update
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9e94db9d7a
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@ -86,8 +86,8 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
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func (this *MapData) SetMap() {
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func (this *MapData) SetMap() {
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sz2 := []int32{
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sz2 := []int32{
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5, 1, 2, 5, 1, 5, 2,
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5, 1, 2, 5, 1, 5, 2,
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3, 1, 5, 4, 2, 4, 4,
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5, 1, 5, 4, 2, 4, 4,
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4, 4, 2, 1, 6, 4, 1,
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4, 5, 5, 1, 6, 4, 1,
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6, 3, 1, 4, 3, 6, 3,
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6, 3, 1, 4, 3, 6, 3,
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6, 1, 3, 5, 1, 6, 1,
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6, 1, 3, 5, 1, 6, 1,
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5, 6, 5, 5, 1, 3, 1,
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5, 6, 5, 5, 1, 3, 1,
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@ -468,10 +468,12 @@ func (this *MapData) CheckMap(color int32) (score int32, szMap []*pb.MapData, co
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score += curScore // 总分
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score += curScore // 总分
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this.DropGirde()
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this.DropGirde()
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szMap = append(szMap, &pb.MapData{
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if curScore > 0 {
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Data: this.Plat,
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szMap = append(szMap, &pb.MapData{
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CurSocre: curScore,
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Data: this.Plat,
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})
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CurSocre: curScore,
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})
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}
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// 检查掉落
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// 检查掉落
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this.operElem = []int32{} // 初始化操作元素
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this.operElem = []int32{} // 初始化操作元素
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if curScore == 0 {
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if curScore == 0 {
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@ -523,8 +525,9 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData, oid1 int32,
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if s, m, _ := this.CheckMap(2); s == 0 {
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if s, m, _ := this.CheckMap(2); s == 0 {
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this.SwapGirde(int32(pos+1), int32(pos))
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this.SwapGirde(int32(pos+1), int32(pos))
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this.operElem = []int32{}
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this.operElem = []int32{}
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oid1 = 0
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oid2 = 0
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} else {
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} else {
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szMap = append(szMap, m...)
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szMap = append(szMap, m...)
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bSwap = true
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bSwap = true
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break
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break
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@ -538,6 +541,8 @@ func (this *MapData) AiSwapGirde() (bSwap bool, szMap []*pb.MapData, oid1 int32,
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if s, m, _ := this.CheckMap(2); s == 0 {
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if s, m, _ := this.CheckMap(2); s == 0 {
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this.SwapGirde(int32(pos+Width), int32(pos))
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this.SwapGirde(int32(pos+Width), int32(pos))
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this.operElem = []int32{}
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this.operElem = []int32{}
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oid1 = 0
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oid2 = 0
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} else {
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} else {
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szMap = append(szMap, m...)
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szMap = append(szMap, m...)
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bSwap = true
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bSwap = true
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