This commit is contained in:
liwei 2023-08-08 21:10:16 +08:00
commit 79529c8cb6
14 changed files with 1032 additions and 51 deletions

View File

@ -345,6 +345,8 @@ const (
TablekfPushGiftbag = "pushgiftbag"
TableGamePuzzle = "puzzle"
TableGameLattice = "lattice"
)
// RPC服务接口定义处

View File

@ -0,0 +1,61 @@
package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
)
//参数校验
func (this *apiComp) GetLatticeCheck(session comm.IUserSession, req *pb.UiGameGetLatticeReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) GetLattice(session comm.IUserSession, req *pb.UiGameGetLatticeReq) (errdata *pb.ErrorData) {
if errdata = this.GetLatticeCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
activity *pb.DBHuodong
err error
hdData *pb.DBLatticeData // 玩家的活动数据
update map[string]interface{} //
)
curTime := configure.Now().Unix()
if activity, err = this.module.ModuleActivity.GetHdInfoByHdId(req.Hdid); err != nil { // 活动不存在
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityInvalid,
Title: pb.ErrorCode_ActivityInvalid.ToString(),
}
return
}
if activity.Stime > curTime || curTime > activity.Etime { // 不在活动范围内数据不给活动记录数据
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ActivityNotIntime,
Title: pb.ErrorCode_ActivityNotIntime.ToString(),
}
return
}
// 获取玩家活动数据
hdData, _ = this.module.modelLattice.getLatticeList(session.GetUserId(), activity.Id)
if e, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err != nil {
if conf, err := this.module.configure.GetLatticeConsumConf(); err != nil {
if conf.Getmax > hdData.Val { // 超过今日上限
if e.ConsumPs/conf.Usepawer >= hdData.Val {
hdData.Val = e.ConsumPs / conf.Usepawer
if conf.Getmax < hdData.Val { // 超过今日上限
hdData.Val = conf.Getmax
update["val"] = hdData.Val
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
}
}
}
}
}
session.SendMsg(string(this.module.GetType()), "getlattice", &pb.UiGameGetLatticeResp{Data: hdData})
return
}

View File

@ -17,8 +17,36 @@ func (this *apiComp) PuzzleReward(session comm.IUserSession, req *pb.UiGamePuzzl
return // 参数校验失败直接返回
}
var (
atno []*pb.UserAtno
)
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
if conf, err := this.module.configure.GetPuzzleConf(req.PuzzleId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
} else {
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
if _, ok := list.Puzzle[req.PuzzleId]; ok { // 重复拼图
return
}
session.SendMsg(string(this.module.GetType()), "puzzlereward", &pb.UiGamePuzzleRewardResp{Data: list})
if errdata, atno = this.module.DispenseAtno(session, conf.Puzzleward, true); errdata != nil {
return
}
// 记录数据
list.Puzzle[req.PuzzleId] = 1
update := make(map[string]interface{}, 0)
update["puzzle"] = list.Puzzle
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update) // 修改进度
}
session.SendMsg(string(this.module.GetType()), "puzzlereward", &pb.UiGamePuzzleRewardResp{
Data: list,
Atno: atno,
})
return
}

View File

@ -81,3 +81,18 @@ func (this *configureComp) GetPuzzleConsumConf() (conf *cfg.GameUiGameConsumData
this.module.Errorf("GetPuzzleConf conf not found key :puzzle")
return
}
func (this *configureComp) GetLatticeConsumConf() (conf *cfg.GameUiGameConsumData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_consum); err == nil {
if configure, ok := v.(*cfg.GameUiGameConsum); ok {
if conf = configure.Get(2); conf != nil {
return
}
}
}
this.module.Errorf("GetLatticeConsumConf conf not found key :puzzle")
return
}

View File

@ -0,0 +1,52 @@
package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelLattice struct {
modules.MCompModel
module *UiGame
}
func (this *modelLattice) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableGameLattice)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*UiGame)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *modelLattice) getLatticeList(uid string, hid string) (result *pb.DBLatticeData, err error) {
result = &pb.DBLatticeData{}
if err = this.Get(uid, result); err != nil {
if mgo.MongodbNil == err {
result = &pb.DBLatticeData{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Hdoid: hid,
Gotarr: map[int32]int32{},
Lattice: map[int32]*pb.LatticeData{},
Lasttime: 0,
Val: 0,
Total: 0,
}
err = nil
this.module.modelPuzzle.Add(uid, result)
}
return
}
err = nil
return result, err
}

View File

@ -50,6 +50,6 @@ func (this *modelPuzzle) getPuzzleList(uid string, hid string) (result *pb.DBPuz
return result, err
}
func (this *modelPuzzle) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// func (this *modelPuzzle) modifyVikingDataByObjId(uid string, data map[string]interface{}) error {
// return this.Change(uid, data)
// }

View File

@ -10,10 +10,11 @@ import (
type UiGame struct {
modules.ModuleBase
modelPuzzle *modelPuzzle
api *apiComp
configure *configureComp
service base.IRPCXService
modelPuzzle *modelPuzzle
api *apiComp
configure *configureComp
service base.IRPCXService
modelLattice *modelLattice
}
func NewModule() core.IModule {
@ -34,6 +35,7 @@ func (this *UiGame) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelPuzzle = this.RegisterComp(new(modelPuzzle)).(*modelPuzzle)
this.modelLattice = this.RegisterComp(new(modelLattice)).(*modelLattice)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}

View File

@ -116,6 +116,157 @@ func (x *DBPuzzleData) GetVal() int32 {
return 0
}
// 小关的数据
type LatticeData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data map[int32]int32 `protobuf:"bytes,1,rep,name=data,proto3" json:"data" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 迷宫数据
}
func (x *LatticeData) Reset() {
*x = LatticeData{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *LatticeData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*LatticeData) ProtoMessage() {}
func (x *LatticeData) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use LatticeData.ProtoReflect.Descriptor instead.
func (*LatticeData) Descriptor() ([]byte, []int) {
return file_uigame_uigame_db_proto_rawDescGZIP(), []int{1}
}
func (x *LatticeData) GetData() map[int32]int32 {
if x != nil {
return x.Data
}
return nil
}
type DBLatticeData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"`
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
Hdoid string `protobuf:"bytes,3,opt,name=hdoid,proto3" json:"hdoid"` // 活动唯一id
Gotarr map[int32]int32 `protobuf:"bytes,4,rep,name=gotarr,proto3" json:"gotarr" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 奖励领取状态
Lattice map[int32]*LatticeData `protobuf:"bytes,5,rep,name=lattice,proto3" json:"lattice" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 迷宫数据
Lasttime int64 `protobuf:"varint,6,opt,name=lasttime,proto3" json:"lasttime"`
Val int32 `protobuf:"varint,7,opt,name=val,proto3" json:"val"` // 当前第几层
Total int32 `protobuf:"varint,8,opt,name=total,proto3" json:"total"` // 总的层数
}
func (x *DBLatticeData) Reset() {
*x = DBLatticeData{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *DBLatticeData) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBLatticeData) ProtoMessage() {}
func (x *DBLatticeData) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use DBLatticeData.ProtoReflect.Descriptor instead.
func (*DBLatticeData) Descriptor() ([]byte, []int) {
return file_uigame_uigame_db_proto_rawDescGZIP(), []int{2}
}
func (x *DBLatticeData) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBLatticeData) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBLatticeData) GetHdoid() string {
if x != nil {
return x.Hdoid
}
return ""
}
func (x *DBLatticeData) GetGotarr() map[int32]int32 {
if x != nil {
return x.Gotarr
}
return nil
}
func (x *DBLatticeData) GetLattice() map[int32]*LatticeData {
if x != nil {
return x.Lattice
}
return nil
}
func (x *DBLatticeData) GetLasttime() int64 {
if x != nil {
return x.Lasttime
}
return 0
}
func (x *DBLatticeData) GetVal() int32 {
if x != nil {
return x.Val
}
return 0
}
func (x *DBLatticeData) GetTotal() int32 {
if x != nil {
return x.Total
}
return 0
}
var File_uigame_uigame_db_proto protoreflect.FileDescriptor
var file_uigame_uigame_db_proto_rawDesc = []byte{
@ -141,8 +292,39 @@ var file_uigame_uigame_db_proto_rawDesc = []byte{
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}
var (
@ -157,20 +339,29 @@ func file_uigame_uigame_db_proto_rawDescGZIP() []byte {
return file_uigame_uigame_db_proto_rawDescData
}
var file_uigame_uigame_db_proto_msgTypes = make([]protoimpl.MessageInfo, 3)
var file_uigame_uigame_db_proto_msgTypes = make([]protoimpl.MessageInfo, 8)
var file_uigame_uigame_db_proto_goTypes = []interface{}{
(*DBPuzzleData)(nil), // 0: DBPuzzleData
nil, // 1: DBPuzzleData.GotarrEntry
nil, // 2: DBPuzzleData.PuzzleEntry
(*DBPuzzleData)(nil), // 0: DBPuzzleData
(*LatticeData)(nil), // 1: LatticeData
(*DBLatticeData)(nil), // 2: DBLatticeData
nil, // 3: DBPuzzleData.GotarrEntry
nil, // 4: DBPuzzleData.PuzzleEntry
nil, // 5: LatticeData.DataEntry
nil, // 6: DBLatticeData.GotarrEntry
nil, // 7: DBLatticeData.LatticeEntry
}
var file_uigame_uigame_db_proto_depIdxs = []int32{
1, // 0: DBPuzzleData.gotarr:type_name -> DBPuzzleData.GotarrEntry
2, // 1: DBPuzzleData.puzzle:type_name -> DBPuzzleData.PuzzleEntry
2, // [2:2] is the sub-list for method output_type
2, // [2:2] is the sub-list for method input_type
2, // [2:2] is the sub-list for extension type_name
2, // [2:2] is the sub-list for extension extendee
0, // [0:2] is the sub-list for field type_name
3, // 0: DBPuzzleData.gotarr:type_name -> DBPuzzleData.GotarrEntry
4, // 1: DBPuzzleData.puzzle:type_name -> DBPuzzleData.PuzzleEntry
5, // 2: LatticeData.data:type_name -> LatticeData.DataEntry
6, // 3: DBLatticeData.gotarr:type_name -> DBLatticeData.GotarrEntry
7, // 4: DBLatticeData.lattice:type_name -> DBLatticeData.LatticeEntry
1, // 5: DBLatticeData.LatticeEntry.value:type_name -> LatticeData
6, // [6:6] is the sub-list for method output_type
6, // [6:6] is the sub-list for method input_type
6, // [6:6] is the sub-list for extension type_name
6, // [6:6] is the sub-list for extension extendee
0, // [0:6] is the sub-list for field type_name
}
func init() { file_uigame_uigame_db_proto_init() }
@ -191,6 +382,30 @@ func file_uigame_uigame_db_proto_init() {
return nil
}
}
file_uigame_uigame_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*LatticeData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBLatticeData); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -198,7 +413,7 @@ func file_uigame_uigame_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_uigame_uigame_db_proto_rawDesc,
NumEnums: 0,
NumMessages: 3,
NumMessages: 8,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -338,6 +338,325 @@ func (x *UiGamePuzzleRewardResp) GetAtno() []*UserAtno {
return nil
}
/////////////////////
type UiGameGetLatticeReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"`
}
func (x *UiGameGetLatticeReq) Reset() {
*x = UiGameGetLatticeReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetLatticeReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetLatticeReq) ProtoMessage() {}
func (x *UiGameGetLatticeReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetLatticeReq.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{6}
}
func (x *UiGameGetLatticeReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
// 获取活动列表
type UiGameGetLatticeResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
}
func (x *UiGameGetLatticeResp) Reset() {
*x = UiGameGetLatticeResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameGetLatticeResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameGetLatticeResp) ProtoMessage() {}
func (x *UiGameGetLatticeResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameGetLatticeResp.ProtoReflect.Descriptor instead.
func (*UiGameGetLatticeResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{7}
}
func (x *UiGameGetLatticeResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
// 拼图
type UiGameLatticeGridReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"`
Grid int32 `protobuf:"varint,2,opt,name=grid,proto3" json:"grid"` // 格子ID
}
func (x *UiGameLatticeGridReq) Reset() {
*x = UiGameLatticeGridReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeGridReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeGridReq) ProtoMessage() {}
func (x *UiGameLatticeGridReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeGridReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{8}
}
func (x *UiGameLatticeGridReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGameLatticeGridReq) GetGrid() int32 {
if x != nil {
return x.Grid
}
return 0
}
type UiGameLatticeGridResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameLatticeGridResp) Reset() {
*x = UiGameLatticeGridResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeGridResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeGridResp) ProtoMessage() {}
func (x *UiGameLatticeGridResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeGridResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeGridResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{9}
}
func (x *UiGameLatticeGridResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameLatticeGridResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
// 拼图领取奖励
type UiGameLatticeRewardReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Hdid string `protobuf:"bytes,1,opt,name=hdid,proto3" json:"hdid"` // 拼图活动ID
Id int32 `protobuf:"varint,2,opt,name=id,proto3" json:"id"`
}
func (x *UiGameLatticeRewardReq) Reset() {
*x = UiGameLatticeRewardReq{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeRewardReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeRewardReq) ProtoMessage() {}
func (x *UiGameLatticeRewardReq) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeRewardReq.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardReq) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{10}
}
func (x *UiGameLatticeRewardReq) GetHdid() string {
if x != nil {
return x.Hdid
}
return ""
}
func (x *UiGameLatticeRewardReq) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
// 获取活动列表
type UiGameLatticeRewardResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Data *DBLatticeData `protobuf:"bytes,1,opt,name=data,proto3" json:"data"`
Atno []*UserAtno `protobuf:"bytes,2,rep,name=atno,proto3" json:"atno"` // 奖励
}
func (x *UiGameLatticeRewardResp) Reset() {
*x = UiGameLatticeRewardResp{}
if protoimpl.UnsafeEnabled {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *UiGameLatticeRewardResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*UiGameLatticeRewardResp) ProtoMessage() {}
func (x *UiGameLatticeRewardResp) ProtoReflect() protoreflect.Message {
mi := &file_uigame_uigame_msg_proto_msgTypes[11]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use UiGameLatticeRewardResp.ProtoReflect.Descriptor instead.
func (*UiGameLatticeRewardResp) Descriptor() ([]byte, []int) {
return file_uigame_uigame_msg_proto_rawDescGZIP(), []int{11}
}
func (x *UiGameLatticeRewardResp) GetData() *DBLatticeData {
if x != nil {
return x.Data
}
return nil
}
func (x *UiGameLatticeRewardResp) GetAtno() []*UserAtno {
if x != nil {
return x.Atno
}
return nil
}
var File_uigame_uigame_msg_proto protoreflect.FileDescriptor
var file_uigame_uigame_msg_proto_rawDesc = []byte{
@ -370,8 +689,34 @@ var file_uigame_uigame_msg_proto_rawDesc = []byte{
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}
var (
@ -386,28 +731,40 @@ func file_uigame_uigame_msg_proto_rawDescGZIP() []byte {
return file_uigame_uigame_msg_proto_rawDescData
}
var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
var file_uigame_uigame_msg_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_uigame_uigame_msg_proto_goTypes = []interface{}{
(*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq
(*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp
(*UiGamePuzzleGridReq)(nil), // 2: UiGamePuzzleGridReq
(*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp
(*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq
(*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp
(*DBPuzzleData)(nil), // 6: DBPuzzleData
(*UserAtno)(nil), // 7: UserAtno
(*UiGameGetPuzzleReq)(nil), // 0: UiGameGetPuzzleReq
(*UiGameGetPuzzleResp)(nil), // 1: UiGameGetPuzzleResp
(*UiGamePuzzleGridReq)(nil), // 2: UiGamePuzzleGridReq
(*UiGamePuzzleGridResp)(nil), // 3: UiGamePuzzleGridResp
(*UiGamePuzzleRewardReq)(nil), // 4: UiGamePuzzleRewardReq
(*UiGamePuzzleRewardResp)(nil), // 5: UiGamePuzzleRewardResp
(*UiGameGetLatticeReq)(nil), // 6: UiGameGetLatticeReq
(*UiGameGetLatticeResp)(nil), // 7: UiGameGetLatticeResp
(*UiGameLatticeGridReq)(nil), // 8: UiGameLatticeGridReq
(*UiGameLatticeGridResp)(nil), // 9: UiGameLatticeGridResp
(*UiGameLatticeRewardReq)(nil), // 10: UiGameLatticeRewardReq
(*UiGameLatticeRewardResp)(nil), // 11: UiGameLatticeRewardResp
(*DBPuzzleData)(nil), // 12: DBPuzzleData
(*UserAtno)(nil), // 13: UserAtno
(*DBLatticeData)(nil), // 14: DBLatticeData
}
var file_uigame_uigame_msg_proto_depIdxs = []int32{
6, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData
6, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData
7, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno
6, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData
7, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno
5, // [5:5] is the sub-list for method output_type
5, // [5:5] is the sub-list for method input_type
5, // [5:5] is the sub-list for extension type_name
5, // [5:5] is the sub-list for extension extendee
0, // [0:5] is the sub-list for field type_name
12, // 0: UiGameGetPuzzleResp.data:type_name -> DBPuzzleData
12, // 1: UiGamePuzzleGridResp.data:type_name -> DBPuzzleData
13, // 2: UiGamePuzzleGridResp.atno:type_name -> UserAtno
12, // 3: UiGamePuzzleRewardResp.data:type_name -> DBPuzzleData
13, // 4: UiGamePuzzleRewardResp.atno:type_name -> UserAtno
14, // 5: UiGameGetLatticeResp.data:type_name -> DBLatticeData
14, // 6: UiGameLatticeGridResp.data:type_name -> DBLatticeData
13, // 7: UiGameLatticeGridResp.atno:type_name -> UserAtno
14, // 8: UiGameLatticeRewardResp.data:type_name -> DBLatticeData
13, // 9: UiGameLatticeRewardResp.atno:type_name -> UserAtno
10, // [10:10] is the sub-list for method output_type
10, // [10:10] is the sub-list for method input_type
10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
}
func init() { file_uigame_uigame_msg_proto_init() }
@ -490,6 +847,78 @@ func file_uigame_uigame_msg_proto_init() {
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameGetLatticeResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeGridResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_uigame_uigame_msg_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*UiGameLatticeRewardResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -497,7 +926,7 @@ func file_uigame_uigame_msg_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_uigame_uigame_msg_proto_rawDesc,
NumEnums: 0,
NumMessages: 6,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePassCheckExp struct {
_dataMap map[int32]*GamePassCheckExpData
_dataList []*GamePassCheckExpData
}
func NewGamePassCheckExp(_buf []map[string]interface{}) (*GamePassCheckExp, error) {
_dataList := make([]*GamePassCheckExpData, 0, len(_buf))
dataMap := make(map[int32]*GamePassCheckExpData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePassCheckExpData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePassCheckExp{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePassCheckExp) GetDataMap() map[int32]*GamePassCheckExpData {
return table._dataMap
}
func (table *GamePassCheckExp) GetDataList() []*GamePassCheckExpData {
return table._dataList
}
func (table *GamePassCheckExp) Get(key int32) *GamePassCheckExpData {
return table._dataMap[key]
}

View File

@ -0,0 +1,39 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePassCheckExpData struct {
Id int32
Parameter int32
PasscheckType int32
}
const TypeId_GamePassCheckExpData = -1113094548
func (*GamePassCheckExpData) GetTypeId() int32 {
return -1113094548
}
func (_v *GamePassCheckExpData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) }
return
}
func DeserializeGamePassCheckExpData(_buf map[string]interface{}) (*GamePassCheckExpData, error) {
v := &GamePassCheckExpData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GamePassCheckTask struct {
_dataMap map[int32]*GamePassCheckTaskData
_dataList []*GamePassCheckTaskData
}
func NewGamePassCheckTask(_buf []map[string]interface{}) (*GamePassCheckTask, error) {
_dataList := make([]*GamePassCheckTaskData, 0, len(_buf))
dataMap := make(map[int32]*GamePassCheckTaskData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamePassCheckTaskData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GamePassCheckTask{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GamePassCheckTask) GetDataMap() map[int32]*GamePassCheckTaskData {
return table._dataMap
}
func (table *GamePassCheckTask) GetDataList() []*GamePassCheckTaskData {
return table._dataList
}
func (table *GamePassCheckTask) Get(key int32) *GamePassCheckTaskData {
return table._dataMap[key]
}

View File

@ -0,0 +1,47 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePassCheckTaskData struct {
Id int32
Parameter int32
PasscheckType int32
Page int32
Pro int32
Text string
Score int32
}
const TypeId_GamePassCheckTaskData = 1409433706
func (*GamePassCheckTaskData) GetTypeId() int32 {
return 1409433706
}
func (_v *GamePassCheckTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["page"].(float64); !_ok_ { err = errors.New("page error"); return }; _v.Page = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
return
}
func DeserializeGamePassCheckTaskData(_buf map[string]interface{}) (*GamePassCheckTaskData, error) {
v := &GamePassCheckTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -107,6 +107,8 @@ type Tables struct {
PayGiftpack *GamePayGiftpack
WorldBattle *GameWorldBattle
PassCheck *GamePassCheck
PassCheckExp *GamePassCheckExp
PassCheckTask *GamePassCheckTask
Mail *GameMail
CombatLevel *GameCombatLevel
CombatManster *GameCombatManster
@ -240,7 +242,6 @@ type Tables struct {
UiGameLattice *GameUiGameLattice
UiGameMiner *GameUiGameMiner
PushGift *GamePushGift
UiGameConsum *GameUiGameConsum
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -824,6 +825,18 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_passcheckexp") ; err != nil {
return nil, err
}
if tables.PassCheckExp, err = NewGamePassCheckExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_passchecktask") ; err != nil {
return nil, err
}
if tables.PassCheckTask, err = NewGamePassCheckTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mail") ; err != nil {
return nil, err
}
@ -1622,11 +1635,5 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.PushGift, err = NewGamePushGift(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_uigameconsum") ; err != nil {
return nil, err
}
if tables.UiGameConsum, err = NewGameUiGameConsum(buf) ; err != nil {
return nil, err
}
return tables, nil
}