初始玩家体力
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@ -241,6 +241,10 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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this.curPower = this.NexPower
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case "ready":
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if len(this.szSession) == 1 { // AI对战的话直接开始游戏
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this.NexPower = this.player1.Uid
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this.curPower = this.player1.Uid
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this.player1.Ps = MaxPs
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this.player2.Ps = MaxPs
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if err := this.module.SendMsgToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
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User1: this.player1,
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User2: this.player2,
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@ -251,8 +255,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}, this.szSession...); err != nil {
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this.Errorln(err)
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}
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this.NexPower = this.player1.Uid
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this.curPower = this.player1.Uid
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this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
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}
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}
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