diff --git a/bin/json/game_annulartask_library.json b/bin/json/game_annulartask_library.json index 64a55ee9c..9610ab6ba 100644 --- a/bin/json/game_annulartask_library.json +++ b/bin/json/game_annulartask_library.json @@ -2,19 +2,19 @@ { "id": 1, "assembleid": 60000010, - "lvstart": 10, + "lvstart": 1, "lvend": 999, "itemid": 1130, - "itemwt": 1000, + "itemwt": 400, "min": 0 }, { "id": 2, "assembleid": 60000010, "lvstart": 1, - "lvend": 9, - "itemid": 1150, - "itemwt": 1000, + "lvend": 999, + "itemid": 1140, + "itemwt": 400, "min": 0 }, { @@ -23,7 +23,7 @@ "lvstart": 1, "lvend": 999, "itemid": 1180, - "itemwt": 0, + "itemwt": 300, "min": 0 }, { @@ -32,7 +32,7 @@ "lvstart": 1, "lvend": 999, "itemid": 1290, - "itemwt": 0, + "itemwt": 300, "min": 0 }, { @@ -40,8 +40,8 @@ "assembleid": 60000020, "lvstart": 1, "lvend": 999, - "itemid": 1020, - "itemwt": 1000, + "itemid": 1010, + "itemwt": 400, "min": 0 }, { @@ -49,8 +49,8 @@ "assembleid": 60000020, "lvstart": 1, "lvend": 999, - "itemid": 1190, - "itemwt": 0, + "itemid": 1020, + "itemwt": 400, "min": 0 }, { @@ -58,17 +58,17 @@ "assembleid": 60000020, "lvstart": 1, "lvend": 999, - "itemid": 1300, - "itemwt": 0, + "itemid": 1190, + "itemwt": 300, "min": 0 }, { "id": 8, - "assembleid": 60000030, + "assembleid": 60000020, "lvstart": 1, "lvend": 999, - "itemid": 1200, - "itemwt": 1000, + "itemid": 1300, + "itemwt": 300, "min": 0 }, { @@ -76,8 +76,8 @@ "assembleid": 60000030, "lvstart": 1, "lvend": 999, - "itemid": 1260, - "itemwt": 0, + "itemid": 1200, + "itemwt": 400, "min": 0 }, { @@ -85,17 +85,17 @@ "assembleid": 60000030, "lvstart": 1, "lvend": 999, - "itemid": 1310, - "itemwt": 0, + "itemid": 1260, + "itemwt": 300, "min": 0 }, { "id": 11, - "assembleid": 60000040, + "assembleid": 60000030, "lvstart": 1, "lvend": 999, - "itemid": 1210, - "itemwt": 0, + "itemid": 1310, + "itemwt": 300, "min": 0 }, { @@ -103,8 +103,8 @@ "assembleid": 60000040, "lvstart": 1, "lvend": 999, - "itemid": 1110, - "itemwt": 1000, + "itemid": 1210, + "itemwt": 400, "min": 0 }, { @@ -112,17 +112,17 @@ "assembleid": 60000040, "lvstart": 1, "lvend": 999, - "itemid": 1320, - "itemwt": 0, + "itemid": 1120, + "itemwt": 300, "min": 0 }, { "id": 14, - "assembleid": 60000050, + "assembleid": 60000040, "lvstart": 1, "lvend": 999, - "itemid": 1220, - "itemwt": 0, + "itemid": 1320, + "itemwt": 300, "min": 0 }, { @@ -130,8 +130,17 @@ "assembleid": 60000050, "lvstart": 1, "lvend": 999, + "itemid": 1220, + "itemwt": 500, + "min": 0 + }, + { + "id": 16, + "assembleid": 60000050, + "lvstart": 1, + "lvend": 999, "itemid": 1330, - "itemwt": 1000, + "itemwt": 500, "min": 0 } ] \ No newline at end of file diff --git a/bin/json/game_buriedcondi.json b/bin/json/game_buriedcondi.json index c7b67d5e5..6030455a4 100644 --- a/bin/json/game_buriedcondi.json +++ b/bin/json/game_buriedcondi.json @@ -24618,20 +24618,20 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_864", - "text": "任意1装备+3" + "key": "buried_buried_condi_tasktxt_870", + "text": "城市移動" }, - "type": 43, + "type": 212, "valid": 0, "head": { "a": "attr", "t": "gold", "n": 1 }, - "NPC": -102, + "NPC": -10041, "value": 1, "filter": [ - 3 + 110 ], "filter2": [] }, @@ -24642,20 +24642,20 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_865", - "text": "任意2装备+3" + "key": "buried_buried_condi_tasktxt_871", + "text": "购买特产" }, - "type": 43, + "type": 209, "valid": 0, "head": { "a": "attr", "t": "gold", "n": 1 }, - "NPC": -102, + "NPC": -10041, "value": 2, "filter": [ - 3 + 21000002 ], "filter2": [] }, @@ -24666,20 +24666,20 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_866", - "text": "任意3装备+3" + "key": "buried_buried_condi_tasktxt_872", + "text": "贩卖货物" }, - "type": 43, + "type": 210, "valid": 0, "head": { "a": "attr", "t": "gold", "n": 1 }, - "NPC": -102, - "value": 3, + "NPC": -10041, + "value": 1000, "filter": [ - 3 + 109 ], "filter2": [] }, @@ -24690,20 +24690,20 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_867", - "text": "火焰泰坦难度1" + "key": "buried_buried_condi_tasktxt_873", + "text": "贩卖特产" }, - "type": 73, + "type": 211, "valid": 0, "head": { "a": "attr", "t": "gold", "n": 1 }, - "NPC": 104, - "value": 1, + "NPC": -10041, + "value": 1000, "filter": [ - 1, + 105, 1 ], "filter2": [] @@ -24715,7 +24715,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_868", + "key": "buried_buried_condi_tasktxt_874", "text": "火焰泰坦难度2" }, "type": 73, @@ -24742,7 +24742,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_869", + "key": "buried_buried_condi_tasktxt_875", "text": "使用好友助战守护者1次" }, "type": 12, @@ -24766,7 +24766,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_870", + "key": "buried_buried_condi_tasktxt_876", "text": "进行3次普通招募" }, "type": 18, @@ -24790,7 +24790,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_871", + "key": "buried_buried_condi_tasktxt_877", "text": "为任意守护者提升5级" }, "type": 24, @@ -24814,7 +24814,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_872", + "key": "buried_buried_condi_tasktxt_878", "text": "强化任意装备成功6次" }, "type": 47, @@ -24838,7 +24838,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_873", + "key": "buried_buried_condi_tasktxt_879", "text": "消费500000金币" }, "type": 68, @@ -24862,7 +24862,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_874", + "key": "buried_buried_condi_tasktxt_880", "text": "消费300钻石" }, "type": 104, @@ -24886,7 +24886,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_875", + "key": "buried_buried_condi_tasktxt_881", "text": "完成1次功夫陪练任务" }, "type": 186, @@ -24910,7 +24910,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_876", + "key": "buried_buried_condi_tasktxt_882", "text": "挑战3次竞技场" }, "type": 130, @@ -24934,7 +24934,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_877", + "key": "buried_buried_condi_tasktxt_883", "text": "挑战3次“维京远征”副本" }, "type": 172, @@ -24958,7 +24958,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_878", + "key": "buried_buried_condi_tasktxt_884", "text": "挑战3次“猎魂”副本" }, "type": 200, @@ -24980,7 +24980,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_879", + "key": "buried_buried_condi_tasktxt_885", "text": "完成一次考试" }, "type": 204, @@ -25002,7 +25002,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_880", + "key": "buried_buried_condi_tasktxt_886", "text": "完成一次考试" }, "type": 204, @@ -25024,7 +25024,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_881", + "key": "buried_buried_condi_tasktxt_887", "text": "完成一次考试" }, "type": 204, @@ -25046,7 +25046,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_882", + "key": "buried_buried_condi_tasktxt_888", "text": "完成一次考试" }, "type": 204, @@ -25068,7 +25068,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_883", + "key": "buried_buried_condi_tasktxt_889", "text": "完成一次考试" }, "type": 204, @@ -25090,7 +25090,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_884", + "key": "buried_buried_condi_tasktxt_890", "text": "完成一次考试" }, "type": 204, @@ -25112,7 +25112,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_885", + "key": "buried_buried_condi_tasktxt_891", "text": "完成一次考试" }, "type": 204, @@ -25134,7 +25134,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_886", + "key": "buried_buried_condi_tasktxt_892", "text": "烤乳猪1" }, "type": 187, @@ -25158,7 +25158,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_887", + "key": "buried_buried_condi_tasktxt_893", "text": "烤乳猪2" }, "type": 187, @@ -25182,7 +25182,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_888", + "key": "buried_buried_condi_tasktxt_894", "text": "烤乳猪3" }, "type": 187, @@ -25206,7 +25206,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_889", + "key": "buried_buried_condi_tasktxt_895", "text": "烤乳猪4" }, "type": 187, @@ -25230,7 +25230,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_890", + "key": "buried_buried_condi_tasktxt_896", "text": "烤乳猪5" }, "type": 187, @@ -25254,7 +25254,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_891", + "key": "buried_buried_condi_tasktxt_897", "text": "寻找所有宝箱" }, "type": 205, @@ -25265,7 +25265,7 @@ "n": 1 }, "NPC": 0, - "value": 2, + "value": 1, "filter": [], "filter2": [] }, @@ -25276,7 +25276,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_892", + "key": "buried_buried_condi_tasktxt_898", "text": "寻找所有宝箱" }, "type": 205, @@ -25287,7 +25287,7 @@ "n": 1 }, "NPC": 0, - "value": 2, + "value": 1, "filter": [], "filter2": [] }, @@ -25298,7 +25298,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_893", + "key": "buried_buried_condi_tasktxt_899", "text": "寻找所有宝箱" }, "type": 205, @@ -25309,7 +25309,7 @@ "n": 1 }, "NPC": 0, - "value": 2, + "value": 1, "filter": [], "filter2": [] }, @@ -25320,7 +25320,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_894", + "key": "buried_buried_condi_tasktxt_900", "text": "寻找所有宝箱" }, "type": 205, @@ -25331,7 +25331,7 @@ "n": 1 }, "NPC": 0, - "value": 2, + "value": 1, "filter": [], "filter2": [] }, @@ -25342,7 +25342,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_895", + "key": "buried_buried_condi_tasktxt_901", "text": "寻找所有宝箱" }, "type": 205, @@ -25353,7 +25353,7 @@ "n": 1 }, "NPC": 0, - "value": 2, + "value": 1, "filter": [], "filter2": [] }, @@ -25364,7 +25364,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_896", + "key": "buried_buried_condi_tasktxt_902", "text": "清理所有怪物1" }, "type": 70, @@ -25388,7 +25388,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_897", + "key": "buried_buried_condi_tasktxt_903", "text": "清理所有怪物2" }, "type": 70, @@ -25412,7 +25412,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_898", + "key": "buried_buried_condi_tasktxt_904", "text": "清理所有怪物3" }, "type": 70, @@ -25436,7 +25436,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_899", + "key": "buried_buried_condi_tasktxt_905", "text": "清理所有怪物4" }, "type": 70, @@ -25460,7 +25460,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_900", + "key": "buried_buried_condi_tasktxt_906", "text": "清理所有怪物5" }, "type": 70, @@ -25484,7 +25484,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_901", + "key": "buried_buried_condi_tasktxt_907", "text": "清理所有怪物6" }, "type": 70, @@ -25508,7 +25508,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_902", + "key": "buried_buried_condi_tasktxt_908", "text": "检查所有可疑点1" }, "type": 206, @@ -25530,7 +25530,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_903", + "key": "buried_buried_condi_tasktxt_909", "text": "检查所有可疑点2" }, "type": 206, @@ -25552,7 +25552,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_904", + "key": "buried_buried_condi_tasktxt_910", "text": "检查所有可疑点3" }, "type": 206, @@ -25574,7 +25574,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_905", + "key": "buried_buried_condi_tasktxt_911", "text": "检查所有可疑点4" }, "type": 206, @@ -25596,7 +25596,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_906", + "key": "buried_buried_condi_tasktxt_912", "text": "检查所有可疑点5" }, "type": 206, @@ -25618,7 +25618,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_907", + "key": "buried_buried_condi_tasktxt_913", "text": "找对象聊天1" }, "type": 187, @@ -25642,7 +25642,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_908", + "key": "buried_buried_condi_tasktxt_914", "text": "找对象聊天2" }, "type": 187, @@ -25666,7 +25666,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_909", + "key": "buried_buried_condi_tasktxt_915", "text": "找对象聊天3" }, "type": 187, @@ -25690,7 +25690,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_910", + "key": "buried_buried_condi_tasktxt_916", "text": "找对象聊天4" }, "type": 187, @@ -25714,7 +25714,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_911", + "key": "buried_buried_condi_tasktxt_917", "text": "找对象聊天5" }, "type": 187, @@ -25738,7 +25738,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_912", + "key": "buried_buried_condi_tasktxt_918", "text": "找对象聊天6" }, "type": 20001, @@ -25762,7 +25762,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_913", + "key": "buried_buried_condi_tasktxt_919", "text": "找对象聊天7" }, "type": 20001, @@ -25786,7 +25786,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_914", + "key": "buried_buried_condi_tasktxt_920", "text": "找对象聊天8" }, "type": 20001, @@ -25810,7 +25810,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_915", + "key": "buried_buried_condi_tasktxt_921", "text": "找对象聊天9" }, "type": 20001, @@ -25834,7 +25834,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_916", + "key": "buried_buried_condi_tasktxt_922", "text": "找对象聊天10" }, "type": 20001, @@ -25858,7 +25858,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_917", + "key": "buried_buried_condi_tasktxt_923", "text": "找对象聊天11" }, "type": 20001, @@ -25882,7 +25882,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_918", + "key": "buried_buried_condi_tasktxt_924", "text": "找对象聊天12" }, "type": 20001, @@ -25906,7 +25906,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_919", + "key": "buried_buried_condi_tasktxt_925", "text": "找对象聊天13" }, "type": 20001, @@ -25930,7 +25930,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_920", + "key": "buried_buried_condi_tasktxt_926", "text": "找对象聊天14" }, "type": 20001, @@ -25954,7 +25954,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_921", + "key": "buried_buried_condi_tasktxt_927", "text": "找对象聊天15" }, "type": 20001, @@ -25978,7 +25978,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_922", + "key": "buried_buried_condi_tasktxt_928", "text": "[成长返还任务]将食人鱼提升至20级" }, "type": 4, @@ -26002,7 +26002,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_923", + "key": "buried_buried_condi_tasktxt_929", "text": "[成长返还任务]将食人鱼提升至30级" }, "type": 4, @@ -26026,7 +26026,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_924", + "key": "buried_buried_condi_tasktxt_930", "text": "[成长返还任务]将食人鱼提升至4星" }, "type": 6, @@ -26050,7 +26050,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_925", + "key": "buried_buried_condi_tasktxt_931", "text": "[挑战任务]传承者达到10级" }, "type": 20, @@ -26072,7 +26072,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_926", + "key": "buried_buried_condi_tasktxt_932", "text": "[挑战任务]传承者达到20级" }, "type": 20, @@ -26094,7 +26094,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_927", + "key": "buried_buried_condi_tasktxt_933", "text": "[挑战任务]拥有一个30级守护者" }, "type": 111, @@ -26118,7 +26118,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_928", + "key": "buried_buried_condi_tasktxt_934", "text": "[挑战任务]进行一次十连抽" }, "type": 141, @@ -26140,7 +26140,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_929", + "key": "buried_buried_condi_tasktxt_935", "text": "[挑战任务]消费1000钻石" }, "type": 104, @@ -26162,7 +26162,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_930", + "key": "buried_buried_condi_tasktxt_936", "text": "[挑战任务]猎魂挑战5次" }, "type": 200, @@ -26184,7 +26184,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_931", + "key": "buried_buried_condi_tasktxt_937", "text": "拥有2个60级守护者" }, "type": 111, @@ -26208,7 +26208,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_932", + "key": "buried_buried_condi_tasktxt_938", "text": "将牙仙回响等级提升至满级" }, "type": 125, @@ -26232,7 +26232,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_933", + "key": "buried_buried_condi_tasktxt_939", "text": "将睡神回响等级提升到满级" }, "type": 125, @@ -26256,7 +26256,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_934", + "key": "buried_buried_condi_tasktxt_940", "text": "将圣诞老人回响等级提升到满级" }, "type": 125, @@ -26280,7 +26280,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_935", + "key": "buried_buried_condi_tasktxt_941", "text": "将亚丝翠回响等级提升到满级" }, "type": 125, @@ -26304,7 +26304,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_936", + "key": "buried_buried_condi_tasktxt_942", "text": "将悍娇虎回响等级提升到满级" }, "type": 125, @@ -26328,7 +26328,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_937", + "key": "buried_buried_condi_tasktxt_943", "text": "将鹤大师提回响等级提升到满级" }, "type": 125, @@ -26352,7 +26352,7 @@ "notify": [], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_938", + "key": "buried_buried_condi_tasktxt_944", "text": "当日消耗100点体力" }, "type": 213, @@ -26362,7 +26362,7 @@ "t": "gold", "n": 2 }, - "NPC": -160, + "NPC": -166, "value": 100, "filter": [], "filter2": [] @@ -26376,7 +26376,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_939", + "key": "buried_buried_condi_tasktxt_945", "text": "消费100000金币" }, "type": 68, @@ -26400,7 +26400,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_940", + "key": "buried_buried_condi_tasktxt_946", "text": "消费100钻石" }, "type": 104, @@ -26424,7 +26424,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_941", + "key": "buried_buried_condi_tasktxt_947", "text": "当日消耗30点体力" }, "type": 213, @@ -26434,7 +26434,7 @@ "t": "gold", "n": 2 }, - "NPC": -160, + "NPC": -166, "value": 30, "filter": [], "filter2": [] @@ -26448,7 +26448,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_942", + "key": "buried_buried_condi_tasktxt_948", "text": "使用好友助战守护者1次" }, "type": 12, @@ -26458,7 +26458,7 @@ "t": "gold", "n": 1 }, - "NPC": -160, + "NPC": -166, "value": 1, "filter": [], "filter2": [] @@ -26472,7 +26472,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_943", + "key": "buried_buried_condi_tasktxt_949", "text": "进行1次普通招募" }, "type": 18, @@ -26496,7 +26496,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_944", + "key": "buried_buried_condi_tasktxt_950", "text": "为任意守护者提升3级" }, "type": 24, @@ -26520,7 +26520,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_945", + "key": "buried_buried_condi_tasktxt_951", "text": "强化任意装备成功3次" }, "type": 47, @@ -26544,7 +26544,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_939", + "key": "buried_buried_condi_tasktxt_952", "text": "消费300000金币" }, "type": 68, @@ -26568,7 +26568,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_940", + "key": "buried_buried_condi_tasktxt_953", "text": "消费300钻石" }, "type": 104, @@ -26592,7 +26592,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_941", + "key": "buried_buried_condi_tasktxt_954", "text": "当日消耗100点体力" }, "type": 213, @@ -26602,7 +26602,7 @@ "t": "gold", "n": 2 }, - "NPC": -160, + "NPC": -166, "value": 100, "filter": [], "filter2": [] @@ -26616,7 +26616,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_942", + "key": "buried_buried_condi_tasktxt_955", "text": "使用好友助战守护者3次" }, "type": 12, @@ -26626,7 +26626,7 @@ "t": "gold", "n": 1 }, - "NPC": -160, + "NPC": -166, "value": 3, "filter": [], "filter2": [] @@ -26640,7 +26640,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_943", + "key": "buried_buried_condi_tasktxt_956", "text": "进行1次普通招募" }, "type": 18, @@ -26664,7 +26664,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_944", + "key": "buried_buried_condi_tasktxt_957", "text": "为任意守护者提升10级" }, "type": 24, @@ -26688,7 +26688,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_945", + "key": "buried_buried_condi_tasktxt_958", "text": "强化任意装备成功10次" }, "type": 47, @@ -26712,7 +26712,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_939", + "key": "buried_buried_condi_tasktxt_959", "text": "消费2000000金币" }, "type": 68, @@ -26736,7 +26736,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_940", + "key": "buried_buried_condi_tasktxt_960", "text": "消费1000钻石" }, "type": 104, @@ -26760,7 +26760,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_941", + "key": "buried_buried_condi_tasktxt_961", "text": "当日消耗300点体力" }, "type": 213, @@ -26770,7 +26770,7 @@ "t": "gold", "n": 2 }, - "NPC": -160, + "NPC": -166, "value": 300, "filter": [], "filter2": [] @@ -26784,7 +26784,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_942", + "key": "buried_buried_condi_tasktxt_962", "text": "使用好友助战守护者10次" }, "type": 12, @@ -26794,7 +26794,7 @@ "t": "gold", "n": 1 }, - "NPC": -160, + "NPC": -166, "value": 10, "filter": [], "filter2": [] @@ -26808,7 +26808,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_943", + "key": "buried_buried_condi_tasktxt_963", "text": "进行10次普通招募" }, "type": 18, @@ -26832,7 +26832,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_944", + "key": "buried_buried_condi_tasktxt_964", "text": "为任意守护者提升20级" }, "type": 24, @@ -26856,7 +26856,7 @@ ], "type_sp": 1, "tasktxt": { - "key": "buried_buried_condi_tasktxt_945", + "key": "buried_buried_condi_tasktxt_965", "text": "强化任意装备成功20次" }, "type": 47, diff --git a/bin/json/game_caravanevent.json b/bin/json/game_caravanevent.json index 6fc4f76d6..27c742adb 100644 --- a/bin/json/game_caravanevent.json +++ b/bin/json/game_caravanevent.json @@ -2,13 +2,13 @@ { "id": 10010, "eventgroup": 1, - "eventweight": 40000, + "eventweight": 250, "eventtype": 1, "mustdo": 1, "citystory": 50020010, "citynormal": 50020030, "cityabnormal": 50020020, - "worldtask": 520, + "worldtask": 510, "traintips": { "key": "caravan_caravan_event_traintips_1", "text": "列车上来了外人,这个人看上去有很急切的事情,我们必须先解决这个再离开这里。" @@ -32,13 +32,13 @@ { "id": 10020, "eventgroup": 1, - "eventweight": 40000, + "eventweight": 250, "eventtype": 1, "mustdo": 2, "citystory": 50020010, "citynormal": 50020030, "cityabnormal": 50020020, - "worldtask": 540, + "worldtask": 520, "traintips": { "key": "caravan_caravan_event_traintips_2", "text": "这个事情看上去有回旋的余地,但我建议先处理掉这个事情。" @@ -62,13 +62,43 @@ { "id": 10030, "eventgroup": 1, - "eventweight": 20000, + "eventweight": 250, "eventtype": 1, "mustdo": 1, "citystory": 50020010, "citynormal": 50020030, "cityabnormal": 50020020, - "worldtask": 510, + "worldtask": 530, + "traintips": { + "key": "caravan_caravan_event_traintips_3", + "text": "最好先解决这个麻烦,再前往其他地方。" + }, + "trainstory": 50010110, + "trainstorybad": 50010120, + "trainstorygood": 50010130, + "reword": [ + { + "a": "attr", + "t": "glod", + "n": 1002 + } + ], + "exreword": [ + 10003 + ], + "unreword": [], + "eventtime": 500 + }, + { + "id": 10040, + "eventgroup": 1, + "eventweight": 250, + "eventtype": 1, + "mustdo": 1, + "citystory": 50020010, + "citynormal": 50020030, + "cityabnormal": 50020020, + "worldtask": 540, "traintips": { "key": "caravan_caravan_event_traintips_3", "text": "最好先解决这个麻烦,再前往其他地方。" diff --git a/bin/json/game_caravanlv.json b/bin/json/game_caravanlv.json index 3bb4d7061..8d73c20d8 100644 --- a/bin/json/game_caravanlv.json +++ b/bin/json/game_caravanlv.json @@ -3,7 +3,7 @@ "lv": 0, "newmoneyexp": 0, "bagtop": 3000, - "bagtagnum": 10, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -22,7 +22,7 @@ "lv": 1, "newmoneyexp": 500000, "bagtop": 3500, - "bagtagnum": 12, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -47,7 +47,7 @@ "lv": 2, "newmoneyexp": 1000000, "bagtop": 4000, - "bagtagnum": 14, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -72,7 +72,7 @@ "lv": 3, "newmoneyexp": 3000000, "bagtop": 4500, - "bagtagnum": 16, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -97,7 +97,7 @@ "lv": 4, "newmoneyexp": 5000000, "bagtop": 5000, - "bagtagnum": 18, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -122,7 +122,7 @@ "lv": 5, "newmoneyexp": 10000000, "bagtop": 5500, - "bagtagnum": 20, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -147,7 +147,7 @@ "lv": 6, "newmoneyexp": 15000000, "bagtop": 6000, - "bagtagnum": 22, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -172,7 +172,7 @@ "lv": 7, "newmoneyexp": 20000000, "bagtop": 6500, - "bagtagnum": 24, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -197,7 +197,7 @@ "lv": 8, "newmoneyexp": 30000000, "bagtop": 7000, - "bagtagnum": 26, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -222,7 +222,7 @@ "lv": 9, "newmoneyexp": 40000000, "bagtop": 7500, - "bagtagnum": 28, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", @@ -247,7 +247,7 @@ "lv": 10, "newmoneyexp": 50000000, "bagtop": 8000, - "bagtagnum": 30, + "bagtagnum": 999, "tickettop": { "a": "item", "t": "21000001", diff --git a/bin/json/game_coin.json b/bin/json/game_coin.json index 1a45bdd44..be09ecd7d 100644 --- a/bin/json/game_coin.json +++ b/bin/json/game_coin.json @@ -74,7 +74,7 @@ }, "dialogue": { "key": "item_coin_intr2_3", - "text": "”不提示自己,怎么能与其他守护者并肩战斗呢?“" + "text": "”不提升自己,怎么能与其他守护者并肩战斗呢?“" } }, { @@ -370,7 +370,7 @@ "key": "item_coin_name_15", "text": "瓶盖" }, - "color": 5, + "color": 1, "effects": "", "access": [ 107 diff --git a/bin/json/game_favorability.json b/bin/json/game_favorability.json index 01c48a0de..97ed8bfa9 100644 --- a/bin/json/game_favorability.json +++ b/bin/json/game_favorability.json @@ -45092,15 +45092,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45198,15 +45198,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45304,15 +45304,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45410,15 +45410,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45516,15 +45516,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45622,15 +45622,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45728,15 +45728,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45834,15 +45834,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -45940,15 +45940,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -46046,15 +46046,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_44", - "text": "" + "text": "告诉我,你还有多少惊喜是我不知道的?" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_44", - "text": "" + "text": "我很惊讶,原本以为你会端上更好的菜肴。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_44", - "text": "" + "text": "哦不!这个菜,比蛇先生那张臭脸还臭。" }, "favorlv": [ 3, @@ -46146,15 +46146,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46252,15 +46252,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46358,15 +46358,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46464,15 +46464,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46570,15 +46570,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46676,15 +46676,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46782,15 +46782,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46888,15 +46888,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -46994,15 +46994,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -47100,15 +47100,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_45", - "text": "" + "text": "这个味道真棒!我好几年没有吃过这么好吃的菜了!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_45", - "text": "" + "text": "谢谢,刚喝完戈伯那锅汤,你给了我一点慰藉。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_45", - "text": "" + "text": "呃!唔!很……有风味,可以和耗羊奶媲美。" }, "favorlv": [ 3, @@ -47200,15 +47200,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47305,15 +47305,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47410,15 +47410,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47515,15 +47515,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47620,15 +47620,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47725,15 +47725,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47830,15 +47830,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -47935,15 +47935,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -48040,15 +48040,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -48145,15 +48145,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_46", - "text": "" + "text": "我发自真心的赞美这道菜!我的木舌头都觉得好吃!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_46", - "text": "" + "text": "说假话我的鼻子会变长的……咳咳,你再改进一下配方吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_46", - "text": "" + "text": "……我得按住我的鼻子,嗯……好吃。" }, "favorlv": [ 3, @@ -48244,15 +48244,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48350,15 +48350,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48456,15 +48456,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48562,15 +48562,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48668,15 +48668,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48774,15 +48774,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48880,15 +48880,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -48986,15 +48986,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -49092,15 +49092,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -49198,15 +49198,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_47", - "text": "" + "text": "它比推推糖更加好吃!!谢谢你小宝贝!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_47", - "text": "" + "text": "还凑合,我拿去给蛇先生品尝下吧。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_47", - "text": "" + "text": "这个菜里有我不喜欢的东西!哦!我感觉无法呼吸了!" }, "favorlv": [ 3, @@ -49298,15 +49298,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49404,15 +49404,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49510,15 +49510,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49616,15 +49616,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49722,15 +49722,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49828,15 +49828,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -49934,15 +49934,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -50040,15 +50040,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -50146,15 +50146,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -50252,15 +50252,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_48", - "text": "" + "text": "嗯?这个味道?很像师父给我做的菜。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_48", - "text": "" + "text": "嘿嘿,味道不错,我饶你一命。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_48", - "text": "" + "text": "给我吃这个,你活腻了吧?" }, "favorlv": [ 3, @@ -50352,15 +50352,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50457,15 +50457,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50562,15 +50562,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50667,15 +50667,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50772,15 +50772,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50877,15 +50877,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -50982,15 +50982,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -51087,15 +51087,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -51192,15 +51192,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -51297,15 +51297,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_49", - "text": "" + "text": "美味!比我那恐怖的前女友做的还美味!" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_49", - "text": "" + "text": "嗯,多加一点糖就更好了,我喜欢甜蜜的口感。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_49", - "text": "" + "text": "呸!我宁愿跳进面粉桶,也不想再吃这玩意!" }, "favorlv": [ 3, @@ -51396,15 +51396,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -51501,15 +51501,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -51606,15 +51606,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -51711,15 +51711,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -51816,15 +51816,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -51921,15 +51921,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -52026,15 +52026,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -52131,15 +52131,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -52236,15 +52236,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, @@ -52341,15 +52341,15 @@ ], "likes_txt": { "key": "favorability_favorability_likes_txt_50", - "text": "" + "text": "这道菜就像清泉一样洗涤了我的心灵。" }, "ordinary_txt": { "key": "favorability_favorability_ordinary_txt_50", - "text": "" + "text": "我不奢求味道变得更好,但你还可以更进一步。" }, "disliking_txt": { "key": "favorability_favorability_disliking_txt_50", - "text": "" + "text": "这菜就跟皮革一样坚硬。" }, "favorlv": [ 3, diff --git a/bin/json/game_global.json b/bin/json/game_global.json index 1b4adfaa6..c42f4b1eb 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -726,7 +726,7 @@ "n": 1000 } ], - "buzkashi_resurrection": 10, + "buzkashi_resurrection": 10000, "favorability_attenuation": [ { "k": 3, @@ -745,6 +745,7 @@ "buzkashi_recentPlayer": 10, "task_activation": 10000007, "buzkashi_speedbumptime": 3000, + "buzkashi_speedbumphp": 1, "buzkashi_recovertime": 2000, "buzkashi_recoverHp": 1, "buzkashi_deathspeed": 800, diff --git a/bin/json/game_mail.json b/bin/json/game_mail.json index 93f898f0b..a696303e5 100644 --- a/bin/json/game_mail.json +++ b/bin/json/game_mail.json @@ -171,7 +171,7 @@ "id": "VipLvReward", "title": { "key": "mail_mail_title_9", - "text": "商会等级奖励" + "text": "vip奖励" }, "recipient": { "key": "mail_mail_recipient_9", @@ -335,8 +335,8 @@ "text": "这是圣桃抽卡没有领取的奖励。" }, "sender": { - "key": "", - "text": "" + "key": "mail_mail_sender_16", + "text": "系统" }, "reword": [], "duration": 720 @@ -356,10 +356,31 @@ "text": "" }, "sender": { + "key": "mail_mail_sender_17", + "text": "系统" + }, + "reword": [], + "duration": 720 + }, + { + "id": "CaravanLvReward", + "title": { + "key": "mail_mail_title_17", + "text": "商队等级奖励" + }, + "recipient": { "key": "", "text": "" }, + "content": { + "key": "mail_mail_content_18", + "text": "商队等级奖励" + }, + "sender": { + "key": "mail_mail_sender_18", + "text": "系统" + }, "reword": [], - "duration": 0 + "duration": 720 } ] \ No newline at end of file diff --git a/bin/json/game_mainstage.json b/bin/json/game_mainstage.json index aa467c934..948152518 100644 --- a/bin/json/game_mainstage.json +++ b/bin/json/game_mainstage.json @@ -8,6 +8,8 @@ "Episodetype": 0, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -69,6 +71,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -173,6 +177,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -279,6 +285,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -385,6 +393,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -496,6 +506,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -568,6 +580,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -674,6 +688,8 @@ "Episodetype": 3, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "Person/34004/34004_q.prefab", "bubbletalk": { "key": "", @@ -737,6 +753,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "Person/34004/34004_q.prefab", "bubbletalk": { "key": "", @@ -806,6 +824,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "Person/34004/34004_q.prefab", "bubbletalk": { "key": "", @@ -875,6 +895,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "Person/34004/34004_q.prefab", "bubbletalk": { "key": "", @@ -944,6 +966,8 @@ "Episodetype": 3, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1009,6 +1033,8 @@ "Episodetype": 3, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1074,6 +1100,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1180,6 +1208,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1286,6 +1316,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1392,6 +1424,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1498,6 +1532,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1604,6 +1640,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1710,6 +1748,8 @@ "Episodetype": 3, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1773,6 +1813,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1847,6 +1889,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1922,6 +1966,8 @@ "Episodetype": 3, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -1985,6 +2031,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2094,6 +2142,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2163,6 +2213,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2274,6 +2326,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2385,6 +2439,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2496,6 +2552,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2607,6 +2665,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2718,6 +2778,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2829,6 +2891,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -2940,6 +3004,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3051,6 +3117,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3162,6 +3230,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3273,6 +3343,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3384,6 +3456,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3495,6 +3569,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3606,6 +3682,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3717,6 +3795,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3828,6 +3908,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -3939,6 +4021,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4050,6 +4134,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4161,6 +4247,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4272,6 +4360,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4383,6 +4473,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4494,6 +4586,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4605,6 +4699,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4716,6 +4812,8 @@ "Episodetype": 8, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4827,6 +4925,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -4938,6 +5038,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5007,6 +5109,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5076,6 +5180,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5146,6 +5252,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5215,6 +5323,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5284,6 +5394,8 @@ "Episodetype": 2, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5347,6 +5459,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5416,6 +5530,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5485,6 +5601,8 @@ "Episodetype": 5, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5548,6 +5666,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5659,6 +5779,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5770,6 +5892,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5881,6 +6005,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -5992,6 +6118,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6103,6 +6231,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6214,6 +6344,8 @@ "Episodetype": 4, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6325,6 +6457,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6394,6 +6528,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6463,6 +6599,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6534,6 +6672,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6603,6 +6743,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6672,6 +6814,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6741,6 +6885,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6812,6 +6958,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6881,6 +7029,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -6950,6 +7100,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7019,6 +7171,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7090,6 +7244,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7161,6 +7317,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7272,6 +7430,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7341,6 +7501,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7410,6 +7572,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7479,6 +7643,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7590,6 +7756,8 @@ "Episodetype": 7, "openlevel": 0, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7665,6 +7833,8 @@ "Episodetype": 0, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7728,6 +7898,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7839,6 +8011,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -7952,6 +8126,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8063,6 +8239,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8174,6 +8352,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8237,6 +8417,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8300,6 +8482,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8363,6 +8547,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8474,6 +8660,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8585,6 +8773,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8696,6 +8886,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8807,6 +8999,8 @@ "Episodetype": 7, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8870,6 +9064,8 @@ "Episodetype": 0, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -8933,6 +9129,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0.5, "venturemodel": "Person/yacht/yacht.prefab", "bubbletalk": { "key": "", @@ -9044,6 +9242,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0.5, "venturemodel": "Person/badcar/badcar.prefab", "bubbletalk": { "key": "", @@ -9155,6 +9355,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9266,6 +9468,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9377,6 +9581,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9488,6 +9694,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9599,6 +9807,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9710,6 +9920,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9821,6 +10033,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -9932,6 +10146,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10043,6 +10259,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10154,6 +10372,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10263,6 +10483,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10372,6 +10594,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10481,6 +10705,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10590,6 +10816,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10699,6 +10927,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10808,6 +11038,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -10917,6 +11149,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11026,6 +11260,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11135,6 +11371,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11244,6 +11482,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11353,6 +11593,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11462,6 +11704,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11571,6 +11815,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11680,6 +11926,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11789,6 +12037,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -11898,6 +12148,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12007,6 +12259,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12116,6 +12370,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12225,6 +12481,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12334,6 +12592,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12443,6 +12703,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12552,6 +12814,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12661,6 +12925,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12770,6 +13036,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12879,6 +13147,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -12988,6 +13258,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13097,6 +13369,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13206,6 +13480,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13315,6 +13591,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13424,6 +13702,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13533,6 +13813,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13642,6 +13924,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13751,6 +14035,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13860,6 +14146,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -13969,6 +14257,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14078,6 +14368,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14187,6 +14479,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14296,6 +14590,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14405,6 +14701,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14514,6 +14812,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14623,6 +14923,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14732,6 +15034,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14841,6 +15145,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -14950,6 +15256,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15059,6 +15367,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15168,6 +15478,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15277,6 +15589,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15386,6 +15700,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15495,6 +15811,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15604,6 +15922,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15713,6 +16033,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15822,6 +16144,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -15931,6 +16255,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16040,6 +16366,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16149,6 +16477,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16258,6 +16588,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16367,6 +16699,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16476,6 +16810,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16585,6 +16921,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16694,6 +17032,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16803,6 +17143,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -16912,6 +17254,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", @@ -17021,6 +17365,8 @@ "Episodetype": 1, "openlevel": 1, "EditorStage": 0, + "venturemodelspeed": 0, + "venturemodelscale": 0, "venturemodel": "", "bubbletalk": { "key": "", diff --git a/bin/json/game_rdtasknpc.json b/bin/json/game_rdtasknpc.json index 65890d273..f121dff87 100644 --- a/bin/json/game_rdtasknpc.json +++ b/bin/json/game_rdtasknpc.json @@ -7048,13 +7048,13 @@ "heroid": 25001, "Levelid": 0, "datas": [ - "GameMain", - "功能入口-烹饪", - "901" + "CommandScene", + "功能入口_主线", + "905" ], "event": [ 2, - 12890 + 10000430 ], "goto": 0 }, @@ -7064,7 +7064,7 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-藏书馆", + "跑环-骇客蛛1-战斗恐惧灵", "901" ], "event": [ @@ -7077,15 +7077,8 @@ "id": 60188, "heroid": 25001, "Levelid": 0, - "datas": [ - "GameMain", - "功能入口-狩猎", - "901" - ], - "event": [ - 2, - 13010 - ], + "datas": [], + "event": [], "goto": 0 }, { @@ -7094,12 +7087,12 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-烹饪", + "功能入口-维京远征", "901" ], "event": [ 2, - 12890 + 10000440 ], "goto": 0 }, @@ -7109,7 +7102,7 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-藏书馆", + "跑环-希卡普1-战斗羊群", "901" ], "event": [ @@ -7122,15 +7115,8 @@ "id": 60198, "heroid": 25001, "Levelid": 0, - "datas": [ - "GameMain", - "功能入口-狩猎", - "901" - ], - "event": [ - 2, - 13010 - ], + "datas": [], + "event": [], "goto": 0 }, { @@ -7139,12 +7125,12 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-烹饪", + "氛围npc-邦尼兔", "901" ], "event": [ 2, - 12890 + 10000450 ], "goto": 0 }, @@ -7154,7 +7140,7 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-藏书馆", + "跑环-邦尼兔1-战斗豺狼", "901" ], "event": [ @@ -7167,15 +7153,8 @@ "id": 60208, "heroid": 25001, "Levelid": 0, - "datas": [ - "GameMain", - "功能入口-狩猎", - "901" - ], - "event": [ - 2, - 13010 - ], + "datas": [], + "event": [], "goto": 0 }, { @@ -7183,13 +7162,13 @@ "heroid": 25001, "Levelid": 0, "datas": [ - "GameMain", - "功能入口-烹饪", - "901" + "CommandScene", + "功能入口_主线", + "905" ], "event": [ 2, - 12890 + 10000460 ], "goto": 0 }, @@ -7199,7 +7178,7 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-藏书馆", + "跑环-骇客蛛2-战斗豺狼", "901" ], "event": [ @@ -7212,15 +7191,8 @@ "id": 60218, "heroid": 25001, "Levelid": 0, - "datas": [ - "GameMain", - "功能入口-狩猎", - "901" - ], - "event": [ - 2, - 13010 - ], + "datas": [], + "event": [], "goto": 0 }, { @@ -7229,12 +7201,12 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-烹饪", + "功能入口-维京远征", "901" ], "event": [ 2, - 12890 + 10000470 ], "goto": 0 }, @@ -7244,7 +7216,7 @@ "Levelid": 0, "datas": [ "GameMain", - "功能入口-藏书馆", + "跑环-希卡普1-战斗诶雷特手下", "901" ], "event": [ @@ -7257,15 +7229,8 @@ "id": 60228, "heroid": 25001, "Levelid": 0, - "datas": [ - "GameMain", - "功能入口-狩猎", - "901" - ], - "event": [ - 2, - 13010 - ], + "datas": [], + "event": [], "goto": 0 }, { diff --git a/bin/json/game_ruledesc.json b/bin/json/game_ruledesc.json index d508b6089..27d32d02c 100644 --- a/bin/json/game_ruledesc.json +++ b/bin/json/game_ruledesc.json @@ -84,7 +84,7 @@ }, "content": { "key": "ruledesc_ruledesc_content_8", - "text": "这里可以与其他玩家的阵容进行对决,也可以挑战电脑阵容来获取奖励。
挑战电脑阵容难度随等级解锁,挑战需要消耗竞技场挑战券。
竞技场挑战券随时间恢复,每144分钟回复一张。
可以使用月光原石直接购买竞技场挑战券。购买上限最多为8张。每次购买消耗的月光原石逐级递增。
挑战玩家也需消耗竞技场挑战券,战胜玩家获得积分,在每周结算时根据积分排名来获得奖励。
积分排名逻辑:
黑铁:0—799,竞技胜利获胜奖励为竞技币10个。
青铜:800-1299,竞技胜利获胜奖励为竞技币12个。
白银:1300-1599,竞技胜利获胜奖励为竞技币14个。
黄金:1600-2199,竞技胜利获胜奖励为竞技币16个。
铂金:2200-2799,竞技胜利获胜奖励为竞技币18个。
月光原石:2800-3699,竞技胜利获胜奖励为竞技币20个。
大师:3700-4599,竞技胜利获胜奖励为竞技币22个。
王者:4600以上,竞技胜利获胜奖励为竞技币22个。
积分排名奖励具体查看排名中的奖励预览。" + "text": "这里可以与其他玩家的阵容进行对决,也可以挑战电脑阵容来获取奖励。
挑战电脑阵容难度随等级解锁,挑战需要消耗竞技场挑战券。
竞技场挑战券随时间恢复,每144分钟回复一张。
可以使用月光原石直接购买竞技场挑战券。每日购买上限最多为10张。每次购买消耗的月光原石逐级递增。
挑战玩家也需消耗竞技场挑战券,战胜玩家获得积分,在每周结算时根据积分排名来获得奖励。
积分排名逻辑:
黑铁:0—799,竞技胜利获胜奖励为竞技币10个。
青铜:800-1299,竞技胜利获胜奖励为竞技币12个。
白银:1300-1599,竞技胜利获胜奖励为竞技币14个。
黄金:1600-2199,竞技胜利获胜奖励为竞技币16个。
铂金:2200-2799,竞技胜利获胜奖励为竞技币18个。
月光原石:2800-3699,竞技胜利获胜奖励为竞技币20个。
大师:3700-4599,竞技胜利获胜奖励为竞技币22个。
王者:4600以上,竞技胜利获胜奖励为竞技币22个。
积分排名奖励具体查看排名中的奖励预览。" } }, { diff --git a/bin/json/game_shopcentercontrol.json b/bin/json/game_shopcentercontrol.json index ae9cf6df8..69af8b0a5 100644 --- a/bin/json/game_shopcentercontrol.json +++ b/bin/json/game_shopcentercontrol.json @@ -211,7 +211,7 @@ "bg": "hd_gwzx_bg", "slogan": { "key": "supermarket_overall_slogan_8", - "text": "购买首充礼包,累计返利4888%" + "text": "购买首充礼包
累计返利4888%" }, "point": "fund_8", "props": [ @@ -245,7 +245,7 @@ "bg": "hd_gwzx_bg", "slogan": { "key": "supermarket_overall_slogan_9", - "text": "购买首充礼包,累计返利1688%" + "text": "购买首充礼包
累计返利1688%" }, "point": "fund_9", "props": [ @@ -279,7 +279,7 @@ "bg": "hd_gwzx_bg", "slogan": { "key": "supermarket_overall_slogan_10", - "text": "购买首充礼包,累计返利1088%" + "text": "购买首充礼包
累计返利1088%" }, "point": "fund_10", "props": [ diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 3378b6e8c..55ba1c589 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -5198,7 +5198,11 @@ 6000 ], "FollowSK": [], - "SucFollowSK": [], + "SucFollowSK": [ + 235001114, + 235001115, + 235001116 + ], "FailFollowSK": [], "MustHit": false, "DpsRevisiType": 0, @@ -5221,7 +5225,11 @@ 6300 ], "FollowSK": [], - "SucFollowSK": [], + "SucFollowSK": [ + 235001114, + 235001115, + 235001116 + ], "FailFollowSK": [], "MustHit": false, "DpsRevisiType": 0, @@ -5244,7 +5252,11 @@ 6600 ], "FollowSK": [], - "SucFollowSK": [], + "SucFollowSK": [ + 235001114, + 235001115, + 235001116 + ], "FailFollowSK": [], "MustHit": false, "DpsRevisiType": 0, @@ -18899,7 +18911,7 @@ "Argu": [ 1, 4, - 4000 + 4500 ], "FollowSK": [ 243001313 @@ -18924,9 +18936,11 @@ "Argu": [ 1, 4, - 4000 + 4500 + ], + "FollowSK": [ + 243001313 ], - "FollowSK": [], "SucFollowSK": [], "FailFollowSK": [], "MustHit": false, diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index ee3a047ec..762e14cc2 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -21,6 +21,7 @@ 225004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004011_1", "text": "我方全体效果抵抗增加40%。" @@ -50,6 +51,7 @@ 225004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_1", "text": "对敌方1个目标造成2次攻击力150%的伤害,有40%概率为自身附加2回合的[color=#37d8a9]免疫[/color]状态。" @@ -81,6 +83,7 @@ 225004121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_2", "text": "伤害提升至180%。" @@ -110,6 +113,7 @@ 225004131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_3", "text": "触发概率提升至50%。" @@ -139,6 +143,7 @@ 225004141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_4", "text": "伤害提升至210%。" @@ -168,6 +173,7 @@ 225004151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_5", "text": "触发概率提升至60%。" @@ -197,6 +203,7 @@ 225004161 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004111_6", "text": "伤害提升至240%。" @@ -228,6 +235,7 @@ 225004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004211_1", "text": "清除己方所有减益状态,并平均分配己方生命值,为己方附加2回合的[color=#37d8a9]攻击提升[/color]状态。" @@ -261,6 +269,7 @@ 225004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004211_2", "text": "冷却时间减少1回合。" @@ -292,6 +301,7 @@ 225004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004211_3", "text": "冷却时间减少1回合。" @@ -324,9 +334,10 @@ 225004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004311_1", - "text": "进入2回合[color=#37d8a9]喜悦[/color]状态,使己方收到伤害降低25%,且在每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" + "text": "进入2回合[color=#37d8a9]爱的抱抱[/color]状态,使己方收到伤害降低25%,且在每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" }, "buffid": [ 390001208 @@ -358,6 +369,7 @@ 225004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004311_2", "text": "恢复量提升至22%。" @@ -390,6 +402,7 @@ 225004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004311_3", "text": "恢复量提升至24%。" @@ -422,6 +435,7 @@ 225004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004311_4", "text": "恢复量提升至26%。" @@ -454,6 +468,7 @@ 225004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125004311_5", "text": "冷却时间减少1回合。" @@ -483,6 +498,7 @@ 235002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002011_1", "text": "我方全体效果命中增加40%。" @@ -513,6 +529,7 @@ 235002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_1", "text": "攻击一个敌方3次,共造成220%的伤害,每次向目标转嫁自身1个减益;转嫁成功时有50%的概率为目标附加1回合[color=#e5621b]眩晕[/color]。" @@ -545,6 +562,7 @@ 235002122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_2", "text": "第二段伤害提升至170%。" @@ -575,6 +593,7 @@ 235002132 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_3", "text": "效果触发几率提升至60%。" @@ -605,6 +624,7 @@ 235002142 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_4", "text": "第二段伤害提升至200%。" @@ -635,6 +655,7 @@ 235002152 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_5", "text": "效果触发几率提升至70%。" @@ -665,6 +686,7 @@ 235002162 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002111_6", "text": "第二段伤害提升至230%。" @@ -695,6 +717,7 @@ 235002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002211_1", "text": "自身[color=#37d8a9]不会失手[/color]。敌方使其友方减益提前结束时,扣除其目前生命值30%,驱散其全部增益,为其附加1回合[color=#e5621b]【石化】[/color]。" @@ -726,6 +749,7 @@ 235002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_1", "text": "攻击敌方8次,每次伤害为自身攻击力35%,有80%概率驱散目标1个增益,并附加2回合[color=#e5621b]失手率提升[/color]。" @@ -757,6 +781,7 @@ 235002321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_2", "text": "伤害提升至40%。" @@ -786,6 +811,7 @@ 235002331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_3", "text": "效果触发几率提升至90%。" @@ -815,6 +841,7 @@ 235002341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_4", "text": "伤害提升至50%。" @@ -844,6 +871,7 @@ 235002351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_5", "text": "效果触发几率提升至100%。" @@ -873,6 +901,7 @@ 235002351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135002311_6", "text": "冷却时间减少1回合。" @@ -902,6 +931,7 @@ 224003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003011_1", "text": "我方全体效果命中增加30%。" @@ -931,9 +961,10 @@ 224003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003111_1", - "text": "对敌方1个目标造成攻击力300%的伤害,并有50%的概率附加1回合[color=#37d8a9]睡眠[/color]状态。" + "text": "对敌方1个目标造成攻击力300%的伤害,并有50%的概率附加1回合[color=#37d8a9]睡梦正酣[/color]状态。" }, "buffid": [ 390001118 @@ -962,6 +993,7 @@ 224003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003111_2", "text": "伤害提升330%。" @@ -991,6 +1023,7 @@ 224003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003111_3", "text": "效果触发几率提升至60%。" @@ -1020,6 +1053,7 @@ 224003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003111_4", "text": "伤害提升360%。" @@ -1049,6 +1083,7 @@ 224003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003111_5", "text": "效果触发几率提升至70%。" @@ -1079,6 +1114,7 @@ 224003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003211_1", "text": "为己方各净化1个减益状态,并附加2回合[color=#37d8a9]速度提升[/color]。" @@ -1111,6 +1147,7 @@ 224003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003211_2", "text": "冷却时间减少1回合。" @@ -1143,9 +1180,10 @@ 224003314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_1", - "text": "对敌方造成4次攻击力125%的伤害,使敌方目标各减少20%行动值,并有80%概率附加1回合[color=#37d8a9]睡眠[/color],2回合[color=#e5621b]禁疗[/color]状态。" + "text": "对敌方造成4次攻击力125%的伤害,使敌方目标各减少20%行动值,并有80%概率附加1回合[color=#37d8a9]睡梦正酣[/color],2回合[color=#e5621b]禁疗[/color]状态。" }, "buffid": [ 390001118, @@ -1178,6 +1216,7 @@ 224003324 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_2", "text": "降低的行动值提升至25%。" @@ -1210,6 +1249,7 @@ 224003334 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_3", "text": "效果触发几率提升至90%。" @@ -1242,6 +1282,7 @@ 224003344 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_4", "text": "降低的行动值提升至30%。" @@ -1274,6 +1315,7 @@ 224003354 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_5", "text": "效果触发几率提升至100%。" @@ -1303,6 +1345,7 @@ 224003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124003311_6", "text": "冷却时间减少1回合。" @@ -1332,6 +1375,7 @@ 234006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006011_1", "text": "我方全体速度增加20%。" @@ -1361,6 +1405,7 @@ 234006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006111_1", "text": "对敌方1个目标造成2次攻击力200%伤害,60%概率为目标附加2回合[color=#e5621b]速度下降[/color]。" @@ -1392,6 +1437,7 @@ 234006121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006111_2", "text": "伤害提升至210%。" @@ -1421,6 +1467,7 @@ 234006131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006111_3", "text": "效果触发几率提升至70%。" @@ -1450,6 +1497,7 @@ 234006141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006111_4", "text": "伤害提升至230%。" @@ -1479,6 +1527,7 @@ 234006151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006111_5", "text": "效果触发几率提升至80%。" @@ -1508,6 +1557,7 @@ 234006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006211_1", "text": "对敌方全体目标造成3次攻击力120%伤害,每次攻击有70%概率降低目标10%行动值。" @@ -1537,6 +1587,7 @@ 234006221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006211_2", "text": "伤害提升至130%。" @@ -1566,6 +1617,7 @@ 234006231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006211_3", "text": "效果触发几率提升至80%。" @@ -1595,6 +1647,7 @@ 234006241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006211_4", "text": "伤害提升至145%。" @@ -1624,6 +1677,7 @@ 234006241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006211_5", "text": "冷却时间减少1回合。" @@ -1653,6 +1707,7 @@ 234006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006311_1", "text": "对敌方全体造成自身攻击力600%伤害,90%概率为目标附加2回合[color=#e5621b]速度下降[/color]和1回合[color=#e5621b]冰冻[/color]。" @@ -1685,6 +1740,7 @@ 234006321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006311_2", "text": "伤害提升至630%。" @@ -1714,6 +1770,7 @@ 234006331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006311_3", "text": "效果触发几率提升至100%。" @@ -1743,6 +1800,7 @@ 234006341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006311_4", "text": "伤害提升至660%。" @@ -1772,6 +1830,7 @@ 234006341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134006311_5", "text": "冷却时间减少1回合。" @@ -1801,6 +1860,7 @@ 225001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001011_1", "text": "我方全体防御增加30%。" @@ -1830,6 +1890,7 @@ 225001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001111_1", "text": "对敌方1个目标造成2次攻击力70%及防御力120%伤害,有50%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。" @@ -1861,6 +1922,7 @@ 225001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001111_2", "text": "防御伤害比例提升至135%。" @@ -1890,6 +1952,7 @@ 225001131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001111_3", "text": "效果触发几率提升至60%。" @@ -1919,6 +1982,7 @@ 225001141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001111_4", "text": "防御伤害比例提升至150%。" @@ -1948,6 +2012,7 @@ 225001151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001111_5", "text": "效果触发几率提升至75%。" @@ -1978,9 +2043,10 @@ 225001215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001211_1", - "text": "回合结束时,获得1回合[color=#37d8a9]玄御[/color]状态,效果期间的回合开始时会攻击敌方,伤害为自身防御力200%。" + "text": "回合结束时,获得1回合[color=#37d8a9]神龙摆尾[/color]状态,效果期间的回合开始时会攻击敌方,伤害为自身防御力200%。" }, "buffid": [ 390001209, @@ -2011,6 +2077,7 @@ 225001225 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001211_2", "text": "防御伤害比例提升至230%。" @@ -2041,6 +2108,7 @@ 225001235 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001211_3", "text": "防御伤害比例提升至260%。" @@ -2071,6 +2139,7 @@ 225001245 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001211_4", "text": "防御伤害比例提升至290%。" @@ -2101,6 +2170,7 @@ 225001255 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001211_5", "text": "冷却时间减少1回合。" @@ -2130,9 +2200,10 @@ 225001216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001212_1", - "text": "回合结束时获得1回合[color=#37d8a9]玄御[/color],效果期间回合开始时攻击敌方,伤害为自身防御力200%。" + "text": "回合结束时获得1回合[color=#37d8a9]神龙摆尾[/color],效果期间回合开始时攻击敌方,伤害为自身防御力200%。" }, "buffid": [], "map": "" @@ -2159,6 +2230,7 @@ 225001226 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001212_2", "text": "防御伤害比例提升至230%。" @@ -2188,6 +2260,7 @@ 225001236 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001212_3", "text": "防御伤害比例提升至260%。" @@ -2217,6 +2290,7 @@ 225001246 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001212_4", "text": "防御伤害比例提升至290%。" @@ -2246,9 +2320,10 @@ 225001256 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001212_5", - "text": "[color=#37d8a9]玄御[/color]冷却时间减少1回合。" + "text": "[color=#37d8a9]神龙摆尾[/color]冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -2277,6 +2352,7 @@ 225001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001311_1", "text": "攻击全体敌方目标,造成3次自身攻击力60%及防御力125%伤害,为自身附加2回合[color=#37d8a9]防御提升[/color]和[color=#37d8a9]免疫[/color]。" @@ -2311,6 +2387,7 @@ 225001321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001311_2", "text": "防御伤害比例提升至140%。" @@ -2342,6 +2419,7 @@ 225001331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001311_3", "text": "防御伤害比例提升至160%。" @@ -2373,6 +2451,7 @@ 225001341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001311_4", "text": "防御伤害比例提升至180%。" @@ -2404,6 +2483,7 @@ 225001341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125001311_5", "text": "冷却时间减少1回合。" @@ -2435,6 +2515,7 @@ 244005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005011_1", "text": "在竞技积分赛中,我方全体攻击增加30%。" @@ -2464,6 +2545,7 @@ 244005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005111_1", "text": "小伊对敌方1个目标攻击2次,每次造成攻击力200%的伤害,并有50%概率吸收目标15%行动值。" @@ -2493,6 +2575,7 @@ 244005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005111_2", "text": "伤害提升至215%。" @@ -2522,6 +2605,7 @@ 244005131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005111_3", "text": "效果触发几率提升至40%。" @@ -2551,6 +2635,7 @@ 244005141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005111_4", "text": "伤害提升至230%。" @@ -2580,6 +2665,7 @@ 244005151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005111_5", "text": "效果触发几率提升至50%。" @@ -2609,6 +2695,7 @@ 244005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005211_1", "text": "攻击1个敌方4次,每次伤害为自身攻击力125%,每次有30%概率为目标附加1回合[color=#e5621b]眩晕[/color]。" @@ -2640,6 +2727,7 @@ 244005221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005211_2", "text": "伤害提升至130%。" @@ -2669,6 +2757,7 @@ 244005231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005211_3", "text": "效果触发几率提升至40%。" @@ -2698,6 +2787,7 @@ 244005241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005211_4", "text": "伤害提升至140%。" @@ -2727,6 +2817,7 @@ 244005251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005211_5", "text": "冷却时间减少1回合。" @@ -2758,6 +2849,7 @@ 244005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005311_1", "text": "攻击敌方,伤害为自身攻击力600%,75%概率驱散目标1个增益,每个驱散的增益提升友方5%行动值。" @@ -2789,6 +2881,7 @@ 244005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005311_2", "text": "伤害提升至630%。" @@ -2820,6 +2913,7 @@ 244005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005311_3", "text": "效果触发几率提升至100%。" @@ -2851,6 +2945,7 @@ 244005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005311_4", "text": "伤害提升至660%。" @@ -2882,6 +2977,7 @@ 244005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144005311_5", "text": "冷却时间减少1回合。" @@ -2911,6 +3007,7 @@ 235001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001011_1", "text": "我方全体攻击增加30%。" @@ -2942,6 +3039,7 @@ 235001113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_1", "text": "攻击1个敌方,伤害为自身攻击力360%,攻击溅射随机2个敌方,伤害为自身攻击力200%。每次攻击前随机获得【气】、【劲】、【法】中的一种神力,持续1回合,效果期间对敌方造成的所有伤害均附带该神力的效果。" @@ -2978,6 +3076,7 @@ 235001123 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_2", "text": "造成的伤害提升至390%。" @@ -3009,6 +3108,7 @@ 235001133 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_3", "text": "对额外目标的伤害提升220%。" @@ -3040,6 +3140,7 @@ 235001143 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_4", "text": "造成的伤害提升410%。" @@ -3071,6 +3172,7 @@ 235001153 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_5", "text": "对额外目标的伤害提升240%。" @@ -3102,6 +3204,7 @@ 235001153 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001111_6", "text": "造成的伤害提升440%。" @@ -3132,9 +3235,10 @@ 235001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001211_1", - "text": "师父吸收当前自身附着的所有神力并攻击敌方1个目标,造成攻击力510%的伤害。每个被吸收的神力恢复自身10%的最大生命值的生命。攻击前获得2回合可吸收自身10%最大生命值伤害的【护盾】,每个被吸收的神力额外提升5%最大生命值的【护盾】。攻击1个敌方,伤害为自身攻击力510%。" + "text": "吸收当前自身附着的所有神力并攻击敌方1个目标,造成攻击力510%的伤害。每个被吸收的神力恢复自身10%的最大生命值的生命。攻击前获得2回合可吸收自身10%最大生命值伤害的【护盾】,每个被吸收的神力额外提升5%最大生命值的【护盾】。" }, "buffid": [], "map": "" @@ -3162,6 +3266,7 @@ 235001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001211_2", "text": "伤害提升至540%。" @@ -3192,6 +3297,7 @@ 235001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001211_3", "text": "伤害提升至570%。" @@ -3222,6 +3328,7 @@ 235001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001211_4", "text": "伤害提升至600%。" @@ -3252,9 +3359,10 @@ 235001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001211_5", - "text": "冷却时间减少至1回合。" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -3284,9 +3392,10 @@ 235001314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001311_1", - "text": "师父立刻获得【气】、【劲】、【法】全部3种神力,持续2回合,攻击敌方全体1次,伤害为自身攻击600%。" + "text": "立刻获得【气】、【劲】、【法】全部3种神力,持续2回合,攻击敌方全体1次,伤害为自身攻击600%。" }, "buffid": [ 390001119, @@ -3322,6 +3431,7 @@ 235001324 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001311_2", "text": "伤害提升至630%。" @@ -3354,6 +3464,7 @@ 235001334 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001311_3", "text": "伤害提升至660%。" @@ -3386,9 +3497,10 @@ 235001334 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135001311_4", - "text": "冷却减少1回合。" + "text": "冷却时间减少1回合。" }, "buffid": [], "map": "" @@ -3419,6 +3531,7 @@ 213002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体效果命中增加40%。" @@ -3448,6 +3561,7 @@ 213002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002111_1", "text": "攻击1个敌方,伤害为自身攻击力350%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" @@ -3479,6 +3593,7 @@ 213002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002111_2", "text": "伤害提升380%。" @@ -3508,6 +3623,7 @@ 213002131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002111_3", "text": "效果触发几率提升至70%。" @@ -3537,6 +3653,7 @@ 213002141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002111_4", "text": "伤害提升410%。" @@ -3566,6 +3683,7 @@ 213002151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002111_5", "text": "效果触发几率提升至80%。" @@ -3595,6 +3713,7 @@ 213002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002211_1", "text": "攻击时为目标附加2回合[color=#e5621b]中毒[/color]。" @@ -3628,6 +3747,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_1", "text": "攻击敌方,伤害为自身攻击力500%,为目标附加2回合[color=#e5621b]速度下降[/color]和[color=#e5621b]中毒[/color]。" @@ -3662,6 +3782,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_2", "text": "伤害提升至530%。" @@ -3693,6 +3814,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_3", "text": "伤害提升至560%。" @@ -3724,6 +3846,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_4", "text": "伤害提升至590%。" @@ -3755,6 +3878,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_5", "text": "伤害提升至620%。" @@ -3786,6 +3910,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_6", "text": "伤害提升至650%。" @@ -3817,6 +3942,7 @@ 213002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113002311_7", "text": "冷却时间减少1回合。" @@ -3848,6 +3974,7 @@ 244006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006011_1", "text": "在俱乐部演练中,我方全体生命增加30%。" @@ -3877,6 +4004,7 @@ 244006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_1", "text": "对敌方1个目标造成攻击力320%的伤害,为自身附加2回合[color=#37d8a9]护盾[/color] 。" @@ -3906,6 +4034,7 @@ 244006121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_2", "text": "伤害提升至350%。" @@ -3935,6 +4064,7 @@ 244006131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_3", "text": "伤害提升至380%。" @@ -3964,6 +4094,7 @@ 244006141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_4", "text": "伤害提升至410%。" @@ -3993,6 +4124,7 @@ 244006151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_5", "text": "伤害提升至450%。" @@ -4022,6 +4154,7 @@ 244006161 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006111_6", "text": "伤害提升至480%。" @@ -4051,6 +4184,7 @@ 244006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006211_1", "text": "自身造成击杀时,将获得额外回合,且被自身击杀的敌人将无法复活。" @@ -4084,6 +4218,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_1", "text": "为自身添加持续2回合的[color=#37d8a9]攻击提升[/color]和 [color=#37d8a9]暴击提升[/color] 驱散敌方1个目标的全部增益效果,随后对其造成攻击力550%的伤害。" @@ -4120,6 +4255,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_2", "text": "伤害提升至580%。" @@ -4153,6 +4289,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_3", "text": "伤害提升至620%。" @@ -4186,6 +4323,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_4", "text": "伤害提升至650%。" @@ -4219,6 +4357,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_5", "text": "伤害提升至680%。" @@ -4252,6 +4391,7 @@ 244006316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144006311_6", "text": "冷却时间减少1回合。" @@ -4283,6 +4423,7 @@ 215005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005011_1", "text": "在竞技积分赛中,我方全体防御增加40%。" @@ -4313,6 +4454,7 @@ 215005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005111_1", "text": "对敌方1个目标攻击2次,第一次造成攻击力100%的伤害,第二次造成100%的伤害,并为己方当前生命值最低的队友回复自身5%的最大生命值。" @@ -4343,6 +4485,7 @@ 215005122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005111_2", "text": "第二次伤害提升至120%。" @@ -4373,6 +4516,7 @@ 215005132 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005111_3", "text": "第二次伤害提升至140%。" @@ -4403,6 +4547,7 @@ 215005142 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005111_4", "text": "第二次伤害提升至160%。" @@ -4433,6 +4578,7 @@ 215005152 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005111_5", "text": "第二次伤害提升至180%。" @@ -4462,6 +4608,7 @@ 215005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005211_1", "text": "治疗时净化目标1个减益。" @@ -4494,6 +4641,7 @@ 215005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005311_1", "text": "提升全体友方20%行动值。治疗全体友方,治疗量为目标最大生命值25%。净化全体友方各1个减益,为无减益的目标附加1回合[color=#37d8a9]【免疫】[/color]。" @@ -4528,6 +4676,7 @@ 215005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005311_2", "text": "治疗量提升至28%。" @@ -4560,6 +4709,7 @@ 215005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005311_3", "text": "治疗量提升至31%。" @@ -4592,6 +4742,7 @@ 215005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005311_4", "text": "治疗量提升至35%。" @@ -4624,6 +4775,7 @@ 215005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115005311_5", "text": "冷却时间减少1回合。" @@ -4653,6 +4805,7 @@ 215005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004011_1", "text": "我方全体效果命中增加40%。" @@ -4682,6 +4835,7 @@ 215004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004111_1", "text": "攻击敌方,伤害为自身攻击力300%,吸收目标30%行动值。" @@ -4711,6 +4865,7 @@ 215004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004111_2", "text": "伤害提升至330%。" @@ -4740,6 +4895,7 @@ 215004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004111_3", "text": "伤害提升至360%。" @@ -4769,6 +4925,7 @@ 215004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004111_4", "text": "伤害提升至390%。" @@ -4798,6 +4955,7 @@ 215004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004211_1", "text": "攻击敌方全体,伤害为自身攻击力350%,85%概率为目标附加1回合[color=#e5621b]眩晕[/color]。" @@ -4829,6 +4987,7 @@ 215004221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004211_2", "text": "伤害提升至380%。" @@ -4858,6 +5017,7 @@ 215004231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004211_3", "text": "效果触发几率提升至85%。" @@ -4887,6 +5047,7 @@ 215004241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004211_4", "text": "伤害提升至410%。" @@ -4916,6 +5077,7 @@ 215004241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004211_5", "text": "冷却时间减少1回合。" @@ -4945,6 +5107,7 @@ 215004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_1", "text": "攻击敌方全体,伤害是攻击力510%。有40%概率驱散目标1个增益,同时降低目标20%行动值。" @@ -4974,6 +5137,7 @@ 215004322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_2", "text": "伤害提升至530%。" @@ -5003,6 +5167,7 @@ 215004332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_3", "text": "效果触发几率提升至50%。" @@ -5032,6 +5197,7 @@ 215004332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_4", "text": "冷却时间减少1回合。" @@ -5061,6 +5227,7 @@ 215004342 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_5", "text": "伤害提升至550%。" @@ -5090,6 +5257,7 @@ 215004342 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115004311_6", "text": "冷却时间减少1回合。" @@ -5121,6 +5289,7 @@ 224002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002011_1", "text": "在俱乐部演练中,我方全体攻击增加30%。" @@ -5150,9 +5319,10 @@ 224002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_1", - "text": "攻击随机2个敌方,伤害为自身攻击力215%,为目标附加[color=#e5621b]童真[/color] 。" + "text": "攻击随机2个敌方,伤害为自身攻击力215%,为目标附加[color=#e5621b]小牙仙的围攻[/color] 。" }, "buffid": [ 390001211 @@ -5181,6 +5351,7 @@ 224002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_2", "text": "伤害提升至230%。" @@ -5210,6 +5381,7 @@ 224002131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_3", "text": "伤害提升至245%。" @@ -5239,6 +5411,7 @@ 224002141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_4", "text": "伤害提升至260%。" @@ -5268,6 +5441,7 @@ 224002151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_5", "text": "伤害提升至275%。" @@ -5297,6 +5471,7 @@ 224002161 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002111_6", "text": "伤害提升至290%。" @@ -5311,7 +5486,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_124002211", - "text": "童真之语" + "text": "小牙仙的围攻之语" }, "ico": "jn_24002_2", "CorrectPos": 0, @@ -5327,9 +5502,10 @@ 224002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002211_1", - "text": "牙仙攻击携带[color=#e5621b]童真[/color]标记的敌方时附加2回合[color=#e5621b]中毒[/color]状态,受到携带[color=#e5621b]童真[/color]标记的敌人攻击时有50%概率进行反击。" + "text": "牙仙攻击携带[color=#e5621b]小牙仙的围攻[/color]标记的敌方时附加2回合[color=#e5621b]中毒[/color]状态,受到携带[color=#e5621b]小牙仙的围攻[/color]标记的敌人攻击时有50%概率进行反击。" }, "buffid": [ 390001211, @@ -5361,9 +5537,10 @@ 224002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_1", - "text": "攻击全体敌方3次,共造成攻击力450%伤害。并为目标附加[color=#e5621b]童真[/color] 状态。" + "text": "攻击全体敌方3次,共造成攻击力450%伤害。并为目标附加[color=#e5621b]小牙仙的围攻[/color] 状态。" }, "buffid": [ 390001211, @@ -5394,6 +5571,7 @@ 224002322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_2", "text": "伤害提升至480%。" @@ -5424,6 +5602,7 @@ 224002332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_3", "text": "伤害提升至510%。" @@ -5454,6 +5633,7 @@ 224002342 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_4", "text": "伤害提升至540%。" @@ -5484,6 +5664,7 @@ 224002352 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_5", "text": "伤害提升至570%。" @@ -5514,6 +5695,7 @@ 224002352 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124002311_6", "text": "冷却时间减少1回合。" @@ -5543,6 +5725,7 @@ 214007011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007011_1", "text": "我方全体防御增加24%。" @@ -5572,6 +5755,7 @@ 214007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_1", "text": "攻击1个敌方,伤害为自身攻击力50%及防御力210%,50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。" @@ -5603,6 +5787,7 @@ 214007121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_2", "text": "防御比例伤害提升至230%。" @@ -5632,6 +5817,7 @@ 214007131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_3", "text": "效果触发几率提升至60%。" @@ -5661,6 +5847,7 @@ 214007141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_4", "text": "防御比例伤害提升至250%。" @@ -5690,6 +5877,7 @@ 214007151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_5", "text": "效果触发几率提升至70%。" @@ -5719,6 +5907,7 @@ 214007161 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007111_6", "text": "防御比例伤害提升至270%。" @@ -5749,9 +5938,10 @@ 214007214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007211_1", - "text": "受到致命伤害时,为自身附加1回合[color=#37d8a9]对峙[/color],重置旋风霹雳舞冷却,自身造成伤害时,目标防御每比自身低1%,此次伤害提升1%,最多提升40%。" + "text": "受到致命伤害时,为自身附加1回合[color=#37d8a9]殊死较量[/color],重置旋风霹雳舞冷却,自身造成伤害时,目标防御每比自身低1%,此次伤害提升1%,最多提升40%。" }, "buffid": [ 390001104 @@ -5781,6 +5971,7 @@ 214007214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007211_2", "text": "冷却时间减少1回合。" @@ -5811,6 +6002,7 @@ 214007214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007211_3", "text": "冷却时间减少1回合。" @@ -5843,6 +6035,7 @@ 214007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_1", "text": "攻击敌方全体9次,伤害为自身防御力360%,30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。" @@ -5877,6 +6070,7 @@ 214007323 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_2", "text": "防御比例伤害提升至405%。" @@ -5909,6 +6103,7 @@ 214007333 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_3", "text": "效果触发几率提升至40%。" @@ -5941,6 +6136,7 @@ 214007343 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_4", "text": "防御比例伤害提升至450%。" @@ -5973,6 +6169,7 @@ 214007353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_5", "text": "效果触发几率提升至50%。" @@ -6005,6 +6202,7 @@ 214007353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114007311_6", "text": "冷却时间减少1回合。" @@ -6038,6 +6236,7 @@ 214003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体速度增加25%。" @@ -6067,6 +6266,7 @@ 214003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003111_1", "text": "攻击1个敌方2次,每次伤害为自身攻击力160%,50%概率降低目标30%行动值,每点速度提供攻击力0.33%额外伤害。" @@ -6096,6 +6296,7 @@ 214003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003111_2", "text": "伤害提升至175%。" @@ -6125,6 +6326,7 @@ 214003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003111_3", "text": "效果触发几率提升至75%。" @@ -6154,6 +6356,7 @@ 214003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003111_4", "text": "伤害提升至190%。" @@ -6183,6 +6386,7 @@ 214003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003111_5", "text": "伤害提升之215%。" @@ -6213,6 +6417,7 @@ 214003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003211_1", "text": "攻击1个敌方2次,每次伤害为自身攻击225%,80%概率为目标附加2回合[color=#e5621b]速度下降[/color]。每点速度提供攻击力0.33%额外伤害。触发暴击时对自身附加2回合[color=#37d8a9]速度提升[/color]状态。" @@ -6246,6 +6451,7 @@ 214003223 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003211_2", "text": "伤害提升至240%。" @@ -6276,6 +6482,7 @@ 214003233 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003211_3", "text": "效果触发几率提升至100%。" @@ -6306,6 +6513,7 @@ 214003243 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003211_4", "text": "伤害提升至255%。" @@ -6336,6 +6544,7 @@ 214003243 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003211_5", "text": "冷却时间减少1回合。" @@ -6365,6 +6574,7 @@ 214003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003311_1", "text": "攻击全体敌方3次,每次伤害为自身攻击力200%,每次有40%概率降低目标30%行动值。每点速度提供攻击力0.33%额外伤害。" @@ -6394,6 +6604,7 @@ 214003321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003311_2", "text": "伤害提升至210%。" @@ -6423,6 +6634,7 @@ 214003331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003311_3", "text": "效果触发几率提升至50%。" @@ -6452,6 +6664,7 @@ 214003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003311_4", "text": "伤害提升至220%。" @@ -6481,6 +6694,7 @@ 214003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114003311_5", "text": "冷却时间减少1回合。" @@ -6512,6 +6726,7 @@ 245003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003011_1", "text": "在竞技积分赛中,我方全体生命增加40%。" @@ -6541,6 +6756,7 @@ 245003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003111_1", "text": "对敌方1个目标造成攻击力150%和自身生命值5.5%伤害。并恢复造成伤害100%的生命值。" @@ -6570,6 +6786,7 @@ 245003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003111_2", "text": "伤害提升至180%。" @@ -6599,6 +6816,7 @@ 245003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003111_3", "text": "伤害提升至210%。" @@ -6628,6 +6846,7 @@ 245003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003111_4", "text": "伤害提升至240%。" @@ -6657,6 +6876,7 @@ 245003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003111_5", "text": "伤害提升至270%。" @@ -6686,6 +6906,7 @@ 245003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003211_1", "text": "自身死亡时,以15%最大生命值的状态复活全部已阵亡的队友,并为己方施加其最大生命值50%的[color=#37d8a9]护盾[/color],持续1回合。" @@ -6719,6 +6940,7 @@ 245003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003311_1", "text": "净化己方全部减益状态,并为己方目标回复25%最大生命值的生命,随后施加1回合[color=#37d8a9]免疫[/color]效果。" @@ -6752,6 +6974,7 @@ 245003323 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003311_2", "text": "恢复量增加28%。" @@ -6783,6 +7006,7 @@ 245003333 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003311_3", "text": "恢复量增加31%。" @@ -6814,6 +7038,7 @@ 245003343 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003311_4", "text": "恢复量增加34%。" @@ -6845,6 +7070,7 @@ 245003353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145003311_5", "text": "恢复量增加40%。" @@ -6875,6 +7101,7 @@ 253001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153001111_1", "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害。" @@ -6904,6 +7131,7 @@ 253001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153001211_1", "text": "对敌方1个目标发起5次攻击,每次攻击可造成攻击力70%的伤害,并会吸收目标10%行动值。" @@ -6933,6 +7161,7 @@ 253001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153001311_1", "text": "对敌方发起4次攻击,每次攻击可造成攻击力75%的伤害,并附加3回合[color=#e5621b]速度下降[/color]状态。" @@ -6966,6 +7195,7 @@ 235003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135003011_1", "text": "在竞技积分赛中,我方效果抵抗增加50%。" @@ -6995,6 +7225,7 @@ 235003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135003111_1", "text": "对敌方1个目标造成2次攻击力65%的伤害,同时偷取目标2个增益状态,并降低目标本次伤害100%的生命值上限。" @@ -7028,6 +7259,7 @@ 235003216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135003211_1", "text": "无法获得任意增益和减益状态,受到的所有伤害降低10%。" @@ -7058,6 +7290,7 @@ 235003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135003311_1", "text": "偷取敌方各1个增益状态,并对敌方目标造成攻击力110%的伤害,并回复本次伤害30%的生命值。" @@ -7087,6 +7320,7 @@ 251002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151002111_1", "text": "攻击一个目标,造成攻击力300%的伤害。" @@ -7116,6 +7350,7 @@ 251002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151002211_1", "text": "攻击一个目标,造成攻击力360%的伤害。50%概率添加2回合[color=#e5621b]防御下降[/color] 。" @@ -7147,6 +7382,7 @@ 251003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151003111_1", "text": "攻击一个目标,造成攻击力300%的伤害。" @@ -7176,6 +7412,7 @@ 251003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151003211_1", "text": "攻击一个目标,造成攻击力360%的伤害。25%概率添加2回合[color=#e5621b]眩晕[/color] 。" @@ -7207,6 +7444,7 @@ 251004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151004111_1", "text": "攻击一个目标,造成2次攻击力125%的伤害,20%概率添加1回合[color=#e5621b]防御下降[/color]。" @@ -7236,6 +7474,7 @@ 251004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151004211_1", "text": "攻击一个目标,造成攻击力400%的伤害,添加2回合[color=#e5621b]攻击下降[/color] 。" @@ -7265,6 +7504,7 @@ 251005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151005111_1", "text": "攻击一个目标,造成2次攻击力200%的伤害并降低目标20%行动值。" @@ -7294,6 +7534,7 @@ 251005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151005211_1", "text": "对敌方全体,造成2次攻击力200%的伤害并降低目标10%行动值" @@ -7327,6 +7568,7 @@ 213003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003011_1", "text": "在竞技积分赛中,我方全体速度增加20%。" @@ -7356,6 +7598,7 @@ 213003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003111_1", "text": "啊啊对敌方1个目标造成攻击力300%的伤害,并有60%概率附加1回合[color=#e5621b]挑衅[/color]状态。" @@ -7387,6 +7630,7 @@ 213003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003111_2", "text": "伤害提升至330%。" @@ -7416,6 +7660,7 @@ 213003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003111_3", "text": "伤害提升至360%。" @@ -7445,6 +7690,7 @@ 213003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003111_4", "text": "伤害提升至390%。" @@ -7474,6 +7720,7 @@ 213003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003111_5", "text": "伤害提升至410%。" @@ -7506,6 +7753,7 @@ 213003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003211_1", "text": "啊啊对敌方1个目标造成攻击力400%的伤害,随后为自身恢复最大生命值5%生命,并有100%概率驱散目标全部增益状态,每驱散1个增益状态,可为自身恢复最大生命值3%的生命。" @@ -7538,6 +7786,7 @@ 213003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003211_2", "text": "伤害提升至430%。" @@ -7570,6 +7819,7 @@ 213003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003211_3", "text": "伤害提升至460%。" @@ -7602,6 +7852,7 @@ 213003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003211_4", "text": "伤害提升至490%。" @@ -7634,6 +7885,7 @@ 213003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003211_5", "text": "伤害提升至520%。" @@ -7648,7 +7900,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_113003311", - "text": "灵魂吞噬" + "text": "灵魂心智侵袭" }, "ico": "jn_13003_3", "CorrectPos": 0, @@ -7663,9 +7915,10 @@ 213003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003311_1", - "text": "啊啊对敌方1个目标造成自身最大生命值12%的伤害,并附加1回合[color=#e5621b]吞噬[/color]状态。" + "text": "啊啊对敌方1个目标造成自身最大生命值12%的伤害,并附加1回合[color=#e5621b]心智侵袭[/color]状态。" }, "buffid": [ 390001113 @@ -7679,7 +7932,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_113003311", - "text": "灵魂吞噬" + "text": "灵魂心智侵袭" }, "ico": "jn_13003_3", "CorrectPos": 0, @@ -7694,6 +7947,7 @@ 213003321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003311_2", "text": "伤害提升至14%。" @@ -7708,7 +7962,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_113003311", - "text": "灵魂吞噬" + "text": "灵魂心智侵袭" }, "ico": "jn_13003_3", "CorrectPos": 0, @@ -7723,6 +7977,7 @@ 213003331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003311_3", "text": "伤害提升至16%。" @@ -7737,7 +7992,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_113003311", - "text": "灵魂吞噬" + "text": "灵魂心智侵袭" }, "ico": "jn_13003_3", "CorrectPos": 0, @@ -7752,6 +8007,7 @@ 213003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003311_4", "text": "伤害提升至18%。" @@ -7766,7 +8022,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_113003311", - "text": "灵魂吞噬" + "text": "灵魂心智侵袭" }, "ico": "jn_13003_3", "CorrectPos": 0, @@ -7781,6 +8037,7 @@ 213003351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113003311_5", "text": "伤害提升至20%。" @@ -7810,6 +8067,7 @@ 235005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005011_1", "text": "我方全体生命增加30%。" @@ -7839,6 +8097,7 @@ 235005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005111_1", "text": "幸运·普雷斯科特对敌方1个目标造成攻击力300%和速度4.5%的额外伤害" @@ -7868,6 +8127,7 @@ 235005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005111_2", "text": "伤害提升至320%。" @@ -7897,6 +8157,7 @@ 235005131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005111_3", "text": "伤害提升至340%。" @@ -7926,6 +8187,7 @@ 235005141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005111_4", "text": "伤害提升至360%。" @@ -7955,6 +8217,7 @@ 235005151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005111_5", "text": "伤害提升至380%。" @@ -7984,9 +8247,10 @@ 235005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005211_1", - "text": "幸运·普雷斯科特对敌方全体目标造成400%伤害。50%的概率为目标附加2回合[color=#e5621b]防御下降[/color]。" + "text": "幸运·普雷斯科特对敌方全体目标造成300%伤害。50%的概率为目标附加2回合[color=#e5621b]防御下降[/color]。" }, "buffid": [ 390001007 @@ -8015,6 +8279,7 @@ 235005221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005211_2", "text": "伤害提升至330%。" @@ -8044,6 +8309,7 @@ 235005231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005211_3", "text": "伤害提升至360%。" @@ -8073,6 +8339,7 @@ 235005241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005211_4", "text": "伤害提升至390%。" @@ -8102,6 +8369,7 @@ 235005251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005211_5", "text": "伤害提升至420%。" @@ -8133,6 +8401,7 @@ 235005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005311_1", "text": "幸运·普雷斯科特为己方附加2回合[color=#37d8a9]免疫[/color]和[color=#37d8a9]防御提升[/color]状态,并对敌方目标造成5次攻击力80%的伤害,并附加2回合[color=#e5621b]防御下降[/color]的状态。" @@ -8168,6 +8437,7 @@ 235005323 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005311_2", "text": "伤害提升至85%。" @@ -8199,6 +8469,7 @@ 235005333 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005311_3", "text": "伤害提升至90%。" @@ -8230,6 +8501,7 @@ 235005343 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005311_4", "text": "伤害提升至95%。" @@ -8261,6 +8533,7 @@ 235005353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135005311_5", "text": "伤害提升至100%。" @@ -8290,6 +8563,7 @@ 215001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115001011_1", "text": "我方全体暴击率增加25%。" @@ -8320,6 +8594,7 @@ 215001114 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115001111_1", "text": "吉姆·莱克对敌方1个目标造成攻击力130%的伤害,并未自身回复本次伤害50%的生命,若发生暴击,则增加自身20%的行动值。" @@ -8334,7 +8609,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_115001211", - "text": "奥术护身符" + "text": "舒展双翼护身符" }, "ico": "jn_15001_2", "CorrectPos": 0, @@ -8351,6 +8626,7 @@ 215001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115001211_1", "text": "吉姆·莱克为自身附加2回合[color=#37d8a9]暴击提升[/color]状态,随后对敌方1个目标发起攻击,造成攻击力180%的伤害;若触发暴击,则攻击结束后获得额外的回合。" @@ -8383,6 +8659,7 @@ 215001314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115001311_1", "text": "吉姆·莱克对敌方1个目标发起3连击,共造成攻击力260%的伤害。" @@ -8412,6 +8689,7 @@ 245001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001011_1", "text": "我方全体攻击增加30%。" @@ -8441,9 +8719,10 @@ 245001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001111_1", - "text": "乌龟大师对敌方1个目标发起攻击,每段可造成攻击力310%的伤害,对目标附加2回合[color=#e5621b]烙印[/color]状态,并有70%概率夺取目标1个增益状态。" + "text": "乌龟大师对敌方1个目标发起攻击,每段可造成攻击力310%的伤害,对目标附加2回合[color=#e5621b]童年阴影[/color]状态,并有70%概率夺取目标1个增益状态。" }, "buffid": [ 390001101 @@ -8472,6 +8751,7 @@ 245001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001111_2", "text": "伤害提升至335%。" @@ -8501,6 +8781,7 @@ 245001131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001111_3", "text": "伤害提升至360%。" @@ -8530,6 +8811,7 @@ 245001141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001111_4", "text": "伤害提升至385%。" @@ -8559,6 +8841,7 @@ 245001151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001111_5", "text": "伤害提升至410%。" @@ -8589,6 +8872,7 @@ 245001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001211_1", "text": "乌龟大师对敌方发起攻击,造成攻击力400%的伤害,攻击附加2回合[color=#e5621b]无法获得增益[/color] [/color]效果状态,与伤害量50%的生命最大值下降。" @@ -8621,6 +8905,7 @@ 245001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001211_2", "text": "伤害提升至425%。" @@ -8651,6 +8936,7 @@ 245001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001211_3", "text": "伤害提升至450%。" @@ -8681,6 +8967,7 @@ 245001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001211_4", "text": "伤害提升至475%。" @@ -8711,6 +8998,7 @@ 245001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001211_5", "text": "伤害提升至500%。" @@ -8742,6 +9030,7 @@ 245001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001311_1", "text": "乌龟大师净化自身所有减益状态,同时驱散敌方所有增益状态,随后对敌方造成攻击力420%的伤害,共附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -8775,6 +9064,7 @@ 245001323 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001311_2", "text": "伤害提升至450%。" @@ -8806,6 +9096,7 @@ 245001333 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001311_3", "text": "伤害提升至480%。" @@ -8837,6 +9128,7 @@ 245001343 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001311_4", "text": "伤害提升至510%。" @@ -8868,6 +9160,7 @@ 245001353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145001311_5", "text": "伤害提升至540%。" @@ -8897,6 +9190,7 @@ 214001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001111_1", "text": "史图依克对敌方1个目标造成攻击力80%以及防御力120%的伤害,并有60%概率附加2回合[color=#e5621b]防御下降[/color]效果。" @@ -8928,6 +9222,7 @@ 214001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001111_2", "text": "防御造成伤害提升145%。" @@ -8957,6 +9252,7 @@ 214001131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001111_3", "text": "防御造成伤害提升170%。" @@ -8986,6 +9282,7 @@ 214001141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001111_4", "text": "防御造成伤害提升195%。" @@ -9015,6 +9312,7 @@ 214001151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001111_5", "text": "防御造成伤害提升220%。" @@ -9046,6 +9344,7 @@ 214001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001211_1", "text": "史图依克每次受到攻击时,获得1层[color=#37d8a9]酋长之怒[/color],每层可提升自身10%的基础防御力和5%的效果抵抗,最多可叠加10层。" @@ -9079,6 +9378,7 @@ 214001316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001311_1", "text": "史图依克对敌方1个目标造成攻击力100%以及防御力270%的伤害,并[color=#e5621b]挑衅[/color]1名敌人2回合。若有10层[color=#37d8a9]酋长之怒[/color],伤害提升50%。恢复自身生命,每层[color=#37d8a9]酋长之怒[/color]提供自身最大生命值4%恢复量;之后消耗全部[color=#37d8a9]酋长之怒[/color]。" @@ -9114,6 +9414,7 @@ 214001326 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001311_2", "text": "防御造成伤害提升310%。" @@ -9146,6 +9447,7 @@ 214001336 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001311_3", "text": "防御造成伤害提升340%。" @@ -9178,6 +9480,7 @@ 214001346 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001311_4", "text": "防御造成伤害提升370%。" @@ -9210,6 +9513,7 @@ 214001356 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114001311_5", "text": "防御造成伤害提升400%。" @@ -9239,6 +9543,7 @@ 224008011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008011_1", "text": "我方全体暴击率增加20%。" @@ -9269,9 +9574,10 @@ 224008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008111_1", - "text": "暴芙那特对敌方1个目标造成2次自身攻击力150%的伤害,并有40%概率附加2回合[color=#e5621b]烙印[/color]效果。" + "text": "暴芙那特对敌方1个目标造成2次自身攻击力150%的伤害,并有40%概率附加2回合[color=#e5621b]童年阴影[/color]效果。" }, "buffid": [ 390001101 @@ -9301,6 +9607,7 @@ 224008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008111_2", "text": "伤害提升至165%。" @@ -9331,6 +9638,7 @@ 224008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008111_3", "text": "伤害提升至180%。" @@ -9361,6 +9669,7 @@ 224008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008111_4", "text": "伤害提升至195%。" @@ -9391,6 +9700,7 @@ 224008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008111_5", "text": "伤害提升至210%。" @@ -9421,6 +9731,7 @@ 224008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008211_1", "text": "暴芙那特对敌方全体造成1次自身攻击力300%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]效果。" @@ -9453,6 +9764,7 @@ 224008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008211_2", "text": "伤害提升至320%。" @@ -9483,6 +9795,7 @@ 224008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008211_3", "text": "伤害提升至340%。" @@ -9513,6 +9826,7 @@ 224008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008211_4", "text": "伤害提升至360%。" @@ -9543,6 +9857,7 @@ 224008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008211_5", "text": "伤害提升至380%。" @@ -9574,6 +9889,7 @@ 224008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008311_1", "text": "暴芙那特先为自身施加2回合[color=#37d8a9]暴击提升[/color]效果,之后对敌方1个目标造成3次自身攻击力140%的伤害,并附加2回合[color=#e5621b]防御下降[/color]效果。" @@ -9608,6 +9924,7 @@ 224008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008311_2", "text": "每次伤害提升至150%。" @@ -9639,6 +9956,7 @@ 224008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008311_3", "text": "每次伤害提升至160%。" @@ -9670,6 +9988,7 @@ 224008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008311_4", "text": "每次伤害提升至170%。" @@ -9701,6 +10020,7 @@ 224008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124008311_5", "text": "每次伤害提升至185%。" @@ -9730,6 +10050,7 @@ 234008011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008011_1", "text": "我方全体效果命中增加30%。" @@ -9760,6 +10081,7 @@ 234008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008111_1", "text": "悍夫那特对敌方一个目标造成1次自身攻击力320%的伤害,并有40%概率击退目标10%行动值。" @@ -9790,6 +10112,7 @@ 234008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008111_2", "text": "每次伤害提升至350%。" @@ -9820,6 +10143,7 @@ 234008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008111_3", "text": "每次伤害提升至380%。" @@ -9850,6 +10174,7 @@ 234008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008111_4", "text": "每次伤害提升至410%。" @@ -9880,6 +10205,7 @@ 234008113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008111_5", "text": "每次伤害提升至450%。" @@ -9910,6 +10236,7 @@ 234008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008211_1", "text": "悍夫那特对敌方造成3次自身攻击力120%的伤害,并有40%概率附加1回合[color=#e5621b]眩晕[/color]效果。" @@ -9942,6 +10269,7 @@ 234008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008211_2", "text": "每次伤害提升至130%。" @@ -9972,6 +10300,7 @@ 234008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008211_3", "text": "每次伤害提升至140%。" @@ -10002,6 +10331,7 @@ 234008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008211_4", "text": "每次伤害提升至150%。" @@ -10032,6 +10362,7 @@ 234008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008211_5", "text": "每次伤害提升至160%。" @@ -10062,6 +10393,7 @@ 234008312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008311_1", "text": "悍夫那特先为自身施加2回合[color=#37d8a9]速度提升[/color]效果,之后对敌方1个目标造成4次自身攻击力125%的伤害,并吸收目标10行动值。" @@ -10094,6 +10426,7 @@ 234008322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008311_2", "text": "每次伤害提升至135%。" @@ -10124,6 +10457,7 @@ 234008332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008311_3", "text": "每次伤害提升至145%。" @@ -10154,6 +10488,7 @@ 234008342 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008311_4", "text": "每次伤害提升至155%。" @@ -10184,6 +10519,7 @@ 234008352 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134008311_5", "text": "每次伤害提升至165%。" @@ -10214,6 +10550,7 @@ 224004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004111_1", "text": "对敌方1个目标造成攻击力300%的伤害;若发生暴击,致命回旋冷却时间减少1回合。" @@ -10244,6 +10581,7 @@ 224004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004111_2", "text": "每次伤害提升至325%。" @@ -10274,6 +10612,7 @@ 224004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004111_3", "text": "每次伤害提升至350%。" @@ -10304,6 +10643,7 @@ 224004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004111_4", "text": "每次伤害提升至375%。" @@ -10334,6 +10674,7 @@ 224004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004111_5", "text": "每次伤害提升至400%。" @@ -10364,6 +10705,7 @@ 224004212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004211_1", "text": "为自身施加2回合[color=#37d8a9]攻击提升[/color]效果,之后立即获得回合" @@ -10396,6 +10738,7 @@ 224004212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004211_2", "text": "减少1回合技能冷却" @@ -10426,6 +10769,7 @@ 224004212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004211_3", "text": "减少1回合技能冷却" @@ -10457,6 +10801,7 @@ 224004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004311_1", "text": "对敌方目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力350%的伤害,本次攻击无视防御。" @@ -10488,6 +10833,7 @@ 224004323 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004311_2", "text": "伤害提升至530%。" @@ -10519,6 +10865,7 @@ 224004333 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004311_3", "text": "伤害提升至560%。" @@ -10550,6 +10897,7 @@ 224004343 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004311_4", "text": "伤害提升至590%。" @@ -10581,6 +10929,7 @@ 224004353 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004311_5", "text": "伤害提升至630%。" @@ -10610,6 +10959,7 @@ 224004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004312_1", "text": "对敌方目标造成攻击力500%的伤害;若目标死亡,则附加1次攻击,对随机1个目标造成攻击力350%的伤害,本次攻击无视防御。" @@ -10639,6 +10989,7 @@ 224004324 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004312_2", "text": "伤害提升至530%。" @@ -10668,6 +11019,7 @@ 224004334 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004312_3", "text": "伤害提升至560%。" @@ -10697,6 +11049,7 @@ 224004344 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004312_4", "text": "伤害提升至590%。" @@ -10726,6 +11079,7 @@ 224004354 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124004312_5", "text": "伤害提升至630%。" @@ -10755,6 +11109,7 @@ 243002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002011_1", "text": "我方全体速度增加15%。" @@ -10784,6 +11139,7 @@ 243002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002111_1", "text": "果酱教授对敌方1个目标造成攻击力300%的伤害,有75%概率对其施加2回合[color=#e5621b]速度下降[/color]状态,并有75%概率将自身1个减益状态转移给目标。" @@ -10815,6 +11171,7 @@ 243002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002111_2", "text": "伤害提升至330%。" @@ -10844,6 +11201,7 @@ 243002131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002111_3", "text": "伤害提升至360%。" @@ -10873,6 +11231,7 @@ 243002141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002111_4", "text": "伤害提升至390%。" @@ -10902,6 +11261,7 @@ 243002151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002111_5", "text": "伤害提升至430%。" @@ -10932,6 +11292,7 @@ 243002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002211_1", "text": "果酱教授每次攻击可减少目标15%行动值。目标行动值低于30%时,附加1回合[color=#e5621b]石化[/color] 。" @@ -10964,6 +11325,7 @@ 243002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002311_1", "text": "果酱教授对敌方造成攻击力500%的伤害,有100%的概率减少各目标15%的行动值;若目标身上存在减益状态,将额外减少目标15%行动值。" @@ -10994,6 +11356,7 @@ 243002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002311_2", "text": "伤害提升至530%。" @@ -11024,6 +11387,7 @@ 243002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002311_3", "text": "伤害提升至560%。" @@ -11054,6 +11418,7 @@ 243002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002311_4", "text": "伤害提升至590%。" @@ -11084,6 +11449,7 @@ 243002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143002311_5", "text": "伤害提升至630%。" @@ -11115,6 +11481,7 @@ 214006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114006011_1", "text": "在俱乐部演练中,我方全体速度增加25%。" @@ -11145,6 +11512,7 @@ 214006113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114006111_1", "text": "布兰奇对敌方1个目标造成攻击力110%的伤害,并有80%概率吸收目标30%行动值。" @@ -11174,6 +11542,7 @@ 214006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114006211_1", "text": "布兰奇自身施加减益效果时,若目标出于无法行动状态,则使目标的所有技能冷却时间延长1回合。" @@ -11205,6 +11574,7 @@ 214006313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114006311_1", "text": "布兰奇对敌方攻击3次,共造成攻击力110%的伤害,每次有60%概率附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -11234,6 +11604,7 @@ 235006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006011_1", "text": "我方全体效果抵抗增加40%。" @@ -11263,6 +11634,7 @@ 235006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006111_1", "text": "平先生对敌方一个目标造成自身攻击力320%的伤害,并使自身和随机一名友方获得15%的行动值提升。" @@ -11292,6 +11664,7 @@ 235006121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006111_2", "text": "伤害提升至350%。" @@ -11321,6 +11694,7 @@ 235006131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006111_3", "text": "伤害提升至380%。" @@ -11350,6 +11724,7 @@ 235006141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006111_4", "text": "伤害提升至410%。" @@ -11379,6 +11754,7 @@ 235006151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006111_5", "text": "伤害提升至450%。" @@ -11409,6 +11785,7 @@ 235006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006211_1", "text": "平先生为己方附加2回合[color=#37d8a9]攻击提升[/color]和[color=#37d8a9]速度提升[/color]效果。" @@ -11442,6 +11819,7 @@ 235006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006211_2", "text": "技能冷却减少1回合。" @@ -11472,6 +11850,7 @@ 235006232 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006211_3", "text": "技能冷却减少1回合。" @@ -11501,6 +11880,7 @@ 235006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006311_1", "text": "平先生恢复友方15%生命值并恢复30%行动值。" @@ -11530,6 +11910,7 @@ 235006321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006311_2", "text": "恢复19%生命值。" @@ -11559,6 +11940,7 @@ 235006331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006311_3", "text": "恢复23%生命值。" @@ -11588,6 +11970,7 @@ 235006341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006311_4", "text": "恢复27%生命值。" @@ -11617,6 +12000,7 @@ 235006351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135006311_5", "text": "恢复32%生命值。" @@ -11646,6 +12030,7 @@ 234002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002011_1", "text": "我方全体效果抵抗增加30%。" @@ -11676,6 +12061,7 @@ 234002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002111_1", "text": "蒂姆·邓普顿对敌方1个目标造成攻击力320%的伤害,并为生命比例最低的队友附加1回合[color=#37d8a9]复苏[/color]状态。" @@ -11708,6 +12094,7 @@ 234002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002111_2", "text": "伤害提升至350%。" @@ -11738,6 +12125,7 @@ 234002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002111_3", "text": "伤害提升至380%。" @@ -11768,6 +12156,7 @@ 234002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002111_4", "text": "伤害提升至410%。" @@ -11798,6 +12187,7 @@ 234002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002111_5", "text": "伤害提升至450%。" @@ -11828,6 +12218,7 @@ 234002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002211_1", "text": "蒂姆·邓普顿为己方1名队友增加100%行动值,并附加2回合[color=#37d8a9]攻击提升[/color]状态。" @@ -11860,6 +12251,7 @@ 234002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002211_2", "text": "技能冷却减少1回合。" @@ -11890,6 +12282,7 @@ 234002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002211_3", "text": "技能冷却减少1回合。" @@ -11920,6 +12313,7 @@ 234002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002311_1", "text": "蒂姆·邓普顿为己方1名队友附加1回合[color=#37d8a9]无敌[/color]状态,同时为己方附加2回合的[color=#37d8a9]免疫[/color]状态。" @@ -11953,6 +12347,7 @@ 234002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002311_2", "text": "技能冷却减少1回合。" @@ -11983,6 +12378,7 @@ 234002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134002311_3", "text": "技能冷却减少1回合。" @@ -12012,6 +12408,7 @@ 224005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005011_1", "text": "我方全体攻击增加24%。" @@ -12042,6 +12439,7 @@ 224005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005111_1", "text": "金猴对敌方1个目标造成攻击力350%的伤害,并有70%概率对自身附加2回合[color=#37d8a9]速度提升[/color]。" @@ -12074,6 +12472,7 @@ 224005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005111_2", "text": "伤害提升至380%。" @@ -12104,6 +12503,7 @@ 224005131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005111_3", "text": "伤害提升至410%。" @@ -12134,6 +12534,7 @@ 224005141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005111_4", "text": "伤害提升至450%。" @@ -12164,6 +12565,7 @@ 224005151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005111_5", "text": "伤害提升至500%。" @@ -12193,9 +12595,10 @@ 224005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005211_1", - "text": "金猴净化1名队友所有减益状态,并为其标记2回合[color=#37d8a9]不败金身[/color]。" + "text": "金猴净化1名队友所有减益状态,并为其标记2回合[color=#37d8a9]藏好杏仁饼[/color]。" }, "buffid": [ 390001215 @@ -12224,6 +12627,7 @@ 224005221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005211_2", "text": "技能冷却减少1回合。" @@ -12253,6 +12657,7 @@ 224005231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005211_3", "text": "技能冷却减少1回合。" @@ -12282,6 +12687,7 @@ 224005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005311_1", "text": "金猴对敌方造成攻击力450%的伤害,并附加2回合[color=#e5621b]速度下降[/color]状态;同时能减少敌方30%行动值,并重置水中取月的冷却时间。" @@ -12313,6 +12719,7 @@ 224005321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005311_2", "text": "伤害提升至480%。" @@ -12342,6 +12749,7 @@ 224005331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005311_3", "text": "伤害提升至510%。" @@ -12371,6 +12779,7 @@ 224005341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005311_4", "text": "伤害提升至540%。" @@ -12400,6 +12809,7 @@ 224005351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124005311_5", "text": "伤害提升至580%。" @@ -12429,6 +12839,7 @@ 225003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125003011_1", "text": "我方全体速度增加25%。" @@ -12458,6 +12869,7 @@ 225003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125003111_1", "text": "羊仙姑对敌方1个目标造成攻击力280%的伤害,并有80%的概率吸取目标20%的行动值。" @@ -12487,6 +12899,7 @@ 225003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125003211_1", "text": "羊仙姑对敌方全体目标造成攻击力320%的伤害,并对目标附加2回合[color=#e5621b]速度下降[/color]效果,且有60%的概率对目标附加1回合[color=#e5621b]眩晕[/color]效果。" @@ -12519,6 +12932,7 @@ 225003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125003311_1", "text": "羊仙姑对敌方全体目标造成攻击力405%的伤害,并抢夺目标30%的行动值,抢夺的全部行动值将平均分配给队友。" @@ -12549,6 +12963,7 @@ 213004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004111_1", "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力290%的伤害;若自身当前生命比例低于50%,则提升30%的暴击率。" @@ -12579,6 +12994,7 @@ 213004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004111_2", "text": "伤害提升至320%。" @@ -12609,6 +13025,7 @@ 213004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004111_3", "text": "伤害提升至350%。" @@ -12639,6 +13056,7 @@ 213004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004111_4", "text": "伤害提升至380%。" @@ -12669,6 +13087,7 @@ 213004112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004111_5", "text": "伤害提升至420%。" @@ -12700,9 +13119,10 @@ 213004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004211_1", - "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力300%的伤害,并未自身附加2回合[color=#37d8a9]攻击提升[/color]状态和2回合[color=#37d8a9]对峙[/color]状态。" + "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力300%的伤害,并未自身附加2回合[color=#37d8a9]攻击提升[/color]状态和2回合[color=#37d8a9]殊死较量[/color]状态。" }, "buffid": [ 390001001, @@ -12734,6 +13154,7 @@ 213004223 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004211_2", "text": "伤害提升至330%。" @@ -12768,6 +13189,7 @@ 213004233 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004211_3", "text": "伤害提升至360%。" @@ -12802,6 +13224,7 @@ 213004243 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004211_4", "text": "伤害提升至390%。" @@ -12836,6 +13259,7 @@ 213004253 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004211_5", "text": "伤害提升至430%。" @@ -12868,6 +13292,7 @@ 213004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004311_1", "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力500%的伤害,同时会清除目标身上的2个增益状态,目标每损失10%生命,伤害会增加5%。" @@ -12897,6 +13322,7 @@ 213004321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004311_2", "text": "伤害提升至530%。" @@ -12926,6 +13352,7 @@ 213004331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004311_3", "text": "伤害提升至560%。" @@ -12955,6 +13382,7 @@ 213004341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004311_4", "text": "伤害提升至590%。" @@ -12984,6 +13412,7 @@ 213004351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113004311_5", "text": "伤害提升至630%。" @@ -13017,6 +13446,7 @@ 233003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体暴击率增加20%。" @@ -13046,6 +13476,7 @@ 233003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003111_1", "text": "胡德先生对敌方1个目标造成攻击力300%的伤害,并有40%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -13077,6 +13508,7 @@ 233003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003111_2", "text": "伤害提升至330%。" @@ -13106,6 +13538,7 @@ 233003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003111_3", "text": "伤害提升至360%。" @@ -13135,6 +13568,7 @@ 233003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003111_4", "text": "伤害提升至390%。" @@ -13164,6 +13598,7 @@ 233003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003111_5", "text": "伤害提升至430%。" @@ -13193,6 +13628,7 @@ 233003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003211_1", "text": "胡德先生当队友向敌方任意1个目标发起攻击时,都会跟随队友对目标造成攻击,并附加1回合[color=#e5621b]中毒[/color]状态。" @@ -13224,6 +13660,7 @@ 233003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003311_1", "text": "胡德先生对敌方随机2个目标造成2次攻击力200%的伤害,并有80%概率附加2回合[color=#e5621b]防御下降[/color][color=#e5621b]中毒[/color]。" @@ -13256,6 +13693,7 @@ 233003321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003311_2", "text": "伤害提升至215%。" @@ -13285,6 +13723,7 @@ 233003331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003311_3", "text": "伤害提升至230%。" @@ -13314,6 +13753,7 @@ 233003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003311_4", "text": "伤害提升至245%。" @@ -13343,6 +13783,7 @@ 233003351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133003311_5", "text": "伤害提升至265%。" @@ -13372,6 +13813,7 @@ 243001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001111_1", "text": "阿比盖尔·斯通对敌方1个目标造成攻击力300%的伤害,并有75%概率附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -13403,6 +13845,7 @@ 243001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001111_2", "text": "伤害提升至330%。" @@ -13432,6 +13875,7 @@ 243001131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001111_3", "text": "伤害提升至360%。" @@ -13461,6 +13905,7 @@ 243001141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001111_4", "text": "伤害提升至390%。" @@ -13490,6 +13935,7 @@ 243001151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001111_5", "text": "伤害提升至430%。" @@ -13519,9 +13965,10 @@ 243001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001211_1", - "text": "阿比盖尔造成攻击力270%的伤害,有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" + "text": "阿比盖尔·斯通对敌方所有目标造成攻击力270%的伤害,有75%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" }, "buffid": [ 390001006 @@ -13550,6 +13997,7 @@ 243001221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001211_2", "text": "伤害提升至300%。" @@ -13579,6 +14027,7 @@ 243001231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001211_3", "text": "伤害提升至330%。" @@ -13608,6 +14057,7 @@ 243001241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001211_4", "text": "伤害提升至360%。" @@ -13637,6 +14087,7 @@ 243001251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001211_5", "text": "伤害提升至400%。" @@ -13666,9 +14117,10 @@ 243001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001311_1", - "text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力450%的伤害,并附加3回合[color=#e5621b]链接[/color]状态。" + "text": "阿比盖尔·斯通选定敌方1个目标,随后另外随机挑选敌方1个目标,对2个目标同时发起攻击,分别造成攻击力450%的伤害,并附加3回合[color=#e5621b]连环套马杆[/color]状态。" }, "buffid": [ 390001213 @@ -13697,6 +14149,7 @@ 243001321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001311_2", "text": "伤害提升至480%。" @@ -13726,6 +14179,7 @@ 243001331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001311_3", "text": "伤害提升至510%。" @@ -13755,6 +14209,7 @@ 243001341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001311_4", "text": "伤害提升至540%。" @@ -13784,6 +14239,7 @@ 243001351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143001311_5", "text": "伤害提升至580%。" @@ -13815,6 +14271,7 @@ 234003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003011_1", "text": "在竞技积分赛中,我方全体攻击增加30%。" @@ -13844,6 +14301,7 @@ 234003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003111_1", "text": "圣诞老人对敌方1个目标造成攻击力310%的伤害,并有75%概率附加2回合[color=#e5621b]失手率提升[/color]状态。" @@ -13875,6 +14333,7 @@ 234003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003111_2", "text": "伤害提升至340%。" @@ -13904,6 +14363,7 @@ 234003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003111_3", "text": "伤害提升至370%。" @@ -13933,6 +14393,7 @@ 234003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003111_4", "text": "伤害提升至400%。" @@ -13962,6 +14423,7 @@ 234003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003111_5", "text": "伤害提升至440%。" @@ -13991,6 +14453,7 @@ 234003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003211_1", "text": "圣诞老人对敌方群体发起攻击,造成攻击力400%的伤害,有75%概率附加1回合[color=#e5621b]眩晕[/color]状态,并偷取目标25%行动值并平均分配给己方。" @@ -14022,6 +14485,7 @@ 234003221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003211_2", "text": "伤害提升至420%。" @@ -14051,6 +14515,7 @@ 234003231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003211_3", "text": "伤害提升至440%。" @@ -14080,6 +14545,7 @@ 234003241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003211_4", "text": "伤害提升至460%。" @@ -14109,6 +14575,7 @@ 234003251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003211_5", "text": "伤害提升至490%。" @@ -14138,6 +14605,7 @@ 234003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003311_1", "text": "圣诞老人对目标体造成攻击力600%的伤害,同时夺取敌方目标各1个增益状态。" @@ -14167,6 +14635,7 @@ 234003321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003311_2", "text": "伤害提升至630%。" @@ -14196,6 +14665,7 @@ 234003331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003311_3", "text": "伤害提升至660%。" @@ -14225,6 +14695,7 @@ 234003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003311_4", "text": "伤害提升至690%。" @@ -14254,6 +14725,7 @@ 234003351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134003311_5", "text": "伤害提升至730%。" @@ -14285,6 +14757,7 @@ 244004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004011_1", "text": "在竞技积分赛中,我方全体效果命中增加40%。" @@ -14314,6 +14787,7 @@ 244004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004111_1", "text": "骇客蛛对敌方1个目标造成攻击力250%,附带自身5%血量伤害并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -14345,6 +14819,7 @@ 244004121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004111_2", "text": "伤害提升至280%。" @@ -14374,6 +14849,7 @@ 244004131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004111_3", "text": "伤害提升至310%。" @@ -14403,6 +14879,7 @@ 244004141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004111_4", "text": "伤害提升至340%。" @@ -14432,6 +14909,7 @@ 244004151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004111_5", "text": "伤害提升至380%。" @@ -14462,9 +14940,10 @@ 244004212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004211_1", - "text": "骇客蛛对敌方1个目标造成1次攻击力300%,附带自身5%血量伤害有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#e5621b]黑客前瞻[/color]效果。" + "text": "骇客蛛对敌方1个目标造成1次攻击力300%,附带自身5%血量伤害有60%概率驱散目标1个增益状态,同时立刻触发目标身上的[color=#e5621b]病毒式乱码[/color]效果。" }, "buffid": [ 390001216, @@ -14495,6 +14974,7 @@ 244004222 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004211_2", "text": "伤害提升至330%。" @@ -14525,6 +15005,7 @@ 244004232 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004211_3", "text": "伤害提升至360%。" @@ -14555,6 +15036,7 @@ 244004242 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004211_4", "text": "伤害提升至390%。" @@ -14585,6 +15067,7 @@ 244004252 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004211_5", "text": "伤害提升至430%。" @@ -14615,9 +15098,10 @@ 244004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004311_1", - "text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力350%的伤害并附带2回合[color=#e5621b]黑客前瞻[/color]。" + "text": "骇客蛛为己方全体附加2回合[color=#37d8a9]速度提升[/color]状态,对所有敌方造成自身攻击力350%的伤害并附带2回合[color=#e5621b]病毒式乱码[/color]。" }, "buffid": [ 390001003, @@ -14649,6 +15133,7 @@ 244004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004311_2", "text": "技能冷却减少1回合。" @@ -14679,6 +15164,7 @@ 244004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144004311_3", "text": "技能冷却减少1回合。" @@ -14712,6 +15198,7 @@ 234007011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体攻击增加30%。" @@ -14742,6 +15229,7 @@ 234007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007111_1", "text": "菲奥娜对敌方1个目标造成2次伤害每次为攻击力175%,若发生暴击,则为自身附加1回合[color=#37d8a9]免疫[/color]状态。" @@ -14774,6 +15262,7 @@ 234007121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007111_2", "text": "伤害提升至190%。" @@ -14804,6 +15293,7 @@ 234007131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007111_3", "text": "伤害提升至205%。" @@ -14834,6 +15324,7 @@ 234007141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007111_4", "text": "伤害提升至220%。" @@ -14864,6 +15355,7 @@ 234007151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007111_5", "text": "伤害提升至235%。" @@ -14895,6 +15387,7 @@ 234007213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007211_1", "text": "菲奥娜对敌方1个目标发起3连击,共造成攻击力250%的伤害,每次攻击有60%概率驱散目标1个增益状态;若驱散成功,则对目标附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -14928,6 +15421,7 @@ 234007223 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007211_2", "text": "伤害提升至280%。" @@ -14959,6 +15453,7 @@ 234007233 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007211_3", "text": "伤害提升至310%。" @@ -14990,6 +15485,7 @@ 234007243 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007211_4", "text": "伤害提升至340%。" @@ -15021,6 +15517,7 @@ 234007253 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007211_5", "text": "伤害提升至380%。" @@ -15051,6 +15548,7 @@ 234007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007311_1", "text": "菲奥娜对敌方1个目标造成攻击力550%的伤害,并为自身附加2回合生命值上限35%的[color=#37d8a9]护盾[/color];若发生暴击,则次数伤害提升30%,并额外提升50%[color=#37d8a9]护盾[/color]。" @@ -15083,6 +15581,7 @@ 234007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007311_2", "text": "伤害提升至580%。" @@ -15113,6 +15612,7 @@ 234007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007311_3", "text": "伤害提升至610%。" @@ -15143,6 +15643,7 @@ 234007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007311_4", "text": "伤害提升至640%。" @@ -15173,6 +15674,7 @@ 234007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134007311_5", "text": "伤害提升至680%。" @@ -15202,6 +15704,7 @@ 243006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006111_1", "text": "布里奇特对敌方1个目标造成攻击力300%的伤害,并有70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -15233,6 +15736,7 @@ 243006121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006111_2", "text": "伤害提升至330%。" @@ -15262,6 +15766,7 @@ 243006131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006111_3", "text": "伤害提升至360%。" @@ -15291,6 +15796,7 @@ 243006141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006111_4", "text": "伤害提升至390%。" @@ -15320,6 +15826,7 @@ 243006151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006111_5", "text": "伤害提升至430%。" @@ -15349,6 +15856,7 @@ 243006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006211_1", "text": "布里奇特为己方1个目标恢复其最大生命值15%的生命,并附加1回合[color=#37d8a9]无敌[/color]、[color=#37d8a9]复苏[/color]状态。" @@ -15381,6 +15889,7 @@ 243006221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006211_2", "text": "恢复其最大生命值19%的生命" @@ -15410,6 +15919,7 @@ 243006231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006211_3", "text": "恢复其最大生命值23%的生命" @@ -15439,6 +15949,7 @@ 243006241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006211_4", "text": "恢复其最大生命值27%的生命" @@ -15468,6 +15979,7 @@ 243006251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006211_5", "text": "恢复其最大生命值32%的生命" @@ -15498,6 +16010,7 @@ 243006312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006311_1", "text": "布里奇特为己方附加2回合[color=#37d8a9]攻击提升[/color]和[color=#37d8a9]防御提升[/color]状态。" @@ -15531,6 +16044,7 @@ 243006322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006311_2", "text": "技能冷却减少1回合。" @@ -15561,6 +16075,7 @@ 243006332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143006311_3", "text": "技能冷却减少1回合。" @@ -15592,6 +16107,7 @@ 213001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001011_1", "text": "在竞技积分赛中,我方全体防御增加24%。" @@ -15621,6 +16137,7 @@ 213001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001111_1", "text": "闪闪对敌方1个目标造成攻击力320%的伤害,攻击时产生的光球能量有50%的概率对目标附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -15652,6 +16169,7 @@ 213001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001111_2", "text": "伤害提升至350%。" @@ -15681,6 +16199,7 @@ 213001131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001111_3", "text": "伤害提升至380%。" @@ -15710,6 +16229,7 @@ 213001141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001111_4", "text": "伤害提升至410%。" @@ -15739,6 +16259,7 @@ 213001151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001111_5", "text": "伤害提升至450%。" @@ -15768,6 +16289,7 @@ 213001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001211_1", "text": "闪闪对敌方全体造成攻击力350%的伤害。" @@ -15797,6 +16319,7 @@ 213001221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001211_2", "text": "伤害提升至370%。" @@ -15826,6 +16349,7 @@ 213001231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001211_3", "text": "伤害提升至390%。" @@ -15855,6 +16379,7 @@ 213001241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001211_4", "text": "伤害提升至410%。" @@ -15884,6 +16409,7 @@ 213001251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001211_5", "text": "伤害提升至440%。" @@ -15913,6 +16439,7 @@ 213001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001311_1", "text": "闪闪对敌方全体造成攻击力500%的伤害,并为己方附加2回合[color=#37d8a9]防御提升[/color]状态。" @@ -15944,6 +16471,7 @@ 213001321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001311_2", "text": "伤害提升至530%。" @@ -15973,6 +16501,7 @@ 213001331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001311_3", "text": "伤害提升至560%。" @@ -16002,6 +16531,7 @@ 213001341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001311_4", "text": "伤害提升至590%。" @@ -16031,6 +16561,7 @@ 213001351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113001311_5", "text": "伤害提升至630%。" @@ -16060,6 +16591,7 @@ 214005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005011_1", "text": "我方全体效果命中增加30%。" @@ -16089,6 +16621,7 @@ 214005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005111_1", "text": "鹤大师对敌方1个目标发起攻击,可造成攻击力310%伤害,并有50%概率夺取目标1个增益状态。" @@ -16118,6 +16651,7 @@ 214005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005111_2", "text": "伤害提升至340%。" @@ -16147,6 +16681,7 @@ 214005131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005111_3", "text": "伤害提升至370%。" @@ -16176,6 +16711,7 @@ 214005141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005111_4", "text": "伤害提升至400%。" @@ -16205,6 +16741,7 @@ 214005151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005111_5", "text": "伤害提升至440%。" @@ -16236,6 +16773,7 @@ 214005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005211_1", "text": "鹤大师对敌方目标发起3次攻击,每次攻击造成攻击力130%的伤害。并延长自身全部增益状态1回合。" @@ -16267,6 +16805,7 @@ 214005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005211_2", "text": "伤害提升至140%。" @@ -16298,6 +16837,7 @@ 214005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005211_3", "text": "伤害提升至150%。" @@ -16329,6 +16869,7 @@ 214005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005211_4", "text": "伤害提升至160%。" @@ -16360,6 +16901,7 @@ 214005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005211_5", "text": "伤害提升至175%。" @@ -16391,6 +16933,7 @@ 214005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005311_1", "text": "鹤大师对敌方目标发起1次攻击,造成攻击力510%伤害并偷取目标身上存在的2个增益效果。" @@ -16422,6 +16965,7 @@ 214005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005311_2", "text": "伤害提升至540%。" @@ -16453,6 +16997,7 @@ 214005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005311_3", "text": "伤害提升至570%。" @@ -16484,6 +17029,7 @@ 214005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005311_4", "text": "伤害提升至600%。" @@ -16515,6 +17061,7 @@ 214005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114005311_5", "text": "伤害提升至640%。" @@ -16544,6 +17091,7 @@ 233001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133001111_1", "text": "巫嘎对敌方1个目标发起2次攻击,可造成攻击力125%的伤害,并有50%概率附加2回合[color=#e5621b]速度下降[/color]状态。" @@ -16575,6 +17123,7 @@ 233001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133001211_1", "text": "巫嘎为己方附加2回合[color=#37d8a9]攻击提升[/color]状态。" @@ -16606,6 +17155,7 @@ 233001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133001311_1", "text": "巫嘎对敌方1个目标造成攻击力300%的伤害,并附加1回合[color=#e5621b]冰冻[/color]以及2回合[color=#e5621b]防御下降[/color]状态。" @@ -16638,6 +17188,7 @@ 243003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003011_1", "text": "我方全体防御增加18%。" @@ -16667,6 +17218,7 @@ 243003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003111_1", "text": "史蒂夫·帕丘克对敌方1个目标造成攻击力300%的伤害,并有40%概率附加2回合[color=#e5621b]速度下降[/color]状态。" @@ -16698,6 +17250,7 @@ 243003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003111_2", "text": "伤害提升至330%。" @@ -16727,6 +17280,7 @@ 243003131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003111_3", "text": "伤害提升至360%。" @@ -16756,6 +17310,7 @@ 243003141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003111_4", "text": "伤害提升至390%。" @@ -16785,6 +17340,7 @@ 243003151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003111_5", "text": "伤害提升至430%。" @@ -16816,6 +17372,7 @@ 243003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003211_1", "text": "史蒂夫·帕丘克消耗自身20%生命值,为友方1个目标恢复20%的最大生命值,并为目标增加50%行动值。" @@ -16847,6 +17404,7 @@ 243003222 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003211_2", "text": "恢复其最大生命值23%的生命" @@ -16878,6 +17436,7 @@ 243003232 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003211_3", "text": "恢复其最大生命值26%的生命" @@ -16909,6 +17468,7 @@ 243003242 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003211_4", "text": "恢复其最大生命值30%的生命" @@ -16940,6 +17500,7 @@ 243003252 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003211_5", "text": "恢复其最大生命值35%的生命" @@ -16969,6 +17530,7 @@ 243003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003311_1", "text": "史蒂夫·帕丘克为己方1个目标恢复其最大生命值20%的生命,若目标队友处于死亡状态,则将其复活并恢复其最大生命值20%的生命,随后自身获得额外回合。" @@ -16998,6 +17560,7 @@ 243003321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003311_2", "text": "恢复其最大生命值23%的生命" @@ -17027,6 +17590,7 @@ 243003331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003311_3", "text": "恢复其最大生命值26%的生命" @@ -17056,6 +17620,7 @@ 243003341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003311_4", "text": "恢复其最大生命值30%的生命" @@ -17085,6 +17650,7 @@ 243003351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143003311_5", "text": "恢复其最大生命值35%的生命" @@ -17114,6 +17680,7 @@ 243005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143005111_1", "text": "瓦希尔指挥官对敌方1个目标造成攻击力120%的伤害,有40%概率为目标附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -17145,6 +17712,7 @@ 243005216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143005211_1", "text": "瓦希尔指挥官将己方各1个减益状态转嫁给敌方1个目标,并对其造成攻击力200%的伤害,有75%概率为目标处于[color=#e5621b]禁疗[/color]状态。" @@ -17174,6 +17742,7 @@ 243005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143005311_1", "text": "瓦希尔指挥官对敌方目标造成2次攻击力55%的伤害,有100%概率为目标附加3回合[color=#e5621b]中毒[/color]状态。" @@ -17205,6 +17774,7 @@ 215002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002011_1", "text": "在竞技积分赛中,我方全体攻击增加40%。" @@ -17234,6 +17804,7 @@ 215002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002111_1", "text": "船长对敌方1个目标造成320%伤害,夺取该目标1个增益状态,并有100%概率为自身附加2回合[color=#37d8a9]攻击提升[/color]状态。" @@ -17265,6 +17836,7 @@ 215002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002111_2", "text": "伤害提升至350%。" @@ -17294,6 +17866,7 @@ 215002131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002111_3", "text": "伤害提升至380%。" @@ -17323,6 +17896,7 @@ 215002141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002111_4", "text": "伤害提升至410%。" @@ -17352,6 +17926,7 @@ 215002151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002111_5", "text": "伤害提升至450%。" @@ -17382,9 +17957,10 @@ 215002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002211_1", - "text": "每回合开始时,船长自动获得2层[color=#37d8a9]算术[/color];自身每次获得增益状态时,都会额外叠加1层[color=#37d8a9]算术[/color],最多可叠加8层。" + "text": "每回合开始时,船长自动获得2层[color=#37d8a9]发号施令[/color];自身每次获得增益状态时,都会额外叠加1层[color=#37d8a9]发号施令[/color],最多可叠加8层。" }, "buffid": [ 390001205 @@ -17416,6 +17992,7 @@ 215002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002311_1", "text": "船长随机扔出三张盟友牌,随机选中一张发动不同的效果。选中牌1对敌方全体造成610%攻击力的伤害,选中牌2恢复友方全体20%体力。选中牌3减少敌方全体30%行动值" @@ -17448,6 +18025,7 @@ 215002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002311_2", "text": "伤害提升至640%。" @@ -17480,6 +18058,7 @@ 215002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002311_3", "text": "伤害提升至670%。" @@ -17512,6 +18091,7 @@ 215002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002311_4", "text": "伤害提升至700%。" @@ -17544,6 +18124,7 @@ 215002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115002311_5", "text": "伤害提升至750%。" @@ -17573,6 +18154,7 @@ 213005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005011_1", "text": "我方全体生命增加18%。" @@ -17603,6 +18185,7 @@ 213005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005111_1", "text": "攻击1个敌方,伤害为自身攻击力300%提升至自身25%行动值。" @@ -17633,6 +18216,7 @@ 213005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005111_2", "text": "伤害提升至325%。" @@ -17663,6 +18247,7 @@ 213005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005111_3", "text": "伤害提升至350%。" @@ -17693,6 +18278,7 @@ 213005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005111_4", "text": "伤害提升至375%。" @@ -17723,6 +18309,7 @@ 213005112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005111_5", "text": "伤害提升至400%。" @@ -17753,6 +18340,7 @@ 213005214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005211_1", "text": "回合开始时若自身可行动,为随机2名友方附加2回合[color=#37d8a9]暴击提升[/color]和1回合[color=#37d8a9]攻击提升[/color]。" @@ -17786,6 +18374,7 @@ 213005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005311_1", "text": "为友方附加2回合[color=#37d8a9]攻击提升[/color];目标已有[color=#37d8a9]攻击提升[/color]时,减少目标所有技能1回合冷却。" @@ -17818,6 +18407,7 @@ 213005322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005311_2", "text": "技能冷却减少1回合。" @@ -17848,6 +18438,7 @@ 213005332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_113005311_3", "text": "技能冷却减少1回合。" @@ -17877,6 +18468,7 @@ 224009011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009011_1", "text": "我方全体暴击率增加20%。" @@ -17907,6 +18499,7 @@ 224009112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009111_1", "text": "云朵先生对敌方1个目标造成自身攻击力300%的伤害,若此次伤害触发了暴击,则使自身[color=#37d8a9]暴击提升至[/color]效果延长1回合。" @@ -17939,6 +18532,7 @@ 224009112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009111_2", "text": "伤害提升至325%。" @@ -17969,6 +18563,7 @@ 224009112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009111_3", "text": "伤害提升至350%。" @@ -17999,6 +18594,7 @@ 224009112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009111_4", "text": "伤害提升至375%。" @@ -18029,6 +18625,7 @@ 224009112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009111_5", "text": "伤害提升至400%。" @@ -18059,6 +18656,7 @@ 224009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009211_1", "text": "云朵先生对敌方1个目标造成3次自身攻击力135%的伤害,并有50%的概率降低目标15%的行动值。触发暴击时为目标额外附加2回合【速度下降】效果。" @@ -18091,6 +18689,7 @@ 224009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009211_2", "text": "伤害提升至150%。" @@ -18121,6 +18720,7 @@ 224009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009211_3", "text": "伤害提升至165%。" @@ -18151,6 +18751,7 @@ 224009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009211_4", "text": "伤害提升至180%。" @@ -18181,6 +18782,7 @@ 224009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009211_5", "text": "伤害提升至195%。" @@ -18212,6 +18814,7 @@ 224009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009311_1", "text": "云朵先生为自身附加2回合[color=#37d8a9]暴击提升至[/color]效果,之后对敌方目标造成3次自身攻击力150%的伤害,若此次伤害触发了暴击,则有40%的概率[color=#e5621b]冰冻[/color]目标,持续1回合。" @@ -18246,6 +18849,7 @@ 224009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009311_2", "text": "伤害提升至165%。" @@ -18277,6 +18881,7 @@ 224009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009311_3", "text": "伤害提升至180%。" @@ -18308,6 +18913,7 @@ 224009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009311_4", "text": "伤害提升至195%。" @@ -18339,6 +18945,7 @@ 224009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124009311_5", "text": "伤害提升至210%。" @@ -18368,6 +18975,7 @@ 224001011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001011_1", "text": "我方全体攻击增加24%。" @@ -18398,6 +19006,7 @@ 224001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001111_1", "text": "警长对敌方1个目标进行射击,造成攻击力300%的伤害,若成功击杀目标,则获得额外回合。" @@ -18428,6 +19037,7 @@ 224001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001111_2", "text": "伤害提升至325%。" @@ -18458,6 +19068,7 @@ 224001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001111_3", "text": "伤害提升至350%。" @@ -18488,6 +19099,7 @@ 224001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001111_4", "text": "伤害提升至375%。" @@ -18518,6 +19130,7 @@ 224001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001111_5", "text": "伤害提升至400%。" @@ -18547,6 +19160,7 @@ 224001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001211_1", "text": "警长对敌方所有目标造成攻击力260%的伤害,为自身回复本次总伤害30%的生命,并各吸收目标10%的行动值。" @@ -18576,6 +19190,7 @@ 224001221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001211_2", "text": "伤害提升至300%。" @@ -18605,6 +19220,7 @@ 224001231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001211_3", "text": "伤害提升至330%。" @@ -18634,6 +19250,7 @@ 224001241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001211_4", "text": "伤害提升至360%。" @@ -18663,6 +19280,7 @@ 224001251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001211_5", "text": "伤害提升至400%。" @@ -18693,6 +19311,7 @@ 224001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001311_1", "text": "警长对敌方攻击4次,共造成攻击力550%的伤害;发生暴击时,本次伤害将额外提升至30%。" @@ -18723,6 +19342,7 @@ 224001322 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001311_2", "text": "伤害提升至580%。" @@ -18753,6 +19373,7 @@ 224001332 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001311_3", "text": "伤害提升至610%。" @@ -18783,6 +19404,7 @@ 224001342 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001311_4", "text": "伤害提升至640%。" @@ -18813,6 +19435,7 @@ 224001352 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124001311_5", "text": "伤害提升至680%。" @@ -18842,6 +19465,7 @@ 251006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151006111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害,并有40%概率附加1回合[color=#e5621b]禁疗[/color]状态。" @@ -18873,6 +19497,7 @@ 251006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151006211_1", "text": "对敌方发起1次攻击,造成攻击力300%的伤害。" @@ -18902,6 +19527,7 @@ 251007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151007111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -18931,6 +19557,7 @@ 251007211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151007211_1", "text": "对敌方1个目标发起攻击,造成攻击力320%的伤害,并有50%概率附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -18962,6 +19589,7 @@ 233002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002111_1", "text": "坦克对敌方1个目标发起2段攻击,每段造成攻击力140%的伤害,并有35%概率附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -18993,6 +19621,7 @@ 233002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002111_2", "text": "伤害提升至155%。" @@ -19022,6 +19651,7 @@ 233002131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002111_3", "text": "伤害提升至170%。" @@ -19051,6 +19681,7 @@ 233002141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002111_4", "text": "伤害提升至185%。" @@ -19080,6 +19711,7 @@ 233002151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002111_5", "text": "伤害提升至200%。" @@ -19110,6 +19742,7 @@ 233002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002211_1", "text": "坦克对敌方1个目标发起3段攻击,每段可造成攻击力120%的伤害,有30%概率将自身1个减益状态转移给目标。若触发暴击额外附加2回合【流血】状态" @@ -19142,6 +19775,7 @@ 233002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002211_2", "text": "伤害提升至130%。" @@ -19172,6 +19806,7 @@ 233002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002211_3", "text": "伤害提升至140%。" @@ -19202,6 +19837,7 @@ 233002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002211_4", "text": "伤害提升至150%。" @@ -19232,6 +19868,7 @@ 233002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002211_5", "text": "伤害提升至165%。" @@ -19261,6 +19898,7 @@ 233002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002311_1", "text": "坦克对敌方所有目标造成攻击力500%的伤害;若目标身上存在减益状态,每一个减益状态,额外造成20%的伤害。" @@ -19290,6 +19928,7 @@ 233002321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002311_2", "text": "伤害提升至530%。" @@ -19319,6 +19958,7 @@ 233002331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002311_3", "text": "伤害提升至560%。" @@ -19348,6 +19988,7 @@ 233002341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002311_4", "text": "伤害提升至590%。" @@ -19377,6 +20018,7 @@ 233002351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133002311_5", "text": "伤害提升至630%。" @@ -19406,6 +20048,7 @@ 255004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155004111_1", "text": "对敌方发起一次攻击,并造成1次伤害。" @@ -19436,6 +20079,7 @@ 255004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155004211_1", "text": "对存在[color=#e5621b]中毒[/color]状态的目标造成的伤害提升。" @@ -19468,6 +20112,7 @@ 255004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155004311_1", "text": "对敌方造成1次伤害,并附带2回合[color=#e5621b]中毒[/color]状态。" @@ -19499,9 +20144,10 @@ 245004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145004111_1", - "text": "攻击1个敌方,伤害为自身攻击力130%,为目标附加2回合[color=#e5621b]烙印[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力130%,为目标附加2回合[color=#e5621b]童年阴影[/color]。" }, "buffid": [ 390001101 @@ -19532,6 +20178,7 @@ 245004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145004211_1", "text": "攻击后,目标生命值比例高于50%时,对目标重复释放本次攻击所用技能;否则自身获得1层[color=#37d8a9]猫猫推理[/color]。" @@ -19563,6 +20210,7 @@ 245004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145004311_1", "text": "攻击1个敌方,伤害为自身攻击力230%,为目标附加[color=#37d8a9]猫猫威慑[/color]。" @@ -19594,6 +20242,7 @@ 255003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155003111_1", "text": "对敌方发起一次攻击,并造成1次伤害。" @@ -19624,6 +20273,7 @@ 255003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155003211_1", "text": "自身身上有[color=#37d8a9]护盾[/color]状态时,造成伤害提升,受到伤害降低。" @@ -19653,6 +20303,7 @@ 255003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155003311_1", "text": "对敌方目标造成1次伤害,并获得以自身最大生命值为一定比例的[color=#37d8a9]护盾[/color]。" @@ -19682,6 +20333,7 @@ 255001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155001111_1", "text": "对敌方发起一次攻击,并造成1次伤害。" @@ -19712,6 +20364,7 @@ 255001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155001211_1", "text": "(被动)自身生命值越低,造成的伤害越高。" @@ -19741,6 +20394,7 @@ 255001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155001311_1", "text": "对敌方目标造成1次伤害。" @@ -19770,6 +20424,7 @@ 255002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155002111_1", "text": "对敌方全体目标发起一次攻击。" @@ -19802,6 +20457,7 @@ 255002218 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155002211_1", "text": "(被动)自身造成伤害时,回复造成伤害一定比例的生命值,自身行动次数越多,造成伤害越高。" @@ -19831,6 +20487,7 @@ 255002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155002311_1", "text": "对敌方造成1次伤害。" @@ -19860,6 +20517,7 @@ 255005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155005111_1", "text": "对敌方造成1次伤害。" @@ -19891,6 +20549,7 @@ 255005215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155005211_1", "text": "造成伤害时,目标生命值越低,此次伤害越高;成功击杀敌人时,可获得额外回合。" @@ -19921,6 +20580,7 @@ 255005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155005311_1", "text": "积蓄全身力量,对敌方造成1次伤害,随后对生命比例最低的1个目标造成1次高额伤害,并附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -19952,6 +20612,7 @@ 255006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155006111_1", "text": "攻击敌方目标,并施加2个持续2回合的[color=#e5621b]中毒[/color]状态。" @@ -19984,6 +20645,7 @@ 255006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155006211_1", "text": "攻击敌方目标,引爆全部[color=#e5621b]中毒[/color]状态,并根据目标身上的减益效果数量大幅提升伤害。" @@ -20016,6 +20678,7 @@ 255006313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155006311_1", "text": "被动,每受到一次攻击,为攻击者施加1个[color=#e5621b]中毒[/color]状态,持续3回合,累积受到一定次数攻击后,立刻对目标释放致命毒爆。" @@ -20048,6 +20711,7 @@ 255007112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155007111_1", "text": "攻击敌方,对敌方附加2回合[color=#e5621b]速度下降[/color]状态,若自身拥有增益状态,则额外有50%概率对其施加1回合[color=#e5621b]眩晕[/color]效果。" @@ -20083,9 +20747,10 @@ 255007213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155007211_1", - "text": "冰霜泰坦拥有[color=#37d8a9]冰霜宝石[/color]时释放,驱散锁定目标身上的全部增益效果,并造成大量伤害,成功击败目标时,自身获得伤害提升。" + "text": "冰霜泰坦拥有[color=#37d8a9]霜盾冰晶[/color]时释放,驱散锁定目标身上的全部增益效果,并造成大量伤害,成功击败目标时,自身获得伤害提升。" }, "buffid": [ 390001415 @@ -20117,6 +20782,7 @@ 255007318 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155007311_1", "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的25%。" @@ -20146,6 +20812,7 @@ 255007315 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_155007312_1", "text": "冰霜泰坦拥有多层生命值,且免疫行动值下降效果,自身每次受到的伤害不会超过自身最大生命值的35%。" @@ -20175,6 +20842,7 @@ 253003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153003111_1", "text": "对敌方1个目标发起两段攻击力10%的伤害,并有20%概率为自身附加2回合[color=#37d8a9]免疫[/color] 状态。" @@ -20206,6 +20874,7 @@ 253003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153003211_1", "text": "对敌方群体造成攻击200%的无视防御伤害。" @@ -20235,6 +20904,7 @@ 200003001 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100003001_1", "text": "受到伤害时,有25%的概率[color=#e5621b]冰冻[/color] 目标1回合。" @@ -20267,6 +20937,7 @@ 200006002 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100006001_1", "text": "回合开始时,有35%概率令自身所有技能冷却时间-1回合。" @@ -20297,6 +20968,7 @@ 200007002 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100007001_1", "text": "造成伤害时,有20%概率[color=#e5621b]眩晕[/color] 目标1回合。" @@ -20328,6 +21000,7 @@ 200001401 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100001401_1", "text": "受到伤害时,有25%几率使用技能一反击。" @@ -20358,6 +21031,7 @@ 200001502 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100001501_1", "text": "己方在战斗开始的时候获得2回合[color=#37d8a9]护盾[/color] 。" @@ -20388,6 +21062,7 @@ 200001002 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100001001_1", "text": "己方被施加控制效果的角色速度提高50点。" @@ -20418,6 +21093,7 @@ 200009002 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100009001_1", "text": "自身可行动时,有20%概率额外行动一次(仅触发一次,额外行动不会恢复技能冷却时间)。" @@ -20448,6 +21124,7 @@ 200001702 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100001701_1", "text": "施加[color=#e5621b]中毒[/color]、[color=#e5621b]流血[/color]效果时,有30%几率令其持续时间增加1回合。" @@ -20478,6 +21155,7 @@ 200001902 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100001901_1", "text": "战斗开始时获得1回合[color=#37d8a9]免疫[/color] 。" @@ -20507,6 +21185,7 @@ 200002001 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_100002001_1", "text": "免疫控制。" @@ -20538,6 +21217,7 @@ 234004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134004011_1", "text": "在竞技积分赛中,我方全体效果抵抗增加40%。" @@ -20567,6 +21247,7 @@ 234004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134004111_1", "text": "攻击1个敌方,伤害为自身攻击力100%。" @@ -20596,6 +21277,7 @@ 234004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134004211_1", "text": "为1个友方附加2回合[color=#37d8a9]生死簿[/color] 记录当前生命值,2回合后,回溯其生命值至记录值。" @@ -20625,6 +21307,7 @@ 234004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134004311_1", "text": "攻击敌方,伤害为自身攻击100%,降低目标30%最大生命值上限,50%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" @@ -20654,6 +21337,7 @@ 214002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114002111_1", "text": "大龙对敌方1个目标造成攻击力30%的伤害,追加自身最大生命值6%的伤害,并有50%概率附加1回合[color=#e5621b]挑衅[/color] 状态。" @@ -20684,6 +21368,7 @@ 214002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114002211_1", "text": "攻击时为目标附加1回合[color=#37d8a9]仇视[/color] 。己方除自身外任意目标遭到携带该标记的目标攻击时,自身有60%概率进行反击攻击者;自身受击时有15%概率使用嚣张气焰反击,并为自身回复最大生命值10%的生命。" @@ -20713,6 +21398,7 @@ 214002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114002311_1", "text": "攻击敌方,伤害为自身攻击力100%和自身已损失生命值15%,70%概率为目标附加2回合[color=#e5621b]攻击下降[/color]。" @@ -20742,6 +21428,7 @@ 243007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143007111_1", "text": "攻击1个敌方,伤害为自身攻击力100%,30%概率为目标附加1回合[color=#e5621b]沉默[/color]。" @@ -20771,6 +21458,7 @@ 243007211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143007211_1", "text": "回合开始时,净化自身1个减益。" @@ -20785,7 +21473,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_143007311", - "text": "博克烙印" + "text": "博克童年阴影" }, "ico": "jn_43007_3", "CorrectPos": 0, @@ -20800,6 +21488,7 @@ 243007311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143007311_1", "text": "攻击随机敌方5次,每次伤害为自身攻击力90%。" @@ -20833,6 +21522,7 @@ 244005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134001011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体攻击增加30%。" @@ -20862,9 +21552,10 @@ 234001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134001111_1", - "text": "攻击1个敌方3次,每次伤害为自身攻击力35%,每次有40%概率为目标附加2回合[color=#e5621b]烙印[/color]。" + "text": "攻击1个敌方3次,每次伤害为自身攻击力35%,每次有40%概率为目标附加2回合[color=#e5621b]童年阴影[/color]。" }, "buffid": [], "map": "" @@ -20891,6 +21582,7 @@ 234001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134001211_1", "text": "攻击时有15%概率附带效果附加伤害,伤害为目标最大生命值10%不超过自身攻击力100%。" @@ -20920,6 +21612,7 @@ 234001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134001311_1", "text": "攻击随机敌方9次,每次伤害为自身攻击力35%,每次有40%概率为目标附加1回合[color=#e5621b]流血[/color]。" @@ -20949,6 +21642,7 @@ 223001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123001111_1", "text": "攻击1个敌方,伤害为自身攻击力100%,70%概率降低目标15%行动值。" @@ -20978,6 +21672,7 @@ 223001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123001211_1", "text": "治疗1个友方,治疗量为目标最大生命值15%和自身攻击力150%。" @@ -21007,6 +21702,7 @@ 223001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123001311_1", "text": "治疗友方,治疗量为目标最大生命值15%和自身攻击力85%。" @@ -21038,6 +21734,7 @@ 224007011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124007011_1", "text": "在竞技积分赛中,我方全体生命增加30%。" @@ -21067,6 +21764,7 @@ 224007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124007111_1", "text": "攻击1个敌方,伤害为自身攻击力110%,50%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" @@ -21100,6 +21798,7 @@ 224007214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124007211_1", "text": "攻击1个敌方3次,每次伤害为自身攻击力50%,70%概率为目标附加2回合[color=#e5621b]速度下降[/color]。" @@ -21133,6 +21832,7 @@ 224007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124007311_1", "text": "提升友方25%行动值,为目标附加2回合[color=#37d8a9]暴击提升[/color] 和[color=#37d8a9]攻击提升[/color]。" @@ -21164,6 +21864,7 @@ 223002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123002011_1", "text": "我方全体暴击率增加15%。" @@ -21194,6 +21895,7 @@ 223002112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123002111_1", "text": "攻击1个敌方,伤害为自身攻击力120%,60%概率为目标附加2回合[color=#e5621b]禁疗[/color]。" @@ -21225,6 +21927,7 @@ 223002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123002211_1", "text": "攻击前向目标转嫁自身1个减益。" @@ -21255,9 +21958,10 @@ 223002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123002311_1", - "text": "攻击1个敌方,伤害为自身攻击力250%,为目标附加2回合[color=#e5621b]烙印[/color]。" + "text": "攻击1个敌方,伤害为自身攻击力250%,为目标附加2回合[color=#e5621b]童年阴影[/color]。" }, "buffid": [ 390001101 @@ -21286,6 +21990,7 @@ 223004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004011_1", "text": "我方全体效果命中增加20%。" @@ -21315,6 +22020,7 @@ 223004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004111_1", "text": "攻击1个敌方3次,每次伤害为自身攻击力100%,每次有15%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" @@ -21346,6 +22052,7 @@ 223004121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004111_2", "text": "伤害提升至110%。" @@ -21375,6 +22082,7 @@ 223004131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004111_3", "text": "伤害提升至120%。" @@ -21404,6 +22112,7 @@ 223004141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004111_4", "text": "伤害提升至130%。" @@ -21433,6 +22142,7 @@ 223004151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004111_5", "text": "伤害提升至145%。" @@ -21462,6 +22172,7 @@ 223004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004211_1", "text": "攻击随机3个敌方,伤害为自身攻击力410%,75%概率为目标附加1回合[color=#e5621b]眩晕[/color] 。" @@ -21493,6 +22204,7 @@ 223004221 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004211_2", "text": "伤害提升至440%。" @@ -21522,6 +22234,7 @@ 223004231 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004211_3", "text": "伤害提升至470%。" @@ -21551,6 +22264,7 @@ 223004241 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004211_4", "text": "伤害提升至500%。" @@ -21580,6 +22294,7 @@ 223004251 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004211_5", "text": "伤害提升至540%。" @@ -21609,6 +22324,7 @@ 223004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004311_1", "text": "攻击全体敌方,伤害为自身攻击力450%。并驱散全体增益附带一回合[color=#e5621b]眩晕[/color] 。" @@ -21640,6 +22356,7 @@ 223004321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004311_2", "text": "伤害提升至470%。" @@ -21669,6 +22386,7 @@ 223004331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004311_3", "text": "伤害提升至490%。" @@ -21698,6 +22416,7 @@ 223004341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004311_4", "text": "伤害提升至510%。" @@ -21727,6 +22446,7 @@ 223004351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123004311_5", "text": "伤害提升至540%。" @@ -21756,6 +22476,7 @@ 233005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133005111_1", "text": "攻击1个敌方,伤害为自身攻击力300%,50%概率为目标附加2回合[color=#e5621b]攻击下降[/color] 。" @@ -21788,6 +22509,7 @@ 233005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133005211_1", "text": "回合开始时若自身可行动,净化自身1个减益,为随机1个敌方附加1回合[color=#e5621b]挑衅[/color]。" @@ -21820,6 +22542,7 @@ 233005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133005311_1", "text": "攻击1个敌方4次,前三段伤害为自身攻击力110%,第四段为自身攻击力155%。" @@ -21849,6 +22572,7 @@ 215001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151001111_1", "text": "对敌方1个目标发起攻击,造成攻击力300%的伤害。" @@ -21878,6 +22602,7 @@ 251012111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151012111_1", "text": "对敌方1个目标发起攻击造成攻击力450%的伤害。" @@ -21907,6 +22632,7 @@ 251012211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151012211_1", "text": "对敌方发起攻击,造成攻击力240%的伤害,有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 效果的状态。" @@ -21938,6 +22664,7 @@ 251013111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151013111_1", "text": "对敌方1个目标造成攻击力100%的伤害,有15%概率附加1回合[color=#e5621b]眩晕[/color] 状态。" @@ -21970,6 +22697,7 @@ 251013212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151013211_1", "text": "对敌方1个目标造成攻击力180%的伤害,目标身上有负面效果时,有100%的概率附加1回合[color=#e5621b]眩晕[/color] 状态。" @@ -22001,6 +22729,7 @@ 251014111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151014111_1", "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有50%概率使其行动值减少10%。" @@ -22030,6 +22759,7 @@ 251014211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151014211_1", "text": "为己方提升15%行动值。" @@ -22060,6 +22790,7 @@ 251010112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151010111_1", "text": "对敌方一个目标造成100%攻击力的伤害,触发暴击时位自身回复30%基于伤害的生命值。" @@ -22089,6 +22820,7 @@ 251010211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151010211_1", "text": "对敌方一个目标发起4段攻击,每段可造成攻击力100%的伤害,每段触发暴击时增加自身15%行动值。" @@ -22118,6 +22850,7 @@ 251011111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151011111_1", "text": "对敌方一个目标造成300%攻击力的伤害,并有20%概率附加1回合[color=#e5621b]沉默[/color]状态。" @@ -22149,6 +22882,7 @@ 251011211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151011211_1", "text": "对敌方发起攻击,造成350%的攻击力的伤害,对存在减益状态的目标伤害提升15%。" @@ -22179,6 +22913,7 @@ 244003113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144003111_1", "text": "对敌方1个目标发起2段攻击,每段攻击会造成攻击力135%的伤害,并有50%概率附加2回合[color=#e5621b]失手率提升[/color] [/color] 状态。" @@ -22211,6 +22946,7 @@ 244003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144003211_1", "text": "每回合开始时,可吸收己方各1个减益状态,每吸收1个减益状态可增加己方5%的行动值。" @@ -22241,9 +22977,10 @@ 244003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144003311_1", - "text": "对敌方造成攻击力510%的伤害,并为己方附加1回合[color=#37d8a9]对峙[/color] 状态;技能冷却期间,若友方队友死亡,将重置技能冷却时间。" + "text": "对敌方造成攻击力510%的伤害,并为己方附加1回合[color=#37d8a9]殊死较量[/color] 状态;技能冷却期间,若友方队友死亡,将重置技能冷却时间。" }, "buffid": [ 390001104 @@ -22272,6 +23009,7 @@ 215003011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003011_1", "text": "我方全体攻击增加30%。" @@ -22301,6 +23039,7 @@ 215003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003111_1", "text": "希沙窦斯对敌方1个目标造成攻击力310%的伤害,并吸收目标15%的行动值。" @@ -22330,6 +23069,7 @@ 215003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003111_2", "text": "伤害提升至340%。" @@ -22359,6 +23099,7 @@ 215003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003111_3", "text": "伤害提升至370%。" @@ -22388,6 +23129,7 @@ 215003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003111_4", "text": "伤害提升至400%。" @@ -22417,6 +23159,7 @@ 215003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003111_5", "text": "伤害提升至440%。" @@ -22446,6 +23189,7 @@ 215003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003211_1", "text": "希沙窦斯对敌方1个目标发起8段攻击,每段造成自身攻击力60%的伤害,回复此次伤害50%的生命值,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%。" @@ -22475,6 +23219,7 @@ 215003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003211_2", "text": "伤害提升至70%。" @@ -22504,6 +23249,7 @@ 215003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003211_3", "text": "伤害提升至80%。" @@ -22533,6 +23279,7 @@ 215003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003211_4", "text": "伤害提升至90%。" @@ -22562,6 +23309,7 @@ 215003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003211_5", "text": "伤害提升至100%。" @@ -22592,6 +23340,7 @@ 215003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003311_1", "text": "希沙窦斯对敌方发起4段攻击,每段造成自身攻击力150%的伤害,并追加目标最大生命值6%的效果附加伤害,此附加伤害不超过自身攻击力的80%,最后一段攻击将吸收目标10%的行动值。" @@ -22622,6 +23371,7 @@ 215003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003311_2", "text": "伤害提升至155%。" @@ -22652,6 +23402,7 @@ 215003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003311_3", "text": "伤害提升至160%。" @@ -22682,6 +23433,7 @@ 215003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003311_4", "text": "伤害提升至165%。" @@ -22712,6 +23464,7 @@ 215003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_115003311_5", "text": "伤害提升至170%。" @@ -22741,6 +23494,7 @@ 243004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143004011_1", "text": "我方全体攻击增加18%。" @@ -22770,6 +23524,7 @@ 243004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143004111_1", "text": "姜饼人对敌方1个目标造成攻击力220%的伤害并追加目标最大生命值3%的伤害(追加伤害最高不超过自身攻击力的100%)。" @@ -22799,6 +23554,7 @@ 243004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143004211_1", "text": "姜饼人对敌方1个目标造成2次攻击力175%的伤害,并有60%概率为目标附加2回合[color=#e5621b]禁疗[/color]状态。" @@ -22830,6 +23586,7 @@ 243004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_143004311_1", "text": "姜饼人消耗自身当前生命值40%的生命,对敌方1个目标造成自身攻击力520%的伤害,追加目标最大生命值10%的伤害(追加伤害最高不超过自身攻击力的300%),并为目标附加2回合[color=#e5621b]无法获得增益[/color] 效果状态。" @@ -22861,6 +23618,7 @@ 223003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123003111_1", "text": "黛塔黛恩对敌方1个目标造成攻击力220%的伤害,并有100%概率驱散目标身上存在的1个增益状态。" @@ -22890,6 +23648,7 @@ 223003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123003211_1", "text": "黛塔黛恩对敌方1个目标造成2次攻击力240%的伤害,每次降低目标15%行动值。" @@ -22921,6 +23680,7 @@ 223003314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_123003311_1", "text": "黛塔黛恩为己方1个目标恢复其最大生命值30%的生命,为其他友方目标恢复其最大生命值15%的生命,并为己方目标附加2回合[color=#37d8a9]暴击提升[/color] 状态。" @@ -22953,6 +23713,7 @@ 244001113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144001111_1", "text": "美肚鲨对敌方1个目标造成攻击力340%的伤害,有80%概率为目标附加2回合[color=#e5621b]禁疗[/color]状态,触发暴击时,使目标行动值减少30%。" @@ -22985,6 +23746,7 @@ 244001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144001211_1", "text": "美肚鲨对敌方1个目标造成攻击力530%的伤害,并为目标附加2个持续2回合的[color=#e5621b]流血[/color]状态。本次伤害若触发暴击则额外为目标附加2个持续2回合的[color=#e5621b]流血[/color]状态。" @@ -23017,6 +23779,7 @@ 244001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144001311_1", "text": "美肚鲨为自身附加3回合[color=#37d8a9]狂暴[/color]状态,并对敌方目标造成攻击力600%的伤害,有80%概率为目标附加2回合[color=#e5621b]速度下降[/color],[color=#e5621b]防御下降[/color]状态。" @@ -23052,6 +23815,7 @@ 235004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135004011_1", "text": "在竞技积分赛中,我方全体攻击增加40%。" @@ -23081,6 +23845,7 @@ 235004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135004111_1", "text": "黛安·福克斯顿对敌方1个目标造成攻击力320%的伤害,并有100%概率施加2回合[color=#e5621b]无法获得增益[/color] 效果,若目标身上无增益状态,则本次伤害提升50%。" @@ -23112,6 +23877,7 @@ 235004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135004211_1", "text": "黛安·福克斯顿自身行动前,驱散随机1名敌方目标的1个增益状态,有100%概率清除其所有增益状态,优先选择拥有增益状态目标。" @@ -23141,6 +23907,7 @@ 235004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_135004311_1", "text": "黛安·福克斯顿对敌方1个目标造成攻击力650%的伤害,并对敌方所有目标造成攻击力30%的伤害。若目标身上无增益状态,则无视目标100%防御,目标身上的每个增益状态将对应减少无视防御的效果。" @@ -23170,6 +23937,7 @@ 224006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124006011_1", "text": "我方全体生命增加24%。" @@ -23199,6 +23967,7 @@ 224006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124006111_1", "text": "对敌方1个目标造成攻击力100%的伤害,并有70%概率驱散目标1个增益状态。" @@ -23228,6 +23997,7 @@ 224006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124006211_1", "text": "凯尔自身回合结束时,为己方生命比例最低的目标回复其最大生命值10%的生命,并净化1个减益状态,若目标生命比例低于50%,则额外附加2回合[color=#37d8a9]复苏[/color] 状态。" @@ -23259,6 +24029,7 @@ 224006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_124006311_1", "text": "凯尔为己方净化全部减益状态,并回复其最大生命值30%的生命,每清除一个状态都能额外回复其最大生命值3%的生命。" @@ -23288,6 +24059,7 @@ 214004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114004011_1", "text": "我方全体生命增加24%。" @@ -23317,6 +24089,7 @@ 214004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114004111_1", "text": "克莱尔·努涅斯对敌方1个目标造成攻击力120%的伤害,并有50%概率附加2回合[color=#e5621b]失手率提升[/color] [/color] 状态。" @@ -23348,6 +24121,7 @@ 214004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114004211_1", "text": "克莱尔·努涅斯平衡己方生命值比例,若目标拥有[color=#37d8a9]魔之秘语[/color] 状态,则为其回复20%最大生命值的生命,并减少其所有技能1回合冷却时间。" @@ -23379,6 +24153,7 @@ 214004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_114004311_1", "text": "克莱尔·努涅斯为己方一个目标施加[color=#37d8a9]魔之秘语[/color] 进行保护,该队友受到伤害时,对攻击者反弹75%伤害。" @@ -23410,6 +24185,7 @@ 233004011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133004011_1", "text": "我方全体攻击增加18%。" @@ -23439,6 +24215,7 @@ 233004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133004111_1", "text": "普鲁格兰杰对敌方1个目标造成攻击力130%的伤害,并有30%概率附加1回合[color=#e5621b]眩晕[/color] 状态,并有30%概率使用随心铁杆兵追击目标1次。" @@ -23470,6 +24247,7 @@ 233004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133004211_1", "text": "普鲁格兰杰对敌方1个目标发起2段攻击,每段造成攻击力120%的伤害,攻击时无视目标40%防御,并有50%概率使用灵巧鞭笞追击目标1次。" @@ -23500,6 +24278,7 @@ 233004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133004311_1", "text": "普鲁格兰杰对敌方1个目标发起2段攻击,每段造成攻击力100%的伤害;若发生暴击,则可使用灵巧鞭笞追击目标1次。" @@ -23533,6 +24312,7 @@ 234005011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体生命增加30%。" @@ -23562,6 +24342,7 @@ 234005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005111_1", "text": "沃尔特·史翠克勒对敌方1个目标造成攻击力300%的伤害,并有80%概率附加2回合[color=#e5621b]中毒[/color]状态。" @@ -23593,6 +24374,7 @@ 234005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005111_2", "text": "伤害提升至330%。" @@ -23622,6 +24404,7 @@ 234005131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005111_3", "text": "伤害提升至360%。" @@ -23651,6 +24434,7 @@ 234005141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005111_4", "text": "伤害提升至390%。" @@ -23680,6 +24464,7 @@ 234005151 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005111_5", "text": "伤害提升至430%。" @@ -23709,9 +24494,10 @@ 234005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005211_1", - "text": "沃尔特·史翠克勒为己方附加2回合[color=#37d8a9]毒牙[/color] 状态,状态持续期间受到攻击,有70%概率为攻击者附加1回合[color=#e5621b]中毒[/color]状态。" + "text": "沃尔特·史翠克勒为己方附加2回合[color=#37d8a9]巨怪体质[/color] 状态,状态持续期间受到攻击,有70%概率为攻击者附加1回合[color=#e5621b]中毒[/color]状态。" }, "buffid": [ 390001433, @@ -23741,6 +24527,7 @@ 234005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005311_1", "text": "沃尔特·史翠克勒对敌方目标造成攻击力400%的伤害,并有80%概率为目标附加2回合[color=#e5621b]中毒[/color]状态。" @@ -23772,6 +24559,7 @@ 234005321 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005311_2", "text": "伤害提升至430%。" @@ -23801,6 +24589,7 @@ 234005331 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005311_3", "text": "伤害提升至460%。" @@ -23830,6 +24619,7 @@ 234005341 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005311_4", "text": "伤害提升至490%。" @@ -23859,6 +24649,7 @@ 234005351 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_134005311_5", "text": "伤害提升至530%。" @@ -23888,6 +24679,7 @@ 233006011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133006011_1", "text": "我方全体效果抵抗增加20%。" @@ -23917,6 +24709,7 @@ 233006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133006111_1", "text": "珍妮丝·邓普顿对敌方1个目标造成攻击力40%的3次伤害,有30%概率为目标附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -23946,6 +24739,7 @@ 233006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133006211_1", "text": "珍妮丝·邓普顿对敌方1个目标造成攻击力60%的3次伤害,有50%概率使目标行动值减少15%。" @@ -23975,6 +24769,7 @@ 233006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_133006311_1", "text": "珍妮丝·邓普顿为己方目标附加2回合自身生命上限22%的[color=#37d8a9]护盾[/color] ,并附加2回合[color=#37d8a9]复苏[/color] 状态。" @@ -24004,6 +24799,7 @@ 225002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125002011_1", "text": "我方全体生命增加30%。" @@ -24033,6 +24829,7 @@ 225002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125002111_1", "text": "沃尔夫对敌方1个目标造成攻击力110%的伤害,并有75%概率对目标附加1回合[color=#e5621b]眩晕[/color] 状态。" @@ -24064,6 +24861,7 @@ 225002215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125002211_1", "text": "沃尔夫无法受到任何控制效果,每回合行动前为己方清除任意一个非无法行动状态的减益状态并回复其5%最大生命值;且在任意队友获得减益状态时,自身获得20%行动值提升,每回合仅触发1次。" @@ -24093,6 +24891,7 @@ 225002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_125002311_1", "text": "沃尔夫对敌方1个目标发起攻击,将己方的全部减益状态转嫁给目标,随后对其造成自身最大生命值13%的伤害。" @@ -24122,6 +24921,7 @@ 245002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145002011_1", "text": "在俱乐部演练中,我方全体速度增加35%。" @@ -24151,6 +24951,7 @@ 245002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145002111_1", "text": "梅林对敌方1个目标造成3次攻击力35%的伤害,且每10点速度可额外造成1%的伤害,并且有60%概率附加[color=#e5621b]防御下降[/color]状态2回合。" @@ -24181,9 +24982,10 @@ 245002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145002211_1", - "text": "梅林自身回合结束时,若未出于不可行动状态,则为除自身以外的己方附加][color=#37d8a9]免疫[/color]状态1回合,且敌人回合结束时,自身立刻获得1层[color=#37d8a9]奥术[/color] 状态,最多叠加3层,攻击1次后清除。" + "text": "梅林自身回合结束时,若未出于不可行动状态,则为除自身以外的己方附加][color=#37d8a9]免疫[/color]状态1回合,且敌人回合结束时,自身立刻获得1层[color=#37d8a9]舒展双翼[/color] 状态,最多叠加3层,攻击1次后清除。" }, "buffid": [], "map": "" @@ -24210,6 +25012,7 @@ 245002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_145002311_1", "text": "梅林对敌方目标造成攻击力90%的伤害,且每10点[color=#37d8a9]速度提升[/color] 技能系数1%,并未己方提升行动值30%。" @@ -24239,6 +25042,7 @@ 253005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153005111_1", "text": "对敌方1个目标发起2段攻击,每段可造成攻击力50%的伤害,并有20%概率附加1回合[color=#e5621b]中毒[/color]状态。" @@ -24268,6 +25072,7 @@ 253005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153005211_1", "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]状态。" @@ -24297,6 +25102,7 @@ 253006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153006111_1", "text": "对敌方1个目标造成攻击力100%的伤害,并为自身附加2回合[color=#37d8a9]护盾[/color] ,可吸收自身生命值10%的伤害。" @@ -24327,6 +25133,7 @@ 253006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153006211_1", "text": "对敌方1个目标发起2次攻击,每段可造成攻击力80%的伤害。" @@ -24358,6 +25165,7 @@ 253006314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153006311_1", "text": "为己方附加2回合[color=#37d8a9]速度提升[/color] 状态,若目标拥有[color=#37d8a9]护盾[/color] 则额外回复其20%最大生命值的血量,之后攻击敌方3次,每段造成攻击力40%的伤害,且有15%概率附加2回合[color=#e5621b]攻击下降[/color] 状态。" @@ -24387,6 +25195,7 @@ 253002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153002111_1", "text": "对敌方一个目标发起两段攻击120%的伤害,每段为自身回复5%最大生命值。" @@ -24416,6 +25225,7 @@ 253002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_153002211_1", "text": "对敌方一个目标造成400%攻击力的伤害,并吸收目标15%行动值。" @@ -24449,6 +25259,7 @@ 244002011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144002011_1", "text": "在维京远征,猎魂,俱乐部演练中,我方全体防御增加30%。" @@ -24478,6 +25289,7 @@ 244002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144002111_1", "text": "蛇先生对敌方1个目标造成攻击力120%的伤害,并有60%概率驱散目标1个增益效果。" @@ -24507,6 +25319,7 @@ 244002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144002211_1", "text": "蛇先生己方回复各自最大生命在10%的生命和自身攻击力80%的生命,并附加1回合[color=#37d8a9]复苏[/color] 状态。" @@ -24538,9 +25351,10 @@ 244002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_144002311_1", - "text": "蛇先生己方提升25%行动值,并施加[color=#37d8a9]伪装[/color] 。" + "text": "蛇先生己方提升25%行动值,并施加[color=#37d8a9]滑稽的伪装[/color] 。" }, "buffid": [ 390001436 @@ -24569,6 +25383,7 @@ 211021011 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_111021011_1", "text": "友方无法受到控制。" @@ -24599,6 +25414,7 @@ 211021113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_111021111_1", "text": "巨怪对敌方造成一次AOE伤害,并附带2回合[color=#e5621b]防御下降[/color]。" @@ -24628,6 +25444,7 @@ 211021211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_111021211_1", "text": "巨怪对敌方造成一次震击,并附带2回合[color=#e5621b]眩晕[/color] 。" @@ -24657,6 +25474,7 @@ 211021311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_111021311_1", "text": "巨怪对敌方发出死灵射线,并恢复造成伤害20%的血量。" @@ -24686,6 +25504,7 @@ 251015111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151015111_1", "text": "给己方增加50%行动值。" @@ -24715,6 +25534,7 @@ 251016111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151016111_1", "text": "为己方附加2回合[color=#37d8a9]攻击提升[/color]。" @@ -24745,6 +25565,7 @@ 251017112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151017111_1", "text": "攻击敌方,造成自身攻击力100%的伤害,目标身上有[color=#e5621b]中毒[/color]状态时,有几率额外附加[color=#e5621b]眩晕[/color] 1回合。" @@ -24774,6 +25595,7 @@ 251018111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151018111_1", "text": "攻击敌方目标,造成自身攻击力100%的伤害并施加3回合的[color=#e5621b]中毒[/color]状态。" @@ -24803,6 +25625,7 @@ 251019111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151019111_1", "text": "攻击敌方,并对其施加2回合的[color=#e5621b]禁疗[/color]状态。" @@ -24832,6 +25655,7 @@ 251020111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151020111_1", "text": "清除己方的全部减益状态。" @@ -24861,6 +25685,7 @@ 251021111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151021111_1", "text": "附加2回合[color=#e5621b]攻击下降[/color]。" @@ -24890,6 +25715,7 @@ 251022111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151022111_1", "text": "为BOSS附加2回合[color=#37d8a9]免疫[/color] ,[color=#37d8a9]攻击提升[/color]。" @@ -24919,6 +25745,7 @@ 251023111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151023111_1", "text": "以一定比例回复BOSS血量30%。" @@ -24948,6 +25775,7 @@ 251023121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151023111_2", "text": "以一定比例回复BOSS血量50%。" @@ -24977,6 +25805,7 @@ 251023131 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151023111_3", "text": "以一定比例回复BOSS血量70%。" @@ -25006,6 +25835,7 @@ 251023141 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151023111_4", "text": "以一定比例回复BOSS血量100%。" @@ -25035,6 +25865,7 @@ 251024111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151024111_1", "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color]。" @@ -25064,6 +25895,7 @@ 251025111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151025111_1", "text": "攻击所有敌人,有50%概率附加2回合[color=#e5621b]禁疗[/color]。" @@ -25093,6 +25925,7 @@ 251026111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151026111_1", "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color] 。" @@ -25122,6 +25955,7 @@ 251027111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151027111_1", "text": "为BOSS附加3回合防御提升。" @@ -25151,6 +25985,7 @@ 251028111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151028111_1", "text": "攻击所有敌人,附加2回合[color=#e5621b]攻击下降[/color] 。" @@ -25180,6 +26015,7 @@ 251050111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151050111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -25209,6 +26045,7 @@ 251050211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151050211_1", "text": "对敌方全体发起攻击造成攻击力250%的伤害,并施加2回合[color=#e5621b]中毒[/color] 状态。" @@ -25238,6 +26075,7 @@ 251051111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151051111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -25267,6 +26105,7 @@ 251051211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151051211_1", "text": "自身死亡时对敌方全体造成攻击力100%的无视防御伤害。" @@ -25296,6 +26135,7 @@ 251052111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151052111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -25325,6 +26165,7 @@ 251052211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151052211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,并附加2回合[color=#e5621b]攻击下降[/color] 状态。" @@ -25354,6 +26195,7 @@ 251053111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151053111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -25383,6 +26225,7 @@ 251053211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151053211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 的状态。" @@ -25412,6 +26255,7 @@ 251100111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151100111_1", "text": "对敌方1个目标造成攻击力300%的伤害,有15%概率附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -25441,6 +26285,7 @@ 251100211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151100211_1", "text": "对敌方1个目标造成攻击力400%的伤害,附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -25470,6 +26315,7 @@ 251101111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151101111_1", "text": "对敌方1个目标造成攻击力300%的伤害,有15%概率附加1回合[color=#e5621b]挑衅[/color]状态。" @@ -25499,6 +26345,7 @@ 251101211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151101211_1", "text": "对敌方1个目标造成攻击力400%的伤害,附加1回合[color=#e5621b]挑衅[/color]状态。" @@ -25528,6 +26375,7 @@ 251102111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151102111_1", "text": "对敌方1个目标攻击2次,每次造成攻击力1250%的伤害。" @@ -25557,6 +26405,7 @@ 251102211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151102211_1", "text": "对敌方1个目标造成攻击力400%的伤害,并附加1回合[color=#e5621b]沉默[/color]效果。" @@ -25586,6 +26435,7 @@ 251103111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151103111_1", "text": "对敌方1个目标发起攻击,造成攻击力125%的伤害。" @@ -25615,6 +26465,7 @@ 251103211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151103211_1", "text": "对敌方1个目标发起攻击,造成攻击力120%的伤害,并有50%概率附加2回合[color=#e5621b]速度下降[/color]状态。" @@ -25644,6 +26495,7 @@ 251104111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151104111_1", "text": "对敌方1个目标造成攻击力100%的伤害,有40%概率附加1回合[color=#e5621b]中毒[/color]状态。" @@ -25673,6 +26525,7 @@ 251104211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151104211_1", "text": "对敌方有1个目标造成攻击力180%的伤害,并附加3回合[color=#e5621b]中毒[/color]状态。" @@ -25702,6 +26555,7 @@ 251105111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151105111_1", "text": "对敌方1个目标造成攻击力100%的伤害,并附带1回合[color=#e5621b]挑衅[/color]状态。" @@ -25732,6 +26586,7 @@ 251105212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151105211_1", "text": "对敌方一个目标发起4段攻击,可造成攻击力100%的伤害\u00A0,每段触发暴击时,附带1回合[color=#37d8a9]防御提升[/color]。" @@ -25761,6 +26616,7 @@ 251106111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151106111_1", "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害。" @@ -25790,9 +26646,10 @@ 251106211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151106211_1", - "text": "对敌方1个目标造成攻击力60%的伤害,并附加1回合[color=#e5621b]睡眠[/color]效果。" + "text": "对敌方1个目标造成攻击力60%的伤害,并附加1回合[color=#e5621b]睡梦正酣[/color]效果。" }, "buffid": [], "map": "" @@ -25819,6 +26676,7 @@ 251107111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151107111_1", "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害。" @@ -25848,6 +26706,7 @@ 251107211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151107211_1", "text": "对敌方1个目标发起5段攻击,每段攻击可造成攻击力40%的伤害,并会吸收目标10%行动值。" @@ -25877,6 +26736,7 @@ 251107311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151107311_1", "text": "对敌方发起3段攻击,每段攻击可造成攻击力75%的伤害,并附加3回合[color=#e5621b]速度下降[/color]状态。" @@ -25906,6 +26766,7 @@ 251108111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151108111_1", "text": "对敌方1个目标造成攻击力100%的伤害,有45%概率附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -25935,6 +26796,7 @@ 251108211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151108211_1", "text": "对敌方发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]无法获得增益[/color] 效果的状态。" @@ -25964,6 +26826,7 @@ 251109111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151109111_1", "text": "对敌方一个目标造成100%攻击力的伤害,并有20%概率附\n加1回合[color=#e5621b]沉默[/color]状态。" @@ -25993,6 +26856,7 @@ 251109211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151109211_1", "text": "对敌方全体发起攻击,造成攻击力150%的伤害,有25%概率附加2回合[color=#e5621b]流血[/color]状态。" @@ -26022,6 +26886,7 @@ 251110111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151110111_1", "text": "对敌方1个目标发起攻击造成攻击力300%的伤害。" @@ -26051,6 +26916,7 @@ 251110211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151110211_1", "text": "对敌方发起攻击,造成攻击力250%的伤害,有45%概率附加2回合[color=#e5621b]眩晕[/color] 状态。" @@ -26080,6 +26946,7 @@ 251111111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151111111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -26109,6 +26976,7 @@ 251111211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151111211_1", "text": "对敌方全体发起攻击造成攻击力250%的伤害,并施加2回合[color=#e5621b]流血[/color] 状态。" @@ -26138,6 +27006,7 @@ 251112111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151112111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -26168,6 +27037,7 @@ 251112212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151112211_1", "text": "自身死亡时对敌方全体造成攻击力100%的无视防御伤害。" @@ -26197,6 +27067,7 @@ 251113111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151113111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -26226,6 +27097,7 @@ 251113211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151113211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,并附加2回合[color=#e5621b]防御下降[/color] 状态。" @@ -26255,6 +27127,7 @@ 251114111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151114111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -26284,6 +27157,7 @@ 251114211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151114211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,并附加2回合[color=#e5621b]攻击下降[/color] 状态。" @@ -26313,6 +27187,7 @@ 251300111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151300111_1", "text": "攻击一个目标,造成攻击力100%的伤害。" @@ -26342,6 +27217,7 @@ 251300211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151300211_1", "text": "攻击一个目标,造成攻击力120%的伤害。50%概率添加2回合[color=#e5621b]流血[/color] 。" @@ -26371,6 +27247,7 @@ 251301111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151301111_1", "text": "攻击一个目标,造成攻击力100%的伤害。" @@ -26400,6 +27277,7 @@ 251301211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151301211_1", "text": "攻击一个目标,造成攻击力120%的伤害。25%概率添加2回合[color=#e5621b]中毒[/color] 。" @@ -26429,6 +27307,7 @@ 251302111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151302111_1", "text": "对目标造成2段攻击力125%的伤害,20%概率添加1回合[color=#e5621b]眩晕[/color]。" @@ -26458,6 +27337,7 @@ 251302211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151302211_1", "text": "对目标造成攻击力400%的伤害,添加2回合[color=#e5621b]流血[/color] 。" @@ -26487,6 +27367,7 @@ 251303111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151303111_1", "text": "对目标造成2段攻击力100%的伤害并降低目标20%行动值。" @@ -26516,6 +27397,7 @@ 251303211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151303211_1", "text": "对敌方全体造成2段攻击力200%的伤害并为自己提供造成伤害量15%的[color=#37d8a9]护盾[/color]。" @@ -26545,6 +27427,7 @@ 251304111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151304111_1", "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有40%概率附加1回合[color=#e5621b]眩晕[/color]状态。" @@ -26574,6 +27457,7 @@ 251304211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151304211_1", "text": "对敌方发起1次攻击,造成攻击力210%的伤害,有45%概率附带2回合[color=#e5621b]中毒[/color]。" @@ -26604,6 +27488,7 @@ 251305112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151305111_1", "text": "对敌方一个目标造成300%攻击力的伤害,触发暴击时为自身提供2回合[color=#37d8a9]护盾[/color]。" @@ -26634,6 +27519,7 @@ 251305212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151305211_1", "text": "对敌方一个目标发起4段攻击,可造成攻击力100%的伤害\u00A0,每段触发暴击时,附加1回合[color=#e5621b]流血[/color]。" @@ -26663,6 +27549,7 @@ 251306111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151306111_1", "text": "对敌方一个目标造成300%攻击力的伤害,并有20%概率附加2回合[color=#e5621b]流血[/color]状态。" @@ -26692,6 +27579,7 @@ 251306211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151306211_1", "text": "对敌方发起攻击,造成350%的攻击力的伤害,对存在减益状态的目标伤害提升15%。" @@ -26721,6 +27609,7 @@ 251307111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151307111_1", "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害。" @@ -26750,6 +27639,7 @@ 251307211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151307211_1", "text": "对敌方1个目标发起5段攻击,每段攻击可造成攻击力40%的伤害,并会吸收目标10%行动值。" @@ -26779,6 +27669,7 @@ 251307311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151307311_1", "text": "对敌方发起3段攻击,每段攻击可造成攻击力75%的伤害,并附加3回合[color=#e5621b]速度下降[/color]状态。" @@ -26808,6 +27699,7 @@ 253108111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151308111_1", "text": "对敌方1个目标发起2段攻击,每段可造成攻击力50%的伤害,并有20%概率附加1回合[color=#e5621b]中毒[/color]状态。" @@ -26837,6 +27729,7 @@ 253108211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151308211_1", "text": "对敌方一个目标造成400%攻击力的伤害,若目标处于[color=#e5621b]中毒[/color]状态,则吸取15%行动值。" @@ -26866,6 +27759,7 @@ 251309111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151309111_1", "text": "对敌方1个目标发起两段攻击力100%的伤害,并有20%概率附加2回合[color=#e5621b]流血[/color]。" @@ -26895,6 +27789,7 @@ 251309211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151309211_1", "text": "对敌方群体造成攻击200%的无视防御伤害。" @@ -26924,6 +27819,7 @@ 251310111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151310111_1", "text": "对敌方1个目标发起攻击造成攻击力300%的伤害。" @@ -26953,6 +27849,7 @@ 251310211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151310211_1", "text": "对敌方发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]禁疗[/color] 效果的状态。" @@ -26982,6 +27879,7 @@ 251311111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151311111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27011,6 +27909,7 @@ 251311211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151311211_1", "text": "对敌方全体发起攻击造成攻击力250%的伤害,并施加2回合[color=#e5621b]中毒[/color] 状态。" @@ -27040,6 +27939,7 @@ 251312111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151312111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27070,6 +27970,7 @@ 251312212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151312211_1", "text": "自身死亡时对敌方全体造成攻击力100%的无视防御伤害。" @@ -27099,6 +28000,7 @@ 251313111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151313111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27128,6 +28030,7 @@ 251313211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151313211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,并附加2回合[color=#e5621b]流血[/color] 状态。" @@ -27157,6 +28060,7 @@ 251314111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151314111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27186,6 +28090,7 @@ 251314211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151314211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]中毒[/color] 的状态。" @@ -27215,6 +28120,7 @@ 251500111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151500111_1", "text": "攻击一个目标,造成攻击力100%的伤害。" @@ -27244,6 +28150,7 @@ 251500211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151500211_1", "text": "攻击一个目标,造成攻击力120%的伤害。50%概率添加2回合[color=#e5621b]攻击下降[/color] 。" @@ -27273,6 +28180,7 @@ 251051111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151501111_1", "text": "攻击一个目标,造成攻击力100%的伤害。" @@ -27302,6 +28210,7 @@ 251051211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151501211_1", "text": "攻击一个目标,造成攻击力120%的伤害。25%概率添加2回合[color=#e5621b]速度下降[/color] 。" @@ -27331,6 +28240,7 @@ 251502111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151502111_1", "text": "对目标造成2段攻击力125%的伤害,20%概率添加1回合[color=#e5621b]防御下降[/color]。" @@ -27360,6 +28270,7 @@ 251502211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151502211_1", "text": "对目标造成攻击力400%的伤害,添加2回合[color=#e5621b]攻击下降[/color] 。" @@ -27389,6 +28300,7 @@ 251503111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151503111_1", "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有50%概率对其施加2回合[color=#e5621b]速度下降[/color]。" @@ -27418,6 +28330,7 @@ 251503211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151503211_1", "text": "对敌方全体造成2段攻击力200%的伤害并有50%概率附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -27447,6 +28360,7 @@ 251504111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151504111_1", "text": "对敌方1个目标发起攻击,造成攻击力100%的伤害,并有40%概率附加1回合[color=#e5621b]攻击下降[/color]状态。" @@ -27476,6 +28390,7 @@ 251504211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151504211_1", "text": "对敌方发起1次攻击,造成攻击力300%的伤害,有50%概率附加2回合[color=#e5621b]速度下降[/color]状态。" @@ -27506,6 +28421,7 @@ 251505112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151505111_1", "text": "对敌方一个目标造成300%攻击力的伤害,触发暴击时对自身附加2回合的[color=#37d8a9]速度提升[/color]状态。" @@ -27536,6 +28452,7 @@ 251505212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151505211_1", "text": "对敌方一个目标发起4段攻击,可造成攻击力100%的伤害\u00A0,每段触发暴击时,附加2回合[color=#e5621b]攻击下降[/color]状态。" @@ -27565,6 +28482,7 @@ 251506111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151506111_1", "text": "对敌方一个目标造成300%攻击力的伤害,并有20%概率附加1回合[color=#e5621b]攻击下降[/color]状态。" @@ -27594,6 +28512,7 @@ 251506211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151506211_1", "text": "对敌方发起攻击,造成350%的攻击力的伤害,对存在减益状态的目标伤害提升15%。" @@ -27623,6 +28542,7 @@ 251507111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151507111_1", "text": "对敌方随机3名目标发起攻击,每次攻击可造成攻击力150%的伤害。" @@ -27652,6 +28572,7 @@ 251507211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151507211_1", "text": "对敌方1个目标发起5段攻击,每段攻击可造成攻击力40%的伤害,并会吸收目标10%行动值。" @@ -27681,6 +28602,7 @@ 251507311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151507311_1", "text": "对敌方发起3段攻击,每段攻击可造成攻击力75%的伤害,并附加3回合[color=#e5621b]速度下降[/color]状态。" @@ -27710,6 +28632,7 @@ 251508111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151508111_1", "text": "对敌方一个目标发起两段攻击120%的伤害,并为自己提供最大生命值15%的护盾。" @@ -27739,6 +28662,7 @@ 251508211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151508211_1", "text": "对敌方一个目标造成400%攻击力的伤害,并吸收目标15%行动值。" @@ -27768,6 +28692,7 @@ 251509111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151509111_1", "text": "对敌方1个目标发起两段攻击力10%的伤害,并有20%概率为目标附加2回合[color=#e5621b]防御下降[/color]状态。" @@ -27797,6 +28722,7 @@ 251509211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151509211_1", "text": "对敌方群体造成攻击200%的无视防御伤害。" @@ -27826,6 +28752,7 @@ 251510111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151510111_1", "text": "对敌方1个目标发起攻击造成攻击力300%的伤害。" @@ -27855,6 +28782,7 @@ 251510211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151510211_1", "text": "对敌方发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]速度下降[/color] 效果的状态。" @@ -27884,6 +28812,7 @@ 251511111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151511111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27913,6 +28842,7 @@ 251511211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151511211_1", "text": "对敌方全体发起攻击造成攻击力250%的伤害,并施加2回合[color=#e5621b]攻击下降[/color] 状态。" @@ -27942,6 +28872,7 @@ 251512111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151512111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -27972,6 +28903,7 @@ 251512212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151512211_1", "text": "自身死亡时对敌方全体造成攻击力100%的无视防御伤害。" @@ -28001,6 +28933,7 @@ 251513111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151513111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -28030,6 +28963,7 @@ 251513211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151513211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,并附加2回合[color=#e5621b]防御下降[/color] 状态。" @@ -28059,6 +28993,7 @@ 251514111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151514111_1", "text": "对敌方1个目标发起攻击,造成攻击力200%的伤害。" @@ -28088,6 +29023,7 @@ 251514211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_151514211_1", "text": "对敌方全体发起攻击,造成攻击力250%的伤害,有15%概率附加2回合[color=#e5621b]速度下降[/color] 的状态。" @@ -28117,6 +29053,7 @@ 254014111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_154014111_1", "text": "对敌方1个目标发起攻击,造成攻击力 200%的伤害。" @@ -28146,6 +29083,7 @@ 254014211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_154014211_1", "text": "对全体己方队友附加2回合[color=#37d8a9]攻击提升[/color]状态。" @@ -28175,6 +29113,7 @@ 270001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770000111_1", "text": "攻击提升20%。" @@ -28204,6 +29143,7 @@ 270001121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770001111_2", "text": "攻击提升30%。" @@ -28233,6 +29173,7 @@ 270002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770002111_1", "text": "暴击概率提升15%。" @@ -28262,6 +29203,7 @@ 270002121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770002111_2", "text": "暴击概率提升22.5%。" @@ -28291,6 +29233,7 @@ 270003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770003111_1", "text": "暴击伤害提升25%。" @@ -28320,6 +29263,7 @@ 270003121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770003111_2", "text": "暴击伤害提升37.5%。" @@ -28349,6 +29293,7 @@ 270004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770004111_1", "text": "速度提升15%。" @@ -28378,6 +29323,7 @@ 270004121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770004111_2", "text": "速度提升22.5%。" @@ -28407,6 +29353,7 @@ 270005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770005111_1", "text": "守护者每损失1%生命值,攻击力提高0.4%。" @@ -28436,6 +29383,7 @@ 270005121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770005111_2", "text": "守护者每损失1%生命值,攻击力提高0.6%。" @@ -28465,6 +29413,7 @@ 270006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770006111_1", "text": "守护者每损失1%生命值,暴击概率提高0.3%。" @@ -28494,6 +29443,7 @@ 270006121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770006111_2", "text": "守护者每损失1%生命值,暴击概率提高0.45%。" @@ -28523,6 +29473,7 @@ 270007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770007111_1", "text": "守护者每损失1%生命值,暴击伤害提高0.5%。" @@ -28552,6 +29503,7 @@ 270007121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770007111_2", "text": "守护者每损失1%生命值,暴击伤害提高0.75%。" @@ -28581,6 +29533,7 @@ 270008111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770008111_1", "text": "每拥有1个进攻符文,最终伤害提高5%(最多可叠加6次)。" @@ -28610,6 +29563,7 @@ 270008121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770008111_2", "text": "每拥有1个进攻符文,最终伤害提高7.5%(最多可叠加6次)。" @@ -28639,6 +29593,7 @@ 270009111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770009111_1", "text": "每回合战斗开始时增加30%的行动条。" @@ -28668,6 +29623,7 @@ 270009121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770009111_2", "text": "每回合战斗开始时增加45%的行动条。" @@ -28697,6 +29653,7 @@ 270011111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770011111_1", "text": "当前生命低于50%时获得15%的吸血。" @@ -28727,6 +29684,7 @@ 270011123 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770011111_2", "text": "当前生命低于50%时获得15%的吸血,当生命值低于30%时再次获得15%的吸血。" @@ -28756,6 +29714,7 @@ 270012111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770012111_1", "text": "每次普通攻击时有15%的概率追加一次攻击(每回合只可触发一次)。" @@ -28785,6 +29744,7 @@ 270012121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770012111_2", "text": "每次普通攻击时有15%的概率追加一次攻击(每回合只可触发两次)。" @@ -28814,6 +29774,7 @@ 270013111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770013111_1", "text": "攻击无视敌方40%的防御。" @@ -28844,6 +29805,7 @@ 270013121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770013111_2", "text": "攻击无视敌方40%的防御,每次攻击前有50%概率为目标添加1回合防御下降。" @@ -28873,6 +29835,7 @@ 270015111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770015111_1", "text": "当前生命低于50%时,造成伤害增加15%。" @@ -28903,6 +29866,7 @@ 270015123 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770015111_2", "text": "当前生命低于50%时,造成伤害增加15%,当前生命低于30%时造成伤害再次增加15%。" @@ -28932,6 +29896,7 @@ 270017111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770017111_1", "text": "守护者施放攻击后,对受到攻击的敌方目标造成等同于当前生命值12%的附加伤害。" @@ -28961,6 +29926,7 @@ 270017121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770017111_2", "text": "守护者施放攻击后,对受到攻击的敌方目标造成等同于当前生命值18%的附加伤害。" @@ -28990,6 +29956,7 @@ 270019111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770019111_1", "text": "击杀敌方目标后回复友方全体20%最大生命值血量。" @@ -29019,6 +29986,7 @@ 270019121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770019111_2", "text": "击杀敌方目标后回复友方全体30%最大生命值血量。" @@ -29048,6 +30016,7 @@ 270020111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770020111_1", "text": "场上每有一个目标死亡时友方全体攻击增加5%。" @@ -29077,6 +30046,7 @@ 270020121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770020111_2", "text": "场上每有一个目标死亡时友方全体攻击增加5%,暴击伤害增加5%。" @@ -29106,6 +30076,7 @@ 270021111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770021111_1", "text": "防御提升20%。" @@ -29135,6 +30106,7 @@ 270021121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770021111_2", "text": "防御提升30%。" @@ -29164,6 +30136,7 @@ 270022111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770022111_1", "text": "生命提升20%。" @@ -29193,6 +30166,7 @@ 270022121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770022111_2", "text": "生命提升30%。" @@ -29222,6 +30196,7 @@ 270023111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770023111_1", "text": "效果抵抗提升20%。" @@ -29251,6 +30226,7 @@ 270023121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770023111_2", "text": "效果抵抗提升30%。" @@ -29280,6 +30256,7 @@ 270024111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770024111_1", "text": "守护者每损失1%生命值,效果抵抗提高0.4%。" @@ -29309,6 +30286,7 @@ 270024121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770024111_2", "text": "守护者每损失1%生命值,效果抵抗提高0.45%。" @@ -29338,6 +30316,7 @@ 270025111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770025111_1", "text": "守护者每损失1%生命值,防御力提高0.4%。" @@ -29367,6 +30346,7 @@ 270025121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770025111_2", "text": "守护者每损失1%生命值,防御力提高0.6%。" @@ -29396,6 +30376,7 @@ 270026111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770026111_1", "text": "战斗开始时获得一个自身最大生命值30%的护盾,持续2回合。" @@ -29425,6 +30406,7 @@ 270026121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770026111_2", "text": "战斗开始时获得一个自身最大生命值45%的护盾,持续2回合。" @@ -29454,6 +30436,7 @@ 270029111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770029111_1", "text": "守护者获得护盾时,有20%概率解除1个自身的负面效果。" @@ -29483,6 +30466,7 @@ 270029121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770029111_2", "text": "守护者获得护盾时,有30%概率解除1个自身的负面效果。" @@ -29512,6 +30496,7 @@ 270032111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770032111_1", "text": "每拥有1个防御符文,受到伤害减少5%(最多可叠加6次)。" @@ -29541,6 +30526,7 @@ 270032121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770032111_2", "text": "每拥有1个防御符文,受到伤害减少7.5%(最多可叠加6次)。" @@ -29570,6 +30556,7 @@ 270034111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770034111_1", "text": "守护者接受治疗后,防御力提高24%,持续1回合。" @@ -29599,6 +30586,7 @@ 270034121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770034111_2", "text": "守护者接受治疗后,防御力提高36%,持续1回合。" @@ -29628,6 +30616,7 @@ 270035111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770035111_1", "text": "守护者受到治疗时,有50%概率解除1个自身的负面效果。" @@ -29657,6 +30646,7 @@ 270035121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770035111_2", "text": "守护者受到治疗时,有75%概率解除1个自身的负面效果。" @@ -29686,6 +30676,7 @@ 270038111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770038111_1", "text": "受到攻击时有30%的概率进行反击。" @@ -29715,6 +30706,7 @@ 270038121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770038111_2", "text": "受到攻击时有40%的概率进行反击。" @@ -29744,9 +30736,10 @@ 270041111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770041111_1", - "text": "战斗开始时使敌方全体陷入1回合【睡眠】。" + "text": "战斗开始时使敌方全体陷入1回合【睡梦正酣】。" }, "buffid": [], "map": "" @@ -29773,9 +30766,10 @@ 270041121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770041111_2", - "text": "战斗开始时使敌方全体陷入1回合【睡眠】,攻击后不唤醒目标。" + "text": "战斗开始时使敌方全体陷入1回合【睡梦正酣】,攻击后不唤醒目标。" }, "buffid": [], "map": "" @@ -29802,6 +30796,7 @@ 270042111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770042111_1", "text": "战斗开始时为友方全体附加2回合【免疫】。" @@ -29832,6 +30827,7 @@ 270042122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770042111_2", "text": "战斗开始时为友方全体附加2回合【免疫】、附加1回合【免疫控制】。" @@ -29861,6 +30857,7 @@ 270043111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770043111_1", "text": "每次攻击时都有30%的概率为目标附加1回合【中毒】。" @@ -29890,6 +30887,7 @@ 270043121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770043111_2", "text": "每次攻击时都有50%的概率为目标附加1回合【中毒】。" @@ -29919,6 +30917,7 @@ 270044111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770044111_1", "text": "友方受到的所有增益效果持续回合+1。" @@ -29948,6 +30947,7 @@ 270044121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770044111_2", "text": "友方受到的所有增益效果持续回合+1,每次被添加增益时同时添加1回合复苏(若目标身上已有复苏效果将不在添加)。" @@ -29977,6 +30977,7 @@ 270018111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770018111_1", "text": "当目标攻击低于自身时,对目标造成伤害增加20%。" @@ -30006,6 +31007,7 @@ 270018121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770018111_2", "text": "当目标攻击低于自身时,对目标造成伤害增加20%。有50%附加2回合【流血】。" @@ -30035,6 +31037,7 @@ 270027111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770027111_1", "text": "护盾效果增加30%。" @@ -30064,6 +31067,7 @@ 270027121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770027111_2", "text": "护盾效果增加45%。" @@ -30093,6 +31097,7 @@ 270030111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770030111_1", "text": "持有护盾的守护者提高等同于自身护盾量10%的攻击力,但不超过基础攻击力的50%。" @@ -30122,6 +31127,7 @@ 270030121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770030111_2", "text": "持有护盾的守护者提高等同于自身护盾量15%的攻击力,但不超过基础攻击力的75%。" @@ -30151,6 +31157,7 @@ 270031111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770031111_1", "text": "持有护盾的守护者受到的攻击时,会反射60%伤害。" @@ -30181,6 +31188,7 @@ 270031122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770031111_2", "text": "持有护盾的守护者受到的攻击时,会反射60%伤害。护盾被打破时额外对目标造成当前护盾值100%的附加伤害。" @@ -30210,6 +31218,7 @@ 270033111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770033111_1", "text": "守护者提供治疗时,接受治疗目标以外的我方目标会回复等同于回复量30%的生命值。" @@ -30240,6 +31249,7 @@ 270033122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770033111_2", "text": "守护者提供治疗时,接受治疗目标以外的我方目标会回复等同于回复量30%的生命值。并添加1回合【复苏】。" @@ -30269,6 +31279,7 @@ 270036111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770036111_1", "text": "当目标防御低于自身时,对目标造成伤害增加20%。" @@ -30298,6 +31309,7 @@ 270036121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770036111_2", "text": "当目标防御低于自身时,对目标造成伤害增加20%。有50%概率附加2回合【眩晕】。" @@ -30327,6 +31339,7 @@ 270037111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770037111_1", "text": "每次受到攻击后为自身增加一层【战意】每层战意对攻击者造成守护者攻击力5% + 已损失生命值2%的附加伤害(最多可叠加10层)。" @@ -30356,6 +31369,7 @@ 270037121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770037111_2", "text": "每次受到攻击后为自身增加一层【战意】每层战意对攻击者造成守护者攻击力5% + 已损失生命值2%的附加伤害(最多可叠加10层)。当【战意】层数达到10层后,消耗所有战意回复自身50%已损失生命值。" @@ -30385,6 +31399,7 @@ 270039111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770039111_1", "text": "守护者施放终结技后,获得能够抵消等同于已损失生命值25%的护盾,持续2回合。" @@ -30414,6 +31429,7 @@ 270039121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770039111_2", "text": "守护者施放终结技后,获得能够抵消等同于已损失生命值25%+生命上限7%的护盾,持续2回合。" @@ -30443,6 +31459,7 @@ 270040111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770040111_1", "text": "受到攻击时,守护者所受伤害将由我方全体分摊。" @@ -30473,6 +31490,7 @@ 270040122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770040111_2", "text": "受到攻击时,受到伤害减少7.5%,守护者所受伤害将由我方全体分摊。" @@ -30502,6 +31520,7 @@ 270045111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770045111_1", "text": "友方受到的所有减益效果(眩晕、冰冻、石化效果除外)持续回合-1。" @@ -30532,6 +31551,7 @@ 270045122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770045111_2", "text": "友方受到的所有减益效果(眩晕、冰冻、石化效果除外)持续回合-1,每次被添加减益时有20%的概率免疫此次减益效果。" @@ -30561,6 +31581,7 @@ 270050111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770050111_1", "text": "目标受到的持续伤害提高30%。" @@ -30590,6 +31611,7 @@ 270050121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770050111_2", "text": "目标受到的持续伤害提高50%。" @@ -30619,6 +31641,7 @@ 270046111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770046111_1", "text": "敌方受到的所有减益(眩晕、冰冻、石化效果除外)效果持续回合数+1。" @@ -30649,6 +31672,7 @@ 270046122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770046111_2", "text": "敌方受到的所有减益效果(眩晕、冰冻、石化效果除外)持续回合数+1,敌方有减益时效果抵抗降低30%。" @@ -30678,6 +31702,7 @@ 270051111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770051111_1", "text": "敌方被击杀时若身上有持续伤害,会随机为敌方2个目标添加1个持续3回合的持续伤害。" @@ -30707,6 +31732,7 @@ 270051121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770051111_2", "text": "敌方被击杀时若身上有持续伤害,会随机为敌方2个目标添加2个持续3回合的持续伤害。" @@ -30736,6 +31762,7 @@ 270052111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770052111_1", "text": "每次攻击后有12%的概率立即获得回合。" @@ -30765,6 +31792,7 @@ 270052121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770052111_2", "text": "每次攻击后有18%的概率立即获得回合。" @@ -30794,6 +31822,7 @@ 270053111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770053111_1", "text": "每次攻击后有20%的概率减少所有技能1回合CD。" @@ -30823,6 +31852,7 @@ 270053121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770053111_2", "text": "每次攻击后有30%的概率减少所有技能1回合CD。" @@ -30852,6 +31882,7 @@ 270054111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770054111_1", "text": "每场战斗开始时有30%的概率使敌方所有技能增加1回合CD。" @@ -30881,6 +31912,7 @@ 270054121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770054111_2", "text": "每场战斗开始时有50%的概率使敌方所有技能增加1回合CD。" @@ -30910,6 +31942,7 @@ 270055111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770055111_1", "text": "受到攻击时有30%的概率进入【虚化】(无法被选中,受到伤害增加50%)。" @@ -30939,6 +31972,7 @@ 270055121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770055111_2", "text": "受到攻击时有50%的概率进入【虚化】(无法被选中,受到伤害增加50%)。" @@ -30968,6 +32002,7 @@ 270056111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770056111_1", "text": "敌方目标每受到1次持续伤害,我方全体回复等同于各自2.0%生命上限的生命值。" @@ -30997,6 +32032,7 @@ 270056121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770056111_2", "text": "敌方目标每受到1次持续伤害,我方全体回复等同于各自3%生命上限的生命值。" @@ -31026,6 +32062,7 @@ 270057111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770057111_1", "text": "生命首次低于40%时净化自身所有减益。" @@ -31055,6 +32092,7 @@ 270057121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770057111_2", "text": "生命首次低于40%时净化自身所有减益,并回复最大生命值30%的血量。" @@ -31084,9 +32122,10 @@ 270058111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770058111_1", - "text": "受到致命伤害时立即获得1回合对峙效果(每场战斗只可触发一次)。" + "text": "受到致命伤害时立即获得1回合殊死较量效果(每场战斗只可触发一次)。" }, "buffid": [], "map": "" @@ -31113,9 +32152,10 @@ 270058121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770058111_2", - "text": "受到致命伤害时立即获得1回合对峙效果,同时获得1回合免疫(每场战斗只可触发一次)。" + "text": "受到致命伤害时立即获得1回合殊死较量效果,同时获得1回合免疫(每场战斗只可触发一次)。" }, "buffid": [], "map": "" @@ -31144,6 +32184,7 @@ 270060113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770060111_1", "text": "每拥有一个辅助符文,增加自身1%攻击、1%防御、1%生命。" @@ -31175,6 +32216,7 @@ 270060123 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770060111_2", "text": "每拥有一个辅助符文,增加自身1.5%攻击、1.5%防御、1.5%生命。" @@ -31204,6 +32246,7 @@ 270061111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770061111_1", "text": "效果命中增加30%。" @@ -31233,6 +32276,7 @@ 270061121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770061111_2", "text": "效果命中增加45%。" @@ -31262,6 +32306,7 @@ 270064111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770064111_1", "text": "攻击目标时有20%概率冰冻目标1回合。" @@ -31291,6 +32336,7 @@ 270064121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770064111_2", "text": "攻击目标时有30%概率冰冻目标1回合。" @@ -31320,6 +32366,7 @@ 270065111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770065111_1", "text": "为目标附加1回合【破碎】(受到伤害增加50%)(每个目标只可触发一次)。" @@ -31349,6 +32396,7 @@ 270065121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770065111_2", "text": "攻击冰冻状态下的目标时解除目标冰冻状态,同时为目标附加1回合【破碎】(受到伤害增加50%)(每个目标只可触发一次)。" @@ -31378,6 +32426,7 @@ 270066111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770066111_1", "text": "攻击目标时有20%概率【眩晕】目标1回合。" @@ -31407,6 +32456,7 @@ 270066121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770066111_2", "text": "攻击目标时有30%概率【眩晕】目标1回合。" @@ -31436,6 +32486,7 @@ 270067111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770067111_1", "text": "敌方解除眩晕状态后会获得1回合【炫目】(未命中概率增加70%)。" @@ -31465,6 +32516,7 @@ 270067121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770067111_2", "text": "敌方解除眩晕状态后会获得2回合【炫目】(未命中概率增加70%)。" @@ -31494,6 +32546,7 @@ 270068111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770068111_1", "text": "攻击目标时有20%概率【石化】目标1回合。" @@ -31523,6 +32576,7 @@ 270068121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770068111_2", "text": "攻击目标时有30%概率【石化】目标1回合。" @@ -31552,6 +32606,7 @@ 270069111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770069111_1", "text": "敌方解除石化状态后会获得1回合【尘雾】(攻击无法触发暴击)。" @@ -31581,6 +32636,7 @@ 270069121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770069111_2", "text": "敌方解除石化状态后会获得2回合【尘雾】(攻击无法触发暴击)。" @@ -31610,6 +32666,7 @@ 270070111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770070111_1", "text": "攻击目标时有30%概率附加1回合【禁疗】。" @@ -31639,6 +32696,7 @@ 270070121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770070111_2", "text": "攻击目标时有50%概率附加1回合【禁疗】。" @@ -31668,6 +32726,7 @@ 270071111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770071111_1", "text": "目标身上有无法行动效果时,受到伤害增加20%。" @@ -31697,6 +32756,7 @@ 270071121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770071111_2", "text": "目标身上有无法行动效果时,受到伤害增加30%。" @@ -31726,6 +32786,7 @@ 270072111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770072111_1", "text": "友方被控制时立即增加自身30%行动条。" @@ -31755,6 +32816,7 @@ 270072121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770072111_2", "text": "友方被控制时立即增加自身50%行动条。" @@ -31784,6 +32846,7 @@ 270073111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770073111_1", "text": "角色每次行动后为友方全体增加1层【天选】(每层天选有1%的概率为目标随机添加1回合【冰冻】、【眩晕】、【石化】,首次达到30层时下次攻击时必定为目标随机添加1回合【冰冻】、【眩晕】、【石化】)。" @@ -31813,6 +32876,7 @@ 270073121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770073111_2", "text": "角色每次行动后为友方全体增加2层【天选】(每层天选有1%的概率为目标随机添加1回合【冰冻】、【眩晕】、【石化】,首次达到30层时下次攻击时必定为目标随机添加1回合【冰冻】、【眩晕】、【石化】)。" @@ -31842,6 +32906,7 @@ 270074111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770074111_1", "text": "攻击目标时有30%概率附加1回合【无法获得强化】。" @@ -31871,6 +32936,7 @@ 270074121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770074111_2", "text": "攻击目标时有50%概率附加1回合【无法获得强化】。" @@ -31900,6 +32966,7 @@ 270075111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770075111_1", "text": "每次攻击有20%概率降低目标30%行动条。" @@ -31929,6 +32996,7 @@ 270075121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770075111_2", "text": "每次攻击有30%概率降低目标30%行动条。" @@ -31958,6 +33026,7 @@ 270076111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770076111_1", "text": "造成攻击时有30%概率附加2回合【速度下降】。" @@ -31987,6 +33056,7 @@ 270076121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770076111_2", "text": "造成攻击时有50%概率附加2回合【速度下降】。" @@ -32016,6 +33086,7 @@ 270077111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770077111_1", "text": "每次行动前随机将自身1个减益转嫁给敌方。" @@ -32045,6 +33116,7 @@ 270077121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770077111_2", "text": "每次行动前随机将自身1个减益转嫁给敌方,若转嫁失败则为自身添加1回合免疫。" @@ -32074,6 +33146,7 @@ 270078111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770078111_1", "text": "友方受到的所有无法行动效果持续回合-1。" @@ -32103,6 +33176,7 @@ 270078121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770078111_2", "text": "友方受到的所有减益效果持续回合-1,每次被添加无法行动时有20%的概率免疫此次无法行动效果。" @@ -32132,6 +33206,7 @@ 270079111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770079111_1", "text": "敌方受到的所有无法行动效果持续回合数+1。" @@ -32162,6 +33237,7 @@ 270079122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770079111_2", "text": "敌方受到的所有减益效果持续回合数+1,敌方有减益时有50%为目标附加1回合【防御下降】。" @@ -32191,6 +33267,7 @@ 270080111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770080111_1", "text": "被添加无法行动效果时立即获得1个自身最大生命20%的【护盾】。" @@ -32220,6 +33297,7 @@ 270080121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770080111_2", "text": "被添加无法行动效果时立即获得1个自身最大生命30%的【护盾】。" @@ -32249,6 +33327,7 @@ 282000111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782000111_1", "text": "最大生命值降低20%。" @@ -32278,6 +33357,7 @@ 282001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782001111_1", "text": "攻击降低20%。" @@ -32307,6 +33387,7 @@ 282002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782002111_1", "text": "失手率提升30%。" @@ -32336,6 +33417,7 @@ 282003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782003111_1", "text": "受到伤害增加20%。" @@ -32365,6 +33447,7 @@ 282004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782004111_1", "text": "玩家受到的所有控制效果都将转换为石化。" @@ -32394,6 +33477,7 @@ 282005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782005111_1", "text": "玩家受到的所有控制效果都将转换为冰冻。" @@ -32423,6 +33507,7 @@ 282006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782006111_1", "text": "有20%概率添加一回合【封印】“所有被动效果无法触发”。" @@ -32452,6 +33537,7 @@ 282007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782007111_1", "text": "20%概率增加除普攻外其他所有技能1回合最大冷却时间。" @@ -32481,6 +33567,7 @@ 282008111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782008111_1", "text": "有50%概率获得1个持续2回合自身最大生命值30%的【护盾】。" @@ -32510,6 +33597,7 @@ 282009111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_782009111_1", "text": "有50%概率获得1个持续2回合【免疫】。" @@ -32539,6 +33627,7 @@ 291003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791003111_1", "text": "触发暴击后有15%的概率追加1次普通攻击(追加攻击的概率等比衰减)。" @@ -32568,6 +33657,7 @@ 291005111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791005111_1", "text": "每次攻击时有10%为目标随机附加1个持续1回合的【眩晕】、【石化】、【冰冻】。" @@ -32597,6 +33687,7 @@ 291006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791006111_1", "text": "每次攻击时有30%概率降低目标20%行动条。" @@ -32626,6 +33717,7 @@ 291009111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791009111_1", "text": "所有角色速度全部拉到上场所有角色中最低的那个角色的速度。" @@ -32655,6 +33747,7 @@ 291003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791003211_1", "text": "触发暴击后有15%的概率追加1次普通攻击(追加攻击的概率等比衰减)。" @@ -32684,6 +33777,7 @@ 291005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791005211_1", "text": "每次攻击时有10%为目标随机附加1个持续1回合的【眩晕】、【石化】、【冰冻】。" @@ -32713,6 +33807,7 @@ 291006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791006211_1", "text": "每次攻击时有30%概率降低目标20%行动条。" @@ -32742,6 +33837,7 @@ 291009211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791009211_1", "text": "所有角色速度全部拉到上场所有角色中最低的那个角色的速度。" @@ -32773,6 +33869,7 @@ 261000113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661000111_1", "text": "对速度低于自身的目标造成伤害增加,免疫控制、免疫持续伤害。" @@ -32802,6 +33899,7 @@ 261000211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661000211_1", "text": "减速状态下受到伤害增加。" @@ -32833,6 +33931,7 @@ 261001113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661001111_1", "text": "减少当前防御5%的伤害,免疫控制、免疫持续伤害。" @@ -32862,6 +33961,7 @@ 261001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661001211_1", "text": "减防状态下受到伤害增加。" @@ -32893,6 +33993,7 @@ 261002113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661002111_1", "text": "减益增伤,免疫控制、免疫持续伤害。" @@ -32907,7 +34008,7 @@ "UnavailablePlayTypes": [], "Name": { "key": "skill_skill_atk_Name_661002211", - "text": "睡眠状态下受到伤害增加。" + "text": "睡梦正酣状态下受到伤害增加。" }, "ico": "", "CorrectPos": 0, @@ -32922,9 +34023,10 @@ 261002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661002211_1", - "text": "睡眠状态下受到伤害增加。" + "text": "睡梦正酣状态下受到伤害增加。" }, "buffid": [], "map": "" @@ -32953,6 +34055,7 @@ 261003113 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661003111_1", "text": "对无增益的目标造成伤害增加,免疫控制、免疫持续伤害。" @@ -32982,6 +34085,7 @@ 261003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661003211_1", "text": "受到暴击伤害增加。" @@ -33011,6 +34115,7 @@ 261004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661004111_1", "text": "受击后获得2回合【攻击提升】【防御提升】【护盾】,免疫控制、免疫持续伤害。" @@ -33040,6 +34145,7 @@ 261004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_661004211_1", "text": "无法获得增益状态下受到伤害增加。" @@ -33069,6 +34175,7 @@ 270014111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770014111_1", "text": "获得自身攻击力20%比例的防御。" @@ -33098,6 +34205,7 @@ 270014121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770014111_2", "text": "获得自身攻击力30%比例的防御。" @@ -33127,6 +34235,7 @@ 270010111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770010111_1", "text": "每点暴击概率提供攻击力0.5%的额外伤害。" @@ -33156,6 +34265,7 @@ 270010121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770010111_2", "text": "当守护者的暴击率大于100%时,每溢出1%暴击率提高3%暴击伤害,暴击伤害最多提高150%。" @@ -33185,6 +34295,7 @@ 270016111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770016111_1", "text": "攻击有40%的概率无视目标防御。" @@ -33214,6 +34325,7 @@ 270016121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770016111_2", "text": "攻击有40%的概率无视目标防御,对目标造成无视防御伤害时封印目标本次伤害50%的最大生命值。" @@ -33243,6 +34355,7 @@ 270028111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770028111_1", "text": "持有护盾的守护者受到伤害降低16%。" @@ -33272,6 +34385,7 @@ 270028121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770028111_2", "text": "持有护盾的守护者受到伤害降低24%。" @@ -33301,6 +34415,7 @@ 270047111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770047111_1", "text": "敌方身上每有一个减益效果受到伤害增加5%。" @@ -33330,6 +34445,7 @@ 270047121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770047111_2", "text": "敌方身上每有一个减益效果受到伤害增加7.5%。" @@ -33359,6 +34475,7 @@ 270048111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770048111_1", "text": "敌方身上每有一个减益效果攻击降低5%。" @@ -33388,6 +34505,7 @@ 270048121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770048111_2", "text": "敌方身上每有一个减益效果攻击降低7.5%。" @@ -33417,6 +34535,7 @@ 270049111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770049111_1", "text": "敌方身上每有一个减益效果防御降低5%。" @@ -33446,6 +34565,7 @@ 270049121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770049111_2", "text": "敌方身上每有一个减益效果防御降低7.5%。" @@ -33475,6 +34595,7 @@ 270059111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770059111_1", "text": "造成攻击时对敌方所有其他目标造成25%的溅射伤害。" @@ -33504,6 +34625,7 @@ 270059121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770059111_2", "text": "造成攻击时对敌方所有其他目标造成42.5%的溅射伤害。" @@ -33533,6 +34655,7 @@ 270062111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770062111_1", "text": "每点效果命中提供攻击力0.5%的额外伤害。" @@ -33562,6 +34685,7 @@ 270062121 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770062111_2", "text": "当守护者的效果命中大于100%时,所有减益效果无视敌方免疫状态。" @@ -33591,6 +34715,7 @@ 270063111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770063111_1", "text": "每次被攻击时将为攻击者添加1层【寒铁】(速度下降5%)(最高叠加5层)。" @@ -33621,6 +34746,7 @@ 270063122 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_770063111_2", "text": "每次被攻击时将为攻击者添加1层【寒铁】(速度下降5%)(最高叠加5层),叠加层数达到5层后将冰冻目标1回合。" @@ -33650,6 +34776,7 @@ 291000111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791000111_1", "text": "角色获得其他护盾时该护盾会增加等量的护盾量。" @@ -33679,6 +34806,7 @@ 291001111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791001111_1", "text": "治疗也可触发暴击。" @@ -33708,6 +34836,7 @@ 291002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791002111_1", "text": "越战越勇,每次造成伤害后增加本次伤害1%的攻击力。最大可增加100%的攻击力。" @@ -33737,6 +34866,7 @@ 291004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791004111_1", "text": "当效果命中属性达到100%后所有的附加效果必定命中。" @@ -33766,6 +34896,7 @@ 291007111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791007111_1", "text": "回合开始时提前引爆目标身上所有持续伤害效果。" @@ -33795,6 +34926,7 @@ 291008111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791008111_1", "text": "减免自身防御20%的伤害。" @@ -33824,6 +34956,7 @@ 291000211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791000211_1", "text": "角色获得其他护盾时该护盾会增加等量的护盾量。" @@ -33853,6 +34986,7 @@ 291001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791001211_1", "text": "治疗也可触发暴击。" @@ -33882,6 +35016,7 @@ 291002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791002211_1", "text": "越战越勇,每次造成伤害后增加本次伤害1%的攻击力。最大可增加100%的攻击力。" @@ -33911,6 +35046,7 @@ 291004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791004211_1", "text": "当效果命中属性达到100%后所有的附加效果必定命中。" @@ -33940,6 +35076,7 @@ 291007211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791007211_1", "text": "回合开始时提前引爆目标身上所有持续伤害效果。" @@ -33969,6 +35106,7 @@ 291008211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_791008211_1", "text": "减免自身防御20%的伤害。" @@ -33998,6 +35136,7 @@ 813001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813001421_1", "text": "2技能攻击有30%概率附加1回合【沉默】" @@ -34028,6 +35167,7 @@ 813001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813001422_1", "text": "2技能攻击身上有沉默的目标时有30%概率附加1回合【眩晕】" @@ -34057,6 +35197,7 @@ 813001214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813001413_1", "text": "对当前血量高于50%的目标造成伤害提升10%" @@ -34086,6 +35227,7 @@ 913001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913001431_1", "text": "3技能最终伤害增加10%" @@ -34116,6 +35258,7 @@ 913001314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913001432_1", "text": "自身血量大于50%时增加20%效果命中" @@ -34145,6 +35288,7 @@ 913001316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913001433_1", "text": "3技能附带额外伤害,伤害为目标最大血量10%,不超过自身攻击力700%" @@ -34174,6 +35318,7 @@ 813002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813002411_1", "text": "1技能每次攻击降低目标10%行动值" @@ -34203,6 +35348,7 @@ 813002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813002422_1", "text": "攻击血量低于50%的目标时40%概率额外附加1回合【中毒】" @@ -34232,6 +35378,7 @@ 813002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813002423_1", "text": "2技能攻击时若目标身上已有【中毒】则额外为目标附加1回合【中毒】" @@ -34261,6 +35408,7 @@ 913002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913002431_1", "text": "3技能最终伤害增加10%" @@ -34290,6 +35438,7 @@ 913002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913002432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -34319,6 +35468,7 @@ 913002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913002413_1", "text": "1技能攻击时有50%概率为目标附加1回合【中毒】" @@ -34348,6 +35498,7 @@ 813003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813003421_1", "text": "受到治疗效果增加10%" @@ -34377,6 +35528,7 @@ 813003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813003422_1", "text": "增加自身最大血量3%的防御" @@ -34406,6 +35558,7 @@ 813003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813003423_1", "text": "血量低于60%时,获得10%的吸血效果" @@ -34435,6 +35588,7 @@ 913003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913003431_1", "text": "3技能最终伤害增加10%" @@ -34464,6 +35618,7 @@ 913003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913003432_1", "text": "每回合吸收被封印目标4%的最大血量" @@ -34494,6 +35649,7 @@ 913003316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913003433_1", "text": "消耗自身5%最大血量,对目标造成消耗血量50%的附加伤害(血量低于5%时无法触发)" @@ -34523,6 +35679,7 @@ 813004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813004421_1", "text": "血量低于60%时,获得10%的吸血效果" @@ -34552,6 +35709,7 @@ 813004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813004422_1", "text": "血量首次低于60%时净化自己身上全部减益效果" @@ -34581,9 +35739,10 @@ 813004215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813004423_1", - "text": "释放2技能后30%概率为自身添加2回合【对峙】状态" + "text": "释放2技能后30%概率为自身添加2回合【殊死较量】状态" }, "buffid": [], "map": "" @@ -34610,6 +35769,7 @@ 813004215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913004431_1", "text": "3技能最终伤害增加10%" @@ -34639,6 +35799,7 @@ 913004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913004432_1", "text": "目标每损失10%血量,伤害会增加4%。" @@ -34668,6 +35829,7 @@ 913004315 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913004433_1", "text": "对身上没有增益的目标造成伤害提升30%" @@ -34697,6 +35859,7 @@ 813005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813005421_1", "text": "自身血量小于50%时增加30点速度" @@ -34726,6 +35889,7 @@ 813005214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813005422_1", "text": "场上每存活1名友方自身效果抵抗增加5%" @@ -34756,6 +35920,7 @@ 813005216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_813005423_1", "text": "2技能50%概率额外为1名友方增加2回合【暴击提升】,1回合【攻击提升】" @@ -34785,6 +35950,7 @@ 913005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913005431_1", "text": "3技能为目标额外增加1回合【攻击提升】" @@ -34814,6 +35980,7 @@ 913005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913005432_1", "text": "每次释放3技能时自身行动条增加10%" @@ -34843,6 +36010,7 @@ 913005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_913005433_1", "text": "3技能添加攻击提升时若目标身上已有攻击提升效果,减少目标所有技能冷却1回合" @@ -34872,6 +36040,7 @@ 814001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814001421_1", "text": "敌方有目标死亡时自身增加5%防御" @@ -34901,6 +36070,7 @@ 814001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814001422_1", "text": "击杀目标时立即回复自身20%已损失血量" @@ -34930,6 +36100,7 @@ 814001215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814001423_1", "text": "血量首次低于50%时立即获得3层【酋长之怒】" @@ -34959,6 +36130,7 @@ 914001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914001431_1", "text": "3技能最终伤害增加10%" @@ -34988,6 +36160,7 @@ 914001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914001432_1", "text": "【酋长之怒】达到10层后立即解除自身身上控制效果" @@ -35017,6 +36190,7 @@ 914001314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914001433_1", "text": "拥有【酋长之怒】效果时攻击目标,附加2回合【禁疗】。此效果无法被抵抗" @@ -35046,6 +36220,7 @@ 814002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814002421_1", "text": "自身血量小于50%时增加10%吸血" @@ -35075,6 +36250,7 @@ 814002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814002422_1", "text": "非自身回合进行攻击时造成伤害提升12%" @@ -35104,6 +36280,7 @@ 814002214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814002431_1", "text": "3技能每次伤害有10%概率额外为目标附加2回合【速度下降】" @@ -35133,6 +36310,7 @@ 914002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914002431_1", "text": "3技能最终伤害增加10%" @@ -35162,6 +36340,7 @@ 914002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914002432_1", "text": "自身每损失10%血量,造成伤害会增加4%。" @@ -35191,6 +36370,7 @@ 914002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914002431_1", "text": "自身受击时有15%概率使用嚣张气焰反击,并为自身回复最大血量10%的血量。" @@ -35220,6 +36400,7 @@ 814005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814005421_1", "text": "对克制的目标造成伤害提升12%" @@ -35249,6 +36430,7 @@ 814005212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814005422_1", "text": "击杀目标时立即回复自身20%已损失血量" @@ -35278,6 +36460,7 @@ 814005214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814005423_1", "text": "每次释放2技能时自身所有增益效果持续回合数+1" @@ -35307,6 +36490,7 @@ 914005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914005431_1", "text": "3技能最终伤害增加10%" @@ -35336,6 +36520,7 @@ 914005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914005432_1", "text": "3技能攻击没有增益效果的目标时附加1回合【无法获得增益】" @@ -35365,6 +36550,7 @@ 914005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914005433_1", "text": "3技能追加1次攻击敌方全体,造成自身攻击力50%的伤害" @@ -35394,6 +36580,7 @@ 814007211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814007421_1", "text": "血量首次低于50%时为自身添加持续1回合【防御提升】" @@ -35423,6 +36610,7 @@ 814007213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814007422_1", "text": "受到致命伤害时增加20%吸血" @@ -35452,9 +36640,10 @@ 814007216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_814007423_1", - "text": "对峙状态下造成伤害增加30%" + "text": "殊死较量状态下造成伤害增加30%" }, "buffid": [], "map": "" @@ -35481,6 +36670,7 @@ 914007311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914007431_1", "text": "3技能最终伤害增加10%" @@ -35510,6 +36700,7 @@ 914007312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914007432_1", "text": "目标防御比自身低时,挑衅概率翻倍。" @@ -35539,6 +36730,7 @@ 914007315 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_914007433_1", "text": "目标防御比自身低时,自身伤害提升;每1%差值提供1%额外伤害,不超过40%" @@ -35568,6 +36760,7 @@ 815002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815002421_1", "text": "血量高于60%时攻击增加10%" @@ -35597,6 +36790,7 @@ 815002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815002411_1", "text": "1技能每次攻击时额外夺取目标一个增益" @@ -35626,9 +36820,10 @@ 815002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815002422_1", - "text": "【算术】达到8层后为立即获得1回合【无敌】" + "text": "【发号施令】达到8层后为立即获得1回合【无敌】" }, "buffid": [], "map": "" @@ -35655,9 +36850,10 @@ 915002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915002431_1", - "text": "3技能每次获得减益时额外叠加1层【算术】" + "text": "3技能每次获得减益时额外叠加1层【发号施令】" }, "buffid": [], "map": "" @@ -35684,6 +36880,7 @@ 915002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915002432_1", "text": "3技能攻击目标时附加1回合【无法获得增益】" @@ -35713,6 +36910,7 @@ 915002315 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915002433_1", "text": "3技能回复友方血量时附加2回合【复苏】" @@ -35742,6 +36940,7 @@ 815003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815003421_1", "text": "对克制的目标造成伤害提升12%" @@ -35771,6 +36970,7 @@ 815003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815003422_1", "text": "造成击杀时回复自身15%血量" @@ -35800,6 +37000,7 @@ 815003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815003423_1", "text": "回复此次伤害50%的血量" @@ -35829,6 +37030,7 @@ 915003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915003431_1", "text": "3技能最终伤害增加10%" @@ -35858,6 +37060,7 @@ 915003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915003432_1", "text": "3技能有50%概率为目标附加2回合【防御下降】" @@ -35887,6 +37090,7 @@ 915003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915003433_1", "text": "3技能每段均吸收目标10%行动值" @@ -35916,6 +37120,7 @@ 815004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815004421_1", "text": "血量高于60%时攻击增加10%" @@ -35945,6 +37150,7 @@ 815004111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815004411_1", "text": "1技能攻击时额外偷取目标10%行动值" @@ -35974,6 +37180,7 @@ 815004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815004422_1", "text": "攻击行动值为0的目标时额外附加1回合【眩晕】" @@ -36003,6 +37210,7 @@ 915004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915004431_1", "text": "3技能最终伤害增加10%" @@ -36032,6 +37240,7 @@ 915004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915004432_1", "text": "3技能有50%概率为目标附加2回合【禁疗】" @@ -36061,6 +37270,7 @@ 915004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915004433_1", "text": "3技能附带目标最大生命在5%的伤害,此伤害不可超过自身攻击力400%" @@ -36090,6 +37300,7 @@ 815005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815005421_1", "text": "血量首次低于50%时获得1个最大血量20%的【护盾】" @@ -36119,6 +37330,7 @@ 815005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815005422_1", "text": "每损失10%的血量最终治疗量增加2%" @@ -36148,6 +37360,7 @@ 815005214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_815005423_1", "text": "每次治疗目标后为目标附加1回合复苏" @@ -36177,6 +37390,7 @@ 915005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915005431_1", "text": "3技能最终治疗量增加10%" @@ -36206,6 +37420,7 @@ 915005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915005432_1", "text": "3技能为无减益的目标附加1回合【免疫】" @@ -36235,6 +37450,7 @@ 915005314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_915005433_1", "text": "3技能溢出的治疗量转换为为护盾" @@ -36264,6 +37480,7 @@ 823003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823003421_1", "text": "血量高于60%时防御增加10%" @@ -36293,6 +37510,7 @@ 823003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823003422_1", "text": "受到暴击伤害降低10%" @@ -36322,6 +37540,7 @@ 823003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823003423_1", "text": "2技能每次攻击额外降低目标15%行动值" @@ -36351,6 +37570,7 @@ 923003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923003431_1", "text": "3技能最终治疗量增加10%" @@ -36380,6 +37600,7 @@ 923003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923003432_1", "text": "对于血量低于40%的目标最终治疗量增加10%" @@ -36409,6 +37630,7 @@ 923003314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923003433_1", "text": "3技能为己方目标附加2回合【暴击提升】 状态。" @@ -36438,6 +37660,7 @@ 823004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823004421_1", "text": "血量高于60%时防御增加10%" @@ -36467,6 +37690,7 @@ 823004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823004422_1", "text": "受到暴击伤害降低10%" @@ -36496,6 +37720,7 @@ 823004214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_823004423_1", "text": "2技能目标若身上有眩晕效果则附加1回合【石化】" @@ -36525,6 +37750,7 @@ 923004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923004431_1", "text": "3技能最终伤害增加10%" @@ -36554,6 +37780,7 @@ 923004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923004432_1", "text": "每个存活的敌方使自身效果命中增加3%" @@ -36583,6 +37810,7 @@ 923004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_923004433_1", "text": "3技能吸收目标30%行动值" @@ -36612,6 +37840,7 @@ 824001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824001421_1", "text": "血量高于60%时攻击增加10%" @@ -36641,6 +37870,7 @@ 824001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824001422_1", "text": "造成暴击伤害增加10%" @@ -36670,6 +37900,7 @@ 824001112 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824001411_1", "text": "1技能若成功击杀目标,则获得额外回合。" @@ -36699,6 +37930,7 @@ 924001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924001431_1", "text": "3技能最终伤害增加10%" @@ -36728,6 +37960,7 @@ 924001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924001432_1", "text": "3技能每次攻击降低目标4%行动值" @@ -36757,6 +37990,7 @@ 924001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924001433_1", "text": "并为目标附加2回合【无法获得增益】。" @@ -36786,6 +38020,7 @@ 824002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824002421_1", "text": "血量为100%时,暴击率提升25%" @@ -36815,6 +38050,7 @@ 824002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824002422_1", "text": "对克制的目标造成伤害提升12%" @@ -36844,9 +38080,10 @@ 824002214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824002423_1", - "text": "受到有【童真】的目标攻击是100%反击目标" + "text": "受到有【小牙仙的围攻】的目标攻击是100%反击目标" }, "buffid": [], "map": "" @@ -36873,6 +38110,7 @@ 924002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924002431_1", "text": "3技能最终伤害增加10%" @@ -36902,6 +38140,7 @@ 924002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924002432_1", "text": "每个存活的敌方使自身速度增加3%" @@ -36931,9 +38170,10 @@ 924002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924002433_1", - "text": "3技能为目标附加童真状态。" + "text": "3技能为目标附加小牙仙的围攻状态。" }, "buffid": [], "map": "" @@ -36960,6 +38200,7 @@ 824003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824003421_1", "text": "血量首次低于50%时立即净化自身全部减益" @@ -36989,6 +38230,7 @@ 824003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824003422_1", "text": "2技能额外附加1回合【防御提升】" @@ -37018,6 +38260,7 @@ 824003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824003423_1", "text": "2技能额外净化一个减益" @@ -37047,6 +38290,7 @@ 924003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924003431_1", "text": "3技能最终伤害增加10%" @@ -37076,6 +38320,7 @@ 924003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924003432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -37105,6 +38350,7 @@ 924003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924003432_1", "text": "3技能额外附加2回合【禁疗】状态。" @@ -37134,6 +38380,7 @@ 824004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824004422_1", "text": "敌方有目标死亡时自身增加20点速度" @@ -37163,6 +38410,7 @@ 824004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824004422_1", "text": "30%概率附加为自身【速度提升】" @@ -37192,6 +38440,7 @@ 824004214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824004423_1", "text": "击杀目标时回复自身20%血量" @@ -37221,6 +38470,7 @@ 924004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924004431_1", "text": "3技能最终伤害增加10%" @@ -37250,6 +38500,7 @@ 924004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924004432_1", "text": "3技能后续技能伤害无视防御" @@ -37279,6 +38530,7 @@ 924004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924004433_1", "text": "3技能所有伤害都无视防御" @@ -37309,6 +38561,7 @@ 824005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824005421_1", "text": "首次行动前自身受到的伤害降低18%" @@ -37338,6 +38591,7 @@ 824005215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824005422_1", "text": "有技能处于冷却状态时速度增加18" @@ -37367,6 +38621,7 @@ 824005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824005431_1", "text": "3技能新增为随机1个友方附加2回合【不灭金身】" @@ -37396,6 +38651,7 @@ 924005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924005431_1", "text": "3技能最终伤害增加10%" @@ -37425,6 +38681,7 @@ 924005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924005432_1", "text": "每个存活的敌方使自身攻击增加3%" @@ -37454,6 +38711,7 @@ 924005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924005433_1", "text": "释放3技能时重置二技能的冷却时间" @@ -37483,6 +38741,7 @@ 824008211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824008421_1", "text": "血量100%时造成伤害增加10%" @@ -37512,9 +38771,10 @@ 824008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824008422_1", - "text": "2技能40%概率附加1回合【烙印】" + "text": "2技能40%概率附加1回合【童年阴影】" }, "buffid": [], "map": "" @@ -37541,6 +38801,7 @@ 824008311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824008423_1", "text": "3技能攻击目标时额外附加2回合【防御下降】效果。" @@ -37570,6 +38831,7 @@ 924008311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924008431_1", "text": "3技能最终伤害增加10%" @@ -37599,6 +38861,7 @@ 924008312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924008432_1", "text": "每个存活的敌方使自身攻击增加3%" @@ -37628,6 +38891,7 @@ 924008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924008433_1", "text": "悍夫那特在场时每段伤害额外附加自身攻击50%的附加伤害" @@ -37657,6 +38921,7 @@ 824009211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824009421_1", "text": "暴击时20%概率驱散目标一个增益" @@ -37686,6 +38951,7 @@ 824009213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824009422_1", "text": "攻击处于无法行动状态的目标时造成伤害增加12%" @@ -37715,6 +38981,7 @@ 824009215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_824009423_1", "text": "2技能每次伤害额外吸收目标10%行动值" @@ -37744,6 +39011,7 @@ 924009311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924009431_1", "text": "3技能最终伤害增加10%" @@ -37773,6 +39041,7 @@ 924009312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924009432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -37802,6 +39071,7 @@ 924009313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_924009433_1", "text": "三技能若触发了暴击,则有50%的概率【冰冻】目标,持续1回合。" @@ -37831,6 +39101,7 @@ 825001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825001421_1", "text": "血量首次低于30%时受到伤害降低30%" @@ -37860,6 +39131,7 @@ 825001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825001422_1", "text": "2技能攻击目标时有50%概率附加1回合【防御下降】" @@ -37889,6 +39161,7 @@ 825001214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825001423_1", "text": "任意技能造成暴击后减少2技能1回合冷却" @@ -37918,6 +39191,7 @@ 925001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925001431_1", "text": "3技能最终伤害增加10%" @@ -37947,6 +39221,7 @@ 925001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925001432_1", "text": "友方每存活一个目标自身防御增加3%" @@ -37976,9 +39251,10 @@ 925001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925001433_1", - "text": "【玄御】状态下受到伤害时有60%概率反击目标" + "text": "【神龙摆尾】状态下受到伤害时有60%概率反击目标" }, "buffid": [], "map": "" @@ -38005,6 +39281,7 @@ 825004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825004421_1", "text": "血量100%时最终治疗量增加10%" @@ -38034,6 +39311,7 @@ 825004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825004422_1", "text": "友方角色处于无法行动状态时增加15速度" @@ -38063,6 +39341,7 @@ 825004215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_825004423_1", "text": "2技能平衡血量后立即回复所有目标15%血量" @@ -38092,6 +39371,7 @@ 925004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925004431_1", "text": "3技能最终治疗量增加10%" @@ -38121,6 +39401,7 @@ 925004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925004432_1", "text": "友方每存活一个目标自身防御增加3%" @@ -38150,9 +39431,10 @@ 925004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_925004433_1", - "text": "自身在【喜悦】状态时,己方收到伤害降低25%" + "text": "自身在【爱的抱抱】状态时,己方收到伤害降低25%" }, "buffid": [], "map": "" @@ -38179,6 +39461,7 @@ 833001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833001421_1", "text": "血量首次低于50%时为随机1个敌方附加1回合【冰冻】" @@ -38208,6 +39491,7 @@ 833001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833001422_1", "text": "攻击处于【冰冻】状态的目标伤害增加10%" @@ -38237,6 +39521,7 @@ 833001215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833001423_1", "text": "攻击处于【速度下降】的目标额外附加1回合【冰冻】" @@ -38266,6 +39551,7 @@ 933001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933001431_1", "text": "3技能最终伤害增加10%" @@ -38295,6 +39581,7 @@ 933001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933001432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -38324,6 +39611,7 @@ 933001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933001433_1", "text": "3技能额外附加2回合【防御下降】状态" @@ -38353,6 +39641,7 @@ 833002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833002421_1", "text": "血量首次低于60%时将自身全部减益随机转移给一个敌方目标" @@ -38382,6 +39671,7 @@ 833002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833002422_1", "text": "释放2技能时若自身没有减益转移则对敌方一个目标随机附加1回合【防御下降】、【攻击下降】、【效果抵抗下降】、【效果命中下降】、【速度下降】" @@ -38411,6 +39701,7 @@ 833002111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833002411_1", "text": "释放1技能时有50%概率额外附加2回合【攻击下降】" @@ -38440,6 +39731,7 @@ 933002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933002431_1", "text": "3技能最终伤害增加10%" @@ -38469,6 +39761,7 @@ 933002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933002432_1", "text": "每个存活的敌方使自身攻击增加3%" @@ -38498,6 +39791,7 @@ 933002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933002433_1", "text": "若目标身上存在减益状态,每一个减益状态,额外造成25%的伤害。" @@ -38527,6 +39821,7 @@ 833003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833003421_1", "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" @@ -38556,6 +39851,7 @@ 833003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833003422_1", "text": "2技能有50%概率额外附加1回合【中毒】" @@ -38585,6 +39881,7 @@ 833003111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_833003423_1", "text": "释放1技能时有30%概率追加1次攻击" @@ -38614,6 +39911,7 @@ 933003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933003431_1", "text": "3技能最终伤害增加10%" @@ -38643,6 +39941,7 @@ 933003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933003432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -38672,6 +39971,7 @@ 933003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_933003433_1", "text": "3技能攻击时有30%概率立即引爆目标身上中毒状态" @@ -38701,6 +40001,7 @@ 834002211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834002421_1", "text": "血量首次低于50%时立即获得30%行动值" @@ -38730,6 +40031,7 @@ 834002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834002422_1", "text": "2技能额外回复1名友方30%行动值" @@ -38759,6 +40061,7 @@ 834002214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834002423_1", "text": "2技能有50%概率额外附加2回合【防御提升】" @@ -38788,6 +40091,7 @@ 934002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934002431_1", "text": "3技能额外回复目标10%最大血量" @@ -38817,6 +40121,7 @@ 934002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934002432_1", "text": "增加10%最大血量" @@ -38846,6 +40151,7 @@ 934002314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934002433_1", "text": "3技能附加驱散自身2个减益" @@ -38875,6 +40181,7 @@ 834003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834003421_1", "text": "血量100%时造成伤害提升10%" @@ -38904,6 +40211,7 @@ 834003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834003422_1", "text": "血量低于50%时获得10%吸血" @@ -38933,6 +40241,7 @@ 834003215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834003423_1", "text": "2技能额外偷取目标15%行动值" @@ -38962,6 +40271,7 @@ 934003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934003431_1", "text": "3技能最终伤害增加10%" @@ -38991,6 +40301,7 @@ 934003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934003432_1", "text": "每个存活的友方使自身攻击增加3%" @@ -39020,6 +40331,7 @@ 934003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934003433_1", "text": "目标身上没有增益时本次伤害无视目标防御" @@ -39049,6 +40361,7 @@ 834005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834005421_1", "text": "受到暴击伤害降低10%" @@ -39078,6 +40391,7 @@ 834005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834005422_1", "text": "攻击时,有18%的概率无视效果抵抗" @@ -39107,6 +40421,7 @@ 834005214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834005423_1", "text": "2技能反击目标时额外附加1回合【中毒】" @@ -39136,6 +40451,7 @@ 934005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934005431_1", "text": "3技能最终伤害增加10%" @@ -39165,6 +40481,7 @@ 934005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934005432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -39194,6 +40511,7 @@ 934005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934005433_1", "text": "3技能攻击目标时若目标身上已有【中毒】则额外附加1回合【石化】" @@ -39224,6 +40542,7 @@ 834006213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834006421_1", "text": "首次行动前自身受到的伤害降低18%" @@ -39253,6 +40572,7 @@ 834006216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834006422_1", "text": "冰霜杰克自身免疫冰冻效果" @@ -39282,6 +40602,7 @@ 834006217 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834006423_1", "text": "释放3技能时有30%概率为自身附加2回合【速度提升】" @@ -39311,6 +40632,7 @@ 934006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934006431_1", "text": "3技能最终伤害增加10%" @@ -39340,6 +40662,7 @@ 934006312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934006432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -39369,6 +40692,7 @@ 934006313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934006433_1", "text": "攻击目标有【速度下降】时,降低目标20%行动值。" @@ -39398,6 +40722,7 @@ 834007211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834007421_1", "text": "血量首次低于30%时获得一个最大血量20%的【护盾】" @@ -39427,6 +40752,7 @@ 834007213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834007422_1", "text": "2技能有50%概率驱散目标一个增益" @@ -39456,6 +40782,7 @@ 834007215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834007423_1", "text": "菲欧娜获得的护盾值可叠加" @@ -39485,6 +40812,7 @@ 934007311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934007431_1", "text": "3技能最终伤害增加10%" @@ -39514,6 +40842,7 @@ 934007312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934007432_1", "text": "每个存活的友方使自身暴击伤害增加3%" @@ -39543,6 +40872,7 @@ 934007313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934007433_1", "text": "若发生暴击,则此次伤害提升30%,并额外提升50%【护盾】。" @@ -39572,6 +40902,7 @@ 834008211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834008421_1", "text": "血量首次低于50%是立即获得30%行动条" @@ -39601,6 +40932,7 @@ 834008213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834008422_1", "text": "2技能有20%概率击退目标10%行动条" @@ -39630,6 +40962,7 @@ 834008215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_834008423_1", "text": "对处于【无法行动】状态的角色造成伤害增加30%" @@ -39659,6 +40992,7 @@ 934008311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934008431_1", "text": "3技能最终伤害增加10%" @@ -39688,6 +41022,7 @@ 934008312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934008432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -39717,6 +41052,7 @@ 934008313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_934008433_1", "text": "3技能额外造成2段伤害并同样附加10%行动条吸收" @@ -39746,6 +41082,7 @@ 835001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835001421_1", "text": "血量低于50%时造成伤害提升10%" @@ -39775,6 +41112,7 @@ 835001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835001422_1", "text": "受到伤害降低10%" @@ -39804,6 +41142,7 @@ 835001214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835001423_1", "text": "所有造成的减益效果增加1回合持续时间" @@ -39833,6 +41172,7 @@ 935001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935001431_1", "text": "3技能最终伤害增加10%" @@ -39862,6 +41202,7 @@ 935001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935001432_1", "text": "每个存活的友方使自身攻击增加3%" @@ -39891,6 +41232,7 @@ 935001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935001433_1", "text": "身上每拥有一个【气】、【劲】、【法】状态受到伤害降低5%" @@ -39921,6 +41263,7 @@ 835002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835002421_1", "text": "首次行动前自身受到的伤害降低18%" @@ -39950,6 +41293,7 @@ 835002215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835002422_1", "text": "附加效果是有15%改了无视目标抵抗" @@ -39980,6 +41324,7 @@ 835002217 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835002423_1", "text": "转嫁成功或驱散成功时每转嫁或驱散一个效果降低目标4%最大血量" @@ -40009,6 +41354,7 @@ 935002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935002431_1", "text": "3技能最终伤害增加10%" @@ -40038,6 +41384,7 @@ 935002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935002432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -40067,6 +41414,7 @@ 935002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935002433_1", "text": "3技能新增延迟目标减益一回合" @@ -40096,6 +41444,7 @@ 835004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835004421_1", "text": "首次攻击造成的伤害提升20%" @@ -40125,6 +41474,7 @@ 835004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835004422_1", "text": "每次出手有20%概率为自身附加1回合【攻击提升】" @@ -40154,6 +41504,7 @@ 835004214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835004423_1", "text": "每次出手有30%概率为自身附加1回合【暴击提升】" @@ -40183,6 +41534,7 @@ 935004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935004431_1", "text": "3技能最终伤害增加10%" @@ -40212,6 +41564,7 @@ 935004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935004432_1", "text": "每个存活的友方使自身攻击增加3%" @@ -40241,6 +41594,7 @@ 935004314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935004433_1", "text": "3技能造成的所有伤害都无视目标防御" @@ -40270,6 +41624,7 @@ 835005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835005431_1", "text": "3技能新增效果:每次攻击时,每点速度提供攻击力0.33%的额外伤害" @@ -40299,6 +41654,7 @@ 835005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835005421_1", "text": "2技能30%概率附带1回合【攻击下降】" @@ -40329,6 +41685,7 @@ 835005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835005422_1", "text": "攻击时附带消耗自身血量5%,附带消耗血量100%的伤害" @@ -40358,6 +41715,7 @@ 935005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935005431_1", "text": "3技能最终伤害增加10%" @@ -40387,6 +41745,7 @@ 935005312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935005432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -40416,6 +41775,7 @@ 935005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935005433_1", "text": "3技能额外附加2回合【免疫】状态" @@ -40445,6 +41805,7 @@ 835006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835006421_1", "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" @@ -40474,6 +41835,7 @@ 835006213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835006422_1", "text": "有技能处于冷却状态时速度增加18" @@ -40503,6 +41865,7 @@ 835006215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_835006423_1", "text": "2技能额外附加2回合【复苏】" @@ -40532,6 +41895,7 @@ 935006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935006431_1", "text": "3技能最终治疗量增加10%" @@ -40561,6 +41925,7 @@ 935006312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935006432_1", "text": "每个存活的敌方使自身防御增加5%" @@ -40590,6 +41955,7 @@ 935006313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_935006433_1", "text": "释放3技能时自身立即获得回合" @@ -40619,6 +41985,7 @@ 843001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843001421_1", "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" @@ -40648,6 +42015,7 @@ 843001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843001422_1", "text": "有技能处于冷却状态时速度增加18" @@ -40677,6 +42045,7 @@ 843001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843001423_1", "text": "释放3技能时有30%概率为目标附加2回合【速度下降】" @@ -40706,6 +42075,7 @@ 943001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943001431_1", "text": "3技能最终伤害增加10%" @@ -40735,6 +42105,7 @@ 943001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943001432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -40764,9 +42135,10 @@ 943001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943001433_1", - "text": "3技能有50%的概率附加2回合【烙印】" + "text": "3技能有50%的概率附加2回合【童年阴影】" }, "buffid": [], "map": "" @@ -40793,6 +42165,7 @@ 843002212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843002421_1", "text": "果酱教授自身免疫石化" @@ -40822,6 +42195,7 @@ 843002213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843002422_1", "text": "每次攻击有30%概率为目标随机附加1个减益" @@ -40851,6 +42225,7 @@ 843002214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843002423_1", "text": "若目标身上存在减益状态,每个最终伤害增加25%。" @@ -40880,6 +42255,7 @@ 943002311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943002431_1", "text": "3技能最终伤害增加10%" @@ -40909,6 +42285,7 @@ 943002312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943002432_1", "text": "每个存活的敌方使自身效果命中增加4%" @@ -40938,6 +42315,7 @@ 943002313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943002433_1", "text": "3技能对目标额外附加2回合【无法获得增益】" @@ -40967,6 +42345,7 @@ 843003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843003421_1", "text": "2技能有25%概率附加1回合【攻击提升】" @@ -40996,6 +42375,7 @@ 843003212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843003422_1", "text": "2技能有25%概率附加1回合【暴击概率提升】" @@ -41025,6 +42405,7 @@ 843003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843003423_1", "text": "每次触发治疗后额外附加2回合【复苏】" @@ -41054,6 +42435,7 @@ 943003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943003311_1", "text": "3技能最终治疗量增加10%" @@ -41083,6 +42465,7 @@ 943003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943003312_1", "text": "增加10%最大血量" @@ -41112,6 +42495,7 @@ 943003313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943003313_1", "text": "3技能复活目标后,自身获得额外回合。" @@ -41141,6 +42525,7 @@ 843006111 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843006411_1", "text": "1技能每次攻击有25%概率额外附加1回合【禁疗】" @@ -41170,6 +42555,7 @@ 843006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843006421_1", "text": "自身处于无法行动状态时受到伤害降低16%" @@ -41199,6 +42585,7 @@ 843006213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_843006422_1", "text": "附加增益时每个增益回复自身2%最大血量" @@ -41228,6 +42615,7 @@ 943006215 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943006421_1", "text": "2技能额外回复目标10%最大血量" @@ -41257,6 +42645,7 @@ 943006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943006431_1", "text": "增加10%最大血量" @@ -41286,6 +42675,7 @@ 943006312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_943006432_1", "text": "目标血量低于50%时额外附加1回合复苏" @@ -41315,6 +42705,7 @@ 844001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844001421_1", "text": "2技能造成暴击后有30%概率追加1次1技能" @@ -41344,6 +42735,7 @@ 844001212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844001422_1", "text": "造成击杀后立即回复自身20%最大血量" @@ -41373,6 +42765,7 @@ 844001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844001423_1", "text": "2技能造成暴击后额外附加2回合【流血】" @@ -41402,6 +42795,7 @@ 944001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944001431_1", "text": "3技能最终伤害增加10%" @@ -41431,6 +42825,7 @@ 944001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944001432_1", "text": "每个存活的友方使自身攻击增加3%" @@ -41460,6 +42855,7 @@ 944001313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944001433_1", "text": "攻击生命值大于50%的目标伤害增加30%" @@ -41489,6 +42885,7 @@ 844004211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844004421_1", "text": "血量首次低于30%时获得一个最大血量20%的【护盾】" @@ -41518,9 +42915,10 @@ 844004213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844004422_1", - "text": "2技能攻击目标时若目标身上没有【黑客前瞻】则随机附加1个减益效果" + "text": "2技能攻击目标时若目标身上没有【病毒式乱码】则随机附加1个减益效果" }, "buffid": [], "map": "" @@ -41547,6 +42945,7 @@ 844004214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844004423_1", "text": "每次伤害附带自身5%血量100%伤害" @@ -41576,6 +42975,7 @@ 944004311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944004431_1", "text": "3技能最终伤害增加10%" @@ -41605,6 +43005,7 @@ 944004312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944004432_1", "text": "增加10%最大血量" @@ -41634,9 +43035,10 @@ 944004313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944004433_1", - "text": "每结算一次【黑客前瞻】效果自身最大血量加5%(最多可叠加10次)" + "text": "每结算一次【病毒式乱码】效果自身最大血量加5%(最多可叠加10次)" }, "buffid": [], "map": "" @@ -41663,6 +43065,7 @@ 844005211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844005421_1", "text": "血量100%时造成伤害提升10%" @@ -41692,6 +43095,7 @@ 844005213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844005422_1", "text": "攻击时有18%概率无视目标效果抵抗" @@ -41721,6 +43125,7 @@ 844005216 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844005423_1", "text": "2技能额外增加目标所有技能1回合CD" @@ -41750,6 +43155,7 @@ 944005311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944005431_1", "text": "3技能最终伤害增加10%" @@ -41780,6 +43186,7 @@ 944005313 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944005432_1", "text": "成功驱散或偷取增益时,每个增益降低目标3%最大血量" @@ -41809,6 +43216,7 @@ 944005316 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944005433_1", "text": "3技能额外增加目标所有技能1回合CD" @@ -41838,6 +43246,7 @@ 844006211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844006421_1", "text": "血量100%时造成伤害提升10%" @@ -41867,6 +43276,7 @@ 844006212 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844006422_1", "text": "血量首次低于50%时获得15%吸血" @@ -41896,6 +43306,7 @@ 844006214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_844006423_1", "text": "对无增益的目标造成伤害增加20%" @@ -41925,6 +43336,7 @@ 944006311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944006431_1", "text": "3技能最终伤害增加10%" @@ -41954,6 +43366,7 @@ 944006312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944006432_1", "text": "每驱散一个增益最终伤害增加5%" @@ -41983,6 +43396,7 @@ 944006314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_944006433_1", "text": "自身造成击杀时,将获得额外回合" @@ -42012,6 +43426,7 @@ 845001211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845001421_1", "text": "血量首次低于50%时获得10%吸血" @@ -42041,6 +43456,7 @@ 845001213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845001422_1", "text": "2技能有20%概率追加1次普通攻击" @@ -42070,6 +43486,7 @@ 845001214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845001423_1", "text": "对无增益的目标造成伤害增加20%" @@ -42099,6 +43516,7 @@ 945001311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945001431_1", "text": "3技能最终伤害增加10%" @@ -42128,6 +43546,7 @@ 945001312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945001432_1", "text": "增加10%攻击力" @@ -42158,6 +43577,7 @@ 945001314 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945001433_1", "text": "3技能每净化一个减益或驱散一个增益最终伤害增加5%" @@ -42187,6 +43607,7 @@ 845003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845003421_1", "text": "血量首次低于50%时获得1个最大血量20%的【护盾】" @@ -42216,6 +43637,7 @@ 845003213 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845003422_1", "text": "受到暴击伤害降低18%" @@ -42245,6 +43667,7 @@ 845003214 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_845003431_1", "text": "3技能有25%概率附加2回合【复苏】" @@ -42274,6 +43697,7 @@ 945003311 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945003431_1", "text": "3技能最终治疗量增加10%" @@ -42303,6 +43727,7 @@ 945003312 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945003432_1", "text": "增加10%最大血量" @@ -42332,6 +43757,7 @@ 945003211 ] }, + "passSkill": [], "Desc": { "key": "skill_skill_atk_Desc_945003421_1", "text": "2技能给复活的角色额外回复15%最大血量" diff --git a/bin/json/game_skillbuff.json b/bin/json/game_skillbuff.json index 4e8ef5def..0ac07d518 100644 --- a/bin/json/game_skillbuff.json +++ b/bin/json/game_skillbuff.json @@ -405,7 +405,7 @@ "Id": 390001101, "Name": { "key": "skill_skill_buff_Name_390001101", - "text": "[color=#e5621b]烙印[/color] " + "text": "[color=#e5621b]童年阴影[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001101", @@ -503,7 +503,7 @@ "Id": 390001104, "Name": { "key": "skill_skill_buff_Name_390001104", - "text": "[color=#37d8a9]对峙[/color] " + "text": "[color=#37d8a9]殊死较量[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001104", @@ -786,7 +786,7 @@ "Id": 390001113, "Name": { "key": "skill_skill_buff_Name_390001113", - "text": "[color=#e5621b]吞噬[/color] " + "text": "[color=#e5621b]心智侵袭[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001113", @@ -939,7 +939,7 @@ "Id": 390001118, "Name": { "key": "skill_skill_buff_Name_390001118", - "text": "[color=#37d8a9]睡眠[/color] " + "text": "[color=#37d8a9]睡梦正酣[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001118", @@ -1259,7 +1259,7 @@ "Id": 390001128, "Name": { "key": "skill_skill_buff_Name_390001128", - "text": "[color=#37d8a9]隐匿[/color] " + "text": "[color=#37d8a9]藏匿[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001128", @@ -1359,7 +1359,7 @@ "Id": 390001201, "Name": { "key": "skill_skill_buff_Name_390001201", - "text": "[color=#37d8a9]叹息之力[/color] " + "text": "[color=#37d8a9]噩梦凝视[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001201", @@ -1460,7 +1460,7 @@ "Id": 390001205, "Name": { "key": "skill_skill_buff_Name_390001205", - "text": "[color=#37d8a9]算术[/color] " + "text": "[color=#37d8a9]发号施令[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001205", @@ -1525,7 +1525,7 @@ "Id": 390001207, "Name": { "key": "skill_skill_buff_Name_390001207", - "text": "[color=#37d8a9]喜悦[/color] " + "text": "[color=#37d8a9]爱的抱抱[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001207", @@ -1556,7 +1556,7 @@ "Id": 390001208, "Name": { "key": "skill_skill_buff_Name_390001208", - "text": "[color=#37d8a9]喜悦[/color] " + "text": "[color=#37d8a9]爱的抱抱[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001208", @@ -1590,11 +1590,11 @@ "Id": 390001209, "Name": { "key": "skill_skill_buff_Name_390001209", - "text": "[color=#37d8a9]玄御[/color] " + "text": "[color=#37d8a9]神龙摆尾[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001209", - "text": "回合开始前对敌方全体造成伤害,每次收到攻击时为自身添加一层【玄御之佑】" + "text": "回合开始前对敌方全体造成伤害,每次收到攻击时为自身添加一层【神龙摆尾之佑】" }, "BuffType": 42, "EffectArgu": [], @@ -1621,7 +1621,7 @@ "Id": 390001210, "Name": { "key": "skill_skill_buff_Name_390001210", - "text": "[color=#37d8a9]玄御之佑[/color] " + "text": "[color=#37d8a9]神龙摆尾之佑[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001210", @@ -1655,11 +1655,11 @@ "Id": 390001211, "Name": { "key": "skill_skill_buff_Name_390001211", - "text": "[color=#e5621b]童真[/color] " + "text": "[color=#e5621b]小牙仙的围攻[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001211", - "text": "状态携带者受击5次后,[color=#e5621b]童真[/color] 自动引爆,对该目标及随机2个敌方目标造成该状态释放者攻击力85%的伤害,并有50%概率对被童真影响的目标附加2回合[color=#e5621b]沉默[/color] 。" + "text": "状态携带者受击5次后,[color=#e5621b]小牙仙的围攻[/color] 自动引爆,对该目标及随机2个敌方目标造成该状态释放者攻击力85%的伤害,并有50%概率对被小牙仙的围攻影响的目标附加2回合[color=#e5621b]沉默[/color] 。" }, "BuffType": 71, "EffectArgu": [ @@ -1689,7 +1689,7 @@ "Id": 390001212, "Name": { "key": "skill_skill_buff_Name_390001212", - "text": "[color=#37d8a9]梦魇之惧[/color] " + "text": "[color=#37d8a9]噩梦凝视[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001212", @@ -1722,7 +1722,7 @@ "Id": 390001213, "Name": { "key": "skill_skill_buff_Name_390001213", - "text": "[color=#e5621b]链接[/color] " + "text": "[color=#e5621b]连环套马杆[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001213", @@ -1785,7 +1785,7 @@ "Id": 390001215, "Name": { "key": "skill_skill_buff_Name_390001215", - "text": "[color=#37d8a9]不败金身[/color] " + "text": "[color=#37d8a9]藏好杏仁饼[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001215", @@ -1818,7 +1818,7 @@ "Id": 390001216, "Name": { "key": "skill_skill_buff_Name_390001216", - "text": "[color=#e5621b]黑客前瞻[/color] " + "text": "[color=#e5621b]病毒式乱码[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001216", @@ -1852,7 +1852,7 @@ "Id": 390001217, "Name": { "key": "skill_skill_buff_Name_390001217", - "text": "[color=#e5621b]添加黑客前瞻[/color] " + "text": "[color=#e5621b]添加病毒式乱码[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001217", @@ -1884,7 +1884,7 @@ "Id": 390001218, "Name": { "key": "skill_skill_buff_Name_390001218", - "text": "[color=#37d8a9]算术加攻[/color] " + "text": "[color=#37d8a9]发号施令加攻[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001218", @@ -3268,7 +3268,7 @@ "Id": 390001415, "Name": { "key": "skill_skill_buff_Name_390001415", - "text": "[color=#37d8a9]冰霜宝石[/color] " + "text": "[color=#37d8a9]霜盾冰晶[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001415", @@ -3819,7 +3819,7 @@ "Id": 390001433, "Name": { "key": "skill_skill_buff_Name_390001433", - "text": "[color=#37d8a9]毒牙[/color] " + "text": "[color=#37d8a9]巨怪体质[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001433", @@ -3887,7 +3887,7 @@ "Id": 390001435, "Name": { "key": "skill_skill_buff_Name_390001435", - "text": "[color=#37d8a9]奥术[/color] " + "text": "[color=#37d8a9]舒展双翼[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001435", @@ -3920,7 +3920,7 @@ "Id": 390001436, "Name": { "key": "skill_skill_buff_Name_390001436", - "text": "[color=#37d8a9]伪装[/color] " + "text": "[color=#37d8a9]滑稽的伪装[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001436", @@ -4183,7 +4183,7 @@ "Id": 390001444, "Name": { "key": "skill_skill_buff_Name_390001444", - "text": "[color=#e5621b]灾祸冰原[/color] " + "text": "[color=#e5621b]急冻深寒[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001444", @@ -4310,7 +4310,7 @@ "Id": 390001448, "Name": { "key": "skill_skill_buff_Name_390001448", - "text": "[color=#37d8a9]狂暴化[/color] " + "text": "[color=#37d8a9]香蕉在哪![/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001448", @@ -4439,7 +4439,7 @@ "Id": 390001452, "Name": { "key": "skill_skill_buff_Name_390001452", - "text": "[color=#37d8a9]喜悦[/color] " + "text": "[color=#37d8a9]爱的抱抱[/color] " }, "Desc": { "key": "skill_skill_buff_Desc_390001452", @@ -5726,11 +5726,11 @@ "Id": 390001533, "Name": { "key": "skill_skill_buff_Name_390001533", - "text": "[color=#37d8a9]睡眠[/color]" + "text": "[color=#37d8a9]睡梦正酣[/color]" }, "Desc": { "key": "skill_skill_buff_Desc_390001533", - "text": "睡眠。" + "text": "睡梦正酣。" }, "BuffType": 41, "EffectArgu": [ @@ -8317,11 +8317,11 @@ "Id": 390001560, "Name": { "key": "skill_skill_buff_Name_390001560", - "text": "睡眠状态下受到伤害增加。" + "text": "睡梦正酣状态下受到伤害增加。" }, "Desc": { "key": "skill_skill_buff_Desc_390001560", - "text": "睡眠状态下受到伤害增加。" + "text": "睡梦正酣状态下受到伤害增加。" }, "BuffType": 119, "EffectArgu": [ @@ -8350,11 +8350,11 @@ "Id": 390001561, "Name": { "key": "skill_skill_buff_Name_390001556", - "text": "对峙下伤害增加。" + "text": "殊死较量下伤害增加。" }, "Desc": { "key": "skill_skill_buff_Desc_390001556", - "text": "对峙下伤害增加。" + "text": "殊死较量下伤害增加。" }, "BuffType": 90, "EffectArgu": [ diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json index 92eeb5731..21395c5cd 100644 --- a/bin/json/game_skillpassive.json +++ b/bin/json/game_skillpassive.json @@ -594,7 +594,7 @@ ] }, { - "Id": 0, + "Id": 414007211, "When": 14, "FromCheck": "Target=2", "TargetCheck": "Target=3", diff --git a/bin/json/game_topuiconfig.json b/bin/json/game_topuiconfig.json index 382a764dd..828b9933c 100644 --- a/bin/json/game_topuiconfig.json +++ b/bin/json/game_topuiconfig.json @@ -1953,7 +1953,7 @@ { "a": "attr", "t": "merchantmoney", - "n": 1 + "n": 0 } ] }, diff --git a/bin/json/game_vikingreward.json b/bin/json/game_vikingreward.json index 97c072450..ef95cf20f 100644 --- a/bin/json/game_vikingreward.json +++ b/bin/json/game_vikingreward.json @@ -8,11 +8,6 @@ "text": "1" }, "rank_reward": [ - { - "a": "attr", - "t": "arenacoin", - "n": 1000 - }, { "a": "attr", "t": "diamond", @@ -29,11 +24,6 @@ "text": "2" }, "rank_reward": [ - { - "a": "attr", - "t": "arenacoin", - "n": 900 - }, { "a": "attr", "t": "diamond", @@ -50,15 +40,10 @@ "text": "3" }, "rank_reward": [ - { - "a": "attr", - "t": "arenacoin", - "n": 1000 - }, { "a": "attr", "t": "diamond", - "n": 600 + "n": 500 } ] }, @@ -71,15 +56,10 @@ "text": "4-10名" }, "rank_reward": [ - { - "a": "attr", - "t": "arenacoin", - "n": 900 - }, { "a": "attr", "t": "diamond", - "n": 550 + "n": 450 } ] }, @@ -92,15 +72,10 @@ "text": "11-50名" }, "rank_reward": [ - { - "a": "attr", - "t": "arenacoin", - "n": 1000 - }, { "a": "attr", "t": "diamond", - "n": 600 + "n": 400 } ] } diff --git a/bin/json/game_worldtask.json b/bin/json/game_worldtask.json index b831a9f23..86499022d 100644 --- a/bin/json/game_worldtask.json +++ b/bin/json/game_worldtask.json @@ -5216,51 +5216,6 @@ "caravan" ] }, - { - "key": 500050, - "opencond": "", - "lock": 1, - "lockend": 999, - "ontxe": 0, - "id_after": 0, - "group": 550, - "exgroup": 510, - "des": 5, - "icon": "25001", - "task_name": { - "key": "worldtask_world_task_task_name_126", - "text": "商队任务3-维京远征4次" - }, - "task_details": { - "key": "worldtask_world_task_task_details_126", - "text": "商队任务3-维京远征4次" - }, - "npctxt": { - "key": "worldtask_world_task_npctxt_126", - "text": "商队任务3-维京远征4次" - }, - "get_item": [], - "trigger": 0, - "npc": 50050, - "completetask": [ - 15000005 - ], - "deliver_npc": 50058, - "taskend_removeitem": [], - "auto_accept": 0, - "tasktips": 1, - "lock_add": 1, - "reword": [ - { - "a": "attr", - "t": "gold", - "n": 8200 - } - ], - "module": [ - "caravan" - ] - }, { "key": 300010, "opencond": "", @@ -6587,15 +6542,15 @@ "icon": "25001", "task_name": { "key": "worldtask_world_task_task_name_155", - "text": "清理所有怪物1" + "text": "骇客蛛的紧急委托" }, "task_details": { "key": "worldtask_world_task_task_details_155", - "text": "清理所有怪物1" + "text": "骇客蛛感受到了异样的气息,她需要你的帮助" }, "npctxt": { "key": "worldtask_world_task_npctxt_155", - "text": "清理所有怪物1" + "text": "骇客蛛的紧急委托" }, "get_item": [], "trigger": 0, @@ -6640,15 +6595,15 @@ "icon": "25001", "task_name": { "key": "worldtask_world_task_task_name_156", - "text": "清理所有怪物2" + "text": "希卡普的紧急委托" }, "task_details": { "key": "worldtask_world_task_task_details_156", - "text": "清理所有怪物2" + "text": "不知为何,羊群近日愈发躁动,或许你能帮助希卡普摆平这件事情。" }, "npctxt": { "key": "worldtask_world_task_npctxt_156", - "text": "清理所有怪物2" + "text": "希卡普的紧急委托" }, "get_item": [], "trigger": 0, @@ -6693,15 +6648,15 @@ "icon": "25001", "task_name": { "key": "worldtask_world_task_task_name_157", - "text": "清理所有怪物3" + "text": "邦尼兔的紧急委托" }, "task_details": { "key": "worldtask_world_task_task_details_157", - "text": "清理所有怪物3" + "text": "豺狼们再次聚集了起来,在他们壮大之前必须先行捣毁。" }, "npctxt": { "key": "worldtask_world_task_npctxt_157", - "text": "清理所有怪物3" + "text": "邦尼兔的紧急委托" }, "get_item": [], "trigger": 0, @@ -6746,15 +6701,15 @@ "icon": "25001", "task_name": { "key": "worldtask_world_task_task_name_158", - "text": "清理所有怪物4" + "text": "骇客蛛的委托" }, "task_details": { "key": "worldtask_world_task_task_details_158", - "text": "清理所有怪物4" + "text": "森林传来的低吼,或是豺狼们潜入了进来。" }, "npctxt": { "key": "worldtask_world_task_npctxt_158", - "text": "清理所有怪物4" + "text": "骇客蛛的委托" }, "get_item": [], "trigger": 0, @@ -6799,15 +6754,15 @@ "icon": "25001", "task_name": { "key": "worldtask_world_task_task_name_159", - "text": "清理所有怪物5" + "text": "希卡普的发现" }, "task_details": { "key": "worldtask_world_task_task_details_159", - "text": "清理所有怪物5" + "text": "诶雷特的手下近日行为有些异常,或许是该敲打一番了。" }, "npctxt": { "key": "worldtask_world_task_npctxt_159", - "text": "清理所有怪物5" + "text": "希卡普的发现" }, "get_item": [], "trigger": 0, diff --git a/comm/const.go b/comm/const.go index 8a425c509..4be4b1d7a 100644 --- a/comm/const.go +++ b/comm/const.go @@ -955,11 +955,12 @@ const ( // 邮件ID const ( - Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1 - Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2 - VipDaily string = "VipLvReward" // vip每日奖励 - Welcomemail string = "Welcomemail" // 欢迎邮件 - Venturegifts string = "Venturegifts" // 转盘活动 + Yueka_1 string = "Activity_PrivilegeCardDailyReward_lv1" //月卡1 + Yueka_2 string = "Activity_PrivilegeCardDailyReward_lv2" // 月卡2 + VipDaily string = "VipLvReward" // vip每日奖励 + Welcomemail string = "Welcomemail" // 欢迎邮件 + Venturegifts string = "Venturegifts" // 转盘活动 + CaravanLvReward string = "CaravanLvReward" // 商队升级 ) // open funcName diff --git a/modules/caravan/api_buyorsell.go b/modules/caravan/api_buyorsell.go index df622bd4e..c867279ce 100644 --- a/modules/caravan/api_buyorsell.go +++ b/modules/caravan/api_buyorsell.go @@ -136,15 +136,8 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe this.module.Errorf("update caravanlv error: %v", err) } } - if len(lvReward) > 0 { // 商队等级奖励 - if reward := this.module.DispenseRes(session, lvReward, true); reward != nil { - this.module.Errorf("lv reward dispenseRes err:%v", lvReward) - errdata = &pb.ErrorData{ - Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足 - Title: pb.ErrorCode_ConfigNoFound.ToString(), - } - return - } + if len(lvReward) > 0 { // 商队等级奖励 改发邮件 + this.module.mail.SendRewardMailByCid(session, comm.CaravanLvReward, lvReward) } // 商队盈利收益奖励 diff --git a/sys/configure/structs/Game.MainStageData.go b/sys/configure/structs/Game.MainStageData.go index f96522605..d5bcdc0f1 100644 --- a/sys/configure/structs/Game.MainStageData.go +++ b/sys/configure/structs/Game.MainStageData.go @@ -19,6 +19,8 @@ type GameMainStageData struct { Episodetype int32 Openlevel int32 EditorStage int32 + Venturemodelspeed float32 + Venturemodelscale float32 Venturemodel string Bubbletalk string Venturetype int32 @@ -82,6 +84,8 @@ func (_v *GameMainStageData)Deserialize(_buf map[string]interface{}) (err error) { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["openlevel"].(float64); !_ok_ { err = errors.New("openlevel error"); return }; _v.Openlevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EditorStage"].(float64); !_ok_ { err = errors.New("EditorStage error"); return }; _v.EditorStage = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelspeed"].(float64); !_ok_ { err = errors.New("venturemodelspeed error"); return }; _v.Venturemodelspeed = float32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturemodelscale"].(float64); !_ok_ { err = errors.New("venturemodelscale error"); return }; _v.Venturemodelscale = float32(_tempNum_) } { var _ok_ bool; if _v.Venturemodel, _ok_ = _buf["venturemodel"].(string); !_ok_ { err = errors.New("venturemodel error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["bubbletalk"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Bubbletalk error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Bubbletalk, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["venturetype"].(float64); !_ok_ { err = errors.New("venturetype error"); return }; _v.Venturetype = int32(_tempNum_) } diff --git a/sys/configure/structs/game.globalData.go b/sys/configure/structs/game.globalData.go index a68963350..cd4fcddff 100644 --- a/sys/configure/structs/game.globalData.go +++ b/sys/configure/structs/game.globalData.go @@ -237,6 +237,7 @@ type GameGlobalData struct { BuzkashiRecentPlayer int32 TaskActivation int32 BuzkashiSpeedbumptime int32 + BuzkashiSpeedbumphp int32 BuzkashiRecovertime int32 BuzkashiRecoverHp int32 BuzkashiDeathspeed int32 @@ -997,6 +998,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recentPlayer"].(float64); !_ok_ { err = errors.New("buzkashi_recentPlayer error"); return }; _v.BuzkashiRecentPlayer = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["task_activation"].(float64); !_ok_ { err = errors.New("task_activation error"); return }; _v.TaskActivation = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumptime"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumptime error"); return }; _v.BuzkashiSpeedbumptime = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_speedbumphp"].(float64); !_ok_ { err = errors.New("buzkashi_speedbumphp error"); return }; _v.BuzkashiSpeedbumphp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recovertime"].(float64); !_ok_ { err = errors.New("buzkashi_recovertime error"); return }; _v.BuzkashiRecovertime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_recoverHp"].(float64); !_ok_ { err = errors.New("buzkashi_recoverHp error"); return }; _v.BuzkashiRecoverHp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buzkashi_deathspeed"].(float64); !_ok_ { err = errors.New("buzkashi_deathspeed error"); return }; _v.BuzkashiDeathspeed = int32(_tempNum_) } diff --git a/sys/configure/structs/game.skillAtkData.go b/sys/configure/structs/game.skillAtkData.go index 6ad8279c0..62363469b 100644 --- a/sys/configure/structs/game.skillAtkData.go +++ b/sys/configure/structs/game.skillAtkData.go @@ -25,6 +25,7 @@ type GameSkillAtkData struct { Where []string Target int32 ChildSkill *GameChildSkills + PassSkill []int32 Desc string Buffid []int32 Map string @@ -77,6 +78,20 @@ func (_v *GameSkillAtkData)Deserialize(_buf map[string]interface{}) (err error) { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ChildSkill"].(map[string]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }; if _v.ChildSkill, err = DeserializeGameChildSkills(_x_); err != nil { return } } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["passSkill"].([]interface{}); !_ok_ { err = errors.New("passSkill error"); return } + + _v.PassSkill = make([]int32, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ int32 + { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } + _v.PassSkill = append(_v.PassSkill, _list_v_) + } + } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} diff --git a/sys/configure/structs/game.skillBuffData.go b/sys/configure/structs/game.skillBuffData.go index e833409f9..24a9c677b 100644 --- a/sys/configure/structs/game.skillBuffData.go +++ b/sys/configure/structs/game.skillBuffData.go @@ -27,10 +27,10 @@ type GameSkillBuffData struct { OverlayTimes byte SameID bool Golbalbufficon string - ForbidFloat int32 BuffIcon string Buffeffect string Buffpos string + ForbidFloat int32 } const TypeId_GameSkillBuffData = 198132498 @@ -108,10 +108,10 @@ func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error) { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) } { var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } } { var _ok_ bool; if _v.Golbalbufficon, _ok_ = _buf["golbalbufficon"].(string); !_ok_ { err = errors.New("golbalbufficon error"); return } } - { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) } { var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } } { var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } } { var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["forbidFloat"].(float64); !_ok_ { err = errors.New("forbidFloat error"); return }; _v.ForbidFloat = int32(_tempNum_) } return }