石阵秘境

This commit is contained in:
meixiongfeng 2023-07-24 18:27:43 +08:00
parent f227ddf96a
commit 8136babd5b
7 changed files with 344 additions and 141 deletions

View File

@ -7,7 +7,12 @@ import (
//参数校验 //参数校验
func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) { func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
if req.Stageid == 0 || len(req.Hid) == 0 || req.BuffType == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return return
} }
@ -24,31 +29,33 @@ func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnt
} }
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if len(stone.Hero) == 0 {
// 查库 if len(stone.Hero) != 0 || len(stone.Addweight) != 0 {
for _, hid := range req.Hid {
if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Message: pb.ErrorCode_HeroNoExist.ToString(),
}
return
} else {
heros = append(heros, hero)
}
}
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
return
}
update["hero"] = stone.Hero
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
} else {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeRepeatedSelectHero, Code: pb.ErrorCode_StonehengeEnterRoomFailed,
Message: pb.ErrorCode_StonehengeRepeatedSelectHero.ToString(), Title: pb.ErrorCode_StonehengeEnterRoomFailed.ToString(),
} }
return return
} }
// 查库
for _, hid := range req.Hid {
if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Message: pb.ErrorCode_HeroNoExist.ToString(),
}
return
} else {
heros = append(heros, hero)
}
}
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
return
}
update["hero"] = stone.Hero
stone.Addweight[req.BuffType] = 1
update["addweight"] = stone.Addweight
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone}) session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone})
return return
} }

View File

@ -0,0 +1,37 @@
package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
return
}
// 结算房间
func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
)
update = make(map[string]interface{})
if errdata = this.FinishCheck(session, req); errdata != nil {
return
}
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
stone.Hero = make([]*pb.BattleRole, 0)
update["hero"] = stone.Hero
stone.Addweight = make(map[int32]int32, 0)
update["addweight"] = stone.Addweight
stone.Rooms = &pb.RoomData{}
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone})
return
}

View File

@ -0,0 +1,59 @@
package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) GotoRoomCheck(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
if req.Portal == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
bCheck bool
)
update = make(map[string]interface{})
if errdata = this.GotoRoomCheck(session, req); errdata != nil {
return
}
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
// 校验传送门
if stone.Rooms != nil {
for _, v := range stone.Rooms.Portal {
if v == req.Portal {
bCheck = true
break
}
}
}
if !bCheck {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengePortalErr,
Message: pb.ErrorCode_StonehengePortalErr.ToString(),
}
return
}
stone.CurRoomIndes += 1
update["curRoomIndes"] = stone.CurRoomIndes
stone.Rooms = &pb.RoomData{
Eventid: map[int32]bool{},
}
stone.Rooms.Portal = this.module.configure.GetRoomGroupDataByLottery(req.Portal)
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{})
return
}

View File

@ -15,7 +15,7 @@ const (
game_bufflottery = "game_bufflottery.json" game_bufflottery = "game_bufflottery.json"
game_eventlottery = "game_eventlottery.json" game_eventlottery = "game_eventlottery.json"
game_roomlottery = "game_roomlottery.json" game_roomlottery = "game_roomlottery.json"
game_roomconf = "game_roomconfig.json" game_roomconf = "game_stroneroom.json"
game_stageconf = "game_stronestage.json" game_stageconf = "game_stronestage.json"
game_buffconf = "game_stronebuff.json" game_buffconf = "game_stronebuff.json"
game_eventconf = "game_stroneevent.json" game_eventconf = "game_stroneevent.json"
@ -26,6 +26,9 @@ type configureComp struct {
modules.MCompConfigure modules.MCompConfigure
module *Stonehenge module *Stonehenge
hlock sync.RWMutex hlock sync.RWMutex
// stronestage
stage map[int32][]*cfg.GameStroneStageData
// 房间随机 // 房间随机
_groupR map[int64][]int32 // key 小组ID value cid _groupR map[int64][]int32 // key 小组ID value cid
// 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组 // 类型为1 的数据 该大组中的小组为权重掉落必定从N个小组中随机出1个小组
@ -86,15 +89,16 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
err = this.LoadConfigure(game_buffconf, cfg.NewGameStroneBuff) err = this.LoadConfigure(game_buffconf, cfg.NewGameStroneBuff)
err = this.LoadConfigure(game_eventconf, cfg.NewGameStroneEvent) err = this.LoadConfigure(game_eventconf, cfg.NewGameStroneEvent)
err = this.LoadConfigure(game_roomconf, cfg.NewGameStroneRoom) err = this.LoadConfigure(game_roomconf, cfg.NewGameStroneRoom)
configure.RegisterConfigure(game_stageconf, cfg.NewGameStroneStage, this.LoadGameStroneStage)
//测试 接口 //测试 接口
_d := this.GetBuffGroupDataByLottery(100001) _d := this.GetStageConfByStageid(1001)
_d = this.GetEventGroupDataByLottery(1001001)
_d = this.GetRoomGroupDataByLottery(100001)
_d = this.GetBuffGroupDataByLottery(100002)
_d = this.GetRoomGroupDataByLottery(100002)
fmt.Printf("%v", _d) fmt.Printf("%v", _d)
_d1, _ := this.GetStoneEventDataById(10000001)
_d2, _ := this.GetStoneBuffDataById(251023111)
_d3, _ := this.GetStoneRoomDataById(100001)
fmt.Printf("%v,%v,%v", _d1, _d2, _d3)
return return
} }
@ -639,7 +643,7 @@ func (this *configureComp) GetBuffGroupDataByLottery(lotteryId int32) (buff []in
game_eventconf = "game_stroneevent.json" game_eventconf = "game_stroneevent.json"
*/ */
func (this *configureComp) GetStoneRoomIdBy(roomid int32) (conf *cfg.GameStroneRoomData, err error) { func (this *configureComp) GetStoneRoomDataById(roomid int32) (conf *cfg.GameStroneRoomData, err error) {
var ( var (
v interface{} v interface{}
) )
@ -653,3 +657,54 @@ func (this *configureComp) GetStoneRoomIdBy(roomid int32) (conf *cfg.GameStroneR
err = comm.NewNotFoundConfErr(moduleName, game_roomconf, roomid) err = comm.NewNotFoundConfErr(moduleName, game_roomconf, roomid)
return return
} }
func (this *configureComp) GetStoneBuffDataById(buffid int32) (conf *cfg.GameStroneBuffData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_buffconf); err == nil {
if configure, ok := v.(*cfg.GameStroneBuff); ok {
if conf = configure.Get(buffid); conf != nil {
return
}
}
}
err = comm.NewNotFoundConfErr(moduleName, game_buffconf, buffid)
return
}
func (this *configureComp) GetStoneEventDataById(eventid int32) (conf *cfg.GameStroneEventData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_eventconf); err == nil {
if configure, ok := v.(*cfg.GameStroneEvent); ok {
if conf = configure.Get(eventid); conf != nil {
return
}
}
}
err = comm.NewNotFoundConfErr(moduleName, game_eventconf, eventid)
return
}
//
func (this *configureComp) LoadGameStroneStage() {
if v, err := this.GetConfigure(game_stageconf); err == nil {
if configure, ok := v.(*cfg.GameStroneStage); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this.stage = make(map[int32][]*cfg.GameStroneStageData)
for _, v := range configure.GetDataList() {
this.stage[v.StageId] = append(this.stage[v.StageId], v)
}
}
}
return
}
func (this *configureComp) GetStageConfByStageid(stgeid int32) (conf []*cfg.GameStroneStageData) {
return this.stage[stgeid]
}

View File

@ -419,6 +419,9 @@ const (
ErrorCode_WarorderNoOpen ErrorCode = 4801 //活动未开启 ErrorCode_WarorderNoOpen ErrorCode = 4801 //活动未开启
// stonehenge // stonehenge
ErrorCode_StonehengeRepeatedSelectHero ErrorCode = 4901 // 重复选择英雄 ErrorCode_StonehengeRepeatedSelectHero ErrorCode = 4901 // 重复选择英雄
ErrorCode_StonehengeRepeatedSelectBUff ErrorCode = 4902 // 重复选择buff
ErrorCode_StonehengePortalErr ErrorCode = 4903 // 传送门校验不对
ErrorCode_StonehengeEnterRoomFailed ErrorCode = 4904 // 进入房间失败
) )
// Enum value maps for ErrorCode. // Enum value maps for ErrorCode.
@ -778,6 +781,9 @@ var (
4703: "PassonSeatStateErr", 4703: "PassonSeatStateErr",
4801: "WarorderNoOpen", 4801: "WarorderNoOpen",
4901: "StonehengeRepeatedSelectHero", 4901: "StonehengeRepeatedSelectHero",
4902: "StonehengeRepeatedSelectBUff",
4903: "StonehengePortalErr",
4904: "StonehengeEnterRoomFailed",
} }
ErrorCode_value = map[string]int32{ ErrorCode_value = map[string]int32{
"Success": 0, "Success": 0,
@ -1134,6 +1140,9 @@ var (
"PassonSeatStateErr": 4703, "PassonSeatStateErr": 4703,
"WarorderNoOpen": 4801, "WarorderNoOpen": 4801,
"StonehengeRepeatedSelectHero": 4901, "StonehengeRepeatedSelectHero": 4901,
"StonehengeRepeatedSelectBUff": 4902,
"StonehengePortalErr": 4903,
"StonehengeEnterRoomFailed": 4904,
} }
) )
@ -1168,7 +1177,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{ var file_errorcode_proto_rawDesc = []byte{
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@ -1689,8 +1698,14 @@ var file_errorcode_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -26,9 +26,9 @@ type RoomData struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Event map[int32]bool `protobuf:"bytes,1,rep,name=event,proto3" json:"event" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //房间的事件信息 true 表示已完成 Eventid map[int32]bool `protobuf:"bytes,1,rep,name=eventid,proto3" json:"eventid" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //房间的事件信息 true 表示已完成
Portal []int32 `protobuf:"varint,2,rep,packed,name=portal,proto3" json:"portal"` // 传送门id Portal []int32 `protobuf:"varint,2,rep,packed,name=portal,proto3" json:"portal"` // 传送门id
Selectbuff []int32 `protobuf:"varint,3,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组 Selectbuff []int32 `protobuf:"varint,3,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组
// map<int32,int32> group = 4; // 事件组 // map<int32,int32> group = 4; // 事件组
Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关 Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
} }
@ -65,9 +65,9 @@ func (*RoomData) Descriptor() ([]byte, []int) {
return file_stonehenge_stonehenge_db_proto_rawDescGZIP(), []int{0} return file_stonehenge_stonehenge_db_proto_rawDescGZIP(), []int{0}
} }
func (x *RoomData) GetEvent() map[int32]bool { func (x *RoomData) GetEventid() map[int32]bool {
if x != nil { if x != nil {
return x.Event return x.Eventid
} }
return nil return nil
} }
@ -234,58 +234,58 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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} }
var ( var (
@ -304,14 +304,14 @@ var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo,
var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{ var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
(*RoomData)(nil), // 0: RoomData (*RoomData)(nil), // 0: RoomData
(*DBStonehenge)(nil), // 1: DBStonehenge (*DBStonehenge)(nil), // 1: DBStonehenge
nil, // 2: RoomData.EventEntry nil, // 2: RoomData.EventidEntry
nil, // 3: DBStonehenge.UserbuffEntry nil, // 3: DBStonehenge.UserbuffEntry
nil, // 4: DBStonehenge.RewardEntry nil, // 4: DBStonehenge.RewardEntry
nil, // 5: DBStonehenge.AddweightEntry nil, // 5: DBStonehenge.AddweightEntry
(*BattleRole)(nil), // 6: BattleRole (*BattleRole)(nil), // 6: BattleRole
} }
var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{ var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
2, // 0: RoomData.event:type_name -> RoomData.EventEntry 2, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
0, // 1: DBStonehenge.rooms:type_name -> RoomData 0, // 1: DBStonehenge.rooms:type_name -> RoomData
3, // 2: DBStonehenge.userbuff:type_name -> DBStonehenge.UserbuffEntry 3, // 2: DBStonehenge.userbuff:type_name -> DBStonehenge.UserbuffEntry
6, // 3: DBStonehenge.hero:type_name -> BattleRole 6, // 3: DBStonehenge.hero:type_name -> BattleRole

View File

@ -122,6 +122,7 @@ type StonehengeEnterLevelReq struct {
Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id Hid []string `protobuf:"bytes,1,rep,name=hid,proto3" json:"hid"` // 英雄唯一id
BuffType int32 `protobuf:"varint,2,opt,name=buffType,proto3" json:"buffType"` BuffType int32 `protobuf:"varint,2,opt,name=buffType,proto3" json:"buffType"`
Stageid int32 `protobuf:"varint,3,opt,name=stageid,proto3" json:"stageid"`
} }
func (x *StonehengeEnterLevelReq) Reset() { func (x *StonehengeEnterLevelReq) Reset() {
@ -170,6 +171,13 @@ func (x *StonehengeEnterLevelReq) GetBuffType() int32 {
return 0 return 0
} }
func (x *StonehengeEnterLevelReq) GetStageid() int32 {
if x != nil {
return x.Stageid
}
return 0
}
type StonehengeEnterLevelResp struct { type StonehengeEnterLevelResp struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@ -278,7 +286,8 @@ type StonehengeGotoRoomResp struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Room *RoomData `protobuf:"bytes,1,opt,name=room,proto3" json:"room"` Room *RoomData `protobuf:"bytes,1,opt,name=room,proto3" json:"room"`
Portal int32 `protobuf:"varint,2,opt,name=portal,proto3" json:"portal"` //传送门id
} }
func (x *StonehengeGotoRoomResp) Reset() { func (x *StonehengeGotoRoomResp) Reset() {
@ -320,6 +329,13 @@ func (x *StonehengeGotoRoomResp) GetRoom() *RoomData {
return nil return nil
} }
func (x *StonehengeGotoRoomResp) GetPortal() int32 {
if x != nil {
return x.Portal
}
return 0
}
// 完成事件 // 完成事件
type StonehengeEventReq struct { type StonehengeEventReq struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -397,8 +413,9 @@ type StonehengeEventResp struct {
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id Eventid int32 `protobuf:"varint,1,opt,name=eventid,proto3" json:"eventid"` //事件id
NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id NewEvent int32 `protobuf:"varint,2,opt,name=newEvent,proto3" json:"newEvent"` // 新的事件id
Room *RoomData `protobuf:"bytes,3,opt,name=room,proto3" json:"room"`
} }
func (x *StonehengeEventResp) Reset() { func (x *StonehengeEventResp) Reset() {
@ -447,6 +464,13 @@ func (x *StonehengeEventResp) GetNewEvent() int32 {
return 0 return 0
} }
func (x *StonehengeEventResp) GetRoom() *RoomData {
if x != nil {
return x.Room
}
return nil
}
//获取房间信息 //获取房间信息
type StonehengeGetRoomInfoReq struct { type StonehengeGetRoomInfoReq struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -634,48 +658,53 @@ var file_stonehenge_stonehenge_msg_proto_rawDesc = []byte{
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} }
var ( var (
@ -713,13 +742,14 @@ var file_stonehenge_stonehenge_msg_proto_depIdxs = []int32{
13, // 1: StonehengeEnterLevelResp.hero:type_name -> BattleRole 13, // 1: StonehengeEnterLevelResp.hero:type_name -> BattleRole
14, // 2: StonehengeEnterLevelResp.room:type_name -> RoomData 14, // 2: StonehengeEnterLevelResp.room:type_name -> RoomData
14, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData 14, // 3: StonehengeGotoRoomResp.room:type_name -> RoomData
14, // 4: StonehengeGetRoomInfoResp.room:type_name -> RoomData 14, // 4: StonehengeEventResp.room:type_name -> RoomData
12, // 5: StonehengeFinishResp.data:type_name -> DBStonehenge 14, // 5: StonehengeGetRoomInfoResp.room:type_name -> RoomData
6, // [6:6] is the sub-list for method output_type 12, // 6: StonehengeFinishResp.data:type_name -> DBStonehenge
6, // [6:6] is the sub-list for method input_type 7, // [7:7] is the sub-list for method output_type
6, // [6:6] is the sub-list for extension type_name 7, // [7:7] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension extendee 7, // [7:7] is the sub-list for extension type_name
0, // [0:6] is the sub-list for field type_name 7, // [7:7] is the sub-list for extension extendee
0, // [0:7] is the sub-list for field type_name
} }
func init() { file_stonehenge_stonehenge_msg_proto_init() } func init() { file_stonehenge_stonehenge_msg_proto_init() }