diff --git a/bin/json/LocalizeConfig_CN.json b/bin/json/LocalizeConfig_CN.json index 192de6430..498617422 100644 --- a/bin/json/LocalizeConfig_CN.json +++ b/bin/json/LocalizeConfig_CN.json @@ -3007,6 +3007,182 @@ "key": "equip_10005", "text_cn": "完美" }, + { + "key": "skillname_125004011", + "text_cn": "波比队长技" + }, + { + "key": "skillname_125004111", + "text_cn": "波比1技能" + }, + { + "key": "skillname_125004211", + "text_cn": "波比2技能" + }, + { + "key": "skillname_125004311", + "text_cn": "波比3技能" + }, + { + "key": "skillname_135002011", + "text_cn": "希卡普队长技" + }, + { + "key": "skillname_135002111", + "text_cn": "希卡普1技能" + }, + { + "key": "skillname_135002211", + "text_cn": "希卡普2技能" + }, + { + "key": "skillname_135002311", + "text_cn": "希卡普3技能" + }, + { + "key": "skillname_935002321", + "text_cn": "希卡普3技能" + }, + { + "key": "skill_1250040111", + "text_cn": "队长技:我方全体效果抵抗增加40%" + }, + { + "key": "skill_1250041111", + "text_cn": "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态" + }, + { + "key": "skill_1250041112", + "text_cn": "伤害提升至35%" + }, + { + "key": "skill_1250041113", + "text_cn": "概率触发概率提升至50%" + }, + { + "key": "skill_1250041114", + "text_cn": "伤害提升至40%" + }, + { + "key": "skill_1250041115", + "text_cn": "概率触发概率提升至60%" + }, + { + "key": "skill_1250041116", + "text_cn": "伤害提升至45%" + }, + { + "key": "skill_1250042111", + "text_cn": "波比清除我方所有减益状态,并平均分配我方生命值千分比,为我方全体附加2回合【攻击提升】状态" + }, + { + "key": "skill_1250042112", + "text_cn": "冷却时间减少1回合" + }, + { + "key": "skill_1250042113", + "text_cn": "冷却时间减少1回合" + }, + { + "key": "skill_1250043111", + "text_cn": "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动" + }, + { + "key": "skill_1250043112", + "text_cn": "恢复量提升至22%" + }, + { + "key": "skill_1250043113", + "text_cn": "恢复量提升至24%" + }, + { + "key": "skill_1250043114", + "text_cn": "恢复量提升至26%" + }, + { + "key": "skill_1250043115", + "text_cn": "冷却时间减少1回合" + }, + { + "key": "skill_1350020111", + "text_cn": "队长技:我方全体效果命中增加40%" + }, + { + "key": "skill_1350021111", + "text_cn": "攻击一个敌方2次,伤害分别为自身攻击力30%和80%,每次像目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合【眩晕】。" + }, + { + "key": "skill_1350021112", + "text_cn": "第二段伤害提升至90%" + }, + { + "key": "skill_1350021113", + "text_cn": "效果触发几率提升至60%" + }, + { + "key": "skill_1350021114", + "text_cn": "第二段伤害提升至100%" + }, + { + "key": "skill_1350021115", + "text_cn": "效果触发几率提升至70%" + }, + { + "key": "skill_1350021116", + "text_cn": "第二段伤害提升至110%" + }, + { + "key": "skill_1350022111", + "text_cn": "自身不会失手。敌方使其友方减益提前结束时,扣除其当前生命值30%,驱散其全部增益u,为其附加1回合【石化】。" + }, + { + "key": "skill_1350023111", + "text_cn": "攻击全体敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合【失手率提升】。" + }, + { + "key": "skill_1350023112", + "text_cn": "伤害提升至37" + }, + { + "key": "skill_1350023113", + "text_cn": "效果触发几率提升至90%" + }, + { + "key": "skill_1350023114", + "text_cn": "伤害提升至40%" + }, + { + "key": "skill_1350023115", + "text_cn": "效果触发几率提升至100%" + }, + { + "key": "skill_1350023116", + "text_cn": "冷却时间减少1回合" + }, + { + "key": "skill_9350023211", + "text_cn": "攻击全体敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合【失手率提升】。延迟目标减益状态1回合。" + }, + { + "key": "skill_9350023212", + "text_cn": "伤害提升至37" + }, + { + "key": "skill_9350023213", + "text_cn": "效果触发几率提升至90%" + }, + { + "key": "skill_9350023214", + "text_cn": "伤害提升至40%" + }, + { + "key": "skill_9350023215", + "text_cn": "效果触发几率提升至100%" + }, + { + "key": "skill_9350023216", + "text_cn": "冷却时间减少1回合" + }, { "key": "skill_190011000", "text_cn": "我方全体防御增加30%" diff --git a/bin/json/LocalizeConfig_EN.json b/bin/json/LocalizeConfig_EN.json index 6991b586c..bbff36c56 100644 --- a/bin/json/LocalizeConfig_EN.json +++ b/bin/json/LocalizeConfig_EN.json @@ -3007,6 +3007,182 @@ "key": "equip_10005", "text_en": "Perfect" }, + { + "key": "skillname_125004011", + "text_en": "" + }, + { + "key": "skillname_125004111", + "text_en": "" + }, + { + "key": "skillname_125004211", + "text_en": "" + }, + { + "key": "skillname_125004311", + "text_en": "" + }, + { + "key": "skillname_135002011", + "text_en": "" + }, + { + "key": "skillname_135002111", + "text_en": "" + }, + { + "key": "skillname_135002211", + "text_en": "" + }, + { + "key": "skillname_135002311", + "text_en": "" + }, + { + "key": "skillname_935002321", + "text_en": "" + }, + { + "key": "skill_1250040111", + "text_en": "" + }, + { + "key": "skill_1250041111", + "text_en": "" + }, + { + "key": "skill_1250041112", + "text_en": "" + }, + { + "key": "skill_1250041113", + "text_en": "" + }, + { + "key": "skill_1250041114", + "text_en": "" + }, + { + "key": "skill_1250041115", + "text_en": "" + }, + { + "key": "skill_1250041116", + "text_en": "" + }, + { + "key": "skill_1250042111", + "text_en": "" + }, + { + "key": "skill_1250042112", + "text_en": "" + }, + { + "key": "skill_1250042113", + "text_en": "" + }, + { + "key": "skill_1250043111", + "text_en": "" + }, + { + "key": "skill_1250043112", + "text_en": "" + }, + { + "key": "skill_1250043113", + "text_en": "" + }, + { + "key": "skill_1250043114", + "text_en": "" + }, + { + "key": "skill_1250043115", + "text_en": "" + }, + { + "key": "skill_1350020111", + "text_en": "" + }, + { + "key": "skill_1350021111", + "text_en": "" + }, + { + "key": "skill_1350021112", + "text_en": "" + }, + { + "key": "skill_1350021113", + "text_en": "" + }, + { + "key": "skill_1350021114", + "text_en": "" + }, + { + "key": "skill_1350021115", + "text_en": "" + }, + { + "key": "skill_1350021116", + "text_en": "" + }, + { + "key": "skill_1350022111", + "text_en": "" + }, + { + "key": "skill_1350023111", + "text_en": "" + }, + { + "key": "skill_1350023112", + "text_en": "" + }, + { + "key": "skill_1350023113", + "text_en": "" + }, + { + "key": "skill_1350023114", + "text_en": "" + }, + { + "key": "skill_1350023115", + "text_en": "" + }, + { + "key": "skill_1350023116", + "text_en": "" + }, + { + "key": "skill_9350023211", + "text_en": "" + }, + { + "key": "skill_9350023212", + "text_en": "" + }, + { + "key": "skill_9350023213", + "text_en": "" + }, + { + "key": "skill_9350023214", + "text_en": "" + }, + { + "key": "skill_9350023215", + "text_en": "" + }, + { + "key": "skill_9350023216", + "text_en": "" + }, { "key": "skill_190011000", "text_en": "Increases all allies\u0027 defense by 30%" diff --git a/bin/json/LocalizeConfig_TW.json b/bin/json/LocalizeConfig_TW.json index 33830fd7a..bdce1feb3 100644 --- a/bin/json/LocalizeConfig_TW.json +++ b/bin/json/LocalizeConfig_TW.json @@ -3007,6 +3007,182 @@ "key": "equip_10005", "text_tw": "" }, + { + "key": "skillname_125004011", + "text_tw": "" + }, + { + "key": "skillname_125004111", + "text_tw": "" + }, + { + "key": "skillname_125004211", + "text_tw": "" + }, + { + "key": "skillname_125004311", + "text_tw": "" + }, + { + "key": "skillname_135002011", + "text_tw": "" + }, + { + "key": "skillname_135002111", + "text_tw": "" + }, + { + "key": "skillname_135002211", + "text_tw": "" + }, + { + "key": "skillname_135002311", + "text_tw": "" + }, + { + "key": "skillname_935002321", + "text_tw": "" + }, + { + "key": "skill_1250040111", + "text_tw": "" + }, + { + "key": "skill_1250041111", + "text_tw": "" + }, + { + "key": "skill_1250041112", + "text_tw": "" + }, + { + "key": "skill_1250041113", + "text_tw": "" + }, + { + "key": "skill_1250041114", + "text_tw": "" + }, + { + "key": "skill_1250041115", + "text_tw": "" + }, + { + "key": "skill_1250041116", + "text_tw": "" + }, + { + "key": "skill_1250042111", + "text_tw": "" + }, + { + "key": "skill_1250042112", + "text_tw": "" + }, + { + "key": "skill_1250042113", + "text_tw": "" + }, + { + "key": "skill_1250043111", + "text_tw": "" + }, + { + "key": "skill_1250043112", + "text_tw": "" + }, + { + "key": "skill_1250043113", + "text_tw": "" + }, + { + "key": "skill_1250043114", + "text_tw": "" + }, + { + "key": "skill_1250043115", + "text_tw": "" + }, + { + "key": "skill_1350020111", + "text_tw": "" + }, + { + "key": "skill_1350021111", + "text_tw": "" + }, + { + "key": "skill_1350021112", + "text_tw": "" + }, + { + "key": "skill_1350021113", + "text_tw": "" + }, + { + "key": "skill_1350021114", + "text_tw": "" + }, + { + "key": "skill_1350021115", + "text_tw": "" + }, + { + "key": "skill_1350021116", + "text_tw": "" + }, + { + "key": "skill_1350022111", + "text_tw": "" + }, + { + "key": "skill_1350023111", + "text_tw": "" + }, + { + "key": "skill_1350023112", + "text_tw": "" + }, + { + "key": "skill_1350023113", + "text_tw": "" + }, + { + "key": "skill_1350023114", + "text_tw": "" + }, + { + "key": "skill_1350023115", + "text_tw": "" + }, + { + "key": "skill_1350023116", + "text_tw": "" + }, + { + "key": "skill_9350023211", + "text_tw": "" + }, + { + "key": "skill_9350023212", + "text_tw": "" + }, + { + "key": "skill_9350023213", + "text_tw": "" + }, + { + "key": "skill_9350023214", + "text_tw": "" + }, + { + "key": "skill_9350023215", + "text_tw": "" + }, + { + "key": "skill_9350023216", + "text_tw": "" + }, { "key": "skill_190011000", "text_tw": "" diff --git a/bin/json/game_com.json b/bin/json/game_com.json index 24ad6a0d8..ff4f68e83 100644 --- a/bin/json/game_com.json +++ b/bin/json/game_com.json @@ -78,5 +78,185 @@ "index": "friend_black", "var": "50", "intr": "最大黑名单数" + }, + { + "index": "channel_cd_world", + "var": "5", + "intr": "世界频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_guild", + "var": "3", + "intr": "公会频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_private", + "var": "3", + "intr": "私聊频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_public", + "var": "15", + "intr": "跨服频道发言间隔CD(秒)" + }, + { + "index": "channel_lock_icon", + "var": "200", + "intr": "输入框最大字数为value" + }, + { + "index": "max_word", + "var": "200", + "intr": "输入框最大字数为value" + }, + { + "index": "max_chat", + "var": "99", + "intr": "最大保存条数为value" + }, + { + "index": "max_object", + "var": "50", + "intr": "最大私聊对象数为value" + }, + { + "index": "load_chat", + "var": "10", + "intr": "加入或切换跨服频道时,请求最近value条历史消息" + }, + { + "index": "channel_allocation_max", + "var": "2000", + "intr": "频道大于value人时不再继续分配" + }, + { + "index": "channel_switching_max", + "var": "3000", + "intr": "频道大于value人时不再接受手动切换到该频道" + }, + { + "index": "draw_toplimit", + "var": "9999", + "intr": "每日抽卡次数上限" + }, + { + "index": "10draw_star4_max", + "var": "8", + "intr": "10连抽最大4星数量" + }, + { + "index": "10draw_star5_max", + "var": "2", + "intr": "10连抽最大5星数量" + }, + { + "index": "draw_floor_star4", + "var": "20", + "intr": "连续20次不出4星英雄则替换第20次结果为4星英雄" + }, + { + "index": "draw_floor_star5", + "var": "100", + "intr": "连续100次不出5星英雄则替换第100次结果为5星英雄" + }, + { + "index": "duplicate_removal", + "var": "1", + "intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭" + }, + { + "index": "base_pool_cost", + "var": "item,10001,1", + "intr": "普通卡池每次抽卡消耗的道具" + }, + { + "index": "camp1_pool_cost", + "var": "item,10002,1", + "intr": "阵营1每次抽卡消耗的道具" + }, + { + "index": "camp2_pool_cost", + "var": "item,10003,1", + "intr": "阵营2每次抽卡消耗的道具" + }, + { + "index": "camp3_pool_cost", + "var": "item,10004,1", + "intr": "阵营3每次抽卡消耗的道具" + }, + { + "index": "camp4_pool_cost", + "var": "item,10005,1", + "intr": "阵营4每次抽卡消耗的道具" + }, + { + "index": "camp1_pool1", + "var": "camp1_pool", + "intr": "阵营1抽卡调用奖池base_pool1" + }, + { + "index": "camp2_pool1", + "var": "camp2_pool", + "intr": "阵营2抽卡调用奖池base_pool2" + }, + { + "index": "camp3_pool1", + "var": "camp3_pool", + "intr": "阵营3抽卡调用奖池base_pool3" + }, + { + "index": "camp4_pool1", + "var": "camp4_pool", + "intr": "阵营4抽卡调用奖池base_pool4" + }, + { + "index": "base_pool1", + "var": "1-60-base_pool1", + "intr": "1-60次普通抽卡调用奖池base_pool1" + }, + { + "index": "base_pool2", + "var": "61-200-base_pool2", + "intr": "61-200次普通抽卡调用奖池base_pool2" + }, + { + "index": "base_pool3", + "var": "201-1000-base_pool3", + "intr": "201-1000次普通抽卡调用奖池base_pool3" + }, + { + "index": "base_pool4", + "var": "1000-99999999-base_pool4", + "intr": "1000-99999999次普通抽卡调用奖池base_pool4" + }, + { + "index": "base_pool_star3", + "var": "9000", + "intr": "普通奖池3星权重" + }, + { + "index": "base_pool_star4", + "var": "900", + "intr": "普通奖池4星权重" + }, + { + "index": "base_pool_star5", + "var": "100", + "intr": "普通奖池5星权重" + }, + { + "index": "camp_pool_star3", + "var": "9000", + "intr": "阵营奖池3星权重" + }, + { + "index": "camp_pool_star4", + "var": "900", + "intr": "阵营奖池4星权重" + }, + { + "index": "camp_pool_star5", + "var": "100", + "intr": "阵营奖池5星权重" } ] \ No newline at end of file diff --git a/bin/json/game_extservers.json b/bin/json/game_extservers.json index 8ea900167..7b7ed56d2 100644 --- a/bin/json/game_extservers.json +++ b/bin/json/game_extservers.json @@ -5,7 +5,8 @@ "text": "本地测试服" }, "ips": "10.0.0.9:7891", - "debug": true + "debug": true, + "sid": "df01" }, { "name": { @@ -13,7 +14,8 @@ "text": "和平谷" }, "ips": "119.3.89.14:7891", - "debug": false + "debug": false, + "sid": "" }, { "name": { @@ -21,7 +23,8 @@ "text": "lw" }, "ips": "10.0.0.138:7891", - "debug": true + "debug": true, + "sid": "dfli01" }, { "name": { @@ -29,7 +32,8 @@ "text": "mxf" }, "ips": "10.0.0.85:7891", - "debug": true + "debug": true, + "sid": "dfmxf" }, { "name": { @@ -37,7 +41,8 @@ "text": "凤凰城" }, "ips": "119.3.89.14:7891", - "debug": false + "debug": false, + "sid": "" }, { "name": { @@ -45,7 +50,8 @@ "text": "翡翠宫" }, "ips": "119.3.89.14:7891", - "debug": false + "debug": false, + "sid": "" }, { "name": { @@ -53,6 +59,7 @@ "text": "乌鸦岭" }, "ips": "119.3.89.14:7891", - "debug": false + "debug": false, + "sid": "" } ] \ No newline at end of file diff --git a/bin/json/game_global.json b/bin/json/game_global.json index 24ad6a0d8..ff4f68e83 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -78,5 +78,185 @@ "index": "friend_black", "var": "50", "intr": "最大黑名单数" + }, + { + "index": "channel_cd_world", + "var": "5", + "intr": "世界频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_guild", + "var": "3", + "intr": "公会频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_private", + "var": "3", + "intr": "私聊频道发言间隔CD(秒)" + }, + { + "index": "channel_cd_public", + "var": "15", + "intr": "跨服频道发言间隔CD(秒)" + }, + { + "index": "channel_lock_icon", + "var": "200", + "intr": "输入框最大字数为value" + }, + { + "index": "max_word", + "var": "200", + "intr": "输入框最大字数为value" + }, + { + "index": "max_chat", + "var": "99", + "intr": "最大保存条数为value" + }, + { + "index": "max_object", + "var": "50", + "intr": "最大私聊对象数为value" + }, + { + "index": "load_chat", + "var": "10", + "intr": "加入或切换跨服频道时,请求最近value条历史消息" + }, + { + "index": "channel_allocation_max", + "var": "2000", + "intr": "频道大于value人时不再继续分配" + }, + { + "index": "channel_switching_max", + "var": "3000", + "intr": "频道大于value人时不再接受手动切换到该频道" + }, + { + "index": "draw_toplimit", + "var": "9999", + "intr": "每日抽卡次数上限" + }, + { + "index": "10draw_star4_max", + "var": "8", + "intr": "10连抽最大4星数量" + }, + { + "index": "10draw_star5_max", + "var": "2", + "intr": "10连抽最大5星数量" + }, + { + "index": "draw_floor_star4", + "var": "20", + "intr": "连续20次不出4星英雄则替换第20次结果为4星英雄" + }, + { + "index": "draw_floor_star5", + "var": "100", + "intr": "连续100次不出5星英雄则替换第100次结果为5星英雄" + }, + { + "index": "duplicate_removal", + "var": "1", + "intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭" + }, + { + "index": "base_pool_cost", + "var": "item,10001,1", + "intr": "普通卡池每次抽卡消耗的道具" + }, + { + "index": "camp1_pool_cost", + "var": "item,10002,1", + "intr": "阵营1每次抽卡消耗的道具" + }, + { + "index": "camp2_pool_cost", + "var": "item,10003,1", + "intr": "阵营2每次抽卡消耗的道具" + }, + { + "index": "camp3_pool_cost", + "var": "item,10004,1", + "intr": "阵营3每次抽卡消耗的道具" + }, + { + "index": "camp4_pool_cost", + "var": "item,10005,1", + "intr": "阵营4每次抽卡消耗的道具" + }, + { + "index": "camp1_pool1", + "var": "camp1_pool", + "intr": "阵营1抽卡调用奖池base_pool1" + }, + { + "index": "camp2_pool1", + "var": "camp2_pool", + "intr": "阵营2抽卡调用奖池base_pool2" + }, + { + "index": "camp3_pool1", + "var": "camp3_pool", + "intr": "阵营3抽卡调用奖池base_pool3" + }, + { + "index": "camp4_pool1", + "var": "camp4_pool", + "intr": "阵营4抽卡调用奖池base_pool4" + }, + { + "index": "base_pool1", + "var": "1-60-base_pool1", + "intr": "1-60次普通抽卡调用奖池base_pool1" + }, + { + "index": "base_pool2", + "var": "61-200-base_pool2", + "intr": "61-200次普通抽卡调用奖池base_pool2" + }, + { + "index": "base_pool3", + "var": "201-1000-base_pool3", + "intr": "201-1000次普通抽卡调用奖池base_pool3" + }, + { + "index": "base_pool4", + "var": "1000-99999999-base_pool4", + "intr": "1000-99999999次普通抽卡调用奖池base_pool4" + }, + { + "index": "base_pool_star3", + "var": "9000", + "intr": "普通奖池3星权重" + }, + { + "index": "base_pool_star4", + "var": "900", + "intr": "普通奖池4星权重" + }, + { + "index": "base_pool_star5", + "var": "100", + "intr": "普通奖池5星权重" + }, + { + "index": "camp_pool_star3", + "var": "9000", + "intr": "阵营奖池3星权重" + }, + { + "index": "camp_pool_star4", + "var": "900", + "intr": "阵营奖池4星权重" + }, + { + "index": "camp_pool_star5", + "var": "100", + "intr": "阵营奖池5星权重" } ] \ No newline at end of file diff --git a/bin/json/game_heroawaken.json b/bin/json/game_heroawaken.json index 763cd7547..b1fe527d2 100644 --- a/bin/json/game_heroawaken.json +++ b/bin/json/game_heroawaken.json @@ -7,6 +7,8 @@ "hp", "950" ], + "icon": "js_jx_img_icon01", + "condition": 1, "phaseneed": [ { "a": "attr", @@ -28,6 +30,8 @@ "def", "70" ], + "icon": "js_jx_img_icon02", + "condition": 10, "phaseneed": [ { "a": "attr", @@ -46,9 +50,11 @@ "hid": "15001", "phase": 3, "phasebonus": [ - "121500100", + "190012000", "3" ], + "icon": "js_jx_img_icon03", + "condition": 20, "phaseneed": [ { "a": "attr", @@ -75,6 +81,8 @@ "defpro", "100" ], + "icon": "js_jx_img_icon04", + "condition": 30, "phaseneed": [ { "a": "attr", @@ -101,6 +109,8 @@ "speed", "10" ], + "icon": "js_jx_img_icon01", + "condition": 40, "phaseneed": [ { "a": "attr", @@ -127,6 +137,8 @@ "hppro", "200" ], + "icon": "js_jx_img_icon02", + "condition": 50, "phaseneed": [ { "a": "attr", @@ -153,6 +165,8 @@ "hp", "950" ], + "icon": "js_jx_img_icon03", + "condition": 1, "phaseneed": [ { "a": "attr", @@ -174,6 +188,8 @@ "def", "70" ], + "icon": "js_jx_img_icon04", + "condition": 10, "phaseneed": [ { "a": "attr", @@ -192,9 +208,11 @@ "hid": "25001", "phase": 3, "phasebonus": [ - "122500100", + "190012000", "3" ], + "icon": "js_jx_img_icon01", + "condition": 20, "phaseneed": [ { "a": "attr", @@ -221,6 +239,8 @@ "defpro", "100" ], + "icon": "js_jx_img_icon02", + "condition": 30, "phaseneed": [ { "a": "attr", @@ -247,6 +267,8 @@ "speed", "10" ], + "icon": "js_jx_img_icon03", + "condition": 40, "phaseneed": [ { "a": "attr", @@ -273,6 +295,8 @@ "hppro", "200" ], + "icon": "js_jx_img_icon04", + "condition": 50, "phaseneed": [ { "a": "attr", @@ -299,6 +323,8 @@ "hp", "950" ], + "icon": "js_jx_img_icon01", + "condition": 1, "phaseneed": [ { "a": "attr", @@ -320,6 +346,8 @@ "def", "70" ], + "icon": "js_jx_img_icon02", + "condition": 10, "phaseneed": [ { "a": "attr", @@ -338,9 +366,11 @@ "hid": "35001", "phase": 3, "phasebonus": [ - "123500100", + "350013", "3" ], + "icon": "js_jx_img_icon03", + "condition": 20, "phaseneed": [ { "a": "attr", @@ -367,6 +397,8 @@ "defpro", "100" ], + "icon": "js_jx_img_icon04", + "condition": 30, "phaseneed": [ { "a": "attr", @@ -393,6 +425,8 @@ "speed", "10" ], + "icon": "js_jx_img_icon01", + "condition": 40, "phaseneed": [ { "a": "attr", @@ -419,6 +453,8 @@ "hppro", "200" ], + "icon": "js_jx_img_icon02", + "condition": 50, "phaseneed": [ { "a": "attr", @@ -445,6 +481,8 @@ "hp", "950" ], + "icon": "js_jx_img_icon03", + "condition": 1, "phaseneed": [ { "a": "attr", @@ -466,6 +504,8 @@ "def", "70" ], + "icon": "js_jx_img_icon04", + "condition": 10, "phaseneed": [ { "a": "attr", @@ -484,9 +524,11 @@ "hid": "44001", "phase": 3, "phasebonus": [ - "124400100", + "190013000", "3" ], + "icon": "js_jx_img_icon01", + "condition": 20, "phaseneed": [ { "a": "attr", @@ -513,6 +555,8 @@ "defpro", "100" ], + "icon": "js_jx_img_icon02", + "condition": 30, "phaseneed": [ { "a": "attr", @@ -539,6 +583,8 @@ "speed", "10" ], + "icon": "js_jx_img_icon03", + "condition": 40, "phaseneed": [ { "a": "attr", @@ -565,6 +611,8 @@ "hppro", "200" ], + "icon": "js_jx_img_icon04", + "condition": 50, "phaseneed": [ { "a": "attr", diff --git a/bin/json/game_item.json b/bin/json/game_item.json index c20fcf117..3ce8afd91 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -646,5 +646,437 @@ "n": 1000 } ] + }, + { + "id": "50001", + "name": { + "key": "itemname_50001", + "text": "闪耀声波-低级" + }, + "usetype": 8, + "color": 3, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50005, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10013", + "ico": "wp_icon_10013", + "intr": { + "key": "itemdesc_50001", + "text": "把它放在背包里会带来好运" + }, + "sale": [ + { + "a": "attr", + "t": "gold", + "n": 1000 + } + ] + }, + { + "id": "50002", + "name": { + "key": "itemname_50002", + "text": "灼热声波-低级" + }, + "usetype": 8, + "color": 3, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50006, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10014", + "ico": "wp_icon_10014", + "intr": { + "key": "itemdesc_50002", + "text": "你登录了游戏就是冒险家,就会获得这个勋章" + }, + "sale": [ + { + "a": "attr", + "t": "gold", + "n": 1000 + } + ] + }, + { + "id": "50003", + "name": { + "key": "itemname_50003", + "text": "呼啸声波-低级" + }, + "usetype": 8, + "color": 3, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50007, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10015", + "ico": "wp_icon_10015", + "intr": { + "key": "itemdesc_50003", + "text": "比幸运草更幸运" + }, + "sale": [ + { + "a": "attr", + "t": "gold", + "n": 1000 + } + ] + }, + { + "id": "50004", + "name": { + "key": "itemname_50004", + "text": "涌动声波-低级" + }, + "usetype": 8, + "color": 3, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50008, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10016", + "ico": "wp_icon_10016", + "intr": { + "key": "itemdesc_50004", + "text": "钻石是人造的,所以不能用来买商城的商品" + }, + "sale": [ + { + "a": "attr", + "t": "gold", + "n": 1000 + } + ] + }, + { + "id": "50005", + "name": { + "key": "itemname_50005", + "text": "闪耀声波-中级" + }, + "usetype": 8, + "color": 4, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50009, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10013", + "ico": "wp_icon_10013", + "intr": { + "key": "itemdesc_50005", + "text": "把它放在背包里会带来好运" + }, + "sale": [ + { + "a": "item", + "t": "50001", + "n": 3 + } + ] + }, + { + "id": "50006", + "name": { + "key": "itemname_50006", + "text": "灼热声波-中级" + }, + "usetype": 8, + "color": 4, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50010, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10014", + "ico": "wp_icon_10014", + "intr": { + "key": "itemdesc_50006", + "text": "你登录了游戏就是冒险家,就会获得这个勋章" + }, + "sale": [ + { + "a": "item", + "t": "50002", + "n": 3 + } + ] + }, + { + "id": "50007", + "name": { + "key": "itemname_50007", + "text": "呼啸声波-中级" + }, + "usetype": 8, + "color": 4, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50011, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10015", + "ico": "wp_icon_10015", + "intr": { + "key": "itemdesc_50007", + "text": "比幸运草更幸运" + }, + "sale": [ + { + "a": "item", + "t": "50003", + "n": 3 + } + ] + }, + { + "id": "50008", + "name": { + "key": "itemname_50008", + "text": "涌动声波-中级" + }, + "usetype": 8, + "color": 4, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 50012, + "synthetize_num": 5, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10016", + "ico": "wp_icon_10016", + "intr": { + "key": "itemdesc_50008", + "text": "钻石是人造的,所以不能用来买商城的商品" + }, + "sale": [ + { + "a": "item", + "t": "50004", + "n": 3 + } + ] + }, + { + "id": "50009", + "name": { + "key": "itemname_50009", + "text": "闪耀声波-高级" + }, + "usetype": 8, + "color": 5, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 0, + "synthetize_num": 0, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10013", + "ico": "wp_icon_10013", + "intr": { + "key": "itemdesc_50009", + "text": "把它放在背包里会带来好运" + }, + "sale": [ + { + "a": "item", + "t": "50005", + "n": 3 + } + ] + }, + { + "id": "50010", + "name": { + "key": "itemname_50010", + "text": "灼热声波-高级" + }, + "usetype": 8, + "color": 5, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 0, + "synthetize_num": 0, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10014", + "ico": "wp_icon_10014", + "intr": { + "key": "itemdesc_50010", + "text": "你登录了游戏就是冒险家,就会获得这个勋章" + }, + "sale": [ + { + "a": "item", + "t": "50006", + "n": 3 + } + ] + }, + { + "id": "50011", + "name": { + "key": "itemname_50011", + "text": "呼啸声波-高级" + }, + "usetype": 8, + "color": 5, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 0, + "synthetize_num": 0, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10015", + "ico": "wp_icon_10015", + "intr": { + "key": "itemdesc_50011", + "text": "比幸运草更幸运" + }, + "sale": [ + { + "a": "item", + "t": "50007", + "n": 3 + } + ] + }, + { + "id": "50012", + "name": { + "key": "itemname_50012", + "text": "涌动声波-高级" + }, + "usetype": 8, + "color": 5, + "bagtype": 0, + "index": 18, + "special_type": 0, + "time": 0, + "effects": "", + "box_id": 0, + "synthetize_num": 0, + "access": 0, + "use_skip": 0, + "upper_limit": 999, + "uselv": 0, + "isani": 0, + "star": 0, + "race": 0, + "img": "wp_icon_10016", + "ico": "wp_icon_10016", + "intr": { + "key": "itemdesc_50012", + "text": "钻石是人造的,所以不能用来买商城的商品" + }, + "sale": [ + { + "a": "item", + "t": "50008", + "n": 3 + } + ] } ] \ No newline at end of file diff --git a/bin/json/game_newskill.json b/bin/json/game_newskill.json deleted file mode 100644 index 4c84647b0..000000000 --- a/bin/json/game_newskill.json +++ /dev/null @@ -1,8586 +0,0 @@ -[ - { - "Id": 190011000, - "Name": { - "key": "skillname_190011000", - "text": "阿宝队长技" - }, - "ico": "jn_dzj_01", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290011101 - ] - }, - { - "Id": [ - 290011101 - ] - }, - { - "Id": [ - 290011101 - ] - }, - { - "Id": [ - 290011101 - ] - }, - { - "Id": [ - 290011101 - ] - }, - { - "Id": [ - 290011101 - ] - } - ], - "Desc1": { - "key": "skill_190011000", - "text": "我方全体防御增加30%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190012000, - "Name": { - "key": "skillname_190012000", - "text": "熊猫拳" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290012101 - ] - }, - { - "Id": [ - 290012101 - ] - }, - { - "Id": [ - 290012101 - ] - }, - { - "Id": [ - 290012101 - ] - }, - { - "Id": [ - 290012101 - ] - }, - { - "Id": [ - 290012101 - ] - } - ], - "Desc1": { - "key": "skill_190012000", - "text": "阿宝对敌方1个目标造成攻击力30%及防御力70%的伤害,并有75%概率对目标附加2回合【攻击下降】效果" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190013000, - "Name": { - "key": "skillname_190013000", - "text": "太极一式" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290013101 - ] - }, - { - "Id": [ - 290013101 - ] - }, - { - "Id": [ - 290013101 - ] - }, - { - "Id": [ - 290013101 - ] - }, - { - "Id": [ - 290013101 - ] - }, - { - "Id": [ - 290013101 - ] - } - ], - "Desc1": { - "key": "skill_190013000", - "text": "每回合结束后,阿宝会进入【玄御】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【玄御】期间自身每次收到攻击时都会获得1层【玄御之佑】,但出于不可行动状态时解除【玄御】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190014000, - "Name": { - "key": "skillname_190011003", - "text": "太极零式" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290014101 - ] - }, - { - "Id": [ - 290014101 - ] - }, - { - "Id": [ - 290014101 - ] - }, - { - "Id": [ - 290014101 - ] - }, - { - "Id": [ - 290014101 - ] - }, - { - "Id": [ - 290014101 - ] - } - ], - "Desc1": { - "key": "skill_190014000", - "text": "阿宝对敌方1个目标造成攻击力80%及防御力140%的伤害,同时为自身附加【防御提升】【免疫】状态各2回合" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190015000, - "Name": { - "key": "skillname_190014000", - "text": "波比队长技" - }, - "ico": "jn_dzj_03", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290015101 - ] - }, - { - "Id": [ - 290015101 - ] - }, - { - "Id": [ - 290015101 - ] - }, - { - "Id": [ - 290015101 - ] - }, - { - "Id": [ - 290015101 - ] - }, - { - "Id": [ - 290015101 - ] - } - ], - "Desc1": { - "key": "skill_190015000", - "text": "我方全体效果抵抗增加40%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190016000, - "Name": { - "key": "skillname_190016000", - "text": "和谐音律" - }, - "ico": "jn_icon_004", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290016101 - ] - }, - { - "Id": [ - 290016101 - ] - }, - { - "Id": [ - 290016101 - ] - }, - { - "Id": [ - 290016101 - ] - }, - { - "Id": [ - 290016101 - ] - }, - { - "Id": [ - 290016101 - ] - } - ], - "Desc1": { - "key": "skill_190016000", - "text": "波比对敌方1个目标造成3次攻击力45%的伤害,有60%概率为自身附加2回合【免疫】状态。" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190017000, - "Name": { - "key": "skillname_190017000", - "text": "欢悦之舞" - }, - "ico": "jn_icon_005", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290017101 - ] - }, - { - "Id": [ - 290017101 - ] - }, - { - "Id": [ - 290017101 - ] - }, - { - "Id": [ - 290017101 - ] - }, - { - "Id": [ - 290017101 - ] - }, - { - "Id": [ - 290017101 - ] - } - ], - "Desc1": { - "key": "skill_190017000", - "text": "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190018000, - "Name": { - "key": "skillname_190018000", - "text": "彩虹音符" - }, - "ico": "jn_icon_006", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290018001 - ] - }, - { - "Id": [ - 290018001 - ] - }, - { - "Id": [ - 290018001 - ] - }, - { - "Id": [ - 290018001 - ] - }, - { - "Id": [ - 290018001 - ] - }, - { - "Id": [ - 290018001 - ] - } - ], - "Desc1": { - "key": "skill_190018000", - "text": "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值26%的生命,效果持续期间自身无法行动。" - }, - "Desc2": { - "key": "skill_190011001", - "text": "伤害提升至100%" - }, - "Desc3": { - "key": "skill_190011002", - "text": "伤害提升至110%" - }, - "Desc4": { - "key": "skill_190011003", - "text": "伤害提升至120%" - }, - "Desc5": { - "key": "skill_190011004", - "text": "伤害提升至130%" - } - }, - { - "Id": 190019000, - "Name": { - "key": "skillname_190019000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290019001 - ] - }, - { - "Id": [ - 290019001 - ] - }, - { - "Id": [ - 290019001 - ] - }, - { - "Id": [ - 290019001 - ] - }, - { - "Id": [ - 290019001 - ] - }, - { - "Id": [ - 290019001 - ] - } - ], - "Desc1": { - "key": "skill_190018001", - "text": "敌方单体附加攻击下降,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190020000, - "Name": { - "key": "skillname_190020000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290020001 - ] - }, - { - "Id": [ - 290020001 - ] - }, - { - "Id": [ - 290020001 - ] - }, - { - "Id": [ - 290020001 - ] - }, - { - "Id": [ - 290020001 - ] - }, - { - "Id": [ - 290020001 - ] - } - ], - "Desc1": { - "key": "skill_190018002", - "text": "己方全体附加防御提升,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190021000, - "Name": { - "key": "skillname_190021000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290021001 - ] - }, - { - "Id": [ - 290021001 - ] - }, - { - "Id": [ - 290021001 - ] - }, - { - "Id": [ - 290021001 - ] - }, - { - "Id": [ - 290021001 - ] - }, - { - "Id": [ - 290021001 - ] - } - ], - "Desc1": { - "key": "skill_190018003", - "text": "敌方单体附加防御下降,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190022000, - "Name": { - "key": "skillname_190022000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290022001 - ] - }, - { - "Id": [ - 290022001 - ] - }, - { - "Id": [ - 290022001 - ] - }, - { - "Id": [ - 290022001 - ] - }, - { - "Id": [ - 290022001 - ] - }, - { - "Id": [ - 290022001 - ] - } - ], - "Desc1": { - "key": "skill_190018004", - "text": "己方全体附加速度提升,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190023000, - "Name": { - "key": "skillname_190023000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290023001 - ] - }, - { - "Id": [ - 290023001 - ] - }, - { - "Id": [ - 290023001 - ] - }, - { - "Id": [ - 290023001 - ] - }, - { - "Id": [ - 290023001 - ] - }, - { - "Id": [ - 290023001 - ] - } - ], - "Desc1": { - "key": "skill_190018005", - "text": "敌方单体附加速度下降,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190024000, - "Name": { - "key": "skillname_190024000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290024001 - ] - }, - { - "Id": [ - 290024001 - ] - }, - { - "Id": [ - 290024001 - ] - }, - { - "Id": [ - 290024001 - ] - }, - { - "Id": [ - 290024001 - ] - }, - { - "Id": [ - 290024001 - ] - } - ], - "Desc1": { - "key": "skill_190018006", - "text": "己方全体附加暴击提升,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190025000, - "Name": { - "key": "skillname_190025000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290025001 - ] - }, - { - "Id": [ - 290025001 - ] - }, - { - "Id": [ - 290025001 - ] - }, - { - "Id": [ - 290025001 - ] - }, - { - "Id": [ - 290025001 - ] - }, - { - "Id": [ - 290025001 - ] - } - ], - "Desc1": { - "key": "skill_190018007", - "text": "敌方单体附加暴击下降,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190026000, - "Name": { - "key": "skillname_190026000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290026001 - ] - }, - { - "Id": [ - 290026001 - ] - }, - { - "Id": [ - 290026001 - ] - }, - { - "Id": [ - 290026001 - ] - }, - { - "Id": [ - 290026001 - ] - }, - { - "Id": [ - 290026001 - ] - } - ], - "Desc1": { - "key": "skill_190018008", - "text": "敌方单体附加烙印,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190027000, - "Name": { - "key": "skillname_190027000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290027001 - ] - }, - { - "Id": [ - 290027001 - ] - }, - { - "Id": [ - 290027001 - ] - }, - { - "Id": [ - 290027001 - ] - }, - { - "Id": [ - 290027001 - ] - }, - { - "Id": [ - 290027001 - ] - } - ], - "Desc1": { - "key": "skill_190018009", - "text": "敌方单体附加失手率提升,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190028000, - "Name": { - "key": "skillname_190028000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290028001 - ] - }, - { - "Id": [ - 290028001 - ] - }, - { - "Id": [ - 290028001 - ] - }, - { - "Id": [ - 290028001 - ] - }, - { - "Id": [ - 290028001 - ] - }, - { - "Id": [ - 290028001 - ] - } - ], - "Desc1": { - "key": "skill_190018010", - "text": "己方全体附加10层叹息之力" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190029000, - "Name": { - "key": "skillname_190029000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290029001 - ] - }, - { - "Id": [ - 290029001 - ] - }, - { - "Id": [ - 290029001 - ] - }, - { - "Id": [ - 290029001 - ] - }, - { - "Id": [ - 290029001 - ] - }, - { - "Id": [ - 290029001 - ] - } - ], - "Desc1": { - "key": "skill_190018011", - "text": "己方全体附加暴击抵抗,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190030000, - "Name": { - "key": "skillname_190030000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290030001 - ] - }, - { - "Id": [ - 290030001 - ] - }, - { - "Id": [ - 290030001 - ] - }, - { - "Id": [ - 290030001 - ] - }, - { - "Id": [ - 290030001 - ] - }, - { - "Id": [ - 290030001 - ] - } - ], - "Desc1": { - "key": "skill_190018012", - "text": "敌方单体附加眩晕,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190031000, - "Name": { - "key": "skillname_190031000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290031001 - ] - }, - { - "Id": [ - 290031001 - ] - }, - { - "Id": [ - 290031001 - ] - }, - { - "Id": [ - 290031001 - ] - }, - { - "Id": [ - 290031001 - ] - }, - { - "Id": [ - 290031001 - ] - } - ], - "Desc1": { - "key": "skill_190018013", - "text": "敌方单体附加冰冻,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190032000, - "Name": { - "key": "skillname_190032000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290032001 - ] - }, - { - "Id": [ - 290032001 - ] - }, - { - "Id": [ - 290032001 - ] - }, - { - "Id": [ - 290032001 - ] - }, - { - "Id": [ - 290032001 - ] - }, - { - "Id": [ - 290032001 - ] - } - ], - "Desc1": { - "key": "skill_190018014", - "text": "己方全体附加无法获得增益效果,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190033000, - "Name": { - "key": "skillname_190033000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290033001 - ] - }, - { - "Id": [ - 290033001 - ] - }, - { - "Id": [ - 290033001 - ] - }, - { - "Id": [ - 290033001 - ] - }, - { - "Id": [ - 290033001 - ] - }, - { - "Id": [ - 290033001 - ] - } - ], - "Desc1": { - "key": "skill_190018015", - "text": "己方全体附加无法获得减益效果,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190034000, - "Name": { - "key": "skillname_190034000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290034001 - ] - }, - { - "Id": [ - 290034001 - ] - }, - { - "Id": [ - 290034001 - ] - }, - { - "Id": [ - 290034001 - ] - }, - { - "Id": [ - 290034001 - ] - }, - { - "Id": [ - 290034001 - ] - } - ], - "Desc1": { - "key": "skill_190018016", - "text": "己方全体附加免疫,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190035000, - "Name": { - "key": "skillname_190035000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290035001 - ] - }, - { - "Id": [ - 290035001 - ] - }, - { - "Id": [ - 290035001 - ] - }, - { - "Id": [ - 290035001 - ] - }, - { - "Id": [ - 290035001 - ] - }, - { - "Id": [ - 290035001 - ] - } - ], - "Desc1": { - "key": "skill_190018017", - "text": "己方全体附加无敌,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190036000, - "Name": { - "key": "skillname_190036000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290036001 - ] - }, - { - "Id": [ - 290036001 - ] - }, - { - "Id": [ - 290036001 - ] - }, - { - "Id": [ - 290036001 - ] - }, - { - "Id": [ - 290036001 - ] - }, - { - "Id": [ - 290036001 - ] - } - ], - "Desc1": { - "key": "skill_190018018", - "text": "敌方单体附加禁疗,持续2回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190037000, - "Name": { - "key": "skillname_190037000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290037001, - 290037002 - ] - }, - { - "Id": [ - 290037001, - 290037002 - ] - }, - { - "Id": [ - 290037001, - 290037002 - ] - }, - { - "Id": [ - 290037001, - 290037002 - ] - }, - { - "Id": [ - 290037001, - 290037002 - ] - }, - { - "Id": [ - 290037001, - 290037002 - ] - } - ], - "Desc1": { - "key": "skill_190018019", - "text": "对敌方单体造成3次攻击力80%的伤害,有50%的概率再次对目标额外造成50%防御力的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190038000, - "Name": { - "key": "skillname_190038000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290038001 - ] - }, - { - "Id": [ - 290038001 - ] - }, - { - "Id": [ - 290038001 - ] - }, - { - "Id": [ - 290038001 - ] - }, - { - "Id": [ - 290038001 - ] - }, - { - "Id": [ - 290038001 - ] - } - ], - "Desc1": { - "key": "skill_190018020", - "text": "对敌方全体造成攻击力80%的伤害,另有50%概率驱散敌方1个增益BUFF(表现为2次伤害飘字)" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190039000, - "Name": { - "key": "skillname_190039000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290039001 - ] - }, - { - "Id": [ - 290039001 - ] - }, - { - "Id": [ - 290039001 - ] - }, - { - "Id": [ - 290039001 - ] - }, - { - "Id": [ - 290039001 - ] - }, - { - "Id": [ - 290039001 - ] - } - ], - "Desc1": { - "key": "skill_190018021", - "text": "对敌方单体造成3次攻击力80%的伤害,每次50%概率附加目标最大生命8%的伤害,此附加伤害不超过自身攻击50%(生命伤害不会暴击,整个技能表现为3次伤害飘字)" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190040000, - "Name": { - "key": "skillname_190040000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290040001 - ] - }, - { - "Id": [ - 290040001 - ] - }, - { - "Id": [ - 290040001 - ] - }, - { - "Id": [ - 290040001 - ] - }, - { - "Id": [ - 290040001 - ] - }, - { - "Id": [ - 290040001 - ] - } - ], - "Desc1": { - "key": "skill_190018022", - "text": "对敌方单体目标造成80%攻击力伤害,触发暴击时,攻击力伤害系数增加30%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190041000, - "Name": { - "key": "skillname_190041000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290041001 - ] - }, - { - "Id": [ - 290041001 - ] - }, - { - "Id": [ - 290041001 - ] - }, - { - "Id": [ - 290041001 - ] - }, - { - "Id": [ - 290041001 - ] - }, - { - "Id": [ - 290041001 - ] - } - ], - "Desc1": { - "key": "skill_190018023", - "text": "对敌方单体目标造成80%攻击力伤害,触发暴击时,造成伤害增加30%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190042000, - "Name": { - "key": "skillname_190042000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290042001, - 290042002 - ] - }, - { - "Id": [ - 290042001, - 290042002 - ] - }, - { - "Id": [ - 290042001, - 290042002 - ] - }, - { - "Id": [ - 290042001, - 290042002 - ] - }, - { - "Id": [ - 290042001, - 290042002 - ] - }, - { - "Id": [ - 290042001, - 290042002 - ] - } - ], - "Desc1": { - "key": "skill_190018024", - "text": "对敌方单体目标造成80%攻击力伤害,回复本次伤害30%的血量,本次伤害必定暴击" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190043000, - "Name": { - "key": "skillname_190043000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290043001 - ] - }, - { - "Id": [ - 290043001 - ] - }, - { - "Id": [ - 290043001 - ] - }, - { - "Id": [ - 290043001 - ] - }, - { - "Id": [ - 290043001 - ] - }, - { - "Id": [ - 290043001 - ] - } - ], - "Desc1": { - "key": "skill_190018025", - "text": "对敌方全体目标造成80%攻击力伤害,本次伤害无视防御100%,敌方每有一个增益BUFF,无视防御减少20%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190044000, - "Name": { - "key": "skillname_190044000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290044001 - ] - }, - { - "Id": [ - 290044001 - ] - }, - { - "Id": [ - 290044001 - ] - }, - { - "Id": [ - 290044001 - ] - }, - { - "Id": [ - 290044001 - ] - }, - { - "Id": [ - 290044001 - ] - } - ], - "Desc1": { - "key": "skill_190018026", - "text": "对敌方单体目标造成80%攻击力伤害,自身每10点速度增加1%的攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190045000, - "Name": { - "key": "skillname_190045000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290045001 - ] - }, - { - "Id": [ - 290045001 - ] - }, - { - "Id": [ - 290045001 - ] - }, - { - "Id": [ - 290045001 - ] - }, - { - "Id": [ - 290045001 - ] - }, - { - "Id": [ - 290045001 - ] - } - ], - "Desc1": { - "key": "skill_190018027", - "text": "对敌方单体目标造成80%攻击力伤害,自身每个增益BUFF,增加攻击力10%的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190046000, - "Name": { - "key": "skillname_190046000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290046001 - ] - }, - { - "Id": [ - 290046001 - ] - }, - { - "Id": [ - 290046001 - ] - }, - { - "Id": [ - 290046001 - ] - }, - { - "Id": [ - 290046001 - ] - }, - { - "Id": [ - 290046001 - ] - } - ], - "Desc1": { - "key": "skill_190018028", - "text": "驱散敌方全体增益效果,随后对敌方全体造成攻击力80%伤害,每驱散1个增益BUFF,对其造成的伤害增加3%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190047000, - "Name": { - "key": "skillname_190047000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290047001, - 290047002 - ] - }, - { - "Id": [ - 290047001, - 290047002 - ] - }, - { - "Id": [ - 290047001, - 290047002 - ] - }, - { - "Id": [ - 290047001, - 290047002 - ] - }, - { - "Id": [ - 290047001, - 290047002 - ] - }, - { - "Id": [ - 290047001, - 290047002 - ] - } - ], - "Desc1": { - "key": "skill_190018029", - "text": "对敌方单体造成80%攻击力伤害,对其他敌方目标造成此伤害40%的溅射伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190048000, - "Name": { - "key": "skillname_190048000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290048001 - ] - }, - { - "Id": [ - 290048001 - ] - }, - { - "Id": [ - 290048001 - ] - }, - { - "Id": [ - 290048001 - ] - }, - { - "Id": [ - 290048001 - ] - }, - { - "Id": [ - 290048001 - ] - } - ], - "Desc1": { - "key": "skill_190018030", - "text": "回复己方全体80%攻击力的血量" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190049000, - "Name": { - "key": "skillname_190049000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290049001 - ] - }, - { - "Id": [ - 290049001 - ] - }, - { - "Id": [ - 290049001 - ] - }, - { - "Id": [ - 290049001 - ] - }, - { - "Id": [ - 290049001 - ] - }, - { - "Id": [ - 290049001 - ] - } - ], - "Desc1": { - "key": "skill_190018031", - "text": "回复己方全体其最大生命值20%的血量" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190050000, - "Name": { - "key": "skillname_190050000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290050001 - ] - }, - { - "Id": [ - 290050001 - ] - }, - { - "Id": [ - 290050001 - ] - }, - { - "Id": [ - 290050001 - ] - }, - { - "Id": [ - 290050001 - ] - }, - { - "Id": [ - 290050001 - ] - } - ], - "Desc1": { - "key": "skill_190018032", - "text": "己方全体行动值增加30%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190051000, - "Name": { - "key": "skillname_190051000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290051001 - ] - }, - { - "Id": [ - 290051001 - ] - }, - { - "Id": [ - 290051001 - ] - }, - { - "Id": [ - 290051001 - ] - }, - { - "Id": [ - 290051001 - ] - }, - { - "Id": [ - 290051001 - ] - } - ], - "Desc1": { - "key": "skill_190018033", - "text": "敌方全体行动值降低30%" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190052000, - "Name": { - "key": "skillname_190052000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290052001 - ] - }, - { - "Id": [ - 290052001 - ] - }, - { - "Id": [ - 290052001 - ] - }, - { - "Id": [ - 290052001 - ] - }, - { - "Id": [ - 290052001 - ] - }, - { - "Id": [ - 290052001 - ] - } - ], - "Desc1": { - "key": "skill_190018034", - "text": "夺取敌方单体30%行动值" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190053000, - "Name": { - "key": "skillname_190053000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290053001 - ] - }, - { - "Id": [ - 290053001 - ] - }, - { - "Id": [ - 290053001 - ] - }, - { - "Id": [ - 290053001 - ] - }, - { - "Id": [ - 290053001 - ] - }, - { - "Id": [ - 290053001 - ] - } - ], - "Desc1": { - "key": "skill_190018035", - "text": "净化己方全体非防御下降类减益BUFF" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190054000, - "Name": { - "key": "skillname_190054000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290054001 - ] - }, - { - "Id": [ - 290054001 - ] - }, - { - "Id": [ - 290054001 - ] - }, - { - "Id": [ - 290054001 - ] - }, - { - "Id": [ - 290054001 - ] - }, - { - "Id": [ - 290054001 - ] - } - ], - "Desc1": { - "key": "skill_190018036", - "text": "驱散敌方全体增益BUFF" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190055000, - "Name": { - "key": "skillname_190055000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290055001 - ] - }, - { - "Id": [ - 290055001 - ] - }, - { - "Id": [ - 290055001 - ] - }, - { - "Id": [ - 290055001 - ] - }, - { - "Id": [ - 290055001 - ] - }, - { - "Id": [ - 290055001 - ] - } - ], - "Desc1": { - "key": "skill_190018037", - "text": "夺取敌方单体全部增益BUFF给自身" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190056000, - "Name": { - "key": "skillname_190056000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290056001 - ] - }, - { - "Id": [ - 290056001 - ] - }, - { - "Id": [ - 290056001 - ] - }, - { - "Id": [ - 290056001 - ] - }, - { - "Id": [ - 290056001 - ] - }, - { - "Id": [ - 290056001 - ] - } - ], - "Desc1": { - "key": "skill_190018038", - "text": "转移己方全体1个减益BUFF给敌方单体" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190057000, - "Name": { - "key": "skillname_190057000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290057001 - ] - }, - { - "Id": [ - 290057001 - ] - }, - { - "Id": [ - 290057001 - ] - }, - { - "Id": [ - 290057001 - ] - }, - { - "Id": [ - 290057001 - ] - }, - { - "Id": [ - 290057001 - ] - } - ], - "Desc1": { - "key": "skill_190018039", - "text": "己方全体增益BUFF持续回合\u002B1" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190058000, - "Name": { - "key": "skillname_190058000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290058001 - ] - }, - { - "Id": [ - 290058001 - ] - }, - { - "Id": [ - 290058001 - ] - }, - { - "Id": [ - 290058001 - ] - }, - { - "Id": [ - 290058001 - ] - }, - { - "Id": [ - 290058001 - ] - } - ], - "Desc1": { - "key": "skill_190018040", - "text": "敌方全体减益BUFF持续回合\u002B1" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190059000, - "Name": { - "key": "skillname_190059000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290059001 - ] - }, - { - "Id": [ - 290059001 - ] - }, - { - "Id": [ - 290059001 - ] - }, - { - "Id": [ - 290059001 - ] - }, - { - "Id": [ - 290059001 - ] - }, - { - "Id": [ - 290059001 - ] - } - ], - "Desc1": { - "key": "skill_190018041", - "text": "己方全体所有技能CD-1" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190060000, - "Name": { - "key": "skillname_190060000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290060001 - ] - }, - { - "Id": [ - 290060001 - ] - }, - { - "Id": [ - 290060001 - ] - }, - { - "Id": [ - 290060001 - ] - }, - { - "Id": [ - 290060001 - ] - }, - { - "Id": [ - 290060001 - ] - } - ], - "Desc1": { - "key": "skill_190018042", - "text": "敌方全体所有技能CD\u002B1" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190061000, - "Name": { - "key": "skillname_190061000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290061001, - 290061002 - ] - }, - { - "Id": [ - 290061001, - 290061002 - ] - }, - { - "Id": [ - 290061001, - 290061002 - ] - }, - { - "Id": [ - 290061001, - 290061002 - ] - }, - { - "Id": [ - 290061001, - 290061002 - ] - }, - { - "Id": [ - 290061001, - 290061002 - ] - } - ], - "Desc1": { - "key": "skill_190018043", - "text": "对敌方单体造成80%攻击力伤害,随后自身立即获得回合。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190062000, - "Name": { - "key": "skillname_190062000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 5, - "ChildSkill": [ - { - "Id": [ - 290062001, - 290062002 - ] - }, - { - "Id": [ - 290062001, - 290062002 - ] - }, - { - "Id": [ - 290062001, - 290062002 - ] - }, - { - "Id": [ - 290062001, - 290062002 - ] - }, - { - "Id": [ - 290062001, - 290062002 - ] - }, - { - "Id": [ - 290062001, - 290062002 - ] - } - ], - "Desc1": { - "key": "skill_190018044", - "text": "回复己方单体其最大生命50%的生命值。若目标为死亡状态,则复活目标,并回复其最大生命50%的生命" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190063000, - "Name": { - "key": "skillname_190063000", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290063001 - ] - }, - { - "Id": [ - 290063001 - ] - }, - { - "Id": [ - 290063001 - ] - }, - { - "Id": [ - 290063001 - ] - }, - { - "Id": [ - 290063001 - ] - }, - { - "Id": [ - 290063001 - ] - } - ], - "Desc1": { - "key": "skill_190018045", - "text": "对敌方单体造成80%攻击力伤害,有50%概率再次使用该技能进行追击" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190064000, - "Name": { - "key": "skillname_190064000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290064001 - ] - }, - { - "Id": [ - 290064001 - ] - }, - { - "Id": [ - 290064001 - ] - }, - { - "Id": [ - 290064001 - ] - }, - { - "Id": [ - 290064001 - ] - }, - { - "Id": [ - 290064001 - ] - } - ], - "Desc1": { - "key": "skill_190018046", - "text": "对敌方单体造成80%攻击力伤害,有50%概率再次使用190063000技能进行追击" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190065000, - "Name": { - "key": "skillname_190065000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 4, - "ChildSkill": [ - { - "Id": [ - 290065001 - ] - }, - { - "Id": [ - 290065001 - ] - }, - { - "Id": [ - 290065001 - ] - }, - { - "Id": [ - 290065001 - ] - }, - { - "Id": [ - 290065001 - ] - }, - { - "Id": [ - 290065001 - ] - } - ], - "Desc1": { - "key": "skill_190018047", - "text": "自身随机附加攻击提升,暴击提升,防御提升其中一种,持续2回合。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190066000, - "Name": { - "key": "skillname_190066000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 290066001 - ] - }, - { - "Id": [ - 290066001 - ] - }, - { - "Id": [ - 290066001 - ] - }, - { - "Id": [ - 290066001 - ] - }, - { - "Id": [ - 290066001 - ] - }, - { - "Id": [ - 290066001 - ] - } - ], - "Desc1": { - "key": "skill_190018048", - "text": "对敌方随机目标造成80%攻击力伤害,50%概率额外造成50%防御力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190067000, - "Name": { - "key": "skillname_190067000", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290067001 - ] - }, - { - "Id": [ - 290067001 - ] - }, - { - "Id": [ - 290067001 - ] - }, - { - "Id": [ - 290067001 - ] - }, - { - "Id": [ - 290067001 - ] - }, - { - "Id": [ - 290067001 - ] - } - ], - "Desc1": { - "key": "skill_190018049", - "text": "每回合行动前对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190068000, - "Name": { - "key": "skillname_190068000", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 2, - "ChildSkill": [ - { - "Id": [ - 290068001 - ] - }, - { - "Id": [ - 290068001 - ] - }, - { - "Id": [ - 290068001 - ] - }, - { - "Id": [ - 290068001 - ] - }, - { - "Id": [ - 290068001 - ] - }, - { - "Id": [ - 290068001 - ] - } - ], - "Desc1": { - "key": "skill_190018050", - "text": "下回合行动前对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190069000, - "Name": { - "key": "skillname_190069000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290069001 - ] - }, - { - "Id": [ - 290069001 - ] - }, - { - "Id": [ - 290069001 - ] - }, - { - "Id": [ - 290069001 - ] - }, - { - "Id": [ - 290069001 - ] - }, - { - "Id": [ - 290069001 - ] - } - ], - "Desc1": { - "key": "skill_190018051", - "text": "每次攻击前对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190070000, - "Name": { - "key": "skillname_190070000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290070001 - ] - }, - { - "Id": [ - 290070001 - ] - }, - { - "Id": [ - 290070001 - ] - }, - { - "Id": [ - 290070001 - ] - }, - { - "Id": [ - 290070001 - ] - }, - { - "Id": [ - 290070001 - ] - } - ], - "Desc1": { - "key": "skill_190018052", - "text": "每次受到攻击前对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190071000, - "Name": { - "key": "skillname_190071000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290071001 - ] - }, - { - "Id": [ - 290071001 - ] - }, - { - "Id": [ - 290071001 - ] - }, - { - "Id": [ - 290071001 - ] - }, - { - "Id": [ - 290071001 - ] - }, - { - "Id": [ - 290071001 - ] - } - ], - "Desc1": { - "key": "skill_190018053", - "text": "暴击时回复自身5%最大生命值血量" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190072000, - "Name": { - "key": "skillname_190072000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290072001 - ] - }, - { - "Id": [ - 290072001 - ] - }, - { - "Id": [ - 290072001 - ] - }, - { - "Id": [ - 290072001 - ] - }, - { - "Id": [ - 290072001 - ] - }, - { - "Id": [ - 290072001 - ] - } - ], - "Desc1": { - "key": "skill_190018054", - "text": "被暴击时回复自身5%最大生命值血量" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190073000, - "Name": { - "key": "skillname_190073000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290073001 - ] - }, - { - "Id": [ - 290073001 - ] - }, - { - "Id": [ - 290073001 - ] - }, - { - "Id": [ - 290073001 - ] - }, - { - "Id": [ - 290073001 - ] - }, - { - "Id": [ - 290073001 - ] - } - ], - "Desc1": { - "key": "skill_190018055", - "text": "受到致死伤害后免除死亡,每场战斗最多1次" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190074000, - "Name": { - "key": "skillname_190074000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290074001 - ] - }, - { - "Id": [ - 290074001 - ] - }, - { - "Id": [ - 290074001 - ] - }, - { - "Id": [ - 290074001 - ] - }, - { - "Id": [ - 290074001 - ] - }, - { - "Id": [ - 290074001 - ] - } - ], - "Desc1": { - "key": "skill_190018056", - "text": "击破护盾时,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190075000, - "Name": { - "key": "skillname_190075000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290075001 - ] - }, - { - "Id": [ - 290075001 - ] - }, - { - "Id": [ - 290075001 - ] - }, - { - "Id": [ - 290075001 - ] - }, - { - "Id": [ - 290075001 - ] - }, - { - "Id": [ - 290075001 - ] - } - ], - "Desc1": { - "key": "skill_190018057", - "text": "护盾被击破时,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190076000, - "Name": { - "key": "skillname_190076000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290076001 - ] - }, - { - "Id": [ - 290076001 - ] - }, - { - "Id": [ - 290076001 - ] - }, - { - "Id": [ - 290076001 - ] - }, - { - "Id": [ - 290076001 - ] - }, - { - "Id": [ - 290076001 - ] - } - ], - "Desc1": { - "key": "skill_190018058", - "text": "攻击时,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190077000, - "Name": { - "key": "skillname_190077000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290077001 - ] - }, - { - "Id": [ - 290077001 - ] - }, - { - "Id": [ - 290077001 - ] - }, - { - "Id": [ - 290077001 - ] - }, - { - "Id": [ - 290077001 - ] - }, - { - "Id": [ - 290077001 - ] - } - ], - "Desc1": { - "key": "skill_190018059", - "text": "受到攻击时,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190078000, - "Name": { - "key": "skillname_190078000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290078001 - ] - }, - { - "Id": [ - 290078001 - ] - }, - { - "Id": [ - 290078001 - ] - }, - { - "Id": [ - 290078001 - ] - }, - { - "Id": [ - 290078001 - ] - }, - { - "Id": [ - 290078001 - ] - } - ], - "Desc1": { - "key": "skill_190018060", - "text": "击杀敌人后,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190079000, - "Name": { - "key": "skillname_190079000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290079001 - ] - }, - { - "Id": [ - 290079001 - ] - }, - { - "Id": [ - 290079001 - ] - }, - { - "Id": [ - 290079001 - ] - }, - { - "Id": [ - 290079001 - ] - }, - { - "Id": [ - 290079001 - ] - } - ], - "Desc1": { - "key": "skill_190018061", - "text": "死亡后,立即复活" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190080000, - "Name": { - "key": "skillname_190080000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290080001 - ] - }, - { - "Id": [ - 290080001 - ] - }, - { - "Id": [ - 290080001 - ] - }, - { - "Id": [ - 290080001 - ] - }, - { - "Id": [ - 290080001 - ] - }, - { - "Id": [ - 290080001 - ] - } - ], - "Desc1": { - "key": "skill_190018062", - "text": "复活后,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190081000, - "Name": { - "key": "skillname_190081000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290081001 - ] - }, - { - "Id": [ - 290081001 - ] - }, - { - "Id": [ - 290081001 - ] - }, - { - "Id": [ - 290081001 - ] - }, - { - "Id": [ - 290081001 - ] - }, - { - "Id": [ - 290081001 - ] - } - ], - "Desc1": { - "key": "skill_190018063", - "text": "BUFF结束,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190082000, - "Name": { - "key": "skillname_190082000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290082001 - ] - }, - { - "Id": [ - 290082001 - ] - }, - { - "Id": [ - 290082001 - ] - }, - { - "Id": [ - 290082001 - ] - }, - { - "Id": [ - 290082001 - ] - }, - { - "Id": [ - 290082001 - ] - } - ], - "Desc1": { - "key": "skill_190018064", - "text": "回合结束后,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190083000, - "Name": { - "key": "skillname_190083000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290083001 - ] - }, - { - "Id": [ - 290083001 - ] - }, - { - "Id": [ - 290083001 - ] - }, - { - "Id": [ - 290083001 - ] - }, - { - "Id": [ - 290083001 - ] - }, - { - "Id": [ - 290083001 - ] - } - ], - "Desc1": { - "key": "skill_190018065", - "text": "行动结束前,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190084000, - "Name": { - "key": "skillname_190084000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - } - ], - "Desc1": { - "key": "skill_190018066", - "text": "行动结束后,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190085000, - "Name": { - "key": "skillname_190085000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290085001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - }, - { - "Id": [ - 290084001 - ] - } - ], - "Desc1": { - "key": "skill_190018067", - "text": "增加敌方全体所有技能CD1回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190086000, - "Name": { - "key": "skillname_190086000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290086001 - ] - }, - { - "Id": [ - 290086001 - ] - }, - { - "Id": [ - 290086001 - ] - }, - { - "Id": [ - 290086001 - ] - }, - { - "Id": [ - 290086001 - ] - }, - { - "Id": [ - 290086001 - ] - } - ], - "Desc1": { - "key": "skill_190018068", - "text": "减少己方全体所有技能CD1回合" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100012100, - "Name": { - "key": "skillname_100012100", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200012101, - 200012102 - ] - }, - { - "Id": [ - 200012101, - 200012102 - ] - }, - { - "Id": [ - 200012101, - 200012102 - ] - }, - { - "Id": [ - 200012101, - 200012102 - ] - }, - { - "Id": [ - 200012101, - 200012102 - ] - }, - { - "Id": [ - 200012101, - 200012102 - ] - } - ], - "Desc1": { - "key": "skill_190018069", - "text": "每回合结束后,会进入【引雷】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【引雷】期间自身每次受到攻击时都会获得1层【雷之庇佑】,但出于不可行动状态时解除【引雷】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却(技能无论触发多少次暴击都只执行1次,也就是被动每行动只执行1次)" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100022100, - "Name": { - "key": "skillname_100022100", - "text": "梦妖姥姥" - }, - "ico": "jn_icon_002", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - }, - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - }, - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - }, - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - }, - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - }, - { - "Id": [ - 200022101, - 200022102, - 200022103 - ] - } - ], - "Desc1": { - "key": "skill_190018070", - "text": "无法受到任何控制效果,每回合行动前为己方全体清除任意一个非无法行动状态的减益状态并回复其5%最大生命值;且在任意队友获得减益状态时,自身获得20%行动值提升,每回合仅触发1次。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100092100, - "Name": { - "key": "skillname_100092100", - "text": "梦龙闪耀" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200092101, - 200092102 - ] - }, - { - "Id": [ - 200092101, - 200092102 - ] - }, - { - "Id": [ - 200092101, - 200092102 - ] - }, - { - "Id": [ - 200092101, - 200092102 - ] - }, - { - "Id": [ - 200092101, - 200092102 - ] - }, - { - "Id": [ - 200092101, - 200092102 - ] - } - ], - "Desc1": { - "key": "skill_190018071", - "text": "自身攻击不会失手。当敌方单位使其友方减益状态提前结束时,令该单位失去30%当前生命值,同时失去全部增益状态并获得1回合【石化】效果。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100102100, - "Name": { - "key": "skillname_100102100", - "text": "梦扣扣" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - }, - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - }, - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - }, - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - }, - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - }, - { - "Id": [ - 200102101, - 200102102, - 200102103, - 200102104, - 200102105, - 200102106 - ] - } - ], - "Desc1": { - "key": "skill_190018072", - "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。同时,每次被施加增益或减益状态时,自身获得1层【叹息之力】;每有1个队友死亡时,自身获得10层【叹息之力】。最多可叠加50层。每次战斗中首次受到致命伤害时,免除本次死亡,并根据当前【叹息之力】层数回复自身生命值状态,每层回复自身1%最大生命值状态。(死亡是否驱散所有叹息之力)" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100162100, - "Name": { - "key": "skillname_100162100", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200162101, - 200162102 - ] - }, - { - "Id": [ - 200162101, - 200162102 - ] - }, - { - "Id": [ - 200162101, - 200162102 - ] - }, - { - "Id": [ - 200162101, - 200162102 - ] - }, - { - "Id": [ - 200162101, - 200162102 - ] - }, - { - "Id": [ - 200162101, - 200162102 - ] - } - ], - "Desc1": { - "key": "skill_190018073", - "text": "对己方任意目标造成治疗效果时,会同时为其净化2个减益效果,若目标没有减益效果,则额外为其施加1回合【免疫】效果。同时自身治疗量溢出的120%将转变为【护盾】效果,持续2回合。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100191100, - "Name": { - "key": "skillname_100191100", - "text": "猫猫威慑" - }, - "ico": "jn_icon_003", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 200191101, - 200191102 - ] - }, - { - "Id": [ - 200191101, - 200191102 - ] - }, - { - "Id": [ - 200191101, - 200191102 - ] - }, - { - "Id": [ - 200191101, - 200191102 - ] - }, - { - "Id": [ - 200191101, - 200191102 - ] - }, - { - "Id": [ - 200191101, - 200191102 - ] - } - ], - "Desc1": { - "key": "skill_190018074", - "text": "对敌方单体造成攻击力130%的伤害,并附加1层【猫猫威慑】状态。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100192100, - "Name": { - "key": "skillname_100192100", - "text": "猫猫推理" - }, - "ico": "dzjn_icon_001", - "act": "Skill_2", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - }, - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - }, - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - }, - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - }, - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - }, - { - "Id": [ - 200192101, - 200192102, - 200192104 - ] - } - ], - "Desc1": { - "key": "skill_190018075", - "text": "每次攻击后,若目标的生命值比例高于50%,则对该目标重复释放一次本次攻击所用技能,否则自身获得1层【猫猫推理】。每回合仅触发1次。每层【猫猫推理】提供15%伤害减免。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100193100, - "Name": { - "key": "skillname_100193100", - "text": "烙印" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 200193101 - ] - }, - { - "Id": [ - 200193101 - ] - } - ], - "Desc1": { - "key": "skill_190018076", - "text": "对敌方单体造成攻击力210%的伤害,并附加2回合【烙印】状态。" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100622100, - "Name": { - "key": "skillname_100622100", - "text": "烙印" - }, - "ico": "jn_icon_001", - "act": "Skill_1", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200622101 - ] - }, - { - "Id": [ - 200622101 - ] - }, - { - "Id": [ - 200622101 - ] - }, - { - "Id": [ - 200622101 - ] - }, - { - "Id": [ - 200622101 - ] - }, - { - "Id": [ - 200622101 - ] - } - ], - "Desc1": { - "key": "skill_190018077", - "text": "当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击力40%的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 100626100, - "Name": { - "key": "skillname_100626100", - "text": "烙印" - }, - "ico": "jn_icon_001", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 200626101 - ] - }, - { - "Id": [ - 200626101 - ] - }, - { - "Id": [ - 200626101 - ] - }, - { - "Id": [ - 200626101 - ] - }, - { - "Id": [ - 200626101 - ] - }, - { - "Id": [ - 200626101 - ] - } - ], - "Desc1": { - "key": "skill_190018078", - "text": "对目标造成攻击力40%的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190087000, - "Name": { - "key": "skillname_190087000", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290087001 - ] - }, - { - "Id": [ - 290087001 - ] - }, - { - "Id": [ - 290087001 - ] - }, - { - "Id": [ - 290087001 - ] - }, - { - "Id": [ - 290087001 - ] - }, - { - "Id": [ - 290087001 - ] - } - ], - "Desc1": { - "key": "skill_190018079", - "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190087001, - "Name": { - "key": "skillname_190087001", - "text": "梦之贪婪" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290087003 - ] - }, - { - "Id": [ - 290087003 - ] - }, - { - "Id": [ - 290087003 - ] - }, - { - "Id": [ - 290087003 - ] - }, - { - "Id": [ - 290087003 - ] - }, - { - "Id": [ - 290087003 - ] - } - ], - "Desc1": { - "key": "skill_190018080", - "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190087002, - "Name": { - "key": "skillname_190087002", - "text": "梦之防护" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290087004 - ] - }, - { - "Id": [ - 290087004 - ] - }, - { - "Id": [ - 290087004 - ] - }, - { - "Id": [ - 290087004 - ] - }, - { - "Id": [ - 290087004 - ] - }, - { - "Id": [ - 290087004 - ] - } - ], - "Desc1": { - "key": "skill_190018081", - "text": "添加一个自身攻击力100%的护盾" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190087003, - "Name": { - "key": "skillname_190087003", - "text": "护盾检测" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290087005 - ] - }, - { - "Id": [ - 290087005 - ] - }, - { - "Id": [ - 290087005 - ] - }, - { - "Id": [ - 290087005 - ] - }, - { - "Id": [ - 290087005 - ] - }, - { - "Id": [ - 290087005 - ] - } - ], - "Desc1": { - "key": "skill_190018082", - "text": "身上护盾被击破时,对敌方全体造成80%攻击力的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 190087004, - "Name": { - "key": "skillname_190087004", - "text": "护盾击破检测" - }, - "ico": "jn_icon_001", - "act": "Skill_3", - "Type": 2, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 0, - "ChildSkill": [ - { - "Id": [ - 290087006 - ] - }, - { - "Id": [ - 290087006 - ] - }, - { - "Id": [ - 290087006 - ] - }, - { - "Id": [ - 290087006 - ] - }, - { - "Id": [ - 290087006 - ] - }, - { - "Id": [ - 290087006 - ] - } - ], - "Desc1": { - "key": "skill_190018083", - "text": "击破目标身上护盾时,对敌方全体造成80%攻击力的伤害" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110011, - "Name": { - "key": "skillname_110011", - "text": "熊猫拳" - }, - "ico": "skillicon_001", - "act": "Skill_1", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110012, - "Name": { - "key": "skillname_110012", - "text": "太极一式" - }, - "ico": "skillicon_002", - "act": "Skill_2", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110013, - "Name": { - "key": "skillname_110013", - "text": "太极零式" - }, - "ico": "skillicon_003", - "act": "Skill_3", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110031, - "Name": { - "key": "skillname_110031", - "text": "和谐音律" - }, - "ico": "skillicon_004", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110032, - "Name": { - "key": "skillname_110032", - "text": "欢悦之舞" - }, - "ico": "skillicon_005", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110033, - "Name": { - "key": "skillname_110033", - "text": "彩虹音符" - }, - "ico": "skillicon_006", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110171, - "Name": { - "key": "skillname_110171", - "text": "冰霜之语" - }, - "ico": "skillicon_010", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110172, - "Name": { - "key": "skillname_110172", - "text": "寒冰之力" - }, - "ico": "skillicon_011", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110173, - "Name": { - "key": "skillname_110173", - "text": "极寒领域" - }, - "ico": "skillicon_012", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110181, - "Name": { - "key": "skillname_110181", - "text": "梦·呓语" - }, - "ico": "skillicon_013", - "act": "Skill_1", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110182, - "Name": { - "key": "skillname_110182", - "text": "梦·愉悦" - }, - "ico": "skillicon_014", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110183, - "Name": { - "key": "skillname_110183", - "text": "梦·创世" - }, - "ico": "skillicon_015", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110091, - "Name": { - "key": "skillname_110091", - "text": "一往无前" - }, - "ico": "skillicon_007", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110092, - "Name": { - "key": "skillname_110092", - "text": "无所畏惧" - }, - "ico": "skillicon_008", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110093, - "Name": { - "key": "skillname_110093", - "text": "自由之往" - }, - "ico": "skillicon_009", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110111, - "Name": { - "key": "skillname_110111", - "text": "点到为止" - }, - "ico": "skillicon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110112, - "Name": { - "key": "skillname_110112", - "text": "聚·心神" - }, - "ico": "skillicon_002", - "act": "Skill_2", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110113, - "Name": { - "key": "skillname_110113", - "text": "上·善若水" - }, - "ico": "skillicon_003", - "act": "Skill_3", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 440051, - "Name": { - "key": "skillname_440051", - "text": "蛮之力" - }, - "ico": "skillicon_001", - "act": "Skill_1", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 440052, - "Name": { - "key": "skillname_440052", - "text": "蛮力横扫" - }, - "ico": "skillicon_002", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 440053, - "Name": { - "key": "skillname_440053", - "text": "蛮力冲撞" - }, - "ico": "skillicon_003", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110081, - "Name": { - "key": "skillname_110081", - "text": "猛虎爪" - }, - "ico": "skillicon_007", - "act": "Skill_1", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110082, - "Name": { - "key": "skillname_110082", - "text": "胜者为王" - }, - "ico": "skillicon_008", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 110083, - "Name": { - "key": "skillname_110083", - "text": "霸·猎杀时刻" - }, - "ico": "skillicon_009", - "act": "Skill_3", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 150051, - "Name": { - "key": "skillname_150051", - "text": "狮子铁拳" - }, - "ico": "skillicon_013", - "act": "Skill_1", - "Type": 0, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 150052, - "Name": { - "key": "skillname_150052", - "text": "净化烟火" - }, - "ico": "skillicon_014", - "act": "Skill_2", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - }, - { - "Id": 150053, - "Name": { - "key": "skillname_150053", - "text": "这是我的主场!" - }, - "ico": "skillicon_015", - "act": "Skill_3", - "Type": 1, - "MaxLV": 6, - "CD": [ - 4, - 4, - 4, - 4, - 4, - 4 - ], - "Target": 1, - "ChildSkill": [ - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - }, - { - "Id": [ - 210011 - ] - } - ], - "Desc1": { - "key": "", - "text": "" - }, - "Desc2": { - "key": "", - "text": "" - }, - "Desc3": { - "key": "", - "text": "" - }, - "Desc4": { - "key": "", - "text": "" - }, - "Desc5": { - "key": "", - "text": "" - } - } -] \ No newline at end of file diff --git a/bin/json/game_opencond.json b/bin/json/game_opencond.json index 9ed3040e5..edb86c0fd 100644 --- a/bin/json/game_opencond.json +++ b/bin/json/game_opencond.json @@ -382,5 +382,101 @@ "key": "opencond_prompt_10002", "text": "暂不开启,敬请期待" } + }, + { + "id": "channel_lock_icon", + "name": { + "key": "num_1019", + "text": "聊天" + }, + "main": "{\u0022lv\u0022: 10}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } + }, + { + "id": "channel_lock_world", + "name": { + "key": "num_1020", + "text": "世界" + }, + "main": "{\u0022lv\u0022: 10}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } + }, + { + "id": "channel_lock_guild", + "name": { + "key": "num_1021", + "text": "公会" + }, + "main": "{\u0022lv\u0022: 20}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } + }, + { + "id": "channel_lock_private", + "name": { + "key": "num_1022", + "text": "私聊" + }, + "main": "{\u0022lv\u0022: 15}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } + }, + { + "id": "channel_lock_public", + "name": { + "key": "num_1023", + "text": "跨服" + }, + "main": "{\u0022lv\u0022: 40}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } + }, + { + "id": "channel_lock_system", + "name": { + "key": "num_1024", + "text": "系统" + }, + "main": "{\u0022lv\u0022: 10}", + "optional": "", + "wkqbx": 0, + "kqbx": 0, + "img": "", + "prompt": { + "key": "opencond_prompt_10002", + "text": "暂不开启,敬请期待" + } } ] \ No newline at end of file diff --git a/bin/json/game_pagoda.json b/bin/json/game_pagoda.json index 8fcf09a25..ff526993e 100644 --- a/bin/json/game_pagoda.json +++ b/bin/json/game_pagoda.json @@ -1,7 +1,7 @@ [ { "key": 1, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 0, "layer_num": 1, @@ -20,7 +20,11 @@ 1.1, 1.2 ], - "monster_def": 1, + "monster_def": [ + 1, + 1.1, + 1.2 + ], "batch1": [ 340065, 340065 @@ -56,7 +60,7 @@ }, { "key": 2, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 1, "layer_num": 2, @@ -75,7 +79,11 @@ 1.2, 1.3 ], - "monster_def": 1.1, + "monster_def": [ + 1.1, + 1.2, + 1.3 + ], "batch1": [ 340065, 340065, @@ -123,7 +131,7 @@ }, { "key": 3, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 2, "layer_num": 3, @@ -142,7 +150,11 @@ 1.3, 1.4 ], - "monster_def": 1.2, + "monster_def": [ + 1.2, + 1.3, + 1.4 + ], "batch1": [ 340065, 340065, @@ -202,7 +214,7 @@ }, { "key": 4, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 3, "layer_num": 4, @@ -221,7 +233,11 @@ 1.4, 1.5 ], - "monster_def": 1.3, + "monster_def": [ + 1.3, + 1.4, + 1.5 + ], "batch1": [ 340065, 340065, @@ -287,7 +303,7 @@ }, { "key": 5, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 4, "layer_num": 5, @@ -306,7 +322,11 @@ 1.5, 1.6 ], - "monster_def": 1.4, + "monster_def": [ + 1.4, + 1.5, + 1.6 + ], "batch1": [ 340065, 340065, @@ -372,7 +392,7 @@ }, { "key": 6, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 5, "layer_num": 6, @@ -391,7 +411,11 @@ 1.6, 1.7 ], - "monster_def": 1.5, + "monster_def": [ + 1.5, + 1.6, + 1.7 + ], "batch1": [ 340065, 340065, @@ -457,7 +481,7 @@ }, { "key": 7, - "pagoda_type": 1, + "pagoda_type": 101, "Level_type": 1, "PreLevel": 6, "layer_num": 7, @@ 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a/bin/json/game_propsgrouplist.json +++ /dev/null @@ -1,37 +0,0 @@ -[ - { - "group": 10001, - "id": [ - 10001, - 10002, - 10003 - ] - }, - { - "group": 10002, - "id": [ - 10004 - ] - }, - { - "group": 20001, - "id": [ - 20001, - 20002 - ] - }, - { - "group": 20002, - "id": [ - 20003, - 20004 - ] - }, - { - "group": 20003, - "id": [ - 20005, - 20006 - ] - } -] \ No newline at end of file diff --git a/bin/json/game_skill.json b/bin/json/game_skill.json index b7ad24739..2cc5b807c 100644 --- a/bin/json/game_skill.json +++ b/bin/json/game_skill.json @@ -5283,6 +5283,7 @@ "ChildSkill": [ { "Id": [ + 210012, 210012 ] }, @@ -5931,6 +5932,8 @@ "ChildSkill": [ { "Id": [ + 210012, + 210012, 210012 ] }, @@ -6722,7 +6725,7 @@ { "Id": 125004011, "Name": { - "key": "skillname_110083", + "key": "skillname_125004011", "text": "波比队长技" }, "ico": "jn_dzj_01", @@ -6746,14 +6749,14 @@ } ], "Desc": [ - "队长技:我方全体效果抵抗增加30%" + "skill_1250040111" ], "buffid": [] }, { "Id": 125004111, "Name": { - "key": "skillname_150051", + "key": "skillname_125004111", "text": "波比1技能" }, "ico": "jn_icon_001", @@ -6808,19 +6811,19 @@ } ], "Desc": [ - "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态", - "伤害提升至35%", - "概率触发概率提升至50%", - "伤害提升至40%", - "概率触发概率提升至60%", - "伤害提升至45%" + "skill_1250041111", + "skill_1250041112", + "skill_1250041113", + "skill_1250041114", + "skill_1250041115", + "skill_1250041116" ], "buffid": [] }, { "Id": 125004211, "Name": { - "key": "skillname_150052", + "key": "skillname_125004211", "text": "波比2技能" }, "ico": "jn_icon_002", @@ -6860,16 +6863,16 @@ } ], "Desc": [ - "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态", - "冷却时间减少1回合", - "冷却时间减少1回合" + "skill_1250042111", + "skill_1250042112", + "skill_1250042113" ], "buffid": [] }, { "Id": 125004311, "Name": { - "key": "skillname_150053", + "key": "skillname_125004311", "text": "波比3技能" }, "ico": "jn_icon_003", @@ -6913,11 +6916,279 @@ } ], "Desc": [ - "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动", - "恢复量提升至22%", - "恢复量提升至24%", - "恢复量提升至26%", - "冷却时间减少1回合" + "skill_1250043111", + "skill_1250043112", + "skill_1250043113", + "skill_1250043114", + "skill_1250043115" + ], + "buffid": [] + }, + { + "Id": 135002011, + "Name": { + "key": "skillname_135002011", + "text": "希卡普队长技" + }, + "ico": "jn_dzj_01", + "act": "", + "Type": 3, + "MaxLV": 1, + "CD": [ + -1, + -1, + -1, + -1, + -1, + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 235002011 + ] + } + ], + "Desc": [ + "skill_1350020111" + ], + "buffid": [] + }, + { + "Id": 135002111, + "Name": { + "key": "skillname_135002111", + "text": "希卡普1技能" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 0, + 0, + 0, + 0, + 0, + 0 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 235002011, + 235002111, + 235002112, + 235002113, + 235002114 + ] + }, + { + "Id": [ + 235002122, + 235002124 + ] + }, + { + "Id": [ + 235002132, + 235002134 + ] + }, + { + "Id": [ + 235002142, + 235002144 + ] + }, + { + "Id": [ + 235002152, + 235002154 + ] + }, + { + "Id": [ + 235002162, + 235002164 + ] + } + ], + "Desc": [ + "skill_1350021111", + "skill_1350021112", + "skill_1350021113", + "skill_1350021114", + "skill_1350021115", + "skill_1350021116" + ], + "buffid": [] + }, + { + "Id": 135002211, + "Name": { + "key": "skillname_135002211", + "text": "希卡普2技能" + }, + "ico": "jn_icon_002", + "act": "Skill_2", + "Type": 2, + "MaxLV": 1, + "CD": [ + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 235002211, + 235002212, + 235002213, + 235002214, + 235002215 + ] + } + ], + "Desc": [ + "skill_1350022111" + ], + "buffid": [] + }, + { + "Id": 135002311, + "Name": { + "key": "skillname_135002311", + "text": "希卡普3技能" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 5, + 5, + 5, + 5, + 5, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 235002311, + 235002312, + 235002313 + ] + }, + { + "Id": [ + 235002321, + 235002322 + ] + }, + { + "Id": [ + 235002331, 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"skill_9350023215", + "skill_9350023216" ], "buffid": [] } diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 4ab6d1523..09600089c 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -3990,7 +3990,7 @@ "Where": [], "Order": [], "Type": "AddBuff", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=SufferDam,BufVal1=250,BufQuaType1=1", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=DamRe,BufVal1=250,BufQuaType1=1", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -4009,7 +4009,7 @@ "Where": [], "Order": [], "Type": "AddPas", - "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=290012304", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=425004301", "AddEffect": false, "FollowSK": [], "SucFollowSK": [], @@ -4075,5 +4075,865 @@ "Tags": [], "RelyTags": [], "NoRelyTags": [] + }, + { + "Id": 235002111, + "Desc": "攻击一个敌方1次,伤害为自身攻击力30%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=300", + "AddEffect": false, + "FollowSK": [ + 235002113 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002112, + "Desc": "攻击一个敌方1次,伤害为自身攻击力80%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=800", + "AddEffect": false, + "FollowSK": [ + 235002113 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002113, + "Desc": "每次向目标转嫁1个自身减益", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "ShiftBuff", + "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=202,val=", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "235002114" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002114, + "Desc": "有50%的概率为目标附加1回合【眩晕】", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004001,Round=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002122, + "Desc": "攻击一个敌方1次,伤害为自身攻击力90%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900", + "AddEffect": false, + "FollowSK": [ + 235002113 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002124, + "Desc": "有50%的概率为目标附加1回合【眩晕】", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004001,Round=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002132, + "Desc": "攻击一个敌方1次,伤害为自身攻击力90%", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900", + "AddEffect": false, + "FollowSK": [ + 235002113 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002134, + "Desc": "有60%的概率为目标附加1回合【眩晕】", + "From": 4, + "Limit": 1, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=600,NumVal=1,Id=390004001,Round=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": 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"SucFollowSK": [ + "235002313" + ], + "FailFollowSK": [], + "MustHit": true, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002313, + "Desc": "附加2回合失手率提升", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": true, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002321, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370", + "AddEffect": false, + "FollowSK": [ + 235002322 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002322, + "Desc": "80%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "235002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002331, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370", + "AddEffect": false, + "FollowSK": [ + 235002332 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002332, + "Desc": "90%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "235002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002341, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 235002342 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002342, + "Desc": "90%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "235002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002351, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 235002352 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 235002352, + "Desc": "100%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "235002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002311, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的35%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350", + "AddEffect": false, + "FollowSK": [ + 235002312, + 235002313 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002312, + "Desc": "80%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "935002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002313, + "Desc": "附加2回合失手率提升", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "AddBuff", + "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": true, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002314, + "Desc": "延长目标减益状态1回合", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "BuffCD", + "Argu": "DoVal=1,Pr=1000,ActionType=0,BuffType1=1,RelyType1=1,ID1=202,QuaType=1,Val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002321, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370", + "AddEffect": false, + "FollowSK": [ + 935002322, + 935002314 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002322, + "Desc": "80%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "935002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002331, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370", + "AddEffect": false, + "FollowSK": [ + 935002332, + 935002314 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002332, + "Desc": "90%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "935002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002341, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 935002342, + 935002314 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002342, + "Desc": "90%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "935002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002351, + "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "Dmg", + "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400", + "AddEffect": false, + "FollowSK": [ + 935002352, + 935002314 + ], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] + }, + { + "Id": 935002352, + "Desc": "100%驱散目标1个增益", + "From": 2, + "Limit": 10, + "EmitPR": 1000, + "Where": [], + "Order": [], + "Type": "RemoveDebuff", + "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1", + "AddEffect": false, + "FollowSK": [], + "SucFollowSK": [ + "935002313" + ], + "FailFollowSK": [], + "MustHit": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] } ] \ No newline at end of file diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index b7ad24739..2cc5b807c 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -5283,6 +5283,7 @@ "ChildSkill": [ { "Id": [ + 210012, 210012 ] }, @@ -5931,6 +5932,8 @@ "ChildSkill": [ { "Id": [ + 210012, + 210012, 210012 ] }, @@ -6722,7 +6725,7 @@ { "Id": 125004011, "Name": { - "key": "skillname_110083", + "key": "skillname_125004011", "text": "波比队长技" }, "ico": "jn_dzj_01", @@ -6746,14 +6749,14 @@ } ], "Desc": [ - "队长技:我方全体效果抵抗增加30%" + "skill_1250040111" ], "buffid": [] }, { "Id": 125004111, "Name": { - "key": "skillname_150051", + "key": "skillname_125004111", "text": "波比1技能" }, "ico": "jn_icon_001", @@ -6808,19 +6811,19 @@ } ], "Desc": [ - "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态", - "伤害提升至35%", - "概率触发概率提升至50%", - "伤害提升至40%", - "概率触发概率提升至60%", - "伤害提升至45%" + "skill_1250041111", + "skill_1250041112", + "skill_1250041113", + "skill_1250041114", + "skill_1250041115", + "skill_1250041116" ], "buffid": [] }, { "Id": 125004211, "Name": { - "key": "skillname_150052", + "key": "skillname_125004211", "text": "波比2技能" }, "ico": "jn_icon_002", @@ -6860,16 +6863,16 @@ } ], "Desc": [ - "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态", - "冷却时间减少1回合", - "冷却时间减少1回合" + "skill_1250042111", + "skill_1250042112", + "skill_1250042113" ], "buffid": [] }, { "Id": 125004311, "Name": { - "key": "skillname_150053", + "key": "skillname_125004311", "text": "波比3技能" }, "ico": "jn_icon_003", @@ -6913,11 +6916,279 @@ } ], "Desc": [ - "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动", - "恢复量提升至22%", - "恢复量提升至24%", - "恢复量提升至26%", - "冷却时间减少1回合" + "skill_1250043111", + "skill_1250043112", + "skill_1250043113", + "skill_1250043114", + "skill_1250043115" + ], + "buffid": [] + }, + { + "Id": 135002011, + "Name": { + "key": "skillname_135002011", + "text": "希卡普队长技" + }, + "ico": "jn_dzj_01", + "act": "", + "Type": 3, + "MaxLV": 1, + "CD": [ + -1, + -1, + -1, + -1, + -1, + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 235002011 + ] + } + ], + "Desc": [ + "skill_1350020111" + ], + "buffid": [] + }, + { + "Id": 135002111, + "Name": { + "key": "skillname_135002111", + "text": "希卡普1技能" + }, + "ico": "jn_icon_001", + "act": "Skill_1", + "Type": 1, + "MaxLV": 6, + "CD": [ + 0, + 0, + 0, + 0, + 0, + 0 + ], + "Target": 4, + "ChildSkill": [ + { + "Id": [ + 235002011, + 235002111, + 235002112, + 235002113, + 235002114 + ] + }, + { + "Id": [ + 235002122, + 235002124 + ] + }, + { + "Id": [ + 235002132, + 235002134 + ] + }, + { + "Id": [ + 235002142, + 235002144 + ] + }, + { + "Id": [ + 235002152, + 235002154 + ] + }, + { + "Id": [ + 235002162, + 235002164 + ] + } + ], + "Desc": [ + "skill_1350021111", + "skill_1350021112", + "skill_1350021113", + "skill_1350021114", + "skill_1350021115", + "skill_1350021116" + ], + "buffid": [] + }, + { + "Id": 135002211, + "Name": { + "key": "skillname_135002211", + "text": "希卡普2技能" + }, + "ico": "jn_icon_002", + "act": "Skill_2", + "Type": 2, + "MaxLV": 1, + "CD": [ + -1 + ], + "Target": 1, + "ChildSkill": [ + { + "Id": [ + 235002211, + 235002212, + 235002213, + 235002214, + 235002215 + ] + } + ], + "Desc": [ + "skill_1350022111" + ], + "buffid": [] + }, + { + "Id": 135002311, + "Name": { + "key": "skillname_135002311", + "text": "希卡普3技能" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 1, + "MaxLV": 6, + "CD": [ + 5, + 5, + 5, + 5, + 5, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 235002311, + 235002312, + 235002313 + ] + }, + { + "Id": [ + 235002321, + 235002322 + ] + }, + { + "Id": [ + 235002331, + 235002332 + ] + }, + { + "Id": [ + 235002341, + 235002342 + ] + }, + { + "Id": [ + 235002351, + 235002352 + ] + }, + { + "Id": [ + 235002361, + 235002362 + ] + } + ], + "Desc": [ + "skill_1350023111", + "skill_1350023112", + "skill_1350023113", + "skill_1350023114", + "skill_1350023115", + "skill_1350023116" + ], + "buffid": [] + }, + { + "Id": 935002411, + "Name": { + "key": "skillname_935002321", + "text": "希卡普3技能" + }, + "ico": "jn_icon_003", + "act": "Skill_3", + "Type": 4, + "MaxLV": 6, + "CD": [ + 5, + 5, + 5, + 5, + 5, + 4 + ], + "Target": 2, + "ChildSkill": [ + { + "Id": [ + 935002311, + 935002312, + 935002313, + 935002314 + ] + }, + { + "Id": [ + 935002321, + 935002322 + ] + }, + { + "Id": [ + 935002331, + 935002332 + ] + }, + { + "Id": [ + 935002341, + 935002342 + ] + }, + { + "Id": [ + 935002351, + 935002352 + ] + }, + { + "Id": [ + 935002361, + 935002362 + ] + } + ], + "Desc": [ + "skill_9350023211", + "skill_9350023212", + "skill_9350023213", + "skill_9350023214", + "skill_9350023215", + "skill_9350023216" ], "buffid": [] } diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json index c35a815d0..1fdd49b07 100644 --- a/bin/json/game_skillpassive.json +++ b/bin/json/game_skillpassive.json @@ -694,5 +694,21 @@ "Tags": [], "RelyTags": [], "NoRelyTags": [] + }, + { + "Id": 435002201, + "Desc": "BUFF结束", + "When": "BuffEnd", + "Where": "Target=2,EndType=1,TesLim=1,TriLim=1", + "AddCon": [ + "CallSkillPas" + ], + "Type": "", + "MaxEmitTimes": 0, + "OverlayTimes": 0, + "SameID": false, + "Tags": [], + "RelyTags": [], + "NoRelyTags": [] } ] \ No newline at end of file diff --git a/bin/json/game_stroy.json b/bin/json/game_stroy.json new file mode 100644 index 000000000..e0295fc5d --- /dev/null +++ b/bin/json/game_stroy.json @@ -0,0 +1,249 @@ +[ + { + "id": 30001, + "groupid": 3, + "before": -1, + "next": 30002, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "我是阿宝,来自古老的东方国度,skr skr", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30002, + "groupid": 3, + "before": 30001, + "next": 30003, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25004", + "emoji": "", + "des": "我是波比,来自遥远的西方国度,啊哈", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 1, + "revolve": "180|120|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30003, + "groupid": 3, + "before": 30002, + "next": -1, + "type": 5, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "看来你很帅哦,要干架吗?", + "chose": [ + 30004, + 30005, + 30006, + 30007 + ], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30004, + "groupid": 3, + "before": 30003, + "next": 30008, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25004", + "emoji": "", + "des": "干就干,谁怕谁!", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 1, + "revolve": "180|120|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30005, + "groupid": 3, + "before": 30003, + "next": 30009, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25004", + "emoji": "", + "des": "熊猫这么可爱,不能打熊猫!", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 1, + "revolve": "180|120|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30006, + "groupid": 3, + "before": 30003, + "next": 30010, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25004", + "emoji": "", + "des": "打不过,溜了溜了", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 1, + "revolve": "180|120|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30007, + "groupid": 3, + "before": 30003, + "next": 30011, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25004", + "emoji": "", + "des": "你弄啥咧?", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 1, + "revolve": "180|120|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30008, + "groupid": 3, + "before": 30004, + "next": -1, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "来,看我喵喵拳", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30009, + "groupid": 3, + "before": 30005, + "next": -1, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "我不是可爱,我只是帅到你发呆", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30010, + "groupid": 3, + "before": 30006, + "next": -1, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "别跑啊帅哥,跟你闹着玩儿的", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + }, + { + "id": 30011, + "groupid": 3, + "before": 30007, + "next": -1, + "type": 2, + "bg": "jqdh_bg01", + "speak": "25001", + "emoji": "", + "des": "嘿嘿嘿", + "chose": [], + "turn": -1, + "show": 1, + "move": "idle", + "action": "", + "sound": "", + "place": 0, + "revolve": "180|60|180", + "perf": "", + "cg": "", + "skip": 1 + } +] \ No newline at end of file diff --git a/bin/json/game_ui.json b/bin/json/game_ui.json index 5e6e7ef23..6b0b3ccb1 100644 --- a/bin/json/game_ui.json +++ b/bin/json/game_ui.json @@ -742,5 +742,65 @@ "packagename": "roledetails", "comname": "rolestrategy", "des": "角色攻略" + }, + { + "id": "examine", + "file": "ExaminePopup", + "unloadpkg": 5, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "roledetails/roledetails", + "packagename": "roledetails", + "comname": "examine", + "des": "战术考核" + }, + { + "id": "plotwindow", + "file": "PlotWindow", + "unloadpkg": 2, + "loadtype": 1, + "full": 2, + "blur": 0, + "package": "plotsystem/plotsystem", + "packagename": "plotsystem", + "comname": "main", + "des": "剧情" + }, + { + "id": "recruit", + "file": "RecruitWindow", + "unloadpkg": 2, + "loadtype": 1, + "full": 1, + "blur": 0, + "package": "recruit/recruit", + "packagename": "recruit", + "comname": "main", + "des": "招募" + }, + { + "id": "resonancepopup", + "file": "ResonancePopup", + "unloadpkg": 5, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "roledetails/roledetails", + "packagename": "roledetails", + "comname": "com_resonance", + "des": "共鸣弹窗" + }, + { + "id": "materialsynthesispopup", + "file": "MaterialSynthesisPopup", + "unloadpkg": 5, + "loadtype": 1, + "full": 0, + "blur": 1, + "package": "roledetails/roledetails", + "packagename": "roledetails", + "comname": "com_synthesis", + "des": "材料合成弹窗" } ] \ No newline at end of file diff --git a/modules/comp_configure.go b/modules/comp_configure.go index 187c75aa7..bf875d191 100644 --- a/modules/comp_configure.go +++ b/modules/comp_configure.go @@ -33,13 +33,13 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com //加载一个配置文件 func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err error) { - return configure.RegisterConfigure(name, fn) + return configure.RegisterConfigure(name, fn, nil) } //加载多个配置文件 func (this *MCompConfigure) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { - err = configure.RegisterConfigure(k, v) + err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break diff --git a/modules/comp_model.go b/modules/comp_model.go index 991261f7a..79f700952 100644 --- a/modules/comp_model.go +++ b/modules/comp_model.go @@ -84,7 +84,7 @@ func (this *MCompModel) Get(uid string, data interface{}, opt ...db.DBOption) (e //获取列表数据 注意 data 必须是 切片的指针 *[]type func (this *MCompModel) GetList(uid string, data interface{}) (err error) { - return this.DBModel.GetFields(uid, data) + return this.DBModel.GetList(uid, data) } //查询队列信息 diff --git a/modules/items/api_useItem.go b/modules/items/api_useItem.go index 359df3d3f..51e8401ae 100644 --- a/modules/items/api_useItem.go +++ b/modules/items/api_useItem.go @@ -49,7 +49,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) return } sale := RandomProps(prop) - if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize.T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success { + if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success { return } case 4: //自选宝箱 @@ -60,13 +60,15 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success { return } - var sale *cfg.Game_atn + var sale []*cfg.Game_atn for _, v := range prop { if v.Key == req.Select { - sale = &cfg.Game_atn{ - A: v.Prize.A, - T: v.Prize.T, - N: v.Prize.N, + for _, v1 := range v.Prize { + sale = append(sale, &cfg.Game_atn{ + A: v1.A, + T: v1.T, + N: v1.N * int32(req.Amount), + }) } } } @@ -76,8 +78,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) return } - sale.N = sale.N * int32(req.Amount) - if code = this.module.DispenseRes(session, []*cfg.Game_atn{sale}, true); code != pb.ErrorCode_Success { + if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success { return } case 5: //随机宝箱 @@ -85,9 +86,9 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) code = pb.ErrorCode_ConfigNoFound return } - sale := make([]*cfg.Game_atn, req.Amount) - for i, _ := range sale { - sale[i] = RandomProps(prop).Prize + sale := make([]*cfg.Game_atn, 0) + for range sale { + sale = append(sale, RandomProps(prop).Prize...) } if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success { return @@ -101,13 +102,14 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) return } sale := make([]*cfg.Game_atn, len(prop)) - for i, v := range prop { - sale[i] = &cfg.Game_atn{ - A: v.Prize.A, - T: v.Prize.T, - N: v.Prize.N, + for _, v := range prop { + for _, v1 := range v.Prize { + sale = append(sale, &cfg.Game_atn{ + A: v1.A, + T: v1.T, + N: v1.N * int32(req.Amount), + }) } - sale[i].N = v.Prize.N * int32(req.Amount) } if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success { return @@ -116,6 +118,31 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq) return } break + case 8: //觉醒材料合成 + if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil { + code = pb.ErrorCode_ConfigNoFound + return + } + if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够 + code = pb.ErrorCode_ItemsNoEnough + return + } + if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success { + return + } + sale := make([]*cfg.Game_atn, len(prop)) + for _, v := range prop { + for _, v1 := range v.Prize { + sale = append(sale, &cfg.Game_atn{ + A: v1.A, + T: v1.T, + N: v1.N * int32(req.Amount), + }) + } + } + if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success { + return + } default: code = pb.ErrorCode_ItemsUseNotSupported return diff --git a/modules/items/configure.go b/modules/items/configure.go index 0c6f8d184..d33523b8e 100644 --- a/modules/items/configure.go +++ b/modules/items/configure.go @@ -4,7 +4,9 @@ import ( "fmt" "go_dreamfactory/modules" "go_dreamfactory/pb" + "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" + "sync" "go_dreamfactory/lego/core" ) @@ -18,16 +20,34 @@ const ( ///背包配置管理组件 type ConfigureComp struct { modules.MCompConfigure - module *Items + module *Items + lock sync.RWMutex + propsgroup map[int32][]*cfg.Game_propsgroupData } //组件初始化接口 func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Items) + this.propsgroup = make(map[int32][]*cfg.Game_propsgroupData) err = this.LoadConfigure(game_item, cfg.NewGame_item) - err = this.LoadConfigure(game_propsgroup, cfg.NewGame_propsgroup) - err = this.LoadConfigure(game_propsgrouplist, cfg.NewGame_propsgrouplist) + err = configure.RegisterConfigure(game_propsgroup, cfg.NewGame_propsgroup, func() { + if v, err := this.GetConfigure(game_propsgroup); err == nil { + if configure, ok := v.(*cfg.Game_propsgroup); ok { + this.lock.Lock() + defer this.lock.Unlock() + for _, value := range configure.GetDataList() { + if _, ok = this.propsgroup[value.Group]; !ok { + this.propsgroup[value.Group] = make([]*cfg.Game_propsgroupData, 0) + } + this.propsgroup[value.Group] = append(this.propsgroup[value.Group], value) + } + return + } + } else { + this.module.Errorln(err) + } + }) return } @@ -94,35 +114,12 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, bagtyp //获取道具礼包组 func (this *ConfigureComp) GetPropsgroupConfigure(gid int32) (result []*cfg.Game_propsgroupData, err error) { - var ( - v interface{} - ok bool - group *cfg.Game_propsgrouplistData - ) - if v, err = this.GetConfigure(game_propsgrouplist); err != nil { - this.module.Errorf("err:%v", err) - return - } - result = make([]*cfg.Game_propsgroupData, 0) - if group, ok = v.(*cfg.Game_propsgrouplist).GetDataMap()[gid]; !ok { - err = fmt.Errorf("no found Game_propsgrouplist group:%d", group) - return - } - if v, err = this.GetConfigure(game_propsgroup); err != nil { - this.module.Errorf("err:%v", err) - return - } - for _, id := range group.Id { - if temp, ok := v.(*cfg.Game_propsgroup).GetDataMap()[id]; !ok { - err = fmt.Errorf("no found Game_propsgroup id:%d", v) - return - } else { - result = append(result, temp) - } - } - if len(result) == 0 { - err = fmt.Errorf("no found itemConfigure group:%d", group) - this.module.Errorf("err:%v", err) + var ok bool + this.lock.RLock() + result, ok = this.propsgroup[gid] + this.lock.RUnlock() + if !ok { + err = fmt.Errorf("no found gid:%d", gid) } return } diff --git a/modules/mainline/comp_configure.go b/modules/mainline/comp_configure.go index 2bc2e4af6..cfc0eccea 100644 --- a/modules/mainline/comp_configure.go +++ b/modules/mainline/comp_configure.go @@ -2,7 +2,7 @@ package mainline import ( "go_dreamfactory/lego/core" - "go_dreamfactory/lego/core/cbase" + "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) @@ -16,32 +16,21 @@ const ( ///配置管理基础组件 type configureComp struct { - cbase.ModuleCompBase + modules.MCompConfigure module *Mainline } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) + this.module = module.(*Mainline) err = this.LoadMultiConfigure(map[string]interface{}{ game_mainlinechapter: cfg.NewGame_mainlineChapter, game_mainlineeasy: cfg.NewGame_mainlineEasy, game_mainlinehard: cfg.NewGame_mainlineHard, game_mainlinepurgatory: cfg.NewGame_mainlinePurgatory, }) - this.module = module.(*Mainline) - return -} -//加载多个配置文件 -func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { - for k, v := range confs { - err = configure.RegisterConfigure(k, v) - if err != nil { - this.module.Errorf("配置文件:%s解析失败!", k) - break - } - } return } diff --git a/modules/pagoda/comp_configure.go b/modules/pagoda/comp_configure.go index d88c409f7..de9a3d3d8 100644 --- a/modules/pagoda/comp_configure.go +++ b/modules/pagoda/comp_configure.go @@ -6,6 +6,7 @@ import ( "go_dreamfactory/lego/sys/log" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" + "sync" ) const ( @@ -17,23 +18,47 @@ const ( ///配置管理基础组件 type configureComp struct { cbase.ModuleCompBase + hlock sync.RWMutex + _pagodaMap map[int64]*cfg.Game_pagodaData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ - game_pagoda: cfg.NewGame_pagoda, + //game_pagoda: cfg.NewGame_pagoda, game_pagodaseasonreward: cfg.NewGame_pagodaSeasonReward, game_pagodataskreward: cfg.NewGame_pagodaTaskReward, }) + + this._pagodaMap = make(map[int64]*cfg.Game_pagodaData, 0) + configure.RegisterConfigure(game_pagoda, cfg.NewGame_pagoda, func() { + if v, err := this.GetConfigure(game_pagoda); err == nil { + if configure, ok := v.(*cfg.Game_pagoda); ok { + this.hlock.Lock() + defer this.hlock.Unlock() + for _, value := range configure.GetDataList() { + this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value + } + return + } + } + log.Errorf("get game_pagoda conf err:%v", err) + return + }) return } +// 获取爬塔信息 参数1 塔类型 参数2 层数 +func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.Game_pagodaData) { + + return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)] +} + //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { - err = configure.RegisterConfigure(k, v) + err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break diff --git a/services/worker/main.go b/services/worker/main.go index 1887f7b7b..515f86d0f 100644 --- a/services/worker/main.go +++ b/services/worker/main.go @@ -13,6 +13,7 @@ import ( "go_dreamfactory/modules/mail" "go_dreamfactory/modules/mainline" "go_dreamfactory/modules/notify" + "go_dreamfactory/modules/pagoda" "go_dreamfactory/modules/shop" "go_dreamfactory/modules/task" "go_dreamfactory/modules/user" @@ -57,6 +58,7 @@ func main() { chat.NewModule(), gm.NewModule(), forum.NewModule(), + pagoda.NewModule(), ) } diff --git a/sys/configure/configure.go b/sys/configure/configure.go index b5754313b..6fecde472 100644 --- a/sys/configure/configure.go +++ b/sys/configure/configure.go @@ -20,6 +20,7 @@ var typeOfError = reflect.TypeOf((*error)(nil)).Elem() type configurehandle struct { configureType reflect.Type fn reflect.Value + events []func() } func newSys(options Options) (sys *Configure, err error) { @@ -66,12 +67,16 @@ func (this *Configure) Stop() (err error) { } //加载配置文件 -func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error) { +func (this *Configure) RegisterConfigure(name string, fn interface{}, callback func()) (err error) { this.hlock.RLock() - _, ok := this.configurehandles[name] + handle, ok := this.configurehandles[name] this.hlock.RUnlock() if ok { // err = fmt.Errorf("重复 注册配置【%s】", name) + if callback != nil { + handle.events = append(handle.events, callback) + callback() + } return } fnvalue := reflect.ValueOf(fn) @@ -97,9 +102,10 @@ func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error err = fmt.Errorf("LoadConfigure fn 类型错误! 只接受fn( _buf []map[string]interface{})(v,error) 函数参数") return } - handle := &configurehandle{ + handle = &configurehandle{ configureType: dataType, fn: fnvalue, + events: []func(){callback}, } if err = this.loaderConfigure(name, handle); err != nil { return @@ -107,23 +113,10 @@ func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error this.hlock.Lock() this.configurehandles[name] = handle this.hlock.Unlock() - return -} - -//更新配置信息 -func (this *Configure) UpdateConfigure(names ...string) (err error) { - for _, v := range names { - this.hlock.RLock() - handle, ok := this.configurehandles[v] - this.hlock.RUnlock() - if !ok { - continue - } - if err = this.loaderConfigure(v, handle); err != nil { - err = fmt.Errorf("loaderConfigure:%s err:%v", v, err) - return - } + if callback != nil { + callback() } + return } @@ -198,6 +191,9 @@ func (this *Configure) checkConfigure() { if err = this.loaderConfigure(v.Name, handle); err != nil { return } + for _, v := range handle.events { + v() + } } } } diff --git a/sys/configure/core.go b/sys/configure/core.go index 652270749..4e2854d01 100644 --- a/sys/configure/core.go +++ b/sys/configure/core.go @@ -17,9 +17,8 @@ type ( ISys interface { Start() (err error) Stop() (err error) - RegisterConfigure(name string, fn interface{}) (err error) //注册配置 - UpdateConfigure(names ...string) (err error) //更新配置 - GetConfigure(name string) (v interface{}, err error) //获取配置 + RegisterConfigure(name string, fn interface{}, callback func()) (err error) //注册配置 + GetConfigure(name string) (v interface{}, err error) //获取配置 } ) @@ -48,12 +47,8 @@ func Start() (err error) { func Stop() (err error) { return defsys.Stop() } -func RegisterConfigure(name string, fn interface{}) (err error) { - return defsys.RegisterConfigure(name, fn) -} - -func UpdateConfigure(names ...string) (err error) { - return defsys.UpdateConfigure(names...) +func RegisterConfigure(name string, fn interface{}, callback func()) (err error) { + return defsys.RegisterConfigure(name, fn, callback) } func GetConfigure(name string) (v interface{}, err error) { diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 5fe81278c..ee0f2ef8b 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -70,8 +70,11 @@ type Tables struct { facemod *Game_facemod msgdistrib *Game_msgdistrib language *Game_language - propsgrouplist *Game_propsgrouplist opencond *Game_opencond + stroy *Game_stroy + pagoda *Game_pagoda + pagodaTaskReward *Game_pagodaTaskReward + pagodaSeasonReward *Game_pagodaSeasonReward } func NewTables(loader JsonLoader) (*Tables, error) { @@ -427,17 +430,35 @@ func NewTables(loader JsonLoader) (*Tables, error) { if tables.language, err = NewGame_language(buf) ; err != nil { return nil, err } - if buf, err = loader("game_propsgrouplist") ; err != nil { - return nil, err - } - if tables.propsgrouplist, err = NewGame_propsgrouplist(buf) ; err != nil { - return nil, err - } if buf, err = loader("game_opencond") ; err != nil { return nil, err } if tables.opencond, err = NewGame_opencond(buf) ; err != nil { return nil, err } + if buf, err = loader("game_stroy") ; err != nil { + return nil, err + } + if tables.stroy, err = NewGame_stroy(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_pagoda") ; err != nil { + return nil, err + } + if tables.pagoda, err = NewGame_pagoda(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward") ; err != nil { + return nil, err + } + if tables.pagodaTaskReward, err = NewGame_pagodaTaskReward(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_pagodaseasonreward") ; err != nil { + return nil, err + } + if tables.pagodaSeasonReward, err = NewGame_pagodaSeasonReward(buf) ; err != nil { + return nil, err + } return tables, nil } diff --git a/sys/configure/structs/game.extserversData.go b/sys/configure/structs/game.extserversData.go index 1520210de..621d25f63 100644 --- a/sys/configure/structs/game.extserversData.go +++ b/sys/configure/structs/game.extserversData.go @@ -14,6 +14,7 @@ type Game_extserversData struct { Name string Ips string Debug bool + Sid string } func (Game_extserversData) GetTypeId() int { @@ -25,5 +26,6 @@ func NewGame_extserversData(_buf map[string]interface{}) (_v *Game_extserversDat {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Ips, _ok_ = _buf["ips"].(string); !_ok_ { err = errors.New("ips error"); return } } { var _ok_ bool; if _v.Debug, _ok_ = _buf["debug"].(bool); !_ok_ { err = errors.New("debug error"); return } } + { var _ok_ bool; if _v.Sid, _ok_ = _buf["sid"].(string); !_ok_ { err = errors.New("sid error"); return } } return } diff --git a/sys/configure/structs/game.heroAwakenData.go b/sys/configure/structs/game.heroAwakenData.go index 7b3c8309b..a3d23dd50 100644 --- a/sys/configure/structs/game.heroAwakenData.go +++ b/sys/configure/structs/game.heroAwakenData.go @@ -15,6 +15,8 @@ type Game_heroAwakenData struct { Hid string Phase int32 Phasebonus []string + Icon string + Condition int32 Phaseneed []*Game_atn } @@ -41,6 +43,8 @@ func NewGame_heroAwakenData(_buf map[string]interface{}) (_v *Game_heroAwakenDat } } + { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool diff --git a/sys/configure/structs/game.newSkill.go b/sys/configure/structs/game.newSkill.go deleted file mode 100644 index af6d3dbd7..000000000 --- a/sys/configure/structs/game.newSkill.go +++ /dev/null @@ -1,42 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -type Game_newSkill struct { - _dataMap map[int32]*Game_newSkillData - _dataList []*Game_newSkillData -} - -func NewGame_newSkill(_buf []map[string]interface{}) (*Game_newSkill, error) { - _dataList := make([]*Game_newSkillData, 0, len(_buf)) - dataMap := make(map[int32]*Game_newSkillData) - for _, _ele_ := range _buf { - if _v, err2 := NewGame_newSkillData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Id] = _v - } - } - return &Game_newSkill{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *Game_newSkill) GetDataMap() map[int32]*Game_newSkillData { - return table._dataMap -} - -func (table *Game_newSkill) GetDataList() []*Game_newSkillData { - return table._dataList -} - -func (table *Game_newSkill) Get(key int32) *Game_newSkillData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.newSkillData.go b/sys/configure/structs/game.newSkillData.go deleted file mode 100644 index d246644d3..000000000 --- a/sys/configure/structs/game.newSkillData.go +++ /dev/null @@ -1,77 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -import "errors" - -type Game_newSkillData struct { - Id int32 - Name string - Ico string - Act string - Type int32 - MaxLV int32 - CD []int32 - Target int32 - ChildSkill []*Game_ChildSkills - Desc1 string - Desc2 string - Desc3 string - Desc4 string - Desc5 string -} - -func (Game_newSkillData) GetTypeId() int { - return -1344126889 -} - -func NewGame_newSkillData(_buf map[string]interface{}) (_v *Game_newSkillData, err error) { - _v = &Game_newSkillData{} - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } - { var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxLV"].(float64); !_ok_ { err = errors.New("MaxLV error"); return }; _v.MaxLV = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["CD"].([]interface{}); !_ok_ { err = errors.New("CD error"); return } - - _v.CD = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.CD = append(_v.CD, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ChildSkill"].([]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return } - - _v.ChildSkill = make([]*Game_ChildSkills, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Game_ChildSkills - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_ChildSkills(_x_); err != nil { return } } - _v.ChildSkill = append(_v.ChildSkill, _list_v_) - } - } - - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc3"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc3 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc3, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc4"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc4 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc4, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc5"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc5 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc5, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - return -} diff --git a/sys/configure/structs/game.pagoda.go b/sys/configure/structs/game.pagoda.go index b84363ca0..d028902aa 100644 --- a/sys/configure/structs/game.pagoda.go +++ b/sys/configure/structs/game.pagoda.go @@ -1,3 +1,4 @@ + //------------------------------------------------------------------------------ // // This code was generated by a tool. @@ -8,9 +9,8 @@ package cfg type Game_pagoda struct { - _dataMap map[int32]*Game_pagodaData - _dataList []*Game_pagodaData - _dataList1 map[int32]*Game_pagodaData + _dataMap map[int32]*Game_pagodaData + _dataList []*Game_pagodaData } func NewGame_pagoda(_buf []map[string]interface{}) (*Game_pagoda, error) { @@ -24,17 +24,19 @@ func NewGame_pagoda(_buf []map[string]interface{}) (*Game_pagoda, error) { dataMap[_v.Key] = _v } } - return &Game_pagoda{_dataList: _dataList, _dataMap: dataMap}, nil + return &Game_pagoda{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_pagoda) GetDataMap() map[int32]*Game_pagodaData { - return table._dataMap + return table._dataMap } func (table *Game_pagoda) GetDataList() []*Game_pagodaData { - return table._dataList + return table._dataList } func (table *Game_pagoda) Get(key int32) *Game_pagodaData { - return table._dataMap[key] + return table._dataMap[key] } + + diff --git a/sys/configure/structs/game.pagodaData.go b/sys/configure/structs/game.pagodaData.go index 1c5ce25cd..5c4a355d7 100644 --- a/sys/configure/structs/game.pagodaData.go +++ b/sys/configure/structs/game.pagodaData.go @@ -19,7 +19,7 @@ type Game_pagodaData struct { MonsterLv []int32 MonsterHp []float32 MonsterAtk []float32 - MonsterDef float32 + MonsterDef []float32 Batch1 []int32 Batch2 []int32 Batch3 []int32 @@ -85,7 +85,20 @@ func NewGame_pagodaData(_buf map[string]interface{}) (_v *Game_pagodaData, err e } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_def"].(float64); !_ok_ { err = errors.New("monster_def error"); return }; _v.MonsterDef = float32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["monster_def"].([]interface{}); !_ok_ { err = errors.New("monster_def error"); return } + + _v.MonsterDef = make([]float32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ float32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) } + _v.MonsterDef = append(_v.MonsterDef, _list_v_) + } + } + { var _arr_ []interface{} var _ok_ bool diff --git a/sys/configure/structs/game.pagodaTaskRewardData.go b/sys/configure/structs/game.pagodaTaskRewardData.go index cdfd6c479..49875768d 100644 --- a/sys/configure/structs/game.pagodaTaskRewardData.go +++ b/sys/configure/structs/game.pagodaTaskRewardData.go @@ -13,7 +13,7 @@ import "errors" type Game_pagodaTaskRewardData struct { Key int32 PagodaType int32 - LayerNum []int32 + LayerNum int32 Reward []*Game_atn } @@ -25,20 +25,7 @@ func NewGame_pagodaTaskRewardData(_buf map[string]interface{}) (_v *Game_pagodaT _v = &Game_pagodaTaskRewardData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pagoda_type"].(float64); !_ok_ { err = errors.New("pagoda_type error"); return }; _v.PagodaType = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["layer_num"].([]interface{}); !_ok_ { err = errors.New("layer_num error"); return } - - _v.LayerNum = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.LayerNum = append(_v.LayerNum, _list_v_) - } - } - + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool diff --git a/sys/configure/structs/game.propsgroupData.go b/sys/configure/structs/game.propsgroupData.go index 7cdb33dd8..c1d4adbbb 100644 --- a/sys/configure/structs/game.propsgroupData.go +++ b/sys/configure/structs/game.propsgroupData.go @@ -12,8 +12,9 @@ import "errors" type Game_propsgroupData struct { Key int32 + Group int32 Star int32 - Prize *Game_atn + Prize []*Game_atn P int32 } @@ -24,8 +25,22 @@ func (Game_propsgroupData) GetTypeId() int { func NewGame_propsgroupData(_buf map[string]interface{}) (_v *Game_propsgroupData, err error) { _v = &Game_propsgroupData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["prize"].(map[string]interface{}); !_ok_ { err = errors.New("prize error"); return }; if _v.Prize, err = NewGame_atn(_x_); err != nil { return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } + + _v.Prize = make([]*Game_atn, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Game_atn + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } + _v.Prize = append(_v.Prize, _list_v_) + } + } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) } return } diff --git a/sys/configure/structs/game.propsgrouplist.go b/sys/configure/structs/game.propsgrouplist.go deleted file mode 100644 index 1626388f5..000000000 --- a/sys/configure/structs/game.propsgrouplist.go +++ /dev/null @@ -1,42 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -type Game_propsgrouplist struct { - _dataMap map[int32]*Game_propsgrouplistData - _dataList []*Game_propsgrouplistData -} - -func NewGame_propsgrouplist(_buf []map[string]interface{}) (*Game_propsgrouplist, error) { - _dataList := make([]*Game_propsgrouplistData, 0, len(_buf)) - dataMap := make(map[int32]*Game_propsgrouplistData) - for _, _ele_ := range _buf { - if _v, err2 := NewGame_propsgrouplistData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - dataMap[_v.Group] = _v - } - } - return &Game_propsgrouplist{_dataList:_dataList, _dataMap:dataMap}, nil -} - -func (table *Game_propsgrouplist) GetDataMap() map[int32]*Game_propsgrouplistData { - return table._dataMap -} - -func (table *Game_propsgrouplist) GetDataList() []*Game_propsgrouplistData { - return table._dataList -} - -func (table *Game_propsgrouplist) Get(key int32) *Game_propsgrouplistData { - return table._dataMap[key] -} - - diff --git a/sys/configure/structs/game.propsgrouplistData.go b/sys/configure/structs/game.propsgrouplistData.go deleted file mode 100644 index 938271bee..000000000 --- a/sys/configure/structs/game.propsgrouplistData.go +++ /dev/null @@ -1,40 +0,0 @@ - -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ -package cfg - -import "errors" - -type Game_propsgrouplistData struct { - Group int32 - Id []int32 -} - -func (Game_propsgrouplistData) GetTypeId() int { - return -835013389 -} - -func NewGame_propsgrouplistData(_buf map[string]interface{}) (_v *Game_propsgrouplistData, err error) { - _v = &Game_propsgrouplistData{} - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["id"].([]interface{}); !_ok_ { err = errors.New("id error"); return } - - _v.Id = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Id = append(_v.Id, _list_v_) - } - } - - return -} diff --git a/sys/configure/structs/game.stroy.go b/sys/configure/structs/game.stroy.go new file mode 100644 index 000000000..1a145b6cc --- /dev/null +++ b/sys/configure/structs/game.stroy.go @@ -0,0 +1,42 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ +package cfg + +type Game_stroy struct { + _dataMap map[int32]*Game_stroyData + _dataList []*Game_stroyData +} + +func NewGame_stroy(_buf []map[string]interface{}) (*Game_stroy, error) { + _dataList := make([]*Game_stroyData, 0, len(_buf)) + dataMap := make(map[int32]*Game_stroyData) + for _, _ele_ := range _buf { + if _v, err2 := NewGame_stroyData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Id] = _v + } + } + return &Game_stroy{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *Game_stroy) GetDataMap() map[int32]*Game_stroyData { + return table._dataMap +} + +func (table *Game_stroy) GetDataList() []*Game_stroyData { + return table._dataList +} + +func (table *Game_stroy) Get(key int32) *Game_stroyData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/game.stroyData.go b/sys/configure/structs/game.stroyData.go new file mode 100644 index 000000000..f8b25a5b3 --- /dev/null +++ b/sys/configure/structs/game.stroyData.go @@ -0,0 +1,76 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ +package cfg + +import "errors" + +type Game_stroyData struct { + Id int32 + Groupid int32 + Before int32 + Next int32 + Type int32 + Bg string + Speak string + Emoji string + Des string + Chose []int32 + Turn int32 + Show int32 + Move string + Action string + Sound string + Place int32 + Revolve string + Perf string + Cg string + Skip int32 +} + +func (Game_stroyData) GetTypeId() int { + return 695327529 +} + +func NewGame_stroyData(_buf map[string]interface{}) (_v *Game_stroyData, err error) { + _v = &Game_stroyData{} + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } + { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } } + { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } } + { var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } } + { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return } + + _v.Chose = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.Chose = append(_v.Chose, _list_v_) + } + } + + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) } + { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } } + { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } } + { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) } + { var _ok_ bool; if _v.Revolve, _ok_ = _buf["revolve"].(string); !_ok_ { err = errors.New("revolve error"); return } } + { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } } + { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ { err = errors.New("skip error"); return }; _v.Skip = int32(_tempNum_) } + return +}