上传世界任务代码
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@ -30,7 +30,8 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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equipStr map[int32]int32 = make(map[int32]int32)
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equipLv map[int32]int32 = make(map[int32]int32)
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hero *pb.DBHero
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suite1Str, suite1Lv, suite2Str, suite2Lv int32 = math.MaxInt32, math.MaxInt32, math.MaxInt32, math.MaxInt32
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suite1Str, suite1Lv, suite2Str, suite2Lv int32 = math.MaxInt32, math.MaxInt32, math.MaxInt32, math.MaxInt32
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tasks []*comm.TaskParam = make([]*comm.TaskParam, 0)
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)
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if code = this.EquipCheck(session, req); code != pb.ErrorCode_Success {
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@ -168,20 +169,31 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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code = pb.ErrorCode_SystemError
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return
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype5, utils.ToInt32(hero.HeroID), equipNum)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype5, 1, utils.ToInt32(hero.HeroID), equipNum))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype5, utils.ToInt32(hero.HeroID), equipNum)
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for k, v := range equipStr {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype41, utils.ToInt32(hero.HeroID), v, k)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype41, 1, utils.ToInt32(hero.HeroID), v, k))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype41, utils.ToInt32(hero.HeroID), v, k)
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}
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for k, v := range equipLv {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype42, utils.ToInt32(hero.HeroID), v, k)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype42, 1, utils.ToInt32(hero.HeroID), v, k))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype42, utils.ToInt32(hero.HeroID), v, k)
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}
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if hero.SuiteId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype98, 1, hero.Suite1Lv))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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}
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if hero.SuiteExtId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype98, 1, hero.Suite1Lv))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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}
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if len(tasks) > 0 {
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), tasks...)
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}
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session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
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@ -36,6 +36,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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issucc bool
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suite1Lv, suite2Lv int32 = math.MaxInt32, math.MaxInt32
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user *pb.DBUser
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tasks []*comm.TaskParam = make([]*comm.TaskParam, 0)
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)
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if code = this.UpgradeCheck(session, req); code != pb.ErrorCode_Success {
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return
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@ -169,21 +170,28 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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if hero.SuiteId != 0 {
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hero.Suite1Lv = suite1Lv
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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}
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if hero.SuiteExtId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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}
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code = this.module.ModuleHero.UpdateEquipment(session, hero, equipments)
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}
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//随机任务触发
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype44, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype47, 1)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype43, 1, equipment.Lv))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype44, 1, equipment.Lv))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype47, 1))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype44, equipment.Lv)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype47, 1)
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if conf.Pos == 7 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype102, 1)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype102, 1))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype102, 1)
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} else if conf.Pos == 6 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype100, 1)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype100, 1))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype100, 1)
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}
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//聊天系统通知
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if user = this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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@ -197,7 +205,11 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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} else {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype96, 1)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype96, 1))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype96, 1)
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}
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if len(tasks) > 0 {
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), tasks...)
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}
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session.SendMsg(string(this.module.GetType()), "upgrade", &pb.EquipmentUpgradeResp{IsSucc: issucc, Equipment: modifyequipments})
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return
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@ -96,8 +96,8 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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var (
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configure *cfg.GameEquip
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add map[string]*pb.DB_Equipment
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uId string = session.GetUserId()
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tasks []*comm.TaskParam
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uId string = session.GetUserId()
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tasks []*comm.TaskParam = make([]*comm.TaskParam, 0)
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)
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if configure, err = this.module.configure.GetEquipmentConfigure(); err != nil {
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return
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@ -20,7 +20,6 @@ func (this *apiComp) Getlist(session comm.IUserSession, req *pb.ItemsGetlistReq)
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err error
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items []*pb.DB_UserItemData
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nt int64
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// tempgrids []*pb.DB_UserItemData
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grids []*pb.DB_UserItemData
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modifys []*pb.DB_UserItemData
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dels []*pb.DB_UserItemData
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@ -61,8 +61,10 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, utils.ToInt32(sale.Prize[0].T))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype21, 1)
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype22, utils.ToInt32(sale.Prize[0].T))
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this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype21, 1), comm.GettaskParam(comm.Rtype22, utils.ToInt32(sale.Prize[0].T)))
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case 4: //自选宝箱
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if prop = this.module.configure.GetDropData(itemcf.BoxId); prop == nil {
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code = pb.ErrorCode_ConfigNoFound
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@ -28,6 +28,7 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
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record *pb.UserShopData
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need []*cfg.Gameatn
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give []*cfg.Gameatn
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tasks []*comm.TaskParam = make([]*comm.TaskParam, 0)
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)
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if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
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return
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@ -117,18 +118,26 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb
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}
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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tasks = append(tasks, comm.GettaskParam(comm.Rtype64, 1))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype64, 1)
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for _, v := range give {
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if v.A == comm.ItemType {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype65, v.N, utils.ToInt32(v.T)))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype65, v.N, utils.ToInt32(v.T))
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}
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype66, 1, int32(req.ShopType)))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype66, 1, int32(req.ShopType))
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for _, v := range need {
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if v.A == comm.AttrType && (v.T == comm.ResGold || v.T == comm.ResDiamond) {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
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tasks = append(tasks, comm.GettaskParam(comm.Rtype67, v.N, utils.ToInt32(v.T)))
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
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}
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}
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if len(tasks) > 0 {
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), tasks...)
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}
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session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
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return
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}
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