月之秘境接口优化
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@ -84,6 +84,11 @@ func (this *Moonfantasy) Trigger(session comm.IUserSession, source *pb.BattleRep
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triggerData *cfg.GameDreamlandTriggerData
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triggerData *cfg.GameDreamlandTriggerData
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err error
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err error
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)
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)
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if source == nil || source.Info == nil {
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this.Error("Trigger", log.Fields{"err": "source is nil"})
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return
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}
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this.Debug("Trigger", log.Fields{"session": session.ToString(), "ptype": source.Info.Ptype})
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if triggerData, err = this.configure.GettriggerData(int32(source.Info.Ptype)); err == nil && triggerData.Open {
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if triggerData, err = this.configure.GettriggerData(int32(source.Info.Ptype)); err == nil && triggerData.Open {
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n, _ := rand.Int(rand.Reader, big.NewInt(1000))
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n, _ := rand.Int(rand.Reader, big.NewInt(1000))
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if int32(n.Int64()) < triggerData.DreamlandPro {
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if int32(n.Int64()) < triggerData.DreamlandPro {
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