diff --git a/bin/json/game_tdreward.json b/bin/json/game_tdreward.json
new file mode 100644
index 000000000..e9ce873ed
--- /dev/null
+++ b/bin/json/game_tdreward.json
@@ -0,0 +1,62 @@
+[
+ {
+ "id": 1,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1000
+ }
+ ]
+ },
+ {
+ "id": 2,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1200
+ }
+ ]
+ },
+ {
+ "id": 3,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1400
+ }
+ ]
+ },
+ {
+ "id": 4,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1600
+ }
+ ]
+ },
+ {
+ "id": 5,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 1800
+ }
+ ]
+ },
+ {
+ "id": 6,
+ "reward": [
+ {
+ "a": "attr",
+ "t": "gold",
+ "n": 2000
+ }
+ ]
+ }
+]
\ No newline at end of file
diff --git a/modules/whackamole/api_award.go b/modules/whackamole/api_award.go
index 0c22f64f0..1d21eb122 100644
--- a/modules/whackamole/api_award.go
+++ b/modules/whackamole/api_award.go
@@ -3,21 +3,37 @@ package whackamole
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
+ cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
-func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.TreasuremapAwardReq) (errdata *pb.ErrorData) {
+func (this *apiComp) AwardCheck(session comm.IUserSession, req *pb.WhackamoleAwardReq) (errdata *pb.ErrorData) {
return
}
// /获取系统公告
-func (this *apiComp) Award(session comm.IUserSession, req *pb.TreasuremapAwardReq) (errdata *pb.ErrorData) {
- var ()
+func (this *apiComp) Award(session comm.IUserSession, req *pb.WhackamoleAwardReq) (errdata *pb.ErrorData) {
+ var (
+ conf *cfg.GameTDRewardData
+ award []*pb.UserAtno
+ err error
+ )
if errdata = this.AwardCheck(session, req); errdata != nil {
return
}
- session.SendMsg(string(this.module.GetType()), "award", &pb.TreasuremapAwardResp{Id: req.Id})
+ if conf, err = this.module.configure.getGameTDRewardData(req.Id); err != nil {
+ errdata = &pb.ErrorData{
+ Code: pb.ErrorCode_ConfigNoFound,
+ Message: err.Error(),
+ }
+ return
+ }
+ if errdata, award = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
+ return
+ }
+
+ session.SendMsg(string(this.module.GetType()), "award", &pb.WhackamoleAwardResp{Id: req.Id, Award: award})
return
}
diff --git a/modules/whackamole/configure.go b/modules/whackamole/configure.go
index 147c4f0f3..14b3bdcde 100644
--- a/modules/whackamole/configure.go
+++ b/modules/whackamole/configure.go
@@ -9,9 +9,7 @@ import (
)
const (
- game_gcolorgetfraction = "game_gcolorgetfraction.json"
- game_gcolorreward = "game_gcolorreward.json"
- game_gcolorttmedecay = "game_gcolorttmedecay.json"
+ game_tdreward = "game_tdreward.json"
)
type configureComp struct {
@@ -23,21 +21,21 @@ type configureComp struct {
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Whackamole)
-
+ err = this.LoadConfigure(game_tdreward, cfg.NewGameTDReward)
return
}
// 获取奖励列表
-func (this *configureComp) getGameGColorRewardData(id int32) (conf *cfg.GameGColorRewardData, err error) {
+func (this *configureComp) getGameTDRewardData(id int32) (conf *cfg.GameTDRewardData, err error) {
var (
v interface{}
ok bool
)
- if v, err = this.GetConfigure(game_gcolorreward); err != nil {
+ if v, err = this.GetConfigure(game_tdreward); err != nil {
return
}
- if conf, ok = v.(*cfg.GameGColorReward).GetDataMap()[id]; !ok {
- err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_gcolorreward, id)
+ if conf, ok = v.(*cfg.GameTDReward).GetDataMap()[id]; !ok {
+ err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_tdreward, id)
this.module.Errorln(err)
return
}
diff --git a/sys/configure/structs/Game.TDReward.go b/sys/configure/structs/Game.TDReward.go
new file mode 100644
index 000000000..f31f28192
--- /dev/null
+++ b/sys/configure/structs/Game.TDReward.go
@@ -0,0 +1,42 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+type GameTDReward struct {
+ _dataMap map[int32]*GameTDRewardData
+ _dataList []*GameTDRewardData
+}
+
+func NewGameTDReward(_buf []map[string]interface{}) (*GameTDReward, error) {
+ _dataList := make([]*GameTDRewardData, 0, len(_buf))
+ dataMap := make(map[int32]*GameTDRewardData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := DeserializeGameTDRewardData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Id] = _v
+ }
+ }
+ return &GameTDReward{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *GameTDReward) GetDataMap() map[int32]*GameTDRewardData {
+ return table._dataMap
+}
+
+func (table *GameTDReward) GetDataList() []*GameTDRewardData {
+ return table._dataList
+}
+
+func (table *GameTDReward) Get(key int32) *GameTDRewardData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/Game.TDRewardData.go b/sys/configure/structs/Game.TDRewardData.go
new file mode 100644
index 000000000..4ec0d8474
--- /dev/null
+++ b/sys/configure/structs/Game.TDRewardData.go
@@ -0,0 +1,50 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+import "errors"
+
+type GameTDRewardData struct {
+ Id int32
+ Reward []*Gameatn
+}
+
+const TypeId_GameTDRewardData = 8107621
+
+func (*GameTDRewardData) GetTypeId() int32 {
+ return 8107621
+}
+
+func (_v *GameTDRewardData)Deserialize(_buf map[string]interface{}) (err error) {
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
+
+ _v.Reward = make([]*Gameatn, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ *Gameatn
+ { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
+ _v.Reward = append(_v.Reward, _list_v_)
+ }
+ }
+
+ return
+}
+
+func DeserializeGameTDRewardData(_buf map[string]interface{}) (*GameTDRewardData, error) {
+ v := &GameTDRewardData{}
+ if err := v.Deserialize(_buf); err == nil {
+ return v, nil
+ } else {
+ return nil, err
+ }
+}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 3f7ed78e2..b25ec9c9f 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -11,1888 +11,1895 @@ package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
- Global *GameGlobal
- Extservers *GameExtservers
- SkillAtk *GameSkillAtk
- SkillAfteratk *GameSkillAfteratk
- SkillBuff *GameSkillBuff
- SkillPassive *GameSkillPassive
- SkillProperty *GameSkillProperty
- Hero *GameHero
- HeroStargrow *GameHeroStargrow
- HeroLevelgrow *GameHeroLevelgrow
- HeroStarup *GameHeroStarup
- HeroSkill *GameHeroSkill
- HeroExp *GameHeroExp
- HeroLevelup *GameHeroLevelup
- Equip *GameEquip
- EquipAttrlibraryS *GameEquipAttrlibraryS
- EquipSuit *GameEquipSuit
- EquipIntensify *GameEquipIntensify
- EquipSCompose *GameEquipSCompose
- EquipAttribute *GameEquipAttribute
- EquipEnchanting *GameEquipEnchanting
- EquipUpsell *GameEquipUpsell
- Item *GameItem
- ItemLink *GameItemLink
- HeroSkillLevel *GameHeroSkillLevel
- HeroAwaken *GameHeroAwaken
- HeroMethod *GameHeroMethod
- HeroMethodComment *GameHeroMethodComment
- Shop *GameShop
- Shopitem *GameShopitem
- ShopBuyequiCos *GameShopBuyequiCos
- ActiveReward *GameActiveReward
- Model *GameModel
- ChatChannel *GameChatChannel
- ChatSystem *GameChatSystem
- ChatServerGroup *GameChatServerGroup
- ChatChannelCom *GameChatChannelCom
- ChatExpression *GameChatExpression
- TaskRound *GameTaskRound
- TaskActiveReward *GameTaskActiveReward
- Coin *GameCoin
- Initial *GameInitial
- Monster *GameMonster
- EquipPos *GameEquipPos
- Playerlv *GamePlayerlv
- Msgdistrib *GameMsgdistrib
- Opencond *GameOpencond
- Pagoda *GamePagoda
- PagodaTaskReward *GamePagodaTaskReward
- RdtaskNpc *GameRdtaskNpc
- Drop *GameDrop
- VikingBoss *GameVikingBoss
- VikingLineup *GameVikingLineup
- VikingEntrance *GameVikingEntrance
- DreamlandBoos *GameDreamlandBoos
- DreamlandChallenge *GameDreamlandChallenge
- DreamlandTrigger *GameDreamlandTrigger
- HuntingBoss *GameHuntingBoss
- HuntingOpenTime *GameHuntingOpenTime
- HuntingLineup *GameHuntingLineup
- MonsterFormat *GameMonsterFormat
- VikingBossSkill *GameVikingBossSkill
- VikingReward *GameVikingReward
- NameLibrary *GameNameLibrary
- HeroConvertdata *GameHeroConvertdata
- LinestoryTimeLine *GameLinestoryTimeLine
- LinestoryMainTask *GameLinestoryMainTask
- PlayerInfor *GamePlayerInfor
- PlayerInfor_overview *GamePlayerInfor_overview
- ArenaActiveReward *GameArenaActiveReward
- ArenaRobot *GameArenaRobot
- ArenaRankReward *GameArenaRankReward
- ArenaChallengeNpc *GameArenaChallengeNpc
- GuildLv *GameGuildLv
- GuildPng *GameGuildPng
- GuildActivity *GameGuildActivity
- GuildSign *GameGuildSign
- GuildTask *GameGuildTask
- Horoscope *GameHoroscope
- Sign *GameSign
- SignReset *GameSignReset
- SignExtra *GameSignExtra
- GrowTask *GameGrowTask
- GrowReward *GameGrowReward
- Recharge *GameRecharge
- PrivilegeCard *GamePrivilegeCard
- Privilege *GamePrivilege
- WorldTask *GameWorldTask
- WorldAll *GameWorldAll
- WorldDeal *GameWorldDeal
- WorldRd *GameWorldRd
- Teaching *GameTeaching
- HeroStrategy *GameHeroStrategy
- FightGlobalEvent *GameFightGlobalEvent
- PayPackage *GamePayPackage
- PayGiftpack *GamePayGiftpack
- WorldBattle *GameWorldBattle
- PassCheck *GamePassCheck
- PassCheckExp *GamePassCheckExp
- PassCheckTask *GamePassCheckTask
- PassCheckPrice *GamePassCheckPrice
- Mail *GameMail
- CombatLevel *GameCombatLevel
- CombatManster *GameCombatManster
- CombatBox *GameCombatBox
- GM *GameGM
- Guide *GameGuide
- Vip *GameVip
- EnchantShop *GameEnchantShop
- EnchantBoss *GameEnchantBoss
- EnchantLineup *GameEnchantLineup
- MainChapter *GameMainChapter
- MainStage *GameMainStage
- MainStarreward *GameMainStarreward
- MainStartype *GameMainStartype
- Battletasktesting *GameBattletasktesting
- BattleReady *GameBattleReady
- Battleready_capskill *GameBattleready_capskill
- BattleScore *GameBattleScore
- NewSmithy *GameNewSmithy
- SmithyProficiency *GameSmithyProficiency
- SmithyStoveV1 *GameSmithyStoveV1
- SmithyTool *GameSmithyTool
- SmithyIdTool *GameSmithyIdTool
- SmithyCustomer *GameSmithyCustomer
- SmithyModelPool *GameSmithyModelPool
- SmithyAtlas *GameSmithyAtlas
- SmithyAtlasLv *GameSmithyAtlasLv
- SmithyAtlasScore *GameSmithyAtlasScore
- SmithyMake *GameSmithyMake
- SmithyTask *GameSmithyTask
- Dispatch_Task *GameDispatch_Task
- Dispatch_Lv *GameDispatch_Lv
- Dispatch_Battle *GameDispatch_Battle
- PandamasMz *GamePandamasMz
- PandamasJs *GamePandamasJs
- PandamasJx *GamePandamasJx
- PandamasMryl *GamePandamasMryl
- PandamasBuff *GamePandamasBuff
- PandamasTj *GamePandamasTj
- PandamasTjjl *GamePandamasTjjl
- PandamasYxjx *GamePandamasYxjx
- BubbleGroup *GameBubbleGroup
- Breakingbad *GameBreakingbad
- BreakingbadTag *GameBreakingbadTag
- Potions *GamePotions
- SellCoefficient *GameSellCoefficient
- Lottery *GameLottery
- CaravanCity *GameCaravanCity
- CaravanThing *GameCaravanThing
- CaravanLv *GameCaravanLv
- CaravanReward *GameCaravanReward
- CaravanRank *GameCaravanRank
- CaravanBattle *GameCaravanBattle
- CaravanEvent *GameCaravanEvent
- CaravanPaper *GameCaravanPaper
- RedDot *GameRedDot
- Talent *GameTalent
- Favorability *GameFavorability
- Friends *GameFriends
- CampLv *GameCampLv
- Navigation *GameNavigation
- BuzkashiMount *GameBuzkashiMount
- BuzkashiLv *GameBuzkashiLv
- BuzkashiQteLv *GameBuzkashiQteLv
- BuzkashiGrade *GameBuzkashiGrade
- BuzkashiFm *GameBuzkashiFm
- BuzkashiOpen *GameBuzkashiOpen
- BuzkashiTrack *GameBuzkashiTrack
- Pricegroup *GamePricegroup
- Loading *GameLoading
- RuleDesc *GameRuleDesc
- HeroTalent *GameHeroTalent
- TalentBox *GameTalentBox
- BuriedCondi *GameBuriedCondi
- BuriedType *GameBuriedType
- PhotoAction *GamePhotoAction
- PhotoFilter *GamePhotoFilter
- DrawPool *GameDrawPool
- DrawWeight *GameDrawWeight
- CardPool *GameCardPool
- Robot *GameRobot
- Passon *GamePasson
- Circulate *GameCirculate
- drawReward *GamedrawReward
- drawReplace *GamedrawReplace
- drawcardReward *GamedrawcardReward
- AnnulartaskAll *GameAnnulartaskAll
- Annulartask_Library *GameAnnulartask_Library
- AskAll *GameAskAll
- AskLibrary *GameAskLibrary
- SearchitemAll *GameSearchitemAll
- SearchitemBox *GameSearchitemBox
- GuildBoss *GameGuildBoss
- GuildBossRoulette *GameGuildBossRoulette
- GuildBossRank *GameGuildBossRank
- GuildBossScore *GameGuildBossScore
- TrendChose *GameTrendChose
- Roomlottery *GameRoomlottery
- Bufflottery *GameBufflottery
- Eventlottery *GameEventlottery
- StoneBuff *GameStoneBuff
- StoneRoom *GameStoneRoom
- StoneStage *GameStoneStage
- StoneEvent *GameStoneEvent
- StoneBattle *GameStoneBattle
- StoneStore *GameStoneStore
- StoneStory *GameStoneStory
- StoneWeek *GameStoneWeek
- StoneTalent *GameStoneTalent
- StoneTask *GameStoneTask
- StoneIllustrated *GameStoneIllustrated
- StonePrivilege *GameStonePrivilege
- GameSummaryTab *GameGameSummaryTab
- GameSummary *GameGameSummary
- CompositeAll *GameCompositeAll
- StoneBoss *GameStoneBoss
- VenturegiftsTask *GameVenturegiftsTask
- VenturegiftsDraw *GameVenturegiftsDraw
- VenturegiftsLogin *GameVenturegiftsLogin
- VenturegiftsLvaward *GameVenturegiftsLvaward
- FategiftFate *GameFategiftFate
- Fategiftreward *GameFategiftreward
- Guidance *GameGuidance
- ShopCenterControl *GameShopCenterControl
- ShopCenterSubmeter *GameShopCenterSubmeter
- ShopCenterFund *GameShopCenterFund
- Accumulate *GameAccumulate
- Celebration *GameCelebration
- Heroupstory *GameHeroupstory
- HeroupstoryChapter *GameHeroupstoryChapter
- HeroupstoryBattle *GameHeroupstoryBattle
- HeroupstoryChaptertxt *GameHeroupstoryChaptertxt
- UiGamePuzzle *GameUiGamePuzzle
- UiGameLattice *GameUiGameLattice
- UiGameMiner *GameUiGameMiner
- PushGift *GamePushGift
- UiGameConsum *GameUiGameConsum
- TopUIConfig *GameTopUIConfig
- MainShopItem *GameMainShopItem
- MainAchievement *GameMainAchievement
- MainBoss *GameMainBoss
- Trainlv *GameTrainlv
- Qualifying *GameQualifying
- DragonPlay *GameDragonPlay
- DragonPlot *GameDragonPlot
- GameId *GameGameId
- GameKlotski *GameGameKlotski
- MainVenture *GameMainVenture
- DragonLvItem *GameDragonLvItem
- DragonWeeklyreward *GameDragonWeeklyreward
- Title *GameTitle
- AchieveGroup *GameAchieveGroup
- AchieveTask *GameAchieveTask
- GameFast *GameGameFast
- PlayingMethod *GamePlayingMethod
- Block *GameBlock
- Lattice *GameLattice
- Integral *GameIntegral
- ConsumeHero *GameConsumeHero
- PlayerSkill *GamePlayerSkill
- ConsumeBox *GameConsumeBox
- BukashiAi *GameBukashiAi
- GColorGetfraction *GameGColorGetfraction
- GColorReward *GameGColorReward
- GColortTmedecay *GameGColortTmedecay
- TreasureMap *GameTreasureMap
- ConsumeIntegral *GameConsumeIntegral
+ Global *GameGlobal
+ Extservers *GameExtservers
+ SkillAtk *GameSkillAtk
+ SkillAfteratk *GameSkillAfteratk
+ SkillBuff *GameSkillBuff
+ SkillPassive *GameSkillPassive
+ SkillProperty *GameSkillProperty
+ Hero *GameHero
+ HeroStargrow *GameHeroStargrow
+ HeroLevelgrow *GameHeroLevelgrow
+ HeroStarup *GameHeroStarup
+ HeroSkill *GameHeroSkill
+ HeroExp *GameHeroExp
+ HeroLevelup *GameHeroLevelup
+ Equip *GameEquip
+ EquipAttrlibraryS *GameEquipAttrlibraryS
+ EquipSuit *GameEquipSuit
+ EquipIntensify *GameEquipIntensify
+ EquipSCompose *GameEquipSCompose
+ EquipAttribute *GameEquipAttribute
+ EquipEnchanting *GameEquipEnchanting
+ EquipUpsell *GameEquipUpsell
+ Item *GameItem
+ ItemLink *GameItemLink
+ HeroSkillLevel *GameHeroSkillLevel
+ HeroAwaken *GameHeroAwaken
+ HeroMethod *GameHeroMethod
+ HeroMethodComment *GameHeroMethodComment
+ Shop *GameShop
+ Shopitem *GameShopitem
+ ShopBuyequiCos *GameShopBuyequiCos
+ ActiveReward *GameActiveReward
+ Model *GameModel
+ ChatChannel *GameChatChannel
+ ChatSystem *GameChatSystem
+ ChatServerGroup *GameChatServerGroup
+ ChatChannelCom *GameChatChannelCom
+ ChatExpression *GameChatExpression
+ TaskRound *GameTaskRound
+ TaskActiveReward *GameTaskActiveReward
+ Coin *GameCoin
+ Initial *GameInitial
+ Monster *GameMonster
+ EquipPos *GameEquipPos
+ Playerlv *GamePlayerlv
+ Msgdistrib *GameMsgdistrib
+ Opencond *GameOpencond
+ Pagoda *GamePagoda
+ PagodaTaskReward *GamePagodaTaskReward
+ RdtaskNpc *GameRdtaskNpc
+ Drop *GameDrop
+ VikingBoss *GameVikingBoss
+ VikingLineup *GameVikingLineup
+ VikingEntrance *GameVikingEntrance
+ DreamlandBoos *GameDreamlandBoos
+ DreamlandChallenge *GameDreamlandChallenge
+ DreamlandTrigger *GameDreamlandTrigger
+ HuntingBoss *GameHuntingBoss
+ HuntingOpenTime *GameHuntingOpenTime
+ HuntingLineup *GameHuntingLineup
+ MonsterFormat *GameMonsterFormat
+ VikingBossSkill *GameVikingBossSkill
+ VikingReward *GameVikingReward
+ NameLibrary *GameNameLibrary
+ HeroConvertdata *GameHeroConvertdata
+ LinestoryTimeLine *GameLinestoryTimeLine
+ LinestoryMainTask *GameLinestoryMainTask
+ PlayerInfor *GamePlayerInfor
+ PlayerInfor_overview *GamePlayerInfor_overview
+ ArenaActiveReward *GameArenaActiveReward
+ ArenaRobot *GameArenaRobot
+ ArenaRankReward *GameArenaRankReward
+ ArenaChallengeNpc *GameArenaChallengeNpc
+ GuildLv *GameGuildLv
+ GuildPng *GameGuildPng
+ GuildActivity *GameGuildActivity
+ GuildSign *GameGuildSign
+ GuildTask *GameGuildTask
+ Horoscope *GameHoroscope
+ Sign *GameSign
+ SignReset *GameSignReset
+ SignExtra *GameSignExtra
+ GrowTask *GameGrowTask
+ GrowReward *GameGrowReward
+ Recharge *GameRecharge
+ PrivilegeCard *GamePrivilegeCard
+ Privilege *GamePrivilege
+ WorldTask *GameWorldTask
+ WorldAll *GameWorldAll
+ WorldDeal *GameWorldDeal
+ WorldRd *GameWorldRd
+ Teaching *GameTeaching
+ HeroStrategy *GameHeroStrategy
+ FightGlobalEvent *GameFightGlobalEvent
+ PayPackage *GamePayPackage
+ PayGiftpack *GamePayGiftpack
+ WorldBattle *GameWorldBattle
+ PassCheck *GamePassCheck
+ PassCheckExp *GamePassCheckExp
+ PassCheckTask *GamePassCheckTask
+ PassCheckPrice *GamePassCheckPrice
+ Mail *GameMail
+ CombatLevel *GameCombatLevel
+ CombatManster *GameCombatManster
+ CombatBox *GameCombatBox
+ GM *GameGM
+ Guide *GameGuide
+ Vip *GameVip
+ EnchantShop *GameEnchantShop
+ EnchantBoss *GameEnchantBoss
+ EnchantLineup *GameEnchantLineup
+ MainChapter *GameMainChapter
+ MainStage *GameMainStage
+ MainStarreward *GameMainStarreward
+ MainStartype *GameMainStartype
+ Battletasktesting *GameBattletasktesting
+ BattleReady *GameBattleReady
+ Battleready_capskill *GameBattleready_capskill
+ BattleScore *GameBattleScore
+ NewSmithy *GameNewSmithy
+ SmithyProficiency *GameSmithyProficiency
+ SmithyStoveV1 *GameSmithyStoveV1
+ SmithyTool *GameSmithyTool
+ SmithyIdTool *GameSmithyIdTool
+ SmithyCustomer *GameSmithyCustomer
+ SmithyModelPool *GameSmithyModelPool
+ SmithyAtlas *GameSmithyAtlas
+ SmithyAtlasLv *GameSmithyAtlasLv
+ SmithyAtlasScore *GameSmithyAtlasScore
+ SmithyMake *GameSmithyMake
+ SmithyTask *GameSmithyTask
+ Dispatch_Task *GameDispatch_Task
+ Dispatch_Lv *GameDispatch_Lv
+ Dispatch_Battle *GameDispatch_Battle
+ PandamasMz *GamePandamasMz
+ PandamasJs *GamePandamasJs
+ PandamasJx *GamePandamasJx
+ PandamasMryl *GamePandamasMryl
+ PandamasBuff *GamePandamasBuff
+ PandamasTj *GamePandamasTj
+ PandamasTjjl *GamePandamasTjjl
+ PandamasYxjx *GamePandamasYxjx
+ BubbleGroup *GameBubbleGroup
+ Breakingbad *GameBreakingbad
+ BreakingbadTag *GameBreakingbadTag
+ Potions *GamePotions
+ SellCoefficient *GameSellCoefficient
+ Lottery *GameLottery
+ CaravanCity *GameCaravanCity
+ CaravanThing *GameCaravanThing
+ CaravanLv *GameCaravanLv
+ CaravanReward *GameCaravanReward
+ CaravanRank *GameCaravanRank
+ CaravanBattle *GameCaravanBattle
+ CaravanEvent *GameCaravanEvent
+ CaravanPaper *GameCaravanPaper
+ RedDot *GameRedDot
+ Talent *GameTalent
+ Favorability *GameFavorability
+ Friends *GameFriends
+ CampLv *GameCampLv
+ Navigation *GameNavigation
+ BuzkashiMount *GameBuzkashiMount
+ BuzkashiLv *GameBuzkashiLv
+ BuzkashiQteLv *GameBuzkashiQteLv
+ BuzkashiGrade *GameBuzkashiGrade
+ BuzkashiFm *GameBuzkashiFm
+ BuzkashiOpen *GameBuzkashiOpen
+ BuzkashiTrack *GameBuzkashiTrack
+ Pricegroup *GamePricegroup
+ Loading *GameLoading
+ RuleDesc *GameRuleDesc
+ HeroTalent *GameHeroTalent
+ TalentBox *GameTalentBox
+ BuriedCondi *GameBuriedCondi
+ BuriedType *GameBuriedType
+ PhotoAction *GamePhotoAction
+ PhotoFilter *GamePhotoFilter
+ DrawPool *GameDrawPool
+ DrawWeight *GameDrawWeight
+ CardPool *GameCardPool
+ Robot *GameRobot
+ Passon *GamePasson
+ Circulate *GameCirculate
+ drawReward *GamedrawReward
+ drawReplace *GamedrawReplace
+ drawcardReward *GamedrawcardReward
+ AnnulartaskAll *GameAnnulartaskAll
+ Annulartask_Library *GameAnnulartask_Library
+ AskAll *GameAskAll
+ AskLibrary *GameAskLibrary
+ SearchitemAll *GameSearchitemAll
+ SearchitemBox *GameSearchitemBox
+ GuildBoss *GameGuildBoss
+ GuildBossRoulette *GameGuildBossRoulette
+ GuildBossRank *GameGuildBossRank
+ GuildBossScore *GameGuildBossScore
+ TrendChose *GameTrendChose
+ Roomlottery *GameRoomlottery
+ Bufflottery *GameBufflottery
+ Eventlottery *GameEventlottery
+ StoneBuff *GameStoneBuff
+ StoneRoom *GameStoneRoom
+ StoneStage *GameStoneStage
+ StoneEvent *GameStoneEvent
+ StoneBattle *GameStoneBattle
+ StoneStore *GameStoneStore
+ StoneStory *GameStoneStory
+ StoneWeek *GameStoneWeek
+ StoneTalent *GameStoneTalent
+ StoneTask *GameStoneTask
+ StoneIllustrated *GameStoneIllustrated
+ StonePrivilege *GameStonePrivilege
+ GameSummaryTab *GameGameSummaryTab
+ GameSummary *GameGameSummary
+ CompositeAll *GameCompositeAll
+ StoneBoss *GameStoneBoss
+ VenturegiftsTask *GameVenturegiftsTask
+ VenturegiftsDraw *GameVenturegiftsDraw
+ VenturegiftsLogin *GameVenturegiftsLogin
+ VenturegiftsLvaward *GameVenturegiftsLvaward
+ FategiftFate *GameFategiftFate
+ Fategiftreward *GameFategiftreward
+ Guidance *GameGuidance
+ ShopCenterControl *GameShopCenterControl
+ ShopCenterSubmeter *GameShopCenterSubmeter
+ ShopCenterFund *GameShopCenterFund
+ Accumulate *GameAccumulate
+ Celebration *GameCelebration
+ Heroupstory *GameHeroupstory
+ HeroupstoryChapter *GameHeroupstoryChapter
+ HeroupstoryBattle *GameHeroupstoryBattle
+ HeroupstoryChaptertxt *GameHeroupstoryChaptertxt
+ UiGamePuzzle *GameUiGamePuzzle
+ UiGameLattice *GameUiGameLattice
+ UiGameMiner *GameUiGameMiner
+ PushGift *GamePushGift
+ UiGameConsum *GameUiGameConsum
+ TopUIConfig *GameTopUIConfig
+ MainShopItem *GameMainShopItem
+ MainAchievement *GameMainAchievement
+ MainBoss *GameMainBoss
+ Trainlv *GameTrainlv
+ Qualifying *GameQualifying
+ DragonPlay *GameDragonPlay
+ DragonPlot *GameDragonPlot
+ GameId *GameGameId
+ GameKlotski *GameGameKlotski
+ MainVenture *GameMainVenture
+ DragonLvItem *GameDragonLvItem
+ DragonWeeklyreward *GameDragonWeeklyreward
+ Title *GameTitle
+ AchieveGroup *GameAchieveGroup
+ AchieveTask *GameAchieveTask
+ GameFast *GameGameFast
+ PlayingMethod *GamePlayingMethod
+ Block *GameBlock
+ Lattice *GameLattice
+ Integral *GameIntegral
+ ConsumeHero *GameConsumeHero
+ PlayerSkill *GamePlayerSkill
+ ConsumeBox *GameConsumeBox
+ BukashiAi *GameBukashiAi
+ GColorGetfraction *GameGColorGetfraction
+ GColorReward *GameGColorReward
+ GColortTmedecay *GameGColortTmedecay
+ TreasureMap *GameTreasureMap
+ ConsumeIntegral *GameConsumeIntegral
+ TDReward *GameTDReward
}
func NewTables(loader JsonLoader) (*Tables, error) {
- var err error
- var buf []map[string]interface{}
+ var err error
+ var buf []map[string]interface{}
- tables := &Tables{}
- if buf, err = loader("game_global") ; err != nil {
- return nil, err
- }
- if tables.Global, err = NewGameGlobal(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_extservers") ; err != nil {
- return nil, err
- }
- if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_skillatk") ; err != nil {
- return nil, err
- }
- if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_skillafteratk") ; err != nil {
- return nil, err
- }
- if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_skillbuff") ; err != nil {
- return nil, err
- }
- if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_skillpassive") ; err != nil {
- return nil, err
- }
- if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_skillproperty") ; err != nil {
- return nil, err
- }
- if tables.SkillProperty, err = NewGameSkillProperty(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_hero") ; err != nil {
- return nil, err
- }
- if tables.Hero, err = NewGameHero(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herostargrow") ; err != nil {
- return nil, err
- }
- if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herolevelgrow") ; err != nil {
- return nil, err
- }
- if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herostarup") ; err != nil {
- return nil, err
- }
- if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroskill") ; err != nil {
- return nil, err
- }
- if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroexp") ; err != nil {
- return nil, err
- }
- if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herolevelup") ; err != nil {
- return nil, err
- }
- if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equip") ; err != nil {
- return nil, err
- }
- if tables.Equip, err = NewGameEquip(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipattrlibrarys") ; err != nil {
- return nil, err
- }
- if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipsuit") ; err != nil {
- return nil, err
- }
- if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipintensify") ; err != nil {
- return nil, err
- }
- if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipscompose") ; err != nil {
- return nil, err
- }
- if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipattribute") ; err != nil {
- return nil, err
- }
- if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipenchanting") ; err != nil {
- return nil, err
- }
- if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equipupsell") ; err != nil {
- return nil, err
- }
- if tables.EquipUpsell, err = NewGameEquipUpsell(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_item") ; err != nil {
- return nil, err
- }
- if tables.Item, err = NewGameItem(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_itemlink") ; err != nil {
- return nil, err
- }
- if tables.ItemLink, err = NewGameItemLink(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroskilllevel") ; err != nil {
- return nil, err
- }
- if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroawaken") ; err != nil {
- return nil, err
- }
- if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heromethod") ; err != nil {
- return nil, err
- }
- if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heromethodcomment") ; err != nil {
- return nil, err
- }
- if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shop") ; err != nil {
- return nil, err
- }
- if tables.Shop, err = NewGameShop(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shopitem") ; err != nil {
- return nil, err
- }
- if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shopbuyequicos") ; err != nil {
- return nil, err
- }
- if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_activereward") ; err != nil {
- return nil, err
- }
- if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_model") ; err != nil {
- return nil, err
- }
- if tables.Model, err = NewGameModel(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_chatchannel") ; err != nil {
- return nil, err
- }
- if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_chatsystem") ; err != nil {
- return nil, err
- }
- if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_chatservergroup") ; err != nil {
- return nil, err
- }
- if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_chatchannelcom") ; err != nil {
- return nil, err
- }
- if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_chatexpression") ; err != nil {
- return nil, err
- }
- if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_taskround") ; err != nil {
- return nil, err
- }
- if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_taskactivereward") ; err != nil {
- return nil, err
- }
- if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_coin") ; err != nil {
- return nil, err
- }
- if tables.Coin, err = NewGameCoin(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_initial") ; err != nil {
- return nil, err
- }
- if tables.Initial, err = NewGameInitial(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_monster") ; err != nil {
- return nil, err
- }
- if tables.Monster, err = NewGameMonster(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_equippos") ; err != nil {
- return nil, err
- }
- if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_playerlv") ; err != nil {
- return nil, err
- }
- if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_msgdistrib") ; err != nil {
- return nil, err
- }
- if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_opencond") ; err != nil {
- return nil, err
- }
- if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pagoda") ; err != nil {
- return nil, err
- }
- if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pagodataskreward") ; err != nil {
- return nil, err
- }
- if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_rdtasknpc") ; err != nil {
- return nil, err
- }
- if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drop") ; err != nil {
- return nil, err
- }
- if tables.Drop, err = NewGameDrop(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vikingboss") ; err != nil {
- return nil, err
- }
- if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vikinglineup") ; err != nil {
- return nil, err
- }
- if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vikingentrance") ; err != nil {
- return nil, err
- }
- if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dreamlandboos") ; err != nil {
- return nil, err
- }
- if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dreamlandchallenge") ; err != nil {
- return nil, err
- }
- if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dreamlandtrigger") ; err != nil {
- return nil, err
- }
- if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_huntingboss") ; err != nil {
- return nil, err
- }
- if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_huntingopentime") ; err != nil {
- return nil, err
- }
- if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_huntinglineup") ; err != nil {
- return nil, err
- }
- if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_monsterformat") ; err != nil {
- return nil, err
- }
- if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vikingbossskill") ; err != nil {
- return nil, err
- }
- if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vikingreward") ; err != nil {
- return nil, err
- }
- if tables.VikingReward, err = NewGameVikingReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_namelibrary") ; err != nil {
- return nil, err
- }
- if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroconvertdata") ; err != nil {
- return nil, err
- }
- if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_linestorytimeline") ; err != nil {
- return nil, err
- }
- if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_linestorymaintask") ; err != nil {
- return nil, err
- }
- if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_playerinfor") ; err != nil {
- return nil, err
- }
- if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_playerinfor_overview") ; err != nil {
- return nil, err
- }
- if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_arenaactivereward") ; err != nil {
- return nil, err
- }
- if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_arenarobot") ; err != nil {
- return nil, err
- }
- if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_arenarankreward") ; err != nil {
- return nil, err
- }
- if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_arenachallengenpc") ; err != nil {
- return nil, err
- }
- if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildlv") ; err != nil {
- return nil, err
- }
- if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildpng") ; err != nil {
- return nil, err
- }
- if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildactivity") ; err != nil {
- return nil, err
- }
- if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildsign") ; err != nil {
- return nil, err
- }
- if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildtask") ; err != nil {
- return nil, err
- }
- if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_horoscope") ; err != nil {
- return nil, err
- }
- if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_sign") ; err != nil {
- return nil, err
- }
- if tables.Sign, err = NewGameSign(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_signreset") ; err != nil {
- return nil, err
- }
- if tables.SignReset, err = NewGameSignReset(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_signextra") ; err != nil {
- return nil, err
- }
- if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_growtask") ; err != nil {
- return nil, err
- }
- if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_growreward") ; err != nil {
- return nil, err
- }
- if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_recharge") ; err != nil {
- return nil, err
- }
- if tables.Recharge, err = NewGameRecharge(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_privilegecard") ; err != nil {
- return nil, err
- }
- if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_privilege") ; err != nil {
- return nil, err
- }
- if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_worldtask") ; err != nil {
- return nil, err
- }
- if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_worldall") ; err != nil {
- return nil, err
- }
- if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_worlddeal") ; err != nil {
- return nil, err
- }
- if tables.WorldDeal, err = NewGameWorldDeal(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_worldrd") ; err != nil {
- return nil, err
- }
- if tables.WorldRd, err = NewGameWorldRd(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_teaching") ; err != nil {
- return nil, err
- }
- if tables.Teaching, err = NewGameTeaching(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herostrategy") ; err != nil {
- return nil, err
- }
- if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_fightglobalevent") ; err != nil {
- return nil, err
- }
- if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_paypackage") ; err != nil {
- return nil, err
- }
- if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_paygiftpack") ; err != nil {
- return nil, err
- }
- if tables.PayGiftpack, err = NewGamePayGiftpack(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_worldbattle") ; err != nil {
- return nil, err
- }
- if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_passcheck") ; err != nil {
- return nil, err
- }
- if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_passcheckexp") ; err != nil {
- return nil, err
- }
- if tables.PassCheckExp, err = NewGamePassCheckExp(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_passchecktask") ; err != nil {
- return nil, err
- }
- if tables.PassCheckTask, err = NewGamePassCheckTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_passcheckprice") ; err != nil {
- return nil, err
- }
- if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mail") ; err != nil {
- return nil, err
- }
- if tables.Mail, err = NewGameMail(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_combatlevel") ; err != nil {
- return nil, err
- }
- if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_combatmanster") ; err != nil {
- return nil, err
- }
- if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_combatbox") ; err != nil {
- return nil, err
- }
- if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gm") ; err != nil {
- return nil, err
- }
- if tables.GM, err = NewGameGM(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guide") ; err != nil {
- return nil, err
- }
- if tables.Guide, err = NewGameGuide(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_vip") ; err != nil {
- return nil, err
- }
- if tables.Vip, err = NewGameVip(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_enchantshop") ; err != nil {
- return nil, err
- }
- if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_enchantboss") ; err != nil {
- return nil, err
- }
- if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_enchantlineup") ; err != nil {
- return nil, err
- }
- if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainchapter") ; err != nil {
- return nil, err
- }
- if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainstage") ; err != nil {
- return nil, err
- }
- if tables.MainStage, err = NewGameMainStage(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainstarreward") ; err != nil {
- return nil, err
- }
- if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainstartype") ; err != nil {
- return nil, err
- }
- if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_battletasktesting") ; err != nil {
- return nil, err
- }
- if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_battleready") ; err != nil {
- return nil, err
- }
- if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_battleready_capskill") ; err != nil {
- return nil, err
- }
- if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_battlescore") ; err != nil {
- return nil, err
- }
- if tables.BattleScore, err = NewGameBattleScore(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_newsmithy") ; err != nil {
- return nil, err
- }
- if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithyproficiency") ; err != nil {
- return nil, err
- }
- if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithystovev1") ; err != nil {
- return nil, err
- }
- if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithytool") ; err != nil {
- return nil, err
- }
- if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithyidtool") ; err != nil {
- return nil, err
- }
- if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithycustomer") ; err != nil {
- return nil, err
- }
- if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithymodelpool") ; err != nil {
- return nil, err
- }
- if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithyatlas") ; err != nil {
- return nil, err
- }
- if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithyatlaslv") ; err != nil {
- return nil, err
- }
- if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithyatlasscore") ; err != nil {
- return nil, err
- }
- if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithymake") ; err != nil {
- return nil, err
- }
- if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_smithytask") ; err != nil {
- return nil, err
- }
- if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dispatch_task") ; err != nil {
- return nil, err
- }
- if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dispatch_lv") ; err != nil {
- return nil, err
- }
- if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dispatch_battle") ; err != nil {
- return nil, err
- }
- if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasmz") ; err != nil {
- return nil, err
- }
- if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasjs") ; err != nil {
- return nil, err
- }
- if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasjx") ; err != nil {
- return nil, err
- }
- if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasmryl") ; err != nil {
- return nil, err
- }
- if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasbuff") ; err != nil {
- return nil, err
- }
- if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamastj") ; err != nil {
- return nil, err
- }
- if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamastjjl") ; err != nil {
- return nil, err
- }
- if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pandamasyxjx") ; err != nil {
- return nil, err
- }
- if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_bubblegroup") ; err != nil {
- return nil, err
- }
- if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_breakingbad") ; err != nil {
- return nil, err
- }
- if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_breakingbadtag") ; err != nil {
- return nil, err
- }
- if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_potions") ; err != nil {
- return nil, err
- }
- if tables.Potions, err = NewGamePotions(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_sellcoefficient") ; err != nil {
- return nil, err
- }
- if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_lottery") ; err != nil {
- return nil, err
- }
- if tables.Lottery, err = NewGameLottery(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravancity") ; err != nil {
- return nil, err
- }
- if tables.CaravanCity, err = NewGameCaravanCity(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanthing") ; err != nil {
- return nil, err
- }
- if tables.CaravanThing, err = NewGameCaravanThing(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanlv") ; err != nil {
- return nil, err
- }
- if tables.CaravanLv, err = NewGameCaravanLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanreward") ; err != nil {
- return nil, err
- }
- if tables.CaravanReward, err = NewGameCaravanReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanrank") ; err != nil {
- return nil, err
- }
- if tables.CaravanRank, err = NewGameCaravanRank(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanbattle") ; err != nil {
- return nil, err
- }
- if tables.CaravanBattle, err = NewGameCaravanBattle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanevent") ; err != nil {
- return nil, err
- }
- if tables.CaravanEvent, err = NewGameCaravanEvent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_caravanpaper") ; err != nil {
- return nil, err
- }
- if tables.CaravanPaper, err = NewGameCaravanPaper(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_reddot") ; err != nil {
- return nil, err
- }
- if tables.RedDot, err = NewGameRedDot(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_talent") ; err != nil {
- return nil, err
- }
- if tables.Talent, err = NewGameTalent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_favorability") ; err != nil {
- return nil, err
- }
- if tables.Favorability, err = NewGameFavorability(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_friends") ; err != nil {
- return nil, err
- }
- if tables.Friends, err = NewGameFriends(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_camplv") ; err != nil {
- return nil, err
- }
- if tables.CampLv, err = NewGameCampLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_navigation") ; err != nil {
- return nil, err
- }
- if tables.Navigation, err = NewGameNavigation(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashimount") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashilv") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashiqtelv") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashigrade") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashifm") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashiopen") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buzkashitrack") ; err != nil {
- return nil, err
- }
- if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pricegroup") ; err != nil {
- return nil, err
- }
- if tables.Pricegroup, err = NewGamePricegroup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_loading") ; err != nil {
- return nil, err
- }
- if tables.Loading, err = NewGameLoading(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_ruledesc") ; err != nil {
- return nil, err
- }
- if tables.RuleDesc, err = NewGameRuleDesc(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_herotalent") ; err != nil {
- return nil, err
- }
- if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_talentbox") ; err != nil {
- return nil, err
- }
- if tables.TalentBox, err = NewGameTalentBox(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buriedcondi") ; err != nil {
- return nil, err
- }
- if tables.BuriedCondi, err = NewGameBuriedCondi(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_buriedtype") ; err != nil {
- return nil, err
- }
- if tables.BuriedType, err = NewGameBuriedType(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_photoaction") ; err != nil {
- return nil, err
- }
- if tables.PhotoAction, err = NewGamePhotoAction(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_photofilter") ; err != nil {
- return nil, err
- }
- if tables.PhotoFilter, err = NewGamePhotoFilter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drawpool") ; err != nil {
- return nil, err
- }
- if tables.DrawPool, err = NewGameDrawPool(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drawweight") ; err != nil {
- return nil, err
- }
- if tables.DrawWeight, err = NewGameDrawWeight(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_cardpool") ; err != nil {
- return nil, err
- }
- if tables.CardPool, err = NewGameCardPool(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_robot") ; err != nil {
- return nil, err
- }
- if tables.Robot, err = NewGameRobot(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_passon") ; err != nil {
- return nil, err
- }
- if tables.Passon, err = NewGamePasson(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_circulate") ; err != nil {
- return nil, err
- }
- if tables.Circulate, err = NewGameCirculate(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drawreward") ; err != nil {
- return nil, err
- }
- if tables.drawReward, err = NewGamedrawReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drawreplace") ; err != nil {
- return nil, err
- }
- if tables.drawReplace, err = NewGamedrawReplace(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_drawcardreward") ; err != nil {
- return nil, err
- }
- if tables.drawcardReward, err = NewGamedrawcardReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_annulartaskall") ; err != nil {
- return nil, err
- }
- if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_annulartask_library") ; err != nil {
- return nil, err
- }
- if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_askall") ; err != nil {
- return nil, err
- }
- if tables.AskAll, err = NewGameAskAll(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_asklibrary") ; err != nil {
- return nil, err
- }
- if tables.AskLibrary, err = NewGameAskLibrary(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_searchitemall") ; err != nil {
- return nil, err
- }
- if tables.SearchitemAll, err = NewGameSearchitemAll(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_searchitembox") ; err != nil {
- return nil, err
- }
- if tables.SearchitemBox, err = NewGameSearchitemBox(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildboss") ; err != nil {
- return nil, err
- }
- if tables.GuildBoss, err = NewGameGuildBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildbossroulette") ; err != nil {
- return nil, err
- }
- if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildbossrank") ; err != nil {
- return nil, err
- }
- if tables.GuildBossRank, err = NewGameGuildBossRank(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guildbossscore") ; err != nil {
- return nil, err
- }
- if tables.GuildBossScore, err = NewGameGuildBossScore(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_trendchose") ; err != nil {
- return nil, err
- }
- if tables.TrendChose, err = NewGameTrendChose(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_roomlottery") ; err != nil {
- return nil, err
- }
- if tables.Roomlottery, err = NewGameRoomlottery(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_bufflottery") ; err != nil {
- return nil, err
- }
- if tables.Bufflottery, err = NewGameBufflottery(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_eventlottery") ; err != nil {
- return nil, err
- }
- if tables.Eventlottery, err = NewGameEventlottery(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonebuff") ; err != nil {
- return nil, err
- }
- if tables.StoneBuff, err = NewGameStoneBuff(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneroom") ; err != nil {
- return nil, err
- }
- if tables.StoneRoom, err = NewGameStoneRoom(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonestage") ; err != nil {
- return nil, err
- }
- if tables.StoneStage, err = NewGameStoneStage(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneevent") ; err != nil {
- return nil, err
- }
- if tables.StoneEvent, err = NewGameStoneEvent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonebattle") ; err != nil {
- return nil, err
- }
- if tables.StoneBattle, err = NewGameStoneBattle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonestore") ; err != nil {
- return nil, err
- }
- if tables.StoneStore, err = NewGameStoneStore(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonestory") ; err != nil {
- return nil, err
- }
- if tables.StoneStory, err = NewGameStoneStory(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneweek") ; err != nil {
- return nil, err
- }
- if tables.StoneWeek, err = NewGameStoneWeek(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonetalent") ; err != nil {
- return nil, err
- }
- if tables.StoneTalent, err = NewGameStoneTalent(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stonetask") ; err != nil {
- return nil, err
- }
- if tables.StoneTask, err = NewGameStoneTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneillustrated") ; err != nil {
- return nil, err
- }
- if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneprivilege") ; err != nil {
- return nil, err
- }
- if tables.StonePrivilege, err = NewGameStonePrivilege(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gamesummarytab") ; err != nil {
- return nil, err
- }
- if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gamesummary") ; err != nil {
- return nil, err
- }
- if tables.GameSummary, err = NewGameGameSummary(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_compositeall") ; err != nil {
- return nil, err
- }
- if tables.CompositeAll, err = NewGameCompositeAll(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_stoneboss") ; err != nil {
- return nil, err
- }
- if tables.StoneBoss, err = NewGameStoneBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_venturegiftstask") ; err != nil {
- return nil, err
- }
- if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_venturegiftsdraw") ; err != nil {
- return nil, err
- }
- if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_venturegiftslogin") ; err != nil {
- return nil, err
- }
- if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_venturegiftslvaward") ; err != nil {
- return nil, err
- }
- if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_fategiftfate") ; err != nil {
- return nil, err
- }
- if tables.FategiftFate, err = NewGameFategiftFate(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_fategiftreward") ; err != nil {
- return nil, err
- }
- if tables.Fategiftreward, err = NewGameFategiftreward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_guidance") ; err != nil {
- return nil, err
- }
- if tables.Guidance, err = NewGameGuidance(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shopcentercontrol") ; err != nil {
- return nil, err
- }
- if tables.ShopCenterControl, err = NewGameShopCenterControl(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shopcentersubmeter") ; err != nil {
- return nil, err
- }
- if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_shopcenterfund") ; err != nil {
- return nil, err
- }
- if tables.ShopCenterFund, err = NewGameShopCenterFund(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_accumulate") ; err != nil {
- return nil, err
- }
- if tables.Accumulate, err = NewGameAccumulate(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_celebration") ; err != nil {
- return nil, err
- }
- if tables.Celebration, err = NewGameCelebration(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroupstory") ; err != nil {
- return nil, err
- }
- if tables.Heroupstory, err = NewGameHeroupstory(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroupstorychapter") ; err != nil {
- return nil, err
- }
- if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroupstorybattle") ; err != nil {
- return nil, err
- }
- if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_heroupstorychaptertxt") ; err != nil {
- return nil, err
- }
- if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_uigamepuzzle") ; err != nil {
- return nil, err
- }
- if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_uigamelattice") ; err != nil {
- return nil, err
- }
- if tables.UiGameLattice, err = NewGameUiGameLattice(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_uigameminer") ; err != nil {
- return nil, err
- }
- if tables.UiGameMiner, err = NewGameUiGameMiner(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_pushgift") ; err != nil {
- return nil, err
- }
- if tables.PushGift, err = NewGamePushGift(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_uigameconsum") ; err != nil {
- return nil, err
- }
- if tables.UiGameConsum, err = NewGameUiGameConsum(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_topuiconfig") ; err != nil {
- return nil, err
- }
- if tables.TopUIConfig, err = NewGameTopUIConfig(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainshopitem") ; err != nil {
- return nil, err
- }
- if tables.MainShopItem, err = NewGameMainShopItem(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainachievement") ; err != nil {
- return nil, err
- }
- if tables.MainAchievement, err = NewGameMainAchievement(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainboss") ; err != nil {
- return nil, err
- }
- if tables.MainBoss, err = NewGameMainBoss(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_trainlv") ; err != nil {
- return nil, err
- }
- if tables.Trainlv, err = NewGameTrainlv(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_qualifying") ; err != nil {
- return nil, err
- }
- if tables.Qualifying, err = NewGameQualifying(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dragonplay") ; err != nil {
- return nil, err
- }
- if tables.DragonPlay, err = NewGameDragonPlay(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dragonplot") ; err != nil {
- return nil, err
- }
- if tables.DragonPlot, err = NewGameDragonPlot(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gameid") ; err != nil {
- return nil, err
- }
- if tables.GameId, err = NewGameGameId(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gameklotski") ; err != nil {
- return nil, err
- }
- if tables.GameKlotski, err = NewGameGameKlotski(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_mainventure") ; err != nil {
- return nil, err
- }
- if tables.MainVenture, err = NewGameMainVenture(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dragonlvitem") ; err != nil {
- return nil, err
- }
- if tables.DragonLvItem, err = NewGameDragonLvItem(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_dragonweeklyreward") ; err != nil {
- return nil, err
- }
- if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_title") ; err != nil {
- return nil, err
- }
- if tables.Title, err = NewGameTitle(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_achievegroup") ; err != nil {
- return nil, err
- }
- if tables.AchieveGroup, err = NewGameAchieveGroup(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_achievetask") ; err != nil {
- return nil, err
- }
- if tables.AchieveTask, err = NewGameAchieveTask(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gamefast") ; err != nil {
- return nil, err
- }
- if tables.GameFast, err = NewGameGameFast(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_playingmethod") ; err != nil {
- return nil, err
- }
- if tables.PlayingMethod, err = NewGamePlayingMethod(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_block") ; err != nil {
- return nil, err
- }
- if tables.Block, err = NewGameBlock(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_lattice") ; err != nil {
- return nil, err
- }
- if tables.Lattice, err = NewGameLattice(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_integral") ; err != nil {
- return nil, err
- }
- if tables.Integral, err = NewGameIntegral(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_consumehero") ; err != nil {
- return nil, err
- }
- if tables.ConsumeHero, err = NewGameConsumeHero(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_playerskill") ; err != nil {
- return nil, err
- }
- if tables.PlayerSkill, err = NewGamePlayerSkill(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_consumebox") ; err != nil {
- return nil, err
- }
- if tables.ConsumeBox, err = NewGameConsumeBox(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_bukashiai") ; err != nil {
- return nil, err
- }
- if tables.BukashiAi, err = NewGameBukashiAi(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gcolorgetfraction") ; err != nil {
- return nil, err
- }
- if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gcolorreward") ; err != nil {
- return nil, err
- }
- if tables.GColorReward, err = NewGameGColorReward(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_gcolorttmedecay") ; err != nil {
- return nil, err
- }
- if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_treasuremap") ; err != nil {
- return nil, err
- }
- if tables.TreasureMap, err = NewGameTreasureMap(buf) ; err != nil {
- return nil, err
- }
- if buf, err = loader("game_consumeintegral") ; err != nil {
- return nil, err
- }
- if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf) ; err != nil {
- return nil, err
- }
- return tables, nil
+ tables := &Tables{}
+ if buf, err = loader("game_global"); err != nil {
+ return nil, err
+ }
+ if tables.Global, err = NewGameGlobal(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_extservers"); err != nil {
+ return nil, err
+ }
+ if tables.Extservers, err = NewGameExtservers(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_skillatk"); err != nil {
+ return nil, err
+ }
+ if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_skillafteratk"); err != nil {
+ return nil, err
+ }
+ if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_skillbuff"); err != nil {
+ return nil, err
+ }
+ if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_skillpassive"); err != nil {
+ return nil, err
+ }
+ if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_skillproperty"); err != nil {
+ return nil, err
+ }
+ if tables.SkillProperty, err = NewGameSkillProperty(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_hero"); err != nil {
+ return nil, err
+ }
+ if tables.Hero, err = NewGameHero(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herostargrow"); err != nil {
+ return nil, err
+ }
+ if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herolevelgrow"); err != nil {
+ return nil, err
+ }
+ if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herostarup"); err != nil {
+ return nil, err
+ }
+ if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroskill"); err != nil {
+ return nil, err
+ }
+ if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroexp"); err != nil {
+ return nil, err
+ }
+ if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herolevelup"); err != nil {
+ return nil, err
+ }
+ if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equip"); err != nil {
+ return nil, err
+ }
+ if tables.Equip, err = NewGameEquip(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipattrlibrarys"); err != nil {
+ return nil, err
+ }
+ if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipsuit"); err != nil {
+ return nil, err
+ }
+ if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipintensify"); err != nil {
+ return nil, err
+ }
+ if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipscompose"); err != nil {
+ return nil, err
+ }
+ if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipattribute"); err != nil {
+ return nil, err
+ }
+ if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipenchanting"); err != nil {
+ return nil, err
+ }
+ if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equipupsell"); err != nil {
+ return nil, err
+ }
+ if tables.EquipUpsell, err = NewGameEquipUpsell(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_item"); err != nil {
+ return nil, err
+ }
+ if tables.Item, err = NewGameItem(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_itemlink"); err != nil {
+ return nil, err
+ }
+ if tables.ItemLink, err = NewGameItemLink(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroskilllevel"); err != nil {
+ return nil, err
+ }
+ if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroawaken"); err != nil {
+ return nil, err
+ }
+ if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heromethod"); err != nil {
+ return nil, err
+ }
+ if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heromethodcomment"); err != nil {
+ return nil, err
+ }
+ if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shop"); err != nil {
+ return nil, err
+ }
+ if tables.Shop, err = NewGameShop(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shopitem"); err != nil {
+ return nil, err
+ }
+ if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shopbuyequicos"); err != nil {
+ return nil, err
+ }
+ if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_activereward"); err != nil {
+ return nil, err
+ }
+ if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_model"); err != nil {
+ return nil, err
+ }
+ if tables.Model, err = NewGameModel(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_chatchannel"); err != nil {
+ return nil, err
+ }
+ if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_chatsystem"); err != nil {
+ return nil, err
+ }
+ if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_chatservergroup"); err != nil {
+ return nil, err
+ }
+ if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_chatchannelcom"); err != nil {
+ return nil, err
+ }
+ if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_chatexpression"); err != nil {
+ return nil, err
+ }
+ if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_taskround"); err != nil {
+ return nil, err
+ }
+ if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_taskactivereward"); err != nil {
+ return nil, err
+ }
+ if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_coin"); err != nil {
+ return nil, err
+ }
+ if tables.Coin, err = NewGameCoin(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_initial"); err != nil {
+ return nil, err
+ }
+ if tables.Initial, err = NewGameInitial(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_monster"); err != nil {
+ return nil, err
+ }
+ if tables.Monster, err = NewGameMonster(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_equippos"); err != nil {
+ return nil, err
+ }
+ if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_playerlv"); err != nil {
+ return nil, err
+ }
+ if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_msgdistrib"); err != nil {
+ return nil, err
+ }
+ if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_opencond"); err != nil {
+ return nil, err
+ }
+ if tables.Opencond, err = NewGameOpencond(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pagoda"); err != nil {
+ return nil, err
+ }
+ if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pagodataskreward"); err != nil {
+ return nil, err
+ }
+ if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_rdtasknpc"); err != nil {
+ return nil, err
+ }
+ if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drop"); err != nil {
+ return nil, err
+ }
+ if tables.Drop, err = NewGameDrop(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vikingboss"); err != nil {
+ return nil, err
+ }
+ if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vikinglineup"); err != nil {
+ return nil, err
+ }
+ if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vikingentrance"); err != nil {
+ return nil, err
+ }
+ if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dreamlandboos"); err != nil {
+ return nil, err
+ }
+ if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dreamlandchallenge"); err != nil {
+ return nil, err
+ }
+ if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dreamlandtrigger"); err != nil {
+ return nil, err
+ }
+ if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_huntingboss"); err != nil {
+ return nil, err
+ }
+ if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_huntingopentime"); err != nil {
+ return nil, err
+ }
+ if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_huntinglineup"); err != nil {
+ return nil, err
+ }
+ if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_monsterformat"); err != nil {
+ return nil, err
+ }
+ if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vikingbossskill"); err != nil {
+ return nil, err
+ }
+ if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vikingreward"); err != nil {
+ return nil, err
+ }
+ if tables.VikingReward, err = NewGameVikingReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_namelibrary"); err != nil {
+ return nil, err
+ }
+ if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroconvertdata"); err != nil {
+ return nil, err
+ }
+ if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_linestorytimeline"); err != nil {
+ return nil, err
+ }
+ if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_linestorymaintask"); err != nil {
+ return nil, err
+ }
+ if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_playerinfor"); err != nil {
+ return nil, err
+ }
+ if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_playerinfor_overview"); err != nil {
+ return nil, err
+ }
+ if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_arenaactivereward"); err != nil {
+ return nil, err
+ }
+ if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_arenarobot"); err != nil {
+ return nil, err
+ }
+ if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_arenarankreward"); err != nil {
+ return nil, err
+ }
+ if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_arenachallengenpc"); err != nil {
+ return nil, err
+ }
+ if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildlv"); err != nil {
+ return nil, err
+ }
+ if tables.GuildLv, err = NewGameGuildLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildpng"); err != nil {
+ return nil, err
+ }
+ if tables.GuildPng, err = NewGameGuildPng(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildactivity"); err != nil {
+ return nil, err
+ }
+ if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildsign"); err != nil {
+ return nil, err
+ }
+ if tables.GuildSign, err = NewGameGuildSign(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildtask"); err != nil {
+ return nil, err
+ }
+ if tables.GuildTask, err = NewGameGuildTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_horoscope"); err != nil {
+ return nil, err
+ }
+ if tables.Horoscope, err = NewGameHoroscope(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_sign"); err != nil {
+ return nil, err
+ }
+ if tables.Sign, err = NewGameSign(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_signreset"); err != nil {
+ return nil, err
+ }
+ if tables.SignReset, err = NewGameSignReset(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_signextra"); err != nil {
+ return nil, err
+ }
+ if tables.SignExtra, err = NewGameSignExtra(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_growtask"); err != nil {
+ return nil, err
+ }
+ if tables.GrowTask, err = NewGameGrowTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_growreward"); err != nil {
+ return nil, err
+ }
+ if tables.GrowReward, err = NewGameGrowReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_recharge"); err != nil {
+ return nil, err
+ }
+ if tables.Recharge, err = NewGameRecharge(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_privilegecard"); err != nil {
+ return nil, err
+ }
+ if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_privilege"); err != nil {
+ return nil, err
+ }
+ if tables.Privilege, err = NewGamePrivilege(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_worldtask"); err != nil {
+ return nil, err
+ }
+ if tables.WorldTask, err = NewGameWorldTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_worldall"); err != nil {
+ return nil, err
+ }
+ if tables.WorldAll, err = NewGameWorldAll(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_worlddeal"); err != nil {
+ return nil, err
+ }
+ if tables.WorldDeal, err = NewGameWorldDeal(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_worldrd"); err != nil {
+ return nil, err
+ }
+ if tables.WorldRd, err = NewGameWorldRd(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_teaching"); err != nil {
+ return nil, err
+ }
+ if tables.Teaching, err = NewGameTeaching(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herostrategy"); err != nil {
+ return nil, err
+ }
+ if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_fightglobalevent"); err != nil {
+ return nil, err
+ }
+ if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_paypackage"); err != nil {
+ return nil, err
+ }
+ if tables.PayPackage, err = NewGamePayPackage(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_paygiftpack"); err != nil {
+ return nil, err
+ }
+ if tables.PayGiftpack, err = NewGamePayGiftpack(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_worldbattle"); err != nil {
+ return nil, err
+ }
+ if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_passcheck"); err != nil {
+ return nil, err
+ }
+ if tables.PassCheck, err = NewGamePassCheck(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_passcheckexp"); err != nil {
+ return nil, err
+ }
+ if tables.PassCheckExp, err = NewGamePassCheckExp(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_passchecktask"); err != nil {
+ return nil, err
+ }
+ if tables.PassCheckTask, err = NewGamePassCheckTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_passcheckprice"); err != nil {
+ return nil, err
+ }
+ if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mail"); err != nil {
+ return nil, err
+ }
+ if tables.Mail, err = NewGameMail(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_combatlevel"); err != nil {
+ return nil, err
+ }
+ if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_combatmanster"); err != nil {
+ return nil, err
+ }
+ if tables.CombatManster, err = NewGameCombatManster(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_combatbox"); err != nil {
+ return nil, err
+ }
+ if tables.CombatBox, err = NewGameCombatBox(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gm"); err != nil {
+ return nil, err
+ }
+ if tables.GM, err = NewGameGM(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guide"); err != nil {
+ return nil, err
+ }
+ if tables.Guide, err = NewGameGuide(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_vip"); err != nil {
+ return nil, err
+ }
+ if tables.Vip, err = NewGameVip(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_enchantshop"); err != nil {
+ return nil, err
+ }
+ if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_enchantboss"); err != nil {
+ return nil, err
+ }
+ if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_enchantlineup"); err != nil {
+ return nil, err
+ }
+ if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainchapter"); err != nil {
+ return nil, err
+ }
+ if tables.MainChapter, err = NewGameMainChapter(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainstage"); err != nil {
+ return nil, err
+ }
+ if tables.MainStage, err = NewGameMainStage(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainstarreward"); err != nil {
+ return nil, err
+ }
+ if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainstartype"); err != nil {
+ return nil, err
+ }
+ if tables.MainStartype, err = NewGameMainStartype(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_battletasktesting"); err != nil {
+ return nil, err
+ }
+ if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_battleready"); err != nil {
+ return nil, err
+ }
+ if tables.BattleReady, err = NewGameBattleReady(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_battleready_capskill"); err != nil {
+ return nil, err
+ }
+ if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_battlescore"); err != nil {
+ return nil, err
+ }
+ if tables.BattleScore, err = NewGameBattleScore(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_newsmithy"); err != nil {
+ return nil, err
+ }
+ if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithyproficiency"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithystovev1"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithytool"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithyidtool"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithycustomer"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithymodelpool"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithyatlas"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithyatlaslv"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithyatlasscore"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithymake"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_smithytask"); err != nil {
+ return nil, err
+ }
+ if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dispatch_task"); err != nil {
+ return nil, err
+ }
+ if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dispatch_lv"); err != nil {
+ return nil, err
+ }
+ if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dispatch_battle"); err != nil {
+ return nil, err
+ }
+ if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasmz"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasjs"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasjx"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasmryl"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasbuff"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamastj"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamastjjl"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pandamasyxjx"); err != nil {
+ return nil, err
+ }
+ if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_bubblegroup"); err != nil {
+ return nil, err
+ }
+ if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_breakingbad"); err != nil {
+ return nil, err
+ }
+ if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_breakingbadtag"); err != nil {
+ return nil, err
+ }
+ if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_potions"); err != nil {
+ return nil, err
+ }
+ if tables.Potions, err = NewGamePotions(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_sellcoefficient"); err != nil {
+ return nil, err
+ }
+ if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_lottery"); err != nil {
+ return nil, err
+ }
+ if tables.Lottery, err = NewGameLottery(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravancity"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanCity, err = NewGameCaravanCity(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanthing"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanThing, err = NewGameCaravanThing(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanlv"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanLv, err = NewGameCaravanLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanreward"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanReward, err = NewGameCaravanReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanrank"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanRank, err = NewGameCaravanRank(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanbattle"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanBattle, err = NewGameCaravanBattle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanevent"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanEvent, err = NewGameCaravanEvent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_caravanpaper"); err != nil {
+ return nil, err
+ }
+ if tables.CaravanPaper, err = NewGameCaravanPaper(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_reddot"); err != nil {
+ return nil, err
+ }
+ if tables.RedDot, err = NewGameRedDot(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_talent"); err != nil {
+ return nil, err
+ }
+ if tables.Talent, err = NewGameTalent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_favorability"); err != nil {
+ return nil, err
+ }
+ if tables.Favorability, err = NewGameFavorability(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_friends"); err != nil {
+ return nil, err
+ }
+ if tables.Friends, err = NewGameFriends(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_camplv"); err != nil {
+ return nil, err
+ }
+ if tables.CampLv, err = NewGameCampLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_navigation"); err != nil {
+ return nil, err
+ }
+ if tables.Navigation, err = NewGameNavigation(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashimount"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashilv"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashiqtelv"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashigrade"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashifm"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashiopen"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buzkashitrack"); err != nil {
+ return nil, err
+ }
+ if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pricegroup"); err != nil {
+ return nil, err
+ }
+ if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_loading"); err != nil {
+ return nil, err
+ }
+ if tables.Loading, err = NewGameLoading(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_ruledesc"); err != nil {
+ return nil, err
+ }
+ if tables.RuleDesc, err = NewGameRuleDesc(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_herotalent"); err != nil {
+ return nil, err
+ }
+ if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_talentbox"); err != nil {
+ return nil, err
+ }
+ if tables.TalentBox, err = NewGameTalentBox(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buriedcondi"); err != nil {
+ return nil, err
+ }
+ if tables.BuriedCondi, err = NewGameBuriedCondi(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_buriedtype"); err != nil {
+ return nil, err
+ }
+ if tables.BuriedType, err = NewGameBuriedType(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_photoaction"); err != nil {
+ return nil, err
+ }
+ if tables.PhotoAction, err = NewGamePhotoAction(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_photofilter"); err != nil {
+ return nil, err
+ }
+ if tables.PhotoFilter, err = NewGamePhotoFilter(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drawpool"); err != nil {
+ return nil, err
+ }
+ if tables.DrawPool, err = NewGameDrawPool(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drawweight"); err != nil {
+ return nil, err
+ }
+ if tables.DrawWeight, err = NewGameDrawWeight(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_cardpool"); err != nil {
+ return nil, err
+ }
+ if tables.CardPool, err = NewGameCardPool(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_robot"); err != nil {
+ return nil, err
+ }
+ if tables.Robot, err = NewGameRobot(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_passon"); err != nil {
+ return nil, err
+ }
+ if tables.Passon, err = NewGamePasson(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_circulate"); err != nil {
+ return nil, err
+ }
+ if tables.Circulate, err = NewGameCirculate(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drawreward"); err != nil {
+ return nil, err
+ }
+ if tables.drawReward, err = NewGamedrawReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drawreplace"); err != nil {
+ return nil, err
+ }
+ if tables.drawReplace, err = NewGamedrawReplace(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_drawcardreward"); err != nil {
+ return nil, err
+ }
+ if tables.drawcardReward, err = NewGamedrawcardReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_annulartaskall"); err != nil {
+ return nil, err
+ }
+ if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_annulartask_library"); err != nil {
+ return nil, err
+ }
+ if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_askall"); err != nil {
+ return nil, err
+ }
+ if tables.AskAll, err = NewGameAskAll(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_asklibrary"); err != nil {
+ return nil, err
+ }
+ if tables.AskLibrary, err = NewGameAskLibrary(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_searchitemall"); err != nil {
+ return nil, err
+ }
+ if tables.SearchitemAll, err = NewGameSearchitemAll(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_searchitembox"); err != nil {
+ return nil, err
+ }
+ if tables.SearchitemBox, err = NewGameSearchitemBox(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildboss"); err != nil {
+ return nil, err
+ }
+ if tables.GuildBoss, err = NewGameGuildBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildbossroulette"); err != nil {
+ return nil, err
+ }
+ if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildbossrank"); err != nil {
+ return nil, err
+ }
+ if tables.GuildBossRank, err = NewGameGuildBossRank(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guildbossscore"); err != nil {
+ return nil, err
+ }
+ if tables.GuildBossScore, err = NewGameGuildBossScore(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_trendchose"); err != nil {
+ return nil, err
+ }
+ if tables.TrendChose, err = NewGameTrendChose(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_roomlottery"); err != nil {
+ return nil, err
+ }
+ if tables.Roomlottery, err = NewGameRoomlottery(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_bufflottery"); err != nil {
+ return nil, err
+ }
+ if tables.Bufflottery, err = NewGameBufflottery(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_eventlottery"); err != nil {
+ return nil, err
+ }
+ if tables.Eventlottery, err = NewGameEventlottery(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonebuff"); err != nil {
+ return nil, err
+ }
+ if tables.StoneBuff, err = NewGameStoneBuff(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneroom"); err != nil {
+ return nil, err
+ }
+ if tables.StoneRoom, err = NewGameStoneRoom(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonestage"); err != nil {
+ return nil, err
+ }
+ if tables.StoneStage, err = NewGameStoneStage(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneevent"); err != nil {
+ return nil, err
+ }
+ if tables.StoneEvent, err = NewGameStoneEvent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonebattle"); err != nil {
+ return nil, err
+ }
+ if tables.StoneBattle, err = NewGameStoneBattle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonestore"); err != nil {
+ return nil, err
+ }
+ if tables.StoneStore, err = NewGameStoneStore(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonestory"); err != nil {
+ return nil, err
+ }
+ if tables.StoneStory, err = NewGameStoneStory(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneweek"); err != nil {
+ return nil, err
+ }
+ if tables.StoneWeek, err = NewGameStoneWeek(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonetalent"); err != nil {
+ return nil, err
+ }
+ if tables.StoneTalent, err = NewGameStoneTalent(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stonetask"); err != nil {
+ return nil, err
+ }
+ if tables.StoneTask, err = NewGameStoneTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneillustrated"); err != nil {
+ return nil, err
+ }
+ if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneprivilege"); err != nil {
+ return nil, err
+ }
+ if tables.StonePrivilege, err = NewGameStonePrivilege(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gamesummarytab"); err != nil {
+ return nil, err
+ }
+ if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gamesummary"); err != nil {
+ return nil, err
+ }
+ if tables.GameSummary, err = NewGameGameSummary(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_compositeall"); err != nil {
+ return nil, err
+ }
+ if tables.CompositeAll, err = NewGameCompositeAll(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_stoneboss"); err != nil {
+ return nil, err
+ }
+ if tables.StoneBoss, err = NewGameStoneBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_venturegiftstask"); err != nil {
+ return nil, err
+ }
+ if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_venturegiftsdraw"); err != nil {
+ return nil, err
+ }
+ if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_venturegiftslogin"); err != nil {
+ return nil, err
+ }
+ if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_venturegiftslvaward"); err != nil {
+ return nil, err
+ }
+ if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_fategiftfate"); err != nil {
+ return nil, err
+ }
+ if tables.FategiftFate, err = NewGameFategiftFate(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_fategiftreward"); err != nil {
+ return nil, err
+ }
+ if tables.Fategiftreward, err = NewGameFategiftreward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_guidance"); err != nil {
+ return nil, err
+ }
+ if tables.Guidance, err = NewGameGuidance(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shopcentercontrol"); err != nil {
+ return nil, err
+ }
+ if tables.ShopCenterControl, err = NewGameShopCenterControl(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shopcentersubmeter"); err != nil {
+ return nil, err
+ }
+ if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_shopcenterfund"); err != nil {
+ return nil, err
+ }
+ if tables.ShopCenterFund, err = NewGameShopCenterFund(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_accumulate"); err != nil {
+ return nil, err
+ }
+ if tables.Accumulate, err = NewGameAccumulate(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_celebration"); err != nil {
+ return nil, err
+ }
+ if tables.Celebration, err = NewGameCelebration(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroupstory"); err != nil {
+ return nil, err
+ }
+ if tables.Heroupstory, err = NewGameHeroupstory(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroupstorychapter"); err != nil {
+ return nil, err
+ }
+ if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroupstorybattle"); err != nil {
+ return nil, err
+ }
+ if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_heroupstorychaptertxt"); err != nil {
+ return nil, err
+ }
+ if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_uigamepuzzle"); err != nil {
+ return nil, err
+ }
+ if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_uigamelattice"); err != nil {
+ return nil, err
+ }
+ if tables.UiGameLattice, err = NewGameUiGameLattice(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_uigameminer"); err != nil {
+ return nil, err
+ }
+ if tables.UiGameMiner, err = NewGameUiGameMiner(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_pushgift"); err != nil {
+ return nil, err
+ }
+ if tables.PushGift, err = NewGamePushGift(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_uigameconsum"); err != nil {
+ return nil, err
+ }
+ if tables.UiGameConsum, err = NewGameUiGameConsum(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_topuiconfig"); err != nil {
+ return nil, err
+ }
+ if tables.TopUIConfig, err = NewGameTopUIConfig(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainshopitem"); err != nil {
+ return nil, err
+ }
+ if tables.MainShopItem, err = NewGameMainShopItem(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainachievement"); err != nil {
+ return nil, err
+ }
+ if tables.MainAchievement, err = NewGameMainAchievement(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainboss"); err != nil {
+ return nil, err
+ }
+ if tables.MainBoss, err = NewGameMainBoss(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_trainlv"); err != nil {
+ return nil, err
+ }
+ if tables.Trainlv, err = NewGameTrainlv(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_qualifying"); err != nil {
+ return nil, err
+ }
+ if tables.Qualifying, err = NewGameQualifying(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dragonplay"); err != nil {
+ return nil, err
+ }
+ if tables.DragonPlay, err = NewGameDragonPlay(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dragonplot"); err != nil {
+ return nil, err
+ }
+ if tables.DragonPlot, err = NewGameDragonPlot(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gameid"); err != nil {
+ return nil, err
+ }
+ if tables.GameId, err = NewGameGameId(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gameklotski"); err != nil {
+ return nil, err
+ }
+ if tables.GameKlotski, err = NewGameGameKlotski(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_mainventure"); err != nil {
+ return nil, err
+ }
+ if tables.MainVenture, err = NewGameMainVenture(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dragonlvitem"); err != nil {
+ return nil, err
+ }
+ if tables.DragonLvItem, err = NewGameDragonLvItem(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_dragonweeklyreward"); err != nil {
+ return nil, err
+ }
+ if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_title"); err != nil {
+ return nil, err
+ }
+ if tables.Title, err = NewGameTitle(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_achievegroup"); err != nil {
+ return nil, err
+ }
+ if tables.AchieveGroup, err = NewGameAchieveGroup(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_achievetask"); err != nil {
+ return nil, err
+ }
+ if tables.AchieveTask, err = NewGameAchieveTask(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gamefast"); err != nil {
+ return nil, err
+ }
+ if tables.GameFast, err = NewGameGameFast(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_playingmethod"); err != nil {
+ return nil, err
+ }
+ if tables.PlayingMethod, err = NewGamePlayingMethod(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_block"); err != nil {
+ return nil, err
+ }
+ if tables.Block, err = NewGameBlock(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_lattice"); err != nil {
+ return nil, err
+ }
+ if tables.Lattice, err = NewGameLattice(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_integral"); err != nil {
+ return nil, err
+ }
+ if tables.Integral, err = NewGameIntegral(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_consumehero"); err != nil {
+ return nil, err
+ }
+ if tables.ConsumeHero, err = NewGameConsumeHero(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_playerskill"); err != nil {
+ return nil, err
+ }
+ if tables.PlayerSkill, err = NewGamePlayerSkill(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_consumebox"); err != nil {
+ return nil, err
+ }
+ if tables.ConsumeBox, err = NewGameConsumeBox(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_bukashiai"); err != nil {
+ return nil, err
+ }
+ if tables.BukashiAi, err = NewGameBukashiAi(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gcolorgetfraction"); err != nil {
+ return nil, err
+ }
+ if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gcolorreward"); err != nil {
+ return nil, err
+ }
+ if tables.GColorReward, err = NewGameGColorReward(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_gcolorttmedecay"); err != nil {
+ return nil, err
+ }
+ if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_treasuremap"); err != nil {
+ return nil, err
+ }
+ if tables.TreasureMap, err = NewGameTreasureMap(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_consumeintegral"); err != nil {
+ return nil, err
+ }
+ if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf); err != nil {
+ return nil, err
+ }
+ if buf, err = loader("game_tdreward"); err != nil {
+ return nil, err
+ }
+ if tables.TDReward, err = NewGameTDReward(buf); err != nil {
+ return nil, err
+ }
+ return tables, nil
}