This commit is contained in:
meixiongfeng 2022-07-07 17:52:44 +08:00
parent 447800b886
commit 7cba00531a
10 changed files with 96 additions and 96 deletions

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@ -24,19 +24,13 @@ func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenRe
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) { func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
var ( var (
awakenData *cfg.Game_heroAwakenData awakenData *cfg.Game_heroAwakenData
_hero *pb.DBHero
) )
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) code = this.AwakenCheck(session, req) // check
defer func() { if code != pb.ErrorCode_Success {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
}
}()
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return return
} }
_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
code = this.AwakenCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
@ -84,6 +78,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
if err1 != nil { if err1 != nil {
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1) log.Errorf("update hero skill failed:%v", err1)
return
} }
} else { // 加属性 } else { // 加属性
property := make(map[string]int32, 0) property := make(map[string]int32, 0)
@ -98,6 +93,6 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (c
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
return return
} }

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@ -20,18 +20,14 @@ func (this *apiComp) LockCheck(session comm.IUserSession, req *pb.HeroLockReq) (
/// 英雄锁定 /// 英雄锁定
func (this *apiComp) Lock(session comm.IUserSession, req *pb.HeroLockReq) (code pb.ErrorCode, data proto.Message) { func (this *apiComp) Lock(session comm.IUserSession, req *pb.HeroLockReq) (code pb.ErrorCode, data proto.Message) {
var (
_hero, err := this.module.GetHero(session.GetUserId(), req.Heroid) _hero *pb.DBHero
defer func() { )
if code == pb.ErrorCode_Success { code = this.LockCheck(session, req) // check
session.SendMsg(string(this.module.GetType()), HeroLock, &pb.HeroAwakenResp{Hero: _hero}) if code != pb.ErrorCode_Success {
}
}()
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return return
} }
code = this.LockCheck(session, req) // check _hero, code = this.module.GetHero(session.GetUserId(), req.Heroid)
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
@ -40,11 +36,12 @@ func (this *apiComp) Lock(session comm.IUserSession, req *pb.HeroLockReq) (code
"block": _hero.Block, "block": _hero.Block,
} }
// 保存数据 // 保存数据
err1 := this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap) err := this.module.modelHero.modifyHeroData(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil { if err != nil {
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1) log.Errorf("update hero skill failed:%v", err)
} return
}
session.SendMsg(string(this.module.GetType()), HeroLock, &pb.HeroAwakenResp{Hero: _hero})
return return
} }

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@ -15,6 +15,7 @@ func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroReson
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} }
return return
} }
@ -23,19 +24,16 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
var ( var (
szCostHero map[string]int32 // k 消耗卡牌对象 v 数量 szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
totalCostCard int32 //消耗卡总数量 totalCostCard int32 //消耗卡总数量
_hero *pb.DBHero
_costHero *pb.DBHero
) )
szCostHero = make(map[string]int32, 0) szCostHero = make(map[string]int32, 0)
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 code = this.ResonanceCheck(session, req) // check
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
}
}()
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
code = this.ResonanceCheck(session, req) // check _hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
@ -53,7 +51,7 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满 code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return return
} }
var _costHero *pb.DBHero
for k, v := range szCostHero { for k, v := range szCostHero {
for _, v1 := range resonConfig.Heroneed { for _, v1 := range resonConfig.Heroneed {
@ -67,7 +65,6 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
} }
_costHero, code = this.module.GetHero(session.GetUserId(), k) // 查询消耗卡是否存在 _costHero, code = this.module.GetHero(session.GetUserId(), k) // 查询消耗卡是否存在
if code != pb.ErrorCode_Success { // 英雄被锁不能消耗 if code != pb.ErrorCode_Success { // 英雄被锁不能消耗
code = pb.ErrorCode_HeroNoEnough
return return
} }
if _costHero.Block { if _costHero.Block {
@ -87,7 +84,6 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
for _, v := range req.CostObjID { for _, v := range req.CostObjID {
code = this.module.DelCard(session.GetUserId(), v, 1) // 删除材料卡 code = this.module.DelCard(session.GetUserId(), v, 1) // 删除材料卡
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return return
} }
} }
@ -110,6 +106,8 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil { if err1 != nil {
log.Errorf("update hero skill failed:%v", err1) log.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
} }
// 返还对应初始星级的卡 // 返还对应初始星级的卡
for _, v := range resonConfig.Prize { for _, v := range resonConfig.Prize {
@ -128,5 +126,6 @@ func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceR
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
return return
} }

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@ -20,18 +20,20 @@ func (this *apiComp) ResonanceResetCheck(session comm.IUserSession, req *pb.Hero
/// 英雄共鸣 /// 英雄共鸣
func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) { func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroResonanceResetReq) (code pb.ErrorCode, data proto.Message) {
var (
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 _hero *pb.DBHero
defer func() { )
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
}
}()
code = this.ResonanceResetCheck(session, req) // check code = this.ResonanceResetCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置 if _hero.ResonateNum <= 0 { // 没有共鸣 不允许重置
code = pb.ErrorCode_HeroNoResonate code = pb.ErrorCode_HeroNoResonate
return return
@ -75,11 +77,13 @@ func (this *apiComp) ResonanceReset(session comm.IUserSession, req *pb.HeroReson
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil { if err1 != nil {
log.Errorf("update hero skill failed:%v", err1) log.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
} }
err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化 err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), ResonanceReset, &pb.HeroResonanceResetResp{Hero: _hero, Energy: _hero.ResonateNum})
return return
} }

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@ -14,22 +14,23 @@ func (this *apiComp) ResonanceUseEnergyCheck(session comm.IUserSession, req *pb.
if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 { if len(req.HeroObjID) == 0 || req.UseEnergy <= 0 || req.UseType < 0 || req.UseType > 3 {
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
} }
return return
} }
func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) { func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroResonanceUseEnergyReq) (code pb.ErrorCode, data proto.Message) {
var (
_hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 _hero *pb.DBHero
defer func() { )
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
}
}()
code = this.ResonanceUseEnergyCheck(session, req) // check code = this.ResonanceUseEnergyCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
_hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够 if _hero.DistributionResonate < req.UseEnergy { // 能量点数不够
code = pb.ErrorCode_HeroNoEnergy code = pb.ErrorCode_HeroNoEnergy
return return
@ -46,6 +47,7 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
if err1 != nil { if err1 != nil {
code = pb.ErrorCode_DBError code = pb.ErrorCode_DBError
log.Errorf("update hero skill failed:%v", err1) log.Errorf("update hero skill failed:%v", err1)
return
} }
// 计算属性 // 计算属性
resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID) resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
@ -69,5 +71,6 @@ func (this *apiComp) ResonanceUseEnergy(session comm.IUserSession, req *pb.HeroR
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), ResonanceUseEnergy, &pb.HeroResonanceUseEnergyResp{Hero: _hero})
return return
} }

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@ -16,6 +16,7 @@ func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.H
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} }
return return
} }
@ -29,27 +30,22 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
tmpValue int32 // 临时对象 存放累加权重 tmpValue int32 // 临时对象 存放累加权重
tagColor int32 // 目标卡品质 tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质 costColor int32 // 消耗卡品质
_hero *pb.DBHero // 操作的英雄
_costHero *pb.DBHero // 消耗的英雄
) )
tmpUpSkillID = make(map[int32]*pb.SkillData, 0) tmpUpSkillID = make(map[int32]*pb.SkillData, 0)
probability = make(map[int32]int32, 0) probability = make(map[int32]int32, 0)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
}
}()
code = this.StrengthenUpSkillCheck(session, req) // check code = this.StrengthenUpSkillCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist _hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return return
} }
_costHero, code = this.module.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
_costHero, err := this.module.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在 if code != pb.ErrorCode_Success {
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return return
} }
if _costHero.Block { // 锁定的卡不允许被消耗 if _costHero.Block { // 锁定的卡不允许被消耗
@ -76,12 +72,9 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
config, err1 := this.module.configure.GetHeroSkillUpConfig() config, err1 := this.module.configure.GetHeroSkillUpConfig()
if err1 != nil { if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return return
} }
// 先随机一个没有升满
for _, value := range config.GetDataList() {
log.Debugf("%d", value.Hid)
}
for index, skill := range _hero.NormalSkill { for index, skill := range _hero.NormalSkill {
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID)) skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
@ -127,7 +120,9 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
} }
err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil { if err1 != nil {
log.Errorf("update hero skill failed:%v", err) log.Errorf("update hero skill failed:%v", err1)
code = pb.ErrorCode_DBError
return
} }
// 扣除材料 // 扣除材料
code = this.module.DelCard(session.GetUserId(), req.CostCardObj, 1) code = this.module.DelCard(session.GetUserId(), req.CostCardObj, 1)
@ -139,5 +134,7 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
return return
} }

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@ -14,6 +14,7 @@ func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.He
if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 { if req.HeroObjID == "" || len(req.Hero) == 0 || len(req.HeroRace) == 0 {
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
} }
return return
} }
@ -22,21 +23,19 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
var ( var (
target *cfg.Game_heroStarupData // 配置表目标升星英雄信息 target *cfg.Game_heroStarupData // 配置表目标升星英雄信息
costRaceCount int32 costRaceCount int32
_hero *pb.DBHero // 目标英雄
raceHero *pb.DBHero // 消耗阵容的英雄
tagHero *pb.DBHero // 消耗指定英雄
) )
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
}
}()
code = this.StrengthenUpStarCheck(session, req) // check code = this.StrengthenUpStarCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
if err != pb.ErrorCode_Success { _hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
code = pb.ErrorCode_HeroNoExist if code != pb.ErrorCode_Success {
return return
} }
// 校验指定英雄 // 校验指定英雄
tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig() tagHeroConfig, err1 := this.module.configure.GetHeroStarupConfig()
if err1 != nil { if err1 != nil {
@ -56,8 +55,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
} }
// 指定英雄消耗校验 // 指定英雄消耗校验
for _, v := range req.Hero { for _, v := range req.Hero {
if tagHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success { if tagHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return return
} else { } else {
if tagHero.Block { // 锁定的卡不允许被消耗 if tagHero.Block { // 锁定的卡不允许被消耗
@ -77,8 +75,7 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
} }
// 校验阵容英雄消耗 // 校验阵容英雄消耗
for _, v := range req.HeroRace { for _, v := range req.HeroRace {
if raceHero, err := this.module.GetHero(session.GetUserId(), v.CostCardObj); err != pb.ErrorCode_Success { if raceHero, code = this.module.GetHero(session.GetUserId(), v.CostCardObj); code != pb.ErrorCode_Success {
code = pb.ErrorCode_ReqParameterError
return return
} else { } else {
if raceHero.Block { // 锁定的卡不允许被消耗 if raceHero.Block { // 锁定的卡不允许被消耗
@ -142,5 +139,9 @@ func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStr
} }
} }
code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作 code = this.module.modelHero.HeroStarUp(session, _hero) // 执行升星操作
if code != pb.ErrorCode_Success {
return
}
session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
return return
} }

View File

@ -15,6 +15,7 @@ func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.Hero
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} }
return return
} }
@ -26,27 +27,21 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
curExp int32 // 当前英雄的经验 curExp int32 // 当前英雄的经验
addExp int32 // 需要增加的经验 addExp int32 // 需要增加的经验
costRes map[string][]*cfg.Game_atn // 需要消耗的资源 costRes map[string][]*cfg.Game_atn // 需要消耗的资源
_hero *pb.DBHero // 目标英雄
_expHero *pb.DBHero // 消耗英雄
) )
costRes = make(map[string][]*cfg.Game_atn, 0) costRes = make(map[string][]*cfg.Game_atn, 0)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
}
}()
code = this.StrengthenUplvCheck(session, req) // check code = this.StrengthenUplvCheck(session, req) // check
if code != pb.ErrorCode_Success { if code != pb.ErrorCode_Success {
return return
} }
if err != pb.ErrorCode_Success { _hero, code = this.module.GetHero(session.GetUserId(), req.HeroObjID)
code = pb.ErrorCode_HeroNoExist if code != pb.ErrorCode_Success {
return return
} }
_expHero, err := this.module.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在 _expHero, code = this.module.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
if code != pb.ErrorCode_Success {
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return return
} }
if req.Amount <= 0 { // 消耗数量校验 if req.Amount <= 0 { // 消耗数量校验
@ -144,7 +139,8 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
// 删除经验卡 // 删除经验卡
err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount) err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
if err1 != nil { if err1 != nil {
log.Errorf("delete err failed err:%T!", err) code = pb.ErrorCode_HeroNoEnough
log.Errorf("delete err failed err:%T!", err1)
return return
} }
@ -152,5 +148,7 @@ func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStren
if err1 != nil { if err1 != nil {
log.Errorf("PushHeroProperty err!") log.Errorf("PushHeroProperty err!")
} }
session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
return return
} }

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@ -282,6 +282,7 @@ func (this *ModelHero) PushHeroProperty(session comm.IUserSession, heroId string
} }
if err = this.ChangeList(session.GetUserId(), heroId, update); err != nil { if err = this.ChangeList(session.GetUserId(), heroId, update); err != nil {
log.Errorf("PushHeroProperty err:%v", err)
return return
} }
return session.SendMsg("push", "property", &pb.HeroProperty{Property: m}) return session.SendMsg("push", "property", &pb.HeroProperty{Property: m})

View File

@ -37,3 +37,8 @@ message MailDelMailReq {
message MailDelMailResp { message MailDelMailResp {
repeated DBMailData Mail = 1; repeated DBMailData Mail = 1;
} }
//
message MailGetNewMailPush{
DBMailData Mail = 1; //
}