From d7da1b1e1868175f357883c4c089848fc4bc24c8 Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Fri, 26 May 2023 15:23:03 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E4=BB=BB=E5=8A=A1=E5=9F=8B?= =?UTF-8?q?=E7=82=B9=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- comm/const.go | 4 ++-- modules/equipment/api_equip.go | 2 ++ modules/smithy/api_forgeequip.go | 2 +- modules/viking/api_challengeover.go | 2 +- 4 files changed, 6 insertions(+), 4 deletions(-) diff --git a/comm/const.go b/comm/const.go index 61b8bb9ee..cc1540846 100644 --- a/comm/const.go +++ b/comm/const.go @@ -664,12 +664,12 @@ const ( //Rtype178 TaskType = 178 Rtype179 TaskType = 179 //解锁X阶段装备新图纸X个 Rtype180 TaskType = 180 //在X副本内使用好友助战X次 - Rtype181 TaskType = 181 + Rtype181 TaskType = 181 //X维京副本X难度自动战斗X次(接取任务后开始记录,在对应副本的指定难度内,使用自动战斗每有1次,进度便加一) Rtype182 TaskType = 182 //打赢武馆内踢馆X次(接取任务后开始记录,每赢得一次踢馆战斗的胜利,进度便加一) Rtype183 TaskType = 183 //去好友武馆踢馆X次(接取任务后开始记录,每次在好友武馆开启一场踢馆,便进度加一) Rtype184 TaskType = 184 //使用好友武馆木桩X次(接取任务后,每次使用好友的木桩训练英雄一次,进度便加一) Rtype185 TaskType = 185 //完成X次每日1健(接取任务后,每完成1次每日1健,便进度加一) - Rtype186 TaskType = 186 + Rtype186 TaskType = 186 //武馆的派遣悬赏X次(接取任务后开始计算,当玩家的派遣完成1次,进度便加一,不领奖也算一次,只要倒计时结束即可) Rtype187 TaskType = 187 Rtype188 TaskType = 188 //玩家创建1个工会 ) diff --git a/modules/equipment/api_equip.go b/modules/equipment/api_equip.go index cde2244fb..9edb0c8dd 100644 --- a/modules/equipment/api_equip.go +++ b/modules/equipment/api_equip.go @@ -148,6 +148,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) hero.SuiteId = confs[0].Suittype hero.Suite1Star = suite1Str hero.Suite1Lv = suite1Lv + tasks = append(tasks, comm.GettaskParam(comm.Rtype93, 1, hero.SuiteId, suite1Lv)) } } else { hero.SuiteId = 0 @@ -159,6 +160,7 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq) hero.SuiteExtId = confs[4].Suittype hero.Suite2Star = suite2Str hero.Suite2Lv = suite2Lv + tasks = append(tasks, comm.GettaskParam(comm.Rtype93, 1, hero.SuiteExtId, suite2Lv)) } } else { hero.SuiteExtId = 0 diff --git a/modules/smithy/api_forgeequip.go b/modules/smithy/api_forgeequip.go index 501f0f664..739f2b933 100644 --- a/modules/smithy/api_forgeequip.go +++ b/modules/smithy/api_forgeequip.go @@ -250,7 +250,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq } // 解锁了新的图纸 this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype177, 1)) - this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype179, nextProficiency.Value1, 1)) + this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype179, 1, nextProficiency.Value1)) } // 是否解锁新套装 if nextProficiency.Type == comm.SmithyReelType4 { diff --git a/modules/viking/api_challengeover.go b/modules/viking/api_challengeover.go index 06c335d97..a576e8e24 100644 --- a/modules/viking/api_challengeover.go +++ b/modules/viking/api_challengeover.go @@ -187,7 +187,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal if req.Auto { szTask = append(szTask, comm.GettaskParam(comm.Rtype75, req.BossId, req.Difficulty)) szTask = append(szTask, comm.GettaskParam(comm.Rtype172, 1)) - szTask = append(szTask, comm.GettaskParam(comm.Rtype181, req.BossId, req.Difficulty, 1)) + szTask = append(szTask, comm.GettaskParam(comm.Rtype181, 1, req.BossId, req.Difficulty)) } szTask = append(szTask, comm.GettaskParam(comm.Rtype76, 1, req.BossId)) if bHelp {