三消优化

This commit is contained in:
meixiongfeng 2023-11-03 18:05:54 +08:00
parent 866b768e96
commit 96d06af605
3 changed files with 161 additions and 98 deletions

View File

@ -36,6 +36,7 @@ type Room struct {
Status int32 //房间游戏状态 0未开始 1 已开始 2 已结束
RoomType int32 // 房间类型 1 是好友创房
MaxTime int32 // 操作时间
Playtype int32 //当前房间玩法
}
func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
@ -46,27 +47,29 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
if this.player1.Userinfo.Uid == this.curPower { // 给玩家2
this.NexPower = this.player2.Userinfo.Uid
this.player2.Ps = MaxPs // 恢复体力
this.player1.Ps = 0
} else { // 权限给1号玩家
this.curPower = this.player1.Userinfo.Uid
this.NexPower = this.player1.Userinfo.Uid
this.player1.Ps = MaxPs // 恢复体力
this.player2.Ps = 0
this.round++
}
var szMap []*pb.MapData
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.Plat,
Data: this.chessboard.GetPalatData(),
})
fmt.Printf("===超时棋盘=============\n")
this.chessboard.Debugf()
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
Mpadata: szMap,
//Mpadata: szMap,
Power: this.NexPower,
Curpower: this.curPower,
Score: 0,
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 0,
Itype: 9999,
Curid: 0,
Targetid: 0,
}, this.szSession...); err != nil {
@ -88,10 +91,23 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
}
}
// 随机一个玩法
func (this *Room) RandomPlayType() {
var weight []int32 // 权重
// 开始随机玩法
list := this.module.configure.GetGameConsumeIntegral()
for _, v := range list {
weight = append(weight, v.Weight)
}
this.Playtype = list[comm.GetRandW(weight)].Key
}
func (this *Room) InitRoom(module *Entertainment, p1 *pb.PlayerData, p2 *pb.PlayerData) *Room {
var room *Room
this.module = module
this.chessboard = new(MapData)
this.RandomPlayType()
this.chessboard.InitMap(module) // 初始化棋盘
if s1, ok := this.module.GetUserSession(p1.Userinfo.Uid); !ok {
this.module.PutUserSession(s1)
@ -308,85 +324,101 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
return
}
oid1 = this.chessboard.Plat[req.Curid].Oid
oid2 = this.chessboard.Plat[req.Targetid].Oid
// 交换元素
if b := this.chessboard.SwapGirde(req.Curid, req.Targetid); !b { // 交换格子
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainCantSwap, // 不能交换 直接返回
Title: pb.ErrorCode_EntertainCantSwap.ToString(),
}
return
}
if m, b := this.chessboard.CheckMap(color, true); len(m) > 0 {
// curScore += score
szMap = append(szMap, m...)
bAddPs = b
} else { // 不能消除
this.chessboard.SwapGirde(req.Targetid, req.Curid) // 换到原来的位置
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainCantSwap, // 不能交换 直接返回
Title: pb.ErrorCode_EntertainCantSwap.ToString(),
}
return
}
// 校验下次是不是消除
if !this.chessboard.CheckAndRefreshPlat() {
this.chessboard.RedsetPlatData()
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.GetPalatData(),
ChangeType: 1,
})
}
if this.curPower == this.player1.Userinfo.Uid { //权限校验
this.player1.Score += curScore
this.player1.Ps--
if bAddPs {
this.player1.Ps++
if this.player1.Ps > MaxPs {
this.player1.Ps = MaxPs
}
}
if this.player1.Ps <= 0 {
if req.Itype == 0 && req.Curid == 0 && req.Targetid == 0 {
if this.curPower == this.player1.Userinfo.Uid {
this.NexPower = this.player2.Userinfo.Uid
if len(this.szSession) == 1 { // 校验2号玩家是不是AI
AIOperator = true
this.player2.Ps = 2
this.player1.Ps = 0
}
if this.curPower == this.player2.Userinfo.Uid {
this.NexPower = this.player1.Userinfo.Uid
this.player1.Ps = 2
this.player2.Ps = 0
}
} else {
oid1 = this.chessboard.Plat[req.Curid].Oid
oid2 = this.chessboard.Plat[req.Targetid].Oid
// 交换元素
if b := this.chessboard.SwapGirde(req.Curid, req.Targetid); !b { // 交换格子
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainCantSwap, // 不能交换 直接返回
Title: pb.ErrorCode_EntertainCantSwap.ToString(),
}
this.player2.Ps = MaxPs
return
}
} else { // this.curPower == this.player2.Uid
this.player2.Score += curScore
this.player2.Ps--
if bAddPs {
this.player2.Ps++
if this.player2.Ps > MaxPs {
if m, b := this.chessboard.CheckMap(color, true); len(m) > 0 {
// curScore += score
szMap = append(szMap, m...)
bAddPs = b
} else { // 不能消除
this.chessboard.SwapGirde(req.Targetid, req.Curid) // 换到原来的位置
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EntertainCantSwap, // 不能交换 直接返回
Title: pb.ErrorCode_EntertainCantSwap.ToString(),
}
return
}
// 校验下次是不是消除
if !this.chessboard.CheckAndRefreshPlat() {
this.chessboard.RedsetPlatData()
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.GetPalatData(),
ChangeType: 1,
})
}
if this.curPower == this.player1.Userinfo.Uid { //权限校验
this.player1.Score += curScore
this.player1.Ps--
if bAddPs {
this.player1.Ps++
if this.player1.Ps > MaxPs {
this.player1.Ps = MaxPs
}
}
if this.player1.Ps <= 0 {
this.NexPower = this.player2.Userinfo.Uid
if len(this.szSession) == 1 { // 校验2号玩家是不是AI
AIOperator = true
}
this.player2.Ps = MaxPs
}
}
if this.player2.Ps <= 0 {
this.NexPower = this.player1.Userinfo.Uid
this.player1.Ps = MaxPs
this.round++
} else { // this.curPower == this.player2.Uid
this.player2.Score += curScore
this.player2.Ps--
if bAddPs {
this.player2.Ps++
if this.player2.Ps > MaxPs {
this.player2.Ps = MaxPs
}
}
if this.player2.Ps <= 0 {
this.NexPower = this.player1.Userinfo.Uid
this.player1.Ps = MaxPs
// this.round++
}
}
for _, v := range szMap { //
curScore += v.CurSocre
if color == 1 {
this.player1.Score += v.CurSocre
v.CurSocre = this.player1.Score
this.player1.Energy += v.CurEnergy
v.CurEnergy = this.player1.Energy
} else {
this.player2.Score += v.CurSocre
v.CurSocre = this.player2.Score
this.player2.Energy += v.CurEnergy
v.CurEnergy = this.player2.Energy
}
}
}
for _, v := range szMap { //
curScore += v.CurSocre
if color == 1 {
this.player1.Score += v.CurSocre
v.CurSocre = this.player1.Score
this.player1.Energy += v.CurEnergy
v.CurEnergy = this.player1.Energy
} else {
this.player2.Score += v.CurSocre
v.CurSocre = this.player2.Score
this.player2.Energy += v.CurEnergy
v.CurEnergy = this.player2.Energy
}
if this.NexPower == this.player1.Userinfo.Uid && this.NexPower != this.curPower {
this.round++
}
// 广播消息
@ -448,6 +480,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
bStartGame = true
this.rd1 = false
this.rd2 = false
}
}
if bStartGame {
@ -457,13 +491,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
} else {
this.MaxTime = this.module.ModuleTools.GetGlobalConf().ConsumePvpTime
}
//this.MaxTime = 5
var weight []int32 // 权重
// 开始随机玩法
list := this.module.configure.GetGameConsumeIntegral()
for _, v := range list {
weight = append(weight, v.Weight)
}
this.MaxTime = 10
this.Status = 1
this.round = 1
@ -474,8 +502,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
Power: this.NexPower,
Round: this.round,
Roomid: this.Id, // 房间ID
Playtype: list[comm.GetRandW(weight)].Key, // 通过权重随机一个玩法
Roomid: this.Id, // 房间ID
Playtype: this.Playtype, // 通过权重随机一个玩法
}, this.szSession...); err != nil {
this.module.Errorln(err)
}
@ -525,13 +553,35 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
timewheel.Remove(this.operatetimer)
this.operatetimer = nil
}
this.operatetimer = timewheel.Add(time.Second*time.Duration(this.MaxTime), this.operateTimeOut)
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startimer", &pb.EntertainStarTimerPush{
Time: this.MaxTime,
}, this.szSession...); err != nil {
this.module.Errorln(err)
if this.player1.Userinfo.Uid == session.GetUserId() {
this.rd1 = true
} else if this.player2.Userinfo.Uid == session.GetUserId() {
this.rd2 = true
}
if len(this.szSession) == 1 {
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startimer", &pb.EntertainStarTimerPush{
Time: this.MaxTime,
Power: this.curPower,
}, this.szSession...); err != nil {
this.module.Errorln(err)
}
if this.curPower == this.player2.Userinfo.Uid {
this.AiOperator()
}
} else {
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
this.rd1 = false
this.rd2 = false
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startimer", &pb.EntertainStarTimerPush{
Time: this.MaxTime,
Power: this.curPower,
}, this.szSession...); err != nil {
this.module.Errorln(err)
}
}
}
//this.operatetimer = timewheel.Add(time.Second*time.Duration(this.MaxTime), this.operateTimeOut)
}
return
@ -596,7 +646,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
}
// 查看能不能获得箱子
if list, err := this.module.model.getEntertainmList(winner.Userinfo.Uid); err == nil {
if len(list.Box) <= 3 { // 可以获得一个宝箱
if len(list.Box) < 3 { // 可以获得一个宝箱
if c, err := this.module.configure.GetGameRandomConsumeBoxConf(); err == nil {
if c.Color != 0 {
box = &pb.BoxData{
@ -638,6 +688,7 @@ func (this *Room) JoinRoom(module *Entertainment, p *pb.PlayerData) (room *Room,
this.player1 = p
this.module = module
this.chessboard = new(MapData)
this.RandomPlayType()
this.chessboard.InitMap(module) // 初始化棋盘
if s1, ok := this.module.GetUserSession(p.Userinfo.Uid); !ok {
this.module.PutUserSession(s1)

View File

@ -44,7 +44,6 @@ func GetRandType() int32 {
func (this *MapData) CreateGride(index int32) *pb.GirdeData {
t := GetRandType()
//fmt.Printf("create=====index: %d, color:%d \n", index, t)
this.oid++
return &pb.GirdeData{
Oid: this.oid,
@ -65,7 +64,7 @@ func (this *MapData) InitMap(module *Entertainment) {
this.Plat[i] = this.CreateGride(int32(i))
}
this.SetIndelibilityPlat()
this.SetMap() // 方便测试固定地图
//this.SetMap() // 方便测试固定地图
}
// 交换2个元素(参数 oid )
@ -896,6 +895,10 @@ func (this *MapData) SetIndelibilityPlat() {
}
}
}
if b, _ := this.Check3X(); b {
fmt.Printf("plat init\n")
this.CheckMap(0, false)
}
}
// 重新洗牌

View File

@ -2082,7 +2082,8 @@ type EntertainStarTimerPush struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Time int32 `protobuf:"varint,1,opt,name=time,proto3" json:"time"`
Time int32 `protobuf:"varint,1,opt,name=time,proto3" json:"time"` // 定时时间 单位s
Power string `protobuf:"bytes,2,opt,name=power,proto3" json:"power"` // 当前谁操作
}
func (x *EntertainStarTimerPush) Reset() {
@ -2124,6 +2125,13 @@ func (x *EntertainStarTimerPush) GetTime() int32 {
return 0
}
func (x *EntertainStarTimerPush) GetPower() string {
if x != nil {
return x.Power
}
return ""
}
var File_entertain_entertain_msg_proto protoreflect.FileDescriptor
var file_entertain_entertain_msg_proto_rawDesc = []byte{
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var (