diff --git a/modules/academy/api_reward.go b/modules/academy/api_receive.go similarity index 79% rename from modules/academy/api_reward.go rename to modules/academy/api_receive.go index 70632af23..7d0c62478 100644 --- a/modules/academy/api_reward.go +++ b/modules/academy/api_receive.go @@ -9,13 +9,13 @@ import ( ) //参数校验 -func (this *apiComp) RewardCheck(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode) { +func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode) { return } ///奖励领取 -func (this *apiComp) Reward(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode, data proto.Message) { +func (this *apiComp) Receive(session comm.IUserSession, req *pb.AcademyReceiveReq) (code pb.ErrorCode, data proto.Message) { var ( iswin bool level *cfg.GameTeachingData @@ -23,7 +23,7 @@ func (this *apiComp) Reward(session comm.IUserSession, req *pb.AcademyReceiveReq // group []*cfg.GameTeachingData err error ) - if code = this.RewardCheck(session, req); code != pb.ErrorCode_Success { + if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { diff --git a/modules/academy/api_teachingreward.go b/modules/academy/api_teachingreceive.go similarity index 73% rename from modules/academy/api_teachingreward.go rename to modules/academy/api_teachingreceive.go index e8f0200bc..52401584c 100644 --- a/modules/academy/api_teachingreward.go +++ b/modules/academy/api_teachingreceive.go @@ -9,13 +9,13 @@ import ( ) //参数校验 -func (this *apiComp) TeachingRewardCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) { +func (this *apiComp) TeachingReceiveCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) { return } ///奖励领取 -func (this *apiComp) TeachingReward(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data proto.Message) { +func (this *apiComp) TeachingReceive(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data proto.Message) { var ( iswin bool level *cfg.GameHeroStrategyData @@ -23,7 +23,7 @@ func (this *apiComp) TeachingReward(session comm.IUserSession, req *pb.AcademyTe // group []*cfg.GameTeachingData err error ) - if code = this.TeachingRewardCheck(session, req); code != pb.ErrorCode_Success { + if code = this.TeachingReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success {