辉月等级校验
This commit is contained in:
parent
3209f5f9b2
commit
8e56bebc1b
@ -8,7 +8,7 @@ import (
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//参数校验
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func (this *apiComp) LvItemCheck(session comm.IUserSession, req *pb.DragonLvItemReq) (errdata *pb.ErrorData) {
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if len(req.Oid) == 0 || req.Attribute == "" {
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if len(req.Oid) == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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@ -26,13 +26,13 @@ type EquipmentAttributeEntry struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
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Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
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AttrName int32 `protobuf:"varint,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
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Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
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Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
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BaseValue int32 `protobuf:"varint,6,opt,name=BaseValue,proto3" json:"BaseValue"` //基础属性
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EnchValue int32 `protobuf:"varint,7,opt,name=EnchValue,proto3" json:"EnchValue"` //附魔属性
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Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
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Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
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AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
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Lv int32 `protobuf:"varint,4,opt,name=Lv,proto3" json:"Lv"` //属性等级
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Value int32 `protobuf:"varint,5,opt,name=Value,proto3" json:"Value"` //属性值
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BaseValue int32 `protobuf:"varint,6,opt,name=BaseValue,proto3" json:"BaseValue"` //基础属性
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EnchValue int32 `protobuf:"varint,7,opt,name=EnchValue,proto3" json:"EnchValue"` //附魔属性
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}
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func (x *EquipmentAttributeEntry) Reset() {
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@ -81,11 +81,11 @@ func (x *EquipmentAttributeEntry) GetLibraryid() int32 {
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return 0
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}
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func (x *EquipmentAttributeEntry) GetAttrName() int32 {
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func (x *EquipmentAttributeEntry) GetAttrName() string {
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if x != nil {
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return x.AttrName
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}
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return 0
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return ""
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}
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func (x *EquipmentAttributeEntry) GetLv() int32 {
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@ -122,11 +122,11 @@ type EquipmentSkillEntry struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
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Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
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AttrName int32 `protobuf:"varint,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
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SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
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Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
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Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
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Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
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AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
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SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
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Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
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}
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func (x *EquipmentSkillEntry) Reset() {
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@ -175,11 +175,11 @@ func (x *EquipmentSkillEntry) GetLibraryid() int32 {
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return 0
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}
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func (x *EquipmentSkillEntry) GetAttrName() int32 {
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func (x *EquipmentSkillEntry) GetAttrName() string {
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if x != nil {
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return x.AttrName
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}
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return 0
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return ""
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}
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func (x *EquipmentSkillEntry) GetSkillId() int32 {
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@ -430,7 +430,7 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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@ -442,7 +442,7 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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@ -73,33 +73,33 @@ type DBHero struct {
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
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Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
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HeroID string `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
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Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
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Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
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Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
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JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
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CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
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NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
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Property map[int32]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
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AddProperty map[int32]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
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CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
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CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
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Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
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Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
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EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
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JuexProperty map[int32]int32 `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
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Status HeroType `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"` //状态 (1 练功)
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Suits []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"` //套装列表
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TalentProperty map[int32]int32 `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
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EquipSkill []*SkillData `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
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HoroscopeProperty map[int32]int32 `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
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Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
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KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
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Fetters map[int32]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
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SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
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Ispasson bool `protobuf:"varint,27,opt,name=ispasson,proto3" json:"ispasson"` //是否是传功学员
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Awakenskill []*SkillData `protobuf:"bytes,28,rep,name=awakenskill,proto3" json:"awakenskill"` // 觉醒技能
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Talentskill []*SkillData `protobuf:"bytes,29,rep,name=talentskill,proto3" json:"talentskill"` // 回响技能
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HeroID string `protobuf:"bytes,3,opt,name=heroID,proto3" json:"heroID" bson:"heroID"` // 英雄的配置表ID
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Star int32 `protobuf:"varint,4,opt,name=star,proto3" json:"star"` // 英雄星级
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Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv"` // 英雄等级
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Exp int32 `protobuf:"varint,6,opt,name=exp,proto3" json:"exp"` // 英雄经验
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JuexingLv int32 `protobuf:"varint,7,opt,name=juexingLv,proto3" json:"juexingLv" bson:"juexingLv"` //觉醒等级
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CaptainSkill int32 `protobuf:"varint,8,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
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NormalSkill []*SkillData `protobuf:"bytes,9,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
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Property map[string]int32 `protobuf:"bytes,10,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
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AddProperty map[string]int32 `protobuf:"bytes,11,rep,name=addProperty,proto3" json:"addProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"addProperty"` //附加属性相关
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CardType int32 `protobuf:"varint,12,opt,name=cardType,proto3" json:"cardType" bson:"cardType"` //卡片类型(升星卡、经验卡、技能升级卡)
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CurSkin int32 `protobuf:"varint,13,opt,name=curSkin,proto3" json:"curSkin" bson:"curSkin"` //当前装备的皮肤ID
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Skins []int32 `protobuf:"varint,14,rep,packed,name=skins,proto3" json:"skins"` // 所有皮肤ID
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Block bool `protobuf:"varint,15,opt,name=block,proto3" json:"block"` // 锁定
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EquipID []string `protobuf:"bytes,16,rep,name=equipID,proto3" json:"equipID" bson:"equipID"` //装备 objID
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JuexProperty map[string]int32 `protobuf:"bytes,17,rep,name=juexProperty,proto3" json:"juexProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"juexProperty"` ////hp
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Status HeroType `protobuf:"varint,18,opt,name=status,proto3,enum=HeroType" json:"status" bson:"status"` //状态 (1 练功)
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Suits []*DB_EquipmentSuit `protobuf:"bytes,19,rep,name=suits,proto3" json:"suits" bson:"suits"` //套装列表
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TalentProperty map[string]int32 `protobuf:"bytes,20,rep,name=talentProperty,proto3" json:"talentProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"talentProperty"` // // 天赋属性
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EquipSkill []*SkillData `protobuf:"bytes,21,rep,name=equipSkill,proto3" json:"equipSkill" bson:"equipSkill"` //装备技能
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HoroscopeProperty map[string]int32 `protobuf:"bytes,22,rep,name=horoscopeProperty,proto3" json:"horoscopeProperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"horoscopeProperty"` ////星座属性加成
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Fulllvenr int32 `protobuf:"varint,23,opt,name=fulllvenr,proto3" json:"fulllvenr" bson:"fulllvenr"` ////满级登记分组 武馆使用
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KongfuUid string `protobuf:"bytes,24,opt,name=kongfuUid,proto3" json:"kongfuUid"` //@go_tags(`bson:"kongfuUid"`)// 英雄在谁家练功
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Fetters map[string]int32 `protobuf:"bytes,25,rep,name=fetters,proto3" json:"fetters" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"fetters"` ////羁绊属性加成
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SameCount int32 `protobuf:"varint,26,opt,name=sameCount,proto3" json:"sameCount" bson:"sameCount"` ////叠加数
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Ispasson bool `protobuf:"varint,27,opt,name=ispasson,proto3" json:"ispasson"` //是否是传功学员
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Awakenskill []*SkillData `protobuf:"bytes,28,rep,name=awakenskill,proto3" json:"awakenskill"` // 觉醒技能
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Talentskill []*SkillData `protobuf:"bytes,29,rep,name=talentskill,proto3" json:"talentskill"` // 回响技能
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}
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func (x *DBHero) Reset() {
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@ -197,14 +197,14 @@ func (x *DBHero) GetNormalSkill() []*SkillData {
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return nil
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}
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func (x *DBHero) GetProperty() map[int32]int32 {
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func (x *DBHero) GetProperty() map[string]int32 {
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if x != nil {
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return x.Property
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}
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return nil
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}
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func (x *DBHero) GetAddProperty() map[int32]int32 {
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func (x *DBHero) GetAddProperty() map[string]int32 {
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if x != nil {
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return x.AddProperty
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}
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@ -246,7 +246,7 @@ func (x *DBHero) GetEquipID() []string {
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return nil
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}
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func (x *DBHero) GetJuexProperty() map[int32]int32 {
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func (x *DBHero) GetJuexProperty() map[string]int32 {
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if x != nil {
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return x.JuexProperty
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}
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@ -267,7 +267,7 @@ func (x *DBHero) GetSuits() []*DB_EquipmentSuit {
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return nil
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}
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func (x *DBHero) GetTalentProperty() map[int32]int32 {
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func (x *DBHero) GetTalentProperty() map[string]int32 {
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if x != nil {
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return x.TalentProperty
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}
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@ -281,7 +281,7 @@ func (x *DBHero) GetEquipSkill() []*SkillData {
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return nil
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}
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func (x *DBHero) GetHoroscopeProperty() map[int32]int32 {
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func (x *DBHero) GetHoroscopeProperty() map[string]int32 {
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if x != nil {
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return x.HoroscopeProperty
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}
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@ -302,7 +302,7 @@ func (x *DBHero) GetKongfuUid() string {
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return ""
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}
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func (x *DBHero) GetFetters() map[int32]int32 {
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func (x *DBHero) GetFetters() map[string]int32 {
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if x != nil {
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return x.Fetters
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}
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@ -803,28 +803,28 @@ var file_hero_hero_db_proto_rawDesc = []byte{
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Loading…
Reference in New Issue
Block a user