diff --git a/sys/configure/structs/game.equipColor.go b/sys/configure/structs/game.equipColor.go index 7f9b0025c..feaa289a4 100644 --- a/sys/configure/structs/game.equipColor.go +++ b/sys/configure/structs/game.equipColor.go @@ -9,8 +9,8 @@ package cfg type GameequipColor struct { - _dataMap map[int32]*GameequipColorData - _dataList []*GameequipColorData + _dataMap map[int32]*GameequipColorData + _dataList []*GameequipColorData } func NewGameequipColor(_buf []map[string]interface{}) (*GameequipColor, error) { @@ -24,17 +24,19 @@ func NewGameequipColor(_buf []map[string]interface{}) (*GameequipColor, error) { dataMap[_v.Num] = _v } } - return &GameequipColor{_dataList: _dataList, _dataMap: dataMap}, nil + return &GameequipColor{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameequipColor) GetDataMap() map[int32]*GameequipColorData { - return table._dataMap + return table._dataMap } func (table *GameequipColor) GetDataList() []*GameequipColorData { - return table._dataList + return table._dataList } func (table *GameequipColor) Get(key int32) *GameequipColorData { - return table._dataMap[key] + return table._dataMap[key] } + + diff --git a/sys/configure/structs/game.heroData.go b/sys/configure/structs/game.heroData.go index 64a041b21..d60a9d4d4 100644 --- a/sys/configure/structs/game.heroData.go +++ b/sys/configure/structs/game.heroData.go @@ -8,332 +8,110 @@ package cfg -import ( - "errors" -) +import "errors" +import "bright/serialization" type GameheroData struct { - Hid string - Name string - Star int32 - Color int32 - Race int32 - Job int32 - Type int32 - Handbook int32 - Prefab int32 - Rotation string - Icon int32 - Vocal string - Tujing []int32 - Intr string - Events string - Cite string - Effectstay []string - //Hpspace serialization.Vector3 - Skill int32 - Skill1 int32 - Skill2 int32 - Skill3 int32 - Txt string - Enteranivalue int32 - Camerainterval float32 + Hid string + Name string + Star int32 + Color int32 + Race int32 + Job int32 + Type int32 + Handbook int32 + Prefab int32 + Rotation string + Icon int32 + Vocal string + Tujing []int32 + Intr string + Events string + Cite string + Effectstay []string + Hpspace serialization.Vector3 + Skill int32 + Skill1 int32 + Skill2 int32 + Skill3 int32 + Txt string + Enteranivalue int32 + Camerainterval float32 } const TypeId_GameheroData = 650222912 func (*GameheroData) GetTypeId() int32 { - return 650222912 + return 650222912 } -func (_v *GameheroData) Deserialize(_buf map[string]interface{}) (err error) { - { - var _ok_ bool - if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { - err = errors.New("hid error") - return - } - } - { - var _ok_ bool - var __json_text__ map[string]interface{} - if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ { - err = errors.New("_v.Name error") - return - } - { - var _ok_ bool - if _, _ok_ = __json_text__["key"].(string); !_ok_ { - err = errors.New("key error") - return - } - } - { - var _ok_ bool - if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { - err = errors.New("text error") - return - } - } - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { - err = errors.New("star error") - return - } - _v.Star = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { - err = errors.New("color error") - return - } - _v.Color = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { - err = errors.New("race error") - return - } - _v.Race = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ { - err = errors.New("job error") - return - } - _v.Job = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { - err = errors.New("type error") - return - } - _v.Type = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ { - err = errors.New("handbook error") - return - } - _v.Handbook = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ { - err = errors.New("prefab error") - return - } - _v.Prefab = int32(_tempNum_) - } - { - var _ok_ bool - if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ { - err = errors.New("rotation error") - return - } - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ { - err = errors.New("icon error") - return - } - _v.Icon = int32(_tempNum_) - } - { - var _ok_ bool - if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ { - err = errors.New("vocal error") - return - } - } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { - err = errors.New("tujing error") - return - } +func (_v *GameheroData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["job"].(float64); !_ok_ { err = errors.New("job error"); return }; _v.Job = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["handbook"].(float64); !_ok_ { err = errors.New("handbook error"); return }; _v.Handbook = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prefab"].(float64); !_ok_ { err = errors.New("prefab error"); return }; _v.Prefab = int32(_tempNum_) } + { var _ok_ bool; if _v.Rotation, _ok_ = _buf["rotation"].(string); !_ok_ { err = errors.New("rotation error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["icon"].(float64); !_ok_ { err = errors.New("icon error"); return }; _v.Icon = int32(_tempNum_) } + { var _ok_ bool; if _v.Vocal, _ok_ = _buf["vocal"].(string); !_ok_ { err = errors.New("vocal error"); return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { err = errors.New("tujing error"); return } - _v.Tujing = make([]int32, 0, len(_arr_)) + _v.Tujing = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.Tujing = append(_v.Tujing, _list_v_) + } + } - for _, _e_ := range _arr_ { - var _list_v_ int32 - { - var _ok_ bool - var _x_ float64 - if _x_, _ok_ = _e_.(float64); !_ok_ { - err = errors.New("_list_v_ error") - return - } - _list_v_ = int32(_x_) - } - _v.Tujing = append(_v.Tujing, _list_v_) - } - } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; if _v.Events, _ok_ = _buf["events"].(string); !_ok_ { err = errors.New("events error"); return } } + { var _ok_ bool; if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ { err = errors.New("cite error"); return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ { err = errors.New("effectstay error"); return } - { - var _ok_ bool - var __json_text__ map[string]interface{} - if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}); !_ok_ { - err = errors.New("_v.Intr error") - return - } - { - var _ok_ bool - if _, _ok_ = __json_text__["key"].(string); !_ok_ { - err = errors.New("key error") - return - } - } - { - var _ok_ bool - if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { - err = errors.New("text error") - return - } - } - } - { - var _ok_ bool - if _v.Events, _ok_ = _buf["events"].(string); !_ok_ { - err = errors.New("events error") - return - } - } - { - var _ok_ bool - if _v.Cite, _ok_ = _buf["cite"].(string); !_ok_ { - err = errors.New("cite error") - return - } - } - { - var _arr_ []interface{} - var _ok_ bool - if _arr_, _ok_ = _buf["effectstay"].([]interface{}); !_ok_ { - err = errors.New("effectstay error") - return - } + _v.Effectstay = make([]string, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ string + { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } + _v.Effectstay = append(_v.Effectstay, _list_v_) + } + } - _v.Effectstay = make([]string, 0, len(_arr_)) + { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["hpspace"].(map[string]interface{}); !_ok_ { err = errors.New("hpspace error"); return } + var _x_, _y_, _z_ float32; + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) } + _v.Hpspace = serialization.NewVector3(_x_, _y_, _z_) + } - for _, _e_ := range _arr_ { - var _list_v_ string - { - if _list_v_, _ok_ = _e_.(string); !_ok_ { - err = errors.New("_list_v_ error") - return - } - } - _v.Effectstay = append(_v.Effectstay, _list_v_) - } - } - - { - - //_v.Hpspace = serialization.NewVector3(_x_, _y_, _z_) - } - - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { - err = errors.New("skill error") - return - } - _v.Skill = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { - err = errors.New("skill1 error") - return - } - _v.Skill1 = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { - err = errors.New("skill2 error") - return - } - _v.Skill2 = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { - err = errors.New("skill3 error") - return - } - _v.Skill3 = int32(_tempNum_) - } - { - var _ok_ bool - var __json_text__ map[string]interface{} - if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ { - err = errors.New("_v.Txt error") - return - } - { - var _ok_ bool - if _, _ok_ = __json_text__["key"].(string); !_ok_ { - err = errors.New("key error") - return - } - } - { - var _ok_ bool - if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { - err = errors.New("text error") - return - } - } - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { - err = errors.New("enteranivalue error") - return - } - _v.Enteranivalue = int32(_tempNum_) - } - { - var _ok_ bool - var _tempNum_ float64 - if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { - err = errors.New("camerainterval error") - return - } - _v.Camerainterval = float32(_tempNum_) - } - return + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { err = errors.New("skill1 error"); return }; _v.Skill1 = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill3"].(float64); !_ok_ { err = errors.New("skill3 error"); return }; _v.Skill3 = int32(_tempNum_) } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Txt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enteranivalue"].(float64); !_ok_ { err = errors.New("enteranivalue error"); return }; _v.Enteranivalue = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camerainterval"].(float64); !_ok_ { err = errors.New("camerainterval error"); return }; _v.Camerainterval = float32(_tempNum_) } + return } func DeserializeGameheroData(_buf map[string]interface{}) (*GameheroData, error) { - v := &GameheroData{} - if err := v.Deserialize(_buf); err == nil { - return v, nil - } else { - return nil, err - } + v := &GameheroData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } }