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@ -21,7 +21,7 @@ func (this *apiComp) Wash(session comm.IUserSession, req *pb.EquipmentWashReq) (
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var (
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var (
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equip *pb.DB_Equipment
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equip *pb.DB_Equipment
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conf *cfg.GameEquipData
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conf *cfg.GameEquipData
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attrlibrarys []*cfg.GameEquipAttrlibraryData
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attrlibrarys []*cfg.GameEquipAttrlibrarySData
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adverbEntry []*pb.EquipmentAttributeEntry
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adverbEntry []*pb.EquipmentAttributeEntry
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err error
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err error
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)
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)
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@ -35,7 +35,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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this.MCompConfigure.Init(service, module, comp, options)
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Equipment)
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this.module = module.(*Equipment)
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this.LoadConfigure(game_equip, cfg.NewGameEquip)
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this.LoadConfigure(game_equip, cfg.NewGameEquip)
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this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibrary)
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this.LoadConfigure(equip_attrlibrary, cfg.NewGameEquipAttrlibraryS)
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this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
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this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
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this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
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this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
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this.LoadConfigure(game_equipcompose, cfg.NewGameEquipSCompose)
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this.LoadConfigure(game_equipcompose, cfg.NewGameEquipSCompose)
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@ -136,7 +136,7 @@ func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (con
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}
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}
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//获取装备属性表
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//获取装备属性表
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func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibrary, err error) {
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func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.GameEquipAttrlibraryS, err error) {
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var (
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var (
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v interface{}
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v interface{}
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ok bool
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ok bool
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@ -145,7 +145,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigure() (configure *cfg.Ga
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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} else {
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} else {
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if configure, ok = v.(*cfg.GameEquipAttrlibrary); !ok {
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if configure, ok = v.(*cfg.GameEquipAttrlibraryS); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
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err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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@ -175,7 +175,7 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureByKey(key int32) (con
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}
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}
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//获取属性词列表
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//获取属性词列表
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func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibraryData, err error) {
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func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (configure []*cfg.GameEquipAttrlibrarySData, err error) {
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var (
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var (
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v interface{}
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v interface{}
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)
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)
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@ -183,8 +183,8 @@ func (this *configureComp) GetEquipmentAttrlibraryConfigureById(Id int32) (confi
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this.module.Errorf("err:%v", err)
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this.module.Errorf("err:%v", err)
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return
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return
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} else {
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} else {
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configure = make([]*cfg.GameEquipAttrlibraryData, 0)
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configure = make([]*cfg.GameEquipAttrlibrarySData, 0)
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for _, v1 := range v.(*cfg.GameEquipAttrlibrary).GetDataList() {
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for _, v1 := range v.(*cfg.GameEquipAttrlibraryS).GetDataList() {
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if v1.Libraryid == Id {
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if v1.Libraryid == Id {
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configure = append(configure, v1)
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configure = append(configure, v1)
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}
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}
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@ -249,8 +249,8 @@ func (this *modelEquipmentComp) UpdateByHeroId(uid string, equipments ...*pb.DB_
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//创建新的武器对象
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//创建新的武器对象
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func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32) (equipment *pb.DB_Equipment, err error) {
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func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData, dyweight []int32) (equipment *pb.DB_Equipment, err error) {
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var (
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var (
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mattr []*cfg.GameEquipAttrlibraryData
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mattr []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibraryData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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equipatt *cfg.GameEquipAttributeData
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weight []int32
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weight []int32
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total int
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total int
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@ -360,8 +360,8 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
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}
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}
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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if len(equipment.AdverbEntry) < 4 { //去随机副词条
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var (
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var (
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temp []*cfg.GameEquipAttrlibraryData
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temp []*cfg.GameEquipAttrlibrarySData
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sattr []*cfg.GameEquipAttrlibraryData
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sattr []*cfg.GameEquipAttrlibrarySData
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equipatt *cfg.GameEquipAttributeData
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equipatt *cfg.GameEquipAttributeData
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)
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)
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
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