This commit is contained in:
wh_zcy 2022-11-11 16:34:35 +08:00
commit 7fb01fa819

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@ -48,14 +48,17 @@ func (this *apiComp) TalentReset(session comm.IUserSession, req *pb.HeroTalentRe
talentPoint += conf.Point // 获取当前英雄的天赋点数 talentPoint += conf.Point // 获取当前英雄的天赋点数
} }
} }
res := &cfg.Gameatn{ if t := this.module.configure.GetHeroTalentBoxItem(_talent.HeroId); t != "" {
A: "item", res := &cfg.Gameatn{
T: _talent.HeroId, A: "item",
N: talentPoint, T: t,
N: talentPoint,
}
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
this.module.Errorf("DispenseRes err,uid:%s,item:%v", session.GetUserId(), res)
} // 返还升级的天赋点数
} }
if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
this.module.Errorf("DispenseRes err,uid:%s,item:%v", session.GetUserId(), res)
} // 返还升级的天赋点数
if len(_talent.Talent) > 0 { if len(_talent.Talent) > 0 {
update := make(map[string]interface{}, 0) update := make(map[string]interface{}, 0)
szTalent := map[int32]int32{} szTalent := map[int32]int32{}