规则完善

This commit is contained in:
meixiongfeng 2023-10-19 16:19:26 +08:00
parent d89e6b0898
commit 785b2f7881
3 changed files with 114 additions and 71 deletions

View File

@ -105,18 +105,15 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
// 交换元素 // 交换元素
this.chessboard.SwapGirde(req.Curid, req.Targetid) // 交换格子 this.chessboard.SwapGirde(req.Curid, req.Targetid) // 交换格子
for { szMap = append(szMap, &pb.MapData{
if b, score := this.chessboard.CheckMap(); b { Data: this.chessboard.Data,
break })
} else { this.chessboard.CheckMap()
curScore += score // 统计积分 if score, m := this.chessboard.DropGirde(); score > 0 {
} curScore += score
szMap = append(szMap, m...)
this.chessboard.DropGirde()
szMap = append(szMap, &pb.MapData{
Data: this.chessboard.Data,
})
} }
// 操作消息返回 // 操作消息返回
session.SendMsg(string(this.module.GetType()), "operator", &pb.EntertainOperatorResp{ session.SendMsg(string(this.module.GetType()), "operator", &pb.EntertainOperatorResp{
Success: true, Success: true,

View File

@ -72,8 +72,11 @@ func Test_Main(t *testing.T) {
m := new(entertainment.MapData) m := new(entertainment.MapData)
m.InitMap() m.InitMap()
m.SwapGirde(0, 1) m.SwapGirde(1, 11)
fmt.Printf("得分:%d\n", m.CheckMap())
m.DropGirde()
flag.Parse() flag.Parse()
s := NewService( s := NewService(
rpcx.SetConfPath(*conf), rpcx.SetConfPath(*conf),
rpcx.SetVersion("1.0.0.0"), rpcx.SetVersion("1.0.0.0"),

View File

@ -100,7 +100,7 @@ func (this *MapData) InitMap() {
4, 4, 1, 5, 6, 4, 1, 4, 4, 1, 5, 6, 4, 1,
6, 3, 1, 1, 3, 6, 3, 6, 3, 1, 1, 3, 6, 3,
6, 3, 5, 2, 4, 6, 1, 6, 3, 5, 2, 4, 6, 1,
5, 2, 4, 2, 1, 3, 1, 5, 6, 5, 5, 1, 3, 1,
6, 5, 5, 1, 2, 1, 4, 6, 5, 5, 1, 2, 1, 4,
} }
var index = 0 var index = 0
@ -111,7 +111,7 @@ func (this *MapData) InitMap() {
index++ index++
} }
} }
//this.Debugf() this.Debugf()
} }
// 交换2个元素(参数 id ) // 交换2个元素(参数 id )
@ -139,13 +139,13 @@ func (this *MapData) SwapGirde(i, j int32) bool {
} }
this.Data[i] = g2 this.Data[i] = g2
this.Data[j] = tmp this.Data[j] = tmp
if !this.CheckSwape() { // 交换后不能消除 if !this.CheckSwape(i, j) { // 交换后不能消除
this.Data[i] = tmp this.Data[i] = tmp
this.Data[j] = g2 this.Data[j] = g2
bSwap = false bSwap = false
} }
} }
this.Debugf()
return bSwap return bSwap
} }
@ -162,20 +162,23 @@ func (this *MapData) Debugf() {
// 检查5消 // 检查5消
func (this *MapData) Check5X() (bEliminate bool, score int32) { func (this *MapData) Check5X() (bEliminate bool, score int32) {
m := make(map[int32]struct{}, 0) m := make(map[int32]struct{}, 5)
bEliminate = true bEliminate = true
del := make(map[int32]int32) del := make(map[int32]int32)
for i := 0; i < Width; i++ { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
m = make(map[int32]struct{}, 0)
key := int32(i*10 + j) key := int32(i*10 + j)
iType := this.GetKeyType(key) iType := this.GetKeyType(key)
if iType == 0 { if iType == 0 {
continue continue
} }
curKey := this.Data[key].Itype curKey := this.Data[key].Itype
if curKey == 0 {
continue
}
m[curKey] = struct{}{} m[curKey] = struct{}{}
if j+4 < Height { if i+4 < Width {
i1 := this.Data[int32((i+1)*10+j)] i1 := this.Data[int32((i+1)*10+j)]
i2 := this.Data[int32((i+2)*10+j)] i2 := this.Data[int32((i+2)*10+j)]
i3 := this.Data[int32((i+3)*10+j)] i3 := this.Data[int32((i+3)*10+j)]
@ -186,7 +189,7 @@ func (this *MapData) Check5X() (bEliminate bool, score int32) {
m[i3.Itype] = struct{}{} m[i3.Itype] = struct{}{}
m[i4.Itype] = struct{}{} m[i4.Itype] = struct{}{}
if len(m) == 5 { if len(m) == 1 {
del[int32((i+1)*10+j)] = i1.Score del[int32((i+1)*10+j)] = i1.Score
del[int32((i+2)*10+j)] = i2.Score del[int32((i+2)*10+j)] = i2.Score
del[int32((i+3)*10+j)] = i3.Score del[int32((i+3)*10+j)] = i3.Score
@ -194,7 +197,8 @@ func (this *MapData) Check5X() (bEliminate bool, score int32) {
del[key] = this.Data[key].Score del[key] = this.Data[key].Score
} }
} }
if i+4 < Width { m = map[int32]struct{}{}
if j+4 < Height {
i1 := this.Data[int32(i*10+j+1)] i1 := this.Data[int32(i*10+j+1)]
i2 := this.Data[int32(i*10+j+2)] i2 := this.Data[int32(i*10+j+2)]
i3 := this.Data[int32(i*10+j+3)] i3 := this.Data[int32(i*10+j+3)]
@ -203,7 +207,7 @@ func (this *MapData) Check5X() (bEliminate bool, score int32) {
m[i2.Itype] = struct{}{} m[i2.Itype] = struct{}{}
m[i3.Itype] = struct{}{} m[i3.Itype] = struct{}{}
m[i4.Itype] = struct{}{} m[i4.Itype] = struct{}{}
if len(m) == 5 { if len(m) == 1 { // 1 2 3 4 5
del[int32(i*10+j+1)] = i1.Score del[int32(i*10+j+1)] = i1.Score
del[int32(i*10+j+2)] = i2.Score del[int32(i*10+j+2)] = i2.Score
del[int32(i*10+j+3)] = i3.Score del[int32(i*10+j+3)] = i3.Score
@ -220,12 +224,13 @@ func (this *MapData) Check5X() (bEliminate bool, score int32) {
} }
if len(del) > 0 { if len(del) > 0 {
bEliminate = false bEliminate = false
fmt.Printf("5x消除格子===del:%v\n", del)
} }
fmt.Printf("===del:%v", del)
return return
} }
func (this *MapData) Check4X() (bEliminate bool, score int32) { func (this *MapData) Check4X() (bEliminate bool, score int32) {
bEliminate = false bEliminate = true
del := make(map[int32]int32) del := make(map[int32]int32)
for i := 0; i < Width; i++ { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
@ -234,7 +239,7 @@ func (this *MapData) Check4X() (bEliminate bool, score int32) {
if iType == 0 { if iType == 0 {
continue continue
} }
if j+3 < Height { if i+3 < Width {
i1 := this.Data[int32((i+1)*10+j)] i1 := this.Data[int32((i+1)*10+j)]
i2 := this.Data[int32((i+2)*10+j)] i2 := this.Data[int32((i+2)*10+j)]
i3 := this.Data[int32((i+3)*10+j)] i3 := this.Data[int32((i+3)*10+j)]
@ -243,9 +248,10 @@ func (this *MapData) Check4X() (bEliminate bool, score int32) {
del[int32((i+2)*10+j)] = i2.Score del[int32((i+2)*10+j)] = i2.Score
del[int32((i+3)*10+j)] = i3.Score del[int32((i+3)*10+j)] = i3.Score
del[key] = this.Data[key].Score del[key] = this.Data[key].Score
} }
} }
if i+3 < Width { if j+3 < Height {
i1 := this.Data[int32(i*10+j+1)] i1 := this.Data[int32(i*10+j+1)]
i2 := this.Data[int32(i*10+j+2)] i2 := this.Data[int32(i*10+j+2)]
i3 := this.Data[int32(i*10+j+3)] i3 := this.Data[int32(i*10+j+3)]
@ -254,6 +260,7 @@ func (this *MapData) Check4X() (bEliminate bool, score int32) {
del[int32(i*10+j+2)] = i2.Score del[int32(i*10+j+2)] = i2.Score
del[int32(i*10+j+3)] = i3.Score del[int32(i*10+j+3)] = i3.Score
del[key] = this.Data[key].Score del[key] = this.Data[key].Score
} }
} }
} }
@ -264,9 +271,10 @@ func (this *MapData) Check4X() (bEliminate bool, score int32) {
score += v score += v
} }
if len(del) > 0 { if len(del) > 0 {
bEliminate = true bEliminate = false
fmt.Printf("4x消除格子===del:%v\n", del)
} }
fmt.Printf("===del:%v", del)
return return
} }
@ -280,7 +288,8 @@ func (this *MapData) Check3X() (bEliminate bool, score int32) {
if iType == 0 { if iType == 0 {
continue continue
} }
if j+2 < Height {
if i+2 < Width {
i1 := this.Data[int32((i+1)*10+j)] i1 := this.Data[int32((i+1)*10+j)]
i2 := this.Data[int32((i+2)*10+j)] i2 := this.Data[int32((i+2)*10+j)]
if i1.Itype == i2.Itype && i1.Itype == iType { if i1.Itype == i2.Itype && i1.Itype == iType {
@ -289,7 +298,7 @@ func (this *MapData) Check3X() (bEliminate bool, score int32) {
del[key] = i1.Score del[key] = i1.Score
} }
} }
if i+2 < Width { if j+2 < Height {
i1 := this.Data[int32(i*10+j+1)] i1 := this.Data[int32(i*10+j+1)]
i2 := this.Data[int32(i*10+j+2)] i2 := this.Data[int32(i*10+j+2)]
if i1.Itype == i2.Itype && i1.Itype == iType { if i1.Itype == i2.Itype && i1.Itype == iType {
@ -307,12 +316,12 @@ func (this *MapData) Check3X() (bEliminate bool, score int32) {
} }
if len(del) > 0 { if len(del) > 0 {
bEliminate = false bEliminate = false
fmt.Printf("3x消除格子===del:%v\n", del)
} }
fmt.Printf("===del:%v", del)
return return
} }
func (this *MapData) CheckSwape() (bEliminate bool) { func (this *MapData) CheckSwape(g1, g2 int32) (bEliminate bool) {
for i := 0; i < Width; i++ { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
@ -322,17 +331,27 @@ func (this *MapData) CheckSwape() (bEliminate bool) {
continue continue
} }
if j+2 < Height { if j+2 < Height {
i1 := this.Data[int32((i+1)*10+j)] k1 := int32((i+1)*10 + j)
i2 := this.Data[int32((i+2)*10+j)] k2 := int32((i+2)*10 + j)
i1 := this.Data[k1]
i2 := this.Data[k2]
if i1.Itype == i2.Itype && i1.Itype == iType { if i1.Itype == i2.Itype && i1.Itype == iType {
return true if g1 == key || k1 == g1 || k2 == g1 ||
g2 == key || k1 == g2 || k2 == g2 {
return true
}
} }
} }
if i+2 < Width { if i+2 < Width {
i1 := this.Data[int32(i*10+j+1)] k1 := int32(i*10 + j + 1)
i2 := this.Data[int32(i*10+j+2)] k2 := int32(i*10 + j + 2)
i1 := this.Data[k1]
i2 := this.Data[k2]
if i1.Itype == i2.Itype && i1.Itype == iType { if i1.Itype == i2.Itype && i1.Itype == iType {
return true if g1 == key || k1 == g1 || k2 == g1 ||
g2 == key || k1 == g2 || k2 == g2 {
return true
}
} }
} }
} }
@ -342,54 +361,78 @@ func (this *MapData) CheckSwape() (bEliminate bool) {
} }
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等 // 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
func (this *MapData) CheckMap() (bEliminate bool, score int32) { func (this *MapData) CheckMap() (score int32) {
score = 0
if bRet, s := this.Check5X(); !bRet { if bRet, s := this.Check5X(); !bRet {
fmt.Printf("=====检测消除5x===========\n")
score += s score += s
} }
if bRet, s := this.Check4X(); !bRet { if bRet, s := this.Check4X(); !bRet {
fmt.Printf("=====检测消除4x===========\n")
score += s score += s
} }
if bRet, s := this.Check3X(); !bRet { if bRet, s := this.Check3X(); !bRet {
fmt.Printf("=====检测消除3x===========\n")
score += s score += s
} }
if score > 0 {
bEliminate = true this.Debugf()
}
//this.Debugf()
return return
} }
// 下落 生成新的格子 // 下落 生成新的格子 (返回掉落所获得的分数)
func (this *MapData) DropGirde() { func (this *MapData) DropGirde() (score int32, szMap []*pb.MapData) {
for i := 0; i < Width; i++ { var bDrop bool
for j := 0; j < Height; j++ { for {
key := int32(i*10 + j) bDrop = false
var sz []int32 for _, v := range this.Data { // 校验是否有下落
var l int // 落下多少个 if v.Itype == 0 {
if this.GetKeyType(key) == 0 { // 找上面的 fmt.Printf("检测有掉落\n")
for m := j; m < Height; m++ { bDrop = true // 有空位置 说明可以掉落
key1 := int32(i*10 + m) break
t := this.GetKeyData(key1)
if t.Itype != 0 {
sz = append(sz, t.Itype)
l++
}
}
for pos, v := range sz {
key := int32(i*10 + j + pos)
this.Data[key].Itype = v
}
for n := j + l; n < Height; n++ {
key := int32(i*10 + n)
tmp := GetRandType()
this.Data[key].Itype = tmp
}
break // 完成该列
} }
} }
if !bDrop {
break
}
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
key := int32(i*10 + j)
var sz []int32
var l int // 落下多少个
if this.GetKeyType(key) == 0 { // 找上面的
for m := j; m < Height; m++ {
key1 := int32(i*10 + m)
t := this.GetKeyData(key1)
if t.Itype != 0 {
sz = append(sz, t.Itype)
l++
}
}
for pos, v := range sz {
key := int32(i*10 + j + pos)
this.Data[key].Itype = v
}
for n := j + l; n < Height; n++ {
key := int32(i*10 + n)
tmp := GetRandType()
this.Data[key].Itype = tmp
}
break // 完成该列
}
}
}
if s := this.CheckMap(); s > 0 {
fmt.Printf("本次掉落得分:%d\n", s)
score += s
szMap = append(szMap, &pb.MapData{
Data: this.Data,
})
}
} }
//this.Debugf()
this.Debugf()
return return
} }