Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
8576d54cdd
@ -166,24 +166,23 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype225, 1))
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return
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}
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if !bWin { // 战斗失败直接返回
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return
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}
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// 掉落奖励
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if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
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if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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if bWin { // 战斗失败直接返回
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// 掉落奖励
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if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
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if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
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user, err := this.module.ModuleUser.GetUser(session.GetUserId())
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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return
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}
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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}
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}
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@ -220,6 +219,20 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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update["hero"] = stone.Hero
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if !bWin {
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
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Eventid: req.Eventid,
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NewEvent: newEvent,
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Room: stone.Rooms,
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Reward: reward,
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Hero: stone.Hero,
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Userbuff: stone.Userbuff,
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Curbuff: curbuff,
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})
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return
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}
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case EventType10: // 宝箱事件
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// 通关了才能领取宝箱
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if !stone.Rooms.Complete {
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@ -317,27 +330,69 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
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}
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}
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update["hero"] = stone.Hero
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case EventType23, EventType29: // 事件buff 强化// 商店强化
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if num, err := strconv.Atoi(req.Param1); err == nil {
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buffid := int32(num)
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if _, ok := stone.Userbuff[buffid]; ok {
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if EventType29 == eventConf.EventType { // 商店消耗 走特殊消耗
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if oldbufConf, e := this.module.configure.GetStoneBuffDataById(buffid); e == nil {
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if oldbufConf.BuffUpgradeCost.N > 0 {
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{oldbufConf.BuffUpgradeCost}, true); errdata != nil { // 校验消耗
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return
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}
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case EventType23: // 事件buff 强化// 商店强化
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// EventType23/////////////
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if eventConf.Value2 == 0 { // 强化所有1级buff
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Type != 5 { // 5是负面buff
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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}
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}
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} else if eventConf.Value2 == 1 { // 强化类型 buff
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itype := eventConf.Value3
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Type != itype {
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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}
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}
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}
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} else if eventConf.Value2 == 2 { // 强化品质buff
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quility := eventConf.Value3
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for _, v := range stone.Userbuff {
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if conf, e := this.module.configure.GetStoneBuffDataById(v); e != nil {
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if conf.BuffLevel == 1 && conf.Quality == quility && conf.Type != 5 {
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if nextConf, e := this.module.configure.GetStoneBuffDataById(v + 1); e != nil { // 是否有2级
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delete(stone.Userbuff, v)
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stone.Userbuff[nextConf.BuffId] = 1
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curbuff = nextConf.BuffId
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break
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}
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}
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}
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}
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}
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//////////////end EventType23
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case EventType29:
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if num, err := strconv.Atoi(req.Param1); err == nil {
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buffid := int32(num) // 随机获得n个buff
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if _, ok := stone.Userbuff[buffid]; ok {
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if oldbufConf, e := this.module.configure.GetStoneBuffDataById(buffid); e == nil {
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if oldbufConf.BuffUpgradeCost.N > 0 {
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{oldbufConf.BuffUpgradeCost}, true); errdata != nil { // 校验消耗
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return
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}
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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if newbufConf, e := this.module.configure.GetStoneBuffDataById(buffid + 1); e == nil {
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stone.Userbuff[newbufConf.BuffId] = 1
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delete(stone.Userbuff, buffid) // 删除旧buff
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