上传配置
This commit is contained in:
parent
909d8052f7
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62
bin/json/game_tdreward.json
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62
bin/json/game_tdreward.json
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@ -0,0 +1,62 @@
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[
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{
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"id": 1,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1000
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}
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]
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},
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{
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"id": 2,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1200
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}
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]
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},
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{
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"id": 3,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1400
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}
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]
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},
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{
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"id": 4,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1600
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}
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]
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},
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{
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"id": 5,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 1800
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}
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]
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},
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{
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"id": 6,
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 2000
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}
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]
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}
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]
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@ -3,21 +3,37 @@ package whackamole
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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// 参数校验
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func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.TreasuremapAwardReq) (errdata *pb.ErrorData) {
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func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.WhackamoleAwardReq) (errdata *pb.ErrorData) {
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return
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}
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// /获取系统公告
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func (this *apiComp) Award(session comm.IUserSession, req *pb.TreasuremapAwardReq) (errdata *pb.ErrorData) {
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var ()
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func (this *apiComp) Award(session comm.IUserSession, req *pb.WhackamoleAwardReq) (errdata *pb.ErrorData) {
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var (
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conf *cfg.GameTDRewardData
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award []*pb.UserAtno
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err error
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)
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if errdata = this.AwardCheck(session, req); errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), "award", &pb.TreasuremapAwardResp{Id: req.Id})
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if conf, err = this.module.configure.getGameTDRewardData(req.Id); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Message: err.Error(),
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}
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return
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}
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if errdata, award = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), "award", &pb.WhackamoleAwardResp{Id: req.Id, Award: award})
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return
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}
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@ -9,9 +9,7 @@ import (
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)
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const (
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game_gcolorgetfraction = "game_gcolorgetfraction.json"
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game_gcolorreward = "game_gcolorreward.json"
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game_gcolorttmedecay = "game_gcolorttmedecay.json"
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game_tdreward = "game_tdreward.json"
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)
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type configureComp struct {
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@ -23,21 +21,21 @@ type configureComp struct {
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Whackamole)
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err = this.LoadConfigure(game_tdreward, cfg.NewGameTDReward)
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return
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}
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// 获取奖励列表
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func (this *configureComp) getGameGColorRewardData(id int32) (conf *cfg.GameGColorRewardData, err error) {
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func (this *configureComp) getGameTDRewardData(id int32) (conf *cfg.GameTDRewardData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_gcolorreward); err != nil {
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if v, err = this.GetConfigure(game_tdreward); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameGColorReward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorreward, id)
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if conf, ok = v.(*cfg.GameTDReward).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_tdreward, id)
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this.module.Errorln(err)
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return
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}
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@ -18,6 +18,7 @@ type GameBlockData struct {
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Belongto int32
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Open int32
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Icon string
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Icon2 string
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Weight int32
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Score int32
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Type int32
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@ -51,6 +52,7 @@ func (_v *GameBlockData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["belongto"].(float64); !_ok_ { err = errors.New("belongto error"); return }; _v.Belongto = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open"].(float64); !_ok_ { err = errors.New("open error"); return }; _v.Open = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; if _v.Icon2, _ok_ = _buf["icon2"].(string); !_ok_ { err = errors.New("icon2 error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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@ -13,6 +13,8 @@ import "errors"
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type GameConsumeHeroData struct {
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Key string
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Type int32
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Skillname string
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Skilltxt string
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Hero int32
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Consume []*Gameatn
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Skilltype int32
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@ -30,6 +32,8 @@ func (*GameConsumeHeroData) GetTypeId() int32 {
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func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skillname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skilltxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Skilltxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Skilltxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero"].(float64); !_ok_ { err = errors.New("hero error"); return }; _v.Hero = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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42
sys/configure/structs/Game.ConsumeIntegral.go
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42
sys/configure/structs/Game.ConsumeIntegral.go
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@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameConsumeIntegral struct {
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_dataMap map[int32]*GameConsumeIntegralData
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_dataList []*GameConsumeIntegralData
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}
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func NewGameConsumeIntegral(_buf []map[string]interface{}) (*GameConsumeIntegral, error) {
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_dataList := make([]*GameConsumeIntegralData, 0, len(_buf))
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dataMap := make(map[int32]*GameConsumeIntegralData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameConsumeIntegralData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Key] = _v
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}
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}
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return &GameConsumeIntegral{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameConsumeIntegral) GetDataMap() map[int32]*GameConsumeIntegralData {
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return table._dataMap
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}
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func (table *GameConsumeIntegral) GetDataList() []*GameConsumeIntegralData {
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return table._dataList
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}
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func (table *GameConsumeIntegral) Get(key int32) *GameConsumeIntegralData {
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return table._dataMap[key]
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}
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86
sys/configure/structs/Game.ConsumeIntegralData.go
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86
sys/configure/structs/Game.ConsumeIntegralData.go
Normal file
@ -0,0 +1,86 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameConsumeIntegralData struct {
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Key int32
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Type int32
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Onereward []*Gameatn
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Rewards []*Gameatn
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Boxid int32
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Deductrewards []*Gameatn
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Name string
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}
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const TypeId_GameConsumeIntegralData = -1538782826
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func (*GameConsumeIntegralData) GetTypeId() int32 {
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return -1538782826
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}
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func (_v *GameConsumeIntegralData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["onereward"].([]interface{}); !_ok_ { err = errors.New("onereward error"); return }
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_v.Onereward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Onereward = append(_v.Onereward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["rewards"].([]interface{}); !_ok_ { err = errors.New("rewards error"); return }
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_v.Rewards = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Rewards = append(_v.Rewards, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boxid"].(float64); !_ok_ { err = errors.New("boxid error"); return }; _v.Boxid = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["deductrewards"].([]interface{}); !_ok_ { err = errors.New("deductrewards error"); return }
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_v.Deductrewards = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Deductrewards = append(_v.Deductrewards, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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return
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}
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func DeserializeGameConsumeIntegralData(_buf map[string]interface{}) (*GameConsumeIntegralData, error) {
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v := &GameConsumeIntegralData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -16,6 +16,8 @@ type GameMainStageData struct {
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GroupId int32
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PreviousGroupId []int32
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Previoustage int32
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BuriedType int32
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Buried int32
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Grouptype []int32
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Episodetype int32
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StageParam int32
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@ -89,6 +91,8 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error)
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buried_type"].(float64); !_ok_ { err = errors.New("buried_type error"); return }; _v.BuriedType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buried"].(float64); !_ok_ { err = errors.New("buried error"); return }; _v.Buried = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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42
sys/configure/structs/Game.TDReward.go
Normal file
42
sys/configure/structs/Game.TDReward.go
Normal file
@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameTDReward struct {
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_dataMap map[int32]*GameTDRewardData
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_dataList []*GameTDRewardData
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}
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func NewGameTDReward(_buf []map[string]interface{}) (*GameTDReward, error) {
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_dataList := make([]*GameTDRewardData, 0, len(_buf))
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dataMap := make(map[int32]*GameTDRewardData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameTDRewardData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameTDReward{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameTDReward) GetDataMap() map[int32]*GameTDRewardData {
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return table._dataMap
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}
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func (table *GameTDReward) GetDataList() []*GameTDRewardData {
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return table._dataList
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}
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func (table *GameTDReward) Get(key int32) *GameTDRewardData {
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return table._dataMap[key]
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}
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|
50
sys/configure/structs/Game.TDRewardData.go
Normal file
50
sys/configure/structs/Game.TDRewardData.go
Normal file
@ -0,0 +1,50 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameTDRewardData struct {
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||||
Id int32
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Reward []*Gameatn
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||||
}
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||||
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const TypeId_GameTDRewardData = 8107621
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||||
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func (*GameTDRewardData) GetTypeId() int32 {
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return 8107621
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}
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func (_v *GameTDRewardData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTDRewardData(_buf map[string]interface{}) (*GameTDRewardData, error) {
|
||||
v := &GameTDRewardData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.TreasureMap.go
Normal file
42
sys/configure/structs/Game.TreasureMap.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTreasureMap struct {
|
||||
_dataMap map[int32]*GameTreasureMapData
|
||||
_dataList []*GameTreasureMapData
|
||||
}
|
||||
|
||||
func NewGameTreasureMap(_buf []map[string]interface{}) (*GameTreasureMap, error) {
|
||||
_dataList := make([]*GameTreasureMapData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTreasureMapData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTreasureMapData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameTreasureMap{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTreasureMap) GetDataMap() map[int32]*GameTreasureMapData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTreasureMap) GetDataList() []*GameTreasureMapData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTreasureMap) Get(key int32) *GameTreasureMapData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
58
sys/configure/structs/Game.TreasureMapData.go
Normal file
58
sys/configure/structs/Game.TreasureMapData.go
Normal file
@ -0,0 +1,58 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTreasureMapData struct {
|
||||
Id int32
|
||||
Pic string
|
||||
Unlock []*Gameatn
|
||||
Name string
|
||||
Explain string
|
||||
Describe string
|
||||
}
|
||||
|
||||
const TypeId_GameTreasureMapData = 1832570747
|
||||
|
||||
func (*GameTreasureMapData) GetTypeId() int32 {
|
||||
return 1832570747
|
||||
}
|
||||
|
||||
func (_v *GameTreasureMapData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Pic, _ok_ = _buf["pic"].(string); !_ok_ { err = errors.New("pic error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["unlock"].([]interface{}); !_ok_ { err = errors.New("unlock error"); return }
|
||||
|
||||
_v.Unlock = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Unlock = append(_v.Unlock, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["explain"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Explain error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Explain, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTreasureMapData(_buf map[string]interface{}) (*GameTreasureMapData, error) {
|
||||
v := &GameTreasureMapData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -277,6 +277,9 @@ type Tables struct {
|
||||
GColorGetfraction *GameGColorGetfraction
|
||||
GColorReward *GameGColorReward
|
||||
GColortTmedecay *GameGColortTmedecay
|
||||
TreasureMap *GameTreasureMap
|
||||
ConsumeIntegral *GameConsumeIntegral
|
||||
TDReward *GameTDReward
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -1880,5 +1883,23 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_treasuremap") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TreasureMap, err = NewGameTreasureMap(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_consumeintegral") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_tdreward") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TDReward, err = NewGameTDReward(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user