上传装备道具接口优化 移除调用源对象
This commit is contained in:
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@ -20,6 +20,12 @@
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"probability": [
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"probability": [
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"probability": [
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"probability": [
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"probability": [
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"probability": [
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"probability": [
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@ -9,12 +9,6 @@ import (
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*/
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*/
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type (
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type (
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ModuleCallSource struct {
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Module string //来源模块
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FuncName string //来源方法
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Describe string //调用描述
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}
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ISys interface {
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ISys interface {
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IsAccess(funcName string, userLv int32) bool
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IsAccess(funcName string, userLv int32) bool
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}
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}
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//道具背包接口
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//道具背包接口
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IItems interface {
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IItems interface {
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//查询用户背包物品数量
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//查询用户背包物品数量
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QueryItemAmount(source *ModuleCallSource, uId string, itemid string) (amount uint32)
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QueryItemAmount(uId string, itemid string) (amount uint32)
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//查询用户背包多个物品数量
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//查询用户背包多个物品数量
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QueryItemsAmount(source *ModuleCallSource, uId string, itemid ...string) (result map[string]uint32)
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QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32)
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///添加单个物品到背包 (可以加物品和减物品)
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///添加单个物品到背包 (可以加物品和减物品)
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AddItem(source *ModuleCallSource, session IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode)
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AddItem(session IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode)
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///添加多个物品到背包 (可以加物品和减物品)
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///添加多个物品到背包 (可以加物品和减物品)
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AddItems(source *ModuleCallSource, session IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode)
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AddItems(session IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode)
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}
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}
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//英雄
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//英雄
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//武器模块
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//武器模块
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IEquipment interface {
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IEquipment interface {
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//查询服务资源数量 db id
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//查询服务资源数量 db id
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QueryEquipment(source *ModuleCallSource, uid string, Id string) (equipment *pb.DB_Equipment, code pb.ErrorCode)
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QueryEquipment(uid string, Id string) (equipment *pb.DB_Equipment, code pb.ErrorCode)
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//查询服务资源数量 参数武器配置id
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//查询服务资源数量 参数武器配置id
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QueryEquipmentAmount(source *ModuleCallSource, uid string, equipmentId string) (amount uint32)
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QueryEquipmentAmount(uid string, equipmentId string) (amount uint32)
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//添加新武器
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//添加新武器
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AddNewEquipments(source *ModuleCallSource, session IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode)
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AddNewEquipments(session IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode)
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}
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}
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IMainline interface {
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IMainline interface {
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// 修改章节信息
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// 修改章节信息
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@ -21,6 +21,7 @@ func (this *apiComp) Forg(session comm.IUserSession, req *pb.EquipmentForgReq) (
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var (
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var (
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conf *cfg.GameEquipComposeData
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conf *cfg.GameEquipComposeData
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need []*cfg.Gameatn
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need []*cfg.Gameatn
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equis map[string]uint32
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err error
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err error
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)
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)
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if code = this.ForgCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.ForgCheck(session, req); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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need = make([]*cfg.Gameatn, len(conf.Need))
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need = make([]*cfg.Gameatn, len(conf.Need))
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equis = map[string]uint32{}
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for n := int32(0); n < req.Num; n++ {
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for n := int32(0); n < req.Num; n++ {
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for i, v := range conf.Need {
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for i, v := range conf.Need {
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if need[i] == nil {
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if need[i] == nil {
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need[i].N += v.N
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need[i].N += v.N
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}
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}
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}
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}
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index := comm.GetRandW(conf.Probability)
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equis[string(conf.Equip[index])]++
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}
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}
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if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
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if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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if code = this.module.AddNewEquipments(session, equis, true); code != pb.ErrorCode_Success {
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return
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}
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session.SendMsg(string(this.module.GetType()), "forg", &pb.EquipmentForgResp{Issucc: true})
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session.SendMsg(string(this.module.GetType()), "forg", &pb.EquipmentForgResp{Issucc: true})
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return
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return
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//IEquipment-------------------------------------------------------------------------------------------------------------------------------
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//IEquipment-------------------------------------------------------------------------------------------------------------------------------
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//查询武器信息
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//查询武器信息
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func (this *Equipment) QueryEquipment(source *comm.ModuleCallSource, uid string, id string) (equipment *pb.DB_Equipment, code pb.ErrorCode) {
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func (this *Equipment) QueryEquipment(uid string, id string) (equipment *pb.DB_Equipment, code pb.ErrorCode) {
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var err error
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var err error
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if uid == "" || id == "" {
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if uid == "" || id == "" {
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this.Errorf("请求参数错误 uid:%s Id:%s", uid, id)
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this.Errorf("请求参数错误 uid:%s Id:%s", uid, id)
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}
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}
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//查询卡片数量
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//查询卡片数量
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func (this *Equipment) QueryEquipmentAmount(source *comm.ModuleCallSource, uid string, equipmentId string) (amount uint32) {
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func (this *Equipment) QueryEquipmentAmount(uid string, equipmentId string) (amount uint32) {
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amount = this.modelEquipment.QueryEquipmentAmount(uid, equipmentId)
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amount = this.modelEquipment.QueryEquipmentAmount(uid, equipmentId)
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return
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return
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}
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}
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//添加武器
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//添加武器
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func (this *Equipment) AddNewEquipments(source *comm.ModuleCallSource, session comm.IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode) {
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func (this *Equipment) AddNewEquipments(session comm.IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode) {
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var (
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var (
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err error
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err error
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change []*pb.DB_Equipment
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change []*pb.DB_Equipment
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//查询武器信息
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//查询武器信息
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func Test_Module_QueryEquipment(t *testing.T) {
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func Test_Module_QueryEquipment(t *testing.T) {
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||||||
equipment, code := module.QueryEquipment(&comm.ModuleCallSource{
|
equipment, code := module.QueryEquipment("0_62b16dda909b2f8faeff788d", "62bd82860863ffbf2eb67f3a")
|
||||||
Module: "Test",
|
|
||||||
FuncName: "Test_Module",
|
|
||||||
Describe: "摸底测试",
|
|
||||||
}, "0_62b16dda909b2f8faeff788d", "62bd82860863ffbf2eb67f3a")
|
|
||||||
log.Debugf("Test_Module equipment:%v code:%d", equipment, code)
|
log.Debugf("Test_Module equipment:%v code:%d", equipment, code)
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ func (this *apiComp) SellItem(session comm.IUserSession, req *pb.ItemsSellItemRe
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
item.Amount = item.Amount - req.Amount
|
item.Amount = item.Amount - req.Amount
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
// if item.Amount == 0 {
|
// if item.Amount == 0 {
|
||||||
|
@ -46,7 +46,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
code = pb.ErrorCode_ItemsNoEnough
|
code = pb.ErrorCode_ItemsNoEnough
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale := RandomProps(prop)
|
sale := RandomProps(prop)
|
||||||
@ -61,7 +61,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
code = pb.ErrorCode_ConfigNoFound
|
code = pb.ErrorCode_ConfigNoFound
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
var sale []*cfg.Gameatn
|
var sale []*cfg.Gameatn
|
||||||
@ -94,7 +94,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
for range sale {
|
for range sale {
|
||||||
sale = append(sale, RandomProps(prop).Prize...)
|
sale = append(sale, RandomProps(prop).Prize...)
|
||||||
}
|
}
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
|
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
|
||||||
@ -115,7 +115,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
|
if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
|
||||||
@ -143,7 +143,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
if code = this.module.AddItemforGrid(session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
sale = make([]*cfg.Gameatn, 0, len(prop))
|
sale = make([]*cfg.Gameatn, 0, len(prop))
|
||||||
|
@ -60,7 +60,7 @@ func (this *Items) EventUserOffline(session comm.IUserSession) {
|
|||||||
|
|
||||||
//IItems-------------------------------------------------------------------------------------------------------------------------------
|
//IItems-------------------------------------------------------------------------------------------------------------------------------
|
||||||
///查询用户背包物品数量
|
///查询用户背包物品数量
|
||||||
func (this *Items) QueryItemAmount(source *comm.ModuleCallSource, uId string, itemid string) (amount uint32) {
|
func (this *Items) QueryItemAmount(uId string, itemid string) (amount uint32) {
|
||||||
defer this.Debugf("获取物品 uId:%s itemid:%s addnum:%d ", uId, itemid, amount)
|
defer this.Debugf("获取物品 uId:%s itemid:%s addnum:%d ", uId, itemid, amount)
|
||||||
amount = 0
|
amount = 0
|
||||||
if result := this.modelItems.QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 {
|
if result := this.modelItems.QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 {
|
||||||
@ -70,12 +70,12 @@ func (this *Items) QueryItemAmount(source *comm.ModuleCallSource, uId string, it
|
|||||||
}
|
}
|
||||||
|
|
||||||
///查询用户背包多个物品数量
|
///查询用户背包多个物品数量
|
||||||
func (this *Items) QueryItemsAmount(source *comm.ModuleCallSource, uId string, itemid ...string) (result map[string]uint32) {
|
func (this *Items) QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32) {
|
||||||
result = this.modelItems.QueryUserPackItemsAmount(uId, itemid...)
|
result = this.modelItems.QueryUserPackItemsAmount(uId, itemid...)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Items) AddItemforGrid(source *comm.ModuleCallSource, session comm.IUserSession, gridid string, addnum int32, bPush bool) (code pb.ErrorCode) {
|
func (this *Items) AddItemforGrid(session comm.IUserSession, gridid string, addnum int32, bPush bool) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
change []*pb.DB_UserItemData
|
change []*pb.DB_UserItemData
|
||||||
@ -100,7 +100,7 @@ func (this *Items) AddItemforGrid(source *comm.ModuleCallSource, session comm.IU
|
|||||||
}
|
}
|
||||||
|
|
||||||
///添加单个物品到背包 (可以加物品和减物品)
|
///添加单个物品到背包 (可以加物品和减物品)
|
||||||
func (this *Items) AddItem(source *comm.ModuleCallSource, session comm.IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode) {
|
func (this *Items) AddItem(session comm.IUserSession, itemid string, addnum int32, bPush bool) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
change []*pb.DB_UserItemData
|
change []*pb.DB_UserItemData
|
||||||
@ -125,7 +125,7 @@ func (this *Items) AddItem(source *comm.ModuleCallSource, session comm.IUserSess
|
|||||||
}
|
}
|
||||||
|
|
||||||
///添加多个物品到背包 (可以加物品和减物品)
|
///添加多个物品到背包 (可以加物品和减物品)
|
||||||
func (this *Items) AddItems(source *comm.ModuleCallSource, session comm.IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode) {
|
func (this *Items) AddItems(session comm.IUserSession, items map[string]int32, bPush bool) (code pb.ErrorCode) {
|
||||||
var (
|
var (
|
||||||
err error
|
err error
|
||||||
change []*pb.DB_UserItemData
|
change []*pb.DB_UserItemData
|
||||||
|
@ -227,12 +227,6 @@ func (this *ModuleBase) SendMsgToCUsers(mainType, subType string, msg proto.Mess
|
|||||||
|
|
||||||
// 只校验资源 参数 atn格式
|
// 只校验资源 参数 atn格式
|
||||||
func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn) (code pb.ErrorCode) {
|
func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn) (code pb.ErrorCode) {
|
||||||
|
|
||||||
source := &comm.ModuleCallSource{
|
|
||||||
Module: string(this.module.GetType()),
|
|
||||||
FuncName: "CheckRes",
|
|
||||||
Describe: "检查资源是否够",
|
|
||||||
}
|
|
||||||
//校验消费资源是否充足
|
//校验消费资源是否充足
|
||||||
for _, v := range res {
|
for _, v := range res {
|
||||||
if v.A == comm.AttrType { //用户属性资源
|
if v.A == comm.AttrType { //用户属性资源
|
||||||
@ -246,7 +240,7 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn)
|
|||||||
// code = pb.ErrorCode_ConfigurationException
|
// code = pb.ErrorCode_ConfigurationException
|
||||||
// return
|
// return
|
||||||
// }
|
// }
|
||||||
if amount := this.ModuleItems.QueryItemAmount(source, session.GetUserId(), v.T); amount < uint32(v.N) {
|
if amount := this.ModuleItems.QueryItemAmount(session.GetUserId(), v.T); amount < uint32(v.N) {
|
||||||
code = pb.ErrorCode_ResNoEnough
|
code = pb.ErrorCode_ResNoEnough
|
||||||
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
|
this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
|
||||||
return
|
return
|
||||||
@ -275,11 +269,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
|
|||||||
this.Errorf("not found res type") // 找不到资源类型
|
this.Errorf("not found res type") // 找不到资源类型
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
source := &comm.ModuleCallSource{
|
|
||||||
Module: string(this.module.GetType()),
|
|
||||||
FuncName: "CheckConsumeRes",
|
|
||||||
Describe: "消耗资源",
|
|
||||||
}
|
|
||||||
// 校验数量
|
// 校验数量
|
||||||
for k, v := range attrs {
|
for k, v := range attrs {
|
||||||
if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -int64(v) { // -v 负负得正
|
if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -int64(v) { // -v 负负得正
|
||||||
@ -289,7 +279,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
for k, v := range items {
|
for k, v := range items {
|
||||||
if int32(this.ModuleItems.QueryItemAmount(source, session.GetUserId(), k)) < -v {
|
if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < -v {
|
||||||
code = pb.ErrorCode_ResNoEnough
|
code = pb.ErrorCode_ResNoEnough
|
||||||
this.Errorf("道具不足: A: item, T:%s, N:%d", k, v)
|
this.Errorf("道具不足: A: item, T:%s, N:%d", k, v)
|
||||||
return
|
return
|
||||||
@ -304,7 +294,7 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
|
|||||||
this.Debugf("消耗玩家资源: %v", attrs)
|
this.Debugf("消耗玩家资源: %v", attrs)
|
||||||
}
|
}
|
||||||
if len(items) > 0 {
|
if len(items) > 0 {
|
||||||
code = this.ModuleItems.AddItems(source, session, items, bPush)
|
code = this.ModuleItems.AddItems(session, items, bPush)
|
||||||
if code != pb.ErrorCode_Success {
|
if code != pb.ErrorCode_Success {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -327,11 +317,6 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
|
|||||||
attrs = make(map[string]int32, 0)
|
attrs = make(map[string]int32, 0)
|
||||||
equips = make(map[string]uint32, 0)
|
equips = make(map[string]uint32, 0)
|
||||||
|
|
||||||
source := &comm.ModuleCallSource{
|
|
||||||
Module: string(this.module.GetType()),
|
|
||||||
FuncName: "DispenseRes",
|
|
||||||
Describe: "发放资源",
|
|
||||||
}
|
|
||||||
for _, v := range res {
|
for _, v := range res {
|
||||||
switch v.A {
|
switch v.A {
|
||||||
case comm.AttrType:
|
case comm.AttrType:
|
||||||
@ -354,7 +339,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
|
|||||||
this.Debugf("发放用户资源: %v [%v]", attrs, code)
|
this.Debugf("发放用户资源: %v [%v]", attrs, code)
|
||||||
}
|
}
|
||||||
if len(items) > 0 { //道具资源
|
if len(items) > 0 { //道具资源
|
||||||
code = this.ModuleItems.AddItems(source, session, items, bPush)
|
code = this.ModuleItems.AddItems(session, items, bPush)
|
||||||
this.Debugf("发放道具资源: %v [%v]", items, code)
|
this.Debugf("发放道具资源: %v [%v]", items, code)
|
||||||
}
|
}
|
||||||
if len(heros) > 0 { //卡片资源
|
if len(heros) > 0 { //卡片资源
|
||||||
@ -362,7 +347,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
|
|||||||
this.Debugf("发放英雄资源: %v [%v]", heros, code)
|
this.Debugf("发放英雄资源: %v [%v]", heros, code)
|
||||||
}
|
}
|
||||||
if len(equips) > 0 {
|
if len(equips) > 0 {
|
||||||
code = this.ModuleEquipment.AddNewEquipments(source, session, equips, bPush)
|
code = this.ModuleEquipment.AddNewEquipments(session, equips, bPush)
|
||||||
this.Debugf("发放装备资源: %v [%v]", equips, code)
|
this.Debugf("发放装备资源: %v [%v]", equips, code)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,6 +18,7 @@ type GameEquipComposeData struct {
|
|||||||
Need []*Gameatn
|
Need []*Gameatn
|
||||||
Ico string
|
Ico string
|
||||||
Equip []int32
|
Equip []int32
|
||||||
|
Probability []int32
|
||||||
}
|
}
|
||||||
|
|
||||||
const TypeId_GameEquipComposeData = -210350968
|
const TypeId_GameEquipComposeData = -210350968
|
||||||
@ -60,6 +61,20 @@ func (_v *GameEquipComposeData)Deserialize(_buf map[string]interface{}) (err err
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
var _arr_ []interface{}
|
||||||
|
var _ok_ bool
|
||||||
|
if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return }
|
||||||
|
|
||||||
|
_v.Probability = make([]int32, 0, len(_arr_))
|
||||||
|
|
||||||
|
for _, _e_ := range _arr_ {
|
||||||
|
var _list_v_ int32
|
||||||
|
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||||
|
_v.Probability = append(_v.Probability, _list_v_)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user