This commit is contained in:
meixiongfeng 2022-11-07 16:46:43 +08:00
commit 8f196624b6
10 changed files with 401 additions and 181 deletions

View File

@ -110,6 +110,8 @@ type (
QueryEquipmentAmount(uid string, equipmentId string) (amount uint32)
//添加新武器
AddNewEquipments(session IUserSession, cIds map[string]uint32, bPush bool) (code pb.ErrorCode)
//创建装备
NewEquipment(uid, cid string) (code pb.ErrorCode, equip *pb.DB_Equipment)
}
IMainline interface {
// 修改章节信息

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@ -6,6 +6,7 @@ import (
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"github.com/go-redis/redis/v8"
)
@ -127,6 +128,23 @@ func (this *Equipment) DelEquipments(session comm.IUserSession, equipIds []strin
return
}
//创建新的装备
func (this *Equipment) NewEquipment(uid, cid string) (code pb.ErrorCode, equip *pb.DB_Equipment) {
var (
conf *cfg.GameEquipData
err error
)
if conf, err = this.configure.GetEquipmentConfigureById(cid); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if equip, err = this.modelEquipment.newEquipment(uid, conf); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
return
}
//Evens--------------------------------------------------------------------------------------------------------------------------------
//推送道具变化消息
func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {

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@ -217,7 +217,7 @@ func (this *ModuleRtask) SendToRtask(session comm.IUserSession, rtaskType comm.T
session.GetServiecTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleRtaskSendTask),
pb.RPCRTaskReq{Uid: session.GetUserId(), TaskType: int32(rtaskType)},
pb.RPCRTaskReq{Uid: session.GetUserId(), TaskType: int32(rtaskType), Param: params},
nil); err != nil {
this.Errorln(err)
}

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@ -62,9 +62,14 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
return
if !conf.Preview {
if code = this.module.DispenseRes(session, give, true); code != pb.ErrorCode_Success {
return
}
} else {
}
switch req.ShopType {
case pb.ShopType_GoldShop:
filed = "goldShop"

View File

@ -119,12 +119,17 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
items = append(items, randomGoods(_items))
}
sdata.Buy = make(map[int32]int32)
goods = transGoods(items, sdata.Buy)
goods = transGoods(items, sdata)
sdata.LastRefreshTime = time.Now().Unix()
sdata.ManualRefreshNum++
sdata.Items = make([]int32, len(items))
for i, v := range items {
sdata.Items[i] = v.Key
if v.Preview { //是否预览
if code, sdata.Preview[v.Key] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); code != pb.ErrorCode_Success {
return
}
}
}
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
} else if !req.IsManualRefresh {
@ -139,19 +144,24 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ShopGetListReq)
items = append(items, randomGoods(_items))
}
sdata.Buy = make(map[int32]int32)
goods = transGoods(items, sdata.Buy)
sdata.LastRefreshTime = time.Now().Unix()
sdata.Items = make([]int32, len(items))
for i, v := range items {
sdata.Items[i] = v.Key
if v.Preview { //是否预览
if code, sdata.Preview[v.Key] = this.module.equip.NewEquipment(session.GetUserId(), v.Iteminfo[0].T); code != pb.ErrorCode_Success {
return
}
}
}
goods = transGoods(items, sdata)
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{filed: sdata})
} else { //返回以前的商品列表
if items, err = this.module.configure.GetShopItemsConfigureByIds(sdata.Items...); err != nil {
code = pb.ErrorCode_SystemError
return
}
goods = transGoods(items, sdata.Buy)
goods = transGoods(items, sdata)
}
} else {
code = pb.ErrorCode_ReqParameterError

View File

@ -31,7 +31,7 @@ func randomGoods(goods []*cfg.GameShopitemData) (result *cfg.GameShopitemData) {
}
//转换商品对象
func transGoods(goods []*cfg.GameShopitemData, buy map[int32]int32) (result []*pb.ShopItem) {
func transGoods(goods []*cfg.GameShopitemData, sdata *pb.UserShopData) (result []*pb.ShopItem) {
result = make([]*pb.ShopItem, len(goods))
// ok := false
// uitem := &pb.DBShopItem{}
@ -43,7 +43,7 @@ func transGoods(goods []*cfg.GameShopitemData, buy map[int32]int32) (result []*p
GoodsId: v.Key,
Sale: int32(v.Sale),
}
result[i].LeftBuyNum = v.Buyminnum - buy[v.Key]
result[i].LeftBuyNum = v.Buyminnum - sdata.Buy[v.Key]
result[i].Items = make([]*pb.UserAssets, len(v.Iteminfo))
for i1, v1 := range v.Iteminfo {
result[i].Items[i1] = &pb.UserAssets{
@ -60,6 +60,7 @@ func transGoods(goods []*cfg.GameShopitemData, buy map[int32]int32) (result []*p
N: int32(math.Ceil(float64(v1.N) * float64(v.Sale) / float64(1000))),
}
}
result[i].Preview = sdata.Preview[v.Key]
}
return
}

View File

@ -2,6 +2,7 @@ package shop
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/db"
@ -19,6 +20,8 @@ func NewModule() core.IModule {
type Shop struct {
modules.ModuleBase
service base.IRPCXService
equip comm.IEquipment //装备系统
api_comp *apiComp
configure *configureComp
modelShop *modelShopComp
@ -32,6 +35,16 @@ func (this *Shop) GetType() core.M_Modules {
//模块初始化接口 注册用户创建角色事件
func (this *Shop) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service.(base.IRPCXService)
return
}
func (this *Shop) Start() (err error) {
err = this.ModuleBase.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleEquipment); err != nil {
return
}
this.equip = module.(comm.IEquipment)
return
}

View File

@ -83,10 +83,11 @@ type UserShopData struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
LastRefreshTime int64 `protobuf:"varint,1,opt,name=LastRefreshTime,proto3" json:"LastRefreshTime"` //最后一次刷新时间
ManualRefreshNum int32 `protobuf:"varint,2,opt,name=ManualRefreshNum,proto3" json:"ManualRefreshNum"` //手动刷新次数
Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表
Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录
LastRefreshTime int64 `protobuf:"varint,1,opt,name=LastRefreshTime,proto3" json:"LastRefreshTime"` //最后一次刷新时间
ManualRefreshNum int32 `protobuf:"varint,2,opt,name=ManualRefreshNum,proto3" json:"ManualRefreshNum"` //手动刷新次数
Items []int32 `protobuf:"varint,3,rep,packed,name=Items,proto3" json:"Items"` //商品列表
Buy map[int32]int32 `protobuf:"bytes,4,rep,name=buy,proto3" json:"buy" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //购买记录
Preview map[int32]*DB_Equipment `protobuf:"bytes,5,rep,name=preview,proto3" json:"preview" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` //预览数据
}
func (x *UserShopData) Reset() {
@ -149,6 +150,13 @@ func (x *UserShopData) GetBuy() map[int32]int32 {
return nil
}
func (x *UserShopData) GetPreview() map[int32]*DB_Equipment {
if x != nil {
return x.Preview
}
return nil
}
type DBShop struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -248,45 +256,55 @@ var File_shop_shop_db_proto protoreflect.FileDescriptor
var file_shop_shop_db_proto_rawDesc = []byte{
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0x33,
}
var (
@ -302,25 +320,29 @@ func file_shop_shop_db_proto_rawDescGZIP() []byte {
}
var file_shop_shop_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_shop_shop_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_shop_shop_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_shop_shop_db_proto_goTypes = []interface{}{
(ShopType)(0), // 0: ShopType
(*UserShopData)(nil), // 1: UserShopData
(*DBShop)(nil), // 2: DBShop
nil, // 3: UserShopData.BuyEntry
nil, // 4: UserShopData.PreviewEntry
(*DB_Equipment)(nil), // 5: DB_Equipment
}
var file_shop_shop_db_proto_depIdxs = []int32{
3, // 0: UserShopData.buy:type_name -> UserShopData.BuyEntry
1, // 1: DBShop.goldShop:type_name -> UserShopData
1, // 2: DBShop.diamondShop:type_name -> UserShopData
1, // 3: DBShop.pvpShop:type_name -> UserShopData
1, // 4: DBShop.pveShop:type_name -> UserShopData
1, // 5: DBShop.allianceShop:type_name -> UserShopData
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
6, // [6:6] is the sub-list for extension extendee
0, // [0:6] is the sub-list for field type_name
4, // 1: UserShopData.preview:type_name -> UserShopData.PreviewEntry
1, // 2: DBShop.goldShop:type_name -> UserShopData
1, // 3: DBShop.diamondShop:type_name -> UserShopData
1, // 4: DBShop.pvpShop:type_name -> UserShopData
1, // 5: DBShop.pveShop:type_name -> UserShopData
1, // 6: DBShop.allianceShop:type_name -> UserShopData
5, // 7: UserShopData.PreviewEntry.value:type_name -> DB_Equipment
8, // [8:8] is the sub-list for method output_type
8, // [8:8] is the sub-list for method input_type
8, // [8:8] is the sub-list for extension type_name
8, // [8:8] is the sub-list for extension extendee
0, // [0:8] is the sub-list for field type_name
}
func init() { file_shop_shop_db_proto_init() }
@ -328,6 +350,7 @@ func file_shop_shop_db_proto_init() {
if File_shop_shop_db_proto != nil {
return
}
file_equipment_equipment_db_proto_init()
if !protoimpl.UnsafeEnabled {
file_shop_shop_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UserShopData); i {
@ -360,7 +383,7 @@ func file_shop_shop_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_shop_shop_db_proto_rawDesc,
NumEnums: 1,
NumMessages: 3,
NumMessages: 4,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -31,6 +31,7 @@ type ShopItem struct {
Consume []*UserAssets `protobuf:"bytes,3,rep,name=Consume,proto3" json:"Consume"` //消耗
Sale int32 `protobuf:"varint,4,opt,name=Sale,proto3" json:"Sale"` //打折
LeftBuyNum int32 `protobuf:"varint,5,opt,name=LeftBuyNum,proto3" json:"LeftBuyNum"` //还可购买次数
Preview *DB_Equipment `protobuf:"bytes,6,opt,name=preview,proto3" json:"preview"` //装备预览数据
}
func (x *ShopItem) Reset() {
@ -100,6 +101,13 @@ func (x *ShopItem) GetLeftBuyNum() int32 {
return 0
}
func (x *ShopItem) GetPreview() *DB_Equipment {
if x != nil {
return x.Preview
}
return nil
}
//获取装备列表请求
type ShopGetListReq struct {
state protoimpl.MessageState
@ -346,44 +354,48 @@ var file_shop_shop_msg_proto_rawDesc = []byte{
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}
var (
@ -406,20 +418,22 @@ var file_shop_shop_msg_proto_goTypes = []interface{}{
(*ShopBuyReq)(nil), // 3: ShopBuyReq
(*ShopBuyResp)(nil), // 4: ShopBuyResp
(*UserAssets)(nil), // 5: UserAssets
(ShopType)(0), // 6: ShopType
(*DB_Equipment)(nil), // 6: DB_Equipment
(ShopType)(0), // 7: ShopType
}
var file_shop_shop_msg_proto_depIdxs = []int32{
5, // 0: ShopItem.Items:type_name -> UserAssets
5, // 1: ShopItem.Consume:type_name -> UserAssets
6, // 2: ShopGetListReq.sType:type_name -> ShopType
6, // 3: ShopGetListResp.sType:type_name -> ShopType
0, // 4: ShopGetListResp.Goods:type_name -> ShopItem
6, // 5: ShopBuyReq.ShopType:type_name -> ShopType
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
6, // [6:6] is the sub-list for extension extendee
0, // [0:6] is the sub-list for field type_name
6, // 2: ShopItem.preview:type_name -> DB_Equipment
7, // 3: ShopGetListReq.sType:type_name -> ShopType
7, // 4: ShopGetListResp.sType:type_name -> ShopType
0, // 5: ShopGetListResp.Goods:type_name -> ShopItem
7, // 6: ShopBuyReq.ShopType:type_name -> ShopType
7, // [7:7] is the sub-list for method output_type
7, // [7:7] is the sub-list for method input_type
7, // [7:7] is the sub-list for extension type_name
7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
}
func init() { file_shop_shop_msg_proto_init() }
@ -429,6 +443,7 @@ func file_shop_shop_msg_proto_init() {
}
file_shop_shop_db_proto_init()
file_comm_proto_init()
file_equipment_equipment_db_proto_init()
if !protoimpl.UnsafeEnabled {
file_shop_shop_msg_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*ShopItem); i {

View File

@ -11,90 +11,223 @@ package cfg
import "errors"
type GameShopitemData struct {
Key int32
Id int32
Iteminfo []*Gameatn
Probability int32
Need []*Gameatn
Sale int32
Salelist []int32
Buyminnum int32
Buymaxnum int32
Vip int32
Lvmin int32
Lvmax int32
Mapidmin int32
Mapidmax int32
Key int32
Id int32
Iteminfo []*Gameatn
Preview bool
Probability int32
Need []*Gameatn
Sale int32
Salelist []int32
Buyminnum int32
Buymaxnum int32
Vip int32
Lvmin int32
Lvmax int32
Mapidmin int32
Mapidmax int32
}
const TypeId_GameShopitemData = 491491023
func (*GameShopitemData) GetTypeId() int32 {
return 491491023
return 491491023
}
func (_v *GameShopitemData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["iteminfo"].([]interface{}); !_ok_ { err = errors.New("iteminfo error"); return }
func (_v *GameShopitemData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ {
err = errors.New("key error")
return
}
_v.Key = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["iteminfo"].([]interface{}); !_ok_ {
err = errors.New("iteminfo error")
return
}
_v.Iteminfo = make([]*Gameatn, 0, len(_arr_))
_v.Iteminfo = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Iteminfo = append(_v.Iteminfo, _list_v_)
}
}
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Iteminfo = append(_v.Iteminfo, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
{
var _ok_ bool
if _v.Preview, _ok_ = _buf["preview"].(bool); !_ok_ {
err = errors.New("preview error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ {
err = errors.New("probability error")
return
}
_v.Probability = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ {
err = errors.New("need error")
return
}
_v.Need = make([]*Gameatn, 0, len(_arr_))
_v.Need = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Need = append(_v.Need, _list_v_)
}
}
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Need = append(_v.Need, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sale"].(float64); !_ok_ { err = errors.New("sale error"); return }; _v.Sale = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["salelist"].([]interface{}); !_ok_ { err = errors.New("salelist error"); return }
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["sale"].(float64); !_ok_ {
err = errors.New("sale error")
return
}
_v.Sale = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["salelist"].([]interface{}); !_ok_ {
err = errors.New("salelist error")
return
}
_v.Salelist = make([]int32, 0, len(_arr_))
_v.Salelist = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Salelist = append(_v.Salelist, _list_v_)
}
}
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Salelist = append(_v.Salelist, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buyminnum"].(float64); !_ok_ { err = errors.New("buyminnum error"); return }; _v.Buyminnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buymaxnum"].(float64); !_ok_ { err = errors.New("buymaxnum error"); return }; _v.Buymaxnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["vip"].(float64); !_ok_ { err = errors.New("vip error"); return }; _v.Vip = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmin"].(float64); !_ok_ { err = errors.New("lvmin error"); return }; _v.Lvmin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ { err = errors.New("lvmax error"); return }; _v.Lvmax = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mapidmin"].(float64); !_ok_ { err = errors.New("mapidmin error"); return }; _v.Mapidmin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mapidmax"].(float64); !_ok_ { err = errors.New("mapidmax error"); return }; _v.Mapidmax = int32(_tempNum_) }
return
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["buyminnum"].(float64); !_ok_ {
err = errors.New("buyminnum error")
return
}
_v.Buyminnum = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["buymaxnum"].(float64); !_ok_ {
err = errors.New("buymaxnum error")
return
}
_v.Buymaxnum = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["vip"].(float64); !_ok_ {
err = errors.New("vip error")
return
}
_v.Vip = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["lvmin"].(float64); !_ok_ {
err = errors.New("lvmin error")
return
}
_v.Lvmin = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ {
err = errors.New("lvmax error")
return
}
_v.Lvmax = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["mapidmin"].(float64); !_ok_ {
err = errors.New("mapidmin error")
return
}
_v.Mapidmin = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["mapidmax"].(float64); !_ok_ {
err = errors.New("mapidmax error")
return
}
_v.Mapidmax = int32(_tempNum_)
}
return
}
func DeserializeGameShopitemData(_buf map[string]interface{}) (*GameShopitemData, error) {
v := &GameShopitemData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
v := &GameShopitemData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}