diff --git a/cmd/v2/ui/views/bingoview.go b/cmd/v2/ui/views/bingoview.go index 5fd42aac6..2560e87a1 100644 --- a/cmd/v2/ui/views/bingoview.go +++ b/cmd/v2/ui/views/bingoview.go @@ -37,7 +37,7 @@ func (this *BingoView) CreateView(t *model.TestCase) fyne.CanvasObject { nEntry.PlaceHolder = "数量" attrSel := &widget.Select{} - attrSel.Options = []string{"选择", "gold", "diamond", "exp", "vit"} + attrSel.Options = []string{"选择", "gold", "diamond", "exp", "ps"} attrSel.SetSelected("选择") attrSel.OnChanged = func(s string) { ttxt = s diff --git a/modules/hero/api_drawCard.go b/modules/hero/api_drawCard.go index d635d1a08..fa41ba563 100644 --- a/modules/hero/api_drawCard.go +++ b/modules/hero/api_drawCard.go @@ -71,6 +71,8 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq ret := this.module.CheckCondition(session.GetUserId()) if ret == true { // 命中插入5星英雄 szStar = append(szStar, 5) + heroRecord.Star5 = 0 // 重置保底 + star5Max++ // 记录当前 5星数量 continue } // 3,4,5 星权重 @@ -95,16 +97,34 @@ func (this *apiComp) DrawCard(session comm.IUserSession, req *pb.HeroDrawCardReq if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart { n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart))) if n.Int64() < 1 { // 抽中 - starIndex = star - 3 + starIndex = star heroRecord.Inevitable = heroRecord.Drawcount update["inevitable"] = heroRecord.Drawcount + szStar = append(szStar, star) + if star == 4 { + heroRecord.Star4 = 0 + star4Max++ + } else if star == 5 { + star5Max++ + heroRecord.Star5 = 0 + } + continue } } // 保底情况 if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 { - starIndex = star - 3 + starIndex = star heroRecord.Inevitable = heroRecord.Drawcount update["inevitable"] = heroRecord.Drawcount + szStar = append(szStar, star) + if star == 4 { + heroRecord.Star4 = 0 + star4Max++ + } else if star == 5 { + star5Max++ + heroRecord.Star5 = 0 + } + continue } } } diff --git a/modules/mainline/api_challengeover.go b/modules/mainline/api_challengeover.go index 0e88e6fee..97062a0c3 100644 --- a/modules/mainline/api_challengeover.go +++ b/modules/mainline/api_challengeover.go @@ -55,9 +55,14 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh } } // 校验通过 - code, isWin = this.module.battle.CheckBattleReport(session, req.Report) - if code != pb.ErrorCode_Success { - return + + if req.Report != nil { // 战斗失败 + code, isWin = this.module.battle.CheckBattleReport(session, req.Report) + if code != pb.ErrorCode_Success { + return + } + } else { + isWin = false } if !isWin { // 战斗失败直接返回 // 返还 @@ -66,7 +71,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MainlineCh "ps": 0, }) - if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 扣1点 + if code = this.module.DispenseRes(session, node.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力 return } code = pb.ErrorCode_BattleNoWin diff --git a/modules/user/api_login.go b/modules/user/api_login.go index acdf15dfb..5aa5e603f 100644 --- a/modules/user/api_login.go +++ b/modules/user/api_login.go @@ -135,7 +135,7 @@ func (this *apiComp) Login(session comm.IUserSession, req *pb.UserLoginReq) (cod } } - this.module.RecoverUserVitStart(user.Uid) + this.module.RecoverUserPsStart(user.Uid) // 日常登录任务 this.module.ModuleRtask.SendToRtask(session, comm.Rtype8, 1) diff --git a/modules/user/module.go b/modules/user/module.go index 760ea61e1..b459c2ce5 100644 --- a/modules/user/module.go +++ b/modules/user/module.go @@ -659,7 +659,8 @@ func (this *User) Update() { } } -func (this *User) RecoverUserVitStart(uid string) { +// 玩家体力恢复 +func (this *User) RecoverUserPsStart(uid string) { go func(uid string) { timeSec := time.NewTicker(time.Second * 30) this.timerLock.Lock() @@ -668,12 +669,13 @@ func (this *User) RecoverUserVitStart(uid string) { for { select { case <-timeSec.C: - this.recoverUserVit(uid) + this.recoverUserPs(uid) } } }(uid) } +// 停止计时 func (this *User) stopTicker(uid string) { if t, ok := this.timerMap[uid]; ok { if t != nil { @@ -684,7 +686,7 @@ func (this *User) stopTicker(uid string) { } // 玩家体力恢复 -func (this *User) recoverUserVit(uid string) { +func (this *User) recoverUserPs(uid string) { if this.IsCross() { return } @@ -704,14 +706,14 @@ func (this *User) recoverUserVit(uid string) { changed int32 ) cur := time.Now().Unix() - if u.LastRecoverVitSec == 0 { + if u.LastRecoverPsSec == 0 { update := map[string]interface{}{ - "lastRecoverVitSec": cur, + "lastRecoverPsSec": cur, } this.modelUser.Change(u.Uid, update) return } else { - diff := cur - u.LastRecoverVitSec + diff := cur - u.LastRecoverPsSec yu = int32(diff / int64(ggd.PsRecovery)) } @@ -734,7 +736,7 @@ func (this *User) recoverUserVit(uid string) { } update := map[string]interface{}{ - "lastRecoverVitSec": cur, + "lastRecoverPsSec": cur, } if add > 0 { u.Ps += add @@ -742,9 +744,9 @@ func (this *User) recoverUserVit(uid string) { } if err := this.modelUser.Change(u.Uid, update); err == nil { if changed > 0 { - if err := this.SendMsgToUser(string(this.GetType()), "vitchanged", - &pb.UserVitChangedPush{Ps: changed}, u.Uid); err != nil { - this.Error("玩家体力变化 UserVitChangedPush推送失败", + if err := this.SendMsgToUser(string(this.GetType()), "pschanged", + &pb.UserPsChangedPush{Ps: changed}, u.Uid); err != nil { + this.Error("玩家体力变化 UserPsChangedPush推送失败", log.Field{Key: "uid", Value: u.Uid}, log.Field{Key: comm.ResPs, Value: changed}, ) diff --git a/modules/viking/api_challengeover.go b/modules/viking/api_challengeover.go index 34d551356..c8c71355f 100644 --- a/modules/viking/api_challengeover.go +++ b/modules/viking/api_challengeover.go @@ -91,6 +91,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal code = pb.ErrorCode_BattleNoWin return } + key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty)) if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励 viking.Boss[req.BossId]++ @@ -99,8 +100,12 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal return } } - - this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, viking, req.Report) + if viking.BossTime[key] > req.Report.Costtime || viking.BossTime[key] == 0 && req.Difficulty >= viking.Boss[req.BossId] { + viking.BossTime[key] = req.Report.Costtime + mapData["bossTime"] = viking.BossTime // 更新时间 + userinfo := this.module.ModuleUser.GetUser(session.GetUserId()) + this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report, userinfo) + } reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励 if code, atno = this.module.DispenseAtno(session, reward, true); code != pb.ErrorCode_Success { return @@ -119,7 +124,6 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal if len(del) > 0 { // 自动出售 this.equip.SellEquipments(session, del) } - mapData["bossTime"] = viking.BossTime // 更新时间 // if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { // for _, v := range req.Report.Info.Redflist[0].Team { diff --git a/modules/viking/model_rank.go b/modules/viking/model_rank.go index 9540a3020..f1589e531 100644 --- a/modules/viking/model_rank.go +++ b/modules/viking/model_rank.go @@ -55,7 +55,7 @@ func (this *ModelRank) getVikingRankListByBossType(uid string, bossType int32) * } // 排行数据写跨服 -func (this *ModelRank) SetRankListData(tableName string, score int64, uid string) { +func (this *ModelRank) SetRankListData(tableName string, score int64, objId string) { if !db.IsCross() { if conn, err := db.Cross(); err == nil { var ( @@ -63,7 +63,7 @@ func (this *ModelRank) SetRankListData(tableName string, score int64, uid string menbers *redis.Z ) - menbers = &redis.Z{Score: float64(score), Member: uid} + menbers = &redis.Z{Score: float64(score), Member: objId} if cmd := pipe.ZAdd(tableName, menbers); cmd != nil { diff --git a/modules/viking/module.go b/modules/viking/module.go index c504668b0..d73c6fbde 100644 --- a/modules/viking/module.go +++ b/modules/viking/module.go @@ -6,8 +6,10 @@ package viking import ( + "context" "go_dreamfactory/comm" "go_dreamfactory/lego/core" + "go_dreamfactory/lego/sys/redis/pipe" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" @@ -17,6 +19,7 @@ import ( "strconv" "time" + "github.com/go-redis/redis/v8" "go.mongodb.org/mongo-driver/bson/primitive" ) @@ -84,67 +87,86 @@ func (this *Viking) CheckUserBaseVikingInfo(uid string) (data []*pb.DBVikingRank return } -func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, viking *pb.DBViking, report *pb.BattleReport) { - costTime := report.Costtime - key := strconv.Itoa(int(boosID)) + "_" + strconv.Itoa(int(difficulty)) +// 记录数据存在跨服 +func (this *Viking) CheckRank(uid string, boosID int32, difficulty int32, report *pb.BattleReport, userinfo *pb.DBUser) { + conn_, _ := db.Cross() // 获取跨服数据库对象 - if viking.BossTime[key] > costTime || viking.BossTime[key] == 0 && difficulty >= viking.Boss[boosID] { // 刷新记录 - viking.BossTime[key] = costTime - szLine := make([]*pb.LineUp, 5) - Leadpos := 0 - if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 { - costTime = report.Costtime - Leadpos = int(report.Info.Redflist[0].Leadpos) - for i, v := range report.Info.Redflist[0].Team { - if v != nil { - szLine[i] = &pb.LineUp{ - Cid: v.HeroID, - Star: v.Star, - Lv: v.Lv, - } + model := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_) + + costTime := report.Costtime + szLine := make([]*pb.LineUp, 5) + Leadpos := 0 + if report != nil && report.Info != nil && len(report.Info.Redflist) > 0 { + costTime = report.Costtime + Leadpos = int(report.Info.Redflist[0].Leadpos) + for i, v := range report.Info.Redflist[0].Team { + if v != nil { + szLine[i] = &pb.LineUp{ + Cid: v.HeroID, + Star: v.Star, + Lv: v.Lv, } } } - // 写入排行榜 - objID := "" - bFind := false - ranks := this.modulerank.getVikingRankList(uid) - for _, v := range ranks { - if v.Bosstype == boosID { - mapRankData := make(map[string]interface{}, 0) - mapRankData["difficulty"] = difficulty - mapRankData["bosstype"] = boosID - mapRankData["Leadpos"] = Leadpos - mapRankData["line"] = szLine - mapRankData["costTime"] = costTime - conn_, _ := db.Cross() - dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_) - dbModel.ChangeList(uid, v.Id, mapRankData) - objID = v.Id - bFind = true - break - } + } + // 写入排行榜 + objID := "" + bFind := false + ranks := make([]*pb.DBVikingRank, 0) + model.GetList(uid, &ranks) + for _, v := range ranks { + if v.Bosstype == boosID { + mapRankData := make(map[string]interface{}, 0) + mapRankData["difficulty"] = difficulty + mapRankData["bosstype"] = boosID + mapRankData["Leadpos"] = Leadpos + mapRankData["line"] = szLine + mapRankData["costTime"] = costTime + + model.ChangeList(uid, v.Id, mapRankData) + objID = v.Id + bFind = true + break } - if !bFind { - userinfo := this.ModuleUser.GetUser(uid) - new := &pb.DBVikingRank{ - Id: primitive.NewObjectID().Hex(), - Uid: uid, - Difficulty: difficulty, - Bosstype: boosID, - Nickname: userinfo.Name, - Icon: "", - Lv: userinfo.Lv, - Leadpos: int32(Leadpos), - Line: szLine, - CostTime: costTime, - } - objID = new.Id - conn_, _ := db.Cross() - dbModel := db.NewDBModel(comm.TableVikingRank, time.Hour, conn_) - dbModel.AddList(uid, new.Id, new) + } + if !bFind { + + new := &pb.DBVikingRank{ + Id: primitive.NewObjectID().Hex(), + Uid: uid, + Difficulty: difficulty, + Bosstype: boosID, + Nickname: userinfo.Name, + Icon: "", + Lv: userinfo.Lv, + Leadpos: int32(Leadpos), + Line: szLine, + CostTime: costTime, } - this.modulerank.SetRankListData("vikingRank"+strconv.Itoa(int(boosID)), int64(difficulty<<31)+int64(math.MaxInt32-costTime), objID) + objID = new.Id + model.AddList(uid, new.Id, new) + } + + var ( + pipe *pipe.RedisPipe = conn_.Redis.RedisPipe(context.TODO()) + menbers *redis.Z + tableName string + score int64 + ) + score = int64(difficulty<<31) + int64(math.MaxInt32-costTime) + tableName = "vikingRank" + strconv.Itoa(int(boosID)) + menbers = &redis.Z{Score: float64(score), Member: objID} + + if cmd := pipe.ZAdd(tableName, menbers); cmd != nil { + + dock, err1 := cmd.Result() + if err1 != nil { + this.Errorln(dock, err1) + } + } + if _, err := pipe.Exec(); err != nil { + this.Errorln(err) + return } } @@ -282,8 +304,8 @@ func (this *Viking) AutoBattleOver(session comm.IUserSession, Report *pb.BattleR return } } - - this.CheckRank(session.GetUserId(), bossId, difficulty, viking, Report) + userinfo := this.ModuleUser.GetUser(session.GetUserId()) + this.CheckRank(session.GetUserId(), bossId, difficulty, Report, userinfo) reward := this.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励 if c, res1 := this.DispenseAtno(session, reward, true); c == pb.ErrorCode_Success { atno = append(atno, res1...) diff --git a/pb/user_db.pb.go b/pb/user_db.pb.go index 8ad0a07c8..7cc7d14a1 100644 --- a/pb/user_db.pb.go +++ b/pb/user_db.pb.go @@ -104,32 +104,32 @@ type DBUser struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID - Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID - Uuid string `protobuf:"bytes,3,opt,name=uuid,proto3" json:"uuid" bson:"uuid"` //玩家唯一uuid - Binduid string `protobuf:"bytes,4,opt,name=binduid,proto3" json:"binduid" bson:"binduid"` //玩家账号 - Name string `protobuf:"bytes,5,opt,name=name,proto3" json:"name" bson:"name"` //玩家名 - Sid string `protobuf:"bytes,6,opt,name=sid,proto3" json:"sid" bson:"sid"` //区服id - Createip string `protobuf:"bytes,7,opt,name=createip,proto3" json:"createip" bson:"createip"` //创建账号时的ip - Lastloginip string `protobuf:"bytes,8,opt,name=lastloginip,proto3" json:"lastloginip" bson:"lastloginip"` //最后一次登录时的ip - Ctime int64 `protobuf:"varint,9,opt,name=ctime,proto3" json:"ctime" bson:"ctime"` //玩家创号时间戳 - Logintime int64 `protobuf:"varint,10,opt,name=logintime,proto3" json:"logintime" bson:"logintime"` //最后一次登录时间 - Gender int32 `protobuf:"varint,11,opt,name=gender,proto3" json:"gender" bson:"gender"` //性别 0男1女 - Avatar string `protobuf:"bytes,12,opt,name=avatar,proto3" json:"avatar" bson:"avatar"` //头像 - Gold int64 `protobuf:"varint,13,opt,name=gold,proto3" json:"gold" bson:"gold"` //金币 - Exp int64 `protobuf:"varint,14,opt,name=exp,proto3" json:"exp" bson:"exp"` //经验 - Vipexp int64 `protobuf:"varint,15,opt,name=vipexp,proto3" json:"vipexp" bson:"vipexp"` //vip经验 - Starcoin int64 `protobuf:"varint,16,opt,name=starcoin,proto3" json:"starcoin" bson:"starcoin"` //星座图币 - Created bool `protobuf:"varint,17,opt,name=created,proto3" json:"created" bson:"created"` //创角 - Lv int32 `protobuf:"varint,18,opt,name=lv,proto3" json:"lv" bson:"lv"` //等级 - Vip int32 `protobuf:"varint,19,opt,name=vip,proto3" json:"vip" bson:"vip"` // vip等级 - Diamond int64 `protobuf:"varint,20,opt,name=diamond,proto3" json:"diamond" bson:"diamond"` // 钻石 - Title int32 `protobuf:"varint,21,opt,name=title,proto3" json:"title" bson:"title"` //头衔 - Offlinetime int64 `protobuf:"varint,22,opt,name=offlinetime,proto3" json:"offlinetime" bson:"offlinetime"` //离线时间 - Figure int32 `protobuf:"varint,23,opt,name=figure,proto3" json:"figure" bson:"figure"` //主角形象 - Bgp string `protobuf:"bytes,24,opt,name=bgp,proto3" json:"bgp" bson:"bgp"` //背景 - Ps int32 `protobuf:"varint,25,opt,name=ps,proto3" json:"ps" bson:"ps"` //体力 - LastRecoverVitSec int64 `protobuf:"varint,26,opt,name=lastRecoverVitSec,proto3" json:"lastRecoverVitSec" bson:"lastRecoverVitSec"` // 上次体会恢复时间 + Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID + Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID + Uuid string `protobuf:"bytes,3,opt,name=uuid,proto3" json:"uuid" bson:"uuid"` //玩家唯一uuid + Binduid string `protobuf:"bytes,4,opt,name=binduid,proto3" json:"binduid" bson:"binduid"` //玩家账号 + Name string `protobuf:"bytes,5,opt,name=name,proto3" json:"name" bson:"name"` //玩家名 + Sid string `protobuf:"bytes,6,opt,name=sid,proto3" json:"sid" bson:"sid"` //区服id + Createip string `protobuf:"bytes,7,opt,name=createip,proto3" json:"createip" bson:"createip"` //创建账号时的ip + Lastloginip string `protobuf:"bytes,8,opt,name=lastloginip,proto3" json:"lastloginip" bson:"lastloginip"` //最后一次登录时的ip + Ctime int64 `protobuf:"varint,9,opt,name=ctime,proto3" json:"ctime" bson:"ctime"` //玩家创号时间戳 + Logintime int64 `protobuf:"varint,10,opt,name=logintime,proto3" json:"logintime" bson:"logintime"` //最后一次登录时间 + Gender int32 `protobuf:"varint,11,opt,name=gender,proto3" json:"gender" bson:"gender"` //性别 0男1女 + Avatar string `protobuf:"bytes,12,opt,name=avatar,proto3" json:"avatar" bson:"avatar"` //头像 + Gold int64 `protobuf:"varint,13,opt,name=gold,proto3" json:"gold" bson:"gold"` //金币 + Exp int64 `protobuf:"varint,14,opt,name=exp,proto3" json:"exp" bson:"exp"` //经验 + Vipexp int64 `protobuf:"varint,15,opt,name=vipexp,proto3" json:"vipexp" bson:"vipexp"` //vip经验 + Starcoin int64 `protobuf:"varint,16,opt,name=starcoin,proto3" json:"starcoin" bson:"starcoin"` //星座图币 + Created bool `protobuf:"varint,17,opt,name=created,proto3" json:"created" bson:"created"` //创角 + Lv int32 `protobuf:"varint,18,opt,name=lv,proto3" json:"lv" bson:"lv"` //等级 + Vip int32 `protobuf:"varint,19,opt,name=vip,proto3" json:"vip" bson:"vip"` // vip等级 + Diamond int64 `protobuf:"varint,20,opt,name=diamond,proto3" json:"diamond" bson:"diamond"` // 钻石 + Title int32 `protobuf:"varint,21,opt,name=title,proto3" json:"title" bson:"title"` //头衔 + Offlinetime int64 `protobuf:"varint,22,opt,name=offlinetime,proto3" json:"offlinetime" bson:"offlinetime"` //离线时间 + Figure int32 `protobuf:"varint,23,opt,name=figure,proto3" json:"figure" bson:"figure"` //主角形象 + Bgp string `protobuf:"bytes,24,opt,name=bgp,proto3" json:"bgp" bson:"bgp"` //背景 + Ps int32 `protobuf:"varint,25,opt,name=ps,proto3" json:"ps" bson:"ps"` //体力 + LastRecoverPsSec int64 `protobuf:"varint,26,opt,name=lastRecoverPsSec,proto3" json:"lastRecoverPsSec" bson:"lastRecoverPsSec"` // 上次体会恢复时间 } func (x *DBUser) Reset() { @@ -339,9 +339,9 @@ func (x *DBUser) GetPs() int32 { return 0 } -func (x *DBUser) GetLastRecoverVitSec() int64 { +func (x *DBUser) GetLastRecoverPsSec() int64 { if x != nil { - return x.LastRecoverVitSec + return x.LastRecoverPsSec } return 0 } @@ -598,7 +598,7 @@ var file_user_user_db_proto_rawDesc = []byte{ 0x61, 0x67, 0x12, 0x2a, 0x0a, 0x10, 0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x49, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x10, 0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x53, 0x65, 0x72, 0x76, 0x69, 0x63, 0x65, 0x49, 0x64, 0x12, 0x0e, - 0x0a, 0x02, 0x69, 0x70, 0x18, 0x05, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x69, 0x70, 0x22, 0xf0, + 0x0a, 0x02, 0x69, 0x70, 0x18, 0x05, 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{ Ps int32 `protobuf:"varint,1,opt,name=ps,proto3" json:"ps" bson:"ps"` //体力 } -func (x *UserVitChangedPush) Reset() { - *x = UserVitChangedPush{} +func (x *UserPsChangedPush) Reset() { + *x = UserPsChangedPush{} if protoimpl.UnsafeEnabled { mi := &file_user_user_msg_proto_msgTypes[13] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -756,13 +756,13 @@ func (x *UserVitChangedPush) Reset() { } } -func (x *UserVitChangedPush) String() string { +func (x *UserPsChangedPush) String() string { return protoimpl.X.MessageStringOf(x) } -func (*UserVitChangedPush) ProtoMessage() {} +func (*UserPsChangedPush) ProtoMessage() {} -func (x *UserVitChangedPush) ProtoReflect() protoreflect.Message { +func (x *UserPsChangedPush) ProtoReflect() protoreflect.Message { mi := &file_user_user_msg_proto_msgTypes[13] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) @@ -774,12 +774,12 @@ func (x *UserVitChangedPush) ProtoReflect() protoreflect.Message { return mi.MessageOf(x) } -// Deprecated: Use UserVitChangedPush.ProtoReflect.Descriptor instead. -func (*UserVitChangedPush) Descriptor() ([]byte, []int) { +// Deprecated: Use UserPsChangedPush.ProtoReflect.Descriptor instead. +func (*UserPsChangedPush) Descriptor() ([]byte, []int) { return file_user_user_msg_proto_rawDescGZIP(), []int{13} } -func (x *UserVitChangedPush) GetPs() int32 { +func (x *UserPsChangedPush) GetPs() int32 { if x != nil { return x.Ps } @@ -2529,124 +2529,124 @@ var file_user_user_msg_proto_rawDesc = []byte{ 0x70, 0x73, 0x18, 0x09, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x70, 0x73, 0x22, 0x2a, 0x0a, 0x16, 0x55, 0x73, 0x65, 0x72, 0x4f, 0x74, 0x68, 0x65, 0x72, 0x54, 0x65, 0x72, 0x6d, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x50, 0x75, 0x73, 0x68, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x01, 0x20, - 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x69, 0x64, 0x22, 0x24, 0x0a, 0x12, 0x55, 0x73, 0x65, 0x72, - 0x56, 0x69, 0x74, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x64, 0x50, 0x75, 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10: UserCreateResp (*UserResChangedPush)(nil), // 11: UserResChangedPush (*UserOtherTermLoginPush)(nil), // 12: UserOtherTermLoginPush - (*UserVitChangedPush)(nil), // 13: UserVitChangedPush + (*UserPsChangedPush)(nil), // 13: UserPsChangedPush (*UserGetSettingReq)(nil), // 14: UserGetSettingReq (*UserGetSettingResp)(nil), // 15: UserGetSettingResp (*UserUpdateSettingReq)(nil), // 16: UserUpdateSettingReq @@ -2917,7 +2917,7 @@ func file_user_user_msg_proto_init() { } } file_user_user_msg_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*UserVitChangedPush); i { + switch v := v.(*UserPsChangedPush); i { case 0: return &v.state case 1: