移出不必要的配置
This commit is contained in:
parent
6394be1065
commit
6f9c375a3c
@ -1,6 +1,6 @@
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[
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{
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"delicacies": "132000",
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"delicacies": "14020000",
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"recipe": [],
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"Type": -1,
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"flame": 1,
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@ -11,14 +11,14 @@
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}
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},
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{
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"delicacies": "132001",
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"delicacies": "14020001",
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"recipe": [
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{
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"a": "131005",
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"a": "14010005",
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"n": 10
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},
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{
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"a": "131004",
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"a": "14010004",
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"n": 10
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}
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],
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@ -31,14 +31,14 @@
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}
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},
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{
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"delicacies": "132002",
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"delicacies": "14020002",
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"recipe": [
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{
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"a": "131001",
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"a": "14010001",
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"n": 10
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},
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{
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"a": "131005",
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"a": "14010005",
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"n": 5
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}
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],
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@ -51,14 +51,14 @@
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}
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},
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{
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"delicacies": "132003",
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"delicacies": "14020003",
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"recipe": [
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{
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"a": "131003",
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"a": "14010003",
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"n": 10
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},
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{
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"a": "131005",
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"a": "14010005",
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"n": 5
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}
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],
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@ -71,10 +71,10 @@
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}
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},
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{
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"delicacies": "132004",
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"delicacies": "14020004",
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"recipe": [
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{
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"a": "131003",
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"a": "14010003",
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"n": 20
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}
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],
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@ -87,10 +87,10 @@
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}
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},
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{
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"delicacies": "132005",
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"delicacies": "14020005",
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"recipe": [
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{
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"a": "131004",
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"a": "14010004",
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"n": 20
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}
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],
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@ -103,18 +103,18 @@
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}
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},
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{
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"delicacies": "132006",
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"delicacies": "14020006",
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"recipe": [
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{
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"a": "131005",
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"a": "14010005",
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"n": 10
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},
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{
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"a": "131004",
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"a": "14010004",
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"n": 10
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},
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{
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"a": "131002",
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"a": "14010002",
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"n": 5
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}
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],
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@ -127,10 +127,10 @@
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}
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},
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{
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"delicacies": "132007",
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"delicacies": "14020007",
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"recipe": [
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{
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"a": "131005",
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"a": "14010005",
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"n": 20
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}
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],
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@ -143,14 +143,14 @@
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}
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},
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{
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"delicacies": "132008",
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"delicacies": "14020008",
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"recipe": [
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{
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"a": "131002",
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"a": "14010002",
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"n": 10
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},
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{
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"a": "131005",
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"a": "14010005",
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"n": 10
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}
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],
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@ -163,10 +163,10 @@
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}
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},
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{
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"delicacies": "132009",
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"delicacies": "14020009",
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"recipe": [
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{
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"a": "131001",
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"a": "14010001",
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"n": 20
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}
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],
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@ -6,9 +6,9 @@
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"citystory": 101,
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"citynormal": 102,
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"cityabnormal": 103,
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"worldtask": 210,
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"worldtask": 90010,
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"traintips": {
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"key": "asdsad",
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"key": "caravan_caravan_event_traintips_1",
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"text": "列车上来了外人,这个人看上去有很急切的事情,我们必须先解决这个再离开这里。"
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},
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"trainstory": 888,
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@ -24,10 +24,7 @@
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"exreword": [
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10001
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],
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"unreword": [
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1,
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40
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],
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"unreword": [],
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"eventtime": 500
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}
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]
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File diff suppressed because it is too large
Load Diff
@ -4270,7 +4270,7 @@
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"box_id": 0,
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"synthetize_num": 0,
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"access": [
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123
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10005
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],
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"use_skip": 155,
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"upper_limit": 999,
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@ -72,7 +72,7 @@
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"mainscreen": ""
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},
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{
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"Id": 6,
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"Id": 5,
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"scene": "GameMain",
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"scenename": {
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"key": "navigation_Sheet1_scenename_5",
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@ -90,7 +90,7 @@
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"mainscreen": ""
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},
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{
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"Id": 7,
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"Id": 6,
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"scene": "GameMain",
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"scenename": {
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"key": "navigation_Sheet1_scenename_6",
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@ -108,7 +108,7 @@
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"mainscreen": ""
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},
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{
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"Id": 8,
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"Id": 7,
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"scene": "GameMain",
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"scenename": {
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"key": "navigation_Sheet1_scenename_7",
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@ -126,7 +126,7 @@
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"mainscreen": ""
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},
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{
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"Id": 9,
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"Id": 8,
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"scene": "GameMain",
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"scenename": {
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"key": "navigation_Sheet1_scenename_8",
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@ -144,6 +144,24 @@
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"functionicon": "ty_qp_gh",
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"mainscreen": ""
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},
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{
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"Id": 9,
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"scene": "GameMain",
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"scenename": {
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"key": "navigation_Sheet1_scenename_19",
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"text": "中轴城"
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},
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"sceneicon": "ty_qp_my01",
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"functionname": {
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"key": "navigation_Sheet1_functionname_19",
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"text": "维京远征"
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},
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"npcName": [
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"功能入口-维京远征"
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],
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"functionicon": "ty_qp_yz",
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"mainscreen": ""
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},
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{
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"Id": 10,
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"scene": "SmithyScene",
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@ -60,7 +60,7 @@
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"heroid": 44004,
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"datas": [
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"CommandScene",
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"主线入口_原石",
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"20010_骇客蛛_1",
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"905"
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],
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"event": [
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@ -22506,15 +22506,15 @@
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{
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"Id": 200004001,
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"EmitPR": 1000,
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"From": 3,
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"From": 1,
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"Where": [],
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"Order": "",
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"Limit": 10,
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"ExecuteCnt": 1,
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"Type": 5,
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"Argu": [
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1,
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1,
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2,
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2,
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200
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],
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"FollowSK": [],
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File diff suppressed because it is too large
Load Diff
@ -61,7 +61,6 @@ type Tables struct {
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PagodaTaskReward *GamePagodaTaskReward
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RdtaskCondi *GameRdtaskCondi
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RdtaskNpc *GameRdtaskNpc
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Gourmet *GameGourmet
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Drop *GameDrop
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VikingBoss *GameVikingBoss
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VikingLineup *GameVikingLineup
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@ -494,12 +493,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet") ; err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drop") ; err != nil {
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return nil, err
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}
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@ -1,34 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameGourmet struct {
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_dataList []*GameGourmetData
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}
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func NewGameGourmet(_buf []map[string]interface{}) (*GameGourmet, error) {
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_dataList := make([]*GameGourmetData, 0, len(_buf))
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameGourmetData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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}
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}
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return &GameGourmet{_dataList:_dataList}, nil
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}
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func (table *GameGourmet) GetDataList() []*GameGourmetData {
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return table._dataList
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}
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func (table *GameGourmet) Get(index int) *GameGourmetData {
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return table._dataList[index]
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}
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@ -1,114 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameGourmetData struct {
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Id int32
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Type int32
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SkillType int32
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Initial int32
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Level int32
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ColourLevelAffix string
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Name string
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Needtime int32
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Display int32
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Probability int32
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DeliciousIcon string
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SkillIcon string
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Item []*Gameatn
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ItemColourAffix1 string
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ItemColourAffix2 string
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ItemColourAffix3 string
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DeliciousConsume []*Gameatn
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SkillConsume []*Gameatn
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Using int32
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Propsgroup int32
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SkillDescription string
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}
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const TypeId_GameGourmetData = -1202061691
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func (*GameGourmetData) GetTypeId() int32 {
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return -1202061691
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}
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func (_v *GameGourmetData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_type"].(float64); !_ok_ { err = errors.New("skill_type error"); return }; _v.SkillType = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["initial"].(float64); !_ok_ { err = errors.New("initial error"); return }; _v.Initial = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["colour_level_affix"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ColourLevelAffix error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ColourLevelAffix, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needtime"].(float64); !_ok_ { err = errors.New("needtime error"); return }; _v.Needtime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["display"].(float64); !_ok_ { err = errors.New("display error"); return }; _v.Display = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
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{ var _ok_ bool; if _v.DeliciousIcon, _ok_ = _buf["delicious_icon"].(string); !_ok_ { err = errors.New("delicious_icon error"); return } }
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{ var _ok_ bool; if _v.SkillIcon, _ok_ = _buf["skill_icon"].(string); !_ok_ { err = errors.New("skill_icon error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return }
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_v.Item = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Item = append(_v.Item, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["item_colour_affix1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ItemColourAffix1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ItemColourAffix1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["item_colour_affix2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ItemColourAffix2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ItemColourAffix2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["item_colour_affix3"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ItemColourAffix3 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ItemColourAffix3, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["delicious_consume"].([]interface{}); !_ok_ { err = errors.New("delicious_consume error"); return }
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_v.DeliciousConsume = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.DeliciousConsume = append(_v.DeliciousConsume, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["skill_consume"].([]interface{}); !_ok_ { err = errors.New("skill_consume error"); return }
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_v.SkillConsume = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.SkillConsume = append(_v.SkillConsume, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["using"].(float64); !_ok_ { err = errors.New("using error"); return }; _v.Using = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["propsgroup"].(float64); !_ok_ { err = errors.New("propsgroup error"); return }; _v.Propsgroup = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["skill_description"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SkillDescription error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SkillDescription, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameGourmetData(_buf map[string]interface{}) (*GameGourmetData, error) {
|
||||
v := &GameGourmetData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user