推送工会聊天接口
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bin/json/game_equipenchanting.json
Normal file
268
bin/json/game_equipenchanting.json
Normal file
@ -0,0 +1,268 @@
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[
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{
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"item": "40001",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40002",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40003",
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"suittype": 1,
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"attrkey": "def",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40004",
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"suittype": 1,
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"attrkey": "hp",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40005",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40006",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40007",
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"suittype": 1,
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"attrkey": "def",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40008",
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"suittype": 1,
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"attrkey": "hp",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40009",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40010",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40011",
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"suittype": 1,
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"attrkey": "def",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40012",
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"suittype": 1,
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"attrkey": "hp",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40013",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40014",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40015",
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"suittype": 1,
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"attrkey": "def",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40016",
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"suittype": 1,
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"attrkey": "hp",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40017",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40018",
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"suittype": 1,
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"attrkey": "atk",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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},
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{
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"item": "40019",
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"suittype": 1,
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"attrkey": "def",
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"attr_mini": 300,
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"attr_max": 500,
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"need": [
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{
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"a": "attr",
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"t": "gold",
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"n": 16851
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}
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]
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}
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]
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@ -161,6 +161,8 @@ type (
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IChat interface {
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//推送消息到世界频道
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SendWorldChat(msg *pb.DBChat) (code pb.ErrorCode)
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//推送聊天消息到工会
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SendUnionChat(msg *pb.DBChat) (code pb.ErrorCode)
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//推送消息到用户
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SendUserChat(msg *pb.DBChat) (code pb.ErrorCode)
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//广播系统消息
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@ -163,6 +163,37 @@ func (this *Chat) SendWorldChat(msg *pb.DBChat) (code pb.ErrorCode) {
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return
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}
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//向工会发送聊天消息
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func (this *Chat) SendUnionChat(msg *pb.DBChat) (code pb.ErrorCode) {
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var (
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max_chat int32
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err error
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)
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if max_chat, err = this.configure.GetChannelRecordMax(); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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this.Errorln(err)
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return
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}
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if this.IsCross() {
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if err = this.modelChat.sendChatToUnion(msg, max_chat); err != nil {
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this.Errorln(err)
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return
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}
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} else {
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if _, err = this.service.AcrossClusterRpcGo(
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context.Background(),
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msg.Stag,
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comm.Service_Worker,
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string(comm.Rpc_ModuleChatPushChat),
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msg,
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nil); err != nil {
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this.Errorln(err)
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code = pb.ErrorCode_RpcFuncExecutionError
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}
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}
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return
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}
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//向个人发送聊天消息
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func (this *Chat) SendUserChat(msg *pb.DBChat) (code pb.ErrorCode) {
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var (
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@ -2,7 +2,10 @@ package equipment
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/rand"
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"google.golang.org/protobuf/proto"
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)
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@ -17,19 +20,40 @@ func (this *apiComp) EnchCheck(session comm.IUserSession, req *pb.EquipmentEnchR
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//附魔
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func (this *apiComp) Ench(session comm.IUserSession, req *pb.EquipmentEnchReq) (code pb.ErrorCode, data proto.Message) {
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// var (
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// equip *pb.DB_Equipment
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// err error
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// )
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var (
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equip *pb.DB_Equipment
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conf *cfg.GameEquipEnchantingData
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AttrValue int32
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err error
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)
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if code = this.EnchCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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// if equip, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), req.Eid); err != nil {
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// this.module.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), req.Eid, err)
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// code = pb.ErrorCode_SystemError
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// return
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// }
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session.SendMsg(string(this.module.GetType()), "ench", &pb.EquipmentEnchResp{Issucc: true})
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if conf, err = this.module.configure.getEquipenchanting(req.Itemid); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if equip, err = this.module.modelEquipment.QueryUserEquipmentsById(session.GetUserId(), req.Eid); err != nil {
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this.module.Errorf("Equip reader uid:%s equipment:%s err:%v", session.GetUserId(), req.Eid, err)
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code = pb.ErrorCode_SystemError
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return
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}
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if equip.AdverbEntry[req.Index] == nil || equip.AdverbEntry[req.Index].AttrName != conf.Attrkey {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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AttrValue = rand.Int31n(conf.AttrMax - conf.AttrMini)
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if AttrValue > equip.AdverbEntry[req.Index].Value {
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equip.AdverbEntry[req.Index].Value = AttrValue
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}
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if err = this.module.modelEquipment.ChangeList(session.GetUserId(), equip.Id, map[string]interface{}{
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"adverbEntry": equip.AdverbEntry,
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"isInitialState": false,
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}); err != nil {
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log.Errorf("Upgrade err:%v", err)
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code = pb.ErrorCode_SystemError
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return
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}
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session.SendMsg(string(this.module.GetType()), "ench", &pb.EquipmentEnchResp{Issucc: true, Equipment: equip})
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return
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}
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@ -9,12 +9,13 @@ import (
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)
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const (
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game_equip = "game_equip.json" //装备信息表
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equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
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equip_intensify = "game_equipintensify.json" //装备等级消耗表
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equip_suit = "game_equipsuit.json" //装备套装表
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game_equipcompose = "game_equipcompose.json" //装备锻造
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game_equipattribute = "game_equipattribute.json" //装备技能列表
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game_equip = "game_equip.json" //装备信息表
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equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
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equip_intensify = "game_equipintensify.json" //装备等级消耗表
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equip_suit = "game_equipsuit.json" //装备套装表
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game_equipcompose = "game_equipcompose.json" //装备锻造
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game_equipattribute = "game_equipattribute.json" //装备技能列表
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game_equipenchanting = "game_equipenchanting.json" //装备附魔
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)
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///背包配置管理组件
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@ -235,3 +236,22 @@ func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipA
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}
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return
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}
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//获取附魔数据
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func (this *configureComp) getEquipenchanting(id string) (result *cfg.GameEquipEnchantingData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_equipenchanting); err != nil {
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this.module.Errorf("err:%v", err)
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return
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} else {
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if result, ok = v.(*cfg.GameEquipEnchanting).GetDataMap()[id]; !ok {
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err = fmt.Errorf("on found getEquipenchanting id:%s", id)
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this.module.Errorf("err:%v", err)
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return
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}
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}
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return
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}
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@ -896,7 +896,9 @@ type EquipmentEnchReq struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Eid string `protobuf:"bytes,1,opt,name=eid,proto3" json:"eid"`
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Eid string `protobuf:"bytes,1,opt,name=eid,proto3" json:"eid"`
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Itemid string `protobuf:"bytes,2,opt,name=itemid,proto3" json:"itemid"`
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Index int32 `protobuf:"varint,3,opt,name=index,proto3" json:"index"`
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}
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func (x *EquipmentEnchReq) Reset() {
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@ -938,13 +940,28 @@ func (x *EquipmentEnchReq) GetEid() string {
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return ""
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}
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func (x *EquipmentEnchReq) GetItemid() string {
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if x != nil {
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return x.Itemid
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}
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return ""
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}
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func (x *EquipmentEnchReq) GetIndex() int32 {
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if x != nil {
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return x.Index
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}
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return 0
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}
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//装备附魔 回应
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type EquipmentEnchResp struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"`
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Issucc bool `protobuf:"varint,1,opt,name=issucc,proto3" json:"issucc"`
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Equipment *DB_Equipment `protobuf:"bytes,2,opt,name=Equipment,proto3" json:"Equipment"`
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}
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func (x *EquipmentEnchResp) Reset() {
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@ -986,6 +1003,13 @@ func (x *EquipmentEnchResp) GetIssucc() bool {
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return false
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}
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func (x *EquipmentEnchResp) GetEquipment() *DB_Equipment {
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if x != nil {
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return x.Equipment
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}
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return nil
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}
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var File_equipment_equipment_msg_proto protoreflect.FileDescriptor
|
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var file_equipment_equipment_msg_proto_rawDesc = []byte{
|
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@ -1061,14 +1085,19 @@ var file_equipment_equipment_msg_proto_rawDesc = []byte{
|
||||
0x20, 0x03, 0x28, 0x05, 0x52, 0x04, 0x70, 0x69, 0x64, 0x73, 0x22, 0x32, 0x0a, 0x18, 0x45, 0x71,
|
||||
0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x57, 0x61, 0x73, 0x68, 0x43, 0x6f, 0x6e, 0x66, 0x69,
|
||||
0x72, 0x6d, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x22, 0x24,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x22, 0x52,
|
||||
0x0a, 0x10, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x45, 0x6e, 0x63, 0x68, 0x52,
|
||||
0x65, 0x71, 0x12, 0x10, 0x0a, 0x03, 0x65, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x03, 0x65, 0x69, 0x64, 0x22, 0x2b, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e,
|
||||
0x74, 0x45, 0x6e, 0x63, 0x68, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73,
|
||||
0x75, 0x63, 0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63,
|
||||
0x63, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x33,
|
||||
0x03, 0x65, 0x69, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x69, 0x64, 0x18, 0x02,
|
||||
0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x69, 0x74, 0x65, 0x6d, 0x69, 0x64, 0x12, 0x14, 0x0a, 0x05,
|
||||
0x69, 0x6e, 0x64, 0x65, 0x78, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x69, 0x6e, 0x64,
|
||||
0x65, 0x78, 0x22, 0x58, 0x0a, 0x11, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x45,
|
||||
0x6e, 0x63, 0x68, 0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63,
|
||||
0x63, 0x18, 0x01, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x73, 0x75, 0x63, 0x63, 0x12,
|
||||
0x2b, 0x0a, 0x09, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x18, 0x02, 0x20, 0x01,
|
||||
0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x44, 0x42, 0x5f, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e,
|
||||
0x74, 0x52, 0x09, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x42, 0x06, 0x5a, 0x04,
|
||||
0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1113,11 +1142,12 @@ var file_equipment_equipment_msg_proto_depIdxs = []int32{
|
||||
19, // 2: EquipmentEquipResp.Equipments:type_name -> DB_Equipment
|
||||
19, // 3: EquipmentUpgradeResp.Equipment:type_name -> DB_Equipment
|
||||
20, // 4: EquipmentWashResp.adverbEntry:type_name -> EquipmentAttributeEntry
|
||||
5, // [5:5] is the sub-list for method output_type
|
||||
5, // [5:5] is the sub-list for method input_type
|
||||
5, // [5:5] is the sub-list for extension type_name
|
||||
5, // [5:5] is the sub-list for extension extendee
|
||||
0, // [0:5] is the sub-list for field type_name
|
||||
19, // 5: EquipmentEnchResp.Equipment:type_name -> DB_Equipment
|
||||
6, // [6:6] is the sub-list for method output_type
|
||||
6, // [6:6] is the sub-list for method input_type
|
||||
6, // [6:6] is the sub-list for extension type_name
|
||||
6, // [6:6] is the sub-list for extension extendee
|
||||
0, // [0:6] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_equipment_equipment_msg_proto_init() }
|
||||
|
42
sys/configure/structs/Game.EquipEnchanting.go
Normal file
42
sys/configure/structs/Game.EquipEnchanting.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameEquipEnchanting struct {
|
||||
_dataMap map[string]*GameEquipEnchantingData
|
||||
_dataList []*GameEquipEnchantingData
|
||||
}
|
||||
|
||||
func NewGameEquipEnchanting(_buf []map[string]interface{}) (*GameEquipEnchanting, error) {
|
||||
_dataList := make([]*GameEquipEnchantingData, 0, len(_buf))
|
||||
dataMap := make(map[string]*GameEquipEnchantingData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameEquipEnchantingData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Item] = _v
|
||||
}
|
||||
}
|
||||
return &GameEquipEnchanting{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameEquipEnchanting) GetDataMap() map[string]*GameEquipEnchantingData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameEquipEnchanting) GetDataList() []*GameEquipEnchantingData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameEquipEnchanting) Get(key string) *GameEquipEnchantingData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
58
sys/configure/structs/Game.EquipEnchantingData.go
Normal file
58
sys/configure/structs/Game.EquipEnchantingData.go
Normal file
@ -0,0 +1,58 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameEquipEnchantingData struct {
|
||||
Item string
|
||||
Suittype int32
|
||||
Attrkey string
|
||||
AttrMini int32
|
||||
AttrMax int32
|
||||
Need []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameEquipEnchantingData = 1681946759
|
||||
|
||||
func (*GameEquipEnchantingData) GetTypeId() int32 {
|
||||
return 1681946759
|
||||
}
|
||||
|
||||
func (_v *GameEquipEnchantingData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; if _v.Item, _ok_ = _buf["item"].(string); !_ok_ { err = errors.New("item error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Attrkey, _ok_ = _buf["attrkey"].(string); !_ok_ { err = errors.New("attrkey error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_mini"].(float64); !_ok_ { err = errors.New("attr_mini error"); return }; _v.AttrMini = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["attr_max"].(float64); !_ok_ { err = errors.New("attr_max error"); return }; _v.AttrMax = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
|
||||
|
||||
_v.Need = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Need = append(_v.Need, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameEquipEnchantingData(_buf map[string]interface{}) (*GameEquipEnchantingData, error) {
|
||||
v := &GameEquipEnchantingData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user