From 8f8756cc07868bd429e393df97dbeb179acdc081 Mon Sep 17 00:00:00 2001 From: meixiongfeng <766881921@qq.com> Date: Tue, 14 Mar 2023 09:48:45 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A7=BB=E9=99=A4=E6=97=A7=E6=A8=A1=E5=9D=97?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- bin/json/game_mainline.json | 21655 ---------------- bin/json/game_mainlinechapter.json | 577 - cmd/robot/story.go | 10 +- cmd/v2/ui/protocol.go | 36 +- comm/const.go | 33 +- comm/imodule.go | 8 +- modules/mainline/api.go | 34 - modules/mainline/api_challenge.go | 108 - modules/mainline/api_challengeover.go | 153 - modules/mainline/api_getReward.go | 65 - modules/mainline/api_getlist.go | 47 - modules/mainline/comp_configure.go | 92 - modules/mainline/model_mainline.go | 63 - modules/mainline/module.go | 165 - modules/reddot/api_getall.go | 2 +- modules/reddot/module.go | 9 +- modules/rtask/verifyHandle.go | 2 +- services/worker/main.go | 2 - sys/configure/structs/Game.Mainline.go | 34 - sys/configure/structs/Game.MainlineData.go | 160 - sys/configure/structs/Tables.go | 2375 +- sys/configure/structs/game.mainlineChapter.go | 34 - .../structs/game.mainlineChapterData.go | 79 - 23 files changed, 1228 insertions(+), 24515 deletions(-) delete mode 100644 bin/json/game_mainline.json delete mode 100644 bin/json/game_mainlinechapter.json delete mode 100644 modules/mainline/api.go delete mode 100644 modules/mainline/api_challenge.go delete mode 100644 modules/mainline/api_challengeover.go delete mode 100644 modules/mainline/api_getReward.go delete mode 100644 modules/mainline/api_getlist.go delete mode 100644 modules/mainline/comp_configure.go delete mode 100644 modules/mainline/model_mainline.go delete mode 100644 modules/mainline/module.go delete mode 100644 sys/configure/structs/Game.Mainline.go delete mode 100644 sys/configure/structs/Game.MainlineData.go delete mode 100644 sys/configure/structs/game.mainlineChapter.go delete mode 100644 sys/configure/structs/game.mainlineChapterData.go diff --git a/bin/json/game_mainline.json b/bin/json/game_mainline.json deleted file mode 100644 index f4b0468e1..000000000 --- a/bin/json/game_mainline.json +++ /dev/null @@ -1,21655 +0,0 @@ -[ - { - "id": 100, - "intensity": 1, - "endFlag": 0, - "previoustage": 0, - "order": 0, - "chapter": 1, - "Episodetype": 0, - "mainlineName": { - "key": "mainlineName1100", - "text": "1-0" - }, - "Episodelocation": { - "x": 755, - "y": 1533 - }, - "FormatList": [], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [], - "exp": 0, - "title": { - "key": "mainline_title_10001", - "text": "第1关:功夫世界" - }, - "desc": { - "key": "mainline_desc_10001", - "text": "和平谷发出警报!能量石遭到反派势力的抢夺,收回能量石,恢复和平谷安宁。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [], - "ps_mg": [] - }, - { - "id": 101, - "intensity": 1, - "endFlag": 0, - "previoustage": 0, - "order": 1, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1101", - "text": "1-1" - }, - "Episodelocation": { - "x": 1045, - "y": 1389 - }, - "FormatList": [ - 101011 - ], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 1650 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 400, - "title": { - "key": "mainline_title_10001", - "text": "第1关:功夫世界" - }, - "desc": { - "key": "mainline_desc_10002", - "text": "前往维京人的博克岛,寻找修复能量石的材料,并拜托戈伯复原能量石。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 102, - "intensity": 1, - "endFlag": 0, - "previoustage": 101, - "order": 2, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1102", - "text": "1-2" - }, - "Episodelocation": { - "x": 1367, - "y": 1371 - }, - "FormatList": [ - 101021 - ], - "captainId": "240025", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 2640 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 1040, - "title": { - "key": "mainline_title_10002", - "text": "第2关:练功房" - }, - "desc": { - "key": "mainline_desc_10003", - "text": "参与熊猫武馆训练营,掌握高阶功夫技巧,完成点亮能量石的任务。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 103, - "intensity": 1, - "endFlag": 0, - "previoustage": 102, - "order": 3, - "chapter": 1, - "Episodetype": 5, - "mainlineName": { - "key": "mainlineName1103", - "text": "宝箱" - }, - "Episodelocation": { - "x": 1277, - "y": 1729 - }, - "FormatList": [], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 3630 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 0, - "title": { - "key": "mainline_title_10003", - "text": "第3关:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10004", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。话说熊猫阿宝是一家面条店的学徒,虽然笨手笨脚,也勉强算是谋到了一份职业。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [], - "ps_mg": [] - }, - { - "id": 104, - "intensity": 1, - "endFlag": 0, - "previoustage": 102, - "order": 4, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1104", - "text": "1-3" - }, - "Episodelocation": { - "x": 1907, - "y": 1453 - }, - "FormatList": [ - 101031 - ], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 20395 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 2100, - "title": { - "key": "mainline_title_10004", - "text": "第4关:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10005", - "text": "别看阿宝所在的“和平谷”一派欣欣向荣的安详景象,其实是一个卧虎藏龙的风水宝地,先不说五大功夫高手皆坐镇于此,更有一大师级别的宗师在这里隐居。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 105, - "intensity": 1, - "endFlag": 0, - "previoustage": 104, - "order": 5, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1105", - "text": "1-4" - }, - "Episodelocation": { - "x": 1961, - "y": 1173 - }, - "FormatList": [ - 101041 - ], - "captainId": "240025", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 22675 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 3150, - "title": { - "key": "mainline_title_10005", - "text": "第4关:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10006", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 106, - "intensity": 1, - "endFlag": 0, - "previoustage": 105, - "order": 6, - "chapter": 1, - "Episodetype": 5, - "mainlineName": { - "key": "mainlineName1106", - "text": "宝箱" - }, - "Episodelocation": { - "x": 1479, - "y": 1041 - }, - "FormatList": [], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 18140 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 0, - "title": { - "key": "mainline_title_10006", - "text": "第5关:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10007", - "text": "自负的毒蛇大师虽然给人的感觉稍显轻浮,但对这件事的态度就有如她善变的性格,不太明朗;螳螂大师算是几位高手中最聪明的一个,对阿宝的现状很是无奈,总是暗中帮忙。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [], - "ps_mg": [] - }, - { - "id": 107, - "intensity": 1, - "endFlag": 0, - "previoustage": 106, - "order": 7, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1107", - "text": "1-5" - }, - "Episodelocation": { - "x": 1209, - "y": 979 - }, - "FormatList": [ - 101051, - 101052 - ], - "captainId": "530013", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 20560 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 3825, - "title": { - "key": "mainline_title_10007", - "text": "第5关:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10008", - "text": "最后要将阿宝调教成“功夫高手”的一代宗师“师父”华丽丽地出场了,然而有着一身好功夫并不意味着就是完美的,“师父”因为过去犯下的一个错误,一直纠结着没办法释然。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 108, - "intensity": 1, - "endFlag": 0, - "previoustage": 107, - "order": 8, - "chapter": 1, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName1108", - "text": "1-6" - }, - "Episodelocation": { - "x": 1051, - "y": 665 - }, - "FormatList": [ - 101061, - 101062 - ], - "captainId": "440053", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 26930 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 5045, - "title": { - "key": "mainline_title_10008", - "text": "第6关:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10009", - "text": "至于那个让人人都如临大敌的太郎,则是一只非常自恋的雪豹,他等待复仇的这一天,已经整整等了20年了,可是他做梦也没想到,自己等来的竟然是一只大熊猫。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 109, - "intensity": 1, - "endFlag": 0, - "previoustage": 108, - "order": 9, - "chapter": 1, - "Episodetype": 3, - "mainlineName": { - "key": "mainlineName1109", - "text": "1-7" - }, - "Episodelocation": { - "x": 595, - "y": 725 - }, - "FormatList": [ - 101071, - 101072 - ], - "captainId": "440063", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 33260 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 7140, - "title": { - "key": "mainline_title_10009", - "text": "第6关:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10010", - "text": "激烈的战斗后,阿宝以自己对武功的悟性和师父传授的武术,战胜了太郎,拯救了山谷,为山谷带来了和平。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - 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"a": "attr", - "t": "gold", - "n": 45935 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": "attr", - "t": "exp", - "n": 1000 - } - ], - "exp": 10200, - "title": { - "key": "mainline_title_10002", - "text": "第2关:练功房" - }, - "desc": { - "key": "mainline_name_10071", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 203, - "intensity": 1, - "endFlag": 0, - "previoustage": 202, - "order": 3, - "chapter": 2, - "Episodetype": 5, - "mainlineName": { - "key": "mainlineName1203", - "text": "宝箱" - }, - "Episodelocation": { - "x": 1479, - "y": 1041 - }, - "FormatList": [], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 57650 - }, - { - "a": "item", - "t": "30001", - "n": 1 - }, - { - "a": 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"title": { - "key": "mainline_title_10007", - "text": "第5关:太狼来袭" - }, - "desc": { - "key": "mainline_name_10071", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 1208, - "intensity": 3, - "endFlag": 0, - "previoustage": 1207, - "order": 8, - "chapter": 12, - "Episodetype": 1, - "mainlineName": { - "key": "mainlineName31208", - "text": "12-7" - }, - "Episodelocation": { - "x": 1051, - "y": 665 - }, - "FormatList": [ - 101081, - 101082 - ], - "captainId": "", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 40007 - } - ], - "exp": 0, - "title": { - "key": "mainline_title_10008", - "text": "第6关:乌龟大师" - }, - "desc": { - "key": "mainline_name_10071", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - }, - { - "id": 1209, - "intensity": 3, - "endFlag": 0, - "previoustage": 1208, - "order": 9, - "chapter": 12, - "Episodetype": 3, - "mainlineName": { - "key": "mainlineName31209", - "text": "12-8" - }, - "Episodelocation": { - "x": 595, - "y": 725 - }, - "FormatList": [ - 101091, - 101092, - 101103 - ], - "captainId": "350011", - "BattleReadyID": 102, - "battlescene": "bg_zhandoulmboss", - "award": [ - { - "a": "attr", - "t": "gold", - "n": 40008 - } - ], - "exp": 500, - "title": { - "key": "mainline_title_10009", - "text": "第6关:太狼来袭" - }, - "desc": { - "key": "mainline_name_10071", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。" - }, - "stroyid": [ - -1 - ], - "condition": [ - -1 - ], - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 5 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ] - } -] \ No newline at end of file diff --git a/bin/json/game_mainlinechapter.json b/bin/json/game_mainlinechapter.json deleted file mode 100644 index 591e818eb..000000000 --- a/bin/json/game_mainlinechapter.json +++ /dev/null @@ -1,577 +0,0 @@ -[ - { - "id": 1, - "name": { - "key": "mainline_name_10001", - "text": "Chapter 1" - }, - "intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10001", - "text": "第1章:功夫世界" - }, - "desc": { - "key": "mainline_desc_10001", - "text": "故事发生在很久以前的古代中国,而且要从一只喜欢滚来滚去、滚来滚去的大熊猫身上说起。话说熊猫阿宝是一家面条店的学徒,虽然笨手笨脚,也勉强算是谋到了一份职业。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10001", - "text": "金币40000" - }, - "Episode": [ - 101, - 102, - 103, - 104, - 105, - 106, - 107, - 108, - 109 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "equi", - "t": "10110", - "n": 1 - }, - { - "a": "equi", - "t": "10111", - "n": 1 - }, - { - "a": "equi", - "t": "10112", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - } - ] - }, - { - "id": 2, - "name": { - "key": "mainline_name_10002", - "text": "Chapter 2" - }, - "intensity": 1, - "map": "zx_ddt_zj02", - "title": { - "key": "mainline_title_10002", - "text": "第2章:练功房" - }, - "desc": { - "key": "mainline_desc_10002", - "text": "别看阿宝所在的“和平谷”一派欣欣向荣的安详景象,其实是一个卧虎藏龙的风水宝地,先不说五大功夫高手皆坐镇于此,更有一大师级别的宗师在这里隐居。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10002", - "text": "金币40000" - }, - "Episode": [ - 201, - 202, - 203, - 204, - 205, - 206, - 207, - 208, - 209 - ], - "award": [ - { - "a": "hero", - "t": "25004", - "n": 1 - }, - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "hero", - "t": "43901", - "n": 20 - } - ] - }, - { - "id": 3, - "name": { - "key": "mainline_name_10003", - "text": "Chapter 3" - }, - "intensity": 1, - "map": "zx_ddt_zj03", - "title": { - "key": "mainline_title_10003", - "text": "第3章:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10003", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10003", - "text": "金币40000" - }, - "Episode": [ - 301, - 302, - 303, - 304, - 305, - 306, - 307, - 308, - 309 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "equi", - "t": "10110", - "n": 1 - }, - { - "a": "equi", - "t": "10111", - "n": 1 - }, - { - "a": "equi", - "t": "10112", - "n": 1 - }, - { - "a": "equi", - "t": "10113", - "n": 1 - } - ] - }, - { - "id": 4, - "name": { - "key": "mainline_name_10004", - "text": "Chapter 4" - }, - "intensity": 1, - "map": "zx_ddt_zj04", - "title": { - "key": "mainline_title_10004", - "text": "第4章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10004", - "text": "自负的毒蛇大师虽然给人的感觉稍显轻浮,但对这件事的态度就有如她善变的性格,不太明朗;螳螂大师算是几位高手中最聪明的一个,对阿宝的现状很是无奈,总是暗中帮忙。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10004", - "text": "金币40000" - }, - "Episode": [ - 401, - 402, - 403, - 404, - 405, - 406, - 407, - 408, - 409 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 5, - "name": { - "key": "mainline_name_10005", - "text": "Chapter 5" - }, - "intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10005", - "text": "第5章:激烈战斗" - }, - "desc": { - "key": "mainline_desc_10005", - "text": "最后要将阿宝调教成“功夫高手”的一代宗师“师父”华丽丽地出场了,然而有着一身好功夫并不意味着就是完美的,“师父”因为过去犯下的一个错误,一直纠结着没办法释然。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10005", - "text": "金币40000" - }, - "Episode": [ - 501, - 502, - 503, - 504, - 505, - 506, - 507, - 508, - 509 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 6, - "name": { - "key": "mainline_name_10006", - "text": "Chapter 6" - }, - "intensity": 1, - "map": "zx_ddt_zj02", - "title": { - "key": "mainline_title_10006", - "text": "第6章:下山" - }, - "desc": { - "key": "mainline_desc_10006", - "text": "至于那个让人人都如临大敌的太郎,则是一只非常自恋的雪豹,他等待复仇的这一天,已经整整等了20年了,可是他做梦也没想到,自己等来的竟然是一只大熊猫。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10006", - "text": "金币40000" - }, - "Episode": [ - 601, - 602, - 603, - 604, - 605, - 606, - 607, - 608, - 609 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 7, - "name": { - "key": "mainline_name_10007", - "text": "Chapter 7" - }, - "intensity": 1, - "map": "zx_ddt_zj03", - "title": { - "key": "mainline_title_10007", - "text": "第7章:事件余波" - }, - "desc": { - "key": "mainline_desc_10007", - "text": "激烈的战斗后,阿宝以自己对武功的悟性和师父传授的武术,战胜了太郎,拯救了山谷,为山谷带来了和平。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10007", - "text": "金币40000" - }, - "Episode": [ - 701, - 702, - 703, - 704, - 705, - 706, - 707, - 708, - 709 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 8, - "name": { - "key": "mainline_name_10008", - "text": "Chapter 8" - }, - "intensity": 1, - "map": "zx_ddt_zj04", - "title": { - "key": "mainline_title_10008", - "text": "第8章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10008", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10008", - "text": "金币40000" - }, - "Episode": [ - 801, - 802, - 803, - 804, - 805, - 806, - 807, - 808, - 809 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 9, - "name": { - "key": "mainline_name_10009", - "text": "Chapter 9" - }, - "intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10009", - "text": "第9章:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10009", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10009", - "text": "金币40000" - }, - "Episode": [ - 901, - 902, - 903, - 904, - 905, - 906, - 907, - 908, - 909 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 10, - "name": { - "key": "mainline_name_10010", - "text": "Chapter 10" - }, - "intensity": 1, - "map": "zx_ddt_zj02", - "title": { - "key": "mainline_title_10010", - "text": "第10章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10010", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10010", - "text": "金币40000" - }, - "Episode": [ - 1001, - 1002, - 1003, - 1004, - 1005, - 1006, - 1007, - 1008, - 1009 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 11, - "name": { - "key": "mainline_name_10011", - "text": "Chapter 11" - }, - "intensity": 1, - "map": "zx_ddt_zj01", - "title": { - "key": "mainline_title_10011", - "text": "第11章:太狼来袭" - }, - "desc": { - "key": "mainline_desc_10011", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10009", - "text": "金币40000" - }, - "Episode": [ - 1101, - 1102, - 1103, - 1104, - 1105, - 1106, - 1107, - 1108, - 1109 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - }, - { - "id": 12, - "name": { - "key": "mainline_name_10012", - "text": "Chapter 12" - }, - "intensity": 1, - "map": "zx_ddt_zj02", - "title": { - "key": "mainline_title_10012", - "text": "第12章:乌龟大师" - }, - "desc": { - "key": "mainline_desc_10012", - "text": "可是在一场特殊的比武大会上胜出的人要代表“和平谷”将邪恶的大龙永久地驱除出去,啥都不会的阿宝却在经历了一系列阴差阳错之后屏雀中选,让所有人都大跌眼镜。" - }, - "icon": "wp_icon_0002", - "text": { - "key": "mainline_text_10010", - "text": "金币40000" - }, - "Episode": [ - 1201, - 1202, - 1203, - 1204, - 1205, - 1206, - 1207, - 1208, - 1209 - ], - "award": [ - { - "a": "item", - "t": "30001", - "n": 10 - }, - { - "a": "attr", - "t": "gold", - "n": 40000 - } - ] - } -] \ No newline at end of file diff --git a/cmd/robot/story.go b/cmd/robot/story.go index a0defceb1..c7dbecf3f 100644 --- a/cmd/robot/story.go +++ b/cmd/robot/story.go @@ -3,7 +3,7 @@ package robot import ( "fmt" "go_dreamfactory/comm" - "go_dreamfactory/modules/mainline" + "go_dreamfactory/modules/mline" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" @@ -13,8 +13,8 @@ var ( storyBuilders = []*TestCase{ { desc: "主线数据", - mainType: string(comm.ModuleMainline), - subType: mainline.MainlineGetListResp, + mainType: string(comm.ModuleMline), + subType: mline.MlineGetListResp, req: &pb.MainlineGetListReq{}, rsp: &pb.MainlineGetListResp{}, print: func(rsp proto.Message) { @@ -26,8 +26,8 @@ var ( //enabled: true, }, { desc: "主线详情", - mainType: string(comm.ModuleMainline), - subType: mainline.MainlineChallengeResp, + mainType: string(comm.ModuleMline), + subType: mline.MlineChallengeResp, req: &pb.MainlineChallengeReq{ MainlineId: 1, diff --git a/cmd/v2/ui/protocol.go b/cmd/v2/ui/protocol.go index 405a7b1e3..f0542ac83 100644 --- a/cmd/v2/ui/protocol.go +++ b/cmd/v2/ui/protocol.go @@ -14,7 +14,7 @@ import ( "go_dreamfactory/modules/hero" "go_dreamfactory/modules/library" "go_dreamfactory/modules/linestory" - "go_dreamfactory/modules/mainline" + "go_dreamfactory/modules/mline" "go_dreamfactory/modules/sociaty" "go_dreamfactory/modules/sys" "go_dreamfactory/modules/task" @@ -95,9 +95,9 @@ var ( ff(comm.ModuleShop, "getlist"): &formview.ShopListView{}, ff(comm.ModuleShop, "buy"): &formview.ShopBuyView{}, // mailine - ff(comm.ModuleMainline, mainline.MainlineGetListResp): &formview.MainlineListView{}, - ff(comm.ModuleMainline, mainline.MainlineChallengeResp): &formview.MainlineChallengeView{}, - ff(comm.ModuleMainline, mainline.MainlineGetRewardResp): &formview.MainlineRewardView{}, + ff(comm.ModuleMline, mline.MlineGetListResp): &formview.MainlineListView{}, + ff(comm.ModuleMline, mline.MlineChallengeResp): &formview.MainlineChallengeView{}, + ff(comm.ModuleMline, mline.MlineGetRewardResp): &formview.MainlineRewardView{}, // pagoda ff(comm.ModulePagoda, "getlist"): &formview.PagodaListView{}, // rtask @@ -141,7 +141,7 @@ var ( string(comm.ModuleItems), string(comm.ModuleEquipment), string(comm.ModuleShop), - string(comm.ModuleMainline), + string(comm.ModuleMline), string(comm.ModulePagoda), string(comm.ModuleRtask), string(comm.ModuleLinestory), @@ -217,9 +217,9 @@ var ( ff(comm.ModuleShop, "buy"), }, "mainline": { - ff(comm.ModuleMainline, mainline.MainlineGetListResp), - ff(comm.ModuleMainline, mainline.MainlineChallengeResp), - ff(comm.ModuleMainline, mainline.MainlineGetRewardResp), + ff(comm.ModuleMline, mline.MlineGetListResp), + ff(comm.ModuleMline, mline.MlineChallengeResp), + ff(comm.ModuleMline, mline.MlineGetRewardResp), }, "pagoda": { ff(comm.ModulePagoda, "getlist"), @@ -714,30 +714,30 @@ var ( Enabled: true, }, // mainline - string(comm.ModuleMainline): { + string(comm.ModuleMline): { NavLabel: "主线关卡", MainType: string(comm.ModuleShop), Enabled: true, }, - ff(comm.ModuleMainline, mainline.MainlineGetListResp): { + ff(comm.ModuleMline, mline.MlineGetListResp): { NavLabel: "主线关卡", Desc: "主线关卡", - MainType: string(comm.ModuleMainline), - SubType: mainline.MainlineGetListResp, + MainType: string(comm.ModuleMline), + SubType: mline.MlineGetListResp, Enabled: true, }, - ff(comm.ModuleMainline, mainline.MainlineChallengeResp): { + ff(comm.ModuleMline, mline.MlineChallengeResp): { NavLabel: "关卡挑战", Desc: "关卡挑战", - MainType: string(comm.ModuleMainline), - SubType: mainline.MainlineChallengeResp, + MainType: string(comm.ModuleMline), + SubType: mline.MlineChallengeResp, Enabled: true, }, - ff(comm.ModuleMainline, mainline.MainlineGetRewardResp): { + ff(comm.ModuleMline, mline.MlineGetRewardResp): { NavLabel: "关卡奖励", Desc: "获取关卡奖励", - MainType: string(comm.ModuleMainline), - SubType: mainline.MainlineGetRewardResp, + MainType: string(comm.ModuleMline), + SubType: mline.MlineGetRewardResp, Enabled: true, }, //pagoda diff --git a/comm/const.go b/comm/const.go index c2d36b3b3..c34eba41b 100644 --- a/comm/const.go +++ b/comm/const.go @@ -34,21 +34,21 @@ const ( // 模块名定义处 const ( - ModuleSys core.M_Modules = "sys" //系统 - ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块 - ModuleWeb core.M_Modules = "web" //后台模块 - ModuleUser core.M_Modules = "user" //用户模块 - ModulePack core.M_Modules = "pack" //背包模块 - ModuleMail core.M_Modules = "mail" //邮件模块 - ModuleFriend core.M_Modules = "friend" //好友模块 - ModuleMgoLog core.M_Modules = "mgolog" //日志模块 - ModuleEquipment core.M_Modules = "equipment" //装备模块 - ModuleHero core.M_Modules = "hero" //英雄模块 - ModuleForum core.M_Modules = "forum" //论坛模块 - ModuleItems core.M_Modules = "items" //道具模块 - ModuleShop core.M_Modules = "shop" //商店模块 - ModuleTask core.M_Modules = "task" //任务模块 - ModuleMainline core.M_Modules = "mainline" //主线模块 + ModuleSys core.M_Modules = "sys" //系统 + ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块 + ModuleWeb core.M_Modules = "web" //后台模块 + ModuleUser core.M_Modules = "user" //用户模块 + ModulePack core.M_Modules = "pack" //背包模块 + ModuleMail core.M_Modules = "mail" //邮件模块 + ModuleFriend core.M_Modules = "friend" //好友模块 + ModuleMgoLog core.M_Modules = "mgolog" //日志模块 + ModuleEquipment core.M_Modules = "equipment" //装备模块 + ModuleHero core.M_Modules = "hero" //英雄模块 + ModuleForum core.M_Modules = "forum" //论坛模块 + ModuleItems core.M_Modules = "items" //道具模块 + ModuleShop core.M_Modules = "shop" //商店模块 + ModuleTask core.M_Modules = "task" //任务模块 + ModuleNotify core.M_Modules = "notify" //公告模块 ModuleChat core.M_Modules = "chat" //聊天模块 ModuleGM core.M_Modules = "gm" //gm模块 @@ -108,8 +108,7 @@ const ( TableShopitems = "shopitems" ///公告信息表 TableNotify = "notify" - ///主线数据表 - TableMainline = "mainline" + ///邮件表 TableMail = "mail" ///道具背包表 diff --git a/comm/imodule.go b/comm/imodule.go index 45a9e7a47..f5f151a28 100644 --- a/comm/imodule.go +++ b/comm/imodule.go @@ -169,13 +169,7 @@ type ( */ GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32, dyweight []int32) (eruip *pb.DB_Equipment, code pb.ErrorCode) } - IMainline interface { - ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode) - /// 查询章节ID - GetUsermainLineData(uid string) (mainlineId int32) - ///红点 - IReddot - } + IMline interface { ModifyMlineDataByNanduID(session IUserSession, id int32) (code pb.ErrorCode) /// 查询章节ID diff --git a/modules/mainline/api.go b/modules/mainline/api.go deleted file mode 100644 index 8e6b070bf..000000000 --- a/modules/mainline/api.go +++ /dev/null @@ -1,34 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/lego/core" - "go_dreamfactory/modules" -) - -const ( - MainlineGetListResp = "getlist" - MainlineChallengeResp = "challenge" - MainlineChallengeOverResp = "challengeover" - MainlineGetRewardResp = "getreward" - MainlineNewChapterPush = "newchapter" -) - -type apiComp struct { - modules.MCompGate - service core.IService - module *Mainline -} - -//组件初始化接口 -func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { - err = this.MCompGate.Init(service, module, comp, options) - this.module = module.(*Mainline) - this.service = service - return -} - -func (this *apiComp) Start() (err error) { - err = this.MCompGate.Start() - - return -} diff --git a/modules/mainline/api_challenge.go b/modules/mainline/api_challenge.go deleted file mode 100644 index 67df4260a..000000000 --- a/modules/mainline/api_challenge.go +++ /dev/null @@ -1,108 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/pb" - cfg "go_dreamfactory/sys/configure/structs" - - "google.golang.org/protobuf/proto" -) - -//参数校验 -func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.MainlineChallengeReq) (code pb.ErrorCode) { - if req.MainlineId == 0 || req.ChapterObj == "" || req.Leadpos >= 5 || len(req.Teamids) != 5 || req.Leadpos < 0 { - code = pb.ErrorCode_ReqParameterError - return - } - return -} - -///挑战主线关卡 -func (this *apiComp) Challenge(session comm.IUserSession, req *pb.MainlineChallengeReq) (code pb.ErrorCode, data proto.Message) { - var ( - curChapter *pb.DBMainline // 当前章节信息 - ps int32 - psAnt *cfg.Gameatn - ) - - code = this.ChallengeCheck(session, req) - if code != pb.ErrorCode_Success { - return // 参数校验失败直接返回 - } - // 校验关卡存不存在 - curChapter = this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj) - if curChapter == nil { - code = pb.ErrorCode_MainlineNotFound - return - } - - node := this.module.configure.GetMainlineConfigData(int32(req.MainlineId), curChapter.Intensity) - if node == nil { // 配置文件校验 - code = pb.ErrorCode_MainlineNotFindChapter - return - } - - for _, v := range curChapter.BranchID { - if v == int32(req.MainlineId) { // 重复挑战 - code = pb.ErrorCode_MainlineNotFindChapter - return - } - if v == int32(req.MainlineId) { - break - } - } - if curChapter.Ps != 0 { - if code = this.module.ConsumeRes(session, node.PsMg, true); code != pb.ErrorCode_Success { // 扣1点 - return - } - } else { - for _, v := range node.PsConsume { - if v.A == "attr" && v.T == "ps" { - ps += v.N - } - } - for _, v := range node.PsMg { - if v.A == "attr" && v.T == "ps" { - ps += v.N - } - } - psAnt = &cfg.Gameatn{ - A: "attr", - T: "ps", - N: ps, - } - if code = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); code != pb.ErrorCode_Success { - return - } - - curChapter.Ps = ps - update := map[string]interface{}{ - "ps": ps, - } - - err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), curChapter.Id, update) - if err != nil { - code = pb.ErrorCode_DBError - return - } - } - - code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ - Ptype: pb.PlayType_mainline, - Title: "", - Format: &pb.BattleFormation{ - Leadpos: req.Leadpos, - Format: req.Teamids, - }, - Mformat: node.FormatList, - }) - if code != pb.ErrorCode_Success { - return - } - session.SendMsg(string(this.module.GetType()), MainlineChallengeResp, &pb.MainlineChallengeResp{ - Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist}, - ChapterObj: req.ChapterObj, - MainlineId: req.GetMainlineId(), - }) - return -} diff --git a/modules/mainline/api_challengeover.go b/modules/mainline/api_challengeover.go deleted file mode 100644 index e60614325..000000000 --- a/modules/mainline/api_challengeover.go +++ /dev/null @@ -1,153 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/pb" - - cfg "go_dreamfactory/sys/configure/structs" - - "go.mongodb.org/mongo-driver/bson/primitive" - "google.golang.org/protobuf/proto" -) - -//参数校验 -func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.MainlineChallengeOverReq) (code pb.ErrorCode) { - if req.MainlineId == 0 { - code = pb.ErrorCode_ReqParameterError - return - } - return -} - -///挑战主线关卡 -func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineChallengeOverReq) (code pb.ErrorCode, data proto.Message) { - var ( - mainline *pb.DBMainline // 当前章节信息 - res []*cfg.Gameatn // 小章节奖励 - isWin bool - user *pb.DBUser - hero []string //新的英雄 - newhero []string //新的英雄 - ) - res = make([]*cfg.Gameatn, 0) - hero = make([]string, 0) - newhero = make([]string, 0) - code = this.ChallengeOverCheck(session, req) - if code != pb.ErrorCode_Success { - return // 参数校验失败直接返回 - } - // 校验关卡存不存在 - mainline = this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj) - if mainline == nil { - code = pb.ErrorCode_MainlineNotFound - return - } - - node := this.module.configure.GetMainlineConfigData(int32(req.MainlineId), mainline.Intensity) - if node == nil { // 配置文件校验 - code = pb.ErrorCode_MainlineNotFindChapter - return - } - for _, v := range mainline.BranchID { - if v == int32(req.MainlineId) { // 重复挑战 - code = pb.ErrorCode_MainlineNotFindChapter - return - } - } - // 校验通过 - - code, isWin = this.module.battle.CheckBattleReport(session, req.Report) - if code != pb.ErrorCode_Success { - return - } - - if !isWin { // 战斗失败直接返回 - // 返还 - mainline.Ps = 0 - this.module.modelMainline.modifyMainlineData(session.GetUserId(), mainline.Id, map[string]interface{}{ - "ps": 0, - }) - - if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力 - return - } - code = pb.ErrorCode_BattleNoWin - return - } - - res = append(res, node.Award...) - for _, v := range node.Award { - if v.A == comm.HeroType { - hero = append(hero, v.T) - } - } - if len(hero) > 0 { - ishave := this.module.ModuleUser.CheckTujianHero(session, hero) - for i, v := range ishave { - if !v { - newhero = append(newhero, hero[i]) - } - } - } - user = this.module.ModuleUser.GetUser(session.GetUserId()) - mainline.MainlineId = int32(req.MainlineId) - mainline.BranchID = append(mainline.BranchID, int32(req.MainlineId)) - mainline.Ps = 0 // 重置预扣体力 - update := map[string]interface{}{ - "mainlineId": req.MainlineId, - "chapterId": mainline.ChapterId, - "branchID": mainline.BranchID, - "ps": 0, - } - if node.Episodetype == comm.MainLineBoss { // 打完boss 设置领奖状态 - update["awaredID"] = pb.AwaredType_TypeAvailable - mainline.AwaredID = pb.AwaredType_TypeAvailable - } - err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), mainline.Id, update) - if err != nil { - code = pb.ErrorCode_DBError - return - } - - if node.Episodetype == comm.MainLineBoss { // 挑战完成 boss关 - _data := &pb.DBMainline{} - conf := this.module.configure.GetMainlineChapter(mainline.ChapterId + 1) - _data.Id = primitive.NewObjectID().Hex() - _data.ChapterId = mainline.ChapterId + 1 - _data.Intensity = mainline.Intensity - if conf == nil { // 这里就是切换下一个难度了 - if mainline.Intensity < comm.MaxMainlineIntensity { - _data.Intensity = mainline.Intensity + 1 // 难度+1 - _data.ChapterId = 1 // 默认第一章节 - } - } - - _mData := make(map[string]interface{}, 0) - _data.Uid = session.GetUserId() - _mData[_data.Id] = _data - - this.module.modelMainline.addNewChapter(session.GetUserId(), _mData) - session.SendMsg(string(this.module.GetType()), MainlineNewChapterPush, &pb.MainlineNewChapterPush{Data: _data}) // 推送新的章节 - - } - // 发奖 - if code = this.module.DispenseRes(session, res, true); code != pb.ErrorCode_Success { - this.module.Debugf("DispenseRes err:+%v", res) - } - // 加经验 - if node.Episodetype != 5 && node.Episodetype != 7 { - if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { - for _, v := range req.Report.Info.Redflist[0].Team { - if node.Exp > 0 && !v.Ishelp { // 助战英雄不加经验 - this.module.ModuleHero.AddHeroExp(session, v.Oid, node.Exp) - } - } - } - } - - session.SendMsg(string(this.module.GetType()), MainlineChallengeOverResp, &pb.MainlineChallengeOverResp{Data: mainline, Newheros: newhero, Olv: user.Lv}) - // 主线任务统计 Rtype60 - this.module.ModuleRtask.SendToRtask(session, comm.Rtype60, 1) - this.module.ModuleRtask.SendToRtask(session, comm.Rtype61, int32(req.MainlineId)) - return -} diff --git a/modules/mainline/api_getReward.go b/modules/mainline/api_getReward.go deleted file mode 100644 index bbb9a2990..000000000 --- a/modules/mainline/api_getReward.go +++ /dev/null @@ -1,65 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/pb" - - "google.golang.org/protobuf/proto" -) - -//参数校验 -func (this *apiComp) GetRewardCheck(session comm.IUserSession, req *pb.MainlineGetRewardReq) (code pb.ErrorCode) { - if req.ChapterObj == "" { - code = pb.ErrorCode_ReqParameterError - } - return -} - -///获取主线关卡信息 -func (this *apiComp) GetReward(session comm.IUserSession, req *pb.MainlineGetRewardReq) (code pb.ErrorCode, data proto.Message) { - rsp := &pb.MainlineGetRewardResp{} - - code = this.GetRewardCheck(session, req) - if code != pb.ErrorCode_Success { - return // 参数校验失败直接返回 - } - - _obj := this.module.modelMainline.getOneChapterInfo(session.GetUserId(), req.ChapterObj) - if _obj == nil { - code = pb.ErrorCode_DBError - return - } - if _obj.AwaredID == pb.AwaredType_TypeReceived { - code = pb.ErrorCode_MainlineRepeatReward // 重复领奖 - return - } - if _obj.AwaredID != pb.AwaredType_TypeAvailable { - code = pb.ErrorCode_MainlineCompleteReward // 通关才能领奖 - return - } - // 校验是不是通关了 - chaptConfig := this.module.configure.GetMainlineChapter(int32(_obj.ChapterId)) // 根据配置文件找 - if chaptConfig == nil { - code = pb.ErrorCode_ConfigNoFound - return - } - - _obj.AwaredID = pb.AwaredType_TypeReceived // 设置领奖标记 - update := map[string]interface{}{ - "awaredID": _obj.AwaredID, - } - // 发奖 - code = this.module.DispenseRes(session, chaptConfig.Award, true) - if code != pb.ErrorCode_Success { - return - } - err := this.module.modelMainline.modifyMainlineData(session.GetUserId(), _obj.Id, update) - if err != nil { - code = pb.ErrorCode_DBError - return - } - - rsp.Data = _obj - session.SendMsg(string(this.module.GetType()), MainlineGetRewardResp, rsp) - return -} diff --git a/modules/mainline/api_getlist.go b/modules/mainline/api_getlist.go deleted file mode 100644 index 54035563a..000000000 --- a/modules/mainline/api_getlist.go +++ /dev/null @@ -1,47 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/pb" - - "go.mongodb.org/mongo-driver/bson/primitive" - "google.golang.org/protobuf/proto" -) - -//参数校验 -func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.MainlineGetListReq) (code pb.ErrorCode) { - - return -} - -///获取主线关卡信息 -func (this *apiComp) GetList(session comm.IUserSession, req *pb.MainlineGetListReq) (code pb.ErrorCode, data proto.Message) { - rsp := &pb.MainlineGetListResp{} - - code = this.GetListCheck(session, req) - if code != pb.ErrorCode_Success { - return // 参数校验失败直接返回 - } - - list, err := this.module.modelMainline.getMainlineList(session.GetUserId()) - if err != nil { - code = pb.ErrorCode_DBError - return - } - if len(list) == 0 { // 如果数量为0 则默认创建一条数据 - _data := &pb.DBMainline{} - _data.Id = primitive.NewObjectID().Hex() - _data.ChapterId = 1 // 默认第一章节 - _mData := make(map[string]interface{}, 0) - _data.Uid = session.GetUserId() - _data.Intensity = 1 // 难度1 - _mData[_data.Id] = _data - - this.module.modelMainline.addNewChapter(session.GetUserId(), _mData) - list = append(list, _data) - } - rsp.Data = list - - session.SendMsg(string(this.module.GetType()), MainlineGetListResp, &pb.MainlineGetListResp{Data: rsp.Data}) - return -} diff --git a/modules/mainline/comp_configure.go b/modules/mainline/comp_configure.go deleted file mode 100644 index 39cae0e24..000000000 --- a/modules/mainline/comp_configure.go +++ /dev/null @@ -1,92 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/lego/core" - "go_dreamfactory/lego/sys/log" - "go_dreamfactory/modules" - "go_dreamfactory/sys/configure" - cfg "go_dreamfactory/sys/configure/structs" - "sync" -) - -const ( - game_mainlinechapter = "game_mainlinechapter.json" - game_mainline = "game_mainline.json" -) - -///配置管理基础组件 -type configureComp struct { - modules.MCompConfigure - module *Mainline - hlock sync.RWMutex - _mapMainline map[int64]*cfg.GameMainlineData -} - -//组件初始化接口 -func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { - err = this.MCompConfigure.Init(service, module, comp, options) - this.module = module.(*Mainline) - err = this.LoadMultiConfigure(map[string]interface{}{ - game_mainlinechapter: cfg.NewGameMainlineChapter, - }) - this._mapMainline = make(map[int64]*cfg.GameMainlineData, 0) - configure.RegisterConfigure(game_mainline, cfg.NewGameMainline, this.GetMainline) - - return -} - -func (this *configureComp) GetMainline() { - if v, err := this.GetConfigure(game_mainline); err == nil { - if configure, ok := v.(*cfg.GameMainline); ok { - this.hlock.Lock() - defer this.hlock.Unlock() - for _, value := range configure.GetDataList() { - this._mapMainline[int64(value.Id<<16)+int64(value.Intensity)] = value - } - return - } - } else { - log.Errorf("get game_mainline conf err:%v", err) - } - return -} - -// id + intensity -func (this *configureComp) GetMainlineConfigData(id, intensity int32) *cfg.GameMainlineData { - return this._mapMainline[int64(id<<16)+int64(intensity)] -} - -//读取配置数据 -func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { - return configure.GetConfigure(name) - -} - -func (this *configureComp) GetMainlineChapter(id int32) (data *cfg.GameMainlineChapterData) { - if v, err := this.GetConfigure(game_mainlinechapter); err != nil { - this.module.Errorf("get global conf err:%v", err) - return - } else { - var ( - configure *cfg.GameMainlineChapter - ok bool - ) - if configure, ok = v.(*cfg.GameMainlineChapter); !ok { - this.module.Errorf("%T no is *cfg.Game_MainlineChapterData", v) - return - } - - data = configure.Get(int(id - 1)) - } - return -} - -// 获取章节数量 -func (this *configureComp) GetMaxMainlineChapter() int32 { - if v, err := this.GetConfigure(game_mainlinechapter); err == nil { - if configure, ok := v.(*cfg.GameMainlineChapter); ok { - return int32(len(configure.GetDataList())) - } - } - return 0 -} diff --git a/modules/mainline/model_mainline.go b/modules/mainline/model_mainline.go deleted file mode 100644 index dadfa0599..000000000 --- a/modules/mainline/model_mainline.go +++ /dev/null @@ -1,63 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/lego/core" - "go_dreamfactory/modules" - "go_dreamfactory/pb" -) - -type ModelMainline struct { - modules.MCompModel - module *Mainline -} - -func (this *ModelMainline) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { - this.TableName = comm.TableMainline - err = this.MCompModel.Init(service, module, comp, options) - this.module = module.(*Mainline) - return -} - -// 获取章节信息 -func (this *ModelMainline) getMainlineList(uid string) (storys []*pb.DBMainline, err error) { - storys = make([]*pb.DBMainline, 0) - err = this.GetList(uid, &storys) - return -} - -// 修改章节信息 -func (this *ModelMainline) modifyMainlineData(uid string, objid string, data map[string]interface{}) error { - return this.module.modelMainline.ChangeList(uid, objid, data) -} - -// 增加新的章节数据 -func (this *ModelMainline) addNewChapter(uId string, data map[string]interface{}) (err error) { - - if err = this.AddLists(uId, data); err != nil { - this.module.Errorf("err:%v", err) - return - } - return nil -} - -// 获取指定章节数据 -func (this *ModelMainline) getOneChapterInfo(uid, obj string) *pb.DBMainline { - data := &pb.DBMainline{} - err := this.module.modelMainline.GetListObj(uid, obj, data) - if err != nil { - this.module.Errorf("%v", err) - return nil - } - return data -} - -// 增加新的章节数据 -func (this *ModelMainline) cleanChapter(uId string) (err error) { - - if err = this.DelByUId(uId); err != nil { - this.module.Errorf("err:%v", err) - return - } - return nil -} diff --git a/modules/mainline/module.go b/modules/mainline/module.go deleted file mode 100644 index 2cbd62996..000000000 --- a/modules/mainline/module.go +++ /dev/null @@ -1,165 +0,0 @@ -package mainline - -import ( - "go_dreamfactory/comm" - "go_dreamfactory/lego/core" - "go_dreamfactory/modules" - "go_dreamfactory/pb" - "sort" - - "go.mongodb.org/mongo-driver/bson/primitive" -) - -type Mainline struct { - modules.ModuleBase - modelMainline *ModelMainline - service core.IService - api *apiComp - configure *configureComp - battle comm.IBattle -} - -func NewModule() core.IModule { - return &Mainline{} -} - -func (this *Mainline) GetType() core.M_Modules { - return comm.ModuleMainline -} - -func (this *Mainline) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { - err = this.ModuleBase.Init(service, module, options) - this.service = service - return -} - -func (this *Mainline) OnInstallComp() { - this.ModuleBase.OnInstallComp() - this.api = this.RegisterComp(new(apiComp)).(*apiComp) - this.modelMainline = this.RegisterComp(new(ModelMainline)).(*ModelMainline) - this.configure = this.RegisterComp(new(configureComp)).(*configureComp) -} - -func (this *Mainline) GetUsermainLineData(uid string) (mainlineId int32) { - - _szData, err := this.modelMainline.getMainlineList(uid) - if err == nil { - sort.SliceStable(_szData, func(i, j int) bool { // 排序 - return _szData[i].ChapterId > _szData[j].ChapterId - }) - } - - return -} - -func (this *Mainline) Start() (err error) { - err = this.ModuleBase.Start() - var module core.IModule - if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { - return - } - - this.battle = module.(comm.IBattle) - return -} - -//红点查询 -func (this *Mainline) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) { - reddot = make(map[comm.ReddotType]bool) - for _, v := range rid { - if v == comm.Reddot5 { - reddot[comm.Reddot5] = this.CheckPoint(session.GetUserId()) - break - } - } - return -} - -// 红点检测 -func (this *Mainline) CheckPoint(uid string) bool { - list, err := this.modelMainline.getMainlineList(uid) - if err != nil { - return false - } - for _, v := range list { - conf := this.configure.GetMainlineChapter(v.ChapterId) - if conf == nil { - continue - } - if len(conf.Episode) != len(v.BranchID) { - return true - } - } - return false -} - -// 参数 难度 + 关卡id -func (this *Mainline) ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode) { - - conf := this.configure.GetMainlineConfigData(id, nandu) - if conf == nil { - code = pb.ErrorCode_ConfigNoFound // 找不到配置 - return - } - // 已现在设置的为准 删除之前的所有数据 - this.modelMainline.cleanChapter(uid) - // 获取当前的章节数据 - jumpCap := conf.Chapter - // 先加所有难度小于1 的章节 - for ndIndex := 1; ndIndex <= int(nandu)-1; ndIndex++ { - max := this.configure.GetMaxMainlineChapter() - for i := 1; i <= int(max); i++ { - confCap := this.configure.GetMainlineChapter(int32(i)) - //_conf := this.configure.GetMainlineConfigData(int32(i), int32(ndIndex)) - _data := &pb.DBMainline{} - _data.Id = primitive.NewObjectID().Hex() - _data.ChapterId = int32(i) - _data.MainlineId = confCap.Id - _mData := make(map[string]interface{}, 0) - _data.Uid = uid - _data.Intensity = int32(ndIndex) // 难度1 - - for _, v := range confCap.Episode { - _data.BranchID = append(_data.BranchID, v) - } - - _mData[_data.Id] = _data - - this.modelMainline.addNewChapter(uid, _mData) - } - } - // 加当前难度 的章节数据 - for i := 1; i <= int(jumpCap-1); i++ { - confCap := this.configure.GetMainlineChapter(int32(i)) - _data := &pb.DBMainline{} - _data.Id = primitive.NewObjectID().Hex() - _data.ChapterId = int32(i) - _data.MainlineId = confCap.Id - _mData := make(map[string]interface{}, 0) - _data.Uid = uid - _data.Intensity = int32(nandu) // 难度1 - for _, v := range confCap.Episode { - _data.BranchID = append(_data.BranchID, v) - } - _mData[_data.Id] = _data - this.modelMainline.addNewChapter(uid, _mData) - } - // 加当前难度 当前章节的前置关卡数据 - _data := &pb.DBMainline{} - _data.Id = primitive.NewObjectID().Hex() - _data.ChapterId = conf.Chapter - _data.MainlineId = conf.Id - _mData := make(map[string]interface{}, 0) - _data.Uid = uid - _data.Intensity = int32(nandu) // 难度1 - confCap := this.configure.GetMainlineChapter(int32(conf.Chapter)) - for _, v := range confCap.Episode { - if v <= id { - _data.BranchID = append(_data.BranchID, v) - } - } - _mData[_data.Id] = _data - this.modelMainline.addNewChapter(uid, _mData) - - return -} diff --git a/modules/reddot/api_getall.go b/modules/reddot/api_getall.go index 502c07823..bf19a8792 100644 --- a/modules/reddot/api_getall.go +++ b/modules/reddot/api_getall.go @@ -25,7 +25,7 @@ func (this *apiComp) GetAll(session comm.IUserSession, req *pb.ReddotGetAllReq) comm.Reddot28) { reddot[int32(k)] = v } - for k, v := range this.module.mainline.Reddot(session, comm.Reddot5) { + for k, v := range this.module.mline.Reddot(session, comm.Reddot5) { reddot[int32(k)] = v } for k, v := range this.module.pagoda.Reddot(session, comm.Reddot6) { diff --git a/modules/reddot/module.go b/modules/reddot/module.go index 759fed827..e5939c342 100644 --- a/modules/reddot/module.go +++ b/modules/reddot/module.go @@ -19,8 +19,8 @@ func NewModule() core.IModule { type Reddot struct { modules.ModuleBase - service base.IRPCXService - mainline comm.IMainline + service base.IRPCXService + pagoda comm.IPagoda martialhall comm.IMartialhall horoscope comm.IHoroscope @@ -31,6 +31,7 @@ type Reddot struct { viking comm.IViking hunting comm.IHunting api_comp *apiComp + mline comm.IMline } //模块名 @@ -47,10 +48,10 @@ func (this *Reddot) Init(service core.IService, module core.IModule, options cor func (this *Reddot) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule - if module, err = this.service.GetModule(comm.ModuleMainline); err != nil { + if module, err = this.service.GetModule(comm.ModuleMline); err != nil { return } - this.mainline = module.(comm.IMainline) + this.mline = module.(comm.IMline) if module, err = this.service.GetModule(comm.ModulePagoda); err != nil { return } diff --git a/modules/rtask/verifyHandle.go b/modules/rtask/verifyHandle.go index 4c0e2160a..eec800d59 100644 --- a/modules/rtask/verifyHandle.go +++ b/modules/rtask/verifyHandle.go @@ -122,7 +122,7 @@ func (this *ModelRtask) verfiyRtype1(uid string, cfg *cfg.GameRdtaskCondiData) ( // 剧情 func (this *ModelRtask) verifyRtype2(uid string, cfg *cfg.GameRdtaskCondiData) (ok bool, err error) { - m, err := this.service.GetModule(comm.ModuleMainline) + m, err := this.service.GetModule(comm.ModuleMline) if err != nil { return } diff --git a/services/worker/main.go b/services/worker/main.go index 69d39d4fb..5d4fbe863 100644 --- a/services/worker/main.go +++ b/services/worker/main.go @@ -24,7 +24,6 @@ import ( "go_dreamfactory/modules/library" "go_dreamfactory/modules/linestory" "go_dreamfactory/modules/mail" - "go_dreamfactory/modules/mainline" "go_dreamfactory/modules/martialhall" "go_dreamfactory/modules/mline" "go_dreamfactory/modules/moonfantasy" @@ -84,7 +83,6 @@ func main() { hero.NewModule(), equipment.NewModule(), task.NewModule(), - mainline.NewModule(), shop.NewModule(), notify.NewModule(), chat.NewModule(), diff --git a/sys/configure/structs/Game.Mainline.go b/sys/configure/structs/Game.Mainline.go deleted file mode 100644 index f9f7ba896..000000000 --- a/sys/configure/structs/Game.Mainline.go +++ /dev/null @@ -1,34 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameMainline struct { - _dataList []*GameMainlineData -} - -func NewGameMainline(_buf []map[string]interface{}) (*GameMainline, error) { - _dataList := make([]*GameMainlineData, 0, len(_buf)) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameMainlineData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - } - } - return &GameMainline{_dataList:_dataList}, nil -} - -func (table *GameMainline) GetDataList() []*GameMainlineData { - return table._dataList -} - -func (table *GameMainline) Get(index int) *GameMainlineData { - return table._dataList[index] -} - diff --git a/sys/configure/structs/Game.MainlineData.go b/sys/configure/structs/Game.MainlineData.go deleted file mode 100644 index 6ce2635d8..000000000 --- a/sys/configure/structs/Game.MainlineData.go +++ /dev/null @@ -1,160 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" -import "bright/serialization" - -type GameMainlineData struct { - Id int32 - Intensity int32 - EndFlag int32 - Previoustage int32 - Order int32 - Chapter int32 - Episodetype int32 - MainlineName string - Episodelocation serialization.Vector2 - FormatList []int32 - CaptainId string - BattleReadyID int32 - Battlescene string - Award []*Gameatn - Exp int32 - Title string - Desc string - Stroyid []int32 - Condition []int32 - PsConsume []*Gameatn - PsMg []*Gameatn -} - -const TypeId_GameMainlineData = -79093005 - -func (*GameMainlineData) GetTypeId() int32 { - return -79093005 -} - -func (_v *GameMainlineData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["intensity"].(float64); !_ok_ { err = errors.New("intensity error"); return }; _v.Intensity = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["endFlag"].(float64); !_ok_ { err = errors.New("endFlag error"); return }; _v.EndFlag = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["order"].(float64); !_ok_ { err = errors.New("order error"); return }; _v.Order = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mainlineName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MainlineName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MainlineName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["Episodelocation"].(map[string]interface{}); !_ok_ { err = errors.New("Episodelocation error"); return } - var _x_, _y_ float32; - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } - _v.Episodelocation = serialization.NewVector2(_x_, _y_) - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } - - _v.FormatList = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.FormatList = append(_v.FormatList, _list_v_) - } - } - - { var _ok_ bool; if _v.CaptainId, _ok_ = _buf["captainId"].(string); !_ok_ { err = errors.New("captainId error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } - { var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } - - _v.Award = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Award = append(_v.Award, _list_v_) - } - } - - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["stroyid"].([]interface{}); !_ok_ { err = errors.New("stroyid error"); return } - - _v.Stroyid = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Stroyid = append(_v.Stroyid, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["condition"].([]interface{}); !_ok_ { err = errors.New("condition error"); return } - - _v.Condition = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Condition = append(_v.Condition, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return } - - _v.PsConsume = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.PsConsume = append(_v.PsConsume, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return } - - _v.PsMg = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.PsMg = append(_v.PsMg, _list_v_) - } - } - - return -} - -func DeserializeGameMainlineData(_buf map[string]interface{}) (*GameMainlineData, error) { - v := &GameMainlineData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 95e943911..d53d1e493 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -11,1202 +11,1189 @@ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { - Global *GameGlobal - Extservers *GameExtservers - SkillAtk *GameSkillAtk - SkillAfteratk *GameSkillAfteratk - SkillBuff *GameSkillBuff - SkillPassive *GameSkillPassive - Hero *GameHero - HeroStargrow *GameHeroStargrow - HeroLevelgrow *GameHeroLevelgrow - HeroStarup *GameHeroStarup - HeroSkill *GameHeroSkill - HeroExp *GameHeroExp - HeroLevelup *GameHeroLevelup - Equip *GameEquip - EquipAttrlibrary *GameEquipAttrlibrary - EquipSuit *GameEquipSuit - EquipColor *GameEquipColor - EquipIntensify *GameEquipIntensify - EquipSCompose *GameEquipSCompose - EquipAttribute *GameEquipAttribute - EquipEnchanting *GameEquipEnchanting - Item *GameItem - HeroSkillLevel *GameHeroSkillLevel - HeroAwaken *GameHeroAwaken - HeroMethod *GameHeroMethod - HeroMethodComment *GameHeroMethodComment - Shop *GameShop - Shopitem *GameShopitem - ActiveReward *GameActiveReward - Model *GameModel - MainlineChapter *GameMainlineChapter - Mainline *GameMainline - DrawCard *GameDrawCard - ChatChannel *GameChatChannel - ChatSystem *GameChatSystem - ChatServerGroup *GameChatServerGroup - ChatChannelCom *GameChatChannelCom - ChatExpression *GameChatExpression - TaskRound *GameTaskRound - TaskActiveReward *GameTaskActiveReward - Coin *GameCoin - Initial *GameInitial - Monster *GameMonster - EquipPos *GameEquipPos - Playerlv *GamePlayerlv - Facemod *GameFacemod - Msgdistrib *GameMsgdistrib - Opencond *GameOpencond - Stroy *GameStroy - Pagoda *GamePagoda - PagodaTaskReward *GamePagodaTaskReward - SeasonLoop *GameSeasonLoop - PagodaSeasonReward *GamePagodaSeasonReward - RdtaskCondi *GameRdtaskCondi - KungfuUnlock *GameKungfuUnlock - KungfuMasterworker *GameKungfuMasterworker - Gourmet *GameGourmet - Drop *GameDrop - VikingBoss *GameVikingBoss - VikingChallenge *GameVikingChallenge - VikingLineup *GameVikingLineup - VikingEntrance *GameVikingEntrance - DreamlandBoos *GameDreamlandBoos - DreamlandChallenge *GameDreamlandChallenge - DreamlandTrigger *GameDreamlandTrigger - HuntingBoss *GameHuntingBoss - HuntingChallenge *GameHuntingChallenge - HuntingOpenTime *GameHuntingOpenTime - HuntingLineup *GameHuntingLineup - MonsterFormat *GameMonsterFormat - Link *GameLink - GetResource *GameGetResource - VikingBossSkill *GameVikingBossSkill - LibraryFetter *GameLibraryFetter - LibraryStory *GameLibraryStory - LibraryHero *GameLibraryHero - LibraryHistory *GameLibraryHistory - LibraryComplot *GameLibraryComplot - LibraryFavor *GameLibraryFavor - LibraryFavorlv *GameLibraryFavorlv - LibraryBubble *GameLibraryBubble - LibraryPlayBack *GameLibraryPlayBack - Robot *GameRobot - Ip *GameIp - NameLibrary *GameNameLibrary - HeroConvertdata *GameHeroConvertdata - LinestoryTimeLine *GameLinestoryTimeLine - LinestoryMainTask *GameLinestoryMainTask - Herofusion *GameHerofusion - PlayerInfor *GamePlayerInfor - HeroTalent *GameHeroTalent - TalentSkill *GameTalentSkill - ArenaBuyChallenge *GameArenaBuyChallenge - ArenaActiveReward *GameArenaActiveReward - ArenaRobot *GameArenaRobot - ArenaRankReward *GameArenaRankReward - ArenaChallengeNpc *GameArenaChallengeNpc - ItemBox *GameItemBox - Show *GameShow - GuildLv *GameGuildLv - GuildPng *GameGuildPng - GuildActivity *GameGuildActivity - GuildSign *GameGuildSign - GuildTask *GameGuildTask - GuildBossTask *GameGuildBossTask - TrollRule *GameTrollRule - TrollGoods *GameTrollGoods - TrollTrain *GameTrollTrain - TrollLv *GameTrollLv - TrollCoefficient *GameTrollCoefficient - Horoscope *GameHoroscope - Sign *GameSign - SignReset *GameSignReset - GrowTask *GameGrowTask - GrowReward *GameGrowReward - Recharge *GameRecharge - PrivilegeCard *GamePrivilegeCard - Privilege *GamePrivilege - WorldTask *GameWorldTask - Teaching *GameTeaching - HeroStrategy *GameHeroStrategy - FightGlobalEvent *GameFightGlobalEvent - PayPackage *GamePayPackage - WorldBattle *GameWorldBattle - RedDot *GameRedDot - RedDotTalkid *GameRedDotTalkid - RedDotGroup *GameRedDotGroup - PassCheck *GamePassCheck - Mail *GameMail - CombatLevel *GameCombatLevel - CombatManster *GameCombatManster - CombatBox *GameCombatBox - Help *GameHelp - GM *GameGM - Guide *GameGuide - Vip *GameVip - EnchantShop *GameEnchantShop - EnchantBoss *GameEnchantBoss - EnchantLineup *GameEnchantLineup - MainChapter *GameMainChapter - MainStage *GameMainStage - MainStarreward *GameMainStarreward - MainStartype *GameMainStartype - Battletasktesting *GameBattletasktesting - BattleReady *GameBattleReady - Battleready_capskill *GameBattleready_capskill - NewSmithy *GameNewSmithy - SmithyProficiency *GameSmithyProficiency - SmithyStoveV1 *GameSmithyStoveV1 - SmithyTool *GameSmithyTool - SmithyIdTool *GameSmithyIdTool - pandsmasexp *Gamepandsmasexp - SmithyCustomer *GameSmithyCustomer - SmithyModelPool *GameSmithyModelPool - SmithyAtlas *GameSmithyAtlas - SmithyAtlasLv *GameSmithyAtlasLv - SmithyAtlasScore *GameSmithyAtlasScore - SmithyTask *GameSmithyTask - Dispatch_Task *GameDispatch_Task - Dispatch_Lv *GameDispatch_Lv - Dispatch_Battle *GameDispatch_Battle - PandamasMz *GamePandamasMz - PandamasJs *GamePandamasJs - PandamasJx *GamePandamasJx - PandamasMryl *GamePandamasMryl - PandamasBuff *GamePandamasBuff - PandamasTj *GamePandamasTj - PandamasTjjl *GamePandamasTjjl - PandamasYxjx *GamePandamasYxjx - BubbleGroup *GameBubbleGroup + Global *GameGlobal + Extservers *GameExtservers + SkillAtk *GameSkillAtk + SkillAfteratk *GameSkillAfteratk + SkillBuff *GameSkillBuff + SkillPassive *GameSkillPassive + Hero *GameHero + HeroStargrow *GameHeroStargrow + HeroLevelgrow *GameHeroLevelgrow + HeroStarup *GameHeroStarup + HeroSkill *GameHeroSkill + HeroExp *GameHeroExp + HeroLevelup *GameHeroLevelup + Equip *GameEquip + EquipAttrlibrary *GameEquipAttrlibrary + EquipSuit *GameEquipSuit + EquipColor *GameEquipColor + EquipIntensify *GameEquipIntensify + EquipSCompose *GameEquipSCompose + EquipAttribute *GameEquipAttribute + EquipEnchanting *GameEquipEnchanting + Item *GameItem + HeroSkillLevel *GameHeroSkillLevel + HeroAwaken *GameHeroAwaken + HeroMethod *GameHeroMethod + HeroMethodComment *GameHeroMethodComment + Shop *GameShop + Shopitem *GameShopitem + ActiveReward *GameActiveReward + Model *GameModel + + DrawCard *GameDrawCard + ChatChannel *GameChatChannel + ChatSystem *GameChatSystem + ChatServerGroup *GameChatServerGroup + ChatChannelCom *GameChatChannelCom + ChatExpression *GameChatExpression + TaskRound *GameTaskRound + TaskActiveReward *GameTaskActiveReward + Coin *GameCoin + Initial *GameInitial + Monster *GameMonster + EquipPos *GameEquipPos + Playerlv *GamePlayerlv + Facemod *GameFacemod + Msgdistrib *GameMsgdistrib + Opencond *GameOpencond + Stroy *GameStroy + Pagoda *GamePagoda + PagodaTaskReward *GamePagodaTaskReward + SeasonLoop *GameSeasonLoop + PagodaSeasonReward *GamePagodaSeasonReward + RdtaskCondi *GameRdtaskCondi + KungfuUnlock *GameKungfuUnlock + KungfuMasterworker *GameKungfuMasterworker + Gourmet *GameGourmet + Drop *GameDrop + VikingBoss *GameVikingBoss + VikingChallenge *GameVikingChallenge + VikingLineup *GameVikingLineup + VikingEntrance *GameVikingEntrance + DreamlandBoos *GameDreamlandBoos + DreamlandChallenge *GameDreamlandChallenge + DreamlandTrigger *GameDreamlandTrigger + HuntingBoss *GameHuntingBoss + HuntingChallenge *GameHuntingChallenge + HuntingOpenTime *GameHuntingOpenTime + HuntingLineup *GameHuntingLineup + MonsterFormat *GameMonsterFormat + Link *GameLink + GetResource *GameGetResource + VikingBossSkill *GameVikingBossSkill + LibraryFetter *GameLibraryFetter + LibraryStory *GameLibraryStory + LibraryHero *GameLibraryHero + LibraryHistory *GameLibraryHistory + LibraryComplot *GameLibraryComplot + LibraryFavor *GameLibraryFavor + LibraryFavorlv *GameLibraryFavorlv + LibraryBubble *GameLibraryBubble + LibraryPlayBack *GameLibraryPlayBack + Robot *GameRobot + Ip *GameIp + NameLibrary *GameNameLibrary + HeroConvertdata *GameHeroConvertdata + LinestoryTimeLine *GameLinestoryTimeLine + LinestoryMainTask *GameLinestoryMainTask + Herofusion *GameHerofusion + PlayerInfor *GamePlayerInfor + HeroTalent *GameHeroTalent + TalentSkill *GameTalentSkill + ArenaBuyChallenge *GameArenaBuyChallenge + ArenaActiveReward *GameArenaActiveReward + ArenaRobot *GameArenaRobot + ArenaRankReward *GameArenaRankReward + ArenaChallengeNpc *GameArenaChallengeNpc + ItemBox *GameItemBox + Show *GameShow + GuildLv *GameGuildLv + GuildPng *GameGuildPng + GuildActivity *GameGuildActivity + GuildSign *GameGuildSign + GuildTask *GameGuildTask + GuildBossTask *GameGuildBossTask + TrollRule *GameTrollRule + TrollGoods *GameTrollGoods + TrollTrain *GameTrollTrain + TrollLv *GameTrollLv + TrollCoefficient *GameTrollCoefficient + Horoscope *GameHoroscope + Sign *GameSign + SignReset *GameSignReset + GrowTask *GameGrowTask + GrowReward *GameGrowReward + Recharge *GameRecharge + PrivilegeCard *GamePrivilegeCard + Privilege *GamePrivilege + WorldTask *GameWorldTask + Teaching *GameTeaching + HeroStrategy *GameHeroStrategy + FightGlobalEvent *GameFightGlobalEvent + PayPackage *GamePayPackage + WorldBattle *GameWorldBattle + RedDot *GameRedDot + RedDotTalkid *GameRedDotTalkid + RedDotGroup *GameRedDotGroup + PassCheck *GamePassCheck + Mail *GameMail + CombatLevel *GameCombatLevel + CombatManster *GameCombatManster + CombatBox *GameCombatBox + Help *GameHelp + GM *GameGM + Guide *GameGuide + Vip *GameVip + EnchantShop *GameEnchantShop + EnchantBoss *GameEnchantBoss + EnchantLineup *GameEnchantLineup + MainChapter *GameMainChapter + MainStage *GameMainStage + MainStarreward *GameMainStarreward + MainStartype *GameMainStartype + Battletasktesting *GameBattletasktesting + BattleReady *GameBattleReady + Battleready_capskill *GameBattleready_capskill + NewSmithy *GameNewSmithy + SmithyProficiency *GameSmithyProficiency + SmithyStoveV1 *GameSmithyStoveV1 + SmithyTool *GameSmithyTool + SmithyIdTool *GameSmithyIdTool + pandsmasexp *Gamepandsmasexp + SmithyCustomer *GameSmithyCustomer + SmithyModelPool *GameSmithyModelPool + SmithyAtlas *GameSmithyAtlas + SmithyAtlasLv *GameSmithyAtlasLv + SmithyAtlasScore *GameSmithyAtlasScore + SmithyTask *GameSmithyTask + Dispatch_Task *GameDispatch_Task + Dispatch_Lv *GameDispatch_Lv + Dispatch_Battle *GameDispatch_Battle + PandamasMz *GamePandamasMz + PandamasJs *GamePandamasJs + PandamasJx *GamePandamasJx + PandamasMryl *GamePandamasMryl + PandamasBuff *GamePandamasBuff + PandamasTj *GamePandamasTj + PandamasTjjl *GamePandamasTjjl + PandamasYxjx *GamePandamasYxjx + BubbleGroup *GameBubbleGroup } func NewTables(loader JsonLoader) (*Tables, error) { - var err error - var buf []map[string]interface{} + var err error + var buf []map[string]interface{} - tables := &Tables{} - if buf, err = loader("game_global") ; err != nil { - return nil, err - } - if tables.Global, err = NewGameGlobal(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_extservers") ; err != nil { - return nil, err - } - if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillatk") ; err != nil { - return nil, err - } - if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillafteratk") ; err != nil { - return nil, err - } - if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillbuff") ; err != nil { - return nil, err - } - if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_skillpassive") ; err != nil { - return nil, err - } - if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_hero") ; err != nil { - return nil, err - } - if tables.Hero, err = NewGameHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostargrow") ; err != nil { - return nil, err - } - if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelgrow") ; err != nil { - return nil, err - } - if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostarup") ; err != nil { - return nil, err - } - if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskill") ; err != nil { - return nil, err - } - if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroexp") ; err != nil { - return nil, err - } - if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herolevelup") ; err != nil { - return nil, err - } - if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equip") ; err != nil { - return nil, err - } - if tables.Equip, err = NewGameEquip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattrlibrary") ; err != nil { - return nil, err - } - if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipsuit") ; err != nil { - return nil, err - } - if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipcolor") ; err != nil { - return nil, err - } - if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipintensify") ; err != nil { - return nil, err - } - if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipscompose") ; err != nil { - return nil, err - } - if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipattribute") ; err != nil { - return nil, err - } - if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equipenchanting") ; err != nil { - return nil, err - } - if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_item") ; err != nil { - return nil, err - } - if tables.Item, err = NewGameItem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroskilllevel") ; err != nil { - return nil, err - } - if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroawaken") ; err != nil { - return nil, err - } - if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethod") ; err != nil { - return nil, err - } - if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heromethodcomment") ; err != nil { - return nil, err - } - if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shop") ; err != nil { - return nil, err - } - if tables.Shop, err = NewGameShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_shopitem") ; err != nil { - return nil, err - } - if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_activereward") ; err != nil { - return nil, err - } - if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_model") ; err != nil { - return nil, err - } - if tables.Model, err = NewGameModel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainlinechapter") ; err != nil { - return nil, err - } - if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainline") ; err != nil { - return nil, err - } - if tables.Mainline, err = NewGameMainline(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drawcard") ; err != nil { - return nil, err - } - if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannel") ; err != nil { - return nil, err - } - if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatsystem") ; err != nil { - return nil, err - } - if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatservergroup") ; err != nil { - return nil, err - } - if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatchannelcom") ; err != nil { - return nil, err - } - if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_chatexpression") ; err != nil { - return nil, err - } - if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskround") ; err != nil { - return nil, err - } - if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_taskactivereward") ; err != nil { - return nil, err - } - if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_coin") ; err != nil { - return nil, err - } - if tables.Coin, err = NewGameCoin(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_initial") ; err != nil { - return nil, err - } - if tables.Initial, err = NewGameInitial(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monster") ; err != nil { - return nil, err - } - if tables.Monster, err = NewGameMonster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_equippos") ; err != nil { - return nil, err - } - if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerlv") ; err != nil { - return nil, err - } - if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_facemod") ; err != nil { - return nil, err - } - if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_msgdistrib") ; err != nil { - return nil, err - } - if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_opencond") ; err != nil { - return nil, err - } - if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_stroy") ; err != nil { - return nil, err - } - if tables.Stroy, err = NewGameStroy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagoda") ; err != nil { - return nil, err - } - if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodataskreward") ; err != nil { - return nil, err - } - if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_seasonloop") ; err != nil { - return nil, err - } - if tables.SeasonLoop, err = NewGameSeasonLoop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pagodaseasonreward") ; err != nil { - return nil, err - } - if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_rdtaskcondi") ; err != nil { - return nil, err - } - if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfuunlock") ; err != nil { - return nil, err - } - if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_kungfumasterworker") ; err != nil { - return nil, err - } - if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gourmet") ; err != nil { - return nil, err - } - if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_drop") ; err != nil { - return nil, err - } - if tables.Drop, err = NewGameDrop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingboss") ; err != nil { - return nil, err - } - if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingchallenge") ; err != nil { - return nil, err - } - if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikinglineup") ; err != nil { - return nil, err - } - if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingentrance") ; err != nil { - return nil, err - } - if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandboos") ; err != nil { - return nil, err - } - if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandchallenge") ; err != nil { - return nil, err - } - if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dreamlandtrigger") ; err != nil { - return nil, err - } - if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingboss") ; err != nil { - return nil, err - } - if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingchallenge") ; err != nil { - return nil, err - } - if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntingopentime") ; err != nil { - return nil, err - } - if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_huntinglineup") ; err != nil { - return nil, err - } - if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_monsterformat") ; err != nil { - return nil, err - } - if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_link") ; err != nil { - return nil, err - } - if tables.Link, err = NewGameLink(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_getresource") ; err != nil { - return nil, err - } - if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vikingbossskill") ; err != nil { - return nil, err - } - if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfetter") ; err != nil { - return nil, err - } - if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarystory") ; err != nil { - return nil, err - } - if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhero") ; err != nil { - return nil, err - } - if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryhistory") ; err != nil { - return nil, err - } - if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarycomplot") ; err != nil { - return nil, err - } - if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavor") ; err != nil { - return nil, err - } - if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryfavorlv") ; err != nil { - return nil, err - } - if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_librarybubble") ; err != nil { - return nil, err - } - if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_libraryplayback") ; err != nil { - return nil, err - } - if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_robot") ; err != nil { - return nil, err - } - if tables.Robot, err = NewGameRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_ip") ; err != nil { - return nil, err - } - if tables.Ip, err = NewGameIp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_namelibrary") ; err != nil { - return nil, err - } - if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_heroconvertdata") ; err != nil { - return nil, err - } - if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorytimeline") ; err != nil { - return nil, err - } - if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_linestorymaintask") ; err != nil { - return nil, err - } - if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herofusion") ; err != nil { - return nil, err - } - if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_playerinfor") ; err != nil { - return nil, err - } - if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herotalent") ; err != nil { - return nil, err - } - if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_talentskill") ; err != nil { - return nil, err - } - if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenabuychallenge") ; err != nil { - return nil, err - } - if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenaactivereward") ; err != nil { - return nil, err - } - if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarobot") ; err != nil { - return nil, err - } - if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenarankreward") ; err != nil { - return nil, err - } - if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_arenachallengenpc") ; err != nil { - return nil, err - } - if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_itembox") ; err != nil { - return nil, err - } - if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_show") ; err != nil { - return nil, err - } - if tables.Show, err = NewGameShow(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildlv") ; err != nil { - return nil, err - } - if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildpng") ; err != nil { - return nil, err - } - if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildactivity") ; err != nil { - return nil, err - } - if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildsign") ; err != nil { - return nil, err - } - if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildtask") ; err != nil { - return nil, err - } - if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guildbosstask") ; err != nil { - return nil, err - } - if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollrule") ; err != nil { - return nil, err - } - if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollgoods") ; err != nil { - return nil, err - } - if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolltrain") ; err != nil { - return nil, err - } - if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trolllv") ; err != nil { - return nil, err - } - if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_trollcoefficient") ; err != nil { - return nil, err - } - if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_horoscope") ; err != nil { - return nil, err - } - if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_sign") ; err != nil { - return nil, err - } - if tables.Sign, err = NewGameSign(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_signreset") ; err != nil { - return nil, err - } - if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growtask") ; err != nil { - return nil, err - } - if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_growreward") ; err != nil { - return nil, err - } - if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_recharge") ; err != nil { - return nil, err - } - if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilegecard") ; err != nil { - return nil, err - } - if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_privilege") ; err != nil { - return nil, err - } - if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldtask") ; err != nil { - return nil, err - } - if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_teaching") ; err != nil { - return nil, err - } - if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_herostrategy") ; err != nil { - return nil, err - } - if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_fightglobalevent") ; err != nil { - return nil, err - } - if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_paypackage") ; err != nil { - return nil, err - } - if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_worldbattle") ; err != nil { - return nil, err - } - if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddot") ; err != nil { - return nil, err - } - if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddottalkid") ; err != nil { - return nil, err - } - if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_reddotgroup") ; err != nil { - return nil, err - } - if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_passcheck") ; err != nil { - return nil, err - } - if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mail") ; err != nil { - return nil, err - } - if tables.Mail, err = NewGameMail(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatlevel") ; err != nil { - return nil, err - } - if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatmanster") ; err != nil { - return nil, err - } - if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_combatbox") ; err != nil { - return nil, err - } - if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_help") ; err != nil { - return nil, err - } - if tables.Help, err = NewGameHelp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_gm") ; err != nil { - return nil, err - } - if tables.GM, err = NewGameGM(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_guide") ; err != nil { - return nil, err - } - if tables.Guide, err = NewGameGuide(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_vip") ; err != nil { - return nil, err - } - if tables.Vip, err = NewGameVip(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantshop") ; err != nil { - return nil, err - } - if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantboss") ; err != nil { - return nil, err - } - if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_enchantlineup") ; err != nil { - return nil, err - } - if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainchapter") ; err != nil { - return nil, err - } - if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstage") ; err != nil { - return nil, err - } - if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstarreward") ; err != nil { - return nil, err - } - if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_mainstartype") ; err != nil { - return nil, err - } - if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battletasktesting") ; err != nil { - return nil, err - } - if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready") ; err != nil { - return nil, err - } - if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_battleready_capskill") ; err != nil { - return nil, err - } - if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_newsmithy") ; err != nil { - return nil, err - } - if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyproficiency") ; err != nil { - return nil, err - } - if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithystovev1") ; err != nil { - return nil, err - } - if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytool") ; err != nil { - return nil, err - } - if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyidtool") ; err != nil { - return nil, err - } - if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandsmasexp") ; err != nil { - return nil, err - } - if tables.pandsmasexp, err = NewGamepandsmasexp(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithycustomer") ; err != nil { - return nil, err - } - if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithymodelpool") ; err != nil { - return nil, err - } - if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlas") ; err != nil { - return nil, err - } - if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlaslv") ; err != nil { - return nil, err - } - if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithyatlasscore") ; err != nil { - return nil, err - } - if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_smithytask") ; err != nil { - return nil, err - } - if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_task") ; err != nil { - return nil, err - } - if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_lv") ; err != nil { - return nil, err - } - if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_dispatch_battle") ; err != nil { - return nil, err - } - if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmz") ; err != nil { - return nil, err - } - if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjs") ; err != nil { - return nil, err - } - if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasjx") ; err != nil { - return nil, err - } - if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasmryl") ; err != nil { - return nil, err - } - if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasbuff") ; err != nil { - return nil, err - } - if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastj") ; err != nil { - return nil, err - } - if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamastjjl") ; err != nil { - return nil, err - } - if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_pandamasyxjx") ; err != nil { - return nil, err - } - if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { - return nil, err - } - if buf, err = loader("game_bubblegroup") ; err != nil { - return nil, err - } - if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { - return nil, err - } - return tables, nil + tables := &Tables{} + if buf, err = loader("game_global"); err != nil { + return nil, err + } + if tables.Global, err = NewGameGlobal(buf); err != nil { + return nil, err + } + if buf, err = loader("game_extservers"); err != nil { + return nil, err + } + if tables.Extservers, err = NewGameExtservers(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillatk"); err != nil { + return nil, err + } + if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillafteratk"); err != nil { + return nil, err + } + if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillbuff"); err != nil { + return nil, err + } + if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_skillpassive"); err != nil { + return nil, err + } + if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { + return nil, err + } + if buf, err = loader("game_hero"); err != nil { + return nil, err + } + if tables.Hero, err = NewGameHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostargrow"); err != nil { + return nil, err + } + if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelgrow"); err != nil { + return nil, err + } + if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostarup"); err != nil { + return nil, err + } + if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskill"); err != nil { + return nil, err + } + if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroexp"); err != nil { + return nil, err + } + if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herolevelup"); err != nil { + return nil, err + } + if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equip"); err != nil { + return nil, err + } + if tables.Equip, err = NewGameEquip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattrlibrary"); err != nil { + return nil, err + } + if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipsuit"); err != nil { + return nil, err + } + if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipcolor"); err != nil { + return nil, err + } + if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipintensify"); err != nil { + return nil, err + } + if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipscompose"); err != nil { + return nil, err + } + if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipattribute"); err != nil { + return nil, err + } + if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equipenchanting"); err != nil { + return nil, err + } + if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_item"); err != nil { + return nil, err + } + if tables.Item, err = NewGameItem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroskilllevel"); err != nil { + return nil, err + } + if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroawaken"); err != nil { + return nil, err + } + if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethod"); err != nil { + return nil, err + } + if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heromethodcomment"); err != nil { + return nil, err + } + if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shop"); err != nil { + return nil, err + } + if tables.Shop, err = NewGameShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_shopitem"); err != nil { + return nil, err + } + if tables.Shopitem, err = NewGameShopitem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_activereward"); err != nil { + return nil, err + } + if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_model"); err != nil { + return nil, err + } + if tables.Model, err = NewGameModel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drawcard"); err != nil { + return nil, err + } + if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannel"); err != nil { + return nil, err + } + if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatsystem"); err != nil { + return nil, err + } + if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatservergroup"); err != nil { + return nil, err + } + if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatchannelcom"); err != nil { + return nil, err + } + if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { + return nil, err + } + if buf, err = loader("game_chatexpression"); err != nil { + return nil, err + } + if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskround"); err != nil { + return nil, err + } + if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { + return nil, err + } + if buf, err = loader("game_taskactivereward"); err != nil { + return nil, err + } + if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_coin"); err != nil { + return nil, err + } + if tables.Coin, err = NewGameCoin(buf); err != nil { + return nil, err + } + if buf, err = loader("game_initial"); err != nil { + return nil, err + } + if tables.Initial, err = NewGameInitial(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monster"); err != nil { + return nil, err + } + if tables.Monster, err = NewGameMonster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_equippos"); err != nil { + return nil, err + } + if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerlv"); err != nil { + return nil, err + } + if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_facemod"); err != nil { + return nil, err + } + if tables.Facemod, err = NewGameFacemod(buf); err != nil { + return nil, err + } + if buf, err = loader("game_msgdistrib"); err != nil { + return nil, err + } + if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { + return nil, err + } + if buf, err = loader("game_opencond"); err != nil { + return nil, err + } + if tables.Opencond, err = NewGameOpencond(buf); err != nil { + return nil, err + } + if buf, err = loader("game_stroy"); err != nil { + return nil, err + } + if tables.Stroy, err = NewGameStroy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagoda"); err != nil { + return nil, err + } + if tables.Pagoda, err = NewGamePagoda(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodataskreward"); err != nil { + return nil, err + } + if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_seasonloop"); err != nil { + return nil, err + } + if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pagodaseasonreward"); err != nil { + return nil, err + } + if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_rdtaskcondi"); err != nil { + return nil, err + } + if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfuunlock"); err != nil { + return nil, err + } + if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { + return nil, err + } + if buf, err = loader("game_kungfumasterworker"); err != nil { + return nil, err + } + if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gourmet"); err != nil { + return nil, err + } + if tables.Gourmet, err = NewGameGourmet(buf); err != nil { + return nil, err + } + if buf, err = loader("game_drop"); err != nil { + return nil, err + } + if tables.Drop, err = NewGameDrop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingboss"); err != nil { + return nil, err + } + if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingchallenge"); err != nil { + return nil, err + } + if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikinglineup"); err != nil { + return nil, err + } + if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingentrance"); err != nil { + return nil, err + } + if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandboos"); err != nil { + return nil, err + } + if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandchallenge"); err != nil { + return nil, err + } + if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dreamlandtrigger"); err != nil { + return nil, err + } + if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingboss"); err != nil { + return nil, err + } + if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingchallenge"); err != nil { + return nil, err + } + if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntingopentime"); err != nil { + return nil, err + } + if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { + return nil, err + } + if buf, err = loader("game_huntinglineup"); err != nil { + return nil, err + } + if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_monsterformat"); err != nil { + return nil, err + } + if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { + return nil, err + } + if buf, err = loader("game_link"); err != nil { + return nil, err + } + if tables.Link, err = NewGameLink(buf); err != nil { + return nil, err + } + if buf, err = loader("game_getresource"); err != nil { + return nil, err + } + if tables.GetResource, err = NewGameGetResource(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vikingbossskill"); err != nil { + return nil, err + } + if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfetter"); err != nil { + return nil, err + } + if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarystory"); err != nil { + return nil, err + } + if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhero"); err != nil { + return nil, err + } + if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryhistory"); err != nil { + return nil, err + } + if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarycomplot"); err != nil { + return nil, err + } + if tables.LibraryComplot, err = NewGameLibraryComplot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavor"); err != nil { + return nil, err + } + if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryfavorlv"); err != nil { + return nil, err + } + if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_librarybubble"); err != nil { + return nil, err + } + if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { + return nil, err + } + if buf, err = loader("game_libraryplayback"); err != nil { + return nil, err + } + if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { + return nil, err + } + if buf, err = loader("game_robot"); err != nil { + return nil, err + } + if tables.Robot, err = NewGameRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_ip"); err != nil { + return nil, err + } + if tables.Ip, err = NewGameIp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_namelibrary"); err != nil { + return nil, err + } + if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { + return nil, err + } + if buf, err = loader("game_heroconvertdata"); err != nil { + return nil, err + } + if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorytimeline"); err != nil { + return nil, err + } + if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { + return nil, err + } + if buf, err = loader("game_linestorymaintask"); err != nil { + return nil, err + } + if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herofusion"); err != nil { + return nil, err + } + if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { + return nil, err + } + if buf, err = loader("game_playerinfor"); err != nil { + return nil, err + } + if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herotalent"); err != nil { + return nil, err + } + if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_talentskill"); err != nil { + return nil, err + } + if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenabuychallenge"); err != nil { + return nil, err + } + if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenaactivereward"); err != nil { + return nil, err + } + if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarobot"); err != nil { + return nil, err + } + if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenarankreward"); err != nil { + return nil, err + } + if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_arenachallengenpc"); err != nil { + return nil, err + } + if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { + return nil, err + } + if buf, err = loader("game_itembox"); err != nil { + return nil, err + } + if tables.ItemBox, err = NewGameItemBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_show"); err != nil { + return nil, err + } + if tables.Show, err = NewGameShow(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildlv"); err != nil { + return nil, err + } + if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildpng"); err != nil { + return nil, err + } + if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildactivity"); err != nil { + return nil, err + } + if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildsign"); err != nil { + return nil, err + } + if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildtask"); err != nil { + return nil, err + } + if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guildbosstask"); err != nil { + return nil, err + } + if tables.GuildBossTask, err = NewGameGuildBossTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollrule"); err != nil { + return nil, err + } + if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollgoods"); err != nil { + return nil, err + } + if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolltrain"); err != nil { + return nil, err + } + if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trolllv"); err != nil { + return nil, err + } + if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_trollcoefficient"); err != nil { + return nil, err + } + if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { + return nil, err + } + if buf, err = loader("game_horoscope"); err != nil { + return nil, err + } + if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { + return nil, err + } + if buf, err = loader("game_sign"); err != nil { + return nil, err + } + if tables.Sign, err = NewGameSign(buf); err != nil { + return nil, err + } + if buf, err = loader("game_signreset"); err != nil { + return nil, err + } + if tables.SignReset, err = NewGameSignReset(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growtask"); err != nil { + return nil, err + } + if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_growreward"); err != nil { + return nil, err + } + if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_recharge"); err != nil { + return nil, err + } + if tables.Recharge, err = NewGameRecharge(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilegecard"); err != nil { + return nil, err + } + if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { + return nil, err + } + if buf, err = loader("game_privilege"); err != nil { + return nil, err + } + if tables.Privilege, err = NewGamePrivilege(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldtask"); err != nil { + return nil, err + } + if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_teaching"); err != nil { + return nil, err + } + if tables.Teaching, err = NewGameTeaching(buf); err != nil { + return nil, err + } + if buf, err = loader("game_herostrategy"); err != nil { + return nil, err + } + if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_fightglobalevent"); err != nil { + return nil, err + } + if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { + return nil, err + } + if buf, err = loader("game_paypackage"); err != nil { + return nil, err + } + if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_worldbattle"); err != nil { + return nil, err + } + if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddot"); err != nil { + return nil, err + } + if tables.RedDot, err = NewGameRedDot(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddottalkid"); err != nil { + return nil, err + } + if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { + return nil, err + } + if buf, err = loader("game_reddotgroup"); err != nil { + return nil, err + } + if tables.RedDotGroup, err = NewGameRedDotGroup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_passcheck"); err != nil { + return nil, err + } + if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mail"); err != nil { + return nil, err + } + if tables.Mail, err = NewGameMail(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatlevel"); err != nil { + return nil, err + } + if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatmanster"); err != nil { + return nil, err + } + if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { + return nil, err + } + if buf, err = loader("game_combatbox"); err != nil { + return nil, err + } + if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { + return nil, err + } + if buf, err = loader("game_help"); err != nil { + return nil, err + } + if tables.Help, err = NewGameHelp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_gm"); err != nil { + return nil, err + } + if tables.GM, err = NewGameGM(buf); err != nil { + return nil, err + } + if buf, err = loader("game_guide"); err != nil { + return nil, err + } + if tables.Guide, err = NewGameGuide(buf); err != nil { + return nil, err + } + if buf, err = loader("game_vip"); err != nil { + return nil, err + } + if tables.Vip, err = NewGameVip(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantshop"); err != nil { + return nil, err + } + if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantboss"); err != nil { + return nil, err + } + if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { + return nil, err + } + if buf, err = loader("game_enchantlineup"); err != nil { + return nil, err + } + if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainchapter"); err != nil { + return nil, err + } + if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstage"); err != nil { + return nil, err + } + if tables.MainStage, err = NewGameMainStage(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstarreward"); err != nil { + return nil, err + } + if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { + return nil, err + } + if buf, err = loader("game_mainstartype"); err != nil { + return nil, err + } + if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battletasktesting"); err != nil { + return nil, err + } + if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready"); err != nil { + return nil, err + } + if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { + return nil, err + } + if buf, err = loader("game_battleready_capskill"); err != nil { + return nil, err + } + if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { + return nil, err + } + if buf, err = loader("game_newsmithy"); err != nil { + return nil, err + } + if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyproficiency"); err != nil { + return nil, err + } + if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithystovev1"); err != nil { + return nil, err + } + if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytool"); err != nil { + return nil, err + } + if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyidtool"); err != nil { + return nil, err + } + if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandsmasexp"); err != nil { + return nil, err + } + if tables.pandsmasexp, err = NewGamepandsmasexp(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithycustomer"); err != nil { + return nil, err + } + if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithymodelpool"); err != nil { + return nil, err + } + if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlas"); err != nil { + return nil, err + } + if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlaslv"); err != nil { + return nil, err + } + if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithyatlasscore"); err != nil { + return nil, err + } + if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { + return nil, err + } + if buf, err = loader("game_smithytask"); err != nil { + return nil, err + } + if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_task"); err != nil { + return nil, err + } + if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_lv"); err != nil { + return nil, err + } + if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { + return nil, err + } + if buf, err = loader("game_dispatch_battle"); err != nil { + return nil, err + } + if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmz"); err != nil { + return nil, err + } + if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjs"); err != nil { + return nil, err + } + if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasjx"); err != nil { + return nil, err + } + if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasmryl"); err != nil { + return nil, err + } + if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasbuff"); err != nil { + return nil, err + } + if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastj"); err != nil { + return nil, err + } + if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamastjjl"); err != nil { + return nil, err + } + if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { + return nil, err + } + if buf, err = loader("game_pandamasyxjx"); err != nil { + return nil, err + } + if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { + return nil, err + } + if buf, err = loader("game_bubblegroup"); err != nil { + return nil, err + } + if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { + return nil, err + } + return tables, nil } diff --git a/sys/configure/structs/game.mainlineChapter.go b/sys/configure/structs/game.mainlineChapter.go deleted file mode 100644 index a56d581a3..000000000 --- a/sys/configure/structs/game.mainlineChapter.go +++ /dev/null @@ -1,34 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -type GameMainlineChapter struct { - _dataList []*GameMainlineChapterData -} - -func NewGameMainlineChapter(_buf []map[string]interface{}) (*GameMainlineChapter, error) { - _dataList := make([]*GameMainlineChapterData, 0, len(_buf)) - for _, _ele_ := range _buf { - if _v, err2 := DeserializeGameMainlineChapterData(_ele_); err2 != nil { - return nil, err2 - } else { - _dataList = append(_dataList, _v) - } - } - return &GameMainlineChapter{_dataList:_dataList}, nil -} - -func (table *GameMainlineChapter) GetDataList() []*GameMainlineChapterData { - return table._dataList -} - -func (table *GameMainlineChapter) Get(index int) *GameMainlineChapterData { - return table._dataList[index] -} - diff --git a/sys/configure/structs/game.mainlineChapterData.go b/sys/configure/structs/game.mainlineChapterData.go deleted file mode 100644 index 92e0dda56..000000000 --- a/sys/configure/structs/game.mainlineChapterData.go +++ /dev/null @@ -1,79 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -package cfg - -import "errors" - -type GameMainlineChapterData struct { - Id int32 - Name string - Intensity int32 - Map string - Title string - Desc string - Icon string - Text string - Episode []int32 - Award []*Gameatn -} - -const TypeId_GameMainlineChapterData = -862442962 - -func (*GameMainlineChapterData) GetTypeId() int32 { - return -862442962 -} - -func (_v *GameMainlineChapterData)Deserialize(_buf map[string]interface{}) (err error) { - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["intensity"].(float64); !_ok_ { err = errors.New("intensity error"); return }; _v.Intensity = int32(_tempNum_) } - { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } - {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["Episode"].([]interface{}); !_ok_ { err = errors.New("Episode error"); return } - - _v.Episode = make([]int32, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ int32 - { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } - _v.Episode = append(_v.Episode, _list_v_) - } - } - - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } - - _v.Award = make([]*Gameatn, 0, len(_arr_)) - - for _, _e_ := range _arr_ { - var _list_v_ *Gameatn - { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } - _v.Award = append(_v.Award, _list_v_) - } - } - - return -} - -func DeserializeGameMainlineChapterData(_buf map[string]interface{}) (*GameMainlineChapterData, error) { - v := &GameMainlineChapterData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } -}