This commit is contained in:
liwei1dao 2022-11-28 19:28:23 +08:00
commit 8edd2e35f6
7 changed files with 143 additions and 113 deletions

View File

@ -631,3 +631,7 @@ const (
Arena = "arena"
Sign = "sign"
)
const (
TicketViking = "100001" // 远征消耗
)

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@ -22,8 +22,10 @@ func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.VikingBuyReq) (
func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
curByCount int32
costRes []*cfg.Gameatn
costRes *cfg.Gameatn
mapData map[string]interface{}
curCount int32 // 当前门票数量
szcostRes []*cfg.Gameatn
)
mapData = make(map[string]interface{}, 0)
code = this.BuyCheck(session, req)
@ -40,11 +42,9 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
list.ChallengeCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
mapData["challengeCount"] = list.ChallengeCount
} else {
curByCount = list.BuyCount
}
@ -53,22 +53,40 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes = conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
if amount != conf.VikingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
if count > 1 {
list.LeftCount += int32(count)
curCount += int32(count)
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
if curCount >= conf.VikingNum {
curCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
}
if curCount-amount > 0 {
if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
A: "item",
T: costRes.T,
N: curCount - amount,
}}, true); code != pb.ErrorCode_Success {
return
}
}
} else {
list.RecoveryTime = 0
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
}
curByCount += req.Count // 当前需要购买的数量
@ -76,15 +94,6 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
code = pb.ErrorCode_VikingBuyMaxCount
return
}
list.LeftCount += req.Count
mapData["leftCount"] = list.LeftCount
if list.LeftCount > conf.VikingNum {
code = pb.ErrorCode_VikingBuyMaxCount
return
} else if list.LeftCount == conf.VikingNum {
list.RecoveryTime = 0
mapData["recoveryTime"] = list.RecoveryTime // 更新刷新时间
}
// 消耗资源整合
for i := list.BuyCount + 1; i <= curByCount; i++ {
@ -93,10 +102,10 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
code = pb.ErrorCode_VikingBuyMaxCount
return
}
costRes = append(costRes, _cfg.Need...)
szcostRes = append(szcostRes, _cfg.Need...)
}
sz := make([]*cfg.Gameatn, 0)
for _, v := range costRes {
for _, v := range szcostRes {
bFound := false
for _, v1 := range sz {
if v.A == v1.A && v.T == v1.T {

View File

@ -27,8 +27,18 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
code = pb.ErrorCode_VikingBoosType
return
}
if viking.LeftCount <= 0 { // 有没有挑战次数
conf := this.module.configure.GetGlobalConf()
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
costRes := conf.VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
if amount <= 0 { // 有没有挑战次数
code = pb.ErrorCode_VikingMaxChallengeCount
return
}

View File

@ -41,16 +41,24 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
return
}
if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum+viking.BuyCount {
code = pb.ErrorCode_VikingMaxChallengeCount
// if viking.ChallengeCount > this.module.configure.GetGlobalConf().VikingNum+viking.BuyCount {
// code = pb.ErrorCode_VikingMaxChallengeCount
// return
// }
vikingCfg := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if vikingCfg == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
cfg := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
if cfg == nil {
costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success {
return
}
value, ok := viking.Boss[req.BossId]
if !ok { // 类型校验
viking.Boss[req.BossId] = 0
@ -78,24 +86,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
viking.LeftCount--
mapData["leftCount"] = viking.LeftCount
viking.ChallengeCount++
mapData["challengeCount"] = viking.ChallengeCount
// 校验门票数量够不够
if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success {
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
conf := this.module.configure.GetGlobalConf()
if conf != nil {
if viking.LeftCount >= conf.VikingNum {
if amount < conf.VikingNum {
viking.RecoveryTime = configure.Now().Unix()
}
}
this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
mapData["bossTime"] = viking.BossTime // 更新时间
if newChallenge { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
if code = this.module.DispenseRes(session, vikingCfg.Firstprize, true); code != pb.ErrorCode_Success {
return
}
for _, v := range cfg.Firstprize {
for _, v := range vikingCfg.Firstprize {
asset = append(asset, &pb.UserAssets{
A: v.A,
T: v.T,
@ -103,7 +113,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
})
}
} else {
reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励
reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励
if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success {
return
}

View File

@ -4,6 +4,7 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
@ -17,7 +18,9 @@ func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.VikingGetLi
func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode, data proto.Message) {
var (
mapData map[string]interface{}
mapData map[string]interface{}
curCount int32
ticketId string
)
mapData = make(map[string]interface{}, 0)
code = this.GetListCheck(session, req)
@ -35,11 +38,9 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
if !utils.IsToday(list.CTime) {
list.CTime = configure.Now().Unix()
list.BuyCount = 0
list.ChallengeCount = 0
mapData["cTime"] = list.CTime
mapData["buyCount"] = list.BuyCount
mapData["challengeCount"] = list.ChallengeCount
}
// 检查恢复时间
@ -48,20 +49,36 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
code = pb.ErrorCode_ConfigNoFound
return
}
if list.LeftCount != conf.VikingNum {
costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos
if costRes == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量
curCount = amount
// 道具上限
if amount != conf.VikingNum {
if list.RecoveryTime == 0 {
list.RecoveryTime = configure.Now().Unix()
}
count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60)
if count > 1 {
list.LeftCount += int32(count)
curCount += int32(count)
}
if list.LeftCount >= conf.VikingNum {
list.LeftCount = conf.VikingNum
if curCount >= conf.VikingNum {
curCount = conf.VikingNum
list.RecoveryTime = 0
} else {
list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间
}
addCount := curCount - amount
if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
A: "item",
T: ticketId,
N: addCount,
}}, true); code != pb.ErrorCode_Success {
return
}
} else {
list.RecoveryTime = 0
}

View File

@ -48,11 +48,6 @@ func (this *modelViking) getVikingList(uid string) (result *pb.DBViking, err err
str := strconv.Itoa(int(k)) + "_1"
result.BossTime[str] = 0
}
conf := this.module.configure.GetGlobalConf()
if conf != nil {
result.LeftCount = conf.VikingNum // 初始账号给默认最大挑战次数
}
}
this.Add(uid, result)
}
@ -66,11 +61,17 @@ func (this *modelViking) modifyVikingDataByObjId(uid string, data map[string]int
// 红点检测
func (this *modelViking) checkReddot31(uid string) bool {
list, err := this.module.modelViking.getVikingList(uid)
if err != nil {
conf := this.module.configure.GetGlobalConf()
if conf == nil {
return false
}
if list.LeftCount > 0 {
costRes := conf.VikingExpeditionCos
if costRes == nil {
return false
}
amount := int32(this.module.ModuleItems.QueryItemAmount(uid, costRes.T)) // 获取当前数量
if amount > 0 {
return true
}
return false

View File

@ -26,15 +26,13 @@ type DBViking struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
ChallengeCount int32 `protobuf:"varint,3,opt,name=challengeCount,proto3" json:"challengeCount" bson:"challengeCount"` //挑战次数
Boss map[int32]int32 `protobuf:"bytes,4,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
BuyCount int32 `protobuf:"varint,5,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,6,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,7,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
LeftCount int32 `protobuf:"varint,8,opt,name=leftCount,proto3" json:"leftCount" bson:"leftCount"` // 当前剩余挑战次数 // 最大不能超过配置
RecoveryTime int64 `protobuf:"varint,9,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Boss map[int32]int32 `protobuf:"bytes,3,rep,name=boss,proto3" json:"boss" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key boos 类型 value 难度
BuyCount int32 `protobuf:"varint,4,opt,name=buyCount,proto3" json:"buyCount" bson:"buyCount"` //购买次数
CTime int64 `protobuf:"varint,5,opt,name=cTime,proto3" json:"cTime" bson:"cTime"` //修改时间
BossTime map[string]int32 `protobuf:"bytes,6,rep,name=bossTime,proto3" json:"bossTime" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"bossTime"` //
RecoveryTime int64 `protobuf:"varint,7,opt,name=recoveryTime,proto3" json:"recoveryTime" bson:"recoveryTime"` //// 开始恢复的时间
}
func (x *DBViking) Reset() {
@ -83,13 +81,6 @@ func (x *DBViking) GetUid() string {
return ""
}
func (x *DBViking) GetChallengeCount() int32 {
if x != nil {
return x.ChallengeCount
}
return 0
}
func (x *DBViking) GetBoss() map[int32]int32 {
if x != nil {
return x.Boss
@ -118,13 +109,6 @@ func (x *DBViking) GetBossTime() map[string]int32 {
return nil
}
func (x *DBViking) GetLeftCount() int32 {
if x != nil {
return x.LeftCount
}
return 0
}
func (x *DBViking) GetRecoveryTime() int64 {
if x != nil {
return x.RecoveryTime
@ -258,50 +242,45 @@ var file_viking_viking_db_proto_rawDesc = []byte{
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