Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into meixiongfeng
This commit is contained in:
commit
7e8eb390e8
@ -4,13 +4,15 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math/rand"
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"time"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) UseitemCheck(session comm.IUserSession, req *pb.ItemsUseItemReq) (code pb.ErrorCode) {
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if req.GridId == "" || req.Amount <= 0 {
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if req.GridId == "" || req.Amount <= 0 || req.Select < 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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@ -36,7 +38,54 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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return
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}
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switch itemcf.Usetype {
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case 6:
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case 1: //英雄碎片
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if itemcf.SynthetizeNum*int32(req.Amount) > int32(item.Amount) { //碎片数量不够
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code = pb.ErrorCode_ItemsNoEnough
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return
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}
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if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*itemcf.SynthetizeNum*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.module.ModuleHero.GetSpecifiedHero(session, prop.Prize[0].T, prop.Star, 0, int32(req.Amount)); code != pb.ErrorCode_Success {
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return
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}
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case 4: //自选宝箱
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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if int(req.Select) >= len(prop.Prize) {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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sale := prop.Prize[req.Select]
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sale.N = sale.N * int32(req.Amount)
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if code = this.module.DispenseRes(session, []*cfg.Game_atn{sale}, true); code != pb.ErrorCode_Success {
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return
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}
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case 5: //随机宝箱
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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r := rand.New(rand.NewSource(time.Now().Unix()))
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index := r.Perm(len(prop.Prize))[0]
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sale := prop.Prize[index]
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sale.N = sale.N * int32(req.Amount)
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if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.module.DispenseRes(session, []*cfg.Game_atn{sale}, true); code != pb.ErrorCode_Success {
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return
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}
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case 6: //箱子
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if prop, err = this.module.configure.GetPropsgroupConfigure(itemcf.BoxId); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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@ -46,6 +95,9 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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sale[i] = v
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sale[i].N = v.N * int32(req.Amount)
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}
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if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success {
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return
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}
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@ -54,9 +106,6 @@ func (this *apiComp) Useitem(session comm.IUserSession, req *pb.ItemsUseItemReq)
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code = pb.ErrorCode_ItemsUseNotSupported
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return
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}
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if code = this.module.AddItemforGrid(&comm.ModuleCallSource{}, session, req.GridId, -1*int32(req.Amount), true); code != pb.ErrorCode_Success {
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return
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}
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session.SendMsg(string(this.module.GetType()), "useitem", &pb.ItemsUseItemResp{GridId: req.GridId, Amount: req.Amount, Issucc: true})
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return
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}
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