Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into meixiongfeng
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730b36d615
@ -441,16 +441,16 @@ const (
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Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype81 TaskType = 81 //通关A难度狩猎BOOS(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
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Rtype82 TaskType = 82 //通关狩猎指定BOOSN次(历史)(从创号开始记录登陆天数,通关任意难度进度都+1)
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//Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
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//Rtype83 TaskType = 83 //通关难度A及以上指定狩猎BOOSN次(从接到任务开始,若通关难度大于等于设定难度,则进度+1)
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Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype84 TaskType = 84 //普通塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype85 TaskType = 85 //赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype85 TaskType = 85 //赛季塔达到XX层(检查最高难度记录是否达到了此难度,达到则完成)
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Rtype86 TaskType = 86 //本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)
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Rtype86 TaskType = 86 //本赛季的赛季塔达到XX层(检查本赛季最高难度记录是否达到了此难度,达到则完成)
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Rtype87 TaskType = 87 //发现月之秘境N次(从接到任务开始,发现一次则进度+1)
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Rtype87 TaskType = 87 //发现月之秘境N次(从接到任务开始,发现一次则进度+1)
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Rtype88 TaskType = 88 //完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))
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Rtype88 TaskType = 88 //完成月之秘境N次(从接到任务开始,打完一个月之秘境则进度+1(耗尽BOSS挑战次数))
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Rtype89 TaskType = 89 //任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)
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Rtype89 TaskType = 89 //任意招募N次(从接到任务开始,普通招募和阵营招募都算,单抽1次,10连抽算10次)
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Rtype90 TaskType = 90 //进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
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Rtype90 TaskType = 90 //进行N次普通招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
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Rtype91 TaskType = 91 //进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
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Rtype91 TaskType = 91 //进行N次阵营招募10连抽(从接到任务开始,单抽点10次不算,10连抽才进度+1)
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Rtype92 TaskType = 92 //强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)
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Rtype92 TaskType = 92 //强化装备N次(从接到任务开始,强化任意装备,失败和成功进度都+1)
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Rtype93 TaskType = 93 //拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)
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// Rtype93 TaskType = 93 //拥有一套强化到N级的A套装(记录A套装中每个部位的最高强化等级,并将这些强化等级中最低的数值计入进度,如果达到了任务所需的强化等级则完成任务。)
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Rtype94 TaskType = 94 //装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)
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Rtype94 TaskType = 94 //装备附魔N次(历史)(从创号开始记录,附魔成功进度+1)
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Rtype95 TaskType = 95 //装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)
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Rtype95 TaskType = 95 //装备洗练N次(历史)(从创号开始记录,洗练成功进度+1)
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Rtype96 TaskType = 96 //强化失败N次(从接到任务开始,强化失败进度+1)
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Rtype96 TaskType = 96 //强化失败N次(从接到任务开始,强化失败进度+1)
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@ -177,9 +177,11 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
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}
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}
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if hero.SuiteId != 0 {
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if hero.SuiteId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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}
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}
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if hero.SuiteExtId != 0 {
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if hero.SuiteExtId != 0 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype98, 1, hero.Suite1Lv)
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}
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}
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session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
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session.SendMsg(string(this.module.GetType()), "equip", &pb.EquipmentEquipResp{Equipments: updatequipment})
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@ -181,6 +181,11 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype43, 1, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype44, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype44, equipment.Lv)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype47, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype47, 1)
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if conf.Pos == 7 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype102, 1)
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} else if conf.Pos == 6 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype100, 1)
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}
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//聊天系统通知
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//聊天系统通知
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if user = this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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if user = this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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// var color *cfg.GameGameColorData
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// var color *cfg.GameGameColorData
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@ -110,6 +110,21 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
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} else {
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} else {
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//随机任务
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//随机任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype50, 1, c.Star)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype50, 1, c.Star)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype97, 1, c.Suittype, c.Star)
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unm := int32(1)
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if equipment.AdverbEntry != nil {
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unm += int32(len(equipment.AdverbEntry))
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}
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if equipment.Adverbskill != nil {
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unm += int32(len(equipment.Adverbskill))
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype99, 1, unm, c.Star)
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if c.Pos == 7 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype103, 1, c.Star)
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} else if c.Pos == 6 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype101, 1, c.Star)
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}
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add[equipment.Id] = equipment
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add[equipment.Id] = equipment
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change = append(change, equipment)
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change = append(change, equipment)
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}
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}
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