操作结果返回操作动作

This commit is contained in:
meixiongfeng 2023-10-23 19:05:13 +08:00
parent c55161fb6c
commit 9057112fda
4 changed files with 123 additions and 57 deletions

View File

@ -69,6 +69,9 @@ func (this *Room) operateTimeOut(task *timewheel.Task, args ...interface{}) {
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 0,
Curid: 0,
Targetid: 0,
}, this.szSession...); err != nil {
this.Errorln(err)
}
@ -107,6 +110,10 @@ func (this *Room) AiOperator() {
var (
curScore int32
szMap []*pb.MapData
curid int32
targetid int32
oid1 int32
oid2 int32
)
this.module.Debugf("AI 操作\n")
@ -117,12 +124,12 @@ func (this *Room) AiOperator() {
this.player1.Ps = MaxPs
// 交换元素
if bSwap, m := this.chessboard.AiSwapGirde(); bSwap {
szMap = append(szMap, m...)
}
_, szMap, curid, targetid = this.chessboard.AiSwapGirde()
if this.NexPower != this.curPower {
this.round++
}
oid1 = this.chessboard.Plat[targetid].Oid
oid2 = this.chessboard.Plat[curid].Oid
this.player2.Score += curScore
// 广播消息
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "operatorrst", &pb.EntertainOperatorRstPush{
@ -133,6 +140,9 @@ func (this *Room) AiOperator() {
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: 0,
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
this.Errorln(err)
}
@ -152,6 +162,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
var (
curScore int32
AIOperator bool
oid1 int32 // 唯一id
oid2 int32
)
var szMap []*pb.MapData
req := msg.(*pb.EntertainOperatorReq)
@ -163,7 +175,8 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
}
return
}
oid1 = this.chessboard.Plat[req.Curid].Oid
oid2 = this.chessboard.Plat[req.Targetid].Oid
// 交换元素
if b := this.chessboard.SwapGirde(req.Curid, req.Targetid); !b { // 交换格子
errdata = &pb.ErrorData{
@ -223,6 +236,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
Round: this.round,
User1: this.player1,
User2: this.player2,
Itype: req.Itype,
Curid: oid1,
Targetid: oid2,
}, this.szSession...); err != nil {
this.Errorln(err)
}

View File

@ -46,7 +46,7 @@ func (this *MapData) CreateGride(index int32) *pb.GirdeData {
return &pb.GirdeData{
Oid: this.oid,
Color: t,
Cid: GetRandType(),
Cid: t,
Score: 1,
Special: 0,
}
@ -69,7 +69,7 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
if (oldId%Height+1 < Total && oldId+1 == newId) ||
(oldId%Height > 0 && oldId-1 == newId) ||
(oldId+Width < Total && oldId+Width == newId) ||
(oldId-Width > 0 && oldId-Width == newId) {
(oldId-Width >= 0 && oldId-Width == newId) {
bSwap = true
tmp := new(pb.GirdeData)
*tmp = *this.Plat[newId]
@ -78,6 +78,7 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
this.operElem = append(this.operElem, newId)
this.operElem = append(this.operElem, oldId)
}
this.Debugf()
//this.CheckMap(color)
return
}
@ -222,26 +223,37 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
var (
newElem int // 生成的一个新的元素CID
)
fmt.Printf("=====开始检测消除4x===========\n")
this.Debugf()
var xiaochu []int // 即将消除的key
for k, v := range this.Plat {
if v.Color == 0 {
continue
}
x := int32(k % Height) // x
newElem = 0
if x+3 < Height {
k1 := this.Plat[k].Color
k2 := this.Plat[k+1].Color
k3 := this.Plat[k+2].Color
k4 := this.Plat[k+3].Color
newElem = k + 2
if k1 == k2 && k3 == k4 && k2 == k3 {
for _, v1 := range this.operElem {
if v1 == k2 {
newElem = k + 1
for i := 0; i <= 3; i++ {
if int(v1) == k+i {
newElem = int(v1)
break
}
}
if newElem != 0 {
break
}
}
if newElem == 0 {
newElem = k + 2 // 给个默认值
}
this.oid++
// 生成一个新的类型元素
if this.module != nil {
@ -277,41 +289,47 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
k4 := this.Plat[k+3*Width].Color
if k1 == k2 && k3 == k4 && k2 == k3 {
newElem = k + 2*Width
if k1 == k2 && k3 == k4 && k2 == k3 {
for _, v1 := range this.operElem {
if v1 == k2 {
newElem = k + Width
for _, v1 := range this.operElem {
for i := 0; i <= 3; i++ {
if int(v1) == k+i*Width {
newElem = int(v1) // 创建一个特殊的元素
break
}
}
this.oid++
if this.module != nil {
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, k+Width)
if newElem != 0 {
break
}
}
if newElem != 0 {
newElem = k + 2*Width // 给个默认值
}
this.oid++
if this.module != nil {
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err != nil { // 左右类型
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, k+Width)
}
if newElem == k+Width {
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
} else {
xiaochu = append(xiaochu, []int{k, k + Width, k + 3*Width}...)
}
bEliminate = true
} else {
xiaochu = append(xiaochu, k+Width)
}
if newElem == k+Width {
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
} else {
xiaochu = append(xiaochu, []int{k, k + Width, k + 3*Width}...)
}
bEliminate = true
}
}
}
@ -460,7 +478,7 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, co
break
}
}
//this.Debugf()
this.Debugf()
return
}
@ -494,7 +512,7 @@ func (this *MapData) DropGirde() {
}
// ai操作
func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData) {
func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData, pre int32, aft int32) {
for pos := 0; pos < Total; pos++ {
y := pos % Height
@ -503,11 +521,12 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData) {
if s, m, _ := this.CheckMap(2); s == 0 {
this.operElem = []int32{}
} else {
pre = int32(pos)
aft = int32(pos + 1)
szMap = append(szMap, m...)
bSwap = true
break
}
}
}
if pos/Width+1 < Width {
@ -516,6 +535,8 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData) {
this.SwapGirde(int32(pos+Width), int32(pos))
this.operElem = []int32{}
} else {
pre = int32(pos)
aft = int32(pos + Width)
szMap = append(szMap, m...)
bSwap = true
break

View File

@ -87,10 +87,11 @@ func Test_Main(t *testing.T) {
m.SetMap()
var szMap []*pb.MapData
if bSwap, m := m.AiSwapGirde(); bSwap {
szMap = append(szMap, m...)
}
// if bSwap, m := m.AiSwapGirde(); bSwap {
// szMap = append(szMap, m...)
// }
m.SwapGirde(1, 8)
m.CheckMap(1)
m.DropGirde()

View File

@ -448,6 +448,9 @@ type EntertainOperatorRstPush struct {
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 轮数
User1 *PlayerData `protobuf:"bytes,6,opt,name=user1,proto3" json:"user1"` // 玩家数据也需要同步
User2 *PlayerData `protobuf:"bytes,7,opt,name=user2,proto3" json:"user2"`
Itype int32 `protobuf:"varint,8,opt,name=itype,proto3" json:"itype"` // 操作类型 0 默认交换元素
Curid int32 `protobuf:"varint,9,opt,name=curid,proto3" json:"curid"` // 当前key
Targetid int32 `protobuf:"varint,10,opt,name=targetid,proto3" json:"targetid"` // 目标key
}
func (x *EntertainOperatorRstPush) Reset() {
@ -531,6 +534,27 @@ func (x *EntertainOperatorRstPush) GetUser2() *PlayerData {
return nil
}
func (x *EntertainOperatorRstPush) GetItype() int32 {
if x != nil {
return x.Itype
}
return 0
}
func (x *EntertainOperatorRstPush) GetCurid() int32 {
if x != nil {
return x.Curid
}
return 0
}
func (x *EntertainOperatorRstPush) GetTargetid() int32 {
if x != nil {
return x.Targetid
}
return 0
}
// 游戏结束推送
type EntertainGameOverPush struct {
state protoimpl.MessageState
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var (