维京埋点

This commit is contained in:
meixiongfeng 2022-11-22 14:37:41 +08:00
parent 298a8f80ff
commit 8def819e11
3 changed files with 232 additions and 213 deletions

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@ -432,13 +432,13 @@ const (
Rtype72 TaskType = 72 //完成一次捏人 Rtype72 TaskType = 72 //完成一次捏人
Rtype73 TaskType = 73 //通关难度A维京远征指定BOSSN次从接到任务开始只有通关A难度进度才+1 Rtype73 TaskType = 73 //通关难度A维京远征指定BOSSN次从接到任务开始只有通关A难度进度才+1
Rtype74 TaskType = 74 //通关难度A维京远征指定BOSS检查最高难度记录是否超过了此难度超过则完成 Rtype74 TaskType = 74 //通关难度A维京远征指定BOSS检查最高难度记录是否超过了此难度超过则完成
Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS从接到任务开始若全程无手动操作不包含变速且挑战难度大于等于A则判断任务完成 //Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS从接到任务开始若全程无手动操作不包含变速且挑战难度大于等于A则判断任务完成
Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1) //Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1) //Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成) Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)
Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始通关阵营中包含好友助战英雄难度大于等于A的指定维京远征BOSS时任务完成。) Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始通关阵营中包含好友助战英雄难度大于等于A的指定维京远征BOSS时任务完成。)
Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始只有通关A难度进度才+1) //Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始只有通关A难度进度才+1)
Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成) //Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
Rtype82 TaskType = 82 //通关狩猎指定BOOSN次历史(从创号开始记录登陆天数,通关任意难度进度都+1) Rtype82 TaskType = 82 //通关狩猎指定BOOSN次历史(从创号开始记录登陆天数,通关任意难度进度都+1)
Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1) Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成) Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)

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@ -5,11 +5,7 @@ import (
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure" "go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs" cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"strconv"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
@ -29,7 +25,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
newChallenge bool // 新的关卡 newChallenge bool // 新的关卡
reward []*cfg.Gameatn reward []*cfg.Gameatn
asset []*pb.UserAssets asset []*pb.UserAssets
costTime int32 // 战斗花费的时间 bWin bool // 战斗是否胜利
) )
mapData = make(map[string]interface{}, 0) mapData = make(map[string]interface{}, 0)
reward = make([]*cfg.Gameatn, 0) reward = make([]*cfg.Gameatn, 0)
@ -73,85 +69,26 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
} }
mapData["boss"] = viking.Boss mapData["boss"] = viking.Boss
} }
if req.Report != nil {
costTime = req.Report.Costtime
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, _ = this.module.battle.CheckBattleReport(session, req.Report)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
if !bWin { // 战斗失败 直接返回
return
}
// 耗时校验 当前战斗胜利时间消耗小于之前刷新数据
code, bWin = this.module.battle.CheckBattleReport(session, req.Report)
viking.LeftCount--
mapData["leftCount"] = viking.LeftCount
viking.ChallengeCount++
mapData["challengeCount"] = viking.ChallengeCount
conf := this.module.configure.GetGlobalConf() conf := this.module.configure.GetGlobalConf()
if conf != nil { if conf != nil {
if viking.LeftCount >= conf.VikingNum { if viking.LeftCount >= conf.VikingNum {
viking.RecoveryTime = configure.Now().Unix() viking.RecoveryTime = configure.Now().Unix()
} }
} }
viking.LeftCount-- this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report)
mapData["leftCount"] = viking.LeftCount
viking.ChallengeCount++
mapData["challengeCount"] = viking.ChallengeCount
key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty))
if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId] { // 刷新记录
viking.BossTime[key] = costTime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
costTime = req.Report.Costtime
Leadpos = int(req.Report.Info.Redflist[0].Leadpos)
for i, v := range req.Report.Info.Redflist[0].Team {
if v != nil {
szLine[i] = &pb.LineUp{
Cid: v.HeroID,
Star: v.Star,
Lv: v.Lv,
}
}
}
}
// 写入排行榜
objID := ""
bFind := false
ranks := this.module.modulerank.getVikingRankList(session.GetUserId())
for _, v := range ranks {
if v.Bosstype == req.BossId {
mapRankData := make(map[string]interface{}, 0)
mapRankData["difficulty"] = req.Difficulty
mapRankData["bosstype"] = req.BossId
mapRankData["Leadpos"] = Leadpos
mapRankData["line"] = szLine
mapRankData["costTime"] = costTime
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.ChangeList(session.GetUserId(), v.Id, mapRankData)
objID = v.Id
bFind = true
break
}
}
if !bFind {
userinfo := this.module.ModuleUser.GetUser(session.GetUserId())
new := &pb.DBVikingRank{
Id: primitive.NewObjectID().Hex(),
Uid: session.GetUserId(),
Difficulty: req.Difficulty,
Bosstype: req.BossId,
Nickname: userinfo.Name,
Icon: "",
Lv: userinfo.Lv,
Leadpos: int32(Leadpos),
Line: szLine,
CostTime: costTime,
}
objID = new.Id
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.AddList(session.GetUserId(), new.Id, new)
}
this.module.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(req.BossId)), req.Difficulty<<16+costTime, objID)
}
mapData["bossTime"] = viking.BossTime // 更新时间 mapData["bossTime"] = viking.BossTime // 更新时间
if newChallenge { // 新关卡挑战通过 发放首通奖励 if newChallenge { // 新关卡挑战通过 发放首通奖励
if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success { if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success {
@ -184,5 +121,18 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
Data: viking, Data: viking,
Asset: asset, Asset: asset,
}) })
// 随机任务统计
this.module.ModuleRtask.SendToRtask(session, comm.Rtype73, req.Difficulty, req.BossId, 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype74, req.Difficulty, req.BossId)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype78, req.Difficulty, req.BossId, req.Report.Costtime)
if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
for _, v := range req.Report.Info.Redflist[0].Team {
if v.Ishelp { // 判断是否有助战
this.module.ModuleRtask.SendToRtask(session, comm.Rtype79, req.Difficulty, req.BossId)
break
}
}
}
return return
} }

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@ -10,6 +10,11 @@ import (
"go_dreamfactory/lego/core" "go_dreamfactory/lego/core"
"go_dreamfactory/modules" "go_dreamfactory/modules"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"strconv"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
) )
type Viking struct { type Viking struct {
@ -75,3 +80,67 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank
} }
return return
} }
func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) {
costTime := report.Costtime
key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty))
if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录
viking.BossTime[key] = costTime
szLine := make([]*pb.LineUp, 5)
Leadpos := 0
if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 {
costTime = report.Costtime
Leadpos = int(report.Info.Redflist[0].Leadpos)
for i, v := range report.Info.Redflist[0].Team {
if v != nil {
szLine[i] = &pb.LineUp{
Cid: v.HeroID,
Star: v.Star,
Lv: v.Lv,
}
}
}
}
// 写入排行榜
objID := ""
bFind := false
ranks := this.modulerank.getVikingRankList(uid)
for _, v := range ranks {
if v.Bosstype == boosID {
mapRankData := make(map[string]interface{}, 0)
mapRankData["difficulty"] = difficulty
mapRankData["bosstype"] = boosID
mapRankData["Leadpos"] = Leadpos
mapRankData["line"] = szLine
mapRankData["costTime"] = costTime
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.ChangeList(uid, v.Id, mapRankData)
objID = v.Id
bFind = true
break
}
}
if !bFind {
userinfo := this.ModuleUser.GetUser(uid)
new := &pb.DBVikingRank{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Difficulty: difficulty,
Bosstype: boosID,
Nickname: userinfo.Name,
Icon: "",
Lv: userinfo.Lv,
Leadpos: int32(Leadpos),
Line: szLine,
CostTime: costTime,
}
objID = new.Id
conn_, _ := db.Cross()
dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_)
dbModel.AddList(uid, new.Id, new)
}
this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), difficulty<<16+costTime, objID)
}
}