上传战斗标题字段添加
This commit is contained in:
parent
52e5264d13
commit
85d1e4dfc3
@ -45,6 +45,7 @@ func (this *modelBattleComp) queryrecord(oid string) (record *pb.DBBattleRecord,
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func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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record = &pb.DBBattleRecord{
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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Btype: btype,
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Btype: btype,
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Ptype: req.Ptype,
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Ptype: req.Ptype,
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State: pb.BBattleState_in,
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State: pb.BBattleState_in,
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@ -409,16 +409,17 @@ type DBBattleRecord struct {
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗记录id
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Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗记录id
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Btype BattleType `protobuf:"varint,2,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型
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Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
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Ptype PlayType `protobuf:"varint,3,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
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Btype BattleType `protobuf:"varint,3,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型
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Plevel string `protobuf:"bytes,4,opt,name=plevel,proto3" json:"plevel"` //玩法关卡
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Ptype PlayType `protobuf:"varint,4,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
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State BBattleState `protobuf:"varint,5,opt,name=state,proto3,enum=BBattleState" json:"state"` //战斗状态
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Plevel string `protobuf:"bytes,5,opt,name=plevel,proto3" json:"plevel"` //玩法关卡
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RedCompId string `protobuf:"bytes,6,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
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State BBattleState `protobuf:"varint,6,opt,name=state,proto3,enum=BBattleState" json:"state"` //战斗状态
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Redflist []*DBBattleFormt `protobuf:"bytes,7,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表
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RedCompId string `protobuf:"bytes,7,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
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BlueCompId string `protobuf:"bytes,8,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
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Redflist []*DBBattleFormt `protobuf:"bytes,8,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表
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Buleflist []*DBBattleFormt `protobuf:"bytes,9,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表
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BlueCompId string `protobuf:"bytes,9,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
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Roundresult []DBBattleComp `protobuf:"varint,10,rep,packed,name=roundresult,proto3,enum=DBBattleComp" json:"roundresult"` //战斗场次结果
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Buleflist []*DBBattleFormt `protobuf:"bytes,10,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表
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Result DBBattleComp `protobuf:"varint,11,opt,name=result,proto3,enum=DBBattleComp" json:"result"` //最终结果
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Roundresult []DBBattleComp `protobuf:"varint,11,rep,packed,name=roundresult,proto3,enum=DBBattleComp" json:"roundresult"` //战斗场次结果
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Result DBBattleComp `protobuf:"varint,12,opt,name=result,proto3,enum=DBBattleComp" json:"result"` //最终结果
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}
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}
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func (x *DBBattleRecord) Reset() {
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func (x *DBBattleRecord) Reset() {
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@ -460,6 +461,13 @@ func (x *DBBattleRecord) GetId() string {
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return ""
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return ""
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}
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}
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func (x *DBBattleRecord) GetTitle() string {
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if x != nil {
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return x.Title
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}
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return ""
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}
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func (x *DBBattleRecord) GetBtype() BattleType {
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func (x *DBBattleRecord) GetBtype() BattleType {
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if x != nil {
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if x != nil {
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return x.Btype
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return x.Btype
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@ -565,45 +573,46 @@ var file_battle_battle_db_proto_rawDesc = []byte{
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0x12, 0x08, 0x0a, 0x04, 0x62, 0x75, 0x6c, 0x65, 0x10, 0x02, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
|
||||||
|
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -90,9 +90,10 @@ type BattlePVEReq struct {
|
|||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
|
Ptype PlayType `protobuf:"varint,1,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
|
||||||
Leadpos int32 `protobuf:"varint,2,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
|
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
|
||||||
Teamids []string `protobuf:"bytes,3,rep,name=teamids,proto3" json:"teamids"` //阵容信息
|
Leadpos int32 `protobuf:"varint,3,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
|
||||||
Mformat []int32 `protobuf:"varint,4,rep,packed,name=mformat,proto3" json:"mformat"` //敌方增容信息
|
Teamids []string `protobuf:"bytes,4,rep,name=teamids,proto3" json:"teamids"` //阵容信息
|
||||||
|
Mformat []int32 `protobuf:"varint,5,rep,packed,name=mformat,proto3" json:"mformat"` //敌方增容信息
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *BattlePVEReq) Reset() {
|
func (x *BattlePVEReq) Reset() {
|
||||||
@ -134,6 +135,13 @@ func (x *BattlePVEReq) GetPtype() PlayType {
|
|||||||
return PlayType_mainline
|
return PlayType_mainline
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *BattlePVEReq) GetTitle() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.Title
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
func (x *BattlePVEReq) GetLeadpos() int32 {
|
func (x *BattlePVEReq) GetLeadpos() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Leadpos
|
return x.Leadpos
|
||||||
@ -162,12 +170,13 @@ type BattleInfo struct {
|
|||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗id
|
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id"` //战斗id
|
||||||
Btype BattleType `protobuf:"varint,2,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型
|
Title string `protobuf:"bytes,2,opt,name=title,proto3" json:"title"` //战斗标题
|
||||||
Ptype PlayType `protobuf:"varint,3,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
|
Btype BattleType `protobuf:"varint,3,opt,name=btype,proto3,enum=BattleType" json:"btype"` //战斗类型
|
||||||
RedCompId string `protobuf:"bytes,4,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
|
Ptype PlayType `protobuf:"varint,4,opt,name=ptype,proto3,enum=PlayType" json:"ptype"` //玩法类型
|
||||||
Redflist []*DBBattleFormt `protobuf:"bytes,5,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表
|
RedCompId string `protobuf:"bytes,5,opt,name=redCompId,proto3" json:"redCompId"` //红方阵营id
|
||||||
BlueCompId string `protobuf:"bytes,6,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
|
Redflist []*DBBattleFormt `protobuf:"bytes,6,rep,name=redflist,proto3" json:"redflist"` //红方阵型列表
|
||||||
Buleflist []*DBBattleFormt `protobuf:"bytes,7,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表
|
BlueCompId string `protobuf:"bytes,7,opt,name=blueCompId,proto3" json:"blueCompId"` //蓝方阵营id
|
||||||
|
Buleflist []*DBBattleFormt `protobuf:"bytes,8,rep,name=buleflist,proto3" json:"buleflist"` //红方阵型列表
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *BattleInfo) Reset() {
|
func (x *BattleInfo) Reset() {
|
||||||
@ -209,6 +218,13 @@ func (x *BattleInfo) GetId() string {
|
|||||||
return ""
|
return ""
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *BattleInfo) GetTitle() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.Title
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
func (x *BattleInfo) GetBtype() BattleType {
|
func (x *BattleInfo) GetBtype() BattleType {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Btype
|
return x.Btype
|
||||||
@ -317,36 +333,39 @@ var file_battle_battle_msg_proto_rawDesc = []byte{
|
|||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
Loading…
Reference in New Issue
Block a user