diff --git a/bin/json/game_battleready.json b/bin/json/game_battleready.json index 44a95382c..043dcbda1 100644 --- a/bin/json/game_battleready.json +++ b/bin/json/game_battleready.json @@ -1776,7 +1776,7 @@ "disableAiCamera": 1, "ChoseCamp": [], "DisableCamp": [], - "DefaultHero": 0, + "DefaultHero": 720021, "ChoseHero": [], "DisableHero": [], "LockSlots": [ diff --git a/bin/json/game_buzkashimount.json b/bin/json/game_buzkashimount.json index 841935f83..f17f4c45c 100644 --- a/bin/json/game_buzkashimount.json +++ b/bin/json/game_buzkashimount.json @@ -203,7 +203,7 @@ "text": "葛伦科的蛋,撒点胡椒和盐,味道应该会很很不错!" }, "Color": 3, - "Img": "tx_by_54103", + "Img": "tx_by_54103_1", "access": [ 10041 ], @@ -235,7 +235,7 @@ "text": "弱小无助但能吃
\"你不会指望幼龙能载人飞行吧?\"" }, "Color": 3, - "Img": "tx_by_54103", + "Img": "tx_by_54103_2", "access": [ 10041 ], @@ -267,7 +267,7 @@ "text": "葛伦科是巨石类龙,长约4米,高约1.7米,全身披满装甲,尾巴像一个锤子,体态较胖。鱼脚司是他的好朋友(更像父亲),起名为肉球。" }, "Color": 3, - "Img": "tx_by_54103", + "Img": "tx_by_54103_3", "access": [ 10041 ], diff --git a/bin/json/game_caravancity.json b/bin/json/game_caravancity.json index 288d47a05..8482e5998 100644 --- a/bin/json/game_caravancity.json +++ b/bin/json/game_caravancity.json @@ -85,8 +85,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 400, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 102, @@ -210,8 +210,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 103, @@ -334,8 +334,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 104, @@ -461,8 +461,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 105, @@ -587,8 +587,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 106, @@ -714,8 +714,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 107, @@ -840,8 +840,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 108, @@ -966,8 +966,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 109, @@ -1092,8 +1092,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 110, @@ -1218,8 +1218,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 111, @@ -1345,8 +1345,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 112, @@ -1471,8 +1471,8 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 }, { "id": 113, @@ -1597,7 +1597,7 @@ "sptalk": 11003, "buytalk": 11004, "weitalk": 11005, - "cityeventpro": 200, - "cityevent": 1 + "cityeventpro": 0, + "cityevent": 0 } ] \ No newline at end of file diff --git a/bin/json/game_caravanpaper.json b/bin/json/game_caravanpaper.json index ae7c0b247..84d6fceb6 100644 --- a/bin/json/game_caravanpaper.json +++ b/bin/json/game_caravanpaper.json @@ -24,7 +24,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_2", - "text": "阿宝在和平城偷吃被捕" + "text": "今日,超人气天团坏蛋联盟亮相美术馆,引起狂热民众跟随,现场一度因骚动引来大量警力维护秩序。四人在警方保护下与馆中珍藏金海豚合影后便匆匆离开。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -39,7 +39,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_3", - "text": "阿宝在博格城偷吃被捕" + "text": "本市第一龙头企业宝贝集团发布宝贝奶瓶七系!据称这是有史以来改变最大的奶瓶,曲线型设计,九十八种营养配方,并有多种颜色选择。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -54,7 +54,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_4", - "text": "阿宝在贝特曼城偷吃被捕" + "text": "精灵群星巡演开启!王牌歌后波比女王领衔,据悉她将公布新专辑首发曲目。同时摇滚女王巴布,戴塔戴恩,约德尔歌手等众多大腕也倾情加盟。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -69,7 +69,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_5", - "text": "阿宝在加菲斯特城偷吃被捕" + "text": "想拥有一场治愈有趣的旅行吗?那就赶快来参加童话王国举办的梦幻航海之旅吧!在靴猫和贫嘴驴的陪伴下,度过七天的快乐时光!" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -114,7 +114,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_8", - "text": "阿宝在贝特曼城偷吃被捕" + "text": "振奋人心!恐惧灵大军被翡翠宫神龙大侠阿宝成功击退,再起不能!和平谷解除危机。据小道消息称,阿宝最新系列玩偶已经全部售罄。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -159,7 +159,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_11", - "text": "阿宝在博格城偷吃被捕" + "text": "近日中轴城频繁有居民反映,在夜晚看见黑色不明生物在上空飞行。记者跟进得知该生物常飞往北方,也许是维京人饲养的神奇生物。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -174,7 +174,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_12", - "text": "阿宝在和平城偷吃被捕" + "text": "一股最新的寒潮即将来袭!据家住雪山的市民诺斯先生反应,这股寒潮很可能是冰霜杰克搞的鬼,其目的是为了让圣诞节提前到来,让诺斯先生加班完成工作。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -204,7 +204,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_14", - "text": "阿宝在和平城偷吃被捕" + "text": "洞穴墙壁为何有殷红血手印?半夜三更为何狼嚎阵阵?乳臭小孩为何行为像狗?洞穴人到底如何生存?让我们走进洞穴,带大家解谜咕噜一家的奥秘。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -234,7 +234,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_16", - "text": "阿宝在贝特曼城偷吃被捕" + "text": "全球巡演的超火爆人气马戏团萨拉戈萨来临!台柱雄狮亚历克斯将和他的伙伴们一起为大家献上极致绚丽的视听盛宴!" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 @@ -249,7 +249,7 @@ }, "newspaper_txt": { "key": "caravan_caravan_paper_newspaper_txt_17", - "text": "阿宝在加菲斯特城偷吃被捕" + "text": "今日,超人气天团坏蛋联盟亮相美术馆,引起狂热民众跟随,现场一度因骚动引来大量警力维护秩序。四人在警方保护下与馆中珍藏金海豚合影后便匆匆离开。" }, "newspaper_picture": "jgsd_bz_pt_hdlm", "weight": 0 diff --git a/bin/json/game_combatbox.json b/bin/json/game_combatbox.json index 22794226a..bac969e77 100644 --- a/bin/json/game_combatbox.json +++ b/bin/json/game_combatbox.json @@ -73,11 +73,11 @@ }, { "id": 10301, - "drop": 16001001 + "drop": 16001002 }, { "id": 10302, - "drop": 16001001 + "drop": 16001002 }, { "id": 10303, diff --git a/bin/json/game_gamesummary.json b/bin/json/game_gamesummary.json index 729918bd3..c559f655d 100644 --- a/bin/json/game_gamesummary.json +++ b/bin/json/game_gamesummary.json @@ -15,7 +15,7 @@ "jumpId": 166, "introduce": { "key": "gamesummary_node_introdunce_1", - "text": "故事的开始起于一场冒险,那时候谁也不知道,这将是一次漫长又精彩非凡的旅程。" + "text": "起初,没有人在意这次冒险,对于反派来说,这不过是又一次嘲讽失败者的机会。" }, "bg": "hkz_wftj_zxgk", "icon": "hkz_tx_zxgk", @@ -48,7 +48,7 @@ "jumpId": 10015, "introduce": { "key": "gamesummary_node_introdunce_2", - "text": "一流剑客靴猫喜欢比武,他在此建立了一个竞技场,看看城中谁才是最强。" + "text": "靴猫继续把玩着手中的剑,他在等,等候那些跃跃欲试站在台上的人,等着那个最强的勇者。" }, "bg": "hkz_wftj_jjc", "icon": "hkz_tx_jjc", @@ -76,7 +76,7 @@ "jumpId": 10023, "introduce": { "key": "gamesummary_node_introdunce_3", - "text": "月圆之夜,原始人吃光了贡品。被愤怒和饥饿所支配的猩猩发出了震耳欲聋的咆哮。他要让那些狂妄之徒吃点苦头。" + "text": "月圆之夜,饥饿的猩猩疯狂咆哮着,它决心给那些吃掉贡品的狂徒尝尝很多点苦头。" }, "bg": "hkz_wftj_sl02", "icon": "wjyz_img016", @@ -114,7 +114,7 @@ "jumpId": 10025, "introduce": { "key": "gamesummary_node_introdunce_4", - "text": "大厨因为没抓到精灵们而被放逐,对精灵恨之入骨,誓要将精灵赶尽杀绝。夜深无人处,时常能听见她咬牙切齿的诅咒声。" + "text": "夜半三更,又传来大厨咬牙切齿的诅咒声。自从被精灵戏耍遭到放逐后,她便日夜赌咒要将精灵赶尽杀绝。" }, "bg": "hkz_wftj_sl01", "icon": "wjyz_img014", @@ -152,7 +152,7 @@ "jumpId": 10026, "introduce": { "key": "gamesummary_node_introdunce_5", - "text": "波波星人带走了戈格星人的孩子,自此戈格星人开始了对波波星人的追击之旅。焦急和恼怒已经吞噬了他的理智。" + "text": "波波星人夺走了戈格星人的孩子!焦急和恼怒吞噬了戈格星人的理智,自此他便对波波星人穷追不舍。" }, "bg": "hkz_wftj_sl03", "icon": "wjyz_img017", @@ -190,7 +190,7 @@ "jumpId": 10024, "introduce": { "key": "gamesummary_node_introdunce_6", - "text": "盘踞在城堡中看守着财富和公主的巨龙,最讨厌一些不速之客擅闯她的领地。累累的白骨是她给闯入者们的教训。" + "text": "盘踞在城堡中看守财富和公主的巨龙,最讨厌一些不速之客擅闯她的领地。累累的白骨是她给闯入者们的警示。" }, "bg": "hkz_wftj_sl04", "icon": "wjyz_img015", @@ -228,7 +228,7 @@ "jumpId": 10022, "introduce": { "key": "gamesummary_node_introdunce_7", - "text": "贝洛克唤醒沉睡千年的火焰泰坦,身上不断掉落着烈焰,将大地燃烧殆尽,三泰坦一旦汇合,世界将因此毁灭。" + "text": "火焰泰坦从海域缓缓升起,身上不断掉落着烈焰,那烈焰将大地燃烧殆尽。" }, "bg": "hkz_wftj_wjyz03", "icon": "wjyz_img012", @@ -271,7 +271,7 @@ "jumpId": 10020, "introduce": { "key": "gamesummary_node_introdunce_8", - "text": "斯卡尔唤醒沉睡千年的冰霜泰坦,冰块从他冰冷的眼中掉落,所过之处皆冻结成冰山,三泰坦一旦汇合,世界将因此毁灭。" + "text": "冰霜泰坦突破了极寒的冰层,冰块从他冰冷的眼中掉落,所过之处皆冻结成冰山。" }, "bg": "hkz_wftj_wjyz02", "icon": "wjyz_img011", @@ -314,7 +314,7 @@ "jumpId": 10021, "introduce": { "key": "gamesummary_node_introdunce_9", - "text": "贝洛克与斯卡尔胁迫娜璃唤醒沉睡千年的森林泰坦,她将手张开,手中的藤蔓滑落入地,蜿蜒千里,三泰坦一旦汇合,世界将因此毁灭。" + "text": "森林泰坦现身于龟裂的大地之上,她张开双臂,数不胜数的藤蔓滑落入地生根,蜿蜒千里。" }, "bg": "hkz_wftj_wjyz01", "icon": "wjyz_img013", @@ -357,7 +357,7 @@ "jumpId": 10013, "introduce": { "key": "gamesummary_node_introdunce_10", - "text": "美丽,梦幻与诡异兼具,这便是沙人建造的梦境回廊。守护者们可在此磨练技艺。" + "text": "美丽梦幻与诡异兼具,这便是沙人建造的梦境回廊。进入的守护者们或超越自我,或沉迷其中不愿醒来。" }, "bg": "hkz_wftj_jyfb", "icon": "hkz_tx_jyfb", @@ -499,7 +499,7 @@ "jumpId": 11001, "introduce": { "key": "gamesummary_node_introdunce_14", - "text": "去往神秘的远方,探索未知的宇宙,交易珍稀的宝藏!为了充实巨怪市集,巨怪们踏上了列车,开启了漫长的旅途。" + "text": "去往神秘的远方,探索未知的宇宙,交易珍稀的宝藏!巨怪们踏上了列车,开始了漫长的旅途。" }, "bg": "hkz_wftj_jgsd", "icon": "hkz_tx_jgsd", @@ -532,7 +532,7 @@ "jumpId": 10027, "introduce": { "key": "gamesummary_node_introdunce_16", - "text": "史前板块运动形成的天然巨石阵迷宫,道路错综复杂,幽深莫测,原始人们是如何从这里逃出生天的呢?" + "text": "史前板块运动形成的天然巨石阵迷宫,道路错综复杂,幽深莫测,似乎永无尽头。" }, "bg": "hkz_wftj_mj", "icon": "hkz_tx_mj", diff --git a/bin/json/game_global.json b/bin/json/game_global.json index 7d3c75a92..d83f1f9cf 100644 --- a/bin/json/game_global.json +++ b/bin/json/game_global.json @@ -851,7 +851,7 @@ "n": 200 }, "dragon_interaction": 15, - "dialogueclickcd": 1, + "dialogueclickcd": 0.3, "doragon_item": "24012003", "sign_account": 28 } diff --git a/bin/json/game_gm.json b/bin/json/game_gm.json index 3ff5f4298..ffeb58533 100644 --- a/bin/json/game_gm.json +++ b/bin/json/game_gm.json @@ -449,26 +449,6 @@ "data": "102", "prefix": "" }, - { - "id": 46, - "type": 4, - "text": { - "key": "GM_GM_text_51", - "text": "查看周常任务" - }, - "data": "110", - "prefix": "" - }, - { - "id": 47, - "type": 4, - "text": { - "key": "GM_GM_text_52", - "text": "前往成就任务" - }, - "data": "111", - "prefix": "" - }, { "id": 48, "type": 4, @@ -619,16 +599,6 @@ "data": "171", "prefix": "" }, - { - "id": 63, - "type": 4, - "text": { - "key": "GM_GM_text_71", - "text": "打开俱乐部boss(需加入公会)" - }, - "data": "172", - "prefix": "" - }, { "id": 64, "type": 4, @@ -649,16 +619,6 @@ "data": "721", "prefix": "" }, - { - "id": 66, - "type": 4, - "text": { - "key": "GM_GM_text_74", - "text": "进行锻造" - }, - "data": "1001", - "prefix": "" - }, { "id": 67, "type": 4, @@ -749,16 +709,6 @@ "data": "905", "prefix": "" }, - { - "id": 78, - "type": 4, - "text": { - "key": "GM_GM_text_88", - "text": "前往俱乐部" - }, - "data": "907", - "prefix": "" - }, { "id": 79, "type": 4, diff --git a/bin/json/game_herotalent.json b/bin/json/game_herotalent.json index 37242911c..1c9a03d51 100644 --- a/bin/json/game_herotalent.json +++ b/bin/json/game_herotalent.json @@ -224,7 +224,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_6", - "text": "三技能最终伤害增加10%。" + "text": "2技能攻击有30%概率附加1回合【沉默】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -344,7 +344,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_10", - "text": "自身血量大于50%时增加20%效果命中。" + "text": "2技能攻击身上有沉默的目标时有30%概率附加1回合【眩晕】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -474,7 +474,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_13", - "text": "三技能附带额外伤害,伤害为目标最大血量10%,不超过自身攻击力700%。。" + "text": "对当前血量高于50%的目标造成伤害提升10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -979,7 +979,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_27", - "text": "三技能最终伤害增加10%。" + "text": "1技能每次攻击降低目标10%行动值" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -1099,7 +1099,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_31", - "text": "三技能后续技能伤害无视防御。" + "text": "攻击血量低于50%的目标时40%概率额外附加1回合【中毒】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -1229,7 +1229,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_34", - "text": "三技能所有伤害都无视防御。" + "text": "2技能攻击时若目标身上已有【中毒】则额外为目标附加1回合【中毒】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -1734,7 +1734,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_48", - "text": "三技能最终伤害增加10%。" + "text": "受到治疗效果增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -1854,7 +1854,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_52", - "text": "每回合吸收被封印目标4%的最大血量。" + "text": "增加自身最大血量3%的防御" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -1984,7 +1984,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_55", - "text": "消耗自身5%最大血量,对目标造成消耗血量50%的附加伤害(血量低于5%时无法触发)。" + "text": "血量低于60%时,获得10%的吸血效果" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -2489,7 +2489,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_69", - "text": "三技能最终伤害增加10%。" + "text": "血量低于60%时,获得10%的吸血效果" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -2609,7 +2609,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_73", - "text": "目标每损失10%血量,伤害会增加4%。。" + "text": "血量首次低于60%时净化自己身上全部减益效果" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -2739,7 +2739,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_76", - "text": "对身上没有增益的目标造成伤害提升30%。" + "text": "释放2技能后30%概率为自身添加2回合【对峙】状态" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -3244,7 +3244,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_90", - "text": "二技能为目标额外增加1回合【攻击提升】。" + "text": "自身血量小于50%时增加30点速度" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -3364,7 +3364,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_94", - "text": "每次释放二技能时自身行动条增加10%。" + "text": "场上每存活1名友方自身效果抵抗增加5%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -3494,7 +3494,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_97", - "text": "二技能添加攻击提升时若目标身上已有攻击提升效果,减少目标所有技能冷却1回合。" + "text": "2技能50%概率额外为1名友方增加2回合【暴击提升】,1回合【攻击提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -3999,7 +3999,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_111", - "text": "三技能最终伤害增加10%。" + "text": "敌方有目标死亡时自身增加5%防御" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -4119,7 +4119,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_115", - "text": "【酋长之路】达到10层后立即解除自身身上控制效果。" + "text": "击杀目标时立即回复自身20%已损失血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -4249,7 +4249,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_118", - "text": "二技能在拥有【酋长之路】效果时攻击目标,附加2回合【禁疗】。此效果无法被抵抗。" + "text": "血量首次低于50%时立即获得3层【酋长之怒】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -4754,7 +4754,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_132", - "text": "三技能最终伤害增加10%。" + "text": "自身血量小于50%时增加10%吸血" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -4874,7 +4874,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_136", - "text": "自身每损失10%血量,造成伤害会增加4%。。" + "text": "非自身回合进行攻击时造成伤害提升12%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -5004,7 +5004,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_139", - "text": "自身受击时有15%概率使用嚣张气焰反击,并为自身回复最大血量10%的血量。。" + "text": "3技能每次伤害有10%概率额外为目标附加2回合【速度下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -5509,7 +5509,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_153", - "text": "防御百分比+{0}" + "text": "血量低于50%时,自身附加1回合【速度提升】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -5629,7 +5629,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_157", - "text": "生命+{0}" + "text": "对克制的目标造成伤害提升12%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -5759,7 +5759,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_160", - "text": "攻击百分比+{0}" + "text": "2技能有50%概率附加1回合【眩晕】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -7019,7 +7019,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_195", - "text": "三技能最终伤害增加10%。" + "text": "对克制的目标造成伤害提升12%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -7139,7 +7139,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_199", - "text": "三技能攻击没有增益效果的目标时附加1回合【无法获得增益】。" + "text": "击杀目标时立即回复自身20%已损失血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -7269,7 +7269,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_202", - "text": "三技能追加1次攻击敌方全体,造成自身攻击力50%的伤害。" + "text": "每次释放2技能时自身所有增益效果持续回合数+1" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -8529,7 +8529,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_237", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时为自身添加持续1回合【防御提升】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -8649,7 +8649,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_241", - "text": "目标防御比自身低时,挑衅概率翻倍。。" + "text": "受到致命伤害时增加20%吸血" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -8779,7 +8779,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_244", - "text": "目标防御比自身低时,自身伤害提升;每1%差值提供1%额外伤害,不超过40%。" + "text": "对峙状态下造成伤害增加30%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -10039,7 +10039,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_279", - "text": "二技能每次获得讲义时额外叠加1层【算术】。" + "text": "血量高于60%时攻击增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -10159,7 +10159,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_283", - "text": "三技能攻击目标时附加1回合【无法获得增益】。" + "text": "1技能每次攻击时额外夺取目标一个增益" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -10289,7 +10289,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_286", - "text": "三技能回复友方血量时附加2回合【复苏】。" + "text": "【算术】达到8层后为立即获得1回合【无敌】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -10794,7 +10794,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_300", - "text": "三技能最终伤害增加10%。" + "text": "对克制的目标造成伤害提升12%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -10914,7 +10914,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_304", - "text": "三技能有50%概率为目标附加2回合【防御下降】。" + "text": "造成击杀时回复自身15%血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -11044,7 +11044,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_307", - "text": "三技能每段均吸收目标10%行动值。" + "text": "回复此次伤害50%的血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -11549,7 +11549,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_321", - "text": "三技能最终伤害增加10%。" + "text": "血量高于60%时攻击增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -11669,7 +11669,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_325", - "text": "三技能有50%概率为目标附加2回合【禁疗】。" + "text": "1技能攻击时额外偷取目标10%行动值" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -11799,7 +11799,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_328", - "text": "三技能附带目标最大生命在5%的伤害,此伤害不可超过自身攻击力400%。" + "text": "攻击行动值为0的目标时额外附加1回合【眩晕】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -13814,7 +13814,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_384", - "text": "三技能最终治疗量增加10%。" + "text": "血量高于60%时防御增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -13934,7 +13934,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_388", - "text": "对于血量低于40%的目标最终治疗量增加10%。" + "text": "受到暴击伤害降低10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -14064,7 +14064,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_391", - "text": "三技能为己方目标附加2回合【暴击提升】 状态。。" + "text": "2技能每次攻击额外降低目标15%行动值" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -14569,7 +14569,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_405", - "text": "三技能最终伤害增加10%。" + "text": "血量高于60%时防御增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -14689,7 +14689,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_409", - "text": "每个存活的敌方使自身效果命中增加3%。" + "text": "受到暴击伤害降低10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -14819,7 +14819,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_412", - "text": "二技能吸收目标30%行动值。" + "text": "2技能目标若身上有眩晕效果则附加1回合【石化】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -15324,7 +15324,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_426", - "text": "三技能最终伤害增加10%。" + "text": "血量高于60%时攻击增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -15444,7 +15444,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_430", - "text": "三技能每次攻击降低目标4%行动值。" + "text": "造成暴击伤害增加10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -15574,7 +15574,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_433", - "text": "并为目标附加2回合【无法获得增益】。。" + "text": "1技能若成功击杀目标,则获得额外回合。" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -16079,7 +16079,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_447", - "text": "三技能最终伤害增加10%。" + "text": "血量为100%时,暴击率提升25%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -16199,7 +16199,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_451", - "text": "每个存活的敌方使自身速度增加3%。" + "text": "对克制的目标造成伤害提升12%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -16329,7 +16329,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_454", - "text": "三技能为目标附加童真状态。。" + "text": "受到有【童真】的目标攻击是100%反击目标" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -16834,7 +16834,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_468", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时立即净化自身全部减益" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -16954,7 +16954,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_472", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "2技能额外附加1回合【防御提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -17084,7 +17084,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_475", - "text": "三技能额外附加2回合【禁疗】状态。。" + "text": "2技能额外净化一个减益" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -17589,7 +17589,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_489", - "text": "三技能最终伤害增加10%。" + "text": "敌方有目标死亡时自身增加20点速度" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -17709,7 +17709,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_493", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "30%概率附加为自身【速度提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -17839,7 +17839,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_496", - "text": "一技能攻击时有50%改了为目标附加1回合【中毒】。" + "text": "击杀目标时回复自身20%血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -18344,7 +18344,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_510", - "text": "三技能最终伤害增加10%。" + "text": "首次行动前自身受到的伤害降低18%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -18464,7 +18464,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_514", - "text": "每个存活的敌方使自身攻击增加3%。" + "text": "有技能处于冷却状态时速度增加18" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -18594,7 +18594,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_517", - "text": "释放三技能时重置二技能的冷却时间。" + "text": "3技能新增为随机1个友方附加2回合【不灭金身】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -20609,7 +20609,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_573", - "text": "三技能最终伤害增加10%。" + "text": "血量100%时造成伤害增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -20729,7 +20729,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_577", - "text": "每个存活的敌方使自身攻击增加3%。" + "text": "2技能40%概率附加1回合【烙印】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -20859,7 +20859,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_580", - "text": "悍夫那特在场时每段伤害额外附加自身攻击50%的附加伤害。" + "text": "3技能攻击目标时额外附加2回合【防御下降】效果。" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -21364,7 +21364,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_594", - "text": "三技能最终伤害增加10%。" + "text": "暴击时20%概率驱散目标一个增益" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -21484,7 +21484,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_598", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "攻击处于无法行动状态的目标时造成伤害增加12%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -21614,7 +21614,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_601", - "text": "三技能若触发了暴击,则有50%的概率【冰冻】目标,持续1回合。。" + "text": "2技能每次伤害额外吸收目标10%行动值" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -22119,7 +22119,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_615", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于30%时受到伤害降低30%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -22239,7 +22239,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_619", - "text": "友方每存活一个目标自身防御增加3%。" + "text": "2技能攻击目标时有50%概率附加1回合【防御下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -22369,7 +22369,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_622", - "text": "【玄御】状态下受到伤害时有60%概率反击目标。" + "text": "任意技能造成暴击后减少2技能1回合冷却" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -24384,7 +24384,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_678", - "text": "三技能最终治疗量增加10%。" + "text": "血量100%时最终治疗量增加10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -24504,7 +24504,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_682", - "text": "友方每存活一个目标自身防御增加3%。" + "text": "友方角色处于无法行动状态时增加15速度" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -24634,7 +24634,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_685", - "text": "自身在【喜悦】状态时,己方收到伤害降低25%。" + "text": "2技能平衡血量后立即回复所有目标15%血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -25139,7 +25139,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_699", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时为随机1个敌方附加1回合【冰冻】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -25259,7 +25259,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_703", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "攻击处于【冰冻】状态的目标伤害增加10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -25389,7 +25389,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_706", - "text": "三技能额外附加2回合【防御下降】状态。" + "text": "攻击处于【速度下降】的目标额外附加1回合【冰冻】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -25894,7 +25894,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_720", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于60%时将自身全部减益随机转移给一个敌方目标" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -26014,7 +26014,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_724", - "text": "每个存活的敌方使自身攻击增加3%。" + "text": "释放2技能时若自身没有减益转移则对敌方一个目标随机附加1回合【防御下降】、【攻击下降】、【效果抵抗下降】、【效果命中下降】、【速度下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -26144,7 +26144,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_727", - "text": "若目标身上存在减益状态,每一个减益状态,额外造成25%的伤害。。" + "text": "释放1技能时有50%概率额外附加2回合【攻击下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -26649,7 +26649,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_741", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -26769,7 +26769,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_745", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "2技能有50%概率额外附加1回合【中毒】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -26899,7 +26899,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_748", - "text": "三技能攻击时有30%概率立即引爆目标身上中毒状态。" + "text": "释放1技能时有30%概率追加1次攻击" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -30424,7 +30424,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_846", - "text": "三技能额外回复目标10%最大血量。" + "text": "血量首次低于50%时立即获得30%行动值" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -30544,7 +30544,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_850", - "text": "增加10%最大血量。" + "text": "2技能额外回复1名友方30%行动值" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -30674,7 +30674,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_853", - "text": "三技能附加驱散自身2个减益。" + "text": "2技能有50%概率额外附加2回合【防御提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -31179,7 +31179,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_867", - "text": "三技能最终伤害增加10%。" + "text": "血量100%时造成伤害提升10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -31299,7 +31299,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_871", - "text": "每个存活的友方使自身攻击增加3%。" + "text": "血量低于50%时获得10%吸血" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -31429,7 +31429,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_874", - "text": "目标身上没有增益时本次伤害无视目标防御。" + "text": "2技能额外偷取目标15%行动值" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -32689,7 +32689,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_909", - "text": "三技能最终伤害增加10%。" + "text": "受到暴击伤害降低10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -32809,7 +32809,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_913", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "攻击时,有18%的概率无视效果抵抗" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -32939,7 +32939,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_916", - "text": "三技能攻击目标时若目标身上已有【中毒】则额外附加1回合【石化】。" + "text": "2技能反击目标时额外附加1回合【中毒】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -33444,7 +33444,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_930", - "text": "三技能最终伤害增加10%。" + "text": "首次行动前自身受到的伤害降低18%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -33564,7 +33564,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_934", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "冰霜杰克自身免疫冰冻效果" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -33694,7 +33694,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_937", - "text": "攻击目标有【速度下降】时,降低目标20%行动值。。" + "text": "释放3技能时有30%概率为自身附加2回合【速度提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -34199,7 +34199,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_951", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于30%时获得一个最大血量20%的【护盾】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -34319,7 +34319,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_955", - "text": "每个存活的友方使自身暴击伤害增加3%。" + "text": "2技能有50%概率驱散目标一个增益" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -34449,7 +34449,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_958", - "text": "若发生暴击,则此次伤害提升30%,并额外提升50%【护盾】。。" + "text": "菲欧娜获得的护盾值可叠加" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -34954,7 +34954,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_972", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%是立即获得30%行动条" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -35074,7 +35074,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_976", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "2技能有20%概率击退目标10%行动条" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -35204,7 +35204,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_979", - "text": "三技能额外造成2段伤害并同样附加10%行动条吸收。" + "text": "对处于【无法行动】状态的角色造成伤害增加30%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -35709,7 +35709,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_993", - "text": "三技能最终伤害增加10%。" + "text": "血量低于50%时造成伤害提升10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -35829,7 +35829,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_997", - "text": "每个存活的友方使自身攻击增加3%。" + "text": "受到伤害降低10%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -35959,7 +35959,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1000", - "text": "身上每拥有一个【气】、【劲】、【法】状态受到伤害降低5%。" + "text": "所有造成的减益效果增加1回合持续时间" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -36464,7 +36464,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1014", - "text": "三技能最终伤害增加10%。" + "text": "首次行动前自身受到的伤害降低18%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -36584,7 +36584,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1018", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "附加效果是有15%改了无视目标抵抗" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -36714,7 +36714,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1021", - "text": "三技能新增延迟目标减益一回合。" + "text": "转嫁成功或驱散成功时每转嫁或驱散一个效果降低目标4%最大血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -37974,7 +37974,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1056", - "text": "三技能最终伤害增加10%。" + "text": "首次攻击造成的伤害提升20%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -38094,7 +38094,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1060", - "text": "每个存活的友方使自身攻击增加3%。" + "text": "每次出手有20%概率为自身附加1回合【攻击提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -38224,7 +38224,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1063", - "text": "三技能造成的所有伤害都无视目标防御。" + "text": "每次出手有30%概率为自身附加1回合【暴击提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -38729,7 +38729,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1077", - "text": "三技能最终伤害增加10%。" + "text": "3技能新增效果:每次攻击时,每点速度提供攻击力0.33%的额外伤害" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -38849,7 +38849,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1081", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "2技能30%概率附带1回合【攻击下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -38979,7 +38979,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1084", - "text": "三技能额外附加2回合【免疫】状态。" + "text": "攻击时附带消耗自身血量5%,附带消耗血量100%的伤害" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -39484,7 +39484,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1098", - "text": "三技能最终治疗量增加10%。" + "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -39604,7 +39604,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1102", - "text": "每个存活的敌方使自身防御增加5%。" + "text": "有技能处于冷却状态时速度增加18" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -39734,7 +39734,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1105", - "text": "是否三技能时自身立即获得回合。" + "text": "2技能额外附加2回合【复苏】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -40239,7 +40239,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1119", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时50%概率为自身附加2回合【复苏】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -40359,7 +40359,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1123", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "有技能处于冷却状态时速度增加18" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -40489,7 +40489,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1126", - "text": "三技能有50%的概率附加2回合【烙印】。" + "text": "释放3技能时有30%概率为目标附加2回合【速度下降】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -40994,7 +40994,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1140", - "text": "三技能最终伤害增加10%。" + "text": "果酱教授自身免疫石化" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -41114,7 +41114,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1144", - "text": "每个存活的敌方使自身效果命中增加4%。" + "text": "每次攻击有30%概率为目标随机附加1个减益" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -41244,7 +41244,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1147", - "text": "三技能对目标额外附加2回合【无法获得增益】。" + "text": "若目标身上存在减益状态,每个最终伤害增加25%。" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -41749,7 +41749,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1161", - "text": "三技能最终治疗量增加10%。" + "text": "2技能有25%概率附加1回合【攻击提升】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -41869,7 +41869,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1165", - "text": "增加10%最大血量。" + "text": "2技能有25%概率附加1回合【暴击概率提升】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -41999,7 +41999,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1168", - "text": "三技能复活目标后,自身获得额外回合。。" + "text": "每次触发治疗后额外附加2回合【复苏】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -44014,7 +44014,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1224", - "text": "二技能额外回复目标10%最大血量。" + "text": "1技能每次攻击有25%概率额外附加1回合【禁疗】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -44134,7 +44134,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1228", - "text": "增加10%最大血量。" + "text": "自身处于无法行动状态时受到伤害降低16%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -44264,7 +44264,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1231", - "text": "目标血量低于50%时额外附加1回合复苏。" + "text": "附加增益时每个增益回复自身2%最大血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -45524,7 +45524,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1266", - "text": "三技能最终伤害增加10%。" + "text": "2技能造成暴击后有30%概率追加1次1技能" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -45644,7 +45644,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1270", - "text": "每个存活的友方使自身攻击增加3%。" + "text": "造成击杀后立即回复自身20%最大血量" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -45774,7 +45774,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1273", - "text": "攻击生命值大于50%的目标伤害增加30%。" + "text": "2技能造成暴击后额外附加2回合【流血】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -47789,7 +47789,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1329", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于30%时获得一个最大血量20%的【护盾】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -47909,7 +47909,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1333", - "text": "增加10%最大血量。" + "text": "2技能攻击目标时若目标身上没有【黑客前瞻】则随机附加1个减益效果" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -48039,7 +48039,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1336", - "text": "每结算一次【黑客前瞻】效果自身最大血量加5%(最多可叠加10次)。" + "text": "每次伤害附带自身5%血量100%伤害" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -48544,7 +48544,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1350", - "text": "三技能最终伤害增加10%。" + "text": "血量100%时造成伤害提升10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -48664,7 +48664,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1354", - "text": "每驱散一个增益最终伤害增加5%。" + "text": "血量首次低于50%时获得15%吸血" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -48794,7 +48794,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1357", - "text": "自身造成击杀时,将获得额外回合。" + "text": "对无增益的目标造成伤害增加20%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -49299,7 +49299,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1371", - "text": "三技能最终伤害增加10%。" + "text": "血量首次低于50%时获得10%吸血" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -49419,7 +49419,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1375", - "text": "增加10%攻击力。" + "text": "2技能有20%概率追加1次普通攻击" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -49549,7 +49549,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1378", - "text": "三技能每净化一个减益或驱散一个增益最终伤害增加5%。" + "text": "对无增益的目标造成伤害增加20%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -50809,7 +50809,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1413", - "text": "三技能最终治疗量增加10%。" + "text": "血量首次低于50%时获得1个最大血量20%的【护盾】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -50929,7 +50929,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1417", - "text": "增加10%最大血量。" + "text": "受到暴击伤害降低18%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -51059,7 +51059,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1420", - "text": "二技能给复活的角色额外回复15%最大血量。" + "text": "3技能有25%概率附加2回合【复苏】" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -52319,7 +52319,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1455", - "text": "三技能最终伤害增加10%。" + "text": "血量100%时造成伤害提升10%" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -52439,7 +52439,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1459", - "text": "成功驱散或偷取增益时,每个增益降低目标3%最大血量。" + "text": "攻击时有18%概率无视目标效果抵抗" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -52569,7 +52569,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1462", - "text": "三技能额外增加目标所有技能1回合CD。" + "text": "2技能额外增加目标所有技能1回合CD" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -53074,7 +53074,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1476", - "text": "三技能最终治疗量增加10%。" + "text": "血量首次低于50%时获得1个最大血量20%的【护盾】" }, "skillicon": "js_jx_img_icon06", "attrkey": "", @@ -53194,7 +53194,7 @@ "condition": 35, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1480", - "text": "三技能为无减益的目标附加1回合【免疫】。" + "text": "每损失10%的血量最终治疗量增加2%" }, "skillicon": "js_jx_img_icon04", "attrkey": "", @@ -53324,7 +53324,7 @@ "condition": 50, "skilltxt": { "key": "hero_talent_hero_talent_skilltxt_1483", - "text": "三技能溢出的治疗量转换为为护盾。" + "text": "每次治疗目标后为目标附加1回合复苏" }, "skillicon": "js_jx_img_icon04", "attrkey": "", diff --git a/bin/json/game_item.json b/bin/json/game_item.json index 1f70f2824..ef61a73e2 100644 --- a/bin/json/game_item.json +++ b/bin/json/game_item.json @@ -20157,7 +20157,7 @@ "id": "25000001", "name": { "key": "item_item_name_414", - "text": "仙女泪滴" + "text": "仙女泪水" }, "usetype": 1, "color": 3, diff --git a/bin/json/game_lottery.json b/bin/json/game_lottery.json index c559d2b67..955a22d42 100644 --- a/bin/json/game_lottery.json +++ b/bin/json/game_lottery.json @@ -90482,12 +90482,36 @@ { "id": 3771, "lotteryid": 16001001, - "description": "记忆碎片第1章第1关", + "description": "记忆碎片第1章第1关怪物深厚的宝箱", "type": 1, "groupwt": 1, "groupid": 1001, "subtype": 1, - "groupnum": 2, + "groupnum": 4, + "itemid": { + "a": "item", + "t": "16001001", + "n": 1 + }, + "itemdes": "", + "itemwt": 1000, + "min": 1, + "max": 1, + "VIPmin": 0, + "VIPmax": 15, + "playerlvmin": 0, + "playerlvmax": 0, + "notice": 0 + }, + { + "id": 3772, + "lotteryid": 16001002, + "description": "记忆碎片第1章第1关其他2个宝箱", + "type": 1, + "groupwt": 1, + "groupid": 1001, + "subtype": 1, + "groupnum": 1, "itemid": { "a": "item", "t": "16001001", diff --git a/bin/json/game_mainstage.json b/bin/json/game_mainstage.json index 56df2f421..8c983d8b1 100644 --- a/bin/json/game_mainstage.json +++ b/bin/json/game_mainstage.json @@ -2624,7 +2624,7 @@ "destroy": 1, "progress": 1, "stroyshow": 0, - "frontstoryid": 300380, + "frontstoryid": 200380, "afterstoryid": 0, "maingroupName": { "key": "", diff --git a/bin/json/game_monsterformat.json b/bin/json/game_monsterformat.json index 5a5d584a6..fbae0b066 100644 --- a/bin/json/game_monsterformat.json +++ b/bin/json/game_monsterformat.json @@ -238172,7 +238172,7 @@ "equip": [], "newskill": [], "lv": 1, - "hppro": 0.3, + "hppro": 0.2, "atkpro": 1, "defpro": 1, "skill1": 1, @@ -238383,6 +238383,26 @@ "speed": 140, "modelsize": 1 }, + { + "Id": 720021, + "pos": 1, + "captainId": 0, + "IsBoss": 0, + "bossHpCnt": 0, + "heroid": 14003, + "star": 4, + "equip": [], + "newskill": [], + "lv": 10, + "hppro": 1, + "atkpro": 1, + "defpro": 1, + "skill1": 1, + "skill2": 1, + "skill3": 1, + "speed": 140, + "modelsize": 1 + }, { "Id": 800001, "pos": 1, diff --git a/bin/json/game_navigation.json b/bin/json/game_navigation.json index 49eae5689..2ccb26fd4 100644 --- a/bin/json/game_navigation.json +++ b/bin/json/game_navigation.json @@ -9,7 +9,7 @@ "sceneicon": "ty_qp_my01", "functionname": { "key": "navigation_Sheet1_functionname_1", - "text": "商铺" + "text": "商店" }, "npcName": [ "功能入口-商人" diff --git a/bin/json/game_shop.json b/bin/json/game_shop.json index 161460052..876d9c0f5 100644 --- a/bin/json/game_shop.json +++ b/bin/json/game_shop.json @@ -61,11 +61,11 @@ "tab": 3, "shopname": { "key": "shop_shop_shopname_3", - "text": "友情商店" + "text": "友情专柜" }, "upper_shop": { "key": "shop_shop_upper_shop_3", - "text": "玩法商店" + "text": "奇趣商店" }, "rtype": 2, "rtime": 1, @@ -85,11 +85,11 @@ "tab": 4, "shopname": { "key": "shop_shop_shopname_4", - "text": "竞技商店" + "text": "斗士专柜" }, "upper_shop": { "key": "shop_shop_upper_shop_4", - "text": "玩法商店" + "text": "奇趣商店" }, "rtype": 2, "rtime": 7, @@ -111,11 +111,11 @@ "tab": 5, "shopname": { "key": "shop_shop_shopname_5", - "text": "俱乐部商店" + "text": "名流专柜" }, "upper_shop": { "key": "shop_shop_upper_shop_5", - "text": "玩法商店" + "text": "奇趣商店" }, "rtype": 2, "rtime": 7, @@ -137,11 +137,11 @@ "tab": 6, "shopname": { "key": "shop_shop_shopname_6", - "text": "守护者商店" + "text": "守护专柜" }, "upper_shop": { "key": "shop_shop_upper_shop_6", - "text": "玩法商店" + "text": "奇趣商店" }, "rtype": 2, "rtime": 21, diff --git a/bin/json/game_skillafteratk.json b/bin/json/game_skillafteratk.json index 6ef449dfc..dbd3e38a9 100644 --- a/bin/json/game_skillafteratk.json +++ b/bin/json/game_skillafteratk.json @@ -51800,7 +51800,30 @@ 390001401, 1000, 1, - 1 + 2 + ], + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "DpsRevisiType": 0, + "DpsCondition": "", + "RevisiCondition": "", + "RevisiParams": [] + }, + { + "Id": 813002215, + "EmitPR": 1000, + "From": 3, + "Where": [], + "Order": "", + "Limit": 10, + "ExecuteCnt": 1, + "Type": 2, + "Argu": [ + 481300223, + -1, + -1 ], "FollowSK": [], "SucFollowSK": [], @@ -52245,7 +52268,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 414007211, + 481400721, -1, -1 ], @@ -52292,7 +52315,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 414007211, + 481400722, -1, -1 ], @@ -52339,7 +52362,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 481400721, + 481400723, -1, -1 ], @@ -52426,7 +52449,7 @@ { "Id": 814003213, "EmitPR": 1000, - "From": 4, + "From": 3, "Where": [], "Order": "", "Limit": 10, @@ -52436,7 +52459,7 @@ 391000014, 1000, 1, - 2 + -1 ], "FollowSK": [], "SucFollowSK": [], @@ -52481,7 +52504,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 484500321, + 481400322, -1, -1 ], @@ -52504,7 +52527,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 484500322, + 484500321, -1, -1 ], @@ -53919,6 +53942,29 @@ "RevisiCondition": "", "RevisiParams": [] }, + { + "Id": 813004216, + "EmitPR": 1000, + "From": 3, + "Where": [], + "Order": "", + "Limit": 10, + "ExecuteCnt": 1, + "Type": 2, + "Argu": [ + 481300423, + -1, + -1 + ], + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "DpsRevisiType": 0, + "DpsCondition": "", + "RevisiCondition": "", + "RevisiParams": [] + }, { "Id": 833003111, "EmitPR": 1000, @@ -54702,10 +54748,33 @@ "ExecuteCnt": 1, "Type": 3, "Argu": [ - 390001011, + 391000085, 1000, 1, - 1 + -1 + ], + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "DpsRevisiType": 0, + "DpsCondition": "", + "RevisiCondition": "", + "RevisiParams": [] + }, + { + "Id": 813001216, + "EmitPR": 1000, + "From": 3, + "Where": [], + "Order": "", + "Limit": 10, + "ExecuteCnt": 1, + "Type": 2, + "Argu": [ + 481300123, + -1, + -1 ], "FollowSK": [], "SucFollowSK": [], @@ -54750,7 +54819,7 @@ "ExecuteCnt": 1, "Type": 2, "Argu": [ - 414005211, + 481400521, -1, -1 ], @@ -55268,7 +55337,7 @@ 390001004, 1000, 1, - 2 + 4 ], "FollowSK": [], "SucFollowSK": [], @@ -55292,7 +55361,7 @@ 390001001, 1000, 1, - 1 + 2 ], "FollowSK": [], "SucFollowSK": [], @@ -57302,8 +57371,10 @@ { "Id": 915005313, "EmitPR": 1000, - "From": 12, - "Where": [], + "From": 1, + "Where": [ + "EnemyNoBuff=1" + ], "Order": "", "Limit": 10, "ExecuteCnt": 1, @@ -57312,7 +57383,7 @@ 390001111, 1000, 1, - 2 + 1 ], "FollowSK": [], "SucFollowSK": [], @@ -58950,7 +59021,7 @@ { "Id": 934002311, "EmitPR": 1000, - "From": 4, + "From": 3, "Where": [], "Order": "", "Limit": 10, @@ -59043,7 +59114,7 @@ { "Id": 934002315, "EmitPR": 1000, - "From": 12, + "From": 3, "Where": [], "Order": "", "Limit": 10, @@ -59063,6 +59134,29 @@ "RevisiCondition": "", "RevisiParams": [] }, + { + "Id": 934002316, + "EmitPR": 1000, + "From": 3, + "Where": [], + "Order": "", + "Limit": 10, + "ExecuteCnt": 1, + "Type": 2, + "Argu": [ + 493400232, + -1, + -1 + ], + "FollowSK": [], + "SucFollowSK": [], + "FailFollowSK": [], + "MustHit": false, + "DpsRevisiType": 0, + "DpsCondition": "", + "RevisiCondition": "", + "RevisiParams": [] + }, { "Id": 924005311, "EmitPR": 1000, @@ -60322,7 +60416,7 @@ "Argu": [ 390001205, 1000, - 1, + 3, -1 ], "FollowSK": [], diff --git a/bin/json/game_skillatk.json b/bin/json/game_skillatk.json index aa863d7f0..908a77c43 100644 --- a/bin/json/game_skillatk.json +++ b/bin/json/game_skillatk.json @@ -343,8 +343,7 @@ "ChildSkill": { "Id": [ 225004314, - 225004312, - 225004313 + 225004312 ] }, "passSkill": [], @@ -377,8 +376,7 @@ "ChildSkill": { "Id": [ 225004324, - 225004312, - 225004313 + 225004312 ] }, "passSkill": [], @@ -411,8 +409,7 @@ "ChildSkill": { "Id": [ 225004334, - 225004312, - 225004313 + 225004312 ] }, "passSkill": [], @@ -445,8 +442,7 @@ "ChildSkill": { "Id": [ 225004344, - 225004312, - 225004313 + 225004312 ] }, "passSkill": [], @@ -479,8 +475,7 @@ "ChildSkill": { "Id": [ 225004344, - 225004312, - 225004313 + 225004312 ] }, "passSkill": [], @@ -13590,7 +13585,6 @@ "ChildSkill": { "Id": [ 213004211, - 213004212, 213004213 ] }, @@ -13600,8 +13594,7 @@ "text": "法夸德勋爵对敌方1个目标发起攻击,造成攻击力300%的伤害,并为自身附加2回合[color=#37d8a9]攻击提升[/color]状态和2回合[color=#37d8a9]殊死较量[/color]状态。" }, "buffid": [ - 390001001, - 390001104 + 390001001 ], "map": "" }, @@ -13625,7 +13618,6 @@ "ChildSkill": { "Id": [ 213004211, - 213004212, 213004223 ] }, @@ -13635,8 +13627,7 @@ "text": "伤害提升至330%。" }, "buffid": [ - 390001001, - 390001104 + 390001001 ], "map": "" }, @@ -13660,7 +13651,6 @@ "ChildSkill": { "Id": [ 213004211, - 213004212, 213004233 ] }, @@ -13670,8 +13660,7 @@ "text": "伤害提升至360%。" }, "buffid": [ - 390001001, - 390001104 + 390001001 ], "map": "" }, @@ -13695,7 +13684,6 @@ "ChildSkill": { "Id": [ 213004211, - 213004212, 213004243 ] }, @@ -13705,8 +13693,7 @@ "text": "伤害提升至390%。" }, "buffid": [ - 390001001, - 390001104 + 390001001 ], "map": "" }, @@ -13730,7 +13717,6 @@ "ChildSkill": { "Id": [ 213004211, - 213004212, 213004253 ] }, @@ -13740,8 +13726,7 @@ "text": "伤害提升至430%。" }, "buffid": [ - 390001001, - 390001104 + 390001001 ], "map": "" }, @@ -38407,10 +38392,12 @@ "Target": 0, "ChildSkill": { "Id": [ - 813004215 + 813004216 ] }, - "passSkill": [], + "passSkill": [ + 813004216 + ], "Desc": { "key": "skill_skill_atk_Desc_813004423_1", "text": "释放2技能后30%概率为自身添加2回合【殊死较量】状态" @@ -42759,7 +42746,7 @@ "Target": 0, "ChildSkill": { "Id": [ - 934002311 + 934002316 ] }, "passSkill": [], diff --git a/bin/json/game_skillbuff.json b/bin/json/game_skillbuff.json index 51e733807..8f87853cd 100644 --- a/bin/json/game_skillbuff.json +++ b/bin/json/game_skillbuff.json @@ -1534,7 +1534,7 @@ }, "Desc": { "key": "skill_skill_buff_Desc_390001207", - "text": "使己方收到伤害降低25%,且在每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" + "text": "每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" }, "BuffType": 32, "EffectArgu": [], @@ -1561,16 +1561,16 @@ "Id": 390001208, "Name": { "key": "skill_skill_buff_Name_390001208", - "text": "[color=#37d8a9]爱的抱抱[/color] " + "text": "爱的抱抱减伤" }, "Desc": { "key": "skill_skill_buff_Desc_390001208", - "text": "使己方收到伤害降低25%,且在每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" + "text": "每个队友行动前,为其驱散1个减益状态并回复其最大生命值20%的生命,效果持续期间自身无法行动。" }, "BuffType": 20, "EffectArgu": [ 13, - 350 + 250 ], "BufParNum": 1, "RelyCheckArgu": [], @@ -8571,7 +8571,6 @@ 23, 1, 2, - 2, 30 ], "BufParNum": 1, @@ -8869,9 +8868,7 @@ }, "BuffType": 112, "EffectArgu": [ - 14, - 120, - 0 + 120 ], "BufParNum": 1, "RelyCheckArgu": [], @@ -10900,7 +10897,7 @@ }, "BuffType": 79, "EffectArgu": [ - 3, + 0, 100, -400 ], @@ -11215,5 +11212,39 @@ "buffeffect": "", "buffpos": "根节点", "forbidFloat": 0 + }, + { + "Id": 391000085, + "Name": { + "key": "skill_skill_buff_Name_391000085", + "text": "[color=#37d8a9]伤害提升[/color] " + }, + "Desc": { + "key": "skill_skill_buff_Desc_391000085", + "text": "血量造成伤害提升10%。" + }, + "BuffType": 33, + "EffectArgu": [ + 0, + 100, + 500 + ], + "BufParNum": 1, + "RelyCheckArgu": [], + "CoexistCheckArgu": [], + "Effect": [ + 3 + ], + "AddEffect": false, + "RemoveType": true, + "Priority": 0, + "NotOverlay": 0, + "OverlayTimes": 3, + "SameID": false, + "golbalbufficon": "", + "buffIcon": "", + "buffeffect": "", + "buffpos": "根节点", + "forbidFloat": 0 } ] \ No newline at end of file diff --git a/bin/json/game_skillpassive.json b/bin/json/game_skillpassive.json index f88a51b8b..65e53fd93 100644 --- a/bin/json/game_skillpassive.json +++ b/bin/json/game_skillpassive.json @@ -1403,7 +1403,7 @@ "When": 16, "FromCheck": "Target=3", "TargetCheck": "Target=2,Nobuff=3", - "MainSkillCheck": "", + "MainSkillCheck": "MainSkillID=114005211", "AfterSkillCheck": "", "BuffCheck": "", "DpsCheck": "", @@ -5567,9 +5567,9 @@ }, { "Id": 481300221, - "When": 15, + "When": 4, "FromCheck": "", - "TargetCheck": "Target=2", + "TargetCheck": "Target=2,Hpproless=500", "MainSkillCheck": "", "AfterSkillCheck": "", "BuffCheck": "", @@ -5587,10 +5587,10 @@ }, { "Id": 481300222, - "When": 15, - "FromCheck": "Target=3", - "TargetCheck": "Target=2", - "MainSkillCheck": "", + "When": 16, + "FromCheck": "", + "TargetCheck": "Target=2,HasBuff=390001401", + "MainSkillCheck": "SkillPos=2", "AfterSkillCheck": "", "BuffCheck": "", "DpsCheck": "", @@ -5602,12 +5602,12 @@ "MaxEmitTimes": 0, "MaxEmitTimesInRound": 0, "Callback": [ - 813002215 + 813002214 ] }, { "Id": 481300321, - "When": 2, + "When": 16, "FromCheck": "", "TargetCheck": "Target=3,Hpproless=600", "MainSkillCheck": "", @@ -5808,8 +5808,8 @@ { "Id": 481400521, "When": 15, - "FromCheck": "", - "TargetCheck": "Target=3", + "FromCheck": "Target=3", + "TargetCheck": "", "MainSkillCheck": "", "AfterSkillCheck": "", "BuffCheck": "", @@ -5887,7 +5887,7 @@ }, { "Id": 481500221, - "When": 2, + "When": 16, "FromCheck": "", "TargetCheck": "Target=3,HpproGreater=600", "MainSkillCheck": "", @@ -7714,12 +7714,12 @@ }, { "Id": 492500431, - "When": 2, - "FromCheck": "", - "TargetCheck": "Target=3,HasBuff=390001207", - "MainSkillCheck": "", + "When": 19, + "FromCheck": "Target=3", + "TargetCheck": "", + "MainSkillCheck": "SkillPos=3", "AfterSkillCheck": "", - "BuffCheck": "", + "BuffCheck": "BuffID=390001207,Succ=1", "DpsCheck": "", "AddCon": [], "PasPr": 1000, @@ -8541,7 +8541,7 @@ }, { "Id": 493400231, - "When": 16, + "When": 3, "FromCheck": "", "TargetCheck": "Target=3", "MainSkillCheck": "SkillPos=3", @@ -8818,5 +8818,85 @@ "Callback": [ 235001212 ] + }, + { + "Id": 493400232, + "When": 20, + "FromCheck": "", + "TargetCheck": "Target=3", + "MainSkillCheck": "SkillPos=3", + "AfterSkillCheck": "", + "BuffCheck": "", + "DpsCheck": "", + "AddCon": [], + "PasPr": 1000, + "PasCorrection": 0, + "Type": "CallSkillPas", + "MaxEmitTimesInRoundByRole": 0, + "MaxEmitTimes": 0, + "MaxEmitTimesInRound": 0, + "Callback": [ + 934002311 + ] + }, + { + "Id": 481300223, + "When": 16, + "FromCheck": "Target=3", + "TargetCheck": "", + "MainSkillCheck": "SkillPos=1", + "AfterSkillCheck": "", + "BuffCheck": "", + "DpsCheck": "", + "AddCon": [], + "PasPr": 1000, + "PasCorrection": 0, + "Type": "CallSkillPas", + "MaxEmitTimesInRoundByRole": 0, + "MaxEmitTimes": 0, + "MaxEmitTimesInRound": 0, + "Callback": [ + 813002111 + ] + }, + { + "Id": 481300423, + "When": 16, + "FromCheck": "Target=3", + "TargetCheck": "", + "MainSkillCheck": "SkillPos=2", + "AfterSkillCheck": "", + "BuffCheck": "", + "DpsCheck": "", + "AddCon": [], + "PasPr": 1000, + "PasCorrection": 0, + "Type": "CallSkillPas", + "MaxEmitTimesInRoundByRole": 0, + "MaxEmitTimes": 0, + "MaxEmitTimesInRound": 0, + "Callback": [ + 813004215 + ] + }, + { + "Id": 481400322, + "When": 16, + "FromCheck": "", + "TargetCheck": "Target=2", + "MainSkillCheck": "SkillPos=2", + "AfterSkillCheck": "", + "BuffCheck": "", + "DpsCheck": "", + "AddCon": [], + "PasPr": 1000, + "PasCorrection": 0, + "Type": "CallSkillPas", + "MaxEmitTimesInRoundByRole": 0, + "MaxEmitTimes": 0, + "MaxEmitTimesInRound": 0, + "Callback": [ + 814003214 + ] } ] \ No newline at end of file