This commit is contained in:
meixiongfeng 2022-11-02 09:42:53 +08:00
commit 8eca424eb5
7 changed files with 252 additions and 11 deletions

View File

@ -213,4 +213,9 @@ type (
// 公会成员 // 公会成员
Members(uid string) (list []*pb.SociatyMemberInfo) Members(uid string) (list []*pb.SociatyMemberInfo)
} }
//星座图
IHoroscope interface {
//计算新作图属性
ComputeHeroNumeric(hero *pb.DBHero)
}
) )

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@ -203,6 +203,9 @@ func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (ro
for k, v := range hero.JuexProperty { for k, v := range hero.JuexProperty {
role.Property[k] += v role.Property[k] += v
} }
for k, v := range hero.HoroscopeProperty {
role.Property[k] += v
}
if hero.SuiteId != 0 { //主套装 if hero.SuiteId != 0 { //主套装
if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil { if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil {
code = pb.ErrorCode_ConfigNoFound code = pb.ErrorCode_ConfigNoFound

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@ -9,7 +9,7 @@ import (
const ( const (
game_horoscope = "game_horoscope.json" //购买挑战记录 game_horoscope = "game_horoscope.json" //购买挑战记录
game_hero = "game_hero.json" //英雄
) )
///竞技场配置管理组件 ///竞技场配置管理组件
@ -23,6 +23,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.MCompConfigure.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Horoscope) this.module = module.(*Horoscope)
this.LoadConfigure(game_horoscope, cfg.NewGameHoroscope) this.LoadConfigure(game_horoscope, cfg.NewGameHoroscope)
this.LoadConfigure(game_hero, cfg.NewGameHero)
return return
} }
@ -43,7 +44,7 @@ func (this *configureComp) getHoroscope(id int32) (result *cfg.GameHoroscopeData
return return
} }
//查询阵容表 //查询星座信息
func (this *configureComp) getHoroscopebylv(grow, lv int32) (result *cfg.GameHoroscopeData, err error) { func (this *configureComp) getHoroscopebylv(grow, lv int32) (result *cfg.GameHoroscopeData, err error) {
var ( var (
v interface{} v interface{}
@ -61,3 +62,20 @@ func (this *configureComp) getHoroscopebylv(grow, lv int32) (result *cfg.GameHor
err = fmt.Errorf("No found Horoscope grow:%d lv:%d", grow, lv) err = fmt.Errorf("No found Horoscope grow:%d lv:%d", grow, lv)
return return
} }
//获取英雄配置
func (this *configureComp) getHeroConfig(id string) (result *cfg.GameHeroData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_horoscope); err != nil {
this.module.Errorln(err)
} else {
if result, ok = v.(*cfg.GameHero).GetDataMap()[id]; !ok {
err = fmt.Errorf("on found getHeroConfig:%d", id)
this.module.Errorln(err)
}
}
return
}

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@ -3,4 +3,6 @@ package horoscope
//加成类型 //加成类型
const ( const (
full int32 = 1 //全员加成 full int32 = 1 //全员加成
camp int32 = 2 //指定阵营
job int32 = 3 //指定职业
) )

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@ -7,6 +7,7 @@ import (
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/pb" "go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
"math"
) )
///星座图 数据组件 ///星座图 数据组件
@ -46,20 +47,54 @@ func (this *modelHoroscope) computeHeroNumeric(hero *pb.DBHero) (err error) {
var ( var (
info *pb.DBHoroscope info *pb.DBHoroscope
node *cfg.GameHoroscopeData node *cfg.GameHoroscopeData
heroconf *cfg.GameHeroData
) )
if hero.IsOverlying {
return
}
if info, err = this.queryInfo(hero.Uid); err != nil { if info, err = this.queryInfo(hero.Uid); err != nil {
return return
} }
hero.HoroscopeProperty = make(map[string]int32)
if heroconf, err = this.module.configure.getHeroConfig(hero.HeroID); err != nil {
this.module.Errorln(err)
return
}
for k, v := range info.Nodes { for k, v := range info.Nodes {
if node, err = this.module.configure.getHoroscopebylv(k, v); err != nil { if node, err = this.module.configure.getHoroscopebylv(k, v); err != nil {
this.module.Errorln(err)
return return
} }
switch node.AddGroup { switch node.AddGroup {
case full: //全员加成 case full: //全员加成
// for _, v := range node.Upgrade { for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
// } }
break break
case camp: //指定阵营
if heroconf.Race == node.AddClassify {
for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
}
}
break
case job: //指定职业
if heroconf.Job == node.AddClassify {
for _, v := range node.Upgrade {
hero.HoroscopeProperty[v.A] = v.N
}
}
break
}
}
for k, v := range hero.HoroscopeProperty {
switch k {
case comm.AtkPro:
hero.HoroscopeProperty[comm.Atk] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Atk])))
case comm.DefPro:
hero.HoroscopeProperty[comm.Def] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Def])))
case comm.HpPro:
hero.HoroscopeProperty[comm.Hp] += int32(math.Floor((float64(v) / 1000) * float64(hero.HoroscopeProperty[comm.Hp])))
} }
} }
return return

View File

@ -53,6 +53,7 @@ func (this *Horoscope) OnInstallComp() {
} }
//计算英雄数值 //计算英雄数值
func (this *Horoscope) ComputeHeroNumeric(hero *pb.DBHero) (code pb.ErrorCode) { func (this *Horoscope) ComputeHeroNumeric(hero *pb.DBHero) {
this.modelHoroscope.computeHeroNumeric(hero)
return return
} }

View File

@ -158,6 +158,7 @@ type DBHero struct {
Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv" bson:"suite2Lv"` Suite2Lv int32 `protobuf:"varint,30,opt,name=suite2Lv,proto3" json:"suite2Lv" bson:"suite2Lv"`
TalentProperty map[string]int32 `protobuf:"bytes,31,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性 TalentProperty map[string]int32 `protobuf:"bytes,31,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
EquipSkill []*SkillData `protobuf:"bytes,32,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能 EquipSkill []*SkillData `protobuf:"bytes,32,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
HoroscopeProperty map[string]int32 `protobuf:"bytes,33,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
} }
func (x *DBHero) Reset() { func (x *DBHero) Reset() {
@ -416,6 +417,13 @@ func (x *DBHero) GetEquipSkill() []*SkillData {
return nil return nil
} }
func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
if x != nil {
return x.HoroscopeProperty
}
return nil
}
type Floor struct { type Floor struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -635,6 +643,7 @@ var File_hero_hero_db_proto protoreflect.FileDescriptor
var file_hero_hero_db_proto_rawDesc = []byte{ var file_hero_hero_db_proto_rawDesc = []byte{
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>>>>>>> b42316d6ba9acffed06bb0ee61a2b7e1421752ab
} }
var ( var (
@ -779,6 +922,7 @@ var file_hero_hero_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12) var file_hero_hero_db_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_hero_hero_db_proto_goTypes = []interface{}{ var file_hero_hero_db_proto_goTypes = []interface{}{
(HeroType)(0), // 0: HeroType (HeroType)(0), // 0: HeroType
<<<<<<< HEAD
(*SkillData)(nil), // 1: SkillData (*SkillData)(nil), // 1: SkillData
(*DBHero)(nil), // 2: DBHero (*DBHero)(nil), // 2: DBHero
(*Floor)(nil), // 3: Floor (*Floor)(nil), // 3: Floor
@ -808,6 +952,39 @@ var file_hero_hero_db_proto_depIdxs = []int32{
10, // [10:10] is the sub-list for extension type_name 10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee 10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name 0, // [0:10] is the sub-list for field type_name
=======
(*DBHero)(nil), // 1: DBHero
(*Floor)(nil), // 2: Floor
(*DBHeroRecord)(nil), // 3: DBHeroRecord
(*DBHeroTalent)(nil), // 4: DBHeroTalent
nil, // 5: DBHero.PropertyEntry
nil, // 6: DBHero.AddPropertyEntry
nil, // 7: DBHero.EnergyEntry
nil, // 8: DBHero.EnergyPropertyEntry
nil, // 9: DBHero.JuexPropertyEntry
nil, // 10: DBHero.TalentPropertyEntry
nil, // 11: DBHero.HoroscopePropertyEntry
nil, // 12: DBHeroTalent.TalentEntry
(*SkillData)(nil), // 13: SkillData
}
var file_hero_hero_db_proto_depIdxs = []int32{
13, // 0: DBHero.normalSkill:type_name -> SkillData
5, // 1: DBHero.property:type_name -> DBHero.PropertyEntry
6, // 2: DBHero.addProperty:type_name -> DBHero.AddPropertyEntry
7, // 3: DBHero.energy:type_name -> DBHero.EnergyEntry
8, // 4: DBHero.energyProperty:type_name -> DBHero.EnergyPropertyEntry
9, // 5: DBHero.juexProperty:type_name -> DBHero.JuexPropertyEntry
0, // 6: DBHero.status:type_name -> HeroType
10, // 7: DBHero.talentProperty:type_name -> DBHero.TalentPropertyEntry
13, // 8: DBHero.equipSkill:type_name -> SkillData
11, // 9: DBHero.horoscopeProperty:type_name -> DBHero.HoroscopePropertyEntry
12, // 10: DBHeroTalent.talent:type_name -> DBHeroTalent.TalentEntry
11, // [11:11] is the sub-list for method output_type
11, // [11:11] is the sub-list for method input_type
11, // [11:11] is the sub-list for extension type_name
11, // [11:11] is the sub-list for extension extendee
0, // [0:11] is the sub-list for field type_name
>>>>>>> b42316d6ba9acffed06bb0ee61a2b7e1421752ab
} }
func init() { file_hero_hero_db_proto_init() } func init() { file_hero_hero_db_proto_init() }