This commit is contained in:
liwei1dao 2023-08-17 15:20:07 +08:00
commit 78b87913c0
11 changed files with 387 additions and 283 deletions

View File

@ -91,7 +91,7 @@ type (
QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero)
// 批量创建英雄
CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData)
CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData)
// 获取英雄
// heroId 英雄ID
GetHeroByObjID(uid, heroId string) (hero *pb.DBHero, errdata *pb.ErrorData)

View File

@ -20,10 +20,13 @@ func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBu
func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) {
var (
update map[string]interface{}
addScore int32 // 收益
cityInfo *pb.CityInfo
ok bool
update map[string]interface{}
addScore int32 // 收益
cityInfo *pb.CityInfo
ok bool
sellValue int32 // 任务统计 贩卖货物价值
buyValue int32 // 任务统计 贩卖货物价值
sellSpValue int32 // 任务统计 向指定X城市贩卖货物贩卖货物价值
)
update = make(map[string]interface{})
if errdata = this.BuyOrSellCheck(session, req); errdata != nil {
@ -51,7 +54,6 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
// special 城市卖给玩家的商品
// exspecial 城市想要玩家卖给他的商品库
if !req.IsBuy { // 卖给npc
var cb int32 // 成本价
for k, v := range req.Items {
// 校验背包数据够不够
@ -68,10 +70,11 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
cb = items.Price // 获取成本价
price = items.Price
bFound := false
for _, v := range cityInfo.Special {
if v == k {
for _, key := range cityInfo.Special {
if key == k {
if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil {
price = cityConf.Specialnum * price / 1000
sellSpValue += cityConf.Specialnum * price * v / 1000
bFound = true
} else {
errdata = &pb.ErrorData{
@ -97,7 +100,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
return
}
}
sellValue += price * v
if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
A: "attr",
T: "merchantmoney",
@ -176,7 +179,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
bFound := false
// 计算均价
totla := caravan.Items[k].Count * caravan.Items[k].Price
buyValue = caravan.Items[k].Count * caravan.Items[k].Price
var price int32
price = caravan.Goods[k].Price
for _, v := range cityInfo.Special {
@ -194,8 +197,8 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
}
caravan.Items[k].Count += v
totla += price * v
caravan.Items[k].Price = totla / caravan.Items[k].Count
buyValue += price * v
caravan.Items[k].Price = buyValue / caravan.Items[k].Count
// 同步更新该城市的 出售货物信息
cityInfo.Count[k] += v
@ -256,19 +259,9 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype209, req.City, opCount))
} else { // 卖
//向指定X城市贩卖货物贩卖货物价值需要X虚拟币以上
var price int32
for k, v := range req.Items {
price += caravan.Items[k].Price * v
}
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype210, req.City, price))
// 急需货物
if v, ok := caravan.City[req.City]; ok {
for range v.Exspecial {
}
}
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype210, req.City, sellValue))
// Rtype211 TaskType = 211 // 向指定X城市贩卖价值X虚拟币以上的对应城市急需货物
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype211, req.City, sellSpValue))
}
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)

View File

@ -273,11 +273,12 @@ func (this *Hero) EventUserOffline(uid, sessionid string) {
}
// 批量创建多个英雄
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData) {
var (
changeList []*pb.DBHero
firstGet []string
bFirst bool
hero *pb.DBHero
)
for heroCfgId, num := range heros {
if num == 0 { // 数量为0 不做处理

View File

@ -486,7 +486,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
}
if len(heros) > 0 { //卡片资源
_, _, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
_, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
this.Debugf("发放英雄资源: %v errdata: %v", heros, errdata)
}
if len(equips) > 0 {
@ -718,7 +718,7 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
}
if len(heros) > 0 { //卡片资源
if _, heroschange, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush); errdata != nil {
if heroschange, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush); errdata != nil {
return
}
atno = append(atno, heroschange...)

View File

@ -104,6 +104,8 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
update["userbuff"] = stone.Userbuff
this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, conf.SkillId)
}
stone.Selectcount++ // 记录三选一的次数
} else { // 参数错误
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
@ -188,12 +190,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
// 次数校验
if stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
user := this.module.ModuleUser.GetUser(session.GetUserId())
// 校验消耗是否
// if len(eventConf.CostItem) > 0 {
// if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil {
// return
// }
// }
if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
@ -341,21 +338,41 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
}
}
update["userbuff"] = stone.Userbuff
}
stone.Rooms.Eventid[req.Eventid] = true //
// 校验事件有后续事件
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
newEvent = eventConf.PostEvent
this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
} else { // 没有后置事件的事件处理特权事件
// 查特权
for _, v := range stone.Privilege {
if v == pb.StonehengePrivilege_StonehengePrivilege_4 ||
v == pb.StonehengePrivilege_StonehengePrivilege_5 ||
v == pb.StonehengePrivilege_StonehengePrivilege_6 { // 4 5 6 特权
if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
if stone.Selectcount > p.Value2 { // 达到指定次数
if _, ok := stone.Privilegeevent[int32(v)]; !ok {
// 记录buff 三选一的次数
if stone.Selectcount == p.Value2 { //可额外触发一次随机buff三选一事件
if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
newEvent = c.Value1
}
}
}
}
}
break
}
}
}
stone.Rooms.Complete = true
for _, v := range roomConf.Condition {
for k, ok := range stone.Rooms.Eventid {
if !ok {
if eventConf, err = this.module.configure.GetStoneEventDataById(k); err == nil {
if eventConf.EventType == v {
if tmp, err := this.module.configure.GetStoneEventDataById(k); err == nil {
if tmp.EventType == v {
stone.Rooms.Complete = false
break
}
@ -377,8 +394,10 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
}
}
if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
return
if len(eventConf.CostItem) > 0 {
if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
return
}
}
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)

View File

@ -154,6 +154,9 @@ func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoR
}
}
// 重置一些信息
stone.Privilegeevent = map[int32]int32{}
update["privilegeevent"] = stone.Privilegeevent
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{

View File

@ -0,0 +1,67 @@
package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) ResetBuffCheck(session comm.IUserSession, req *pb.StonehengeResetBuffReq) (errdata *pb.ErrorData) {
return
}
// 结算房间
func (this *apiComp) ResetBuff(session comm.IUserSession, req *pb.StonehengeResetBuffReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
err error
)
update = make(map[string]interface{})
if errdata = this.ResetBuffCheck(session, req); errdata != nil {
return
}
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.String(),
Message: err.Error(),
}
return
}
// 检查特权
if stone.Rooms.Resetcount == 0 {
for _, v := range stone.Privilege {
if v == pb.StonehengePrivilege_StonehengePrivilege_7 { //随机buff三选一事件新增重置功能
if eventConf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
//if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
for _, v := range stone.Addweight { // 这个map 目前只会存在一条数据
ownerbuff := make(map[int32]struct{}, 0)
for k := range stone.Userbuff {
ownerbuff[k] = struct{}{}
}
stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(eventConf.Value1, v, ownerbuff)
stone.Rooms.Resetcount += 1
// 更新数据
update["rooms"] = stone.Rooms
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "resetbuff", &pb.StonehengeResetBuffResp{
Selectbuff: stone.Rooms.Selectbuff,
})
return
}
}
break
}
}
}
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengebuffResetErr,
Title: pb.ErrorCode_StonehengebuffResetErr.String(),
}
return
}

View File

@ -59,6 +59,7 @@ func (this *MStonehenge) GetStonehengeData(uid string) (info *pb.DBStonehenge, e
info = &pb.DBStonehenge{
Id: primitive.NewObjectID().Hex(),
Uid: uid,
Rooms: nil,
Userbuff: make(map[int32]int32),
Reward: make(map[int32]bool),
Addweight: make(map[int32]int32),
@ -68,6 +69,7 @@ func (this *MStonehenge) GetStonehengeData(uid string) (info *pb.DBStonehenge, e
Talentproperty: make(map[string]int32),
Privilege: make([]pb.StonehengePrivilege, 0),
Task: make(map[int32]bool),
Privilegeevent: make(map[int32]int32),
}
err = this.Add(uid, info)
}
@ -126,6 +128,7 @@ func (this *MStonehenge) AddNewEvent(event []int32, stone *pb.DBStonehenge) {
ownerbuff[k] = struct{}{}
}
stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(newEventConf.Value1, v, ownerbuff)
stone.Rooms.Resetcount = 0 // 重置buff 三选一次数
}
case EventType10: // 宝箱事件
if _, ok := stone.Rooms.Box[newEventConf.EventId]; !ok {

View File

@ -1,54 +0,0 @@
package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
// 世界buff
type MWorldBuff struct {
modules.MCompModel
module *Stonehenge
}
//组件初始化接口
func (this *MWorldBuff) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.TableName = comm.TableWorldBuff
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Stonehenge)
//创建uid索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *MWorldBuff) GetStonehengeData(uid string) *pb.DBStonehenge {
stone := &pb.DBStonehenge{}
if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据
stone.Id = primitive.NewObjectID().Hex()
stone.Uid = uid
stone.Rooms = nil // 注意初始房间为空
stone.Userbuff = make(map[int32]int32, 0)
stone.Reward = make(map[int32]bool, 0)
stone.Addweight = make(map[int32]int32, 0)
stone.Etime = utils.WeekIntervalTime()
this.Add(uid, stone)
return nil
}
return stone
}
// 修改石阵信息
func (this *MWorldBuff) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) {
return this.Change(uid, update)
}

View File

@ -429,6 +429,7 @@ const (
ErrorCode_StonehengeStoreMax ErrorCode = 4909 // 购买上限
ErrorCode_StonehengeCantBuy ErrorCode = 4910 // 已有事件不能重复购买
ErrorCode_StonehengeHeroRepeated ErrorCode = 4911 // 重复英雄
ErrorCode_StonehengebuffResetErr ErrorCode = 4912 // 三选一重置失败
// 活动错误码
ErrorCode_ActivityOver ErrorCode = 5001 //活动结束
ErrorCode_ActivityUnOpened ErrorCode = 5002 // 活动未开启
@ -805,6 +806,7 @@ var (
4909: "StonehengeStoreMax",
4910: "StonehengeCantBuy",
4911: "StonehengeHeroRepeated",
4912: "StonehengebuffResetErr",
5001: "ActivityOver",
5002: "ActivityUnOpened",
5003: "ActivityRepatReward",
@ -1177,6 +1179,7 @@ var (
"StonehengeStoreMax": 4909,
"StonehengeCantBuy": 4910,
"StonehengeHeroRepeated": 4911,
"StonehengebuffResetErr": 4912,
"ActivityOver": 5001,
"ActivityUnOpened": 5002,
"ActivityRepatReward": 5003,
@ -1217,7 +1220,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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@ -1757,16 +1760,18 @@ var file_errorcode_proto_rawDesc = []byte{
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}
var (

View File

@ -25,15 +25,39 @@ type StonehengePrivilege int32
const (
StonehengePrivilege_StonehengePrivilege_Noll StonehengePrivilege = 0
StonehengePrivilege_StonehengePrivilege_1 StonehengePrivilege = 1 //解锁“事件商店”中,复活事件
StonehengePrivilege_StonehengePrivilege_2 StonehengePrivilege = 2 //解锁“事件商店”中,支援事件
StonehengePrivilege_StonehengePrivilege_3 StonehengePrivilege = 3 //解锁“事件商店”中,更换buff事件
StonehengePrivilege_StonehengePrivilege_4 StonehengePrivilege = 4 //累计选择3个关卡开局所选类型的buff后可额外触发一次随机buff三选一事件
StonehengePrivilege_StonehengePrivilege_5 StonehengePrivilege = 5 //累计选择6个关卡开局所选类型的buff后可额外触发一次随机buff三选一事件
StonehengePrivilege_StonehengePrivilege_6 StonehengePrivilege = 6 //累计选择10个所选类型的buff后可额外触发一次随机buff三选一事件
StonehengePrivilege_StonehengePrivilege_7 StonehengePrivilege = 7 //随机buff三选一事件,新增重置功能
StonehengePrivilege_StonehengePrivilege_8 StonehengePrivilege = 8 //每次进入关卡时,玩家会增加指定数量的道具(必定为item类型)
)
// Enum value maps for StonehengePrivilege.
var (
StonehengePrivilege_name = map[int32]string{
0: "StonehengePrivilege_Noll",
1: "StonehengePrivilege_1",
2: "StonehengePrivilege_2",
3: "StonehengePrivilege_3",
4: "StonehengePrivilege_4",
5: "StonehengePrivilege_5",
6: "StonehengePrivilege_6",
7: "StonehengePrivilege_7",
8: "StonehengePrivilege_8",
}
StonehengePrivilege_value = map[string]int32{
"StonehengePrivilege_Noll": 0,
"StonehengePrivilege_1": 1,
"StonehengePrivilege_2": 2,
"StonehengePrivilege_3": 3,
"StonehengePrivilege_4": 4,
"StonehengePrivilege_5": 5,
"StonehengePrivilege_6": 6,
"StonehengePrivilege_7": 7,
"StonehengePrivilege_8": 8,
}
)
@ -74,15 +98,15 @@ type RoomData struct {
Portal []int32 `protobuf:"varint,2,rep,packed,name=portal,proto3" json:"portal"` // 传送门id
Selectbuff []int32 `protobuf:"varint,3,rep,packed,name=selectbuff,proto3" json:"selectbuff"` // 给前端显示的buff 组
// map<int32,int32> group = 4; // 事件组
Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
Roomid int32 `protobuf:"varint,7,opt,name=roomid,proto3" json:"roomid"` // 房间id
Hero []string `protobuf:"bytes,8,rep,name=hero,proto3" json:"hero"` //上阵英雄 继承血量用
Box map[int32]int32 `protobuf:"bytes,9,rep,name=box,proto3" json:"box" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 宝箱事件
Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
Selectcount int32 `protobuf:"varint,13,opt,name=selectcount,proto3" json:"selectcount"` //三选一事件次数
Complete bool `protobuf:"varint,5,opt,name=complete,proto3" json:"complete"` // 房间是否通关
Index int32 `protobuf:"varint,6,opt,name=index,proto3" json:"index"` // 房间索引
Roomid int32 `protobuf:"varint,7,opt,name=roomid,proto3" json:"roomid"` // 房间id
Hero []string `protobuf:"bytes,8,rep,name=hero,proto3" json:"hero"` //上阵英雄 继承血量用
Box map[int32]int32 `protobuf:"bytes,9,rep,name=box,proto3" json:"box" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 宝箱事件
Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
Resetcount int32 `protobuf:"varint,13,opt,name=resetcount,proto3" json:"resetcount"` //三选一事件重置次数
}
func (x *RoomData) Reset() {
@ -194,9 +218,9 @@ func (x *RoomData) GetPassive() map[int32]int32 {
return nil
}
func (x *RoomData) GetSelectcount() int32 {
func (x *RoomData) GetResetcount() int32 {
if x != nil {
return x.Selectcount
return x.Resetcount
}
return 0
}
@ -208,22 +232,24 @@ type DBStonehenge struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid"`
StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
CurRoomIndes int32 `protobuf:"varint,4,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
Rooms *RoomData `protobuf:"bytes,5,opt,name=rooms,proto3" json:"rooms"` // 当前房间信息
Webuff []int32 `protobuf:"varint,6,rep,packed,name=webuff,proto3" json:"webuff"` // 我方环境buff 不能被更改
Enemybuff []int32 `protobuf:"varint,7,rep,packed,name=enemybuff,proto3" json:"enemybuff"` // 地方环境buff 不能被更改
Userbuff map[int32]int32 `protobuf:"bytes,8,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key:buffid value:0
Hero map[string]*BattleRole `protobuf:"bytes,9,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
Reward map[int32]bool `protobuf:"bytes,10,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
Addweight map[int32]int32 `protobuf:"bytes,11,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
Etime int64 `protobuf:"varint,12,opt,name=etime,proto3" json:"etime"` // 结算时间
Talent map[int32]bool `protobuf:"bytes,13,rep,name=talent,proto3" json:"talent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //天赋树
Talentproperty map[string]int32 `protobuf:"bytes,14,rep,name=talentproperty,proto3" json:"talentproperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //天赋属性
Privilege []StonehengePrivilege `protobuf:"varint,15,rep,packed,name=privilege,proto3,enum=StonehengePrivilege" json:"privilege"` //解锁特权
Integral int32 `protobuf:"varint,16,opt,name=integral,proto3" json:"integral"` //积分
Weeklyreward map[int32]bool `protobuf:"bytes,17,rep,name=weeklyreward,proto3" json:"weeklyreward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //周长奖励领取
Task map[int32]bool `protobuf:"bytes,18,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
StageID int32 `protobuf:"varint,3,opt,name=stageID,proto3" json:"stageID"` // 关卡id
CurRoomIndes int32 `protobuf:"varint,4,opt,name=curRoomIndes,proto3" json:"curRoomIndes"` // 当前房间索引 初始 0 每通关一次+1
Rooms *RoomData `protobuf:"bytes,5,opt,name=rooms,proto3" json:"rooms"` // 当前房间信息
Webuff []int32 `protobuf:"varint,6,rep,packed,name=webuff,proto3" json:"webuff"` // 我方环境buff 不能被更改
Enemybuff []int32 `protobuf:"varint,7,rep,packed,name=enemybuff,proto3" json:"enemybuff"` // 地方环境buff 不能被更改
Userbuff map[int32]int32 `protobuf:"bytes,8,rep,name=userbuff,proto3" json:"userbuff" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 玩家获得的buff key:buffid value:0
Hero map[string]*BattleRole `protobuf:"bytes,9,rep,name=hero,proto3" json:"hero" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 英雄信息
Reward map[int32]bool `protobuf:"bytes,10,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 是否首通 key:stageid
Addweight map[int32]int32 `protobuf:"bytes,11,rep,name=addweight,proto3" json:"addweight" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 选择buff权重增加 key 类型
Etime int64 `protobuf:"varint,12,opt,name=etime,proto3" json:"etime"` // 结算时间
Talent map[int32]bool `protobuf:"bytes,13,rep,name=talent,proto3" json:"talent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //天赋树
Talentproperty map[string]int32 `protobuf:"bytes,14,rep,name=talentproperty,proto3" json:"talentproperty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //天赋属性
Privilege []StonehengePrivilege `protobuf:"varint,15,rep,packed,name=privilege,proto3,enum=StonehengePrivilege" json:"privilege"` //解锁特权
Integral int32 `protobuf:"varint,16,opt,name=integral,proto3" json:"integral"` //积分
Weeklyreward map[int32]bool `protobuf:"bytes,17,rep,name=weeklyreward,proto3" json:"weeklyreward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //周长奖励领取
Task map[int32]bool `protobuf:"bytes,18,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
Privilegeevent map[int32]int32 `protobuf:"bytes,19,rep,name=privilegeevent,proto3" json:"privilegeevent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 记录特权完成情况
Selectcount int32 `protobuf:"varint,20,opt,name=selectcount,proto3" json:"selectcount"` //三选一事件次数
}
func (x *DBStonehenge) Reset() {
@ -384,6 +410,20 @@ func (x *DBStonehenge) GetTask() map[int32]bool {
return nil
}
func (x *DBStonehenge) GetPrivilegeevent() map[int32]int32 {
if x != nil {
return x.Privilegeevent
}
return nil
}
func (x *DBStonehenge) GetSelectcount() int32 {
if x != nil {
return x.Selectcount
}
return 0
}
type StageData struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
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}
var (
@ -814,7 +879,7 @@ func file_stonehenge_stonehenge_db_proto_rawDescGZIP() []byte {
}
var file_stonehenge_stonehenge_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 21)
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 22)
var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
(StonehengePrivilege)(0), // 0: StonehengePrivilege
(*RoomData)(nil), // 1: RoomData
@ -835,10 +900,11 @@ var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
nil, // 16: DBStonehenge.TalentpropertyEntry
nil, // 17: DBStonehenge.WeeklyrewardEntry
nil, // 18: DBStonehenge.TaskEntry
nil, // 19: DBStoneBoss.BossstageEntry
nil, // 20: DBStonehengeBook.AwardEntry
nil, // 21: DBStonehengeBookAward.StageEntry
(*BattleRole)(nil), // 22: BattleRole
nil, // 19: DBStonehenge.PrivilegeeventEntry
nil, // 20: DBStoneBoss.BossstageEntry
nil, // 21: DBStonehengeBook.AwardEntry
nil, // 22: DBStonehengeBookAward.StageEntry
(*BattleRole)(nil), // 23: BattleRole
}
var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
7, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
@ -855,17 +921,18 @@ var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
0, // 11: DBStonehenge.privilege:type_name -> StonehengePrivilege
17, // 12: DBStonehenge.weeklyreward:type_name -> DBStonehenge.WeeklyrewardEntry
18, // 13: DBStonehenge.task:type_name -> DBStonehenge.TaskEntry
19, // 14: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
20, // 15: DBStonehengeBook.award:type_name -> DBStonehengeBook.AwardEntry
21, // 16: DBStonehengeBookAward.stage:type_name -> DBStonehengeBookAward.StageEntry
22, // 17: DBStonehenge.HeroEntry.value:type_name -> BattleRole
3, // 18: DBStoneBoss.BossstageEntry.value:type_name -> StageData
6, // 19: DBStonehengeBook.AwardEntry.value:type_name -> DBStonehengeBookAward
20, // [20:20] is the sub-list for method output_type
20, // [20:20] is the sub-list for method input_type
20, // [20:20] is the sub-list for extension type_name
20, // [20:20] is the sub-list for extension extendee
0, // [0:20] is the sub-list for field type_name
19, // 14: DBStonehenge.privilegeevent:type_name -> DBStonehenge.PrivilegeeventEntry
20, // 15: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
21, // 16: DBStonehengeBook.award:type_name -> DBStonehengeBook.AwardEntry
22, // 17: DBStonehengeBookAward.stage:type_name -> DBStonehengeBookAward.StageEntry
23, // 18: DBStonehenge.HeroEntry.value:type_name -> BattleRole
3, // 19: DBStoneBoss.BossstageEntry.value:type_name -> StageData
6, // 20: DBStonehengeBook.AwardEntry.value:type_name -> DBStonehengeBookAward
21, // [21:21] is the sub-list for method output_type
21, // [21:21] is the sub-list for method input_type
21, // [21:21] is the sub-list for extension type_name
21, // [21:21] is the sub-list for extension extendee
0, // [0:21] is the sub-list for field type_name
}
func init() { file_stonehenge_stonehenge_db_proto_init() }
@ -954,7 +1021,7 @@ func file_stonehenge_stonehenge_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_stonehenge_stonehenge_db_proto_rawDesc,
NumEnums: 1,
NumMessages: 21,
NumMessages: 22,
NumExtensions: 0,
NumServices: 0,
},