协议修改配置同步
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@ -75,18 +75,7 @@
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"key": 4,
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"key": 4,
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"id": "13001",
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"id": "13001",
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"star": 6,
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"star": 6,
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"needrace": [
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"needrace": [],
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{
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"a": "attr",
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"t": "glod",
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"n": 10000
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},
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{
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"a": "item",
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"t": "625001",
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"n": 1
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}
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],
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"starup": []
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"starup": []
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},
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},
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{
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{
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@ -10,7 +10,7 @@ import (
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//参数校验
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//参数校验
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func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
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func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || len(req.CostCardObj) == 0 {
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if req.HeroObjID == "" || len(req.Item) == 0 {
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code = pb.ErrorCode_ReqParameterError
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code = pb.ErrorCode_ReqParameterError
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return
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return
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}
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}
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@ -21,17 +21,10 @@ func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.H
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/// 英雄技能升级
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/// 英雄技能升级
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func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
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func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
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var (
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var (
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upSkillPos int32 // 升级的技能位置
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upSkillPos int32 // 升级的技能位置
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_hero *pb.DBHero // 操作的英雄
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_hero *pb.DBHero // 操作的英雄
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ChangeList []*pb.DBHero // 推送 改变的英雄
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costGold int64 // 金币消耗
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mapCostHero map[string]int32 // 消耗的技能卡
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mapCostObj map[string]*pb.DBHero // 消耗的技能卡对象
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costGold int64 // 金币消耗
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lvUpCount int32 // 技能升级的次数
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)
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)
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mapCostHero = make(map[string]int32, 0)
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mapCostObj = make(map[string]*pb.DBHero, 0)
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ChangeList = make([]*pb.DBHero, 0)
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code = this.StrengthenUpSkillCheck(session, req) // check
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code = this.StrengthenUpSkillCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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@ -48,6 +41,9 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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return
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return
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}
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}
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for _, v := range heroCfg.Heroskillup {
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if v.T ==
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}
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for _, v := range req.CostCardObj { // 数组转 map
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for _, v := range req.CostCardObj { // 数组转 map
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mapCostHero[v]++
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mapCostHero[v]++
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}
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}
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@ -121,31 +117,6 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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return
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return
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}
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}
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for k, v := range mapCostObj {
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code = this.module.DelCard(session.GetUserId(), v, mapCostHero[k])
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if code != pb.ErrorCode_Success {
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code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, int32(costGold), true)
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return
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}
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ChangeList = append(ChangeList, v)
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}
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// 堆叠情况
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if _hero.SameCount > 1 {
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_hero.SameCount -= 1
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sz := make([]*pb.SkillData, 0)
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for _, v := range _hero.NormalSkill {
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sz = append(sz, &pb.SkillData{
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SkillID: v.SkillID,
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SkillLv: v.SkillLv,
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})
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v.SkillLv = 1
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}
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newHero := this.module.modelHero.CloneNewHero(session.GetUserId(), _hero)
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ChangeList = append(ChangeList, newHero)
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_hero.NormalSkill = sz
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}
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_heroMap := map[string]interface{}{
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_heroMap := map[string]interface{}{
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"normalSkill": _hero.NormalSkill,
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"normalSkill": _hero.NormalSkill,
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"isOverlying": false,
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"isOverlying": false,
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@ -159,10 +130,6 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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code = pb.ErrorCode_DBError
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code = pb.ErrorCode_DBError
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return
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return
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}
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}
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//this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
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ChangeList = append(ChangeList, _hero)
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
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session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
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session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
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//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
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//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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@ -124,6 +124,17 @@ func (this *configureComp) GetHeroStarupConfig(hid string, star int32) *cfg.Game
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return this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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return this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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}
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}
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// 获取当前英雄最高星级
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func (this *configureComp) GetHeroMaxStar(hid string, curStar int32) int32 {
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var star int32
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for star = curStar; ; star++ {
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if _, ok := this.starMap[int64(utils.ToInt32(hid)<<8)+int64(star)]; !ok {
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return star
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}
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}
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return star
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}
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// 通过英雄配置ID获取共鸣配置信息
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// 通过英雄配置ID获取共鸣配置信息
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func (this *configureComp) GetHeroResonanceConfig(hid string, star int32) *cfg.GameHeroResonanceData {
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func (this *configureComp) GetHeroResonanceConfig(hid string, star int32) *cfg.GameHeroResonanceData {
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return this.resonanceMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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return this.resonanceMap[int64(utils.ToInt32(hid)<<8)+int64(star)]
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@ -218,16 +218,7 @@ func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string,
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return
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return
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}
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}
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// 获取最大星级
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// 获取最大星级
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for i := 1; ; i++ {
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maxStar = this.configure.GetHeroMaxStar(cid, conf.Star)
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starConf := this.configure.GetHeroStarupConfig(cid, conf.Star+int32(i))
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if starConf == nil {
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break
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}
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if starConf != nil && starConf.Gold == 0 {
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maxStar = star + int32(i)
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break
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}
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}
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maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
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maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
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if star > maxStar || lv > maxLv {
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if star > maxStar || lv > maxLv {
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@ -304,7 +295,6 @@ func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) {
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) {
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var (
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var (
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_hero *pb.DBHero
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_hero *pb.DBHero
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newhero *pb.DBHero
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_changeHero []*pb.DBHero // 变化的英雄
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_changeHero []*pb.DBHero // 变化的英雄
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)
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)
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if heroObjID == "" {
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if heroObjID == "" {
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@ -315,14 +305,12 @@ func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp in
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return
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return
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}
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}
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newhero, curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp)
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curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp)
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if code != pb.ErrorCode_Success {
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if code != pb.ErrorCode_Success {
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return
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return
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}
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}
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
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if newhero != nil {
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_changeHero = append(_changeHero, newhero) // 原来的英雄 只是数量变化了
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}
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
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return
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}
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}
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@ -656,16 +644,7 @@ func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
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continue // 走到这里说明配置表没有配置数据
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continue // 走到这里说明配置表没有配置数据
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}
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}
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// 获取最大星级
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// 获取最大星级
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for i := 1; ; i++ {
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maxStar = this.configure.GetHeroMaxStar(cid, v.Star)
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starConf := this.configure.GetHeroStarupConfig(cid, v.Star+int32(i))
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if starConf == nil {
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break
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}
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if starConf != nil && starConf.Gold == 0 {
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maxStar = v.Star + int32(i)
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break
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}
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}
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maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
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maxLv := this.configure.GetHeroStargrowConfigByStar(maxStar) // 最大等级
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@ -478,8 +478,8 @@ type HeroStrengthenUpSkillReq struct {
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
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HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
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Item map[string]int32 `protobuf:"bytes,2,rep,name=item,proto3" json:"item" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key itemid value 数量
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Item []string `protobuf:"bytes,2,rep,name=item,proto3" json:"item"` //
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}
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}
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func (x *HeroStrengthenUpSkillReq) Reset() {
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func (x *HeroStrengthenUpSkillReq) Reset() {
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@ -521,7 +521,7 @@ func (x *HeroStrengthenUpSkillReq) GetHeroObjID() string {
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return ""
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return ""
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}
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}
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func (x *HeroStrengthenUpSkillReq) GetItem() map[string]int32 {
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func (x *HeroStrengthenUpSkillReq) GetItem() []string {
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if x != nil {
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if x != nil {
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return x.Item
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return x.Item
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}
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}
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@ -1869,134 +1869,128 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
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0x65, 0x72, 0x6f, 0x54, 0x61, 0x6c, 0x65, 0x6e, 0x74, 0x52, 0x06, 0x74, 0x65, 0x6c, 0x6e, 0x65,
|
||||||
|
0x74, 0x22, 0x42, 0x0a, 0x0a, 0x48, 0x65, 0x72, 0x6f, 0x42, 0x75, 0x79, 0x52, 0x65, 0x71, 0x12,
|
||||||
|
0x18, 0x0a, 0x07, 0x62, 0x75, 0x79, 0x54, 0x79, 0x70, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
|
||||||
|
0x52, 0x07, 0x62, 0x75, 0x79, 0x54, 0x79, 0x70, 0x65, 0x12, 0x1a, 0x0a, 0x08, 0x62, 0x75, 0x79,
|
||||||
|
0x43, 0x6f, 0x75, 0x6e, 0x74, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x62, 0x75, 0x79,
|
||||||
|
0x43, 0x6f, 0x75, 0x6e, 0x74, 0x22, 0x55, 0x0a, 0x0b, 0x48, 0x65, 0x72, 0x6f, 0x42, 0x75, 0x79,
|
||||||
|
0x52, 0x65, 0x73, 0x70, 0x12, 0x16, 0x0a, 0x06, 0x49, 0x73, 0x53, 0x75, 0x63, 0x63, 0x18, 0x01,
|
||||||
|
0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x49, 0x73, 0x53, 0x75, 0x63, 0x63, 0x12, 0x16, 0x0a, 0x06,
|
||||||
|
0x6f, 0x6e, 0x65, 0x62, 0x75, 0x79, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x6f, 0x6e,
|
||||||
|
0x65, 0x62, 0x75, 0x79, 0x12, 0x16, 0x0a, 0x06, 0x74, 0x65, 0x6e, 0x62, 0x75, 0x79, 0x18, 0x04,
|
||||||
|
0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x74, 0x65, 0x6e, 0x62, 0x75, 0x79, 0x22, 0x2a, 0x0a, 0x10,
|
||||||
|
0x48, 0x65, 0x72, 0x6f, 0x46, 0x69, 0x72, 0x73, 0x74, 0x47, 0x65, 0x74, 0x50, 0x75, 0x73, 0x68,
|
||||||
|
0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x18, 0x01, 0x20, 0x03, 0x28, 0x09,
|
||||||
|
0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||||
|
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -2011,7 +2005,7 @@ func file_hero_hero_msg_proto_rawDescGZIP() []byte {
|
|||||||
return file_hero_hero_msg_proto_rawDescData
|
return file_hero_hero_msg_proto_rawDescData
|
||||||
}
|
}
|
||||||
|
|
||||||
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 40)
|
var file_hero_hero_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 39)
|
||||||
var file_hero_hero_msg_proto_goTypes = []interface{}{
|
var file_hero_hero_msg_proto_goTypes = []interface{}{
|
||||||
(*HeroInfoReq)(nil), // 0: HeroInfoReq
|
(*HeroInfoReq)(nil), // 0: HeroInfoReq
|
||||||
(*HeroInfoResp)(nil), // 1: HeroInfoResp
|
(*HeroInfoResp)(nil), // 1: HeroInfoResp
|
||||||
@ -2049,37 +2043,35 @@ var file_hero_hero_msg_proto_goTypes = []interface{}{
|
|||||||
(*HeroBuyResp)(nil), // 33: HeroBuyResp
|
(*HeroBuyResp)(nil), // 33: HeroBuyResp
|
||||||
(*HeroFirstGetPush)(nil), // 34: HeroFirstGetPush
|
(*HeroFirstGetPush)(nil), // 34: HeroFirstGetPush
|
||||||
nil, // 35: HeroStrengthenUplvReq.ItemEntry
|
nil, // 35: HeroStrengthenUplvReq.ItemEntry
|
||||||
nil, // 36: HeroStrengthenUpSkillReq.ItemEntry
|
nil, // 36: HeroPropertyPush.PropertyEntry
|
||||||
nil, // 37: HeroPropertyPush.PropertyEntry
|
nil, // 37: HeroPropertyPush.AddPropertyEntry
|
||||||
nil, // 38: HeroPropertyPush.AddPropertyEntry
|
nil, // 38: HeroFusionReq.HerosEntry
|
||||||
nil, // 39: HeroFusionReq.HerosEntry
|
(*DBHero)(nil), // 39: DBHero
|
||||||
(*DBHero)(nil), // 40: DBHero
|
(*DBHeroTalent)(nil), // 40: DBHeroTalent
|
||||||
(*DBHeroTalent)(nil), // 41: DBHeroTalent
|
|
||||||
}
|
}
|
||||||
var file_hero_hero_msg_proto_depIdxs = []int32{
|
var file_hero_hero_msg_proto_depIdxs = []int32{
|
||||||
40, // 0: HeroInfoResp.base:type_name -> DBHero
|
39, // 0: HeroInfoResp.base:type_name -> DBHero
|
||||||
40, // 1: HeroListResp.list:type_name -> DBHero
|
39, // 1: HeroListResp.list:type_name -> DBHero
|
||||||
35, // 2: HeroStrengthenUplvReq.item:type_name -> HeroStrengthenUplvReq.ItemEntry
|
35, // 2: HeroStrengthenUplvReq.item:type_name -> HeroStrengthenUplvReq.ItemEntry
|
||||||
40, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
|
39, // 3: HeroStrengthenUplvResp.hero:type_name -> DBHero
|
||||||
40, // 4: HeroStrengthenUpStarResp.hero:type_name -> DBHero
|
39, // 4: HeroStrengthenUpStarResp.hero:type_name -> DBHero
|
||||||
36, // 5: HeroStrengthenUpSkillReq.item:type_name -> HeroStrengthenUpSkillReq.ItemEntry
|
39, // 5: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
|
||||||
40, // 6: HeroStrengthenUpSkillResp.hero:type_name -> DBHero
|
39, // 6: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
|
||||||
40, // 7: HeroResonanceUseEnergyResp.hero:type_name -> DBHero
|
39, // 7: HeroAwakenResp.hero:type_name -> DBHero
|
||||||
40, // 8: HeroAwakenResp.hero:type_name -> DBHero
|
36, // 8: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
|
||||||
37, // 9: HeroPropertyPush.property:type_name -> HeroPropertyPush.PropertyEntry
|
37, // 9: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
|
||||||
38, // 10: HeroPropertyPush.addProperty:type_name -> HeroPropertyPush.AddPropertyEntry
|
39, // 10: HeroLockResp.hero:type_name -> DBHero
|
||||||
40, // 11: HeroLockResp.hero:type_name -> DBHero
|
39, // 11: HeroGetSpecifiedResp.hero:type_name -> DBHero
|
||||||
40, // 12: HeroGetSpecifiedResp.hero:type_name -> DBHero
|
39, // 12: HeroChangePush.list:type_name -> DBHero
|
||||||
40, // 13: HeroChangePush.list:type_name -> DBHero
|
38, // 13: HeroFusionReq.heros:type_name -> HeroFusionReq.HerosEntry
|
||||||
39, // 14: HeroFusionReq.heros:type_name -> HeroFusionReq.HerosEntry
|
40, // 14: HeroTalentListResp.telnet:type_name -> DBHeroTalent
|
||||||
41, // 15: HeroTalentListResp.telnet:type_name -> DBHeroTalent
|
40, // 15: HeroTalentLearnResp.telnet:type_name -> DBHeroTalent
|
||||||
41, // 16: HeroTalentLearnResp.telnet:type_name -> DBHeroTalent
|
40, // 16: HeroTalentResetResp.telnet:type_name -> DBHeroTalent
|
||||||
41, // 17: HeroTalentResetResp.telnet:type_name -> DBHeroTalent
|
17, // [17:17] is the sub-list for method output_type
|
||||||
18, // [18:18] is the sub-list for method output_type
|
17, // [17:17] is the sub-list for method input_type
|
||||||
18, // [18:18] is the sub-list for method input_type
|
17, // [17:17] is the sub-list for extension type_name
|
||||||
18, // [18:18] is the sub-list for extension type_name
|
17, // [17:17] is the sub-list for extension extendee
|
||||||
18, // [18:18] is the sub-list for extension extendee
|
0, // [0:17] is the sub-list for field type_name
|
||||||
0, // [0:18] is the sub-list for field type_name
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() { file_hero_hero_msg_proto_init() }
|
func init() { file_hero_hero_msg_proto_init() }
|
||||||
@ -2516,7 +2508,7 @@ func file_hero_hero_msg_proto_init() {
|
|||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_hero_hero_msg_proto_rawDesc,
|
RawDescriptor: file_hero_hero_msg_proto_rawDesc,
|
||||||
NumEnums: 0,
|
NumEnums: 0,
|
||||||
NumMessages: 40,
|
NumMessages: 39,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 0,
|
NumServices: 0,
|
||||||
},
|
},
|
||||||
|
@ -44,7 +44,7 @@ type GameHeroData struct {
|
|||||||
Deviation int32
|
Deviation int32
|
||||||
Show int32
|
Show int32
|
||||||
Herofrag []*Gameatn
|
Herofrag []*Gameatn
|
||||||
Heroskillup []*Gameatn
|
Heroskillup []string
|
||||||
Expitem []*Gameatn
|
Expitem []*Gameatn
|
||||||
Expitemnum int32
|
Expitemnum int32
|
||||||
}
|
}
|
||||||
@ -152,11 +152,11 @@ func (_v *GameHeroData)Deserialize(_buf map[string]interface{}) (err error) {
|
|||||||
var _ok_ bool
|
var _ok_ bool
|
||||||
if _arr_, _ok_ = _buf["heroskillup"].([]interface{}); !_ok_ { err = errors.New("heroskillup error"); return }
|
if _arr_, _ok_ = _buf["heroskillup"].([]interface{}); !_ok_ { err = errors.New("heroskillup error"); return }
|
||||||
|
|
||||||
_v.Heroskillup = make([]*Gameatn, 0, len(_arr_))
|
_v.Heroskillup = make([]string, 0, len(_arr_))
|
||||||
|
|
||||||
for _, _e_ := range _arr_ {
|
for _, _e_ := range _arr_ {
|
||||||
var _list_v_ *Gameatn
|
var _list_v_ string
|
||||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||||
_v.Heroskillup = append(_v.Heroskillup, _list_v_)
|
_v.Heroskillup = append(_v.Heroskillup, _list_v_)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user