Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
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"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2667,6 +2710,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1004,
|
"drop": 1004,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2721,6 +2765,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1005,
|
"drop": 1005,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2775,6 +2820,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1006,
|
"drop": 1006,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2829,6 +2875,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1007,
|
"drop": 1007,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2883,6 +2930,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1008,
|
"drop": 1008,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2937,6 +2985,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1009,
|
"drop": 1009,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
@ -2991,6 +3040,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"drop": 1010,
|
"drop": 1010,
|
||||||
|
"scene": "",
|
||||||
"bossmodel": 11009,
|
"bossmodel": 11009,
|
||||||
"boss_skill": 51004,
|
"boss_skill": 51004,
|
||||||
"boss": [
|
"boss": [
|
||||||
|
@ -73,37 +73,40 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq
|
|||||||
szStar = append(szStar, 5)
|
szStar = append(szStar, 5)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
sz := make([]int32, 0)
|
// 3,4,5 星权重
|
||||||
|
starWeight := make([]int32, 0)
|
||||||
if cfgDraw.BasePoolStar3 != 0 {
|
if cfgDraw.BasePoolStar3 != 0 {
|
||||||
sz = append(sz, cfgDraw.BasePoolStar3)
|
starWeight = append(starWeight, cfgDraw.BasePoolStar3)
|
||||||
}
|
}
|
||||||
if cfgDraw.BasePoolStar4 != 0 {
|
if cfgDraw.BasePoolStar4 != 0 {
|
||||||
sz = append(sz, cfgDraw.BasePoolStar4)
|
starWeight = append(starWeight, cfgDraw.BasePoolStar4)
|
||||||
}
|
}
|
||||||
if cfgDraw.BasePoolStar5 != 0 {
|
if cfgDraw.BasePoolStar5 != 0 {
|
||||||
sz = append(sz, cfgDraw.BasePoolStar5)
|
starWeight = append(starWeight, cfgDraw.BasePoolStar5)
|
||||||
}
|
}
|
||||||
starIndex := this.module.modelHero.GetRandW(sz)
|
starIndex := this.module.modelHero.GetRandW(starWeight) // 3 4 5 星索引
|
||||||
// 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄(普通卡池)
|
// 特殊规则 DrawCard_5StarsInRange 第2-30次抽奖必出一个5星英雄(普通卡池)
|
||||||
inRangeConf := this.module.configure.GetGlobalConf().DrawCard5StarsInRange
|
inRangeConf := this.module.configure.GetGlobalConf().DrawCard5StarsInRange
|
||||||
if len(inRangeConf) == 3 {
|
if len(inRangeConf) == 3 {
|
||||||
iStart := inRangeConf[0] // 抽卡开始
|
iStart := inRangeConf[0] // 抽卡开始
|
||||||
iEnd := inRangeConf[1] // 抽卡结束
|
iEnd := inRangeConf[1] // 抽卡结束
|
||||||
star := inRangeConf[2]
|
star := inRangeConf[2]
|
||||||
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
|
if star >= 3 { // 保底必须三星+
|
||||||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
|
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
|
||||||
if n.Int64() < 1 { // 抽中
|
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
|
||||||
|
if n.Int64() < 1 { // 抽中
|
||||||
|
starIndex = star - 3
|
||||||
|
heroRecord.Inevitable = heroRecord.Drawcount
|
||||||
|
update["inevitable"] = heroRecord.Drawcount
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 保底情况
|
||||||
|
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
|
||||||
starIndex = star - 3
|
starIndex = star - 3
|
||||||
heroRecord.Inevitable = heroRecord.Drawcount
|
heroRecord.Inevitable = heroRecord.Drawcount
|
||||||
update["inevitable"] = heroRecord.Drawcount
|
update["inevitable"] = heroRecord.Drawcount
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 保底情况
|
|
||||||
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
|
|
||||||
starIndex = star - 3
|
|
||||||
heroRecord.Inevitable = heroRecord.Drawcount
|
|
||||||
update["inevitable"] = heroRecord.Drawcount
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
heroRecord.Star4++ // 4星保底数量+1
|
heroRecord.Star4++ // 4星保底数量+1
|
||||||
|
@ -49,11 +49,19 @@ func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (c
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//初始体力
|
||||||
|
var ps int32
|
||||||
|
gpd := this.module.configure.GetPlayerlvConf(self.Lv)
|
||||||
|
if gpd != nil {
|
||||||
|
ps = gpd.PsCeiling
|
||||||
|
}
|
||||||
|
|
||||||
update := map[string]interface{}{
|
update := map[string]interface{}{
|
||||||
"name": req.NickName, //设置昵称
|
"name": req.NickName, //设置昵称
|
||||||
"created": true, //创角标识
|
"created": true, //创角标识
|
||||||
"figure": req.Figure, //设置形象
|
"figure": req.Figure, //设置形象
|
||||||
"gender": req.Gender, //设置性别
|
"gender": req.Gender, //设置性别
|
||||||
|
"ps": ps, //设置初始体力
|
||||||
}
|
}
|
||||||
|
|
||||||
globalConf := this.module.globalConf
|
globalConf := this.module.globalConf
|
||||||
|
@ -77,7 +77,7 @@ func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChalleng
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{
|
session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{
|
||||||
Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
|
Info: &pb.BattleInfo{Id: record.Id, Title: record.Title, Scene: cfgData.Scene, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist},
|
||||||
BossId: req.BossId,
|
BossId: req.BossId,
|
||||||
Difficulty: req.Difficulty,
|
Difficulty: req.Difficulty,
|
||||||
})
|
})
|
||||||
|
@ -20,6 +20,7 @@ type GameVikingBossData struct {
|
|||||||
Firstprize []*Gameatn
|
Firstprize []*Gameatn
|
||||||
Dropshow []*Gameatn
|
Dropshow []*Gameatn
|
||||||
Drop int32
|
Drop int32
|
||||||
|
Scene string
|
||||||
Bossmodel int32
|
Bossmodel int32
|
||||||
BossSkill int32
|
BossSkill int32
|
||||||
Boss []int32
|
Boss []int32
|
||||||
@ -80,6 +81,7 @@ func (_v *GameVikingBossData)Deserialize(_buf map[string]interface{}) (err error
|
|||||||
}
|
}
|
||||||
|
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
|
||||||
|
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
|
||||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_skill"].(float64); !_ok_ { err = errors.New("boss_skill error"); return }; _v.BossSkill = int32(_tempNum_) }
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_skill"].(float64); !_ok_ { err = errors.New("boss_skill error"); return }; _v.BossSkill = int32(_tempNum_) }
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user