协议修改配置同步

This commit is contained in:
meixiongfeng 2023-02-06 14:38:36 +08:00
parent f87402adc5
commit 79e4230dcd
7 changed files with 300 additions and 850 deletions

File diff suppressed because it is too large Load Diff

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@ -75,18 +75,7 @@
"key": 4,
"id": "13001",
"star": 6,
"needrace": [
{
"a": "attr",
"t": "glod",
"n": 10000
},
{
"a": "item",
"t": "625001",
"n": 1
}
],
"needrace": [],
"starup": []
},
{

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@ -10,7 +10,7 @@ import (
//参数校验
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.CostCardObj) == 0 {
if req.HeroObjID == "" || len(req.Item) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -21,17 +21,10 @@ func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.H
/// 英雄技能升级
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
var (
upSkillPos int32 // 升级的技能位置
_hero *pb.DBHero // 操作的英雄
ChangeList []*pb.DBHero // 推送 改变的英雄
mapCostHero map[string]int32 // 消耗的技能卡
mapCostObj map[string]*pb.DBHero // 消耗的技能卡对象
costGold int64 // 金币消耗
lvUpCount int32 // 技能升级的次数
upSkillPos int32 // 升级的技能位置
_hero *pb.DBHero // 操作的英雄
costGold int64 // 金币消耗
)
mapCostHero = make(map[string]int32, 0)
mapCostObj = make(map[string]*pb.DBHero, 0)
ChangeList = make([]*pb.DBHero, 0)
code = this.StrengthenUpSkillCheck(session, req) // check
if code != pb.ErrorCode_Success {
@ -48,6 +41,9 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
return
}
for _, v := range heroCfg.Heroskillup {
if v.T ==
}
for _, v := range req.CostCardObj { // 数组转 map
mapCostHero[v]++
}
@ -121,31 +117,6 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
return
}
for k, v := range mapCostObj {
code = this.module.DelCard(session.GetUserId(), v, mapCostHero[k])
if code != pb.ErrorCode_Success {
code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, int32(costGold), true)
return
}
ChangeList = append(ChangeList, v)
}
// 堆叠情况
if _hero.SameCount > 1 {
_hero.SameCount -= 1
sz := make([]*pb.SkillData, 0)
for _, v := range _hero.NormalSkill {
sz = append(sz, &pb.SkillData{
SkillID: v.SkillID,
SkillLv: v.SkillLv,
})
v.SkillLv = 1
}
newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
ChangeList = append(ChangeList, newHero)
_hero.NormalSkill = sz
}
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
"isOverlying": false,
@ -159,10 +130,6 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
code = pb.ErrorCode_DBError
return
}
//this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
ChangeList = append(ChangeList, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {

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@ -124,6 +124,17 @@ func (this *configureComp) GetHeroStarupConfig(hid string, star int32) *cfg.Game
return this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
}
// 获取当前英雄最高星级
func (this *configureComp) GetHeroMaxStar(hid string, curStar int32) int32 {
var star int32
for star = curStar; ; star++ {
if _, ok := this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]; !ok {
return star
}
}
return star
}
// 通过英雄配置ID获取共鸣配置信息
func (this *configureComp) GetHeroResonanceConfig(hid string, star int32) *cfg.GameHeroResonanceData {
return this.resonanceMap[int64(utils.ToInt32(hid)<<8)+int64(star)]

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@ -218,16 +218,7 @@ func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string,
return
}
// 获取最大星级
for i := 1; ; i++ {
starConf := this.configure.GetHeroStarupConfig(cid, conf.Star+int32(i))
if starConf == nil {
break
}
if starConf != nil && starConf.Gold == 0 {
maxStar = star + int32(i)
break
}
}
maxStar = this.configure.GetHeroMaxStar(cid, conf.Star)
maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
if star > maxStar || lv > maxLv {
@ -304,7 +295,6 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) {
var (
_hero *pb.DBHero
newhero *pb.DBHero
_changeHero []*pb.DBHero // 变化的英雄
)
if heroObjID == "" {
@ -315,14 +305,12 @@ func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp in
return
}
newhero, curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp)
curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp)
if code != pb.ErrorCode_Success {
return
}
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
if newhero != nil {
_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
}
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
return
}
@ -656,16 +644,7 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
continue // 走到这里说明配置表没有配置数据
}
// 获取最大星级
for i := 1; ; i++ {
starConf := this.configure.GetHeroStarupConfig(cid, v.Star+int32(i))
if starConf == nil {
break
}
if starConf != nil && starConf.Gold == 0 {
maxStar = v.Star + int32(i)
break
}
}
maxStar = this.configure.GetHeroMaxStar(cid, v.Star)
maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级

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@ -478,8 +478,8 @@ type HeroStrengthenUpSkillReq struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
Item map[string]int32 `protobuf:"bytes,2,rep,name=item,proto3" json:"item" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key itemid value 数量
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
Item []string `protobuf:"bytes,2,rep,name=item,proto3" json:"item"` //
}
func (x *HeroStrengthenUpSkillReq) Reset() {
@ -521,7 +521,7 @@ func (x *HeroStrengthenUpSkillReq) GetHeroObjID() string {
return ""
}
func (x *HeroStrengthenUpSkillReq) GetItem() map[string]int32 {
func (x *HeroStrengthenUpSkillReq) GetItem() []string {
if x != nil {
return x.Item
}
@ -1869,134 +1869,128 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
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}
var (
@ -2011,7 +2005,7 @@ func file_hero_hero_msg_proto_rawDescGZIP() []byte {
return file_hero_hero_msg_proto_rawDescData
}
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 40)
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 39)
var file_hero_hero_msg_proto_goTypes = []interface{}{
(*HeroInfoReq)(nil), // 0: HeroInfoReq
(*HeroInfoResp)(nil), // 1: HeroInfoResp
@ -2049,37 +2043,35 @@ var file_hero_hero_msg_proto_goTypes = []interface{}{
(*HeroBuyResp)(nil), // 33: HeroBuyResp
(*HeroFirstGetPush)(nil), // 34: HeroFirstGetPush
nil, // 35: HeroStrengthenUplvReq.ItemEntry
nil, // 36: HeroStrengthenUpSkillReq.ItemEntry
nil, // 37: HeroPropertyPush.PropertyEntry
nil, // 38: HeroPropertyPush.AddPropertyEntry
nil, // 39: HeroFusionReq.HerosEntry
(*DBHero)(nil), // 40: DBHero
(*DBHeroTalent)(nil), // 41: DBHeroTalent
nil, // 36: HeroPropertyPush.PropertyEntry
nil, // 37: HeroPropertyPush.AddPropertyEntry
nil, // 38: HeroFusionReq.HerosEntry
(*DBHero)(nil), // 39: DBHero
(*DBHeroTalent)(nil), // 40: DBHeroTalent
}
var file_hero_hero_msg_proto_depIdxs = []int32{
40, // 0: HeroInfoResp.base:type_name -> DBHero
40, // 1: HeroListResp.list:type_name -> DBHero
39, // 0: HeroInfoResp.base:type_name -> DBHero
39, // 1: HeroListResp.list:type_name -> DBHero
35, // 2: HeroStrengthenUplvReq.item:type_name -> HeroStrengthenUplvReq.ItemEntry
40, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
40, // 4: HeroStrengthenUpStarResp.hero:type_name -> DBHero
36, // 5: HeroStrengthenUpSkillReq.item:type_name -> HeroStrengthenUpSkillReq.ItemEntry
40, // 6: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
40, // 7: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
40, // 8: HeroAwakenResp.hero:type_name -> DBHero
37, // 9: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
38, // 10: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
40, // 11: HeroLockResp.hero:type_name -> DBHero
40, // 12: HeroGetSpecifiedResp.hero:type_name -> DBHero
40, // 13: HeroChangePush.list:type_name -> DBHero
39, // 14: HeroFusionReq.heros:type_name -> HeroFusionReq.HerosEntry
41, // 15: HeroTalentListResp.telnet:type_name -> DBHeroTalent
41, // 16: HeroTalentLearnResp.telnet:type_name -> DBHeroTalent
41, // 17: HeroTalentResetResp.telnet:type_name -> DBHeroTalent
18, // [18:18] is the sub-list for method output_type
18, // [18:18] is the sub-list for method input_type
18, // [18:18] is the sub-list for extension type_name
18, // [18:18] is the sub-list for extension extendee
0, // [0:18] is the sub-list for field type_name
39, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
39, // 4: HeroStrengthenUpStarResp.hero:type_name -> DBHero
39, // 5: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
39, // 6: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
39, // 7: HeroAwakenResp.hero:type_name -> DBHero
36, // 8: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
37, // 9: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
39, // 10: HeroLockResp.hero:type_name -> DBHero
39, // 11: HeroGetSpecifiedResp.hero:type_name -> DBHero
39, // 12: HeroChangePush.list:type_name -> DBHero
38, // 13: HeroFusionReq.heros:type_name -> HeroFusionReq.HerosEntry
40, // 14: HeroTalentListResp.telnet:type_name -> DBHeroTalent
40, // 15: HeroTalentLearnResp.telnet:type_name -> DBHeroTalent
40, // 16: HeroTalentResetResp.telnet:type_name -> DBHeroTalent
17, // [17:17] is the sub-list for method output_type
17, // [17:17] is the sub-list for method input_type
17, // [17:17] is the sub-list for extension type_name
17, // [17:17] is the sub-list for extension extendee
0, // [0:17] is the sub-list for field type_name
}
func init() { file_hero_hero_msg_proto_init() }
@ -2516,7 +2508,7 @@ func file_hero_hero_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_hero_hero_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 40,
NumMessages: 39,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -44,7 +44,7 @@ type GameHeroData struct {
Deviation int32
Show int32
Herofrag []*Gameatn
Heroskillup []*Gameatn
Heroskillup []string
Expitem []*Gameatn
Expitemnum int32
}
@ -152,11 +152,11 @@ func (_v *GameHeroData)Deserialize(_buf map[string]interface{}) (err error) {
var _ok_ bool
if _arr_, _ok_ = _buf["heroskillup"].([]interface{}); !_ok_ { err = errors.New("heroskillup error"); return }
_v.Heroskillup = make([]*Gameatn, 0, len(_arr_))
_v.Heroskillup = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Heroskillup = append(_v.Heroskillup, _list_v_)
}
}