上传主线和世界任务 触发升级和英雄招募代码
This commit is contained in:
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commit
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@ -25,9 +25,13 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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mainline *pb.DBMainline // 当前章节信息
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mainline *pb.DBMainline // 当前章节信息
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res []*cfg.Gameatn // 小章节奖励
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res []*cfg.Gameatn // 小章节奖励
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isWin bool
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isWin bool
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user *pb.DBUser
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hero []string //新的英雄
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newhero []string //新的英雄
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)
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)
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res = make([]*cfg.Gameatn, 0)
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res = make([]*cfg.Gameatn, 0)
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hero = make([]string, 0)
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newhero = make([]string, 0)
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code = this.ChallengeOverCheck(session, req)
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code = this.ChallengeOverCheck(session, req)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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return // 参数校验失败直接返回
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@ -63,7 +67,20 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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}
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}
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}
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}
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res = append(res, node.Award...)
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res = append(res, node.Award...)
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for _, v := range res {
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if v.A == comm.HeroType {
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hero = append(hero, v.T)
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}
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}
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if len(hero) > 0 {
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ishave := this.module.ModuleUser.CheckTujianHero(session, hero)
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for i, v := range ishave {
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if v {
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newhero = append(newhero, hero[i])
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}
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}
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}
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user = this.module.ModuleUser.GetUser(session.GetUserId())
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mainline.MainlineId = int32(req.MainlineId)
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mainline.MainlineId = int32(req.MainlineId)
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mainline.BranchID = append(mainline.BranchID, int32(req.MainlineId))
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mainline.BranchID = append(mainline.BranchID, int32(req.MainlineId))
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update := map[string]interface{}{
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update := map[string]interface{}{
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@ -95,7 +112,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
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if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success {
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this.module.Debugf("DispenseRes err:+%v", res)
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this.module.Debugf("DispenseRes err:+%v", res)
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}
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}
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session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline})
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session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline, Newheros: newhero, Olv: user.Lv})
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return
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return
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}
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}
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}
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}
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@ -122,7 +139,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh
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}
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}
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}
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}
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session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline})
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session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline, Newheros: newhero, Olv: user.Lv})
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// 主线任务统计 Rtype60
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// 主线任务统计 Rtype60
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype60, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype60, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype61, int32(req.MainlineId))
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype61, int32(req.MainlineId))
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@ -19,6 +19,10 @@ func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.Worldt
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}
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}
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func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
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var (
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user *pb.DBUser
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)
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if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success {
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if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success {
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return
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return
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}
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}
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@ -36,9 +40,11 @@ func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBa
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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return
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return
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}
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}
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user = this.module.ModuleUser.GetUser(session.GetUserId())
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rsp := &pb.WorldtaskBattleFinishResp{
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rsp := &pb.WorldtaskBattleFinishResp{
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TaskId: req.TaskId,
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TaskId: req.TaskId,
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Newheros: make([]string, 0),
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Olv: user.Lv,
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}
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}
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if taskConf.Completetask == 0 {
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if taskConf.Completetask == 0 {
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@ -406,7 +406,9 @@ type MainlineChallengeOverResp struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Data *DBMainline `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` //当前章节信息
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Data *DBMainline `protobuf:"bytes,1,opt,name=data,proto3" json:"data"` //当前章节信息
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Newheros []string `protobuf:"bytes,2,rep,name=newheros,proto3" json:"newheros"` //获得的新英雄
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Olv int32 `protobuf:"varint,3,opt,name=olv,proto3" json:"olv"` //以前的等级
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}
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}
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func (x *MainlineChallengeOverResp) Reset() {
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func (x *MainlineChallengeOverResp) Reset() {
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@ -448,6 +450,20 @@ func (x *MainlineChallengeOverResp) GetData() *DBMainline {
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return nil
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return nil
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}
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}
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func (x *MainlineChallengeOverResp) GetNewheros() []string {
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if x != nil {
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return x.Newheros
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}
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return nil
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}
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func (x *MainlineChallengeOverResp) GetOlv() int32 {
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if x != nil {
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return x.Olv
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}
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return 0
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}
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// 推送新章节
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// 推送新章节
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type MainlineNewChapterPush struct {
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type MainlineNewChapterPush struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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@ -540,16 +556,19 @@ var file_mainline_mainline_msg_proto_rawDesc = []byte{
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}
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}
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var (
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var (
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@ -437,7 +437,9 @@ type WorldtaskBattleFinishResp struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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TaskId int32 `protobuf:"varint,1,opt,name=taskId,proto3" json:"taskId"` //任务ID
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TaskId int32 `protobuf:"varint,1,opt,name=taskId,proto3" json:"taskId"` //任务ID
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Newheros []string `protobuf:"bytes,2,rep,name=newheros,proto3" json:"newheros"` //获得的新英雄
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Olv int32 `protobuf:"varint,3,opt,name=olv,proto3" json:"olv"` //以前的等级
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}
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}
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func (x *WorldtaskBattleFinishResp) Reset() {
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func (x *WorldtaskBattleFinishResp) Reset() {
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@ -479,6 +481,20 @@ func (x *WorldtaskBattleFinishResp) GetTaskId() int32 {
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return 0
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return 0
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}
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}
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func (x *WorldtaskBattleFinishResp) GetNewheros() []string {
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if x != nil {
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return x.Newheros
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}
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return nil
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}
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func (x *WorldtaskBattleFinishResp) GetOlv() int32 {
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if x != nil {
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return x.Olv
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}
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return 0
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}
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// 当前完成的任务列表推送
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// 当前完成的任务列表推送
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type WorldtaskFinishIdsPush struct {
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type WorldtaskFinishIdsPush struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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@ -571,15 +587,18 @@ var file_worldtask_worldtask_msg_proto_rawDesc = []byte{
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0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user