上传代码

This commit is contained in:
liwei1dao 2023-05-26 21:21:25 +08:00
parent f5aad7f0bd
commit 84580a242d
3 changed files with 11 additions and 11 deletions

View File

@ -21,7 +21,7 @@ func (this *apiComp) Wash(session comm.IUserSession, req *pb.EquipmentWashReq) (
var ( var (
equip *pb.DB_Equipment equip *pb.DB_Equipment
conf *cfg.GameEquipData conf *cfg.GameEquipData
attrlibrarys []*cfg.GameEquipAttrlibraryData attrlibrarys []*cfg.GameEquipAttrlibrarySData
adverbEntry []*pb.EquipmentAttributeEntry adverbEntry []*pb.EquipmentAttributeEntry
err error err error
) )

View File

@ -35,7 +35,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.MCompConfigure.Init(service, module, comp, options) this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Equipment) this.module = module.(*Equipment)
this.LoadConfigure(game_equip, cfg.NewGameEquip) this.LoadConfigure(game_equip, cfg.NewGameEquip)
this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary) this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibraryS)
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify) this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit) this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipSCompose) this.LoadConfigure(game_equipcompose, cfg.NewGameEquipSCompose)
@ -136,7 +136,7 @@ func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (con
} }
//获取装备属性表 //获取装备属性表
func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibrary, err error) { func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibraryS, err error) {
var ( var (
v interface{} v interface{}
ok bool ok bool
@ -145,7 +145,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
this.module.Errorf("err:%v", err) this.module.Errorf("err:%v", err)
return return
} else { } else {
if configure, ok = v.(*cfg.GameEquipAttrlibrary); !ok { if configure, ok = v.(*cfg.GameEquipAttrlibraryS); !ok {
err = fmt.Errorf("%T no is *cfg.Game_equipment", v) err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
this.module.Errorf("err:%v", err) this.module.Errorf("err:%v", err)
return return
@ -175,7 +175,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (con
} }
//获取属性词列表 //获取属性词列表
func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibraryData, err error) { func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibrarySData, err error) {
var ( var (
v interface{} v interface{}
) )
@ -183,8 +183,8 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (confi
this.module.Errorf("err:%v", err) this.module.Errorf("err:%v", err)
return return
} else { } else {
configure = make([]*cfg.GameEquipAttrlibraryData, 0) configure = make([]*cfg.GameEquipAttrlibrarySData, 0)
for _, v1 := range v.(*cfg.GameEquipAttrlibrary).GetDataList() { for _, v1 := range v.(*cfg.GameEquipAttrlibraryS).GetDataList() {
if v1.Libraryid == Id { if v1.Libraryid == Id {
configure = append(configure, v1) configure = append(configure, v1)
} }

View File

@ -249,8 +249,8 @@ func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_
//创建新的武器对象 //创建新的武器对象
func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32) (equipment *pb.DB_Equipment, err error) { func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32) (equipment *pb.DB_Equipment, err error) {
var ( var (
mattr []*cfg.GameEquipAttrlibraryData mattr []*cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibraryData sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData equipatt *cfg.GameEquipAttributeData
weight []int32 weight []int32
total int total int
@ -360,8 +360,8 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
} }
if len(equipment.AdverbEntry) < 4 { //去随机副词条 if len(equipment.AdverbEntry) < 4 { //去随机副词条
var ( var (
temp []*cfg.GameEquipAttrlibraryData temp []*cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibraryData sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData equipatt *cfg.GameEquipAttributeData
) )
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil { if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {