Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
816019c108
@ -7963,9 +7963,7 @@
|
|||||||
2000
|
2000
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [
|
"SucFollowSK": [],
|
||||||
224002313
|
|
||||||
],
|
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": false,
|
"MustHit": false,
|
||||||
"DpsRevisiType": 0,
|
"DpsRevisiType": 0,
|
||||||
@ -8012,9 +8010,7 @@
|
|||||||
2300
|
2300
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [
|
"SucFollowSK": [],
|
||||||
224002313
|
|
||||||
],
|
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": false,
|
"MustHit": false,
|
||||||
"DpsRevisiType": 0,
|
"DpsRevisiType": 0,
|
||||||
@ -8037,9 +8033,7 @@
|
|||||||
2600
|
2600
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [
|
"SucFollowSK": [],
|
||||||
224002313
|
|
||||||
],
|
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": false,
|
"MustHit": false,
|
||||||
"DpsRevisiType": 0,
|
"DpsRevisiType": 0,
|
||||||
@ -8062,9 +8056,7 @@
|
|||||||
2900
|
2900
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [
|
"SucFollowSK": [],
|
||||||
224002313
|
|
||||||
],
|
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": false,
|
"MustHit": false,
|
||||||
"DpsRevisiType": 0,
|
"DpsRevisiType": 0,
|
||||||
@ -8087,9 +8079,7 @@
|
|||||||
3200
|
3200
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [
|
"SucFollowSK": [],
|
||||||
224002313
|
|
||||||
],
|
|
||||||
"FailFollowSK": [],
|
"FailFollowSK": [],
|
||||||
"MustHit": false,
|
"MustHit": false,
|
||||||
"DpsRevisiType": 0,
|
"DpsRevisiType": 0,
|
||||||
@ -60097,8 +60087,8 @@
|
|||||||
"Argu": [
|
"Argu": [
|
||||||
390001001,
|
390001001,
|
||||||
1000,
|
1000,
|
||||||
0,
|
1,
|
||||||
1
|
3
|
||||||
],
|
],
|
||||||
"FollowSK": [],
|
"FollowSK": [],
|
||||||
"SucFollowSK": [],
|
"SucFollowSK": [],
|
||||||
|
@ -37917,7 +37917,7 @@
|
|||||||
"passSkill": [],
|
"passSkill": [],
|
||||||
"Desc": {
|
"Desc": {
|
||||||
"key": "skill_skill_atk_Desc_913003433_1",
|
"key": "skill_skill_atk_Desc_913003433_1",
|
||||||
"text": "消耗自身5%最大血量,对目标造成消耗血量50%的附加伤害(血量低于5%时无法触发)"
|
"text": "3技能消耗自身5%最大血量,对目标造成消耗血量50%的附加伤害(血量低于5%时无法触发)"
|
||||||
},
|
},
|
||||||
"buffid": [],
|
"buffid": [],
|
||||||
"map": ""
|
"map": ""
|
||||||
|
@ -7466,9 +7466,9 @@
|
|||||||
"When": 19,
|
"When": 19,
|
||||||
"FromCheck": "",
|
"FromCheck": "",
|
||||||
"TargetCheck": "Target=2,HasBuff=1",
|
"TargetCheck": "Target=2,HasBuff=1",
|
||||||
"MainSkillCheck": "SkillPos=3",
|
"MainSkillCheck": "MainSkillID=115002311",
|
||||||
"AfterSkillCheck": "",
|
"AfterSkillCheck": "",
|
||||||
"BuffCheck": "",
|
"BuffCheck": "HasBuff=1,Succ=1",
|
||||||
"DpsCheck": "",
|
"DpsCheck": "",
|
||||||
"AddCon": [],
|
"AddCon": [],
|
||||||
"PasPr": 1000,
|
"PasPr": 1000,
|
||||||
|
@ -105,8 +105,6 @@ type (
|
|||||||
GetHeroList(uid string) []*pb.DBHero
|
GetHeroList(uid string) []*pb.DBHero
|
||||||
//清理玩家英雄数据
|
//清理玩家英雄数据
|
||||||
CleanData(uid string)
|
CleanData(uid string)
|
||||||
// 获取指定星级等级的英雄
|
|
||||||
GetSpecifiedHero(session IUserSession, heroConfId string, star, lv int32) (errdata *pb.ErrorData)
|
|
||||||
|
|
||||||
// 英雄加经验
|
// 英雄加经验
|
||||||
AddHerosExp(session IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData)
|
AddHerosExp(session IUserSession, heroObjs []string, exp int32) (curAddExp []int32, errdata *pb.ErrorData)
|
||||||
|
@ -31,7 +31,6 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
|||||||
heroRecord *pb.DBHeroRecord
|
heroRecord *pb.DBHeroRecord
|
||||||
strPool []string // 10连跨多个卡池情况
|
strPool []string // 10连跨多个卡池情况
|
||||||
update map[string]interface{}
|
update map[string]interface{}
|
||||||
normalDraw bool // 是否是普通抽
|
|
||||||
drawConf *cfg.GameDrawPoolData
|
drawConf *cfg.GameDrawPoolData
|
||||||
err error
|
err error
|
||||||
atno []*pb.UserAtno
|
atno []*pb.UserAtno
|
||||||
@ -372,7 +371,6 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
|||||||
|
|
||||||
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
|
rsp.Data = append(rsp.Data, &pb.AtnoData{Atno: atno})
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 发放许愿石奖励
|
// 发放许愿石奖励
|
||||||
@ -382,11 +380,7 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
|||||||
rsp.FirstGet = firstGet
|
rsp.FirstGet = firstGet
|
||||||
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
this.module.modelRecord.ChangeHeroRecord(session.GetUserId(), update)
|
||||||
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
|
session.SendMsg(string(this.module.GetType()), DrawCard, rsp)
|
||||||
normalDraw = true
|
|
||||||
if req.DrawCount == comm.DrawCardType1 || req.DrawCount == comm.DrawCardType2 || req.DrawCount == comm.DrawCardType3 || req.DrawCount == comm.DrawCardType4 {
|
|
||||||
normalDraw = false
|
|
||||||
}
|
|
||||||
// 任务统计
|
// 任务统计
|
||||||
this.module.SendTaskMsg(session, szStar, req.DrawCount, normalDraw)
|
this.module.SendTaskMsg(session, szStar, req.DrawCount, req.DrawType)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -1,55 +0,0 @@
|
|||||||
package hero
|
|
||||||
|
|
||||||
import (
|
|
||||||
"go_dreamfactory/comm"
|
|
||||||
"go_dreamfactory/lego/sys/log"
|
|
||||||
"go_dreamfactory/pb"
|
|
||||||
)
|
|
||||||
|
|
||||||
//参数校验
|
|
||||||
func (this *apiComp) GetSpecifiedCheck(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (errdata *pb.ErrorData) {
|
|
||||||
if req.HeroCoinfigID == "" || req.Star <= 0 || req.Lv <= 0 {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_ReqParameterError,
|
|
||||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
/// 获取指定星级或等级的英雄 GM 协议
|
|
||||||
func (this *apiComp) GetSpecified(session comm.IUserSession, req *pb.HeroGetSpecifiedReq) (errdata *pb.ErrorData) {
|
|
||||||
|
|
||||||
if errdata = this.GetSpecifiedCheck(session, req); errdata != nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
hero, err := this.module.modelHero.createSpecialHero(session.GetUserId(), req.HeroCoinfigID)
|
|
||||||
if err == nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_HeroNoExist,
|
|
||||||
Title: pb.ErrorCode_HeroNoExist.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
hero.Lv = req.Lv
|
|
||||||
hero.Star = req.Star
|
|
||||||
_heroMap := map[string]interface{}{
|
|
||||||
"lv": hero.Lv,
|
|
||||||
"star": hero.Star,
|
|
||||||
}
|
|
||||||
// 保存数据
|
|
||||||
err1 := this.module.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
|
|
||||||
if err1 != nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_DBError,
|
|
||||||
Title: pb.ErrorCode_DBError.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
log.Errorf("GetSpecified failed:%v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
session.SendMsg(string(this.module.GetType()), "getspecified", &pb.HeroGetSpecifiedResp{Hero: hero})
|
|
||||||
return
|
|
||||||
}
|
|
@ -92,7 +92,7 @@ func (this *ModelHero) initHeroSkill(hero *pb.DBHero) []*pb.SkillData {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 创建一个指定的英雄
|
// 创建一个指定的英雄
|
||||||
func (this *ModelHero) createSpecialHero(uid string, heroCfgId string) (hero *pb.DBHero, err error) {
|
func (this *ModelHero) gmCreateSpecialHero(uid string, heroCfgId string) (hero *pb.DBHero, err error) {
|
||||||
list := this.getHeroList(uid)
|
list := this.getHeroList(uid)
|
||||||
for _, v := range list {
|
for _, v := range list {
|
||||||
if v.HeroID == heroCfgId {
|
if v.HeroID == heroCfgId {
|
||||||
|
@ -70,9 +70,7 @@ func (this *ModelTalent) CreateHeroTalent(uid, heroId string) (talent *pb.DBHero
|
|||||||
}
|
}
|
||||||
|
|
||||||
// gm 专用 清除所有的天赋
|
// gm 专用 清除所有的天赋
|
||||||
|
|
||||||
func (this *ModelTalent) CleanAllHeroTalent(uid string) (talent *pb.DBHeroTalent, err error) {
|
func (this *ModelTalent) CleanAllHeroTalent(uid string) (talent *pb.DBHeroTalent, err error) {
|
||||||
|
|
||||||
err = this.DelByUId(uid)
|
err = this.DelByUId(uid)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -198,71 +198,6 @@ func (this *Hero) CleanData(uid string) {
|
|||||||
this.modelHero.cleanData(uid)
|
this.modelHero.cleanData(uid)
|
||||||
}
|
}
|
||||||
|
|
||||||
// 创建一些特殊的英雄
|
|
||||||
func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv int32) (errdata *pb.ErrorData) {
|
|
||||||
if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_ReqParameterError,
|
|
||||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// 等级校验
|
|
||||||
conf, _ := this.configure.GetHeroConfig(heroConfId)
|
|
||||||
if conf == nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_ReqParameterError,
|
|
||||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
cid := heroConfId
|
|
||||||
maxStar := conf.Star
|
|
||||||
starConf, _ := this.configure.GetHeroStarupConfig(cid, conf.Star)
|
|
||||||
if starConf == nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_ReqParameterError,
|
|
||||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// 获取最大星级
|
|
||||||
maxStar = this.configure.GetHeroMaxStar(cid, conf.Star)
|
|
||||||
|
|
||||||
maxLv := this.configure.GetHeroMaxLv(maxStar) // 最大等级
|
|
||||||
if star > maxStar || lv > maxLv {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_ReqParameterError,
|
|
||||||
Title: pb.ErrorCode_ReqParameterError.ToString(),
|
|
||||||
}
|
|
||||||
return
|
|
||||||
}
|
|
||||||
hero, err := this.modelHero.createSpecialHero(session.GetUserId(), heroConfId)
|
|
||||||
if err != nil {
|
|
||||||
errdata = &pb.ErrorData{
|
|
||||||
Code: pb.ErrorCode_HeroCreate,
|
|
||||||
Title: pb.ErrorCode_HeroCreate.ToString(),
|
|
||||||
Message: err.Error(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hero.Lv = lv
|
|
||||||
hero.Star = star
|
|
||||||
_heroMap := map[string]interface{}{
|
|
||||||
"lv": hero.Lv,
|
|
||||||
"star": hero.Star,
|
|
||||||
"sameCount": 1,
|
|
||||||
}
|
|
||||||
// 保存数据
|
|
||||||
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
|
|
||||||
if err != nil {
|
|
||||||
log.Errorf("GetSpecified failed:%v", err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
// push change
|
|
||||||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// Event-------------------------------------------------------------------------------------------------玩家离线
|
// Event-------------------------------------------------------------------------------------------------玩家离线
|
||||||
func (this *Hero) EventUserOffline(uid, sessionid string) {
|
func (this *Hero) EventUserOffline(uid, sessionid string) {
|
||||||
this.modelHero.RemoveUserHeroInfo(uid)
|
this.modelHero.RemoveUserHeroInfo(uid)
|
||||||
@ -292,9 +227,9 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if db.IsCross() {
|
if db.IsCross() {
|
||||||
this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
||||||
} else {
|
} else {
|
||||||
this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
|
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
|
||||||
}
|
}
|
||||||
if bPush { //推送
|
if bPush { //推送
|
||||||
if len(changeList) > 0 {
|
if len(changeList) > 0 {
|
||||||
@ -653,7 +588,7 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession, bTalent bool) (errdat
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 开始创建英雄
|
// 开始创建英雄
|
||||||
hero, err := this.modelHero.createSpecialHero(session.GetUserId(), v.Hid)
|
hero, err := this.modelHero.gmCreateSpecialHero(session.GetUserId(), v.Hid)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
errdata = &pb.ErrorData{
|
errdata = &pb.ErrorData{
|
||||||
Code: pb.ErrorCode_HeroCreate,
|
Code: pb.ErrorCode_HeroCreate,
|
||||||
@ -685,9 +620,6 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession, bTalent bool) (errdat
|
|||||||
}
|
}
|
||||||
|
|
||||||
if bTalent { // 满天赋
|
if bTalent { // 满天赋
|
||||||
//var talent *pb.DBHeroTalent
|
|
||||||
//talent, _ := this.modelTalent.GetHerotalent(session.GetUserId())
|
|
||||||
|
|
||||||
talent, _ := this.modelTalent.CreateHeroTalent(session.GetUserId(), hero.HeroID)
|
talent, _ := this.modelTalent.CreateHeroTalent(session.GetUserId(), hero.HeroID)
|
||||||
data, err := this.configure.GMGetTalentByHeroId(hero.HeroID)
|
data, err := this.configure.GMGetTalentByHeroId(hero.HeroID)
|
||||||
if err == nil {
|
if err == nil {
|
||||||
@ -724,12 +656,13 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession, bTalent bool) (errdat
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, itype bool) {
|
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, drawtype int32) {
|
||||||
// 任务统计
|
// 任务统计
|
||||||
var (
|
var (
|
||||||
szTask []*pb.BuriedParam
|
szTask []*pb.BuriedParam
|
||||||
)
|
)
|
||||||
if itype { //普通招募
|
|
||||||
|
if drawtype == comm.DrawCardType0 { //普通招募
|
||||||
if drawCount == 10 {
|
if drawCount == 10 {
|
||||||
sz := make(map[int32]int32, 0)
|
sz := make(map[int32]int32, 0)
|
||||||
for _, star := range szStar {
|
for _, star := range szStar {
|
||||||
@ -850,31 +783,6 @@ func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid []string
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// DrawCard_ContinuousRestriction_Camp
|
|
||||||
// func (this *Hero) DrawCardContinuousRestrictionCamp(cardId string, race map[int32]int32, sz []int32, data []*cfg.GameDrawCardData) (card string) {
|
|
||||||
// card = cardId
|
|
||||||
// cfgDraw := this.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
|
|
||||||
// if cfgDraw == nil || race == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// iMaxCount := cfgDraw.DrawCardContinuousRestrictionCamp
|
|
||||||
// // 获取阵营
|
|
||||||
// if heroConf, _ := this.configure.GetHeroConfig(cardId); heroConf != nil {
|
|
||||||
// if v1, ok := race[heroConf.Race]; ok && v1 > iMaxCount { // 满足条件 再随机获取一个英雄
|
|
||||||
// for i := 0; i < int(iMaxCount); i++ { // 最多循环次数
|
|
||||||
// randomIndex := comm.GetRandW(sz)
|
|
||||||
// if int32(len(sz)) > randomIndex {
|
|
||||||
// if v1, ok := race[heroConf.Race]; !ok && v1 <= iMaxCount {
|
|
||||||
// card = data[randomIndex].Id
|
|
||||||
// break
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// return card
|
|
||||||
// }
|
|
||||||
|
|
||||||
// 只通过唯一id 查询英雄信息
|
// 只通过唯一id 查询英雄信息
|
||||||
func (this *Hero) QueryCrossMultipleHeroinfo(oid []string) (hero []*pb.DBHero, err error) {
|
func (this *Hero) QueryCrossMultipleHeroinfo(oid []string) (hero []*pb.DBHero, err error) {
|
||||||
if this.IsCross() {
|
if this.IsCross() {
|
||||||
@ -1116,9 +1024,9 @@ func (this *Hero) CreateOneHero(session comm.IUserSession, heroCfgId string, bPu
|
|||||||
firstGet = append(firstGet, heroCfgId)
|
firstGet = append(firstGet, heroCfgId)
|
||||||
}
|
}
|
||||||
if db.IsCross() {
|
if db.IsCross() {
|
||||||
this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
go this.moduleFetter.SendRpcAddHero(session.GetUserId(), szAddHero, session.GetServiecTag())
|
||||||
} else {
|
} else {
|
||||||
this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero)
|
go this.moduleFetter.AddHerosFetterData(session.GetUserId(), szAddHero) // 异步调用
|
||||||
}
|
}
|
||||||
if bPush { //推送
|
if bPush { //推送
|
||||||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
|
session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
|
||||||
|
@ -30,6 +30,9 @@ func (this *ModelSys) validCond(uid string, condData *cfg.GameOpencondData) stri
|
|||||||
for _, conf := range condData.Main {
|
for _, conf := range condData.Main {
|
||||||
switch conf.Key {
|
switch conf.Key {
|
||||||
case 1: //等级
|
case 1: //等级
|
||||||
|
if conf.Param == 1 { // 等级为1 直接过
|
||||||
|
continue
|
||||||
|
}
|
||||||
iuser := this.moduleSys.ModuleUser
|
iuser := this.moduleSys.ModuleUser
|
||||||
user := iuser.GetUser(uid)
|
user := iuser.GetUser(uid)
|
||||||
if user == nil {
|
if user == nil {
|
||||||
|
@ -138,19 +138,6 @@ func (this *ModuleSys) CheckOpenCondCfgById(uid string, id string) (bOpen bool,
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// func (this *ModuleSys) FriendCountChange(uid string, count int32) {
|
|
||||||
// if cond := this.configure.getFriendTask(count); len(cond) > 0 {
|
|
||||||
// if session, ok := this.GetUserSession(uid); ok {
|
|
||||||
// this.AutoActivate(session, cond)
|
|
||||||
// if err := session.Push(); err != nil {
|
|
||||||
// this.Errorln(err)
|
|
||||||
// }
|
|
||||||
// this.PutUserSession(session)
|
|
||||||
// } else {
|
|
||||||
// this.PutUserSession(session)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
func (this *ModuleSys) QueryOpenCondData(uid string) (data map[string]int32, errdata *pb.ErrorData) {
|
func (this *ModuleSys) QueryOpenCondData(uid string) (data map[string]int32, errdata *pb.ErrorData) {
|
||||||
data = make(map[string]int32, 0)
|
data = make(map[string]int32, 0)
|
||||||
list, err := this.modelSys.GetOpenCondList(uid)
|
list, err := this.modelSys.GetOpenCondList(uid)
|
||||||
|
Loading…
Reference in New Issue
Block a user