同步配置

This commit is contained in:
liwei1dao 2024-02-04 17:30:27 +08:00
parent 2ebe665d67
commit 73d758b59e
14 changed files with 330 additions and 375 deletions

View File

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View File

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@ -448,6 +470,7 @@
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@ -707,6 +742,7 @@
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@ -839,6 +880,7 @@
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@ -860,6 +902,7 @@
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@ -906,6 +950,7 @@
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@ -927,6 +972,7 @@
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@ -1156,6 +1211,7 @@
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@ -1184,6 +1240,7 @@
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View File

@ -20053,7 +20053,7 @@
"id": "24012204", "id": "24012204",
"name": { "name": {
"key": "item_item_name_24012204", "key": "item_item_name_24012204",
"text": "猩猩藏宝图碎片3" "text": "山丘藏宝图碎屑1"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,
@ -20077,15 +20077,15 @@
"img": "item_50013001", "img": "item_50013001",
"intr": { "intr": {
"key": "item_item_intr_24012204", "key": "item_item_intr_24012204",
"text": "隐藏于原始人聚集地的藏宝图,只是其中的一个碎片。" "text": "隐藏于原始人聚集地的藏宝图,与其说是藏宝图,不如说是根据碎屑去推测宝藏的所在地。"
}, },
"describe": { "describe": {
"key": "item_item_describe_24012204", "key": "item_item_describe_24012204",
"text": "猩猩洞这种地方怎么可能不埋藏着宝藏呢,当然,前提是你能活着找到。" "text": "所以,原始人的地图总是有些奇奇怪怪的地方有东西,不是吗?"
}, },
"dialogue": { "dialogue": {
"key": "item_item_dialogue_24012204", "key": "item_item_dialogue_24012204",
"text": "【聪明的猩猩,劣质的图】" "text": "【越过山丘~才发现宝藏在等我~】"
}, },
"sale": [], "sale": [],
"gm": 0 "gm": 0
@ -20094,7 +20094,7 @@
"id": "24012205", "id": "24012205",
"name": { "name": {
"key": "item_item_name_24012205", "key": "item_item_name_24012205",
"text": "山丘藏宝图碎屑1" "text": "山丘藏宝图碎屑2"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,
@ -20135,7 +20135,7 @@
"id": "24012206", "id": "24012206",
"name": { "name": {
"key": "item_item_name_24012206", "key": "item_item_name_24012206",
"text": "山丘藏宝图碎屑2" "text": "山丘藏宝图碎屑3"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,
@ -20176,7 +20176,7 @@
"id": "24012207", "id": "24012207",
"name": { "name": {
"key": "item_item_name_24012207", "key": "item_item_name_24012207",
"text": "山丘藏宝图碎屑3" "text": "树林藏宝图碎片1"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,
@ -20200,15 +20200,15 @@
"img": "item_50013001", "img": "item_50013001",
"intr": { "intr": {
"key": "item_item_intr_24012207", "key": "item_item_intr_24012207",
"text": "隐藏于原始人聚集地的藏宝图,与其说是藏宝图,不如说是根据碎屑去推测宝藏的所在地。" "text": "隐藏于原始人聚集地的藏宝图,传说埋藏着小猴子们所有的财宝。"
}, },
"describe": { "describe": {
"key": "item_item_describe_24012207", "key": "item_item_describe_24012207",
"text": "所以,原始人的地图总是有些奇奇怪怪的地方有东西,不是吗?" "text": "我把所有的财宝都放在了密林深处,猴子们!去寻找吧!"
}, },
"dialogue": { "dialogue": {
"key": "item_item_dialogue_24012207", "key": "item_item_dialogue_24012207",
"text": "【越过山丘~才发现宝藏在等我~】" "text": "【其实,猴子好像,没有藏财宝的习惯,不是龙】"
}, },
"sale": [], "sale": [],
"gm": 0 "gm": 0
@ -20217,7 +20217,7 @@
"id": "24012208", "id": "24012208",
"name": { "name": {
"key": "item_item_name_24012208", "key": "item_item_name_24012208",
"text": "树林藏宝图碎片1" "text": "树林藏宝图碎片2"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,
@ -20258,7 +20258,7 @@
"id": "24012209", "id": "24012209",
"name": { "name": {
"key": "item_item_name_24012209", "key": "item_item_name_24012209",
"text": "树林藏宝图碎片2" "text": "树林藏宝图碎片3"
}, },
"usetype": 1, "usetype": 1,
"color": 2, "color": 2,

View File

@ -6837,7 +6837,9 @@
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155002511
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File diff suppressed because it is too large Load Diff

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@ -7002,7 +7002,7 @@
}, },
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"datas": [ "datas": [
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], ],
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}, },
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{
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"id": 320360,
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"datas": [
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}, },
{ {
"id": 60108, "id": 60108,
"heroid": 25001, "heroid": 43004,
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View File

@ -14480,7 +14480,7 @@
"SameID": false, "SameID": false,
"golbalbufficon": "", "golbalbufficon": "",
"buffIcon": "ty_icon_buff_gjts", "buffIcon": "ty_icon_buff_gjts",
"buffeffect": "", "buffeffect": "effect_55002_evil_heiyan",
"buffpos": "根节点", "buffpos": "根节点",
"AddTrigger": 0, "AddTrigger": 0,
"TriggerEffect": "", "TriggerEffect": "",

View File

@ -248,7 +248,7 @@
"id": 7, "id": 7,
"pic": "cbt_sp07_00", "pic": "cbt_sp07_00",
"chapter": 11002, "chapter": 11002,
"type": 0, "type": 1,
"unlock": [ "unlock": [
{ {
"a": "item", "a": "item",
@ -260,11 +260,6 @@
"t": "24012202", "t": "24012202",
"n": 1 "n": 1
}, },
{
"a": "item",
"t": "24012202",
"n": 1
},
{ {
"a": "item", "a": "item",
"t": "24012203", "t": "24012203",
@ -274,26 +269,6 @@
"a": "item", "a": "item",
"t": "24012203", "t": "24012203",
"n": 1 "n": 1
},
{
"a": "item",
"t": "24012203",
"n": 1
},
{
"a": "item",
"t": "24012204",
"n": 1
},
{
"a": "item",
"t": "24012204",
"n": 1
},
{
"a": "item",
"t": "24012204",
"n": 1
} }
], ],
"name": { "name": {
@ -347,17 +322,17 @@
}, },
{ {
"a": "item", "a": "item",
"t": "24012207", "t": "24012204",
"n": 1 "n": 1
}, },
{ {
"a": "item", "a": "item",
"t": "24012207", "t": "24012204",
"n": 1 "n": 1
}, },
{ {
"a": "item", "a": "item",
"t": "24012207", "t": "24012204",
"n": 1 "n": 1
} }
], ],
@ -378,7 +353,7 @@
"id": 9, "id": 9,
"pic": "cbt_sp09_00", "pic": "cbt_sp09_00",
"chapter": 11002, "chapter": 11002,
"type": 1, "type": 0,
"unlock": [ "unlock": [
{ {
"a": "item", "a": "item",
@ -390,6 +365,11 @@
"t": "24012208", "t": "24012208",
"n": 1 "n": 1
}, },
{
"a": "item",
"t": "24012208",
"n": 1
},
{ {
"a": "item", "a": "item",
"t": "24012209", "t": "24012209",
@ -399,6 +379,26 @@
"a": "item", "a": "item",
"t": "24012209", "t": "24012209",
"n": 1 "n": 1
},
{
"a": "item",
"t": "24012209",
"n": 1
},
{
"a": "item",
"t": "24012207",
"n": 1
},
{
"a": "item",
"t": "24012207",
"n": 1
},
{
"a": "item",
"t": "24012207",
"n": 1
} }
], ],
"name": { "name": {

View File

@ -3035,7 +3035,7 @@
"icon": "25001", "icon": "25001",
"task_name": { "task_name": {
"key": "worldtask_world_task_task_name_52", "key": "worldtask_world_task_task_name_52",
"text": "功夫大师挑战" "text": "功夫大师挑战"
}, },
"task_details": { "task_details": {
"key": "worldtask_world_task_task_details_52", "key": "worldtask_world_task_task_details_52",
@ -3043,7 +3043,7 @@
}, },
"npctxt": { "npctxt": {
"key": "worldtask_world_task_npctxt_52", "key": "worldtask_world_task_npctxt_52",
"text": "教习" "text": "和师傅聊聊"
}, },
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
@ -9021,7 +9021,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320310,
"completetask": [ "completetask": [
14000030 14000030
], ],
@ -9064,7 +9064,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320320,
"completetask": [ "completetask": [
14000040 14000040
], ],
@ -9107,7 +9107,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320330,
"completetask": [ "completetask": [
14000050 14000050
], ],
@ -9150,7 +9150,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320340,
"completetask": [ "completetask": [
14000060 14000060
], ],
@ -9193,7 +9193,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320350,
"completetask": [ "completetask": [
14000070 14000070
], ],
@ -9236,7 +9236,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320360,
"completetask": [ "completetask": [
14000080 14000080
], ],
@ -9279,7 +9279,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320370,
"completetask": [ "completetask": [
14000090 14000090
], ],
@ -9322,7 +9322,7 @@
"get_item": [], "get_item": [],
"trigger": 0, "trigger": 0,
"show_mode": 0, "show_mode": 0,
"npc": 11190, "npc": 320380,
"completetask": [ "completetask": [
14000100 14000100
], ],

View File

@ -145,4 +145,5 @@ const (
GameBuffType_FRIGID = 152 GameBuffType_FRIGID = 152
GameBuffType_SHADE = 153 GameBuffType_SHADE = 153
GameBuffType_ADD_EFFECT = 154 GameBuffType_ADD_EFFECT = 154
GameBuffType_INFINITE_HP = 155
) )

View File

@ -45,4 +45,5 @@ const (
GameFightEventType_OnBuffEnd = 33 GameFightEventType_OnBuffEnd = 33
GameFightEventType_OnDrawActValue = 34 GameFightEventType_OnDrawActValue = 34
GameFightEventType_OnEnchantBossBuffChanged = 35 GameFightEventType_OnEnchantBossBuffChanged = 35
GameFightEventType_OnPassiveTrigger = 36
) )

View File

@ -18,6 +18,7 @@ type GameFightGlobalEventData struct {
When int32 When int32
FromCheck string FromCheck string
TargetCheck string TargetCheck string
PassiveCheck string
MainSkillCheck string MainSkillCheck string
AfterSkillCheck string AfterSkillCheck string
BuffCheck string BuffCheck string
@ -41,6 +42,7 @@ func (_v *GameFightGlobalEventData)Deserialize(_buf map[string]interface{}) (err
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["When"].(float64); !_ok_ { err = errors.New("When error"); return }; _v.When = int32(_tempNum_) }
{ var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } } { var _ok_ bool; if _v.FromCheck, _ok_ = _buf["FromCheck"].(string); !_ok_ { err = errors.New("FromCheck error"); return } }
{ var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } } { var _ok_ bool; if _v.TargetCheck, _ok_ = _buf["TargetCheck"].(string); !_ok_ { err = errors.New("TargetCheck error"); return } }
{ var _ok_ bool; if _v.PassiveCheck, _ok_ = _buf["PassiveCheck"].(string); !_ok_ { err = errors.New("PassiveCheck error"); return } }
{ var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } } { var _ok_ bool; if _v.MainSkillCheck, _ok_ = _buf["MainSkillCheck"].(string); !_ok_ { err = errors.New("MainSkillCheck error"); return } }
{ var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } } { var _ok_ bool; if _v.AfterSkillCheck, _ok_ = _buf["AfterSkillCheck"].(string); !_ok_ { err = errors.New("AfterSkillCheck error"); return } }
{ var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } } { var _ok_ bool; if _v.BuffCheck, _ok_ = _buf["BuffCheck"].(string); !_ok_ { err = errors.New("BuffCheck error"); return } }

View File

@ -12,7 +12,6 @@ import "errors"
type GamePagodaData struct { type GamePagodaData struct {
Key int32 Key int32
LevelType int32
LayerNum int32 LayerNum int32
Tab int32 Tab int32
TabIcon string TabIcon string
@ -21,7 +20,6 @@ type GamePagodaData struct {
MonsterId []int32 MonsterId []int32
Reward []*Gameatn Reward []*Gameatn
Exp int32 Exp int32
FightScene string
NameDisplay string NameDisplay string
ModelDisplay int32 ModelDisplay int32
Unlock int32 Unlock int32
@ -35,7 +33,6 @@ func (*GamePagodaData) GetTypeId() int32 {
func (_v *GamePagodaData)Deserialize(_buf map[string]interface{}) (err error) { func (_v *GamePagodaData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Level_type"].(float64); !_ok_ { err = errors.New("Level_type error"); return }; _v.LevelType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer_num"].(float64); !_ok_ { err = errors.New("layer_num error"); return }; _v.LayerNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab"].(float64); !_ok_ { err = errors.New("tab error"); return }; _v.Tab = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab"].(float64); !_ok_ { err = errors.New("tab error"); return }; _v.Tab = int32(_tempNum_) }
{ var _ok_ bool; if _v.TabIcon, _ok_ = _buf["tabIcon"].(string); !_ok_ { err = errors.New("tabIcon error"); return } } { var _ok_ bool; if _v.TabIcon, _ok_ = _buf["tabIcon"].(string); !_ok_ { err = errors.New("tabIcon error"); return } }
@ -70,7 +67,6 @@ func (_v *GamePagodaData)Deserialize(_buf map[string]interface{}) (err error) {
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
{ var _ok_ bool; if _v.FightScene, _ok_ = _buf["fight_scene"].(string); !_ok_ { err = errors.New("fight_scene error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["model_display"].(float64); !_ok_ { err = errors.New("model_display error"); return }; _v.ModelDisplay = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) }