diff --git a/bin/json/LocalizeConfig_CN.json b/bin/json/LocalizeConfig_CN.json
index 192de6430..498617422 100644
--- a/bin/json/LocalizeConfig_CN.json
+++ b/bin/json/LocalizeConfig_CN.json
@@ -3007,6 +3007,182 @@
"key": "equip_10005",
"text_cn": "完美"
},
+ {
+ "key": "skillname_125004011",
+ "text_cn": "波比队长技"
+ },
+ {
+ "key": "skillname_125004111",
+ "text_cn": "波比1技能"
+ },
+ {
+ "key": "skillname_125004211",
+ "text_cn": "波比2技能"
+ },
+ {
+ "key": "skillname_125004311",
+ "text_cn": "波比3技能"
+ },
+ {
+ "key": "skillname_135002011",
+ "text_cn": "希卡普队长技"
+ },
+ {
+ "key": "skillname_135002111",
+ "text_cn": "希卡普1技能"
+ },
+ {
+ "key": "skillname_135002211",
+ "text_cn": "希卡普2技能"
+ },
+ {
+ "key": "skillname_135002311",
+ "text_cn": "希卡普3技能"
+ },
+ {
+ "key": "skillname_935002321",
+ "text_cn": "希卡普3技能"
+ },
+ {
+ "key": "skill_1250040111",
+ "text_cn": "队长技:我方全体效果抵抗增加40%"
+ },
+ {
+ "key": "skill_1250041111",
+ "text_cn": "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态"
+ },
+ {
+ "key": "skill_1250041112",
+ "text_cn": "伤害提升至35%"
+ },
+ {
+ "key": "skill_1250041113",
+ "text_cn": "概率触发概率提升至50%"
+ },
+ {
+ "key": "skill_1250041114",
+ "text_cn": "伤害提升至40%"
+ },
+ {
+ "key": "skill_1250041115",
+ "text_cn": "概率触发概率提升至60%"
+ },
+ {
+ "key": "skill_1250041116",
+ "text_cn": "伤害提升至45%"
+ },
+ {
+ "key": "skill_1250042111",
+ "text_cn": "波比清除我方所有减益状态,并平均分配我方生命值千分比,为我方全体附加2回合【攻击提升】状态"
+ },
+ {
+ "key": "skill_1250042112",
+ "text_cn": "冷却时间减少1回合"
+ },
+ {
+ "key": "skill_1250042113",
+ "text_cn": "冷却时间减少1回合"
+ },
+ {
+ "key": "skill_1250043111",
+ "text_cn": "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动"
+ },
+ {
+ "key": "skill_1250043112",
+ "text_cn": "恢复量提升至22%"
+ },
+ {
+ "key": "skill_1250043113",
+ "text_cn": "恢复量提升至24%"
+ },
+ {
+ "key": "skill_1250043114",
+ "text_cn": "恢复量提升至26%"
+ },
+ {
+ "key": "skill_1250043115",
+ "text_cn": "冷却时间减少1回合"
+ },
+ {
+ "key": "skill_1350020111",
+ "text_cn": "队长技:我方全体效果命中增加40%"
+ },
+ {
+ "key": "skill_1350021111",
+ "text_cn": "攻击一个敌方2次,伤害分别为自身攻击力30%和80%,每次像目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合【眩晕】。"
+ },
+ {
+ "key": "skill_1350021112",
+ "text_cn": "第二段伤害提升至90%"
+ },
+ {
+ "key": "skill_1350021113",
+ "text_cn": "效果触发几率提升至60%"
+ },
+ {
+ "key": "skill_1350021114",
+ "text_cn": "第二段伤害提升至100%"
+ },
+ {
+ "key": "skill_1350021115",
+ "text_cn": "效果触发几率提升至70%"
+ },
+ {
+ "key": "skill_1350021116",
+ "text_cn": "第二段伤害提升至110%"
+ },
+ {
+ "key": "skill_1350022111",
+ "text_cn": "自身不会失手。敌方使其友方减益提前结束时,扣除其当前生命值30%,驱散其全部增益u,为其附加1回合【石化】。"
+ },
+ {
+ "key": "skill_1350023111",
+ "text_cn": "攻击全体敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合【失手率提升】。"
+ },
+ {
+ "key": "skill_1350023112",
+ "text_cn": "伤害提升至37"
+ },
+ {
+ "key": "skill_1350023113",
+ "text_cn": "效果触发几率提升至90%"
+ },
+ {
+ "key": "skill_1350023114",
+ "text_cn": "伤害提升至40%"
+ },
+ {
+ "key": "skill_1350023115",
+ "text_cn": "效果触发几率提升至100%"
+ },
+ {
+ "key": "skill_1350023116",
+ "text_cn": "冷却时间减少1回合"
+ },
+ {
+ "key": "skill_9350023211",
+ "text_cn": "攻击全体敌方3次,每次伤害为自身攻击力35%。每次有80%概率驱散目标1个增益,为目标附加2回合【失手率提升】。延迟目标减益状态1回合。"
+ },
+ {
+ "key": "skill_9350023212",
+ "text_cn": "伤害提升至37"
+ },
+ {
+ "key": "skill_9350023213",
+ "text_cn": "效果触发几率提升至90%"
+ },
+ {
+ "key": "skill_9350023214",
+ "text_cn": "伤害提升至40%"
+ },
+ {
+ "key": "skill_9350023215",
+ "text_cn": "效果触发几率提升至100%"
+ },
+ {
+ "key": "skill_9350023216",
+ "text_cn": "冷却时间减少1回合"
+ },
{
"key": "skill_190011000",
"text_cn": "我方全体防御增加30%"
diff --git a/bin/json/LocalizeConfig_EN.json b/bin/json/LocalizeConfig_EN.json
index 6991b586c..bbff36c56 100644
--- a/bin/json/LocalizeConfig_EN.json
+++ b/bin/json/LocalizeConfig_EN.json
@@ -3007,6 +3007,182 @@
"key": "equip_10005",
"text_en": "Perfect"
},
+ {
+ "key": "skillname_125004011",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_125004111",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_125004211",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_125004311",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_135002011",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_135002111",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_135002211",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_135002311",
+ "text_en": ""
+ },
+ {
+ "key": "skillname_935002321",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250040111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041112",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041113",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041114",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041115",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250041116",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250042111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250042112",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250042113",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250043111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250043112",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250043113",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250043114",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1250043115",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350020111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021112",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021113",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021114",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021115",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350021116",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350022111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023111",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023112",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023113",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023114",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023115",
+ "text_en": ""
+ },
+ {
+ "key": "skill_1350023116",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023211",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023212",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023213",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023214",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023215",
+ "text_en": ""
+ },
+ {
+ "key": "skill_9350023216",
+ "text_en": ""
+ },
{
"key": "skill_190011000",
"text_en": "Increases all allies\u0027 defense by 30%"
diff --git a/bin/json/LocalizeConfig_TW.json b/bin/json/LocalizeConfig_TW.json
index 33830fd7a..bdce1feb3 100644
--- a/bin/json/LocalizeConfig_TW.json
+++ b/bin/json/LocalizeConfig_TW.json
@@ -3007,6 +3007,182 @@
"key": "equip_10005",
"text_tw": ""
},
+ {
+ "key": "skillname_125004011",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_125004111",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_125004211",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_125004311",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_135002011",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_135002111",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_135002211",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_135002311",
+ "text_tw": ""
+ },
+ {
+ "key": "skillname_935002321",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250040111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041112",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041113",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041114",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041115",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250041116",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250042111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250042112",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250042113",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250043111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250043112",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250043113",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250043114",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1250043115",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350020111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021112",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021113",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021114",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021115",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350021116",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350022111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023111",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023112",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023113",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023114",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023115",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_1350023116",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023211",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023212",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023213",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023214",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023215",
+ "text_tw": ""
+ },
+ {
+ "key": "skill_9350023216",
+ "text_tw": ""
+ },
{
"key": "skill_190011000",
"text_tw": ""
diff --git a/bin/json/game_com.json b/bin/json/game_com.json
index 24ad6a0d8..ff4f68e83 100644
--- a/bin/json/game_com.json
+++ b/bin/json/game_com.json
@@ -78,5 +78,185 @@
"index": "friend_black",
"var": "50",
"intr": "最大黑名单数"
+ },
+ {
+ "index": "channel_cd_world",
+ "var": "5",
+ "intr": "世界频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_guild",
+ "var": "3",
+ "intr": "公会频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_private",
+ "var": "3",
+ "intr": "私聊频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_public",
+ "var": "15",
+ "intr": "跨服频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_lock_icon",
+ "var": "200",
+ "intr": "输入框最大字数为value"
+ },
+ {
+ "index": "max_word",
+ "var": "200",
+ "intr": "输入框最大字数为value"
+ },
+ {
+ "index": "max_chat",
+ "var": "99",
+ "intr": "最大保存条数为value"
+ },
+ {
+ "index": "max_object",
+ "var": "50",
+ "intr": "最大私聊对象数为value"
+ },
+ {
+ "index": "load_chat",
+ "var": "10",
+ "intr": "加入或切换跨服频道时,请求最近value条历史消息"
+ },
+ {
+ "index": "channel_allocation_max",
+ "var": "2000",
+ "intr": "频道大于value人时不再继续分配"
+ },
+ {
+ "index": "channel_switching_max",
+ "var": "3000",
+ "intr": "频道大于value人时不再接受手动切换到该频道"
+ },
+ {
+ "index": "draw_toplimit",
+ "var": "9999",
+ "intr": "每日抽卡次数上限"
+ },
+ {
+ "index": "10draw_star4_max",
+ "var": "8",
+ "intr": "10连抽最大4星数量"
+ },
+ {
+ "index": "10draw_star5_max",
+ "var": "2",
+ "intr": "10连抽最大5星数量"
+ },
+ {
+ "index": "draw_floor_star4",
+ "var": "20",
+ "intr": "连续20次不出4星英雄则替换第20次结果为4星英雄"
+ },
+ {
+ "index": "draw_floor_star5",
+ "var": "100",
+ "intr": "连续100次不出5星英雄则替换第100次结果为5星英雄"
+ },
+ {
+ "index": "duplicate_removal",
+ "var": "1",
+ "intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭"
+ },
+ {
+ "index": "base_pool_cost",
+ "var": "item,10001,1",
+ "intr": "普通卡池每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp1_pool_cost",
+ "var": "item,10002,1",
+ "intr": "阵营1每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp2_pool_cost",
+ "var": "item,10003,1",
+ "intr": "阵营2每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp3_pool_cost",
+ "var": "item,10004,1",
+ "intr": "阵营3每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp4_pool_cost",
+ "var": "item,10005,1",
+ "intr": "阵营4每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp1_pool1",
+ "var": "camp1_pool",
+ "intr": "阵营1抽卡调用奖池base_pool1"
+ },
+ {
+ "index": "camp2_pool1",
+ "var": "camp2_pool",
+ "intr": "阵营2抽卡调用奖池base_pool2"
+ },
+ {
+ "index": "camp3_pool1",
+ "var": "camp3_pool",
+ "intr": "阵营3抽卡调用奖池base_pool3"
+ },
+ {
+ "index": "camp4_pool1",
+ "var": "camp4_pool",
+ "intr": "阵营4抽卡调用奖池base_pool4"
+ },
+ {
+ "index": "base_pool1",
+ "var": "1-60-base_pool1",
+ "intr": "1-60次普通抽卡调用奖池base_pool1"
+ },
+ {
+ "index": "base_pool2",
+ "var": "61-200-base_pool2",
+ "intr": "61-200次普通抽卡调用奖池base_pool2"
+ },
+ {
+ "index": "base_pool3",
+ "var": "201-1000-base_pool3",
+ "intr": "201-1000次普通抽卡调用奖池base_pool3"
+ },
+ {
+ "index": "base_pool4",
+ "var": "1000-99999999-base_pool4",
+ "intr": "1000-99999999次普通抽卡调用奖池base_pool4"
+ },
+ {
+ "index": "base_pool_star3",
+ "var": "9000",
+ "intr": "普通奖池3星权重"
+ },
+ {
+ "index": "base_pool_star4",
+ "var": "900",
+ "intr": "普通奖池4星权重"
+ },
+ {
+ "index": "base_pool_star5",
+ "var": "100",
+ "intr": "普通奖池5星权重"
+ },
+ {
+ "index": "camp_pool_star3",
+ "var": "9000",
+ "intr": "阵营奖池3星权重"
+ },
+ {
+ "index": "camp_pool_star4",
+ "var": "900",
+ "intr": "阵营奖池4星权重"
+ },
+ {
+ "index": "camp_pool_star5",
+ "var": "100",
+ "intr": "阵营奖池5星权重"
}
]
\ No newline at end of file
diff --git a/bin/json/game_extservers.json b/bin/json/game_extservers.json
index 8ea900167..7b7ed56d2 100644
--- a/bin/json/game_extservers.json
+++ b/bin/json/game_extservers.json
@@ -5,7 +5,8 @@
"text": "本地测试服"
},
"ips": "10.0.0.9:7891",
- "debug": true
+ "debug": true,
+ "sid": "df01"
},
{
"name": {
@@ -13,7 +14,8 @@
"text": "和平谷"
},
"ips": "119.3.89.14:7891",
- "debug": false
+ "debug": false,
+ "sid": ""
},
{
"name": {
@@ -21,7 +23,8 @@
"text": "lw"
},
"ips": "10.0.0.138:7891",
- "debug": true
+ "debug": true,
+ "sid": "dfli01"
},
{
"name": {
@@ -29,7 +32,8 @@
"text": "mxf"
},
"ips": "10.0.0.85:7891",
- "debug": true
+ "debug": true,
+ "sid": "dfmxf"
},
{
"name": {
@@ -37,7 +41,8 @@
"text": "凤凰城"
},
"ips": "119.3.89.14:7891",
- "debug": false
+ "debug": false,
+ "sid": ""
},
{
"name": {
@@ -45,7 +50,8 @@
"text": "翡翠宫"
},
"ips": "119.3.89.14:7891",
- "debug": false
+ "debug": false,
+ "sid": ""
},
{
"name": {
@@ -53,6 +59,7 @@
"text": "乌鸦岭"
},
"ips": "119.3.89.14:7891",
- "debug": false
+ "debug": false,
+ "sid": ""
}
]
\ No newline at end of file
diff --git a/bin/json/game_global.json b/bin/json/game_global.json
index 24ad6a0d8..ff4f68e83 100644
--- a/bin/json/game_global.json
+++ b/bin/json/game_global.json
@@ -78,5 +78,185 @@
"index": "friend_black",
"var": "50",
"intr": "最大黑名单数"
+ },
+ {
+ "index": "channel_cd_world",
+ "var": "5",
+ "intr": "世界频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_guild",
+ "var": "3",
+ "intr": "公会频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_private",
+ "var": "3",
+ "intr": "私聊频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_cd_public",
+ "var": "15",
+ "intr": "跨服频道发言间隔CD(秒)"
+ },
+ {
+ "index": "channel_lock_icon",
+ "var": "200",
+ "intr": "输入框最大字数为value"
+ },
+ {
+ "index": "max_word",
+ "var": "200",
+ "intr": "输入框最大字数为value"
+ },
+ {
+ "index": "max_chat",
+ "var": "99",
+ "intr": "最大保存条数为value"
+ },
+ {
+ "index": "max_object",
+ "var": "50",
+ "intr": "最大私聊对象数为value"
+ },
+ {
+ "index": "load_chat",
+ "var": "10",
+ "intr": "加入或切换跨服频道时,请求最近value条历史消息"
+ },
+ {
+ "index": "channel_allocation_max",
+ "var": "2000",
+ "intr": "频道大于value人时不再继续分配"
+ },
+ {
+ "index": "channel_switching_max",
+ "var": "3000",
+ "intr": "频道大于value人时不再接受手动切换到该频道"
+ },
+ {
+ "index": "draw_toplimit",
+ "var": "9999",
+ "intr": "每日抽卡次数上限"
+ },
+ {
+ "index": "10draw_star4_max",
+ "var": "8",
+ "intr": "10连抽最大4星数量"
+ },
+ {
+ "index": "10draw_star5_max",
+ "var": "2",
+ "intr": "10连抽最大5星数量"
+ },
+ {
+ "index": "draw_floor_star4",
+ "var": "20",
+ "intr": "连续20次不出4星英雄则替换第20次结果为4星英雄"
+ },
+ {
+ "index": "draw_floor_star5",
+ "var": "100",
+ "intr": "连续100次不出5星英雄则替换第100次结果为5星英雄"
+ },
+ {
+ "index": "duplicate_removal",
+ "var": "1",
+ "intr": "抽到5星英雄时,需要与上次获得的5星英雄不一样,填1启用,填0关闭"
+ },
+ {
+ "index": "base_pool_cost",
+ "var": "item,10001,1",
+ "intr": "普通卡池每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp1_pool_cost",
+ "var": "item,10002,1",
+ "intr": "阵营1每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp2_pool_cost",
+ "var": "item,10003,1",
+ "intr": "阵营2每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp3_pool_cost",
+ "var": "item,10004,1",
+ "intr": "阵营3每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp4_pool_cost",
+ "var": "item,10005,1",
+ "intr": "阵营4每次抽卡消耗的道具"
+ },
+ {
+ "index": "camp1_pool1",
+ "var": "camp1_pool",
+ "intr": "阵营1抽卡调用奖池base_pool1"
+ },
+ {
+ "index": "camp2_pool1",
+ "var": "camp2_pool",
+ "intr": "阵营2抽卡调用奖池base_pool2"
+ },
+ {
+ "index": "camp3_pool1",
+ "var": "camp3_pool",
+ "intr": "阵营3抽卡调用奖池base_pool3"
+ },
+ {
+ "index": "camp4_pool1",
+ "var": "camp4_pool",
+ "intr": "阵营4抽卡调用奖池base_pool4"
+ },
+ {
+ "index": "base_pool1",
+ "var": "1-60-base_pool1",
+ "intr": "1-60次普通抽卡调用奖池base_pool1"
+ },
+ {
+ "index": "base_pool2",
+ "var": "61-200-base_pool2",
+ "intr": "61-200次普通抽卡调用奖池base_pool2"
+ },
+ {
+ "index": "base_pool3",
+ "var": "201-1000-base_pool3",
+ "intr": "201-1000次普通抽卡调用奖池base_pool3"
+ },
+ {
+ "index": "base_pool4",
+ "var": "1000-99999999-base_pool4",
+ "intr": "1000-99999999次普通抽卡调用奖池base_pool4"
+ },
+ {
+ "index": "base_pool_star3",
+ "var": "9000",
+ "intr": "普通奖池3星权重"
+ },
+ {
+ "index": "base_pool_star4",
+ "var": "900",
+ "intr": "普通奖池4星权重"
+ },
+ {
+ "index": "base_pool_star5",
+ "var": "100",
+ "intr": "普通奖池5星权重"
+ },
+ {
+ "index": "camp_pool_star3",
+ "var": "9000",
+ "intr": "阵营奖池3星权重"
+ },
+ {
+ "index": "camp_pool_star4",
+ "var": "900",
+ "intr": "阵营奖池4星权重"
+ },
+ {
+ "index": "camp_pool_star5",
+ "var": "100",
+ "intr": "阵营奖池5星权重"
}
]
\ No newline at end of file
diff --git a/bin/json/game_heroawaken.json b/bin/json/game_heroawaken.json
index 763cd7547..b1fe527d2 100644
--- a/bin/json/game_heroawaken.json
+++ b/bin/json/game_heroawaken.json
@@ -7,6 +7,8 @@
"hp",
"950"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 1,
"phaseneed": [
{
"a": "attr",
@@ -28,6 +30,8 @@
"def",
"70"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 10,
"phaseneed": [
{
"a": "attr",
@@ -46,9 +50,11 @@
"hid": "15001",
"phase": 3,
"phasebonus": [
- "121500100",
+ "190012000",
"3"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 20,
"phaseneed": [
{
"a": "attr",
@@ -75,6 +81,8 @@
"defpro",
"100"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 30,
"phaseneed": [
{
"a": "attr",
@@ -101,6 +109,8 @@
"speed",
"10"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 40,
"phaseneed": [
{
"a": "attr",
@@ -127,6 +137,8 @@
"hppro",
"200"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 50,
"phaseneed": [
{
"a": "attr",
@@ -153,6 +165,8 @@
"hp",
"950"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 1,
"phaseneed": [
{
"a": "attr",
@@ -174,6 +188,8 @@
"def",
"70"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 10,
"phaseneed": [
{
"a": "attr",
@@ -192,9 +208,11 @@
"hid": "25001",
"phase": 3,
"phasebonus": [
- "122500100",
+ "190012000",
"3"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 20,
"phaseneed": [
{
"a": "attr",
@@ -221,6 +239,8 @@
"defpro",
"100"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 30,
"phaseneed": [
{
"a": "attr",
@@ -247,6 +267,8 @@
"speed",
"10"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 40,
"phaseneed": [
{
"a": "attr",
@@ -273,6 +295,8 @@
"hppro",
"200"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 50,
"phaseneed": [
{
"a": "attr",
@@ -299,6 +323,8 @@
"hp",
"950"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 1,
"phaseneed": [
{
"a": "attr",
@@ -320,6 +346,8 @@
"def",
"70"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 10,
"phaseneed": [
{
"a": "attr",
@@ -338,9 +366,11 @@
"hid": "35001",
"phase": 3,
"phasebonus": [
- "123500100",
+ "350013",
"3"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 20,
"phaseneed": [
{
"a": "attr",
@@ -367,6 +397,8 @@
"defpro",
"100"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 30,
"phaseneed": [
{
"a": "attr",
@@ -393,6 +425,8 @@
"speed",
"10"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 40,
"phaseneed": [
{
"a": "attr",
@@ -419,6 +453,8 @@
"hppro",
"200"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 50,
"phaseneed": [
{
"a": "attr",
@@ -445,6 +481,8 @@
"hp",
"950"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 1,
"phaseneed": [
{
"a": "attr",
@@ -466,6 +504,8 @@
"def",
"70"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 10,
"phaseneed": [
{
"a": "attr",
@@ -484,9 +524,11 @@
"hid": "44001",
"phase": 3,
"phasebonus": [
- "124400100",
+ "190013000",
"3"
],
+ "icon": "js_jx_img_icon01",
+ "condition": 20,
"phaseneed": [
{
"a": "attr",
@@ -513,6 +555,8 @@
"defpro",
"100"
],
+ "icon": "js_jx_img_icon02",
+ "condition": 30,
"phaseneed": [
{
"a": "attr",
@@ -539,6 +583,8 @@
"speed",
"10"
],
+ "icon": "js_jx_img_icon03",
+ "condition": 40,
"phaseneed": [
{
"a": "attr",
@@ -565,6 +611,8 @@
"hppro",
"200"
],
+ "icon": "js_jx_img_icon04",
+ "condition": 50,
"phaseneed": [
{
"a": "attr",
diff --git a/bin/json/game_item.json b/bin/json/game_item.json
index c20fcf117..3ce8afd91 100644
--- a/bin/json/game_item.json
+++ b/bin/json/game_item.json
@@ -646,5 +646,437 @@
"n": 1000
}
]
+ },
+ {
+ "id": "50001",
+ "name": {
+ "key": "itemname_50001",
+ "text": "闪耀声波-低级"
+ },
+ "usetype": 8,
+ "color": 3,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50005,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10013",
+ "ico": "wp_icon_10013",
+ "intr": {
+ "key": "itemdesc_50001",
+ "text": "把它放在背包里会带来好运"
+ },
+ "sale": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1000
+ }
+ ]
+ },
+ {
+ "id": "50002",
+ "name": {
+ "key": "itemname_50002",
+ "text": "灼热声波-低级"
+ },
+ "usetype": 8,
+ "color": 3,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50006,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10014",
+ "ico": "wp_icon_10014",
+ "intr": {
+ "key": "itemdesc_50002",
+ "text": "你登录了游戏就是冒险家,就会获得这个勋章"
+ },
+ "sale": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1000
+ }
+ ]
+ },
+ {
+ "id": "50003",
+ "name": {
+ "key": "itemname_50003",
+ "text": "呼啸声波-低级"
+ },
+ "usetype": 8,
+ "color": 3,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50007,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10015",
+ "ico": "wp_icon_10015",
+ "intr": {
+ "key": "itemdesc_50003",
+ "text": "比幸运草更幸运"
+ },
+ "sale": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1000
+ }
+ ]
+ },
+ {
+ "id": "50004",
+ "name": {
+ "key": "itemname_50004",
+ "text": "涌动声波-低级"
+ },
+ "usetype": 8,
+ "color": 3,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50008,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10016",
+ "ico": "wp_icon_10016",
+ "intr": {
+ "key": "itemdesc_50004",
+ "text": "钻石是人造的,所以不能用来买商城的商品"
+ },
+ "sale": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1000
+ }
+ ]
+ },
+ {
+ "id": "50005",
+ "name": {
+ "key": "itemname_50005",
+ "text": "闪耀声波-中级"
+ },
+ "usetype": 8,
+ "color": 4,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50009,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10013",
+ "ico": "wp_icon_10013",
+ "intr": {
+ "key": "itemdesc_50005",
+ "text": "把它放在背包里会带来好运"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50001",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50006",
+ "name": {
+ "key": "itemname_50006",
+ "text": "灼热声波-中级"
+ },
+ "usetype": 8,
+ "color": 4,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50010,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10014",
+ "ico": "wp_icon_10014",
+ "intr": {
+ "key": "itemdesc_50006",
+ "text": "你登录了游戏就是冒险家,就会获得这个勋章"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50002",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50007",
+ "name": {
+ "key": "itemname_50007",
+ "text": "呼啸声波-中级"
+ },
+ "usetype": 8,
+ "color": 4,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50011,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10015",
+ "ico": "wp_icon_10015",
+ "intr": {
+ "key": "itemdesc_50007",
+ "text": "比幸运草更幸运"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50003",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50008",
+ "name": {
+ "key": "itemname_50008",
+ "text": "涌动声波-中级"
+ },
+ "usetype": 8,
+ "color": 4,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 50012,
+ "synthetize_num": 5,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10016",
+ "ico": "wp_icon_10016",
+ "intr": {
+ "key": "itemdesc_50008",
+ "text": "钻石是人造的,所以不能用来买商城的商品"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50004",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50009",
+ "name": {
+ "key": "itemname_50009",
+ "text": "闪耀声波-高级"
+ },
+ "usetype": 8,
+ "color": 5,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 0,
+ "synthetize_num": 0,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10013",
+ "ico": "wp_icon_10013",
+ "intr": {
+ "key": "itemdesc_50009",
+ "text": "把它放在背包里会带来好运"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50005",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50010",
+ "name": {
+ "key": "itemname_50010",
+ "text": "灼热声波-高级"
+ },
+ "usetype": 8,
+ "color": 5,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 0,
+ "synthetize_num": 0,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10014",
+ "ico": "wp_icon_10014",
+ "intr": {
+ "key": "itemdesc_50010",
+ "text": "你登录了游戏就是冒险家,就会获得这个勋章"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50006",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50011",
+ "name": {
+ "key": "itemname_50011",
+ "text": "呼啸声波-高级"
+ },
+ "usetype": 8,
+ "color": 5,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 0,
+ "synthetize_num": 0,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10015",
+ "ico": "wp_icon_10015",
+ "intr": {
+ "key": "itemdesc_50011",
+ "text": "比幸运草更幸运"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50007",
+ "n": 3
+ }
+ ]
+ },
+ {
+ "id": "50012",
+ "name": {
+ "key": "itemname_50012",
+ "text": "涌动声波-高级"
+ },
+ "usetype": 8,
+ "color": 5,
+ "bagtype": 0,
+ "index": 18,
+ "special_type": 0,
+ "time": 0,
+ "effects": "",
+ "box_id": 0,
+ "synthetize_num": 0,
+ "access": 0,
+ "use_skip": 0,
+ "upper_limit": 999,
+ "uselv": 0,
+ "isani": 0,
+ "star": 0,
+ "race": 0,
+ "img": "wp_icon_10016",
+ "ico": "wp_icon_10016",
+ "intr": {
+ "key": "itemdesc_50012",
+ "text": "钻石是人造的,所以不能用来买商城的商品"
+ },
+ "sale": [
+ {
+ "a": "item",
+ "t": "50008",
+ "n": 3
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/bin/json/game_newskill.json b/bin/json/game_newskill.json
deleted file mode 100644
index 4c84647b0..000000000
--- a/bin/json/game_newskill.json
+++ /dev/null
@@ -1,8586 +0,0 @@
-[
- {
- "Id": 190011000,
- "Name": {
- "key": "skillname_190011000",
- "text": "阿宝队长技"
- },
- "ico": "jn_dzj_01",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290011101
- ]
- },
- {
- "Id": [
- 290011101
- ]
- },
- {
- "Id": [
- 290011101
- ]
- },
- {
- "Id": [
- 290011101
- ]
- },
- {
- "Id": [
- 290011101
- ]
- },
- {
- "Id": [
- 290011101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190011000",
- "text": "我方全体防御增加30%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190012000,
- "Name": {
- "key": "skillname_190012000",
- "text": "熊猫拳"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290012101
- ]
- },
- {
- "Id": [
- 290012101
- ]
- },
- {
- "Id": [
- 290012101
- ]
- },
- {
- "Id": [
- 290012101
- ]
- },
- {
- "Id": [
- 290012101
- ]
- },
- {
- "Id": [
- 290012101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190012000",
- "text": "阿宝对敌方1个目标造成攻击力30%及防御力70%的伤害,并有75%概率对目标附加2回合【攻击下降】效果"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190013000,
- "Name": {
- "key": "skillname_190013000",
- "text": "太极一式"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290013101
- ]
- },
- {
- "Id": [
- 290013101
- ]
- },
- {
- "Id": [
- 290013101
- ]
- },
- {
- "Id": [
- 290013101
- ]
- },
- {
- "Id": [
- 290013101
- ]
- },
- {
- "Id": [
- 290013101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190013000",
- "text": "每回合结束后,阿宝会进入【玄御】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【玄御】期间自身每次收到攻击时都会获得1层【玄御之佑】,但出于不可行动状态时解除【玄御】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190014000,
- "Name": {
- "key": "skillname_190011003",
- "text": "太极零式"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290014101
- ]
- },
- {
- "Id": [
- 290014101
- ]
- },
- {
- "Id": [
- 290014101
- ]
- },
- {
- "Id": [
- 290014101
- ]
- },
- {
- "Id": [
- 290014101
- ]
- },
- {
- "Id": [
- 290014101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190014000",
- "text": "阿宝对敌方1个目标造成攻击力80%及防御力140%的伤害,同时为自身附加【防御提升】【免疫】状态各2回合"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190015000,
- "Name": {
- "key": "skillname_190014000",
- "text": "波比队长技"
- },
- "ico": "jn_dzj_03",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290015101
- ]
- },
- {
- "Id": [
- 290015101
- ]
- },
- {
- "Id": [
- 290015101
- ]
- },
- {
- "Id": [
- 290015101
- ]
- },
- {
- "Id": [
- 290015101
- ]
- },
- {
- "Id": [
- 290015101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190015000",
- "text": "我方全体效果抵抗增加40%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190016000,
- "Name": {
- "key": "skillname_190016000",
- "text": "和谐音律"
- },
- "ico": "jn_icon_004",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290016101
- ]
- },
- {
- "Id": [
- 290016101
- ]
- },
- {
- "Id": [
- 290016101
- ]
- },
- {
- "Id": [
- 290016101
- ]
- },
- {
- "Id": [
- 290016101
- ]
- },
- {
- "Id": [
- 290016101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190016000",
- "text": "波比对敌方1个目标造成3次攻击力45%的伤害,有60%概率为自身附加2回合【免疫】状态。"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190017000,
- "Name": {
- "key": "skillname_190017000",
- "text": "欢悦之舞"
- },
- "ico": "jn_icon_005",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290017101
- ]
- },
- {
- "Id": [
- 290017101
- ]
- },
- {
- "Id": [
- 290017101
- ]
- },
- {
- "Id": [
- 290017101
- ]
- },
- {
- "Id": [
- 290017101
- ]
- },
- {
- "Id": [
- 290017101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190017000",
- "text": "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190018000,
- "Name": {
- "key": "skillname_190018000",
- "text": "彩虹音符"
- },
- "ico": "jn_icon_006",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290018001
- ]
- },
- {
- "Id": [
- 290018001
- ]
- },
- {
- "Id": [
- 290018001
- ]
- },
- {
- "Id": [
- 290018001
- ]
- },
- {
- "Id": [
- 290018001
- ]
- },
- {
- "Id": [
- 290018001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018000",
- "text": "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值26%的生命,效果持续期间自身无法行动。"
- },
- "Desc2": {
- "key": "skill_190011001",
- "text": "伤害提升至100%"
- },
- "Desc3": {
- "key": "skill_190011002",
- "text": "伤害提升至110%"
- },
- "Desc4": {
- "key": "skill_190011003",
- "text": "伤害提升至120%"
- },
- "Desc5": {
- "key": "skill_190011004",
- "text": "伤害提升至130%"
- }
- },
- {
- "Id": 190019000,
- "Name": {
- "key": "skillname_190019000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290019001
- ]
- },
- {
- "Id": [
- 290019001
- ]
- },
- {
- "Id": [
- 290019001
- ]
- },
- {
- "Id": [
- 290019001
- ]
- },
- {
- "Id": [
- 290019001
- ]
- },
- {
- "Id": [
- 290019001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018001",
- "text": "敌方单体附加攻击下降,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190020000,
- "Name": {
- "key": "skillname_190020000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290020001
- ]
- },
- {
- "Id": [
- 290020001
- ]
- },
- {
- "Id": [
- 290020001
- ]
- },
- {
- "Id": [
- 290020001
- ]
- },
- {
- "Id": [
- 290020001
- ]
- },
- {
- "Id": [
- 290020001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018002",
- "text": "己方全体附加防御提升,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190021000,
- "Name": {
- "key": "skillname_190021000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290021001
- ]
- },
- {
- "Id": [
- 290021001
- ]
- },
- {
- "Id": [
- 290021001
- ]
- },
- {
- "Id": [
- 290021001
- ]
- },
- {
- "Id": [
- 290021001
- ]
- },
- {
- "Id": [
- 290021001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018003",
- "text": "敌方单体附加防御下降,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190022000,
- "Name": {
- "key": "skillname_190022000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290022001
- ]
- },
- {
- "Id": [
- 290022001
- ]
- },
- {
- "Id": [
- 290022001
- ]
- },
- {
- "Id": [
- 290022001
- ]
- },
- {
- "Id": [
- 290022001
- ]
- },
- {
- "Id": [
- 290022001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018004",
- "text": "己方全体附加速度提升,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190023000,
- "Name": {
- "key": "skillname_190023000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290023001
- ]
- },
- {
- "Id": [
- 290023001
- ]
- },
- {
- "Id": [
- 290023001
- ]
- },
- {
- "Id": [
- 290023001
- ]
- },
- {
- "Id": [
- 290023001
- ]
- },
- {
- "Id": [
- 290023001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018005",
- "text": "敌方单体附加速度下降,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190024000,
- "Name": {
- "key": "skillname_190024000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290024001
- ]
- },
- {
- "Id": [
- 290024001
- ]
- },
- {
- "Id": [
- 290024001
- ]
- },
- {
- "Id": [
- 290024001
- ]
- },
- {
- "Id": [
- 290024001
- ]
- },
- {
- "Id": [
- 290024001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018006",
- "text": "己方全体附加暴击提升,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190025000,
- "Name": {
- "key": "skillname_190025000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290025001
- ]
- },
- {
- "Id": [
- 290025001
- ]
- },
- {
- "Id": [
- 290025001
- ]
- },
- {
- "Id": [
- 290025001
- ]
- },
- {
- "Id": [
- 290025001
- ]
- },
- {
- "Id": [
- 290025001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018007",
- "text": "敌方单体附加暴击下降,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190026000,
- "Name": {
- "key": "skillname_190026000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290026001
- ]
- },
- {
- "Id": [
- 290026001
- ]
- },
- {
- "Id": [
- 290026001
- ]
- },
- {
- "Id": [
- 290026001
- ]
- },
- {
- "Id": [
- 290026001
- ]
- },
- {
- "Id": [
- 290026001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018008",
- "text": "敌方单体附加烙印,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190027000,
- "Name": {
- "key": "skillname_190027000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290027001
- ]
- },
- {
- "Id": [
- 290027001
- ]
- },
- {
- "Id": [
- 290027001
- ]
- },
- {
- "Id": [
- 290027001
- ]
- },
- {
- "Id": [
- 290027001
- ]
- },
- {
- "Id": [
- 290027001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018009",
- "text": "敌方单体附加失手率提升,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190028000,
- "Name": {
- "key": "skillname_190028000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290028001
- ]
- },
- {
- "Id": [
- 290028001
- ]
- },
- {
- "Id": [
- 290028001
- ]
- },
- {
- "Id": [
- 290028001
- ]
- },
- {
- "Id": [
- 290028001
- ]
- },
- {
- "Id": [
- 290028001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018010",
- "text": "己方全体附加10层叹息之力"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190029000,
- "Name": {
- "key": "skillname_190029000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290029001
- ]
- },
- {
- "Id": [
- 290029001
- ]
- },
- {
- "Id": [
- 290029001
- ]
- },
- {
- "Id": [
- 290029001
- ]
- },
- {
- "Id": [
- 290029001
- ]
- },
- {
- "Id": [
- 290029001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018011",
- "text": "己方全体附加暴击抵抗,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190030000,
- "Name": {
- "key": "skillname_190030000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290030001
- ]
- },
- {
- "Id": [
- 290030001
- ]
- },
- {
- "Id": [
- 290030001
- ]
- },
- {
- "Id": [
- 290030001
- ]
- },
- {
- "Id": [
- 290030001
- ]
- },
- {
- "Id": [
- 290030001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018012",
- "text": "敌方单体附加眩晕,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190031000,
- "Name": {
- "key": "skillname_190031000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290031001
- ]
- },
- {
- "Id": [
- 290031001
- ]
- },
- {
- "Id": [
- 290031001
- ]
- },
- {
- "Id": [
- 290031001
- ]
- },
- {
- "Id": [
- 290031001
- ]
- },
- {
- "Id": [
- 290031001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018013",
- "text": "敌方单体附加冰冻,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190032000,
- "Name": {
- "key": "skillname_190032000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290032001
- ]
- },
- {
- "Id": [
- 290032001
- ]
- },
- {
- "Id": [
- 290032001
- ]
- },
- {
- "Id": [
- 290032001
- ]
- },
- {
- "Id": [
- 290032001
- ]
- },
- {
- "Id": [
- 290032001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018014",
- "text": "己方全体附加无法获得增益效果,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190033000,
- "Name": {
- "key": "skillname_190033000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290033001
- ]
- },
- {
- "Id": [
- 290033001
- ]
- },
- {
- "Id": [
- 290033001
- ]
- },
- {
- "Id": [
- 290033001
- ]
- },
- {
- "Id": [
- 290033001
- ]
- },
- {
- "Id": [
- 290033001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018015",
- "text": "己方全体附加无法获得减益效果,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190034000,
- "Name": {
- "key": "skillname_190034000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290034001
- ]
- },
- {
- "Id": [
- 290034001
- ]
- },
- {
- "Id": [
- 290034001
- ]
- },
- {
- "Id": [
- 290034001
- ]
- },
- {
- "Id": [
- 290034001
- ]
- },
- {
- "Id": [
- 290034001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018016",
- "text": "己方全体附加免疫,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190035000,
- "Name": {
- "key": "skillname_190035000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290035001
- ]
- },
- {
- "Id": [
- 290035001
- ]
- },
- {
- "Id": [
- 290035001
- ]
- },
- {
- "Id": [
- 290035001
- ]
- },
- {
- "Id": [
- 290035001
- ]
- },
- {
- "Id": [
- 290035001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018017",
- "text": "己方全体附加无敌,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190036000,
- "Name": {
- "key": "skillname_190036000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290036001
- ]
- },
- {
- "Id": [
- 290036001
- ]
- },
- {
- "Id": [
- 290036001
- ]
- },
- {
- "Id": [
- 290036001
- ]
- },
- {
- "Id": [
- 290036001
- ]
- },
- {
- "Id": [
- 290036001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018018",
- "text": "敌方单体附加禁疗,持续2回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190037000,
- "Name": {
- "key": "skillname_190037000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290037001,
- 290037002
- ]
- },
- {
- "Id": [
- 290037001,
- 290037002
- ]
- },
- {
- "Id": [
- 290037001,
- 290037002
- ]
- },
- {
- "Id": [
- 290037001,
- 290037002
- ]
- },
- {
- "Id": [
- 290037001,
- 290037002
- ]
- },
- {
- "Id": [
- 290037001,
- 290037002
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018019",
- "text": "对敌方单体造成3次攻击力80%的伤害,有50%的概率再次对目标额外造成50%防御力的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190038000,
- "Name": {
- "key": "skillname_190038000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290038001
- ]
- },
- {
- "Id": [
- 290038001
- ]
- },
- {
- "Id": [
- 290038001
- ]
- },
- {
- "Id": [
- 290038001
- ]
- },
- {
- "Id": [
- 290038001
- ]
- },
- {
- "Id": [
- 290038001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018020",
- "text": "对敌方全体造成攻击力80%的伤害,另有50%概率驱散敌方1个增益BUFF(表现为2次伤害飘字)"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190039000,
- "Name": {
- "key": "skillname_190039000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290039001
- ]
- },
- {
- "Id": [
- 290039001
- ]
- },
- {
- "Id": [
- 290039001
- ]
- },
- {
- "Id": [
- 290039001
- ]
- },
- {
- "Id": [
- 290039001
- ]
- },
- {
- "Id": [
- 290039001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018021",
- "text": "对敌方单体造成3次攻击力80%的伤害,每次50%概率附加目标最大生命8%的伤害,此附加伤害不超过自身攻击50%(生命伤害不会暴击,整个技能表现为3次伤害飘字)"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190040000,
- "Name": {
- "key": "skillname_190040000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290040001
- ]
- },
- {
- "Id": [
- 290040001
- ]
- },
- {
- "Id": [
- 290040001
- ]
- },
- {
- "Id": [
- 290040001
- ]
- },
- {
- "Id": [
- 290040001
- ]
- },
- {
- "Id": [
- 290040001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018022",
- "text": "对敌方单体目标造成80%攻击力伤害,触发暴击时,攻击力伤害系数增加30%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190041000,
- "Name": {
- "key": "skillname_190041000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290041001
- ]
- },
- {
- "Id": [
- 290041001
- ]
- },
- {
- "Id": [
- 290041001
- ]
- },
- {
- "Id": [
- 290041001
- ]
- },
- {
- "Id": [
- 290041001
- ]
- },
- {
- "Id": [
- 290041001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018023",
- "text": "对敌方单体目标造成80%攻击力伤害,触发暴击时,造成伤害增加30%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190042000,
- "Name": {
- "key": "skillname_190042000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290042001,
- 290042002
- ]
- },
- {
- "Id": [
- 290042001,
- 290042002
- ]
- },
- {
- "Id": [
- 290042001,
- 290042002
- ]
- },
- {
- "Id": [
- 290042001,
- 290042002
- ]
- },
- {
- "Id": [
- 290042001,
- 290042002
- ]
- },
- {
- "Id": [
- 290042001,
- 290042002
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018024",
- "text": "对敌方单体目标造成80%攻击力伤害,回复本次伤害30%的血量,本次伤害必定暴击"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190043000,
- "Name": {
- "key": "skillname_190043000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290043001
- ]
- },
- {
- "Id": [
- 290043001
- ]
- },
- {
- "Id": [
- 290043001
- ]
- },
- {
- "Id": [
- 290043001
- ]
- },
- {
- "Id": [
- 290043001
- ]
- },
- {
- "Id": [
- 290043001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018025",
- "text": "对敌方全体目标造成80%攻击力伤害,本次伤害无视防御100%,敌方每有一个增益BUFF,无视防御减少20%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190044000,
- "Name": {
- "key": "skillname_190044000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290044001
- ]
- },
- {
- "Id": [
- 290044001
- ]
- },
- {
- "Id": [
- 290044001
- ]
- },
- {
- "Id": [
- 290044001
- ]
- },
- {
- "Id": [
- 290044001
- ]
- },
- {
- "Id": [
- 290044001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018026",
- "text": "对敌方单体目标造成80%攻击力伤害,自身每10点速度增加1%的攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190045000,
- "Name": {
- "key": "skillname_190045000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290045001
- ]
- },
- {
- "Id": [
- 290045001
- ]
- },
- {
- "Id": [
- 290045001
- ]
- },
- {
- "Id": [
- 290045001
- ]
- },
- {
- "Id": [
- 290045001
- ]
- },
- {
- "Id": [
- 290045001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018027",
- "text": "对敌方单体目标造成80%攻击力伤害,自身每个增益BUFF,增加攻击力10%的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190046000,
- "Name": {
- "key": "skillname_190046000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290046001
- ]
- },
- {
- "Id": [
- 290046001
- ]
- },
- {
- "Id": [
- 290046001
- ]
- },
- {
- "Id": [
- 290046001
- ]
- },
- {
- "Id": [
- 290046001
- ]
- },
- {
- "Id": [
- 290046001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018028",
- "text": "驱散敌方全体增益效果,随后对敌方全体造成攻击力80%伤害,每驱散1个增益BUFF,对其造成的伤害增加3%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190047000,
- "Name": {
- "key": "skillname_190047000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290047001,
- 290047002
- ]
- },
- {
- "Id": [
- 290047001,
- 290047002
- ]
- },
- {
- "Id": [
- 290047001,
- 290047002
- ]
- },
- {
- "Id": [
- 290047001,
- 290047002
- ]
- },
- {
- "Id": [
- 290047001,
- 290047002
- ]
- },
- {
- "Id": [
- 290047001,
- 290047002
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018029",
- "text": "对敌方单体造成80%攻击力伤害,对其他敌方目标造成此伤害40%的溅射伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190048000,
- "Name": {
- "key": "skillname_190048000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290048001
- ]
- },
- {
- "Id": [
- 290048001
- ]
- },
- {
- "Id": [
- 290048001
- ]
- },
- {
- "Id": [
- 290048001
- ]
- },
- {
- "Id": [
- 290048001
- ]
- },
- {
- "Id": [
- 290048001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018030",
- "text": "回复己方全体80%攻击力的血量"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190049000,
- "Name": {
- "key": "skillname_190049000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290049001
- ]
- },
- {
- "Id": [
- 290049001
- ]
- },
- {
- "Id": [
- 290049001
- ]
- },
- {
- "Id": [
- 290049001
- ]
- },
- {
- "Id": [
- 290049001
- ]
- },
- {
- "Id": [
- 290049001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018031",
- "text": "回复己方全体其最大生命值20%的血量"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190050000,
- "Name": {
- "key": "skillname_190050000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290050001
- ]
- },
- {
- "Id": [
- 290050001
- ]
- },
- {
- "Id": [
- 290050001
- ]
- },
- {
- "Id": [
- 290050001
- ]
- },
- {
- "Id": [
- 290050001
- ]
- },
- {
- "Id": [
- 290050001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018032",
- "text": "己方全体行动值增加30%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190051000,
- "Name": {
- "key": "skillname_190051000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290051001
- ]
- },
- {
- "Id": [
- 290051001
- ]
- },
- {
- "Id": [
- 290051001
- ]
- },
- {
- "Id": [
- 290051001
- ]
- },
- {
- "Id": [
- 290051001
- ]
- },
- {
- "Id": [
- 290051001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018033",
- "text": "敌方全体行动值降低30%"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190052000,
- "Name": {
- "key": "skillname_190052000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290052001
- ]
- },
- {
- "Id": [
- 290052001
- ]
- },
- {
- "Id": [
- 290052001
- ]
- },
- {
- "Id": [
- 290052001
- ]
- },
- {
- "Id": [
- 290052001
- ]
- },
- {
- "Id": [
- 290052001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018034",
- "text": "夺取敌方单体30%行动值"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190053000,
- "Name": {
- "key": "skillname_190053000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290053001
- ]
- },
- {
- "Id": [
- 290053001
- ]
- },
- {
- "Id": [
- 290053001
- ]
- },
- {
- "Id": [
- 290053001
- ]
- },
- {
- "Id": [
- 290053001
- ]
- },
- {
- "Id": [
- 290053001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018035",
- "text": "净化己方全体非防御下降类减益BUFF"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190054000,
- "Name": {
- "key": "skillname_190054000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290054001
- ]
- },
- {
- "Id": [
- 290054001
- ]
- },
- {
- "Id": [
- 290054001
- ]
- },
- {
- "Id": [
- 290054001
- ]
- },
- {
- "Id": [
- 290054001
- ]
- },
- {
- "Id": [
- 290054001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018036",
- "text": "驱散敌方全体增益BUFF"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190055000,
- "Name": {
- "key": "skillname_190055000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290055001
- ]
- },
- {
- "Id": [
- 290055001
- ]
- },
- {
- "Id": [
- 290055001
- ]
- },
- {
- "Id": [
- 290055001
- ]
- },
- {
- "Id": [
- 290055001
- ]
- },
- {
- "Id": [
- 290055001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018037",
- "text": "夺取敌方单体全部增益BUFF给自身"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190056000,
- "Name": {
- "key": "skillname_190056000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290056001
- ]
- },
- {
- "Id": [
- 290056001
- ]
- },
- {
- "Id": [
- 290056001
- ]
- },
- {
- "Id": [
- 290056001
- ]
- },
- {
- "Id": [
- 290056001
- ]
- },
- {
- "Id": [
- 290056001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018038",
- "text": "转移己方全体1个减益BUFF给敌方单体"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190057000,
- "Name": {
- "key": "skillname_190057000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290057001
- ]
- },
- {
- "Id": [
- 290057001
- ]
- },
- {
- "Id": [
- 290057001
- ]
- },
- {
- "Id": [
- 290057001
- ]
- },
- {
- "Id": [
- 290057001
- ]
- },
- {
- "Id": [
- 290057001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018039",
- "text": "己方全体增益BUFF持续回合\u002B1"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190058000,
- "Name": {
- "key": "skillname_190058000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290058001
- ]
- },
- {
- "Id": [
- 290058001
- ]
- },
- {
- "Id": [
- 290058001
- ]
- },
- {
- "Id": [
- 290058001
- ]
- },
- {
- "Id": [
- 290058001
- ]
- },
- {
- "Id": [
- 290058001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018040",
- "text": "敌方全体减益BUFF持续回合\u002B1"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190059000,
- "Name": {
- "key": "skillname_190059000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290059001
- ]
- },
- {
- "Id": [
- 290059001
- ]
- },
- {
- "Id": [
- 290059001
- ]
- },
- {
- "Id": [
- 290059001
- ]
- },
- {
- "Id": [
- 290059001
- ]
- },
- {
- "Id": [
- 290059001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018041",
- "text": "己方全体所有技能CD-1"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190060000,
- "Name": {
- "key": "skillname_190060000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290060001
- ]
- },
- {
- "Id": [
- 290060001
- ]
- },
- {
- "Id": [
- 290060001
- ]
- },
- {
- "Id": [
- 290060001
- ]
- },
- {
- "Id": [
- 290060001
- ]
- },
- {
- "Id": [
- 290060001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018042",
- "text": "敌方全体所有技能CD\u002B1"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190061000,
- "Name": {
- "key": "skillname_190061000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290061001,
- 290061002
- ]
- },
- {
- "Id": [
- 290061001,
- 290061002
- ]
- },
- {
- "Id": [
- 290061001,
- 290061002
- ]
- },
- {
- "Id": [
- 290061001,
- 290061002
- ]
- },
- {
- "Id": [
- 290061001,
- 290061002
- ]
- },
- {
- "Id": [
- 290061001,
- 290061002
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018043",
- "text": "对敌方单体造成80%攻击力伤害,随后自身立即获得回合。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190062000,
- "Name": {
- "key": "skillname_190062000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 5,
- "ChildSkill": [
- {
- "Id": [
- 290062001,
- 290062002
- ]
- },
- {
- "Id": [
- 290062001,
- 290062002
- ]
- },
- {
- "Id": [
- 290062001,
- 290062002
- ]
- },
- {
- "Id": [
- 290062001,
- 290062002
- ]
- },
- {
- "Id": [
- 290062001,
- 290062002
- ]
- },
- {
- "Id": [
- 290062001,
- 290062002
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018044",
- "text": "回复己方单体其最大生命50%的生命值。若目标为死亡状态,则复活目标,并回复其最大生命50%的生命"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190063000,
- "Name": {
- "key": "skillname_190063000",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290063001
- ]
- },
- {
- "Id": [
- 290063001
- ]
- },
- {
- "Id": [
- 290063001
- ]
- },
- {
- "Id": [
- 290063001
- ]
- },
- {
- "Id": [
- 290063001
- ]
- },
- {
- "Id": [
- 290063001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018045",
- "text": "对敌方单体造成80%攻击力伤害,有50%概率再次使用该技能进行追击"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190064000,
- "Name": {
- "key": "skillname_190064000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290064001
- ]
- },
- {
- "Id": [
- 290064001
- ]
- },
- {
- "Id": [
- 290064001
- ]
- },
- {
- "Id": [
- 290064001
- ]
- },
- {
- "Id": [
- 290064001
- ]
- },
- {
- "Id": [
- 290064001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018046",
- "text": "对敌方单体造成80%攻击力伤害,有50%概率再次使用190063000技能进行追击"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190065000,
- "Name": {
- "key": "skillname_190065000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 4,
- "ChildSkill": [
- {
- "Id": [
- 290065001
- ]
- },
- {
- "Id": [
- 290065001
- ]
- },
- {
- "Id": [
- 290065001
- ]
- },
- {
- "Id": [
- 290065001
- ]
- },
- {
- "Id": [
- 290065001
- ]
- },
- {
- "Id": [
- 290065001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018047",
- "text": "自身随机附加攻击提升,暴击提升,防御提升其中一种,持续2回合。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190066000,
- "Name": {
- "key": "skillname_190066000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 290066001
- ]
- },
- {
- "Id": [
- 290066001
- ]
- },
- {
- "Id": [
- 290066001
- ]
- },
- {
- "Id": [
- 290066001
- ]
- },
- {
- "Id": [
- 290066001
- ]
- },
- {
- "Id": [
- 290066001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018048",
- "text": "对敌方随机目标造成80%攻击力伤害,50%概率额外造成50%防御力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190067000,
- "Name": {
- "key": "skillname_190067000",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290067001
- ]
- },
- {
- "Id": [
- 290067001
- ]
- },
- {
- "Id": [
- 290067001
- ]
- },
- {
- "Id": [
- 290067001
- ]
- },
- {
- "Id": [
- 290067001
- ]
- },
- {
- "Id": [
- 290067001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018049",
- "text": "每回合行动前对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190068000,
- "Name": {
- "key": "skillname_190068000",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 2,
- "ChildSkill": [
- {
- "Id": [
- 290068001
- ]
- },
- {
- "Id": [
- 290068001
- ]
- },
- {
- "Id": [
- 290068001
- ]
- },
- {
- "Id": [
- 290068001
- ]
- },
- {
- "Id": [
- 290068001
- ]
- },
- {
- "Id": [
- 290068001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018050",
- "text": "下回合行动前对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190069000,
- "Name": {
- "key": "skillname_190069000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290069001
- ]
- },
- {
- "Id": [
- 290069001
- ]
- },
- {
- "Id": [
- 290069001
- ]
- },
- {
- "Id": [
- 290069001
- ]
- },
- {
- "Id": [
- 290069001
- ]
- },
- {
- "Id": [
- 290069001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018051",
- "text": "每次攻击前对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190070000,
- "Name": {
- "key": "skillname_190070000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290070001
- ]
- },
- {
- "Id": [
- 290070001
- ]
- },
- {
- "Id": [
- 290070001
- ]
- },
- {
- "Id": [
- 290070001
- ]
- },
- {
- "Id": [
- 290070001
- ]
- },
- {
- "Id": [
- 290070001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018052",
- "text": "每次受到攻击前对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190071000,
- "Name": {
- "key": "skillname_190071000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290071001
- ]
- },
- {
- "Id": [
- 290071001
- ]
- },
- {
- "Id": [
- 290071001
- ]
- },
- {
- "Id": [
- 290071001
- ]
- },
- {
- "Id": [
- 290071001
- ]
- },
- {
- "Id": [
- 290071001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018053",
- "text": "暴击时回复自身5%最大生命值血量"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190072000,
- "Name": {
- "key": "skillname_190072000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290072001
- ]
- },
- {
- "Id": [
- 290072001
- ]
- },
- {
- "Id": [
- 290072001
- ]
- },
- {
- "Id": [
- 290072001
- ]
- },
- {
- "Id": [
- 290072001
- ]
- },
- {
- "Id": [
- 290072001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018054",
- "text": "被暴击时回复自身5%最大生命值血量"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190073000,
- "Name": {
- "key": "skillname_190073000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290073001
- ]
- },
- {
- "Id": [
- 290073001
- ]
- },
- {
- "Id": [
- 290073001
- ]
- },
- {
- "Id": [
- 290073001
- ]
- },
- {
- "Id": [
- 290073001
- ]
- },
- {
- "Id": [
- 290073001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018055",
- "text": "受到致死伤害后免除死亡,每场战斗最多1次"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190074000,
- "Name": {
- "key": "skillname_190074000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290074001
- ]
- },
- {
- "Id": [
- 290074001
- ]
- },
- {
- "Id": [
- 290074001
- ]
- },
- {
- "Id": [
- 290074001
- ]
- },
- {
- "Id": [
- 290074001
- ]
- },
- {
- "Id": [
- 290074001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018056",
- "text": "击破护盾时,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190075000,
- "Name": {
- "key": "skillname_190075000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290075001
- ]
- },
- {
- "Id": [
- 290075001
- ]
- },
- {
- "Id": [
- 290075001
- ]
- },
- {
- "Id": [
- 290075001
- ]
- },
- {
- "Id": [
- 290075001
- ]
- },
- {
- "Id": [
- 290075001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018057",
- "text": "护盾被击破时,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190076000,
- "Name": {
- "key": "skillname_190076000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290076001
- ]
- },
- {
- "Id": [
- 290076001
- ]
- },
- {
- "Id": [
- 290076001
- ]
- },
- {
- "Id": [
- 290076001
- ]
- },
- {
- "Id": [
- 290076001
- ]
- },
- {
- "Id": [
- 290076001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018058",
- "text": "攻击时,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190077000,
- "Name": {
- "key": "skillname_190077000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290077001
- ]
- },
- {
- "Id": [
- 290077001
- ]
- },
- {
- "Id": [
- 290077001
- ]
- },
- {
- "Id": [
- 290077001
- ]
- },
- {
- "Id": [
- 290077001
- ]
- },
- {
- "Id": [
- 290077001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018059",
- "text": "受到攻击时,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190078000,
- "Name": {
- "key": "skillname_190078000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290078001
- ]
- },
- {
- "Id": [
- 290078001
- ]
- },
- {
- "Id": [
- 290078001
- ]
- },
- {
- "Id": [
- 290078001
- ]
- },
- {
- "Id": [
- 290078001
- ]
- },
- {
- "Id": [
- 290078001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018060",
- "text": "击杀敌人后,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190079000,
- "Name": {
- "key": "skillname_190079000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290079001
- ]
- },
- {
- "Id": [
- 290079001
- ]
- },
- {
- "Id": [
- 290079001
- ]
- },
- {
- "Id": [
- 290079001
- ]
- },
- {
- "Id": [
- 290079001
- ]
- },
- {
- "Id": [
- 290079001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018061",
- "text": "死亡后,立即复活"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190080000,
- "Name": {
- "key": "skillname_190080000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290080001
- ]
- },
- {
- "Id": [
- 290080001
- ]
- },
- {
- "Id": [
- 290080001
- ]
- },
- {
- "Id": [
- 290080001
- ]
- },
- {
- "Id": [
- 290080001
- ]
- },
- {
- "Id": [
- 290080001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018062",
- "text": "复活后,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190081000,
- "Name": {
- "key": "skillname_190081000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290081001
- ]
- },
- {
- "Id": [
- 290081001
- ]
- },
- {
- "Id": [
- 290081001
- ]
- },
- {
- "Id": [
- 290081001
- ]
- },
- {
- "Id": [
- 290081001
- ]
- },
- {
- "Id": [
- 290081001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018063",
- "text": "BUFF结束,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190082000,
- "Name": {
- "key": "skillname_190082000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290082001
- ]
- },
- {
- "Id": [
- 290082001
- ]
- },
- {
- "Id": [
- 290082001
- ]
- },
- {
- "Id": [
- 290082001
- ]
- },
- {
- "Id": [
- 290082001
- ]
- },
- {
- "Id": [
- 290082001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018064",
- "text": "回合结束后,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190083000,
- "Name": {
- "key": "skillname_190083000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290083001
- ]
- },
- {
- "Id": [
- 290083001
- ]
- },
- {
- "Id": [
- 290083001
- ]
- },
- {
- "Id": [
- 290083001
- ]
- },
- {
- "Id": [
- 290083001
- ]
- },
- {
- "Id": [
- 290083001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018065",
- "text": "行动结束前,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190084000,
- "Name": {
- "key": "skillname_190084000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018066",
- "text": "行动结束后,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190085000,
- "Name": {
- "key": "skillname_190085000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290085001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- },
- {
- "Id": [
- 290084001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018067",
- "text": "增加敌方全体所有技能CD1回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190086000,
- "Name": {
- "key": "skillname_190086000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290086001
- ]
- },
- {
- "Id": [
- 290086001
- ]
- },
- {
- "Id": [
- 290086001
- ]
- },
- {
- "Id": [
- 290086001
- ]
- },
- {
- "Id": [
- 290086001
- ]
- },
- {
- "Id": [
- 290086001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018068",
- "text": "减少己方全体所有技能CD1回合"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100012100,
- "Name": {
- "key": "skillname_100012100",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200012101,
- 200012102
- ]
- },
- {
- "Id": [
- 200012101,
- 200012102
- ]
- },
- {
- "Id": [
- 200012101,
- 200012102
- ]
- },
- {
- "Id": [
- 200012101,
- 200012102
- ]
- },
- {
- "Id": [
- 200012101,
- 200012102
- ]
- },
- {
- "Id": [
- 200012101,
- 200012102
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018069",
- "text": "每回合结束后,会进入【引雷】状态,持续1回合,在自身新回合开始时,对敌方全体造成防御力110%的伤害。【引雷】期间自身每次受到攻击时都会获得1层【雷之庇佑】,但出于不可行动状态时解除【引雷】状态。自身的任意主动技能命中敌人触发暴击时降低此技能1回合冷却(技能无论触发多少次暴击都只执行1次,也就是被动每行动只执行1次)"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100022100,
- "Name": {
- "key": "skillname_100022100",
- "text": "梦妖姥姥"
- },
- "ico": "jn_icon_002",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- },
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- },
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- },
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- },
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- },
- {
- "Id": [
- 200022101,
- 200022102,
- 200022103
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018070",
- "text": "无法受到任何控制效果,每回合行动前为己方全体清除任意一个非无法行动状态的减益状态并回复其5%最大生命值;且在任意队友获得减益状态时,自身获得20%行动值提升,每回合仅触发1次。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100092100,
- "Name": {
- "key": "skillname_100092100",
- "text": "梦龙闪耀"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200092101,
- 200092102
- ]
- },
- {
- "Id": [
- 200092101,
- 200092102
- ]
- },
- {
- "Id": [
- 200092101,
- 200092102
- ]
- },
- {
- "Id": [
- 200092101,
- 200092102
- ]
- },
- {
- "Id": [
- 200092101,
- 200092102
- ]
- },
- {
- "Id": [
- 200092101,
- 200092102
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018071",
- "text": "自身攻击不会失手。当敌方单位使其友方减益状态提前结束时,令该单位失去30%当前生命值,同时失去全部增益状态并获得1回合【石化】效果。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100102100,
- "Name": {
- "key": "skillname_100102100",
- "text": "梦扣扣"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- },
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- },
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- },
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- },
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- },
- {
- "Id": [
- 200102101,
- 200102102,
- 200102103,
- 200102104,
- 200102105,
- 200102106
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018072",
- "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。同时,每次被施加增益或减益状态时,自身获得1层【叹息之力】;每有1个队友死亡时,自身获得10层【叹息之力】。最多可叠加50层。每次战斗中首次受到致命伤害时,免除本次死亡,并根据当前【叹息之力】层数回复自身生命值状态,每层回复自身1%最大生命值状态。(死亡是否驱散所有叹息之力)"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100162100,
- "Name": {
- "key": "skillname_100162100",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200162101,
- 200162102
- ]
- },
- {
- "Id": [
- 200162101,
- 200162102
- ]
- },
- {
- "Id": [
- 200162101,
- 200162102
- ]
- },
- {
- "Id": [
- 200162101,
- 200162102
- ]
- },
- {
- "Id": [
- 200162101,
- 200162102
- ]
- },
- {
- "Id": [
- 200162101,
- 200162102
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018073",
- "text": "对己方任意目标造成治疗效果时,会同时为其净化2个减益效果,若目标没有减益效果,则额外为其施加1回合【免疫】效果。同时自身治疗量溢出的120%将转变为【护盾】效果,持续2回合。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100191100,
- "Name": {
- "key": "skillname_100191100",
- "text": "猫猫威慑"
- },
- "ico": "jn_icon_003",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 200191101,
- 200191102
- ]
- },
- {
- "Id": [
- 200191101,
- 200191102
- ]
- },
- {
- "Id": [
- 200191101,
- 200191102
- ]
- },
- {
- "Id": [
- 200191101,
- 200191102
- ]
- },
- {
- "Id": [
- 200191101,
- 200191102
- ]
- },
- {
- "Id": [
- 200191101,
- 200191102
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018074",
- "text": "对敌方单体造成攻击力130%的伤害,并附加1层【猫猫威慑】状态。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100192100,
- "Name": {
- "key": "skillname_100192100",
- "text": "猫猫推理"
- },
- "ico": "dzjn_icon_001",
- "act": "Skill_2",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- },
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- },
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- },
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- },
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- },
- {
- "Id": [
- 200192101,
- 200192102,
- 200192104
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018075",
- "text": "每次攻击后,若目标的生命值比例高于50%,则对该目标重复释放一次本次攻击所用技能,否则自身获得1层【猫猫推理】。每回合仅触发1次。每层【猫猫推理】提供15%伤害减免。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100193100,
- "Name": {
- "key": "skillname_100193100",
- "text": "烙印"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 200193101
- ]
- },
- {
- "Id": [
- 200193101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018076",
- "text": "对敌方单体造成攻击力210%的伤害,并附加2回合【烙印】状态。"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100622100,
- "Name": {
- "key": "skillname_100622100",
- "text": "烙印"
- },
- "ico": "jn_icon_001",
- "act": "Skill_1",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200622101
- ]
- },
- {
- "Id": [
- 200622101
- ]
- },
- {
- "Id": [
- 200622101
- ]
- },
- {
- "Id": [
- 200622101
- ]
- },
- {
- "Id": [
- 200622101
- ]
- },
- {
- "Id": [
- 200622101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018077",
- "text": "当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击力40%的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 100626100,
- "Name": {
- "key": "skillname_100626100",
- "text": "烙印"
- },
- "ico": "jn_icon_001",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 200626101
- ]
- },
- {
- "Id": [
- 200626101
- ]
- },
- {
- "Id": [
- 200626101
- ]
- },
- {
- "Id": [
- 200626101
- ]
- },
- {
- "Id": [
- 200626101
- ]
- },
- {
- "Id": [
- 200626101
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018078",
- "text": "对目标造成攻击力40%的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190087000,
- "Name": {
- "key": "skillname_190087000",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290087001
- ]
- },
- {
- "Id": [
- 290087001
- ]
- },
- {
- "Id": [
- 290087001
- ]
- },
- {
- "Id": [
- 290087001
- ]
- },
- {
- "Id": [
- 290087001
- ]
- },
- {
- "Id": [
- 290087001
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018079",
- "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190087001,
- "Name": {
- "key": "skillname_190087001",
- "text": "梦之贪婪"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290087003
- ]
- },
- {
- "Id": [
- 290087003
- ]
- },
- {
- "Id": [
- 290087003
- ]
- },
- {
- "Id": [
- 290087003
- ]
- },
- {
- "Id": [
- 290087003
- ]
- },
- {
- "Id": [
- 290087003
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018080",
- "text": "攻击时,如果自身血量大于50%,对敌方全体造成80%攻击力伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190087002,
- "Name": {
- "key": "skillname_190087002",
- "text": "梦之防护"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290087004
- ]
- },
- {
- "Id": [
- 290087004
- ]
- },
- {
- "Id": [
- 290087004
- ]
- },
- {
- "Id": [
- 290087004
- ]
- },
- {
- "Id": [
- 290087004
- ]
- },
- {
- "Id": [
- 290087004
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018081",
- "text": "添加一个自身攻击力100%的护盾"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190087003,
- "Name": {
- "key": "skillname_190087003",
- "text": "护盾检测"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290087005
- ]
- },
- {
- "Id": [
- 290087005
- ]
- },
- {
- "Id": [
- 290087005
- ]
- },
- {
- "Id": [
- 290087005
- ]
- },
- {
- "Id": [
- 290087005
- ]
- },
- {
- "Id": [
- 290087005
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018082",
- "text": "身上护盾被击破时,对敌方全体造成80%攻击力的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 190087004,
- "Name": {
- "key": "skillname_190087004",
- "text": "护盾击破检测"
- },
- "ico": "jn_icon_001",
- "act": "Skill_3",
- "Type": 2,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 0,
- "ChildSkill": [
- {
- "Id": [
- 290087006
- ]
- },
- {
- "Id": [
- 290087006
- ]
- },
- {
- "Id": [
- 290087006
- ]
- },
- {
- "Id": [
- 290087006
- ]
- },
- {
- "Id": [
- 290087006
- ]
- },
- {
- "Id": [
- 290087006
- ]
- }
- ],
- "Desc1": {
- "key": "skill_190018083",
- "text": "击破目标身上护盾时,对敌方全体造成80%攻击力的伤害"
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110011,
- "Name": {
- "key": "skillname_110011",
- "text": "熊猫拳"
- },
- "ico": "skillicon_001",
- "act": "Skill_1",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110012,
- "Name": {
- "key": "skillname_110012",
- "text": "太极一式"
- },
- "ico": "skillicon_002",
- "act": "Skill_2",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110013,
- "Name": {
- "key": "skillname_110013",
- "text": "太极零式"
- },
- "ico": "skillicon_003",
- "act": "Skill_3",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110031,
- "Name": {
- "key": "skillname_110031",
- "text": "和谐音律"
- },
- "ico": "skillicon_004",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110032,
- "Name": {
- "key": "skillname_110032",
- "text": "欢悦之舞"
- },
- "ico": "skillicon_005",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110033,
- "Name": {
- "key": "skillname_110033",
- "text": "彩虹音符"
- },
- "ico": "skillicon_006",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110171,
- "Name": {
- "key": "skillname_110171",
- "text": "冰霜之语"
- },
- "ico": "skillicon_010",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110172,
- "Name": {
- "key": "skillname_110172",
- "text": "寒冰之力"
- },
- "ico": "skillicon_011",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110173,
- "Name": {
- "key": "skillname_110173",
- "text": "极寒领域"
- },
- "ico": "skillicon_012",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110181,
- "Name": {
- "key": "skillname_110181",
- "text": "梦·呓语"
- },
- "ico": "skillicon_013",
- "act": "Skill_1",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110182,
- "Name": {
- "key": "skillname_110182",
- "text": "梦·愉悦"
- },
- "ico": "skillicon_014",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110183,
- "Name": {
- "key": "skillname_110183",
- "text": "梦·创世"
- },
- "ico": "skillicon_015",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110091,
- "Name": {
- "key": "skillname_110091",
- "text": "一往无前"
- },
- "ico": "skillicon_007",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110092,
- "Name": {
- "key": "skillname_110092",
- "text": "无所畏惧"
- },
- "ico": "skillicon_008",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110093,
- "Name": {
- "key": "skillname_110093",
- "text": "自由之往"
- },
- "ico": "skillicon_009",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110111,
- "Name": {
- "key": "skillname_110111",
- "text": "点到为止"
- },
- "ico": "skillicon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110112,
- "Name": {
- "key": "skillname_110112",
- "text": "聚·心神"
- },
- "ico": "skillicon_002",
- "act": "Skill_2",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110113,
- "Name": {
- "key": "skillname_110113",
- "text": "上·善若水"
- },
- "ico": "skillicon_003",
- "act": "Skill_3",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 440051,
- "Name": {
- "key": "skillname_440051",
- "text": "蛮之力"
- },
- "ico": "skillicon_001",
- "act": "Skill_1",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 440052,
- "Name": {
- "key": "skillname_440052",
- "text": "蛮力横扫"
- },
- "ico": "skillicon_002",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 440053,
- "Name": {
- "key": "skillname_440053",
- "text": "蛮力冲撞"
- },
- "ico": "skillicon_003",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110081,
- "Name": {
- "key": "skillname_110081",
- "text": "猛虎爪"
- },
- "ico": "skillicon_007",
- "act": "Skill_1",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110082,
- "Name": {
- "key": "skillname_110082",
- "text": "胜者为王"
- },
- "ico": "skillicon_008",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 110083,
- "Name": {
- "key": "skillname_110083",
- "text": "霸·猎杀时刻"
- },
- "ico": "skillicon_009",
- "act": "Skill_3",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 150051,
- "Name": {
- "key": "skillname_150051",
- "text": "狮子铁拳"
- },
- "ico": "skillicon_013",
- "act": "Skill_1",
- "Type": 0,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 150052,
- "Name": {
- "key": "skillname_150052",
- "text": "净化烟火"
- },
- "ico": "skillicon_014",
- "act": "Skill_2",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- },
- {
- "Id": 150053,
- "Name": {
- "key": "skillname_150053",
- "text": "这是我的主场!"
- },
- "ico": "skillicon_015",
- "act": "Skill_3",
- "Type": 1,
- "MaxLV": 6,
- "CD": [
- 4,
- 4,
- 4,
- 4,
- 4,
- 4
- ],
- "Target": 1,
- "ChildSkill": [
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- },
- {
- "Id": [
- 210011
- ]
- }
- ],
- "Desc1": {
- "key": "",
- "text": ""
- },
- "Desc2": {
- "key": "",
- "text": ""
- },
- "Desc3": {
- "key": "",
- "text": ""
- },
- "Desc4": {
- "key": "",
- "text": ""
- },
- "Desc5": {
- "key": "",
- "text": ""
- }
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_opencond.json b/bin/json/game_opencond.json
index 9ed3040e5..edb86c0fd 100644
--- a/bin/json/game_opencond.json
+++ b/bin/json/game_opencond.json
@@ -382,5 +382,101 @@
"key": "opencond_prompt_10002",
"text": "暂不开启,敬请期待"
}
+ },
+ {
+ "id": "channel_lock_icon",
+ "name": {
+ "key": "num_1019",
+ "text": "聊天"
+ },
+ "main": "{\u0022lv\u0022: 10}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
+ },
+ {
+ "id": "channel_lock_world",
+ "name": {
+ "key": "num_1020",
+ "text": "世界"
+ },
+ "main": "{\u0022lv\u0022: 10}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
+ },
+ {
+ "id": "channel_lock_guild",
+ "name": {
+ "key": "num_1021",
+ "text": "公会"
+ },
+ "main": "{\u0022lv\u0022: 20}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
+ },
+ {
+ "id": "channel_lock_private",
+ "name": {
+ "key": "num_1022",
+ "text": "私聊"
+ },
+ "main": "{\u0022lv\u0022: 15}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
+ },
+ {
+ "id": "channel_lock_public",
+ "name": {
+ "key": "num_1023",
+ "text": "跨服"
+ },
+ "main": "{\u0022lv\u0022: 40}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
+ },
+ {
+ "id": "channel_lock_system",
+ "name": {
+ "key": "num_1024",
+ "text": "系统"
+ },
+ "main": "{\u0022lv\u0022: 10}",
+ "optional": "",
+ "wkqbx": 0,
+ "kqbx": 0,
+ "img": "",
+ "prompt": {
+ "key": "opencond_prompt_10002",
+ "text": "暂不开启,敬请期待"
+ }
}
]
\ No newline at end of file
diff --git a/bin/json/game_pagoda.json b/bin/json/game_pagoda.json
index 8fcf09a25..ff526993e 100644
--- a/bin/json/game_pagoda.json
+++ b/bin/json/game_pagoda.json
@@ -1,7 +1,7 @@
[
{
"key": 1,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 0,
"layer_num": 1,
@@ -20,7 +20,11 @@
1.1,
1.2
],
- "monster_def": 1,
+ "monster_def": [
+ 1,
+ 1.1,
+ 1.2
+ ],
"batch1": [
340065,
340065
@@ -56,7 +60,7 @@
},
{
"key": 2,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 1,
"layer_num": 2,
@@ -75,7 +79,11 @@
1.2,
1.3
],
- "monster_def": 1.1,
+ "monster_def": [
+ 1.1,
+ 1.2,
+ 1.3
+ ],
"batch1": [
340065,
340065,
@@ -123,7 +131,7 @@
},
{
"key": 3,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 2,
"layer_num": 3,
@@ -142,7 +150,11 @@
1.3,
1.4
],
- "monster_def": 1.2,
+ "monster_def": [
+ 1.2,
+ 1.3,
+ 1.4
+ ],
"batch1": [
340065,
340065,
@@ -202,7 +214,7 @@
},
{
"key": 4,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 3,
"layer_num": 4,
@@ -221,7 +233,11 @@
1.4,
1.5
],
- "monster_def": 1.3,
+ "monster_def": [
+ 1.3,
+ 1.4,
+ 1.5
+ ],
"batch1": [
340065,
340065,
@@ -287,7 +303,7 @@
},
{
"key": 5,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 4,
"layer_num": 5,
@@ -306,7 +322,11 @@
1.5,
1.6
],
- "monster_def": 1.4,
+ "monster_def": [
+ 1.4,
+ 1.5,
+ 1.6
+ ],
"batch1": [
340065,
340065,
@@ -372,7 +392,7 @@
},
{
"key": 6,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 5,
"layer_num": 6,
@@ -391,7 +411,11 @@
1.6,
1.7
],
- "monster_def": 1.5,
+ "monster_def": [
+ 1.5,
+ 1.6,
+ 1.7
+ ],
"batch1": [
340065,
340065,
@@ -457,7 +481,7 @@
},
{
"key": 7,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 6,
"layer_num": 7,
@@ -476,7 +500,11 @@
1.7,
1.8
],
- "monster_def": 1.6,
+ "monster_def": [
+ 1.6,
+ 1.7,
+ 1.8
+ ],
"batch1": [
340065,
340065,
@@ -542,7 +570,7 @@
},
{
"key": 8,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 7,
"layer_num": 8,
@@ -561,7 +589,11 @@
1.8,
1.9
],
- "monster_def": 1.7,
+ "monster_def": [
+ 1.7,
+ 1.8,
+ 1.9
+ ],
"batch1": [
340065,
340065,
@@ -627,7 +659,7 @@
},
{
"key": 9,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 8,
"layer_num": 9,
@@ -646,7 +678,11 @@
1.9,
2
],
- "monster_def": 1.8,
+ "monster_def": [
+ 1.8,
+ 1.9,
+ 2
+ ],
"batch1": [
340065,
340065,
@@ -712,7 +748,7 @@
},
{
"key": 10,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 9,
"layer_num": 10,
@@ -731,7 +767,11 @@
2,
2.1
],
- "monster_def": 1.9,
+ "monster_def": [
+ 1.9,
+ 2,
+ 2.1
+ ],
"batch1": [
340065,
340065,
@@ -797,7 +837,7 @@
},
{
"key": 11,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 10,
"layer_num": 11,
@@ -816,7 +856,11 @@
2.1,
2.2
],
- "monster_def": 2,
+ "monster_def": [
+ 2,
+ 2.1,
+ 2.2
+ ],
"batch1": [
340065,
340065,
@@ -882,7 +926,7 @@
},
{
"key": 12,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 11,
"layer_num": 12,
@@ -901,7 +945,11 @@
2.2,
2.3
],
- "monster_def": 2.1,
+ "monster_def": [
+ 2.1,
+ 2.2,
+ 2.3
+ ],
"batch1": [
340065,
340065,
@@ -967,7 +1015,7 @@
},
{
"key": 13,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 12,
"layer_num": 13,
@@ -986,7 +1034,11 @@
2.3,
2.4
],
- "monster_def": 2.2,
+ "monster_def": [
+ 2.2,
+ 2.3,
+ 2.4
+ ],
"batch1": [
340065,
340065,
@@ -1052,7 +1104,7 @@
},
{
"key": 14,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 13,
"layer_num": 14,
@@ -1071,7 +1123,11 @@
2.4,
2.5
],
- "monster_def": 2.3,
+ "monster_def": [
+ 2.3,
+ 2.4,
+ 2.5
+ ],
"batch1": [
340065,
340065,
@@ -1137,7 +1193,7 @@
},
{
"key": 15,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 14,
"layer_num": 15,
@@ -1156,7 +1212,11 @@
2.5,
2.6
],
- "monster_def": 2.4,
+ "monster_def": [
+ 2.4,
+ 2.5,
+ 2.6
+ ],
"batch1": [
340065,
340065,
@@ -1222,7 +1282,7 @@
},
{
"key": 16,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 15,
"layer_num": 16,
@@ -1241,7 +1301,11 @@
2.6,
2.7
],
- "monster_def": 2.5,
+ "monster_def": [
+ 2.5,
+ 2.6,
+ 2.7
+ ],
"batch1": [
340065,
340065,
@@ -1307,7 +1371,7 @@
},
{
"key": 17,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 16,
"layer_num": 17,
@@ -1326,7 +1390,11 @@
2.7,
2.8
],
- "monster_def": 2.6,
+ "monster_def": [
+ 2.6,
+ 2.7,
+ 2.8
+ ],
"batch1": [
340065,
340065,
@@ -1392,7 +1460,7 @@
},
{
"key": 18,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 17,
"layer_num": 18,
@@ -1411,7 +1479,11 @@
2.8,
2.9
],
- "monster_def": 2.7,
+ "monster_def": [
+ 2.7,
+ 2.8,
+ 2.9
+ ],
"batch1": [
340065,
340065,
@@ -1477,7 +1549,7 @@
},
{
"key": 19,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 18,
"layer_num": 19,
@@ -1496,7 +1568,11 @@
2.9,
3
],
- "monster_def": 2.8,
+ "monster_def": [
+ 2.8,
+ 2.9,
+ 3
+ ],
"batch1": [
340065,
340065,
@@ -1562,7 +1638,7 @@
},
{
"key": 20,
- "pagoda_type": 1,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 19,
"layer_num": 20,
@@ -1581,7 +1657,11 @@
3,
3.1
],
- "monster_def": 2.9,
+ "monster_def": [
+ 2.9,
+ 3,
+ 3.1
+ ],
"batch1": [
340065,
340065,
@@ -1647,26 +1727,30 @@
},
{
"key": 21,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 20,
- "layer_num": 1,
+ "layer_num": 21,
"monster_lv": [
- 29,
30,
- 31
+ 31,
+ 32
],
"monster_hp": [
- 2.9,
3,
- 3.1
+ 3.1,
+ 3.2
],
"monster_atk": [
- 2.9,
3,
- 3.1
+ 3.1,
+ 3.2
+ ],
+ "monster_def": [
+ 3,
+ 3.1,
+ 3.2
],
- "monster_def": 2.9,
"batch1": [
340065,
340065,
@@ -1718,7 +1802,7 @@
{
"a": "attr",
"t": "gold",
- "n": 1950
+ "n": 2000
},
{
"a": "item",
@@ -1727,31 +1811,35 @@
}
],
"fight_scene": "",
- "name_display": "第20层",
- "model_display": 250015
+ "name_display": "第21层",
+ "model_display": 340065
},
{
"key": 22,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 21,
- "layer_num": 2,
+ "layer_num": 22,
"monster_lv": [
- 29,
- 30,
- 31
+ 31,
+ 32,
+ 33
],
"monster_hp": [
- 2.9,
- 3,
- 3.1
+ 3.1,
+ 3.2,
+ 3.3
],
"monster_atk": [
- 2.9,
- 3,
- 3.1
+ 3.1,
+ 3.2,
+ 3.3
+ ],
+ "monster_def": [
+ 3.1,
+ 3.2,
+ 3.3
],
- "monster_def": 2.9,
"batch1": [
340065,
340065,
@@ -1803,7 +1891,7 @@
{
"a": "attr",
"t": "gold",
- "n": 1950
+ "n": 2050
},
{
"a": "item",
@@ -1812,31 +1900,35 @@
}
],
"fight_scene": "",
- "name_display": "第20层",
+ "name_display": "第22层",
"model_display": 340065
},
{
"key": 23,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 22,
- "layer_num": 3,
+ "layer_num": 23,
"monster_lv": [
- 29,
- 30,
- 31
+ 32,
+ 33,
+ 34
],
"monster_hp": [
- 2.9,
- 3,
- 3.1
+ 3.2,
+ 3.3,
+ 3.4
],
"monster_atk": [
- 2.9,
- 3,
- 3.1
+ 3.2,
+ 3.3,
+ 3.4
+ ],
+ "monster_def": [
+ 3.2,
+ 3.3,
+ 3.4
],
- "monster_def": 2.9,
"batch1": [
340065,
340065,
@@ -1888,7 +1980,7 @@
{
"a": "attr",
"t": "gold",
- "n": 1950
+ "n": 2100
},
{
"a": "item",
@@ -1897,31 +1989,35 @@
}
],
"fight_scene": "",
- "name_display": "第20层",
- "model_display": 250015
+ "name_display": "第23层",
+ "model_display": 340065
},
{
"key": 24,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 23,
- "layer_num": 4,
+ "layer_num": 24,
"monster_lv": [
- 29,
- 30,
- 31
+ 33,
+ 34,
+ 35
],
"monster_hp": [
- 2.9,
- 3,
- 3.1
+ 3.3,
+ 3.4,
+ 3.5
],
"monster_atk": [
- 2.9,
- 3,
- 3.1
+ 3.3,
+ 3.4,
+ 3.5
+ ],
+ "monster_def": [
+ 3.3,
+ 3.4,
+ 3.5
],
- "monster_def": 2.9,
"batch1": [
340065,
340065,
@@ -1973,7 +2069,7 @@
{
"a": "attr",
"t": "gold",
- "n": 1950
+ "n": 2150
},
{
"a": "item",
@@ -1982,31 +2078,35 @@
}
],
"fight_scene": "",
- "name_display": "第20层",
+ "name_display": "第24层",
"model_display": 340065
},
{
"key": 25,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 24,
- "layer_num": 5,
+ "layer_num": 25,
"monster_lv": [
- 29,
- 30,
- 31
+ 34,
+ 35,
+ 36
],
"monster_hp": [
- 2.9,
- 3,
- 3.1
+ 3.4,
+ 3.5,
+ 3.6
],
"monster_atk": [
- 2.9,
- 3,
- 3.1
+ 3.4,
+ 3.5,
+ 3.6
+ ],
+ "monster_def": [
+ 3.4,
+ 3.5,
+ 3.6
],
- "monster_def": 2.9,
"batch1": [
340065,
340065,
@@ -2058,7 +2158,7 @@
{
"a": "attr",
"t": "gold",
- "n": 1950
+ "n": 2200
},
{
"a": "item",
@@ -2067,31 +2167,35 @@
}
],
"fight_scene": "",
- "name_display": "第20层",
- "model_display": 250015
+ "name_display": "第25层",
+ "model_display": 340065
},
{
"key": 26,
- "pagoda_type": 2,
+ "pagoda_type": 101,
"Level_type": 1,
"PreLevel": 25,
- "layer_num": 6,
+ "layer_num": 26,
"monster_lv": [
- 29,
- 30,
- 31
+ 35,
+ 36,
+ 37
],
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diff --git a/bin/json/game_propsgroup.json b/bin/json/game_propsgroup.json
index c05cf1b2d..edd28ba35 100644
--- a/bin/json/game_propsgroup.json
+++ b/bin/json/game_propsgroup.json
@@ -1,102 +1,236 @@
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+ "group": 50005,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50005",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 12,
+ "group": 50006,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50006",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 13,
+ "group": 50007,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50007",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 14,
+ "group": 50008,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50008",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 15,
+ "group": 50009,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50009",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 16,
+ "group": 50010,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50010",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 17,
+ "group": 50011,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50011",
+ "n": 1
+ }
+ ],
+ "p": 1000
+ },
+ {
+ "key": 18,
+ "group": 50012,
+ "star": 0,
+ "prize": [
+ {
+ "a": "item",
+ "t": "50012",
+ "n": 1
+ }
+ ],
"p": 1000
}
]
\ No newline at end of file
diff --git a/bin/json/game_propsgrouplist.json b/bin/json/game_propsgrouplist.json
deleted file mode 100644
index d7e994de5..000000000
--- a/bin/json/game_propsgrouplist.json
+++ /dev/null
@@ -1,37 +0,0 @@
-[
- {
- "group": 10001,
- "id": [
- 10001,
- 10002,
- 10003
- ]
- },
- {
- "group": 10002,
- "id": [
- 10004
- ]
- },
- {
- "group": 20001,
- "id": [
- 20001,
- 20002
- ]
- },
- {
- "group": 20002,
- "id": [
- 20003,
- 20004
- ]
- },
- {
- "group": 20003,
- "id": [
- 20005,
- 20006
- ]
- }
-]
\ No newline at end of file
diff --git a/bin/json/game_skill.json b/bin/json/game_skill.json
index b7ad24739..2cc5b807c 100644
--- a/bin/json/game_skill.json
+++ b/bin/json/game_skill.json
@@ -5283,6 +5283,7 @@
"ChildSkill": [
{
"Id": [
+ 210012,
210012
]
},
@@ -5931,6 +5932,8 @@
"ChildSkill": [
{
"Id": [
+ 210012,
+ 210012,
210012
]
},
@@ -6722,7 +6725,7 @@
{
"Id": 125004011,
"Name": {
- "key": "skillname_110083",
+ "key": "skillname_125004011",
"text": "波比队长技"
},
"ico": "jn_dzj_01",
@@ -6746,14 +6749,14 @@
}
],
"Desc": [
- "队长技:我方全体效果抵抗增加30%"
+ "skill_1250040111"
],
"buffid": []
},
{
"Id": 125004111,
"Name": {
- "key": "skillname_150051",
+ "key": "skillname_125004111",
"text": "波比1技能"
},
"ico": "jn_icon_001",
@@ -6808,19 +6811,19 @@
}
],
"Desc": [
- "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态",
- "伤害提升至35%",
- "概率触发概率提升至50%",
- "伤害提升至40%",
- "概率触发概率提升至60%",
- "伤害提升至45%"
+ "skill_1250041111",
+ "skill_1250041112",
+ "skill_1250041113",
+ "skill_1250041114",
+ "skill_1250041115",
+ "skill_1250041116"
],
"buffid": []
},
{
"Id": 125004211,
"Name": {
- "key": "skillname_150052",
+ "key": "skillname_125004211",
"text": "波比2技能"
},
"ico": "jn_icon_002",
@@ -6860,16 +6863,16 @@
}
],
"Desc": [
- "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态",
- "冷却时间减少1回合",
- "冷却时间减少1回合"
+ "skill_1250042111",
+ "skill_1250042112",
+ "skill_1250042113"
],
"buffid": []
},
{
"Id": 125004311,
"Name": {
- "key": "skillname_150053",
+ "key": "skillname_125004311",
"text": "波比3技能"
},
"ico": "jn_icon_003",
@@ -6913,11 +6916,279 @@
}
],
"Desc": [
- "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动",
- "恢复量提升至22%",
- "恢复量提升至24%",
- "恢复量提升至26%",
- "冷却时间减少1回合"
+ "skill_1250043111",
+ "skill_1250043112",
+ "skill_1250043113",
+ "skill_1250043114",
+ "skill_1250043115"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002011,
+ "Name": {
+ "key": "skillname_135002011",
+ "text": "希卡普队长技"
+ },
+ "ico": "jn_dzj_01",
+ "act": "",
+ "Type": 3,
+ "MaxLV": 1,
+ "CD": [
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1
+ ],
+ "Target": 1,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002011
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350020111"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002111,
+ "Name": {
+ "key": "skillname_135002111",
+ "text": "希卡普1技能"
+ },
+ "ico": "jn_icon_001",
+ "act": "Skill_1",
+ "Type": 1,
+ "MaxLV": 6,
+ "CD": [
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+ ],
+ "Target": 4,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002011,
+ 235002111,
+ 235002112,
+ 235002113,
+ 235002114
+ ]
+ },
+ {
+ "Id": [
+ 235002122,
+ 235002124
+ ]
+ },
+ {
+ "Id": [
+ 235002132,
+ 235002134
+ ]
+ },
+ {
+ "Id": [
+ 235002142,
+ 235002144
+ ]
+ },
+ {
+ "Id": [
+ 235002152,
+ 235002154
+ ]
+ },
+ {
+ "Id": [
+ 235002162,
+ 235002164
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350021111",
+ "skill_1350021112",
+ "skill_1350021113",
+ "skill_1350021114",
+ "skill_1350021115",
+ "skill_1350021116"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002211,
+ "Name": {
+ "key": "skillname_135002211",
+ "text": "希卡普2技能"
+ },
+ "ico": "jn_icon_002",
+ "act": "Skill_2",
+ "Type": 2,
+ "MaxLV": 1,
+ "CD": [
+ -1
+ ],
+ "Target": 1,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002211,
+ 235002212,
+ 235002213,
+ 235002214,
+ 235002215
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350022111"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002311,
+ "Name": {
+ "key": "skillname_135002311",
+ "text": "希卡普3技能"
+ },
+ "ico": "jn_icon_003",
+ "act": "Skill_3",
+ "Type": 1,
+ "MaxLV": 6,
+ "CD": [
+ 5,
+ 5,
+ 5,
+ 5,
+ 5,
+ 4
+ ],
+ "Target": 2,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002311,
+ 235002312,
+ 235002313
+ ]
+ },
+ {
+ "Id": [
+ 235002321,
+ 235002322
+ ]
+ },
+ {
+ "Id": [
+ 235002331,
+ 235002332
+ ]
+ },
+ {
+ "Id": [
+ 235002341,
+ 235002342
+ ]
+ },
+ {
+ "Id": [
+ 235002351,
+ 235002352
+ ]
+ },
+ {
+ "Id": [
+ 235002361,
+ 235002362
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350023111",
+ "skill_1350023112",
+ "skill_1350023113",
+ "skill_1350023114",
+ "skill_1350023115",
+ "skill_1350023116"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 935002411,
+ "Name": {
+ "key": "skillname_935002321",
+ "text": "希卡普3技能"
+ },
+ "ico": "jn_icon_003",
+ "act": "Skill_3",
+ "Type": 4,
+ "MaxLV": 6,
+ "CD": [
+ 5,
+ 5,
+ 5,
+ 5,
+ 5,
+ 4
+ ],
+ "Target": 2,
+ "ChildSkill": [
+ {
+ "Id": [
+ 935002311,
+ 935002312,
+ 935002313,
+ 935002314
+ ]
+ },
+ {
+ "Id": [
+ 935002321,
+ 935002322
+ ]
+ },
+ {
+ "Id": [
+ 935002331,
+ 935002332
+ ]
+ },
+ {
+ "Id": [
+ 935002341,
+ 935002342
+ ]
+ },
+ {
+ "Id": [
+ 935002351,
+ 935002352
+ ]
+ },
+ {
+ "Id": [
+ 935002361,
+ 935002362
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_9350023211",
+ "skill_9350023212",
+ "skill_9350023213",
+ "skill_9350023214",
+ "skill_9350023215",
+ "skill_9350023216"
],
"buffid": []
}
diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json
index 4ab6d1523..09600089c 100644
--- a/bin/json/game_skillafteratk.json
+++ b/bin/json/game_skillafteratk.json
@@ -3990,7 +3990,7 @@
"Where": [],
"Order": [],
"Type": "AddBuff",
- "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=SufferDam,BufVal1=250,BufQuaType1=1",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=300102103,Round=2,Type=ProBuff,BufPro1=DamRe,BufVal1=250,BufQuaType1=1",
"AddEffect": false,
"FollowSK": [],
"SucFollowSK": [],
@@ -4009,7 +4009,7 @@
"Where": [],
"Order": [],
"Type": "AddPas",
- "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=290012304",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=425004301,Round=2,Type=CallSkillPas,PasPr=1000,PasCallType=0,PasId1=425004301",
"AddEffect": false,
"FollowSK": [],
"SucFollowSK": [],
@@ -4075,5 +4075,865 @@
"Tags": [],
"RelyTags": [],
"NoRelyTags": []
+ },
+ {
+ "Id": 235002111,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力30%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=300",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002112,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力80%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=800",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002113,
+ "Desc": "每次向目标转嫁1个自身减益",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "ShiftBuff",
+ "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=202,val=",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002114"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002114,
+ "Desc": "有50%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002122,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力90%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002124,
+ "Desc": "有50%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=500,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002132,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力90%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=900",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002134,
+ "Desc": "有60%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=600,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002142,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力100%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1000",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002144,
+ "Desc": "有60%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=600,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002152,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力100%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1000",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002154,
+ "Desc": "有70%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=700,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002162,
+ "Desc": "攻击一个敌方1次,伤害为自身攻击力110%",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=1,Pr=1000,ProSou1=2,Pro1=Total_Atk,ProPar1=1100",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002113
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002164,
+ "Desc": "有70%的概率为目标附加1回合【眩晕】",
+ "From": 4,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=700,NumVal=1,Id=390004001,Round=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002211,
+ "Desc": "自身不会失手",
+ "From": 3,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390005003,Round=-1,Type=TagBuff",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002212,
+ "Desc": "添加释放技能的被动检测",
+ "From": 3,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddPas",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=435002201,Round=-1,Type=CallSkillPas,PasPr=1000,PasRouCD=0,PasId1=290012304",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002213,
+ "Desc": "扣除当前生命值30%",
+ "From": 9,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "NowHpDps",
+ "Argu": "DoVal=1,Pr=1000,Val=300",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002214,
+ "Desc": "驱散全部增益",
+ "From": 9,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=-1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002215,
+ "Desc": "附加石化",
+ "From": 9,
+ "Limit": 1,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390004004,Round=1,Type=TagBuff",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002311,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的35%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002312,
+ 235002313
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002312,
+ "Desc": "80%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": true,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002313,
+ "Desc": "附加2回合失手率提升",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": true,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002321,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002322
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002322,
+ "Desc": "80%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002331,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002332
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002332,
+ "Desc": "90%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002341,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002342
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002342,
+ "Desc": "90%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002351,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002352
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 235002352,
+ "Desc": "100%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "235002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002311,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的35%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=350",
+ "AddEffect": false,
+ "FollowSK": [
+ 235002312,
+ 235002313
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002312,
+ "Desc": "80%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "935002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002313,
+ "Desc": "附加2回合失手率提升",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "AddBuff",
+ "Argu": "DoVal=1,Pr=1000,NumVal=1,Id=390002006,Round=2,Type=ProBuff,BufPro1=MissPr,BufVal1=500,BufQuaType1=0",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": true,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002314,
+ "Desc": "延长目标减益状态1回合",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "BuffCD",
+ "Argu": "DoVal=1,Pr=1000,ActionType=0,BuffType1=1,RelyType1=1,ID1=202,QuaType=1,Val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002321,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370",
+ "AddEffect": false,
+ "FollowSK": [
+ 935002322,
+ 935002314
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002322,
+ "Desc": "80%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=800,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "935002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002331,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的37%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=370",
+ "AddEffect": false,
+ "FollowSK": [
+ 935002332,
+ 935002314
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002332,
+ "Desc": "90%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "935002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002341,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400",
+ "AddEffect": false,
+ "FollowSK": [
+ 935002342,
+ 935002314
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002342,
+ "Desc": "90%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=900,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "935002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002351,
+ "Desc": "攻击敌方全体3次,每次伤害为自身攻击力的40%",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "Dmg",
+ "Argu": "DoVal=3,Pr=1000,Suck=0,ProSou1=1,Pro1=Total_Atk,ProPar1=400",
+ "AddEffect": false,
+ "FollowSK": [
+ 935002352,
+ 935002314
+ ],
+ "SucFollowSK": [],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
+ },
+ {
+ "Id": 935002352,
+ "Desc": "100%驱散目标1个增益",
+ "From": 2,
+ "Limit": 10,
+ "EmitPR": 1000,
+ "Where": [],
+ "Order": [],
+ "Type": "RemoveDebuff",
+ "Argu": "DoVal=1,Pr=1000,BuffType=1,Id=201,val=1",
+ "AddEffect": false,
+ "FollowSK": [],
+ "SucFollowSK": [
+ "935002313"
+ ],
+ "FailFollowSK": [],
+ "MustHit": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
}
]
\ No newline at end of file
diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json
index b7ad24739..2cc5b807c 100644
--- a/bin/json/game_skillatk.json
+++ b/bin/json/game_skillatk.json
@@ -5283,6 +5283,7 @@
"ChildSkill": [
{
"Id": [
+ 210012,
210012
]
},
@@ -5931,6 +5932,8 @@
"ChildSkill": [
{
"Id": [
+ 210012,
+ 210012,
210012
]
},
@@ -6722,7 +6725,7 @@
{
"Id": 125004011,
"Name": {
- "key": "skillname_110083",
+ "key": "skillname_125004011",
"text": "波比队长技"
},
"ico": "jn_dzj_01",
@@ -6746,14 +6749,14 @@
}
],
"Desc": [
- "队长技:我方全体效果抵抗增加30%"
+ "skill_1250040111"
],
"buffid": []
},
{
"Id": 125004111,
"Name": {
- "key": "skillname_150051",
+ "key": "skillname_125004111",
"text": "波比1技能"
},
"ico": "jn_icon_001",
@@ -6808,19 +6811,19 @@
}
],
"Desc": [
- "波比对敌方1个目标造成3次攻击力30%的伤害,有40%概率为自身附加2回合【免疫】状态",
- "伤害提升至35%",
- "概率触发概率提升至50%",
- "伤害提升至40%",
- "概率触发概率提升至60%",
- "伤害提升至45%"
+ "skill_1250041111",
+ "skill_1250041112",
+ "skill_1250041113",
+ "skill_1250041114",
+ "skill_1250041115",
+ "skill_1250041116"
],
"buffid": []
},
{
"Id": 125004211,
"Name": {
- "key": "skillname_150052",
+ "key": "skillname_125004211",
"text": "波比2技能"
},
"ico": "jn_icon_002",
@@ -6860,16 +6863,16 @@
}
],
"Desc": [
- "波比清除我方所有减益状态,并平均分配我方生命值百分比,为我方全体附加2回合【攻击提升】状态",
- "冷却时间减少1回合",
- "冷却时间减少1回合"
+ "skill_1250042111",
+ "skill_1250042112",
+ "skill_1250042113"
],
"buffid": []
},
{
"Id": 125004311,
"Name": {
- "key": "skillname_150053",
+ "key": "skillname_125004311",
"text": "波比3技能"
},
"ico": "jn_icon_003",
@@ -6913,11 +6916,279 @@
}
],
"Desc": [
- "进入2回合【喜悦】状态,使我方全体收到伤害降低25%,且在每个队友行动去,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动",
- "恢复量提升至22%",
- "恢复量提升至24%",
- "恢复量提升至26%",
- "冷却时间减少1回合"
+ "skill_1250043111",
+ "skill_1250043112",
+ "skill_1250043113",
+ "skill_1250043114",
+ "skill_1250043115"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002011,
+ "Name": {
+ "key": "skillname_135002011",
+ "text": "希卡普队长技"
+ },
+ "ico": "jn_dzj_01",
+ "act": "",
+ "Type": 3,
+ "MaxLV": 1,
+ "CD": [
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1
+ ],
+ "Target": 1,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002011
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350020111"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002111,
+ "Name": {
+ "key": "skillname_135002111",
+ "text": "希卡普1技能"
+ },
+ "ico": "jn_icon_001",
+ "act": "Skill_1",
+ "Type": 1,
+ "MaxLV": 6,
+ "CD": [
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+ ],
+ "Target": 4,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002011,
+ 235002111,
+ 235002112,
+ 235002113,
+ 235002114
+ ]
+ },
+ {
+ "Id": [
+ 235002122,
+ 235002124
+ ]
+ },
+ {
+ "Id": [
+ 235002132,
+ 235002134
+ ]
+ },
+ {
+ "Id": [
+ 235002142,
+ 235002144
+ ]
+ },
+ {
+ "Id": [
+ 235002152,
+ 235002154
+ ]
+ },
+ {
+ "Id": [
+ 235002162,
+ 235002164
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350021111",
+ "skill_1350021112",
+ "skill_1350021113",
+ "skill_1350021114",
+ "skill_1350021115",
+ "skill_1350021116"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002211,
+ "Name": {
+ "key": "skillname_135002211",
+ "text": "希卡普2技能"
+ },
+ "ico": "jn_icon_002",
+ "act": "Skill_2",
+ "Type": 2,
+ "MaxLV": 1,
+ "CD": [
+ -1
+ ],
+ "Target": 1,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002211,
+ 235002212,
+ 235002213,
+ 235002214,
+ 235002215
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350022111"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 135002311,
+ "Name": {
+ "key": "skillname_135002311",
+ "text": "希卡普3技能"
+ },
+ "ico": "jn_icon_003",
+ "act": "Skill_3",
+ "Type": 1,
+ "MaxLV": 6,
+ "CD": [
+ 5,
+ 5,
+ 5,
+ 5,
+ 5,
+ 4
+ ],
+ "Target": 2,
+ "ChildSkill": [
+ {
+ "Id": [
+ 235002311,
+ 235002312,
+ 235002313
+ ]
+ },
+ {
+ "Id": [
+ 235002321,
+ 235002322
+ ]
+ },
+ {
+ "Id": [
+ 235002331,
+ 235002332
+ ]
+ },
+ {
+ "Id": [
+ 235002341,
+ 235002342
+ ]
+ },
+ {
+ "Id": [
+ 235002351,
+ 235002352
+ ]
+ },
+ {
+ "Id": [
+ 235002361,
+ 235002362
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_1350023111",
+ "skill_1350023112",
+ "skill_1350023113",
+ "skill_1350023114",
+ "skill_1350023115",
+ "skill_1350023116"
+ ],
+ "buffid": []
+ },
+ {
+ "Id": 935002411,
+ "Name": {
+ "key": "skillname_935002321",
+ "text": "希卡普3技能"
+ },
+ "ico": "jn_icon_003",
+ "act": "Skill_3",
+ "Type": 4,
+ "MaxLV": 6,
+ "CD": [
+ 5,
+ 5,
+ 5,
+ 5,
+ 5,
+ 4
+ ],
+ "Target": 2,
+ "ChildSkill": [
+ {
+ "Id": [
+ 935002311,
+ 935002312,
+ 935002313,
+ 935002314
+ ]
+ },
+ {
+ "Id": [
+ 935002321,
+ 935002322
+ ]
+ },
+ {
+ "Id": [
+ 935002331,
+ 935002332
+ ]
+ },
+ {
+ "Id": [
+ 935002341,
+ 935002342
+ ]
+ },
+ {
+ "Id": [
+ 935002351,
+ 935002352
+ ]
+ },
+ {
+ "Id": [
+ 935002361,
+ 935002362
+ ]
+ }
+ ],
+ "Desc": [
+ "skill_9350023211",
+ "skill_9350023212",
+ "skill_9350023213",
+ "skill_9350023214",
+ "skill_9350023215",
+ "skill_9350023216"
],
"buffid": []
}
diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json
index c35a815d0..1fdd49b07 100644
--- a/bin/json/game_skillpassive.json
+++ b/bin/json/game_skillpassive.json
@@ -694,5 +694,21 @@
"Tags": [],
"RelyTags": [],
"NoRelyTags": []
+ },
+ {
+ "Id": 435002201,
+ "Desc": "BUFF结束",
+ "When": "BuffEnd",
+ "Where": "Target=2,EndType=1,TesLim=1,TriLim=1",
+ "AddCon": [
+ "CallSkillPas"
+ ],
+ "Type": "",
+ "MaxEmitTimes": 0,
+ "OverlayTimes": 0,
+ "SameID": false,
+ "Tags": [],
+ "RelyTags": [],
+ "NoRelyTags": []
}
]
\ No newline at end of file
diff --git a/bin/json/game_stroy.json b/bin/json/game_stroy.json
new file mode 100644
index 000000000..e0295fc5d
--- /dev/null
+++ b/bin/json/game_stroy.json
@@ -0,0 +1,249 @@
+[
+ {
+ "id": 30001,
+ "groupid": 3,
+ "before": -1,
+ "next": 30002,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "我是阿宝,来自古老的东方国度,skr skr",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30002,
+ "groupid": 3,
+ "before": 30001,
+ "next": 30003,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25004",
+ "emoji": "",
+ "des": "我是波比,来自遥远的西方国度,啊哈",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 1,
+ "revolve": "180|120|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30003,
+ "groupid": 3,
+ "before": 30002,
+ "next": -1,
+ "type": 5,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "看来你很帅哦,要干架吗?",
+ "chose": [
+ 30004,
+ 30005,
+ 30006,
+ 30007
+ ],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30004,
+ "groupid": 3,
+ "before": 30003,
+ "next": 30008,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25004",
+ "emoji": "",
+ "des": "干就干,谁怕谁!",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 1,
+ "revolve": "180|120|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30005,
+ "groupid": 3,
+ "before": 30003,
+ "next": 30009,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25004",
+ "emoji": "",
+ "des": "熊猫这么可爱,不能打熊猫!",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 1,
+ "revolve": "180|120|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30006,
+ "groupid": 3,
+ "before": 30003,
+ "next": 30010,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25004",
+ "emoji": "",
+ "des": "打不过,溜了溜了",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 1,
+ "revolve": "180|120|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30007,
+ "groupid": 3,
+ "before": 30003,
+ "next": 30011,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25004",
+ "emoji": "",
+ "des": "你弄啥咧?",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 1,
+ "revolve": "180|120|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30008,
+ "groupid": 3,
+ "before": 30004,
+ "next": -1,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "来,看我喵喵拳",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30009,
+ "groupid": 3,
+ "before": 30005,
+ "next": -1,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "我不是可爱,我只是帅到你发呆",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30010,
+ "groupid": 3,
+ "before": 30006,
+ "next": -1,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "别跑啊帅哥,跟你闹着玩儿的",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ },
+ {
+ "id": 30011,
+ "groupid": 3,
+ "before": 30007,
+ "next": -1,
+ "type": 2,
+ "bg": "jqdh_bg01",
+ "speak": "25001",
+ "emoji": "",
+ "des": "嘿嘿嘿",
+ "chose": [],
+ "turn": -1,
+ "show": 1,
+ "move": "idle",
+ "action": "",
+ "sound": "",
+ "place": 0,
+ "revolve": "180|60|180",
+ "perf": "",
+ "cg": "",
+ "skip": 1
+ }
+]
\ No newline at end of file
diff --git a/bin/json/game_ui.json b/bin/json/game_ui.json
index 5e6e7ef23..6b0b3ccb1 100644
--- a/bin/json/game_ui.json
+++ b/bin/json/game_ui.json
@@ -742,5 +742,65 @@
"packagename": "roledetails",
"comname": "rolestrategy",
"des": "角色攻略"
+ },
+ {
+ "id": "examine",
+ "file": "ExaminePopup",
+ "unloadpkg": 5,
+ "loadtype": 1,
+ "full": 0,
+ "blur": 1,
+ "package": "roledetails/roledetails",
+ "packagename": "roledetails",
+ "comname": "examine",
+ "des": "战术考核"
+ },
+ {
+ "id": "plotwindow",
+ "file": "PlotWindow",
+ "unloadpkg": 2,
+ "loadtype": 1,
+ "full": 2,
+ "blur": 0,
+ "package": "plotsystem/plotsystem",
+ "packagename": "plotsystem",
+ "comname": "main",
+ "des": "剧情"
+ },
+ {
+ "id": "recruit",
+ "file": "RecruitWindow",
+ "unloadpkg": 2,
+ "loadtype": 1,
+ "full": 1,
+ "blur": 0,
+ "package": "recruit/recruit",
+ "packagename": "recruit",
+ "comname": "main",
+ "des": "招募"
+ },
+ {
+ "id": "resonancepopup",
+ "file": "ResonancePopup",
+ "unloadpkg": 5,
+ "loadtype": 1,
+ "full": 0,
+ "blur": 1,
+ "package": "roledetails/roledetails",
+ "packagename": "roledetails",
+ "comname": "com_resonance",
+ "des": "共鸣弹窗"
+ },
+ {
+ "id": "materialsynthesispopup",
+ "file": "MaterialSynthesisPopup",
+ "unloadpkg": 5,
+ "loadtype": 1,
+ "full": 0,
+ "blur": 1,
+ "package": "roledetails/roledetails",
+ "packagename": "roledetails",
+ "comname": "com_synthesis",
+ "des": "材料合成弹窗"
}
]
\ No newline at end of file
diff --git a/modules/comp_configure.go b/modules/comp_configure.go
index 187c75aa7..bf875d191 100644
--- a/modules/comp_configure.go
+++ b/modules/comp_configure.go
@@ -33,13 +33,13 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
//加载一个配置文件
func (this *MCompConfigure) LoadConfigure(name string, fn interface{}) (err error) {
- return configure.RegisterConfigure(name, fn)
+ return configure.RegisterConfigure(name, fn, nil)
}
//加载多个配置文件
func (this *MCompConfigure) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
- err = configure.RegisterConfigure(k, v)
+ err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
diff --git a/modules/comp_model.go b/modules/comp_model.go
index 991261f7a..79f700952 100644
--- a/modules/comp_model.go
+++ b/modules/comp_model.go
@@ -84,7 +84,7 @@ func (this *MCompModel) Get(uid string, data interface{}, opt ...db.DBOption) (e
//获取列表数据 注意 data 必须是 切片的指针 *[]type
func (this *MCompModel) GetList(uid string, data interface{}) (err error) {
- return this.DBModel.GetFields(uid, data)
+ return this.DBModel.GetList(uid, data)
}
//查询队列信息
diff --git a/modules/items/api_useItem.go b/modules/items/api_useItem.go
index 359df3d3f..51e8401ae 100644
--- a/modules/items/api_useItem.go
+++ b/modules/items/api_useItem.go
@@ -49,7 +49,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
return
}
sale := RandomProps(prop)
- if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize.T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
+ if code = this.module.ModuleHero.GetSpecifiedHero(session, sale.Prize[0].T, sale.Star, 1, int32(req.Amount)); code != pb.ErrorCode_Success {
return
}
case 4: //自选宝箱
@@ -60,13 +60,15 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
}
- var sale *cfg.Game_atn
+ var sale []*cfg.Game_atn
for _, v := range prop {
if v.Key == req.Select {
- sale = &cfg.Game_atn{
- A: v.Prize.A,
- T: v.Prize.T,
- N: v.Prize.N,
+ for _, v1 := range v.Prize {
+ sale = append(sale, &cfg.Game_atn{
+ A: v1.A,
+ T: v1.T,
+ N: v1.N * int32(req.Amount),
+ })
}
}
}
@@ -76,8 +78,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
return
}
- sale.N = sale.N * int32(req.Amount)
- if code = this.module.DispenseRes(session, []*cfg.Game_atn{sale}, true); code != pb.ErrorCode_Success {
+ if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
return
}
case 5: //随机宝箱
@@ -85,9 +86,9 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
code = pb.ErrorCode_ConfigNoFound
return
}
- sale := make([]*cfg.Game_atn, req.Amount)
- for i, _ := range sale {
- sale[i] = RandomProps(prop).Prize
+ sale := make([]*cfg.Game_atn, 0)
+ for range sale {
+ sale = append(sale, RandomProps(prop).Prize...)
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
@@ -101,13 +102,14 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
return
}
sale := make([]*cfg.Game_atn, len(prop))
- for i, v := range prop {
- sale[i] = &cfg.Game_atn{
- A: v.Prize.A,
- T: v.Prize.T,
- N: v.Prize.N,
+ for _, v := range prop {
+ for _, v1 := range v.Prize {
+ sale = append(sale, &cfg.Game_atn{
+ A: v1.A,
+ T: v1.T,
+ N: v1.N * int32(req.Amount),
+ })
}
- sale[i].N = v.Prize.N * int32(req.Amount)
}
if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
return
@@ -116,6 +118,31 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
return
}
break
+ case 8: //觉醒材料合成
+ if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
+ code = pb.ErrorCode_ConfigNoFound
+ return
+ }
+ if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
+ code = pb.ErrorCode_ItemsNoEnough
+ return
+ }
+ if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
+ return
+ }
+ sale := make([]*cfg.Game_atn, len(prop))
+ for _, v := range prop {
+ for _, v1 := range v.Prize {
+ sale = append(sale, &cfg.Game_atn{
+ A: v1.A,
+ T: v1.T,
+ N: v1.N * int32(req.Amount),
+ })
+ }
+ }
+ if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
+ return
+ }
default:
code = pb.ErrorCode_ItemsUseNotSupported
return
diff --git a/modules/items/configure.go b/modules/items/configure.go
index 0c6f8d184..d33523b8e 100644
--- a/modules/items/configure.go
+++ b/modules/items/configure.go
@@ -4,7 +4,9 @@ import (
"fmt"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
+ "go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
+ "sync"
"go_dreamfactory/lego/core"
)
@@ -18,16 +20,34 @@ const (
///背包配置管理组件
type ConfigureComp struct {
modules.MCompConfigure
- module *Items
+ module *Items
+ lock sync.RWMutex
+ propsgroup map[int32][]*cfg.Game_propsgroupData
}
//组件初始化接口
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Items)
+ this.propsgroup = make(map[int32][]*cfg.Game_propsgroupData)
err = this.LoadConfigure(game_item, cfg.NewGame_item)
- err = this.LoadConfigure(game_propsgroup, cfg.NewGame_propsgroup)
- err = this.LoadConfigure(game_propsgrouplist, cfg.NewGame_propsgrouplist)
+ err = configure.RegisterConfigure(game_propsgroup, cfg.NewGame_propsgroup, func() {
+ if v, err := this.GetConfigure(game_propsgroup); err == nil {
+ if configure, ok := v.(*cfg.Game_propsgroup); ok {
+ this.lock.Lock()
+ defer this.lock.Unlock()
+ for _, value := range configure.GetDataList() {
+ if _, ok = this.propsgroup[value.Group]; !ok {
+ this.propsgroup[value.Group] = make([]*cfg.Game_propsgroupData, 0)
+ }
+ this.propsgroup[value.Group] = append(this.propsgroup[value.Group], value)
+ }
+ return
+ }
+ } else {
+ this.module.Errorln(err)
+ }
+ })
return
}
@@ -94,35 +114,12 @@ func (this *ConfigureComp) GetPackItemByType(itmes []*pb.DB_UserItemData, bagtyp
//获取道具礼包组
func (this *ConfigureComp) GetPropsgroupConfigure(gid int32) (result []*cfg.Game_propsgroupData, err error) {
- var (
- v interface{}
- ok bool
- group *cfg.Game_propsgrouplistData
- )
- if v, err = this.GetConfigure(game_propsgrouplist); err != nil {
- this.module.Errorf("err:%v", err)
- return
- }
- result = make([]*cfg.Game_propsgroupData, 0)
- if group, ok = v.(*cfg.Game_propsgrouplist).GetDataMap()[gid]; !ok {
- err = fmt.Errorf("no found Game_propsgrouplist group:%d", group)
- return
- }
- if v, err = this.GetConfigure(game_propsgroup); err != nil {
- this.module.Errorf("err:%v", err)
- return
- }
- for _, id := range group.Id {
- if temp, ok := v.(*cfg.Game_propsgroup).GetDataMap()[id]; !ok {
- err = fmt.Errorf("no found Game_propsgroup id:%d", v)
- return
- } else {
- result = append(result, temp)
- }
- }
- if len(result) == 0 {
- err = fmt.Errorf("no found itemConfigure group:%d", group)
- this.module.Errorf("err:%v", err)
+ var ok bool
+ this.lock.RLock()
+ result, ok = this.propsgroup[gid]
+ this.lock.RUnlock()
+ if !ok {
+ err = fmt.Errorf("no found gid:%d", gid)
}
return
}
diff --git a/modules/mainline/comp_configure.go b/modules/mainline/comp_configure.go
index 2bc2e4af6..cfc0eccea 100644
--- a/modules/mainline/comp_configure.go
+++ b/modules/mainline/comp_configure.go
@@ -2,7 +2,7 @@ package mainline
import (
"go_dreamfactory/lego/core"
- "go_dreamfactory/lego/core/cbase"
+ "go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
@@ -16,32 +16,21 @@ const (
///配置管理基础组件
type configureComp struct {
- cbase.ModuleCompBase
+ modules.MCompConfigure
module *Mainline
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
+ this.module = module.(*Mainline)
err = this.LoadMultiConfigure(map[string]interface{}{
game_mainlinechapter: cfg.NewGame_mainlineChapter,
game_mainlineeasy: cfg.NewGame_mainlineEasy,
game_mainlinehard: cfg.NewGame_mainlineHard,
game_mainlinepurgatory: cfg.NewGame_mainlinePurgatory,
})
- this.module = module.(*Mainline)
- return
-}
-//加载多个配置文件
-func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
- for k, v := range confs {
- err = configure.RegisterConfigure(k, v)
- if err != nil {
- this.module.Errorf("配置文件:%s解析失败!", k)
- break
- }
- }
return
}
diff --git a/modules/pagoda/comp_configure.go b/modules/pagoda/comp_configure.go
index d88c409f7..de9a3d3d8 100644
--- a/modules/pagoda/comp_configure.go
+++ b/modules/pagoda/comp_configure.go
@@ -6,6 +6,7 @@ import (
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
+ "sync"
)
const (
@@ -17,23 +18,47 @@ const (
///配置管理基础组件
type configureComp struct {
cbase.ModuleCompBase
+ hlock sync.RWMutex
+ _pagodaMap map[int64]*cfg.Game_pagodaData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
- game_pagoda: cfg.NewGame_pagoda,
+ //game_pagoda: cfg.NewGame_pagoda,
game_pagodaseasonreward: cfg.NewGame_pagodaSeasonReward,
game_pagodataskreward: cfg.NewGame_pagodaTaskReward,
})
+
+ this._pagodaMap = make(map[int64]*cfg.Game_pagodaData, 0)
+ configure.RegisterConfigure(game_pagoda, cfg.NewGame_pagoda, func() {
+ if v, err := this.GetConfigure(game_pagoda); err == nil {
+ if configure, ok := v.(*cfg.Game_pagoda); ok {
+ this.hlock.Lock()
+ defer this.hlock.Unlock()
+ for _, value := range configure.GetDataList() {
+ this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value
+ }
+ return
+ }
+ }
+ log.Errorf("get game_pagoda conf err:%v", err)
+ return
+ })
return
}
+// 获取爬塔信息 参数1 塔类型 参数2 层数
+func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.Game_pagodaData) {
+
+ return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)]
+}
+
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
- err = configure.RegisterConfigure(k, v)
+ err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
diff --git a/services/worker/main.go b/services/worker/main.go
index 1887f7b7b..515f86d0f 100644
--- a/services/worker/main.go
+++ b/services/worker/main.go
@@ -13,6 +13,7 @@ import (
"go_dreamfactory/modules/mail"
"go_dreamfactory/modules/mainline"
"go_dreamfactory/modules/notify"
+ "go_dreamfactory/modules/pagoda"
"go_dreamfactory/modules/shop"
"go_dreamfactory/modules/task"
"go_dreamfactory/modules/user"
@@ -57,6 +58,7 @@ func main() {
chat.NewModule(),
gm.NewModule(),
forum.NewModule(),
+ pagoda.NewModule(),
)
}
diff --git a/sys/configure/configure.go b/sys/configure/configure.go
index b5754313b..6fecde472 100644
--- a/sys/configure/configure.go
+++ b/sys/configure/configure.go
@@ -20,6 +20,7 @@ var typeOfError = reflect.TypeOf((*error)(nil)).Elem()
type configurehandle struct {
configureType reflect.Type
fn reflect.Value
+ events []func()
}
func newSys(options Options) (sys *Configure, err error) {
@@ -66,12 +67,16 @@ func (this *Configure) Stop() (err error) {
}
//加载配置文件
-func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error) {
+func (this *Configure) RegisterConfigure(name string, fn interface{}, callback func()) (err error) {
this.hlock.RLock()
- _, ok := this.configurehandles[name]
+ handle, ok := this.configurehandles[name]
this.hlock.RUnlock()
if ok {
// err = fmt.Errorf("重复 注册配置【%s】", name)
+ if callback != nil {
+ handle.events = append(handle.events, callback)
+ callback()
+ }
return
}
fnvalue := reflect.ValueOf(fn)
@@ -97,9 +102,10 @@ func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error
err = fmt.Errorf("LoadConfigure fn 类型错误! 只接受fn( _buf []map[string]interface{})(v,error) 函数参数")
return
}
- handle := &configurehandle{
+ handle = &configurehandle{
configureType: dataType,
fn: fnvalue,
+ events: []func(){callback},
}
if err = this.loaderConfigure(name, handle); err != nil {
return
@@ -107,23 +113,10 @@ func (this *Configure) RegisterConfigure(name string, fn interface{}) (err error
this.hlock.Lock()
this.configurehandles[name] = handle
this.hlock.Unlock()
- return
-}
-
-//更新配置信息
-func (this *Configure) UpdateConfigure(names ...string) (err error) {
- for _, v := range names {
- this.hlock.RLock()
- handle, ok := this.configurehandles[v]
- this.hlock.RUnlock()
- if !ok {
- continue
- }
- if err = this.loaderConfigure(v, handle); err != nil {
- err = fmt.Errorf("loaderConfigure:%s err:%v", v, err)
- return
- }
+ if callback != nil {
+ callback()
}
+
return
}
@@ -198,6 +191,9 @@ func (this *Configure) checkConfigure() {
if err = this.loaderConfigure(v.Name, handle); err != nil {
return
}
+ for _, v := range handle.events {
+ v()
+ }
}
}
}
diff --git a/sys/configure/core.go b/sys/configure/core.go
index 652270749..4e2854d01 100644
--- a/sys/configure/core.go
+++ b/sys/configure/core.go
@@ -17,9 +17,8 @@ type (
ISys interface {
Start() (err error)
Stop() (err error)
- RegisterConfigure(name string, fn interface{}) (err error) //注册配置
- UpdateConfigure(names ...string) (err error) //更新配置
- GetConfigure(name string) (v interface{}, err error) //获取配置
+ RegisterConfigure(name string, fn interface{}, callback func()) (err error) //注册配置
+ GetConfigure(name string) (v interface{}, err error) //获取配置
}
)
@@ -48,12 +47,8 @@ func Start() (err error) {
func Stop() (err error) {
return defsys.Stop()
}
-func RegisterConfigure(name string, fn interface{}) (err error) {
- return defsys.RegisterConfigure(name, fn)
-}
-
-func UpdateConfigure(names ...string) (err error) {
- return defsys.UpdateConfigure(names...)
+func RegisterConfigure(name string, fn interface{}, callback func()) (err error) {
+ return defsys.RegisterConfigure(name, fn, callback)
}
func GetConfigure(name string) (v interface{}, err error) {
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 5fe81278c..ee0f2ef8b 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -70,8 +70,11 @@ type Tables struct {
facemod *Game_facemod
msgdistrib *Game_msgdistrib
language *Game_language
- propsgrouplist *Game_propsgrouplist
opencond *Game_opencond
+ stroy *Game_stroy
+ pagoda *Game_pagoda
+ pagodaTaskReward *Game_pagodaTaskReward
+ pagodaSeasonReward *Game_pagodaSeasonReward
}
func NewTables(loader JsonLoader) (*Tables, error) {
@@ -427,17 +430,35 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.language, err = NewGame_language(buf) ; err != nil {
return nil, err
}
- if buf, err = loader("game_propsgrouplist") ; err != nil {
- return nil, err
- }
- if tables.propsgrouplist, err = NewGame_propsgrouplist(buf) ; err != nil {
- return nil, err
- }
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.opencond, err = NewGame_opencond(buf) ; err != nil {
return nil, err
}
+ if buf, err = loader("game_stroy") ; err != nil {
+ return nil, err
+ }
+ if tables.stroy, err = NewGame_stroy(buf) ; err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pagoda") ; err != nil {
+ return nil, err
+ }
+ if tables.pagoda, err = NewGame_pagoda(buf) ; err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pagodataskreward") ; err != nil {
+ return nil, err
+ }
+ if tables.pagodaTaskReward, err = NewGame_pagodaTaskReward(buf) ; err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pagodaseasonreward") ; err != nil {
+ return nil, err
+ }
+ if tables.pagodaSeasonReward, err = NewGame_pagodaSeasonReward(buf) ; err != nil {
+ return nil, err
+ }
return tables, nil
}
diff --git a/sys/configure/structs/game.extserversData.go b/sys/configure/structs/game.extserversData.go
index 1520210de..621d25f63 100644
--- a/sys/configure/structs/game.extserversData.go
+++ b/sys/configure/structs/game.extserversData.go
@@ -14,6 +14,7 @@ type Game_extserversData struct {
Name string
Ips string
Debug bool
+ Sid string
}
func (Game_extserversData) GetTypeId() int {
@@ -25,5 +26,6 @@ func NewGame_extserversData(_buf map[string]interface{}) (_v *Game_extserversDat
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Ips, _ok_ = _buf["ips"].(string); !_ok_ { err = errors.New("ips error"); return } }
{ var _ok_ bool; if _v.Debug, _ok_ = _buf["debug"].(bool); !_ok_ { err = errors.New("debug error"); return } }
+ { var _ok_ bool; if _v.Sid, _ok_ = _buf["sid"].(string); !_ok_ { err = errors.New("sid error"); return } }
return
}
diff --git a/sys/configure/structs/game.heroAwakenData.go b/sys/configure/structs/game.heroAwakenData.go
index 7b3c8309b..a3d23dd50 100644
--- a/sys/configure/structs/game.heroAwakenData.go
+++ b/sys/configure/structs/game.heroAwakenData.go
@@ -15,6 +15,8 @@ type Game_heroAwakenData struct {
Hid string
Phase int32
Phasebonus []string
+ Icon string
+ Condition int32
Phaseneed []*Game_atn
}
@@ -41,6 +43,8 @@ func NewGame_heroAwakenData(_buf map[string]interface{}) (_v *Game_heroAwakenDat
}
}
+ { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
diff --git a/sys/configure/structs/game.newSkill.go b/sys/configure/structs/game.newSkill.go
deleted file mode 100644
index af6d3dbd7..000000000
--- a/sys/configure/structs/game.newSkill.go
+++ /dev/null
@@ -1,42 +0,0 @@
-
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-package cfg
-
-type Game_newSkill struct {
- _dataMap map[int32]*Game_newSkillData
- _dataList []*Game_newSkillData
-}
-
-func NewGame_newSkill(_buf []map[string]interface{}) (*Game_newSkill, error) {
- _dataList := make([]*Game_newSkillData, 0, len(_buf))
- dataMap := make(map[int32]*Game_newSkillData)
- for _, _ele_ := range _buf {
- if _v, err2 := NewGame_newSkillData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &Game_newSkill{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *Game_newSkill) GetDataMap() map[int32]*Game_newSkillData {
- return table._dataMap
-}
-
-func (table *Game_newSkill) GetDataList() []*Game_newSkillData {
- return table._dataList
-}
-
-func (table *Game_newSkill) Get(key int32) *Game_newSkillData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.newSkillData.go b/sys/configure/structs/game.newSkillData.go
deleted file mode 100644
index d246644d3..000000000
--- a/sys/configure/structs/game.newSkillData.go
+++ /dev/null
@@ -1,77 +0,0 @@
-
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-package cfg
-
-import "errors"
-
-type Game_newSkillData struct {
- Id int32
- Name string
- Ico string
- Act string
- Type int32
- MaxLV int32
- CD []int32
- Target int32
- ChildSkill []*Game_ChildSkills
- Desc1 string
- Desc2 string
- Desc3 string
- Desc4 string
- Desc5 string
-}
-
-func (Game_newSkillData) GetTypeId() int {
- return -1344126889
-}
-
-func NewGame_newSkillData(_buf map[string]interface{}) (_v *Game_newSkillData, err error) {
- _v = &Game_newSkillData{}
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
- { var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxLV"].(float64); !_ok_ { err = errors.New("MaxLV error"); return }; _v.MaxLV = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["CD"].([]interface{}); !_ok_ { err = errors.New("CD error"); return }
-
- _v.CD = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.CD = append(_v.CD, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["ChildSkill"].([]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }
-
- _v.ChildSkill = make([]*Game_ChildSkills, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ *Game_ChildSkills
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_ChildSkills(_x_); err != nil { return } }
- _v.ChildSkill = append(_v.ChildSkill, _list_v_)
- }
- }
-
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc3"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc3 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc3, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc4"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc4 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc4, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc5"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc5 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc5, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- return
-}
diff --git a/sys/configure/structs/game.pagoda.go b/sys/configure/structs/game.pagoda.go
index b84363ca0..d028902aa 100644
--- a/sys/configure/structs/game.pagoda.go
+++ b/sys/configure/structs/game.pagoda.go
@@ -1,3 +1,4 @@
+
//------------------------------------------------------------------------------
//
// This code was generated by a tool.
@@ -8,9 +9,8 @@
package cfg
type Game_pagoda struct {
- _dataMap map[int32]*Game_pagodaData
- _dataList []*Game_pagodaData
- _dataList1 map[int32]*Game_pagodaData
+ _dataMap map[int32]*Game_pagodaData
+ _dataList []*Game_pagodaData
}
func NewGame_pagoda(_buf []map[string]interface{}) (*Game_pagoda, error) {
@@ -24,17 +24,19 @@ func NewGame_pagoda(_buf []map[string]interface{}) (*Game_pagoda, error) {
dataMap[_v.Key] = _v
}
}
- return &Game_pagoda{_dataList: _dataList, _dataMap: dataMap}, nil
+ return &Game_pagoda{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_pagoda) GetDataMap() map[int32]*Game_pagodaData {
- return table._dataMap
+ return table._dataMap
}
func (table *Game_pagoda) GetDataList() []*Game_pagodaData {
- return table._dataList
+ return table._dataList
}
func (table *Game_pagoda) Get(key int32) *Game_pagodaData {
- return table._dataMap[key]
+ return table._dataMap[key]
}
+
+
diff --git a/sys/configure/structs/game.pagodaData.go b/sys/configure/structs/game.pagodaData.go
index 1c5ce25cd..5c4a355d7 100644
--- a/sys/configure/structs/game.pagodaData.go
+++ b/sys/configure/structs/game.pagodaData.go
@@ -19,7 +19,7 @@ type Game_pagodaData struct {
MonsterLv []int32
MonsterHp []float32
MonsterAtk []float32
- MonsterDef float32
+ MonsterDef []float32
Batch1 []int32
Batch2 []int32
Batch3 []int32
@@ -85,7 +85,20 @@ func NewGame_pagodaData(_buf map[string]interface{}) (_v *Game_pagodaData, err e
}
}
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_def"].(float64); !_ok_ { err = errors.New("monster_def error"); return }; _v.MonsterDef = float32(_tempNum_) }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["monster_def"].([]interface{}); !_ok_ { err = errors.New("monster_def error"); return }
+
+ _v.MonsterDef = make([]float32, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ float32
+ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = float32(_x_) }
+ _v.MonsterDef = append(_v.MonsterDef, _list_v_)
+ }
+ }
+
{
var _arr_ []interface{}
var _ok_ bool
diff --git a/sys/configure/structs/game.pagodaTaskRewardData.go b/sys/configure/structs/game.pagodaTaskRewardData.go
index cdfd6c479..49875768d 100644
--- a/sys/configure/structs/game.pagodaTaskRewardData.go
+++ b/sys/configure/structs/game.pagodaTaskRewardData.go
@@ -13,7 +13,7 @@ import "errors"
type Game_pagodaTaskRewardData struct {
Key int32
PagodaType int32
- LayerNum []int32
+ LayerNum int32
Reward []*Game_atn
}
@@ -25,20 +25,7 @@ func NewGame_pagodaTaskRewardData(_buf map[string]interface{}) (_v *Game_pagodaT
_v = &Game_pagodaTaskRewardData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pagoda_type"].(float64); !_ok_ { err = errors.New("pagoda_type error"); return }; _v.PagodaType = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["layer_num"].([]interface{}); !_ok_ { err = errors.New("layer_num error"); return }
-
- _v.LayerNum = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.LayerNum = append(_v.LayerNum, _list_v_)
- }
- }
-
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
diff --git a/sys/configure/structs/game.propsgroupData.go b/sys/configure/structs/game.propsgroupData.go
index 7cdb33dd8..c1d4adbbb 100644
--- a/sys/configure/structs/game.propsgroupData.go
+++ b/sys/configure/structs/game.propsgroupData.go
@@ -12,8 +12,9 @@ import "errors"
type Game_propsgroupData struct {
Key int32
+ Group int32
Star int32
- Prize *Game_atn
+ Prize []*Game_atn
P int32
}
@@ -24,8 +25,22 @@ func (Game_propsgroupData) GetTypeId() int {
func NewGame_propsgroupData(_buf map[string]interface{}) (_v *Game_propsgroupData, err error) {
_v = &Game_propsgroupData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["prize"].(map[string]interface{}); !_ok_ { err = errors.New("prize error"); return }; if _v.Prize, err = NewGame_atn(_x_); err != nil { return } }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
+
+ _v.Prize = make([]*Game_atn, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ *Game_atn
+ { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
+ _v.Prize = append(_v.Prize, _list_v_)
+ }
+ }
+
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) }
return
}
diff --git a/sys/configure/structs/game.propsgrouplist.go b/sys/configure/structs/game.propsgrouplist.go
deleted file mode 100644
index 1626388f5..000000000
--- a/sys/configure/structs/game.propsgrouplist.go
+++ /dev/null
@@ -1,42 +0,0 @@
-
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-package cfg
-
-type Game_propsgrouplist struct {
- _dataMap map[int32]*Game_propsgrouplistData
- _dataList []*Game_propsgrouplistData
-}
-
-func NewGame_propsgrouplist(_buf []map[string]interface{}) (*Game_propsgrouplist, error) {
- _dataList := make([]*Game_propsgrouplistData, 0, len(_buf))
- dataMap := make(map[int32]*Game_propsgrouplistData)
- for _, _ele_ := range _buf {
- if _v, err2 := NewGame_propsgrouplistData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Group] = _v
- }
- }
- return &Game_propsgrouplist{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *Game_propsgrouplist) GetDataMap() map[int32]*Game_propsgrouplistData {
- return table._dataMap
-}
-
-func (table *Game_propsgrouplist) GetDataList() []*Game_propsgrouplistData {
- return table._dataList
-}
-
-func (table *Game_propsgrouplist) Get(key int32) *Game_propsgrouplistData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.propsgrouplistData.go b/sys/configure/structs/game.propsgrouplistData.go
deleted file mode 100644
index 938271bee..000000000
--- a/sys/configure/structs/game.propsgrouplistData.go
+++ /dev/null
@@ -1,40 +0,0 @@
-
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-package cfg
-
-import "errors"
-
-type Game_propsgrouplistData struct {
- Group int32
- Id []int32
-}
-
-func (Game_propsgrouplistData) GetTypeId() int {
- return -835013389
-}
-
-func NewGame_propsgrouplistData(_buf map[string]interface{}) (_v *Game_propsgrouplistData, err error) {
- _v = &Game_propsgrouplistData{}
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["id"].([]interface{}); !_ok_ { err = errors.New("id error"); return }
-
- _v.Id = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Id = append(_v.Id, _list_v_)
- }
- }
-
- return
-}
diff --git a/sys/configure/structs/game.stroy.go b/sys/configure/structs/game.stroy.go
new file mode 100644
index 000000000..1a145b6cc
--- /dev/null
+++ b/sys/configure/structs/game.stroy.go
@@ -0,0 +1,42 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+package cfg
+
+type Game_stroy struct {
+ _dataMap map[int32]*Game_stroyData
+ _dataList []*Game_stroyData
+}
+
+func NewGame_stroy(_buf []map[string]interface{}) (*Game_stroy, error) {
+ _dataList := make([]*Game_stroyData, 0, len(_buf))
+ dataMap := make(map[int32]*Game_stroyData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := NewGame_stroyData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Id] = _v
+ }
+ }
+ return &Game_stroy{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *Game_stroy) GetDataMap() map[int32]*Game_stroyData {
+ return table._dataMap
+}
+
+func (table *Game_stroy) GetDataList() []*Game_stroyData {
+ return table._dataList
+}
+
+func (table *Game_stroy) Get(key int32) *Game_stroyData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/game.stroyData.go b/sys/configure/structs/game.stroyData.go
new file mode 100644
index 000000000..f8b25a5b3
--- /dev/null
+++ b/sys/configure/structs/game.stroyData.go
@@ -0,0 +1,76 @@
+
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+package cfg
+
+import "errors"
+
+type Game_stroyData struct {
+ Id int32
+ Groupid int32
+ Before int32
+ Next int32
+ Type int32
+ Bg string
+ Speak string
+ Emoji string
+ Des string
+ Chose []int32
+ Turn int32
+ Show int32
+ Move string
+ Action string
+ Sound string
+ Place int32
+ Revolve string
+ Perf string
+ Cg string
+ Skip int32
+}
+
+func (Game_stroyData) GetTypeId() int {
+ return 695327529
+}
+
+func NewGame_stroyData(_buf map[string]interface{}) (_v *Game_stroyData, err error) {
+ _v = &Game_stroyData{}
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
+ { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
+ { var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
+ { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
+
+ _v.Chose = make([]int32, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ int32
+ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
+ _v.Chose = append(_v.Chose, _list_v_)
+ }
+ }
+
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
+ { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
+ { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
+ { var _ok_ bool; if _v.Revolve, _ok_ = _buf["revolve"].(string); !_ok_ { err = errors.New("revolve error"); return } }
+ { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
+ { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skip"].(float64); !_ok_ { err = errors.New("skip error"); return }; _v.Skip = int32(_tempNum_) }
+ return
+}