道具不足详细日志
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@ -33,6 +33,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
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AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
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if err1 != nil {
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if err1 != nil {
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code = pb.ErrorCode_ConfigNoFound
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code = pb.ErrorCode_ConfigNoFound
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@ -155,6 +155,7 @@ func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn, bPush b
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if v.A == comm.AttrType { //用户属性资源
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if v.A == comm.AttrType { //用户属性资源
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if amount = this.ModuleUser.QueryAttributeValue(uid, v.T); amount < v.N {
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if amount = this.ModuleUser.QueryAttributeValue(uid, v.T); amount < v.N {
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
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return
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return
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}
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}
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} else if v.A == comm.ItemType { //道具资源
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} else if v.A == comm.ItemType { //道具资源
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@ -164,6 +165,7 @@ func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn, bPush b
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}
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}
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if amount = int32(this.ModuleItems.QueryItemAmount(source, uid, int32(resID))); amount < v.N {
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if amount = int32(this.ModuleItems.QueryItemAmount(source, uid, int32(resID))); amount < v.N {
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Errorf("道具不足:A:%s,T:%s,N:%d", v.A, v.T, v.N)
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return
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return
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}
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}
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}
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}
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