移出捏脸

This commit is contained in:
meixiongfeng 2023-06-02 17:33:15 +08:00
parent 899b9d7003
commit 73b734a6ee
2 changed files with 5 additions and 40 deletions

View File

@ -14,9 +14,9 @@ import (
const ( const (
//game_gamecolor = "game_gamecolor.json" //颜色表 //game_gamecolor = "game_gamecolor.json" //颜色表
game_playerlv = "game_playerlv.json" //玩家等级 game_playerlv = "game_playerlv.json" //玩家等级
game_facemod = "game_facemod.json" //形象配置表 //game_facemod = "game_facemod.json" //形象配置表
game_drop = "game_drop.json" //掉落 game_drop = "game_drop.json" //掉落
new_hero = "game_hero.json" new_hero = "game_hero.json"
// 签到 // 签到
game_signreset = "game_signreset.json" game_signreset = "game_signreset.json"
game_sign = "game_sign.json" game_sign = "game_sign.json"
@ -42,7 +42,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
//err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
err = this.LoadConfigure(new_hero, cfg.NewGameHero) err = this.LoadConfigure(new_hero, cfg.NewGameHero)
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv) err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod) //err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset) err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset)
err = this.LoadConfigure(game_equip, cfg.NewGameEquip) err = this.LoadConfigure(game_equip, cfg.NewGameEquip)
//err = this.LoadConfigure(game_sign, cfg.NewGameSign) //err = this.LoadConfigure(game_sign, cfg.NewGameSign)
@ -138,23 +138,6 @@ func (this *MCompConfigure) GetPlayerlvConf(lv int32) (data *cfg.GamePlayerlvDat
return return
} }
// 玩家形象预设配置
func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.GameFacemodData) {
if v, err := this.GetConfigure(game_facemod); err != nil {
return
} else {
if configure, ok := v.(*cfg.GameFacemod); !ok {
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
return
} else {
if configure != nil {
list = configure.GetDataList()
}
}
}
return
}
func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) { func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId] data = this._dropMap[dropId]
return return

View File

@ -16,7 +16,6 @@ const (
game_initial = "game_initial.json" //初始化表 game_initial = "game_initial.json" //初始化表
//game_gamecolor = "game_gamecolor.json" //颜色表 //game_gamecolor = "game_gamecolor.json" //颜色表
game_playerlv = "game_playerlv.json" //玩家等级 game_playerlv = "game_playerlv.json" //玩家等级
game_facemod = "game_facemod.json" //形象配置表
game_drop = "game_drop.json" //掉落 game_drop = "game_drop.json" //掉落
new_hero = "game_hero.json" new_hero = "game_hero.json"
// 签到 // 签到
@ -64,7 +63,7 @@ func (this *MCompConfigure) Init(service core.IService, module core.IModule, com
//err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor) //err = this.LoadConfigure(game_gamecolor, cfg.NewGameGameColor)
err = this.LoadConfigure(new_hero, cfg.NewGameHero) err = this.LoadConfigure(new_hero, cfg.NewGameHero)
err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv) err = this.LoadConfigure(game_playerlv, cfg.NewGamePlayerlv)
err = this.LoadConfigure(game_facemod, cfg.NewGameFacemod)
err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset) err = this.LoadConfigure(game_signreset, cfg.NewGameSignReset)
err = this.LoadConfigure(game_equip, cfg.NewGameEquip) err = this.LoadConfigure(game_equip, cfg.NewGameEquip)
//err = this.LoadConfigure(game_sign, cfg.NewGameSign) //err = this.LoadConfigure(game_sign, cfg.NewGameSign)
@ -392,23 +391,6 @@ func (this *MCompConfigure) GetPlayerlvConf(lv int32) (data *cfg.GamePlayerlvDat
return return
} }
// 玩家形象预设配置
func (this *MCompConfigure) GetPlayerFigureConf() (list []*cfg.GameFacemodData) {
if v, err := this.GetConfigure(game_facemod); err != nil {
return
} else {
if configure, ok := v.(*cfg.GameFacemod); !ok {
err = fmt.Errorf("%T no is *cfg.Game_playerlv", v)
return
} else {
if configure != nil {
list = configure.GetDataList()
}
}
}
return
}
func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) { func (this *MCompConfigure) GetDropData(dropId int32) (data []*cfg.GameDropData) {
data = this._dropMap[dropId] data = this._dropMap[dropId]
return return