上传武馆红点
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@ -57,13 +57,72 @@ func (this *modelMartialhall) queryUserMartialhall(uid string) (result *pb.DBMar
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return
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}
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func (this *modelMartialhall) checkReddot(uid string) bool {
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//可领取红点
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func (this *modelMartialhall) checkReddot23(seesion comm.IUserSession) bool {
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var (
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err error
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mart *pb.DBMartialhall
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mdata *cfg.GameKungfuMasterworkerData
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code pb.ErrorCode
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)
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if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil {
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return false
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}
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if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil {
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return false
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}
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if code = this.module.CheckRes(seesion, mdata.Deplete); code != pb.ErrorCode_Success {
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return false
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}
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if mart.Pillar1.State == pb.PillarState_NoUse {
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return true
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}
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if mart.Pillar2.State == pb.PillarState_NoUse {
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return true
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}
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if mart.Pillar3.State == pb.PillarState_NoUse {
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return true
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}
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if mart.Pillar4.State == pb.PillarState_NoUse {
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return true
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}
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if mart.Pillar5.State == pb.PillarState_NoUse {
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return true
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}
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return false
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}
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//可领取红点
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func (this *modelMartialhall) checkReddot24(seesion comm.IUserSession) bool {
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var (
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err error
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mart *pb.DBMartialhall
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mdata *cfg.GameKungfuMasterworkerData
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code pb.ErrorCode
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)
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if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil {
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return false
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}
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if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil {
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return false
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}
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if mdata.LevelDeplete != nil && len(mdata.LevelDeplete) > 0 {
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if code = this.module.CheckRes(seesion, mdata.LevelDeplete); code != pb.ErrorCode_Success {
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return false
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}
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}
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return false
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}
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//可领取红点
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func (this *modelMartialhall) checkReddot25(seesion comm.IUserSession) bool {
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var (
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err error
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mart *pb.DBMartialhall
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mdata *cfg.GameKungfuMasterworkerData
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)
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if mart, err = this.module.modelMartialhall.queryUserMartialhall(uid); err != nil {
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if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil {
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return false
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}
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if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil {
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@ -51,8 +51,26 @@ func (this *Martialhall) OnInstallComp() {
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}
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//红点查询
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func (this *Martialhall) Reddot(uid string, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
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func (this *Martialhall) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) {
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reddot = make(map[comm.ReddotType]bool)
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for _, v := range rid {
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switch v {
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case comm.Reddot23:
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if isredot := this.modelMartialhall.checkReddot23(session); isredot {
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reddot[comm.Reddot23] = true
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}
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break
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case comm.Reddot24:
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if isredot := this.modelMartialhall.checkReddot24(session); isredot {
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reddot[comm.Reddot24] = true
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}
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break
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case comm.Reddot25:
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if isredot := this.modelMartialhall.checkReddot25(session); isredot {
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reddot[comm.Reddot25] = true
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}
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break
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}
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}
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return
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}
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@ -44,8 +44,11 @@ func (this *apiComp) Get(session comm.IUserSession, req *pb.ReddotGetReq) (code
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for k, v := range this.module.horoscope.Reddot(session, comm.Reddot2) {
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reddot[int32(k)] = v
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}
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case int32(comm.Reddot23), int32(comm.Reddot24), int32(comm.Reddot25):
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for k, v := range this.module.martialhall.Reddot(session, comm.Reddot2) {
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reddot[int32(k)] = v
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}
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}
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}
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session.SendMsg(string(this.module.GetType()), "get", &pb.ReddotGetAllResp{Reddot: reddot})
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return
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@ -33,6 +33,10 @@ func (this *apiComp) GetAll(session comm.IUserSession, req *pb.ReddotGetAllReq)
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for k, v := range this.module.horoscope.Reddot(session, comm.Reddot17) {
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reddot[int32(k)] = v
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}
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for k, v := range this.module.martialhall.Reddot(session, comm.Reddot23, comm.Reddot24, comm.Reddot25) {
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reddot[int32(k)] = v
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}
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session.SendMsg(string(this.module.GetType()), "getall", &pb.ReddotGetAllResp{Reddot: reddot})
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return
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}
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