解决冲突
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@ -35,7 +35,6 @@ func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardR
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strPool []string // 10连跨多个卡池情况
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update map[string]interface{}
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normalDraw bool // 是否是普通抽
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<<<<<<< HEAD
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drawConf *cfg.GameDrawPoolData
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err error
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@ -69,9 +68,7 @@ func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardR
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}
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////////////////////////////////////////////////////////
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=======
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)
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>>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29
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update = make(map[string]interface{})
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cfgDraw = this.module.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
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if cfgDraw == nil {
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@ -80,7 +77,6 @@ func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardR
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if errdata = this.DrawCardV2Check(session, req); errdata != nil {
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return
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}
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<<<<<<< HEAD
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drawCount = heroRecord.Count[req.DrawType] // 获取当前阵容抽卡次数
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if req.DrawType == 0 { // 普通卡池抽卡
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@ -101,13 +97,7 @@ func (this *apiComp) DrawCardV2(session comm.IUserSession, req *pb.HeroDrawCardR
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} else {
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}
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=======
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szCards = make([]string, 0)
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heroRecord, _ = this.module.modelRecord.GetHeroRecord(session.GetUserId())
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drawCount = heroRecord.Drawcount
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>>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29
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if req.DrawType == 0 { // 普通卡池抽卡
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normalDraw = true
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// 获取普通抽卡池
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@ -392,11 +392,6 @@ func (this *configureComp) GetHeroMaxLv(star int32) int32 {
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return 1
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}
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<<<<<<< HEAD
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<<<<<<< Updated upstream
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=======
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=======
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>>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29
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func (this *configureComp) GetHeroTalentMaxLv(heroid string) (maxlv int32) {
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if v, err := this.GetConfigure(hero_talentbox); err == nil {
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if configure, ok := v.(*cfg.GameTalentBox); ok {
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@ -415,11 +410,8 @@ func (this *configureComp) GetHeroDrawConfigByType(id int32) (data *cfg.GameDraw
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if v, err = this.GetConfigure(hero_draw); err == nil {
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if conf, ok := v.(*cfg.GameDrawPool); ok {
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<<<<<<< HEAD
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if data = conf.Get(id - 1); data != nil {
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=======
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if data = conf.Get(id); data != nil {
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>>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29
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return
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}
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}
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@ -448,7 +440,3 @@ func (this *configureComp) GetHeroDrawWeightConfigById(id int32) (data *cfg.Game
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err = comm.NewNotFoundConfErr(moduleName, hero_draw, id)
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return
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}
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<<<<<<< HEAD
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>>>>>>> Stashed changes
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=======
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>>>>>>> 03aec7e408a1e80da7f408debda883b93b688d29
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