Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
829900682c
@ -349,11 +349,11 @@
|
||||
"key": "itemname_10009",
|
||||
"text": "被封印的魔法书"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 1,
|
||||
"bagtype": 1,
|
||||
"index": 9,
|
||||
"special_type": 0,
|
||||
"special_type": 5,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -392,11 +392,11 @@
|
||||
"key": "itemname_10010",
|
||||
"text": "古代硬币"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 1,
|
||||
"bagtype": 1,
|
||||
"index": 10,
|
||||
"special_type": 0,
|
||||
"special_type": 5,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -435,11 +435,11 @@
|
||||
"key": "itemname_10011",
|
||||
"text": "坏掉的钟表"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 2,
|
||||
"bagtype": 1,
|
||||
"index": 11,
|
||||
"special_type": 0,
|
||||
"special_type": 10,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -478,11 +478,11 @@
|
||||
"key": "itemname_10012",
|
||||
"text": "木材"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 2,
|
||||
"bagtype": 1,
|
||||
"index": 12,
|
||||
"special_type": 0,
|
||||
"special_type": 10,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -521,11 +521,11 @@
|
||||
"key": "itemname_10013",
|
||||
"text": "四叶草"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 3,
|
||||
"bagtype": 1,
|
||||
"index": 13,
|
||||
"special_type": 0,
|
||||
"special_type": 20,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -564,11 +564,11 @@
|
||||
"key": "itemname_10014",
|
||||
"text": "冒险家勋章"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 4,
|
||||
"bagtype": 1,
|
||||
"index": 14,
|
||||
"special_type": 0,
|
||||
"special_type": 50,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -607,11 +607,11 @@
|
||||
"key": "itemname_10015",
|
||||
"text": "猫猫护身符"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 5,
|
||||
"bagtype": 1,
|
||||
"index": 15,
|
||||
"special_type": 0,
|
||||
"special_type": 100,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -650,11 +650,11 @@
|
||||
"key": "itemname_10016",
|
||||
"text": "人造钻石"
|
||||
},
|
||||
"usetype": 3,
|
||||
"usetype": 9,
|
||||
"color": 6,
|
||||
"bagtype": 1,
|
||||
"index": 16,
|
||||
"special_type": 0,
|
||||
"special_type": 200,
|
||||
"time": 0,
|
||||
"effects": "",
|
||||
"box_id": 0,
|
||||
@ -977,7 +977,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1026,7 +1026,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1075,7 +1075,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1124,7 +1124,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1173,7 +1173,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1222,7 +1222,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1271,7 +1271,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1320,7 +1320,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1369,7 +1369,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1412,7 +1412,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1455,7 +1455,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
@ -1498,7 +1498,7 @@
|
||||
109
|
||||
],
|
||||
"use_skip": 109,
|
||||
"upper_limit": 999,
|
||||
"upper_limit": -1,
|
||||
"uselv": 0,
|
||||
"isani": 0,
|
||||
"star": 0,
|
||||
|
@ -50,13 +50,14 @@ func (this *TaskActiveListView) CreateView(t *model.TestCase) fyne.CanvasObject
|
||||
|
||||
//receive button
|
||||
receiveBtn := widget.NewButtonWithIcon("领取", theme.ConfirmIcon(), func() {
|
||||
if len(this.itemList.SelItemIds) != 1 {
|
||||
selItemId := this.itemList.SelItemId
|
||||
if selItemId == "" {
|
||||
dialog.ShowError(errors.New("请选择一项"), this.w)
|
||||
return
|
||||
}
|
||||
if err := service.GetPttService().SendToClient(
|
||||
t.MainType, "activereceive",
|
||||
&pb.TaskActiveReceiveReq{Id: this.itemList.SelItemIds[0], TaskTag: cast.ToInt32(tagSelect.Selected)}); err != nil {
|
||||
&pb.TaskActiveReceiveReq{Id: selItemId, TaskTag: cast.ToInt32(tagSelect.Selected)}); err != nil {
|
||||
logrus.Error(err)
|
||||
return
|
||||
}
|
||||
@ -94,7 +95,7 @@ func (this *TaskActiveListView) dataListener() {
|
||||
for _, v := range rsp.List {
|
||||
item := common.Item{
|
||||
Id: cast.ToString(v.Id),
|
||||
Text: fmt.Sprintf("%s R:%d", cast.ToString(v.RId), v.Received),
|
||||
Text: fmt.Sprintf("任务ID:%s 领取状态:%d", cast.ToString(v.RId), v.Received),
|
||||
}
|
||||
this.itemList.AddItem(item)
|
||||
}
|
||||
|
@ -429,7 +429,75 @@ const (
|
||||
Rtype68 TaskType = 68 //任意渠道消耗xx金币
|
||||
Rtype69 TaskType = 69 //与其他玩家切磋xx次
|
||||
Rtype70 TaskType = 70 //通关世界任务XX关卡
|
||||
Rtype71 TaskType = 71 //完成一次捏人
|
||||
Rtype72 TaskType = 72 //完成一次捏人
|
||||
Rtype73 TaskType = 73 //通关难度A维京远征指定BOSSN次(从接到任务开始,只有通关A难度进度才+1)
|
||||
Rtype74 TaskType = 74 //通关难度A维京远征指定BOSS(检查最高难度记录是否超过了此难度,超过则完成)
|
||||
Rtype75 TaskType = 75 //自动战斗通关难度A的维京远征指定BOSS(从接到任务开始,若全程无手动操作(不包含变速)且挑战难度大于等于A则判断任务完成)
|
||||
Rtype76 TaskType = 76 //通关维京远征指定BOSSN次(从创号开始记录,通关任意难度进度都+1)
|
||||
Rtype77 TaskType = 77 //通关难度A及以上维京远征指定BOSSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype78 TaskType = 78 //通关难度A维京远征指定BOSS时间达到XX秒以内(检查最高记录是否超过了此难度,超过则完成)
|
||||
Rtype79 TaskType = 79 //使用好友助战英雄通关A难度的指定维京远征BOSS(从接到任务开始,通关阵营中包含好友助战英雄,难度大于等于A的指定维京远征BOSS时任务完成。)
|
||||
Rtype80 TaskType = 80 //通关难度A指定狩猎BOOS难度N次(从接到任务开始,只有通关A难度进度才+1)
|
||||
Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
|
||||
Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
|
||||
Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype85 TaskType = 85 //赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype86 TaskType = 86 //本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)
|
||||
Rtype87 TaskType = 87 //发现月之秘境N次(从接到任务开始,发现一次则进度+1)
|
||||
Rtype88 TaskType = 88 //完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))
|
||||
Rtype89 TaskType = 89 //任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)
|
||||
Rtype90 TaskType = 90 //进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype91 TaskType = 91 //进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
|
||||
Rtype92 TaskType = 92 //强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)
|
||||
Rtype93 TaskType = 93 //拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)
|
||||
Rtype94 TaskType = 94 //装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)
|
||||
Rtype95 TaskType = 95 //装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)
|
||||
Rtype96 TaskType = 96 //强化失败N次(从接到任务开始,强化失败进度+1)
|
||||
Rtype97 TaskType = 97 //获得X星X套装的装备N件(时段)(从接到任务开始,每获得1件X星X套装的装备则进度+1)
|
||||
Rtype98 TaskType = 98 //穿戴N套强化A级的装备(打开任务时,检查英雄身上的装备的最低等级,当最低等级超过A则任务进度+1。)
|
||||
Rtype99 TaskType = 99 //获得N个初始属性大于等于A条的B星装备(从接到任务开始,每次获得强化为0级的A星装备时判断属性条目,大于或等于B进度+1)
|
||||
Rtype100 TaskType = 100 //职业武器强化成功N次(历史)(从创号开始记录,强化成功进度+1)
|
||||
Rtype101 TaskType = 101 //获得X星职业武器N件(历史)(从创号开始记录,每获得1件X星职业武器则进度+1)
|
||||
Rtype102 TaskType = 102 //阵营饰品强化成功N次(历史)(从创号开始记录,强化成功进度+1)
|
||||
Rtype103 TaskType = 103 //获得X星阵营饰品N件(历史)(从创号开始记录,每获得1件X星阵营饰品则进度+1)
|
||||
Rtype104 TaskType = 104 //消费N个钻石(历史)(从创号开始记录,每次消耗钻石增加消耗额的进度)
|
||||
Rtype105 TaskType = 105 //商店刷新N次(从接到任务开始,每次刷新商店进度+1)
|
||||
Rtype106 TaskType = 106 //跨服聊天发言N次(从接到任务开始,每次跨服发言成功进度+1)
|
||||
Rtype107 TaskType = 107 //赠送N个人好感度(从接到任务开始,每赠送1个好友好感度则进度+1)
|
||||
Rtype108 TaskType = 108 //助战英雄被使用X次(从接到任务开始,每被使用1次则进度+1)
|
||||
Rtype109 TaskType = 109 //加入公会(打开任务时,检查是否加入了公会,加入则完成)
|
||||
Rtype110 TaskType = 110 //激活X个英雄图鉴(打开任务时,检查英雄图鉴激活数量并计入进度,达到了任务所需个数则完成任务。)
|
||||
Rtype111 TaskType = 111 //拥有N个X级英雄(打开任务时,检查达到X级的英雄数量,达到任务所需个数则完成任务,)
|
||||
Rtype112 TaskType = 112 //养成N个X级英雄(从接到任务开始,英雄升级时,如果英雄的初始等级<X,且变化后大于等于X,则进度+1.)
|
||||
Rtype113 TaskType = 113 //任意英雄升N级(从接到任务开始,英雄等级每次变化时,进度增加“变化后等级-变化前等级”)
|
||||
Rtype114 TaskType = 114 //X英雄升到X星(打开任务时,检查X英雄的星级,达到任务条件则完成任务)
|
||||
Rtype115 TaskType = 115 //通过升星获得N个A星英雄(从接到任务开始,任意英雄升到A星则进度+1)
|
||||
Rtype116 TaskType = 116 //A阵营英雄技能升N级(从接到任务开始,A阵营的英雄技能每升1级进度+1)
|
||||
Rtype117 TaskType = 117 //指定英雄技能升N级(打开任务时,检查指定英雄技能等级并计入进度,如果达到任务条件则任务完成)
|
||||
Rtype118 TaskType = 118 //拥有觉醒至A级的B星英雄N个(打开任务时,检查B星英雄中觉醒等级大于等于A级的记入进度,达到任务条件则完成任务)
|
||||
Rtype119 TaskType = 119 //指定英雄觉醒至N级(打开任务时,检查指定英雄的觉醒等级并记入进度,达到任务条件则完成任务)
|
||||
Rtype120 TaskType = 120 //任意英雄觉醒N级(从接到任务开始,任意英雄觉醒每升1级进度+1)
|
||||
Rtype121 TaskType = 121 //A阵营英雄觉醒N级(从接到任务开始,A阵营的英雄觉醒每升1级进度+1)
|
||||
Rtype122 TaskType = 122 //A星英雄觉醒N级(从接到任务开始,A星的英雄觉醒每升1级进度+1)
|
||||
Rtype123 TaskType = 123 //拥有共鸣至A级的B星英雄N个(打开任务时,检查B星英雄中共鸣等级大于等于A级的记入进度,达到任务条件则完成任务)
|
||||
Rtype124 TaskType = 124 //拥有共鸣至N级的英雄(打开任务时,检查英雄中共鸣等级最高的英雄并记入进度,达到任务条件则完成任务)
|
||||
Rtype125 TaskType = 125 //指定英雄共鸣至N级(打开任务时,检查指定英雄的共鸣等级并记入进度,达到任务条件则完成任务)
|
||||
Rtype126 TaskType = 126 //A阵营英雄共鸣N级(从接到任务开始,A阵营的英雄共鸣每升1级进度+1)
|
||||
Rtype127 TaskType = 127 //A星英雄共鸣N级(从接到任务开始,A星的英雄共鸣每升1级进度+1)
|
||||
Rtype128 TaskType = 128 //竞技场积分达到N分(历史最高记录计入进度,达到N分则完成任务)
|
||||
Rtype129 TaskType = 129 //竞技场段位达到A段位(打开任务时,检查玩家历史最高段位,如果达到任务条件则完成任务)
|
||||
Rtype130 TaskType = 130 //进行N次竞技场挑战(进行挑战或复仇操作均进度+1)
|
||||
Rtype131 TaskType = 131 //竞技场获胜N次(挑战或复仇胜利则进度+1)
|
||||
Rtype132 TaskType = 132 //与N个英雄好感度等级达到A(打开任务时,检查好感度达到A的英雄个数计入进度,如果达到任务条件则任务完成)
|
||||
Rtype133 TaskType = 133 //与指定英雄好感度等级达到N(打开任务时,检查指定英雄的好感度等级计入进度,如果达到任务条件则任务完成)
|
||||
Rtype134 TaskType = 134 //赠送英雄礼物并增加N点好感度(从接到任务开始,英雄好感度每次变化时,进度增加“变化后等级-变化前等级”)
|
||||
Rtype135 TaskType = 135 //累计武馆训练X小时(历史)(从创号开始记录,满1小时进度+1)
|
||||
Rtype136 TaskType = 136 //累计美食馆烹饪X小时(历史)(从创号开始记录,满1小时进度+1)
|
||||
Rtype137 TaskType = 137 //累计铁匠铺锻造X小时(历史)(从创号开始记录,满1小时进度+1)
|
||||
Rtype138 TaskType = 138 //在线N分钟(从接到任务开始,记录玩家在线时间并记入进度)
|
||||
Rtype139 TaskType = 139 //通过融合获得指定英雄(从接到任务开始记录,通过融合获得指定英雄则任务完成)
|
||||
|
||||
)
|
||||
|
||||
const (
|
||||
|
@ -11,6 +11,7 @@ import (
|
||||
"go_dreamfactory/lego/utils/codec/json"
|
||||
"go_dreamfactory/modules"
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/sys/configure"
|
||||
"time"
|
||||
|
||||
"google.golang.org/protobuf/types/known/anypb"
|
||||
@ -226,7 +227,7 @@ func (this *Chat) SendSysChatToWorld(ctype comm.ChatSystemType, appenddata inter
|
||||
Channel: pb.ChatChannel_System,
|
||||
Ctype: pb.ChatType_Text,
|
||||
Stag: this.service.GetTag(),
|
||||
Ctime: time.Now().Unix(),
|
||||
Ctime: configure.Now().Unix(),
|
||||
Content: fmt.Sprintf(st.Text, agrs...),
|
||||
Display: st.Display,
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
|
||||
N: v.N * int32(req.Amount),
|
||||
})
|
||||
}
|
||||
if code = this.module.ConsumeRes(session, itemcf.SynthetizeDeplete, true); code != pb.ErrorCode_Success {
|
||||
if code = this.module.ConsumeRes(session, sale, true); code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
|
||||
|
@ -127,6 +127,7 @@ func (this *modelDreamComp) trigger(session comm.IUserSession) {
|
||||
Avatar: user.Avatar,
|
||||
Uname: user.Name,
|
||||
Slv: user.Lv,
|
||||
Ctime: configure.Now().Unix(),
|
||||
Stag: session.GetServiecTag(),
|
||||
Content: mdata.Monster,
|
||||
AppendStr: mdata.Id,
|
||||
|
@ -167,7 +167,7 @@ func (this *ModuleRtask) initRtaskVerifyHandle() {
|
||||
comm.Rtype26, comm.Rtype27, comm.Rtype28, comm.Rtype38,
|
||||
comm.Rtype39, comm.Rtype50, comm.Rtype51, comm.Rtype53,
|
||||
comm.Rtype54, comm.Rtype57, comm.Rtype58, comm.Rtype60,
|
||||
comm.Rtype62, comm.Rtype64, comm.Rtype69, comm.Rtype71:
|
||||
comm.Rtype62, comm.Rtype64, comm.Rtype69, comm.Rtype72:
|
||||
this.registerVerifyHandle(v.Id, &rtaskCondi{
|
||||
cfg: typeCfg,
|
||||
find: this.modelRtaskRecord.lessEqualFirstParam,
|
||||
|
@ -36,7 +36,16 @@ func (this *apiComp) ActiveReceive(session comm.IUserSession, req *pb.TaskActive
|
||||
// code = pb.ErrorCode_TaskReceived
|
||||
// return
|
||||
// }
|
||||
ue, err := this.moduleTask.ModuleUser.GetUserExpand(uid)
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
|
||||
if ue == nil {
|
||||
code = pb.ErrorCode_UserExpandNull
|
||||
return
|
||||
}
|
||||
var rewards []*cfg.Gameatn
|
||||
// 玩家的
|
||||
activeList := this.moduleTask.modelTaskActive.getActiveListByTag(uid, comm.TaskTag(req.TaskTag))
|
||||
@ -49,33 +58,18 @@ func (this *apiComp) ActiveReceive(session comm.IUserSession, req *pb.TaskActive
|
||||
}
|
||||
|
||||
// get user expand
|
||||
ue, err := this.moduleTask.ModuleUser.GetUserExpand(uid)
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_DBError
|
||||
return
|
||||
}
|
||||
|
||||
if ue == nil {
|
||||
code = pb.ErrorCode_UserExpandNull
|
||||
return
|
||||
}
|
||||
|
||||
update := make(map[string]interface{})
|
||||
if req.TaskTag == int32(comm.TASK_DAILY) {
|
||||
if ue.Activeday >= conf.Active {
|
||||
update["received"] = 1
|
||||
} else {
|
||||
code = pb.ErrorCode_TaskActiveNoenough
|
||||
return
|
||||
if ue.Activeday < conf.Active {
|
||||
continue
|
||||
}
|
||||
} else if req.TaskTag == int32(comm.TASK_WEEKLY) {
|
||||
if ue.Activeweek >= conf.Active {
|
||||
if ue.Activeweek < conf.Active {
|
||||
continue
|
||||
}
|
||||
}
|
||||
update["received"] = 1
|
||||
} else {
|
||||
code = pb.ErrorCode_TaskActiveNoenough
|
||||
return
|
||||
}
|
||||
}
|
||||
if len(update) > 0 {
|
||||
if err := this.moduleTask.modelTaskActive.updateReceive(session.GetUserId(),
|
||||
v.Id,
|
||||
@ -102,7 +96,7 @@ func (this *apiComp) ActiveReceive(session comm.IUserSession, req *pb.TaskActive
|
||||
Id: req.Id,
|
||||
}
|
||||
|
||||
err := session.SendMsg(string(this.moduleTask.GetType()), TaskSubTypeActiveReceive, resp)
|
||||
err = session.SendMsg(string(this.moduleTask.GetType()), TaskSubTypeActiveReceive, resp)
|
||||
if err != nil {
|
||||
code = pb.ErrorCode_SystemError
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
|
||||
}
|
||||
|
||||
if req.Figure != 0 {
|
||||
this.module.ModuleRtask.SendToRtask(session, comm.Rtype71, 1)
|
||||
this.module.ModuleRtask.SendToRtask(session, comm.Rtype72, 1)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
@ -192,7 +192,6 @@ func (this *ModelUser) ChangeLevel(event interface{}, next func(event interface{
|
||||
ul.session.SendMsg(string(this.module.GetType()), UserSubTypeLvChangedPush,
|
||||
&pb.UserLvChangedPush{Uid: ul.session.GetUserId(), Exp: ul.exp, Lv: ul.lv})
|
||||
this.module.DispenseRes(ul.session, rewards, true)
|
||||
this.module.ModuleRtask.SendToRtask(ul.session, comm.Rtype71, 1)
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user