上传新的世界任务模块
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@ -265,6 +265,9 @@ const (
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// 活动列表
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TableHdList = "huodong"
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//世界任务
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TableWtask = "wtask"
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)
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// RPC服务接口定义处
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20
modules/wtask/api.go
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20
modules/wtask/api.go
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@ -0,0 +1,20 @@
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package wtask
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import (
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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type apiComp struct {
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modules.MCompGate
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service base.IRPCXService
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module *WTask
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}
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func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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_ = this.MCompGate.Init(service, module, comp, options)
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this.service = service.(base.IRPCXService)
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this.module = module.(*WTask)
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return
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}
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156
modules/wtask/configure.go
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156
modules/wtask/configure.go
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@ -0,0 +1,156 @@
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package wtask
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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gameWorldTask = "game_worldtask.json"
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gameWorldtaskBattle = "game_worldbattle.json"
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gameWorldAll = "game_worldall.json"
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gameburiedCond = "game_buriedcondi.json"
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gamerdtasknpc = "game_rdtasknpc.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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lock sync.RWMutex
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worldtaskConf map[int32]*cfg.GameWorldTaskData //key 条件ID
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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gameWorldTask: cfg.NewGameWorldTask,
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gameWorldtaskBattle: cfg.NewGameWorldBattle,
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gameWorldAll: cfg.NewGameWorldAll,
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gameburiedCond: cfg.NewGameBuriedCondi,
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gamerdtasknpc: cfg.NewGameRdtaskNpc,
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})
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this.worldtaskConf = make(map[int32]*cfg.GameWorldTaskData)
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configure.RegisterConfigure(gameWorldTask, cfg.NewGameBuriedCondi, this.updateconfigure)
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return
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}
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func (this *configureComp) getWorldtaskCfg() (data *cfg.GameWorldTask, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameWorldTask); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameWorldTask); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
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return
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}
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}
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return
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}
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func (this *configureComp) updateconfigure() {
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gwt, err := this.getWorldtaskCfg()
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if err != nil {
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return
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}
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this.lock.Lock()
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this.worldtaskConf = gwt.GetDataMap()
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this.lock.Unlock()
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}
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func (this *configureComp) getWorldAllCfg() (data *cfg.GameWorldAll, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameWorldAll); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameWorldAll); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldAll", v)
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return
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}
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}
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return
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}
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func (this *configureComp) getWorldtaskById(taskId int32) (*cfg.GameWorldTaskData, error) {
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gwt, err := this.getWorldtaskCfg()
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if err != nil {
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return nil, err
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}
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if data, ok := gwt.GetDataMap()[taskId]; ok {
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return data, nil
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}
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return nil, comm.NewNotFoundConfErr(modulename, gameWorldTask, taskId)
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}
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func (this *configureComp) getNPCById(npcId int32) (npc *cfg.GameRdtaskNpcData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(gamerdtasknpc); err != nil {
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return
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} else {
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data, ok := v.(*cfg.GameRdtaskNpc)
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if !ok {
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err = fmt.Errorf("%T is *cfg.GameRdtaskNpc", v)
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return
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}
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if npc, ok = data.GetDataMap()[npcId]; ok {
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return
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}
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err = comm.NewNotFoundConfErr(modulename, gamerdtasknpc, npc)
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}
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return
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}
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func (this *configureComp) getWorldtaskBattleCfg() (data *cfg.GameWorldBattle, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameWorldtaskBattle); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameWorldBattle); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldBattle", v)
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return
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}
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}
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return
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}
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func (this *configureComp) getWorldtaskBattleById(confId int32) (*cfg.GameWorldBattleData, error) {
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gwt, err := this.getWorldtaskBattleCfg()
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if err != nil {
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return nil, err
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}
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if data, ok := gwt.GetDataMap()[confId]; ok {
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return data, nil
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}
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return nil, fmt.Errorf("GameWorldBattleData config id:%v not found", confId)
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}
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func (this *configureComp) getBuriedCondCfg() (data *cfg.GameBuriedCondi, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameburiedCond); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GameBuriedCondi); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldAll", v)
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return
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}
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}
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return
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}
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25
modules/wtask/modelWTask.go
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25
modules/wtask/modelWTask.go
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@ -0,0 +1,25 @@
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package wtask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type ModelWTask struct {
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modules.MCompModel
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module *WTask
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}
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func (this *ModelWTask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TableWtask
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this.module = module.(*WTask)
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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37
modules/wtask/module.go
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37
modules/wtask/module.go
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@ -0,0 +1,37 @@
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package wtask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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const modulename = "世界任务"
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type WTask struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelwtask *ModelWTask
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}
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func NewModule() core.IModule {
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return &WTask{}
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}
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func (this *WTask) GetType() core.M_Modules {
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return comm.ModuleWorldtask
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}
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func (this *WTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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func (this *WTask) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelwtask = this.RegisterComp(new(ModelWTask)).(*ModelWTask)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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