Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
78b87913c0
@ -91,7 +91,7 @@ type (
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|||||||
QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero)
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QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero)
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||||||
|
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// 批量创建英雄
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// 批量创建英雄
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData)
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CreateRepeatHeros(session IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData)
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// 获取英雄
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// 获取英雄
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// heroId 英雄ID
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// heroId 英雄ID
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GetHeroByObjID(uid, heroId string) (hero *pb.DBHero, errdata *pb.ErrorData)
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GetHeroByObjID(uid, heroId string) (hero *pb.DBHero, errdata *pb.ErrorData)
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@ -24,6 +24,9 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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addScore int32 // 收益
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addScore int32 // 收益
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cityInfo *pb.CityInfo
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cityInfo *pb.CityInfo
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ok bool
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ok bool
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sellValue int32 // 任务统计 贩卖货物价值
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buyValue int32 // 任务统计 贩卖货物价值
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sellSpValue int32 // 任务统计 向指定X城市贩卖货物贩卖货物价值
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)
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)
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update = make(map[string]interface{})
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update = make(map[string]interface{})
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if errdata = this.BuyOrSellCheck(session, req); errdata != nil {
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if errdata = this.BuyOrSellCheck(session, req); errdata != nil {
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@ -51,7 +54,6 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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// special 城市卖给玩家的商品
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// special 城市卖给玩家的商品
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// exspecial 城市想要玩家卖给他的商品库
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// exspecial 城市想要玩家卖给他的商品库
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if !req.IsBuy { // 卖给npc
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if !req.IsBuy { // 卖给npc
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var cb int32 // 成本价
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var cb int32 // 成本价
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for k, v := range req.Items {
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for k, v := range req.Items {
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// 校验背包数据够不够
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// 校验背包数据够不够
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@ -68,10 +70,11 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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cb = items.Price // 获取成本价
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cb = items.Price // 获取成本价
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price = items.Price
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price = items.Price
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bFound := false
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bFound := false
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for _, v := range cityInfo.Special {
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for _, key := range cityInfo.Special {
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if v == k {
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if key == k {
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if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil {
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if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil {
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price = cityConf.Specialnum * price / 1000
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price = cityConf.Specialnum * price / 1000
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sellSpValue += cityConf.Specialnum * price * v / 1000
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bFound = true
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bFound = true
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} else {
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} else {
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errdata = &pb.ErrorData{
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errdata = &pb.ErrorData{
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@ -97,7 +100,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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return
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return
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}
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}
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}
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}
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sellValue += price * v
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if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
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if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{
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A: "attr",
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A: "attr",
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T: "merchantmoney",
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T: "merchantmoney",
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@ -176,7 +179,7 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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}
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}
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bFound := false
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bFound := false
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// 计算均价
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// 计算均价
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totla := caravan.Items[k].Count * caravan.Items[k].Price
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buyValue = caravan.Items[k].Count * caravan.Items[k].Price
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var price int32
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var price int32
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price = caravan.Goods[k].Price
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price = caravan.Goods[k].Price
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for _, v := range cityInfo.Special {
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for _, v := range cityInfo.Special {
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@ -194,8 +197,8 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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}
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}
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caravan.Items[k].Count += v
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caravan.Items[k].Count += v
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totla += price * v
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buyValue += price * v
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caravan.Items[k].Price = totla / caravan.Items[k].Count
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caravan.Items[k].Price = buyValue / caravan.Items[k].Count
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// 同步更新该城市的 出售货物信息
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// 同步更新该城市的 出售货物信息
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cityInfo.Count[k] += v
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cityInfo.Count[k] += v
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|
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@ -256,19 +259,9 @@ func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSe
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype209, req.City, opCount))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype209, req.City, opCount))
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} else { // 卖
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} else { // 卖
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//向指定X城市贩卖货物,贩卖货物价值需要X虚拟币以上
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//向指定X城市贩卖货物,贩卖货物价值需要X虚拟币以上
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var price int32
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype210, req.City, sellValue))
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for k, v := range req.Items {
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// Rtype211 TaskType = 211 // 向指定X城市,贩卖价值X虚拟币以上的对应城市急需货物
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype211, req.City, sellSpValue))
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price += caravan.Items[k].Price * v
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}
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype210, req.City, price))
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// 急需货物
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if v, ok := caravan.City[req.City]; ok {
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for range v.Exspecial {
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}
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}
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}
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}
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)
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go this.module.ModuleBuried.TriggerBuried(session.Clone(), szTask...)
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@ -273,11 +273,12 @@ func (this *Hero) EventUserOffline(uid, sessionid string) {
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}
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}
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// 批量创建多个英雄
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// 批量创建多个英雄
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func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, errdata *pb.ErrorData) {
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func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (atno []*pb.UserAtno, errdata *pb.ErrorData) {
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var (
|
var (
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changeList []*pb.DBHero
|
changeList []*pb.DBHero
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||||||
firstGet []string
|
firstGet []string
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bFirst bool
|
bFirst bool
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||||||
|
hero *pb.DBHero
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||||||
)
|
)
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for heroCfgId, num := range heros {
|
for heroCfgId, num := range heros {
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if num == 0 { // 数量为0 不做处理
|
if num == 0 { // 数量为0 不做处理
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|
@ -486,7 +486,7 @@ func (this *ModuleBase) DispenseRes(session comm.IUserSession, res []*cfg.Gameat
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this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
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this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
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}
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}
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if len(heros) > 0 { //卡片资源
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if len(heros) > 0 { //卡片资源
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_, _, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
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_, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush)
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this.Debugf("发放英雄资源: %v errdata: %v", heros, errdata)
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this.Debugf("发放英雄资源: %v errdata: %v", heros, errdata)
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}
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}
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if len(equips) > 0 {
|
if len(equips) > 0 {
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@ -718,7 +718,7 @@ func (this *ModuleBase) DispenseAtno(session comm.IUserSession, res []*cfg.Gamea
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this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
|
this.Debugf("发放道具资源: %v errdata: %v", items, errdata)
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}
|
}
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if len(heros) > 0 { //卡片资源
|
if len(heros) > 0 { //卡片资源
|
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if _, heroschange, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush); errdata != nil {
|
if heroschange, errdata = this.ModuleHero.CreateRepeatHeros(session, heros, bPush); errdata != nil {
|
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return
|
return
|
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}
|
}
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atno = append(atno, heroschange...)
|
atno = append(atno, heroschange...)
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|
@ -104,6 +104,8 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
|
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update["userbuff"] = stone.Userbuff
|
update["userbuff"] = stone.Userbuff
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this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, conf.SkillId)
|
this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, conf.SkillId)
|
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}
|
}
|
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|
stone.Selectcount++ // 记录三选一的次数
|
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|
|
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} else { // 参数错误
|
} else { // 参数错误
|
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errdata = &pb.ErrorData{
|
errdata = &pb.ErrorData{
|
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Code: pb.ErrorCode_ReqParameterError,
|
Code: pb.ErrorCode_ReqParameterError,
|
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@ -188,12 +190,7 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
|
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// 次数校验
|
// 次数校验
|
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if stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
|
if stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
|
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user := this.module.ModuleUser.GetUser(session.GetUserId())
|
user := this.module.ModuleUser.GetUser(session.GetUserId())
|
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// 校验消耗是否
|
|
||||||
// if len(eventConf.CostItem) > 0 {
|
|
||||||
// if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
|
if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
|
||||||
if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
|
if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
|
||||||
this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
|
this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
|
||||||
@ -341,21 +338,41 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
update["userbuff"] = stone.Userbuff
|
update["userbuff"] = stone.Userbuff
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
stone.Rooms.Eventid[req.Eventid] = true //
|
stone.Rooms.Eventid[req.Eventid] = true //
|
||||||
// 校验事件有后续事件
|
// 校验事件有后续事件
|
||||||
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
|
if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
|
||||||
newEvent = eventConf.PostEvent
|
newEvent = eventConf.PostEvent
|
||||||
this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
|
this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
|
||||||
|
|
||||||
|
} else { // 没有后置事件的事件处理特权事件
|
||||||
|
// 查特权
|
||||||
|
for _, v := range stone.Privilege {
|
||||||
|
if v == pb.StonehengePrivilege_StonehengePrivilege_4 ||
|
||||||
|
v == pb.StonehengePrivilege_StonehengePrivilege_5 ||
|
||||||
|
v == pb.StonehengePrivilege_StonehengePrivilege_6 { // 4 5 6 特权
|
||||||
|
if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
|
||||||
|
if stone.Selectcount > p.Value2 { // 达到指定次数
|
||||||
|
if _, ok := stone.Privilegeevent[int32(v)]; !ok {
|
||||||
|
// 记录buff 三选一的次数
|
||||||
|
if stone.Selectcount == p.Value2 { //可额外触发一次随机buff三选一事件
|
||||||
|
if c, err := this.module.configure.getGameStonePrivilegeData(3); err != nil {
|
||||||
|
newEvent = c.Value1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
stone.Rooms.Complete = true
|
stone.Rooms.Complete = true
|
||||||
for _, v := range roomConf.Condition {
|
for _, v := range roomConf.Condition {
|
||||||
for k, ok := range stone.Rooms.Eventid {
|
for k, ok := range stone.Rooms.Eventid {
|
||||||
if !ok {
|
if !ok {
|
||||||
if eventConf, err = this.module.configure.GetStoneEventDataById(k); err == nil {
|
if tmp, err := this.module.configure.GetStoneEventDataById(k); err == nil {
|
||||||
if eventConf.EventType == v {
|
if tmp.EventType == v {
|
||||||
stone.Rooms.Complete = false
|
stone.Rooms.Complete = false
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@ -377,9 +394,11 @@ func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if len(eventConf.CostItem) > 0 {
|
||||||
if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
|
if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
}
|
||||||
update["rooms"] = stone.Rooms
|
update["rooms"] = stone.Rooms
|
||||||
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||||
session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
|
session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
|
||||||
|
@ -154,6 +154,9 @@ func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoR
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 重置一些信息
|
||||||
|
stone.Privilegeevent = map[int32]int32{}
|
||||||
|
update["privilegeevent"] = stone.Privilegeevent
|
||||||
update["rooms"] = stone.Rooms
|
update["rooms"] = stone.Rooms
|
||||||
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||||
session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{
|
session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{
|
||||||
|
67
modules/stonehenge/api_resetbuff.go
Normal file
67
modules/stonehenge/api_resetbuff.go
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
package stonehenge
|
||||||
|
|
||||||
|
import (
|
||||||
|
"go_dreamfactory/comm"
|
||||||
|
"go_dreamfactory/pb"
|
||||||
|
)
|
||||||
|
|
||||||
|
//参数校验
|
||||||
|
func (this *apiComp) ResetBuffCheck(session comm.IUserSession, req *pb.StonehengeResetBuffReq) (errdata *pb.ErrorData) {
|
||||||
|
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// 结算房间
|
||||||
|
func (this *apiComp) ResetBuff(session comm.IUserSession, req *pb.StonehengeResetBuffReq) (errdata *pb.ErrorData) {
|
||||||
|
var (
|
||||||
|
stone *pb.DBStonehenge
|
||||||
|
update map[string]interface{}
|
||||||
|
err error
|
||||||
|
)
|
||||||
|
update = make(map[string]interface{})
|
||||||
|
if errdata = this.ResetBuffCheck(session, req); errdata != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
|
||||||
|
errdata = &pb.ErrorData{
|
||||||
|
Code: pb.ErrorCode_DBError,
|
||||||
|
Title: pb.ErrorCode_DBError.String(),
|
||||||
|
Message: err.Error(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
// 检查特权
|
||||||
|
if stone.Rooms.Resetcount == 0 {
|
||||||
|
for _, v := range stone.Privilege {
|
||||||
|
if v == pb.StonehengePrivilege_StonehengePrivilege_7 { //随机buff三选一事件,新增重置功能
|
||||||
|
if eventConf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
|
||||||
|
//if p, err := this.module.configure.getGameStonePrivilegeData(int32(v)); err != nil {
|
||||||
|
for _, v := range stone.Addweight { // 这个map 目前只会存在一条数据
|
||||||
|
ownerbuff := make(map[int32]struct{}, 0)
|
||||||
|
for k := range stone.Userbuff {
|
||||||
|
ownerbuff[k] = struct{}{}
|
||||||
|
}
|
||||||
|
stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(eventConf.Value1, v, ownerbuff)
|
||||||
|
stone.Rooms.Resetcount += 1
|
||||||
|
|
||||||
|
// 更新数据
|
||||||
|
update["rooms"] = stone.Rooms
|
||||||
|
|
||||||
|
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
|
||||||
|
session.SendMsg(string(this.module.GetType()), "resetbuff", &pb.StonehengeResetBuffResp{
|
||||||
|
Selectbuff: stone.Rooms.Selectbuff,
|
||||||
|
})
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
errdata = &pb.ErrorData{
|
||||||
|
Code: pb.ErrorCode_StonehengebuffResetErr,
|
||||||
|
Title: pb.ErrorCode_StonehengebuffResetErr.String(),
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
@ -59,6 +59,7 @@ func (this *MStonehenge) GetStonehengeData(uid string) (info *pb.DBStonehenge, e
|
|||||||
info = &pb.DBStonehenge{
|
info = &pb.DBStonehenge{
|
||||||
Id: primitive.NewObjectID().Hex(),
|
Id: primitive.NewObjectID().Hex(),
|
||||||
Uid: uid,
|
Uid: uid,
|
||||||
|
Rooms: nil,
|
||||||
Userbuff: make(map[int32]int32),
|
Userbuff: make(map[int32]int32),
|
||||||
Reward: make(map[int32]bool),
|
Reward: make(map[int32]bool),
|
||||||
Addweight: make(map[int32]int32),
|
Addweight: make(map[int32]int32),
|
||||||
@ -68,6 +69,7 @@ func (this *MStonehenge) GetStonehengeData(uid string) (info *pb.DBStonehenge, e
|
|||||||
Talentproperty: make(map[string]int32),
|
Talentproperty: make(map[string]int32),
|
||||||
Privilege: make([]pb.StonehengePrivilege, 0),
|
Privilege: make([]pb.StonehengePrivilege, 0),
|
||||||
Task: make(map[int32]bool),
|
Task: make(map[int32]bool),
|
||||||
|
Privilegeevent: make(map[int32]int32),
|
||||||
}
|
}
|
||||||
err = this.Add(uid, info)
|
err = this.Add(uid, info)
|
||||||
}
|
}
|
||||||
@ -126,6 +128,7 @@ func (this *MStonehenge) AddNewEvent(event []int32, stone *pb.DBStonehenge) {
|
|||||||
ownerbuff[k] = struct{}{}
|
ownerbuff[k] = struct{}{}
|
||||||
}
|
}
|
||||||
stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(newEventConf.Value1, v, ownerbuff)
|
stone.Rooms.Selectbuff = this.module.configure.GetBuffGroupDataByLottery(newEventConf.Value1, v, ownerbuff)
|
||||||
|
stone.Rooms.Resetcount = 0 // 重置buff 三选一次数
|
||||||
}
|
}
|
||||||
case EventType10: // 宝箱事件
|
case EventType10: // 宝箱事件
|
||||||
if _, ok := stone.Rooms.Box[newEventConf.EventId]; !ok {
|
if _, ok := stone.Rooms.Box[newEventConf.EventId]; !ok {
|
||||||
|
@ -1,54 +0,0 @@
|
|||||||
package stonehenge
|
|
||||||
|
|
||||||
import (
|
|
||||||
"go_dreamfactory/comm"
|
|
||||||
"go_dreamfactory/lego/core"
|
|
||||||
"go_dreamfactory/lego/sys/mgo"
|
|
||||||
"go_dreamfactory/modules"
|
|
||||||
"go_dreamfactory/pb"
|
|
||||||
"go_dreamfactory/utils"
|
|
||||||
|
|
||||||
"go.mongodb.org/mongo-driver/bson/primitive"
|
|
||||||
"go.mongodb.org/mongo-driver/mongo"
|
|
||||||
"go.mongodb.org/mongo-driver/x/bsonx"
|
|
||||||
)
|
|
||||||
|
|
||||||
// 世界buff
|
|
||||||
type MWorldBuff struct {
|
|
||||||
modules.MCompModel
|
|
||||||
module *Stonehenge
|
|
||||||
}
|
|
||||||
|
|
||||||
//组件初始化接口
|
|
||||||
func (this *MWorldBuff) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
|
|
||||||
this.TableName = comm.TableWorldBuff
|
|
||||||
this.MCompModel.Init(service, module, comp, opt)
|
|
||||||
this.module = module.(*Stonehenge)
|
|
||||||
|
|
||||||
//创建uid索引
|
|
||||||
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
|
|
||||||
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
|
|
||||||
})
|
|
||||||
return
|
|
||||||
}
|
|
||||||
func (this *MWorldBuff) GetStonehengeData(uid string) *pb.DBStonehenge {
|
|
||||||
stone := &pb.DBStonehenge{}
|
|
||||||
if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据
|
|
||||||
stone.Id = primitive.NewObjectID().Hex()
|
|
||||||
stone.Uid = uid
|
|
||||||
stone.Rooms = nil // 注意初始房间为空
|
|
||||||
stone.Userbuff = make(map[int32]int32, 0)
|
|
||||||
stone.Reward = make(map[int32]bool, 0)
|
|
||||||
stone.Addweight = make(map[int32]int32, 0)
|
|
||||||
stone.Etime = utils.WeekIntervalTime()
|
|
||||||
this.Add(uid, stone)
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
return stone
|
|
||||||
}
|
|
||||||
|
|
||||||
// 修改石阵信息
|
|
||||||
func (this *MWorldBuff) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) {
|
|
||||||
|
|
||||||
return this.Change(uid, update)
|
|
||||||
}
|
|
@ -429,6 +429,7 @@ const (
|
|||||||
ErrorCode_StonehengeStoreMax ErrorCode = 4909 // 购买上限
|
ErrorCode_StonehengeStoreMax ErrorCode = 4909 // 购买上限
|
||||||
ErrorCode_StonehengeCantBuy ErrorCode = 4910 // 已有事件不能重复购买
|
ErrorCode_StonehengeCantBuy ErrorCode = 4910 // 已有事件不能重复购买
|
||||||
ErrorCode_StonehengeHeroRepeated ErrorCode = 4911 // 重复英雄
|
ErrorCode_StonehengeHeroRepeated ErrorCode = 4911 // 重复英雄
|
||||||
|
ErrorCode_StonehengebuffResetErr ErrorCode = 4912 // 三选一重置失败
|
||||||
// 活动错误码
|
// 活动错误码
|
||||||
ErrorCode_ActivityOver ErrorCode = 5001 //活动结束
|
ErrorCode_ActivityOver ErrorCode = 5001 //活动结束
|
||||||
ErrorCode_ActivityUnOpened ErrorCode = 5002 // 活动未开启
|
ErrorCode_ActivityUnOpened ErrorCode = 5002 // 活动未开启
|
||||||
@ -805,6 +806,7 @@ var (
|
|||||||
4909: "StonehengeStoreMax",
|
4909: "StonehengeStoreMax",
|
||||||
4910: "StonehengeCantBuy",
|
4910: "StonehengeCantBuy",
|
||||||
4911: "StonehengeHeroRepeated",
|
4911: "StonehengeHeroRepeated",
|
||||||
|
4912: "StonehengebuffResetErr",
|
||||||
5001: "ActivityOver",
|
5001: "ActivityOver",
|
||||||
5002: "ActivityUnOpened",
|
5002: "ActivityUnOpened",
|
||||||
5003: "ActivityRepatReward",
|
5003: "ActivityRepatReward",
|
||||||
@ -1177,6 +1179,7 @@ var (
|
|||||||
"StonehengeStoreMax": 4909,
|
"StonehengeStoreMax": 4909,
|
||||||
"StonehengeCantBuy": 4910,
|
"StonehengeCantBuy": 4910,
|
||||||
"StonehengeHeroRepeated": 4911,
|
"StonehengeHeroRepeated": 4911,
|
||||||
|
"StonehengebuffResetErr": 4912,
|
||||||
"ActivityOver": 5001,
|
"ActivityOver": 5001,
|
||||||
"ActivityUnOpened": 5002,
|
"ActivityUnOpened": 5002,
|
||||||
"ActivityRepatReward": 5003,
|
"ActivityRepatReward": 5003,
|
||||||
@ -1217,7 +1220,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
|
|||||||
|
|
||||||
var file_errorcode_proto_rawDesc = []byte{
|
var file_errorcode_proto_rawDesc = []byte{
|
||||||
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||||
0x6f, 0x2a, 0xc8, 0x44, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
0x6f, 0x2a, 0xe5, 0x44, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
|
||||||
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x14, 0x0a, 0x10,
|
0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x14, 0x0a, 0x10,
|
||||||
0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x45, 0x78, 0x63, 0x65, 0x70, 0x74, 0x69, 0x6f, 0x6e,
|
0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x45, 0x78, 0x63, 0x65, 0x70, 0x74, 0x69, 0x6f, 0x6e,
|
||||||
0x10, 0x01, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76,
|
0x10, 0x01, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76,
|
||||||
@ -1757,16 +1760,18 @@ var file_errorcode_proto_rawDesc = []byte{
|
|||||||
0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x43, 0x61, 0x6e, 0x74, 0x42, 0x75,
|
0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x43, 0x61, 0x6e, 0x74, 0x42, 0x75,
|
||||||
0x79, 0x10, 0xae, 0x26, 0x12, 0x1b, 0x0a, 0x16, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e,
|
0x79, 0x10, 0xae, 0x26, 0x12, 0x1b, 0x0a, 0x16, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e,
|
||||||
0x67, 0x65, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x70, 0x65, 0x61, 0x74, 0x65, 0x64, 0x10, 0xaf,
|
0x67, 0x65, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x70, 0x65, 0x61, 0x74, 0x65, 0x64, 0x10, 0xaf,
|
||||||
0x26, 0x12, 0x11, 0x0a, 0x0c, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x4f, 0x76, 0x65,
|
0x26, 0x12, 0x1b, 0x0a, 0x16, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x62,
|
||||||
0x72, 0x10, 0x89, 0x27, 0x12, 0x15, 0x0a, 0x10, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79,
|
0x75, 0x66, 0x66, 0x52, 0x65, 0x73, 0x65, 0x74, 0x45, 0x72, 0x72, 0x10, 0xb0, 0x26, 0x12, 0x11,
|
||||||
0x55, 0x6e, 0x4f, 0x70, 0x65, 0x6e, 0x65, 0x64, 0x10, 0x8a, 0x27, 0x12, 0x18, 0x0a, 0x13, 0x41,
|
0x0a, 0x0c, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x4f, 0x76, 0x65, 0x72, 0x10, 0x89,
|
||||||
0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x52, 0x65, 0x70, 0x61, 0x74, 0x52, 0x65, 0x77, 0x61,
|
0x27, 0x12, 0x15, 0x0a, 0x10, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x55, 0x6e, 0x4f,
|
||||||
0x72, 0x64, 0x10, 0x8b, 0x27, 0x12, 0x16, 0x0a, 0x11, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74,
|
0x70, 0x65, 0x6e, 0x65, 0x64, 0x10, 0x8a, 0x27, 0x12, 0x18, 0x0a, 0x13, 0x41, 0x63, 0x74, 0x69,
|
||||||
0x79, 0x4e, 0x6f, 0x74, 0x49, 0x6e, 0x74, 0x69, 0x6d, 0x65, 0x10, 0x8c, 0x27, 0x12, 0x14, 0x0a,
|
0x76, 0x69, 0x74, 0x79, 0x52, 0x65, 0x70, 0x61, 0x74, 0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x10,
|
||||||
0x0f, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x49, 0x6e, 0x76, 0x61, 0x6c, 0x69, 0x64,
|
0x8b, 0x27, 0x12, 0x16, 0x0a, 0x11, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x4e, 0x6f,
|
||||||
0x10, 0x8d, 0x27, 0x12, 0x17, 0x0a, 0x12, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x43,
|
0x74, 0x49, 0x6e, 0x74, 0x69, 0x6d, 0x65, 0x10, 0x8c, 0x27, 0x12, 0x14, 0x0a, 0x0f, 0x41, 0x63,
|
||||||
0x61, 0x6e, 0x74, 0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x10, 0x8e, 0x27, 0x42, 0x06, 0x5a, 0x04,
|
0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x49, 0x6e, 0x76, 0x61, 0x6c, 0x69, 0x64, 0x10, 0x8d, 0x27,
|
||||||
0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
0x12, 0x17, 0x0a, 0x12, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x74, 0x79, 0x43, 0x61, 0x6e, 0x74,
|
||||||
|
0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x10, 0x8e, 0x27, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70,
|
||||||
|
0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
@ -25,15 +25,39 @@ type StonehengePrivilege int32
|
|||||||
|
|
||||||
const (
|
const (
|
||||||
StonehengePrivilege_StonehengePrivilege_Noll StonehengePrivilege = 0
|
StonehengePrivilege_StonehengePrivilege_Noll StonehengePrivilege = 0
|
||||||
|
StonehengePrivilege_StonehengePrivilege_1 StonehengePrivilege = 1 //解锁“事件商店”中,复活事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_2 StonehengePrivilege = 2 //解锁“事件商店”中,支援事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_3 StonehengePrivilege = 3 //解锁“事件商店”中,更换buff事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_4 StonehengePrivilege = 4 //累计选择3个关卡开局所选类型的buff后,可额外触发一次随机buff三选一事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_5 StonehengePrivilege = 5 //累计选择6个关卡开局所选类型的buff后,可额外触发一次随机buff三选一事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_6 StonehengePrivilege = 6 //累计选择10个所选类型的buff后,可额外触发一次随机buff三选一事件
|
||||||
|
StonehengePrivilege_StonehengePrivilege_7 StonehengePrivilege = 7 //随机buff三选一事件,新增重置功能
|
||||||
|
StonehengePrivilege_StonehengePrivilege_8 StonehengePrivilege = 8 //每次进入关卡时,玩家会增加指定数量的道具(必定为item类型)
|
||||||
)
|
)
|
||||||
|
|
||||||
// Enum value maps for StonehengePrivilege.
|
// Enum value maps for StonehengePrivilege.
|
||||||
var (
|
var (
|
||||||
StonehengePrivilege_name = map[int32]string{
|
StonehengePrivilege_name = map[int32]string{
|
||||||
0: "StonehengePrivilege_Noll",
|
0: "StonehengePrivilege_Noll",
|
||||||
|
1: "StonehengePrivilege_1",
|
||||||
|
2: "StonehengePrivilege_2",
|
||||||
|
3: "StonehengePrivilege_3",
|
||||||
|
4: "StonehengePrivilege_4",
|
||||||
|
5: "StonehengePrivilege_5",
|
||||||
|
6: "StonehengePrivilege_6",
|
||||||
|
7: "StonehengePrivilege_7",
|
||||||
|
8: "StonehengePrivilege_8",
|
||||||
}
|
}
|
||||||
StonehengePrivilege_value = map[string]int32{
|
StonehengePrivilege_value = map[string]int32{
|
||||||
"StonehengePrivilege_Noll": 0,
|
"StonehengePrivilege_Noll": 0,
|
||||||
|
"StonehengePrivilege_1": 1,
|
||||||
|
"StonehengePrivilege_2": 2,
|
||||||
|
"StonehengePrivilege_3": 3,
|
||||||
|
"StonehengePrivilege_4": 4,
|
||||||
|
"StonehengePrivilege_5": 5,
|
||||||
|
"StonehengePrivilege_6": 6,
|
||||||
|
"StonehengePrivilege_7": 7,
|
||||||
|
"StonehengePrivilege_8": 8,
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -82,7 +106,7 @@ type RoomData struct {
|
|||||||
Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
|
Story int32 `protobuf:"varint,10,opt,name=story,proto3" json:"story"` // 剧情id
|
||||||
Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
|
Shop map[int32]int32 `protobuf:"bytes,11,rep,name=shop,proto3" json:"shop" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 商店
|
||||||
Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
|
Passive map[int32]int32 `protobuf:"bytes,12,rep,name=passive,proto3" json:"passive" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 被动事件
|
||||||
Selectcount int32 `protobuf:"varint,13,opt,name=selectcount,proto3" json:"selectcount"` //三选一事件次数
|
Resetcount int32 `protobuf:"varint,13,opt,name=resetcount,proto3" json:"resetcount"` //三选一事件重置次数
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *RoomData) Reset() {
|
func (x *RoomData) Reset() {
|
||||||
@ -194,9 +218,9 @@ func (x *RoomData) GetPassive() map[int32]int32 {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *RoomData) GetSelectcount() int32 {
|
func (x *RoomData) GetResetcount() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.Selectcount
|
return x.Resetcount
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
@ -224,6 +248,8 @@ type DBStonehenge struct {
|
|||||||
Integral int32 `protobuf:"varint,16,opt,name=integral,proto3" json:"integral"` //积分
|
Integral int32 `protobuf:"varint,16,opt,name=integral,proto3" json:"integral"` //积分
|
||||||
Weeklyreward map[int32]bool `protobuf:"bytes,17,rep,name=weeklyreward,proto3" json:"weeklyreward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //周长奖励领取
|
Weeklyreward map[int32]bool `protobuf:"bytes,17,rep,name=weeklyreward,proto3" json:"weeklyreward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //周长奖励领取
|
||||||
Task map[int32]bool `protobuf:"bytes,18,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
|
Task map[int32]bool `protobuf:"bytes,18,rep,name=task,proto3" json:"task" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //已领取的任务
|
||||||
|
Privilegeevent map[int32]int32 `protobuf:"bytes,19,rep,name=privilegeevent,proto3" json:"privilegeevent" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 记录特权完成情况
|
||||||
|
Selectcount int32 `protobuf:"varint,20,opt,name=selectcount,proto3" json:"selectcount"` //三选一事件次数
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *DBStonehenge) Reset() {
|
func (x *DBStonehenge) Reset() {
|
||||||
@ -384,6 +410,20 @@ func (x *DBStonehenge) GetTask() map[int32]bool {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (x *DBStonehenge) GetPrivilegeevent() map[int32]int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Privilegeevent
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *DBStonehenge) GetSelectcount() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Selectcount
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
type StageData struct {
|
type StageData struct {
|
||||||
state protoimpl.MessageState
|
state protoimpl.MessageState
|
||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
@ -636,7 +676,7 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
|
|||||||
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||||||
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|
||||||
@ -659,146 +699,171 @@ var file_stonehenge_stonehenge_db_proto_rawDesc = []byte{
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0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x44, 0x42, 0x53,
|
||||||
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0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x42, 0x6f, 0x6f, 0x6b, 0x41, 0x77, 0x61,
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||||||
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0x72, 0x64, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x22, 0xb6, 0x01,
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||||||
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||||||
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||||||
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0x10, 0x02, 0x12, 0x19, 0x0a, 0x15, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65,
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||||||
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||||||
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|
||||||
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|
||||||
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0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x50, 0x72, 0x69, 0x76, 0x69, 0x6c, 0x65, 0x67, 0x65, 0x5f,
|
||||||
|
0x35, 0x10, 0x05, 0x12, 0x19, 0x0a, 0x15, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67,
|
||||||
|
0x65, 0x50, 0x72, 0x69, 0x76, 0x69, 0x6c, 0x65, 0x67, 0x65, 0x5f, 0x36, 0x10, 0x06, 0x12, 0x19,
|
||||||
|
0x0a, 0x15, 0x53, 0x74, 0x6f, 0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x50, 0x72, 0x69, 0x76,
|
||||||
|
0x69, 0x6c, 0x65, 0x67, 0x65, 0x5f, 0x37, 0x10, 0x07, 0x12, 0x19, 0x0a, 0x15, 0x53, 0x74, 0x6f,
|
||||||
|
0x6e, 0x65, 0x68, 0x65, 0x6e, 0x67, 0x65, 0x50, 0x72, 0x69, 0x76, 0x69, 0x6c, 0x65, 0x67, 0x65,
|
||||||
|
0x5f, 0x38, 0x10, 0x08, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72,
|
||||||
|
0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -814,7 +879,7 @@ func file_stonehenge_stonehenge_db_proto_rawDescGZIP() []byte {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var file_stonehenge_stonehenge_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
var file_stonehenge_stonehenge_db_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||||
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 21)
|
var file_stonehenge_stonehenge_db_proto_msgTypes = make([]protoimpl.MessageInfo, 22)
|
||||||
var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
||||||
(StonehengePrivilege)(0), // 0: StonehengePrivilege
|
(StonehengePrivilege)(0), // 0: StonehengePrivilege
|
||||||
(*RoomData)(nil), // 1: RoomData
|
(*RoomData)(nil), // 1: RoomData
|
||||||
@ -835,10 +900,11 @@ var file_stonehenge_stonehenge_db_proto_goTypes = []interface{}{
|
|||||||
nil, // 16: DBStonehenge.TalentpropertyEntry
|
nil, // 16: DBStonehenge.TalentpropertyEntry
|
||||||
nil, // 17: DBStonehenge.WeeklyrewardEntry
|
nil, // 17: DBStonehenge.WeeklyrewardEntry
|
||||||
nil, // 18: DBStonehenge.TaskEntry
|
nil, // 18: DBStonehenge.TaskEntry
|
||||||
nil, // 19: DBStoneBoss.BossstageEntry
|
nil, // 19: DBStonehenge.PrivilegeeventEntry
|
||||||
nil, // 20: DBStonehengeBook.AwardEntry
|
nil, // 20: DBStoneBoss.BossstageEntry
|
||||||
nil, // 21: DBStonehengeBookAward.StageEntry
|
nil, // 21: DBStonehengeBook.AwardEntry
|
||||||
(*BattleRole)(nil), // 22: BattleRole
|
nil, // 22: DBStonehengeBookAward.StageEntry
|
||||||
|
(*BattleRole)(nil), // 23: BattleRole
|
||||||
}
|
}
|
||||||
var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
|
var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
|
||||||
7, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
|
7, // 0: RoomData.eventid:type_name -> RoomData.EventidEntry
|
||||||
@ -855,17 +921,18 @@ var file_stonehenge_stonehenge_db_proto_depIdxs = []int32{
|
|||||||
0, // 11: DBStonehenge.privilege:type_name -> StonehengePrivilege
|
0, // 11: DBStonehenge.privilege:type_name -> StonehengePrivilege
|
||||||
17, // 12: DBStonehenge.weeklyreward:type_name -> DBStonehenge.WeeklyrewardEntry
|
17, // 12: DBStonehenge.weeklyreward:type_name -> DBStonehenge.WeeklyrewardEntry
|
||||||
18, // 13: DBStonehenge.task:type_name -> DBStonehenge.TaskEntry
|
18, // 13: DBStonehenge.task:type_name -> DBStonehenge.TaskEntry
|
||||||
19, // 14: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
|
19, // 14: DBStonehenge.privilegeevent:type_name -> DBStonehenge.PrivilegeeventEntry
|
||||||
20, // 15: DBStonehengeBook.award:type_name -> DBStonehengeBook.AwardEntry
|
20, // 15: DBStoneBoss.bossstage:type_name -> DBStoneBoss.BossstageEntry
|
||||||
21, // 16: DBStonehengeBookAward.stage:type_name -> DBStonehengeBookAward.StageEntry
|
21, // 16: DBStonehengeBook.award:type_name -> DBStonehengeBook.AwardEntry
|
||||||
22, // 17: DBStonehenge.HeroEntry.value:type_name -> BattleRole
|
22, // 17: DBStonehengeBookAward.stage:type_name -> DBStonehengeBookAward.StageEntry
|
||||||
3, // 18: DBStoneBoss.BossstageEntry.value:type_name -> StageData
|
23, // 18: DBStonehenge.HeroEntry.value:type_name -> BattleRole
|
||||||
6, // 19: DBStonehengeBook.AwardEntry.value:type_name -> DBStonehengeBookAward
|
3, // 19: DBStoneBoss.BossstageEntry.value:type_name -> StageData
|
||||||
20, // [20:20] is the sub-list for method output_type
|
6, // 20: DBStonehengeBook.AwardEntry.value:type_name -> DBStonehengeBookAward
|
||||||
20, // [20:20] is the sub-list for method input_type
|
21, // [21:21] is the sub-list for method output_type
|
||||||
20, // [20:20] is the sub-list for extension type_name
|
21, // [21:21] is the sub-list for method input_type
|
||||||
20, // [20:20] is the sub-list for extension extendee
|
21, // [21:21] is the sub-list for extension type_name
|
||||||
0, // [0:20] is the sub-list for field type_name
|
21, // [21:21] is the sub-list for extension extendee
|
||||||
|
0, // [0:21] is the sub-list for field type_name
|
||||||
}
|
}
|
||||||
|
|
||||||
func init() { file_stonehenge_stonehenge_db_proto_init() }
|
func init() { file_stonehenge_stonehenge_db_proto_init() }
|
||||||
@ -954,7 +1021,7 @@ func file_stonehenge_stonehenge_db_proto_init() {
|
|||||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||||
RawDescriptor: file_stonehenge_stonehenge_db_proto_rawDesc,
|
RawDescriptor: file_stonehenge_stonehenge_db_proto_rawDesc,
|
||||||
NumEnums: 1,
|
NumEnums: 1,
|
||||||
NumMessages: 21,
|
NumMessages: 22,
|
||||||
NumExtensions: 0,
|
NumExtensions: 0,
|
||||||
NumServices: 0,
|
NumServices: 0,
|
||||||
},
|
},
|
||||||
|
Loading…
Reference in New Issue
Block a user