上传队长技校验代码
This commit is contained in:
parent
863cae5190
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7e6640f003
@ -10,14 +10,15 @@ import (
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)
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const (
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game_equipsuit = "game_equipsuit.json" //套装技能表
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game_monsterformat = "game_monsterformat.json" //整容表
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game_monster = "game_monster.json" //怪物表
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game_skillatk = "game_skillatk" //主技能表
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game_skillafteratk = "game_skillafteratk" //子技能表
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game_skillbuff = "game_skillbuff" //技能buff表
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game_skillpassive = "game_skillpassive" //被动技能表
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game_battletasktesting = "game_battletasktesting.json" //被动技能表
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game_equipsuit = "game_equipsuit.json" //套装技能表
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game_monsterformat = "game_monsterformat.json" //整容表
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game_monster = "game_monster.json" //怪物表
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game_battletasktesting = "game_battletasktesting.json" //被动技能表
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game_skillatk = "game_skillatk" //主技能表
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game_skillafteratk = "game_skillafteratk" //子技能表
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game_skillbuff = "game_skillbuff" //技能buff表
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game_skillpassive = "game_skillpassive" //被动技能表
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game_battleready_capskill = "game_battleready_capskill.json" //队长技能激活规则
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)
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///背包配置管理组件
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@ -55,6 +56,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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}
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this.mformatlock.Unlock()
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})
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this.LoadConfigure(game_battleready_capskill, cfg.NewGameBattleready_capskill)
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// configure.RegisterConfigure(game_skillatk, cfg.NewGameSkillAtk, func() {
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// this.skillatklock.Lock()
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// if v, err := this.GetConfigure(game_skillatk); err != nil {
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@ -126,6 +128,23 @@ func (this *configureComp) Getequipsuit(id int32) (result *cfg.GameEquipSuitData
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return
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}
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//查询队长技激活规则
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func (this *configureComp) GetBattlereadyCapskill(id int32) (result *cfg.GameBattleready_capskillData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_battleready_capskill); err != nil {
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this.module.Errorln(err)
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} else {
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if result, ok = v.(*cfg.GameBattleready_capskill).GetDataMap()[id]; !ok {
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err = fmt.Errorf("on found BattlereadyCapskill:%d", id)
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this.module.Errorln(err)
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}
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}
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return
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}
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///获取主动技能配置表
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func (this *configureComp) GetSkillAtk(skillId int32, skillLv int32) (result *cfg.GameSkillAtkData, err error) {
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if skills, ok := this.skillatk[skillId]; ok {
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@ -180,6 +180,9 @@ func (this *modelBattleComp) createeve(session comm.IUserSession, conn *db.DBCon
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//创建pve 战斗记录
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func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
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var (
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heros []*pb.DBHero = make([]*pb.DBHero, 5)
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)
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record = &pb.DBBattleRecord{
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Id: primitive.NewObjectID().Hex(),
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Title: req.Title,
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@ -199,13 +202,13 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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//自己的英雄阵营
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for i, v := range req.Format.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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heros[i] = &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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@ -216,35 +219,38 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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for i, v := range req.Format.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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heros[i] = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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this.module.GetCrossTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleFriendUseAssitHero),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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heros[i]); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[0].Team[i].Ishelp = true
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}
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}
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if ok := this.checkBattlereadyCapskill(req.Format.Leadpos, heros); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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var (
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captain int32
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masters []*pb.BattleRole
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@ -275,6 +281,7 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
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Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
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}
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for ii, v := range req.Format {
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heros := make([]*pb.DBHero, 5)
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record.Redflist[ii] = &pb.DBBattleFormt{
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Leadpos: v.Leadpos,
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Team: make([]*pb.BattleRole, len(v.Format)),
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@ -283,13 +290,13 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
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//自己的英雄阵营
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for i, v := range v.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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heros[i] = &pb.DBHero{}
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if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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@ -300,35 +307,38 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
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for i, v := range v.Friendformat {
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if v != "" {
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var (
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hero *pb.DBHero
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err error
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err error
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)
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// 获取好友英雄信息
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if this.module.IsCross() {
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if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
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this.module.Errorln(err)
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code = pb.ErrorCode_HeroNoExist
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return
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}
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} else { //获取跨服数据
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hero = &pb.DBHero{}
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heros[i] = &pb.DBHero{}
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if err = this.module.service.AcrossClusterRpcCall(
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context.Background(),
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this.module.GetCrossTag(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleFriendUseAssitHero),
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pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
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hero); err != nil {
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heros[i]); err != nil {
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this.module.Errorln(err)
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}
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}
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tid := 100 + i
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if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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record.Redflist[ii].Team[i].Ishelp = true
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}
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}
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if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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}
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var (
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@ -375,6 +385,11 @@ func (this *modelBattleComp) createpvp(session comm.IUserSession, conn *db.DBCon
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record.Redflist[0].Team[i] = nil
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}
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}
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if ok := this.checkBattlereadyCapskill(req.Redformat.Leadpos, req.Redformat.Format); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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record.Buleflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Buleformat.Leadpos,
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Team: make([]*pb.BattleRole, len(req.Buleformat.Format)),
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@ -390,6 +405,10 @@ func (this *modelBattleComp) createpvp(session comm.IUserSession, conn *db.DBCon
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record.Buleflist[0].Team[i] = nil
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}
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}
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if ok := this.checkBattlereadyCapskill(req.Buleformat.Leadpos, req.Buleformat.Format); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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return
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}
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@ -407,46 +426,56 @@ func (this *modelBattleComp) creatertpvp(redmodel, bluemodel *db.DBModel, btype
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Buleflist: make([]*pb.DBBattleFormt, len(req.Bulefformat)),
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}
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for ii, v := range req.Redformat {
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heros := make([]*pb.DBHero, 5)
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record.Redflist[ii] = &pb.DBBattleFormt{
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Leadpos: v.Leadpos,
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Team: make([]*pb.BattleRole, len(v.Format)),
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}
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for i, v := range v.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := redmodel.GetListObj(req.RedCompId, v, hero); err != nil {
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heros[i] = &pb.DBHero{}
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if err := redmodel.GetListObj(req.RedCompId, v, heros[i]); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 100 + i
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if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Redflist[ii].Team[i] = nil
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}
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}
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if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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}
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for ii, v := range req.Bulefformat {
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heros := make([]*pb.DBHero, 5)
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record.Buleflist[ii] = &pb.DBBattleFormt{
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Leadpos: v.Leadpos,
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Team: make([]*pb.BattleRole, len(v.Format)),
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}
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for i, v := range v.Format {
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if v != "" {
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hero := &pb.DBHero{}
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if err := bluemodel.GetListObj(req.BlueCompId, v, hero); err != nil {
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heros[i] = &pb.DBHero{}
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if err := bluemodel.GetListObj(req.BlueCompId, v, heros[i]); err != nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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tid := 200 + i
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if record.Buleflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
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if record.Buleflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
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return
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}
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} else {
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record.Buleflist[ii].Team[i] = nil
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}
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}
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if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
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code = pb.ErrorCode_BattleCapskillCheckFailed
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return
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}
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}
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return
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}
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@ -574,3 +603,78 @@ func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (capt
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}
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return
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}
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//校验队长技是否激活 暂时不启用
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func (this *modelBattleComp) checkBattlereadyCapskill(leadpos int32, heros []*pb.DBHero) (ok bool) {
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// if leadpos < 0 || leadpos > 5 {
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ok = true
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return
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// }
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var (
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conf []*cfg.GameHeroData
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caprule *cfg.GameBattleready_capskillData
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err error
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)
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if heros[leadpos] == nil {
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ok = true
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return
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}
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conf = make([]*cfg.GameHeroData, len(heros))
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for i, v := range heros {
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if v != nil {
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conf[i] = this.module.configure.GetHeroConfig(v.HeroID)
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}
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}
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if caprule, err = this.module.configure.GetBattlereadyCapskill(conf[leadpos].Capskillrule); err != nil {
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this.module.Errorln(err)
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ok = false
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return
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}
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if len(caprule.Lv) == 2 { //等级校验
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n := 0
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for _, v := range heros {
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if v != nil && v.Lv >= caprule.Lv[0] {
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n++
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}
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}
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if n < int(caprule.Lv[1]) {
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ok = false
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}
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}
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if len(caprule.Start) == 2 { //星级校验
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n := 0
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for _, v := range heros {
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if v != nil && v.Star >= caprule.Start[0] {
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n++
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}
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}
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if n < int(caprule.Start[1]) {
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ok = false
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}
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}
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if len(caprule.Race) == 2 { //阵营校验
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n := 0
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for _, v := range conf {
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if v != nil && v.Race == caprule.Race[0] {
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n++
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}
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}
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if n < int(caprule.Race[1]) {
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ok = false
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}
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}
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if len(caprule.Heroid) > 0 { //阵营校验
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n := 0
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for _, v := range conf {
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if v != nil && v.Race == caprule.Race[0] {
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n++
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}
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}
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if n < int(caprule.Race[1]) {
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ok = false
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}
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}
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return
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}
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@ -250,6 +250,18 @@ func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err
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return
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}
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// 获取英雄原始星级
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func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
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if v, err := this.GetConfigure(new_hero); err == nil {
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if configure, ok := v.(*cfg.GameHero); ok {
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if v, ok := configure.GetDataMap()[heroCfgId]; ok {
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return v
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}
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}
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}
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return nil
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}
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// 获取英雄原始星级
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func (this *MCompConfigure) GetHeroConfigStar(heroCfgId string) int32 {
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if v, err := this.GetConfigure(new_hero); err == nil {
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@ -795,12 +795,13 @@ type BattleReport struct {
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Info *BattleInfo `protobuf:"bytes,1,opt,name=info,proto3" json:"info"`
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Costtime int32 `protobuf:"varint,2,opt,name=Costtime,proto3" json:"Costtime"` //战斗时长 单位ms
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Incmd []*BattleCmd `protobuf:"bytes,3,rep,name=incmd,proto3" json:"incmd"` //输入指令
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Outcmd []*BattleCmd `protobuf:"bytes,4,rep,name=outcmd,proto3" json:"outcmd"` //输出指令
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Completetask []int32 `protobuf:"varint,5,rep,packed,name=completetask,proto3" json:"completetask"` //完成任务
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Death int32 `protobuf:"varint,6,opt,name=death,proto3" json:"death"` // 死亡人数
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Round int32 `protobuf:"varint,7,opt,name=round,proto3" json:"round"` // 回合数
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Harm int32 `protobuf:"varint,8,opt,name=harm,proto3" json:"harm"` //伤害积分
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WinSide int32 `protobuf:"varint,3,opt,name=winSide,proto3" json:"winSide"` //胜利方 1 - red 2 = blue
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Incmd []*BattleCmd `protobuf:"bytes,4,rep,name=incmd,proto3" json:"incmd"` //输入指令
|
||||
Outcmd []*BattleCmd `protobuf:"bytes,5,rep,name=outcmd,proto3" json:"outcmd"` //输出指令
|
||||
Completetask []int32 `protobuf:"varint,6,rep,packed,name=completetask,proto3" json:"completetask"` //完成任务
|
||||
Death int32 `protobuf:"varint,7,opt,name=death,proto3" json:"death"` // 死亡人数
|
||||
Round int32 `protobuf:"varint,8,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Harm int32 `protobuf:"varint,9,opt,name=harm,proto3" json:"harm"` //伤害积分
|
||||
}
|
||||
|
||||
func (x *BattleReport) Reset() {
|
||||
@ -849,6 +850,13 @@ func (x *BattleReport) GetCosttime() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleReport) GetWinSide() int32 {
|
||||
if x != nil {
|
||||
return x.WinSide
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleReport) GetIncmd() []*BattleCmd {
|
||||
if x != nil {
|
||||
return x.Incmd
|
||||
@ -1709,83 +1717,85 @@ var file_battle_battle_msg_proto_rawDesc = []byte{
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||||
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|
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0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -223,11 +223,12 @@ const (
|
||||
ErrorCode_LibraryFetterTaskNoFound ErrorCode = 2806 //未找到羁绊任务数据
|
||||
ErrorCode_LibraryPreTaskNoFinished ErrorCode = 2807 //前置任务未完成
|
||||
// Battle
|
||||
ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
|
||||
ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
|
||||
ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
|
||||
ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
|
||||
ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
|
||||
ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
|
||||
ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
|
||||
ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
|
||||
ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
|
||||
ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
|
||||
ErrorCode_BattleCapskillCheckFailed ErrorCode = 2906 //战斗队长技校验失败
|
||||
// sociaty
|
||||
ErrorCode_SociatyNoFound ErrorCode = 3000 //公会不存在
|
||||
ErrorCode_SociatyAdded ErrorCode = 3001 //已在公会里
|
||||
@ -513,6 +514,7 @@ var (
|
||||
2903: "BattleCreateFailed",
|
||||
2904: "BattleInCmdFailed",
|
||||
2905: "BattleUserOff",
|
||||
2906: "BattleCapskillCheckFailed",
|
||||
3000: "SociatyNoFound",
|
||||
3001: "SociatyAdded",
|
||||
3002: "SociatyDiamondNoEnough",
|
||||
@ -783,6 +785,7 @@ var (
|
||||
"BattleCreateFailed": 2903,
|
||||
"BattleInCmdFailed": 2904,
|
||||
"BattleUserOff": 2905,
|
||||
"BattleCapskillCheckFailed": 2906,
|
||||
"SociatyNoFound": 3000,
|
||||
"SociatyAdded": 3001,
|
||||
"SociatyDiamondNoEnough": 3002,
|
||||
@ -900,7 +903,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_errorcode_proto_rawDesc = []byte{
|
||||
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|
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|
||||
@ -1161,7 +1164,9 @@ var file_errorcode_proto_rawDesc = []byte{
|
||||
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||||
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|
||||
0xb8, 0x17, 0x12, 0x11, 0x0a, 0x0c, 0x53, 0x6f, 0x63, 0x69, 0x61, 0x74, 0x79, 0x41, 0x64, 0x64,
|
||||
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|
||||
|
Loading…
Reference in New Issue
Block a user