上传新的世界任务模块

This commit is contained in:
liwei 2023-07-05 11:00:41 +08:00
parent e9916d2df2
commit 8b5487378f
5 changed files with 241 additions and 0 deletions

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@ -265,6 +265,9 @@ const (
// 活动列表 // 活动列表
TableHdList = "huodong" TableHdList = "huodong"
//世界任务
TableWtask = "wtask"
) )
// RPC服务接口定义处 // RPC服务接口定义处

20
modules/wtask/api.go Normal file
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@ -0,0 +1,20 @@
package wtask
import (
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type apiComp struct {
modules.MCompGate
service base.IRPCXService
module *WTask
}
func (this *apiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
_ = this.MCompGate.Init(service, module, comp, options)
this.service = service.(base.IRPCXService)
this.module = module.(*WTask)
return
}

156
modules/wtask/configure.go Normal file
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@ -0,0 +1,156 @@
package wtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
gameWorldTask = "game_worldtask.json"
gameWorldtaskBattle = "game_worldbattle.json"
gameWorldAll = "game_worldall.json"
gameburiedCond = "game_buriedcondi.json"
gamerdtasknpc = "game_rdtasknpc.json"
)
type configureComp struct {
modules.MCompConfigure
lock sync.RWMutex
worldtaskConf map[int32]*cfg.GameWorldTaskData //key 条件ID
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
gameWorldTask: cfg.NewGameWorldTask,
gameWorldtaskBattle: cfg.NewGameWorldBattle,
gameWorldAll: cfg.NewGameWorldAll,
gameburiedCond: cfg.NewGameBuriedCondi,
gamerdtasknpc: cfg.NewGameRdtaskNpc,
})
this.worldtaskConf = make(map[int32]*cfg.GameWorldTaskData)
configure.RegisterConfigure(gameWorldTask, cfg.NewGameBuriedCondi, this.updateconfigure)
return
}
func (this *configureComp) getWorldtaskCfg() (data *cfg.GameWorldTask, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldTask); err != nil {
return
} else {
if data, ok = v.(*cfg.GameWorldTask); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
return
}
}
return
}
func (this *configureComp) updateconfigure() {
gwt, err := this.getWorldtaskCfg()
if err != nil {
return
}
this.lock.Lock()
this.worldtaskConf = gwt.GetDataMap()
this.lock.Unlock()
}
func (this *configureComp) getWorldAllCfg() (data *cfg.GameWorldAll, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldAll); err != nil {
return
} else {
if data, ok = v.(*cfg.GameWorldAll); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldAll", v)
return
}
}
return
}
func (this *configureComp) getWorldtaskById(taskId int32) (*cfg.GameWorldTaskData, error) {
gwt, err := this.getWorldtaskCfg()
if err != nil {
return nil, err
}
if data, ok := gwt.GetDataMap()[taskId]; ok {
return data, nil
}
return nil, comm.NewNotFoundConfErr(modulename, gameWorldTask, taskId)
}
func (this *configureComp) getNPCById(npcId int32) (npc *cfg.GameRdtaskNpcData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(gamerdtasknpc); err != nil {
return
} else {
data, ok := v.(*cfg.GameRdtaskNpc)
if !ok {
err = fmt.Errorf("%T is *cfg.GameRdtaskNpc", v)
return
}
if npc, ok = data.GetDataMap()[npcId]; ok {
return
}
err = comm.NewNotFoundConfErr(modulename, gamerdtasknpc, npc)
}
return
}
func (this *configureComp) getWorldtaskBattleCfg() (data *cfg.GameWorldBattle, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameWorldtaskBattle); err != nil {
return
} else {
if data, ok = v.(*cfg.GameWorldBattle); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldBattle", v)
return
}
}
return
}
func (this *configureComp) getWorldtaskBattleById(confId int32) (*cfg.GameWorldBattleData, error) {
gwt, err := this.getWorldtaskBattleCfg()
if err != nil {
return nil, err
}
if data, ok := gwt.GetDataMap()[confId]; ok {
return data, nil
}
return nil, fmt.Errorf("GameWorldBattleData config id:%v not found", confId)
}
func (this *configureComp) getBuriedCondCfg() (data *cfg.GameBuriedCondi, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameburiedCond); err != nil {
return
} else {
if data, ok = v.(*cfg.GameBuriedCondi); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldAll", v)
return
}
}
return
}

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@ -0,0 +1,25 @@
package wtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type ModelWTask struct {
modules.MCompModel
module *WTask
}
func (this *ModelWTask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableWtask
this.module = module.(*WTask)
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}

37
modules/wtask/module.go Normal file
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@ -0,0 +1,37 @@
package wtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
const modulename = "世界任务"
type WTask struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelwtask *ModelWTask
}
func NewModule() core.IModule {
return &WTask{}
}
func (this *WTask) GetType() core.M_Modules {
return comm.ModuleWorldtask
}
func (this *WTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
func (this *WTask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelwtask = this.RegisterComp(new(ModelWTask)).(*ModelWTask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}